appstadam behavior design presentation
Post on 17-Aug-2014
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a curious innovation studio
Behavior design
Persuasive technologies• How do you use computers, mobile phones, website’s, video games to change human behavior?
Smartphones• The future of persuasion is mobile - BJ Fogg - • The most powerful technology ever• 4 reasons• 3 roles
Smartphone
Always thereLoved
Always
Always thereSimple
Magic
3 categories
Advisor
Coach
Clown
Behavior change• Education• Health• Mental health• Relationships• Driving, transportation• Energy• Finance• Work
Apple store
Design behavior• How do you design behavior?• Which factors influence behavior?
Trigger• The ‘call to action’ for behavior change• Traffic light, phone ringing, advertisement• Notification, a ‘like’ an e-mail, a suggestion • Contextual feedback yahoeeeeeiii...
Ability / simplicity
Motivation
Behavior grid
Methode
Op dit document zijn de voorwaarden van Somehow van toepassing, deze zijn na te lezen op www.somehow.be/honest
Bedankt
a curious innovation studio
Sources• http://www.bjfogg.com• http://captology.stanford.edu• http://www.facebook.com/captology• http://www.slideshare.net/captology/stanford-6401325• http://behaviorgrid.org• https://twitter.com/bjfogg/• http://tinyhabits.com• http://en.wikipedia.org/wiki/Martin_Cooper_(inventor)• http://www.slideshare.net/nireyal/hooked-model• http://www.behaviorwizard.org/wp/• http://www.nirandfar.com
Sources• http://www.thersa.org/fellowship/journal/archive/summer-2009/features/new-rules-of-persuasion
• http://captology.stanford.edu/wp-content/uploads/2010/10/Fogg-and-Hreha-BehaviorWizard.pdf
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