an introducton to game programming with flash

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An Introducton to Game Programming with Flash

4: Kinect

Kinect● Presented in 2009 (project Natal)

● Released in 2010

● The fastest-selling electronic gizmo of all tme● 8 million sold during first 60 days● 24 million sold so far*

● Over 120 games*

* Febuary 2013

Sensors

● RGB Camera● 640x480 px

● Depth sensors● IR● CMOS sensor● Automatc calibraton based on gameplay, furnitures etc.

● Mult-array microphone● Ambient noise suppression

Capabilites

● Full-body 3D moton capture● Tracking up to 6 people● 20 joints per player

● Facial recogniton

● Voice recogniton● Currently enabled in 11 countries

Drivers

● Kinect for Windows SDK● Windows● http://kinectforwindows.org/

● Open NI Framework● Windows● Mac● http://www.openni.org/● https://code.google.com/p/simple-openni/

AIR Kinect 2.0https://github.com/AS3NUI/airkinect-2-core

https://github.com/AS3NUI/airkinect-2-examples

Initalizaton & Settings

var kinect:Kinect = Kinect.getDevice();

var settings:KinectSettings = new KinectSettings(); settings.rgbEnabled = true; settings.skeletonEnabled = true; settings.skeletonSmoothing = 0.8; kinect.start(settings);

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RGB Camera

var cameraBitmap:Bitmap = new Bitmap();addChild(cameraBitmap);

kinect.addEventListener(CameraImageEvent.RGB_IMAGE_UPDATE,

onCameraUpdate);

private function onCameraUpdate(event:CameraImageEvent): void { cameraBitmap.bitmapData = event.imageData; }

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Skeleton Joint

kinect.addEventListener(UserEvent.USERS_ADDED, onUserAdded); private function onUserAdded(event:UserEvent):void {

var user:User = event.users[0];

var joint:SkeletonJoint = user.getJointByName(SkeletonJoint.HEAD);

var headPt:Point = joint.position.depthRelative; }

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Jet&Giant

git clone git://github.com/krzysztof-o/epi-wdpg.git

Jet&Giant

Task 1Controlling Giant:● Giant's positon should be controlled using right hand

Task 2Shootng Giant:● Giant should shoot after rising one's hand

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