analysis of play, september 12, 2014
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September 12, 2014
Today
1) Your readings 2) Discussion: Gee, I got Mangled3) Play time 4) Homework
Gee gives us… principles of good game learning!
1.Identity
2. Interaction
3. Production
4. Risk Taking
5. Customization
6. Agency
7. Well Order Problems
8. Challenge and Consolidation
9. “just in time” and “on demand”
10. Situated Meaning
11. Pleasantly Frustrated
12. System Thinking
13. Explore, Think Laterally, Rethink Goals
14. Smart Tools and Distributed Knowledge
15. Cross-Functional Teams
16. Performance before Competence
“Often, what I find missing from such conversations is a robust account of theways in which in-game communal norms amplify, enhance, negate, accommodate,
complement, and at times even ignore hard-coded game rules.”
“[note on gold farming]…Typically they must collect 300,000 adena per shift in
exchange for their daily wage of $3. It may not sound like much, but compared to
China’s average yearly income of US $316, it’s rather lucrative work.”
365 days x 3 a day= 1095, or 3.4 times the average.The average US income is $28,000 a year, so gold farmers at that time made the equal of
$95.2K a year.
“By the time this short essay is circulated, the practices I have described will have evolved and changed and the descriptions I’ve given will no
longer be accurate or complete. This fact, however, only further supports my point: The ways in which a game gets played out on the ground level are not
easily determined a priori by the game design, rules, EULAs, or whatnot.”
Let’s play some Hearthstone!
I want you to play other people in class. Or me, I suppose.
Get set up/login.
For Wednesday
Read: History of Video Games stuff
In-class: we talk about where video games were born
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