advanced visualization with opengl in oil & gas

Post on 11-May-2015

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DESCRIPTION

For the past 7 years, Midland Valley as been capitalizing on Qt to create advanced geological modeling applications for the Oil & Gas industry. Featuring 2D and 3D modeling and visualization, these applications provide enhanced user interface and easy to use workflows. Combining many Qt technologies in the applications and in our development process (from sockets and widgets to graphics views, models/views, Webkit, designer plug ins, unit tests) has enabled us to deliver superior applications with a better mixed-platform integration, a shorter release cycle, and improved quality. Presentation by Mike Krus and Colin Dunlop held during Qt Developer Days 2009. http://qt.nokia.com/developer/learning/elearning

TRANSCRIPT

Code Less, Find more oilQt in Use at Midland Valley

Introduction

• What Midland Valley does

• Deploying Qt

• Qt as our users see it

• Qt as our developers see it

writing better software - writing software better

1

Qt used for finding Oil & Gold

2

Delft University of Technology

Qt used for finding Oil & Gold

• Oil & Gas E & P

– 2D Line Restoration &

validation

3

Qt used for finding Oil & Gold

• Oil & Gas E & P

– Full 3D structural modelling

• basin modelling

• fracture modelling

• sediment modelling

4

Qt used for finding Oil & Gold

• Minerals

5

Qt used for finding Oil & Gold

• Carbon Capture & Storage

6

Qt used for finding Oil & Gold

• Radioactive Waste Disposal

7

Qt used for finding Oil & Gold

• Geological Surveys and Government Institutes

8

Qt used for finding Oil & Gold

• University Teaching

and Research

9

Qt used for finding Oil & Gold

10

Life BQ (Before Qt)

• Multi-platform environment

• 2DMove

– Win32/MFC

– Linux/SunOS/Irix through Mainwin

• 3DMove

– Unix Motif

Introducing Qt in MVE

• 4DMove, using Qt from day one

• Windows and Linux

• Easy to use UI & Workflows

• 3D View using Coin/SoQt

12

It’s all Qt now

• All products ported to Qt

– 3DMove in 2007,

– 2DMove in 2008

• All products released as

one, using launcher

• Windows and Linux, 32 and 64 bits

• One common toolkit, one common code base

13

Model / Views

14

Graphics - 1

• Painter, plots

• Screen shots here

15

Graphics - 2

• QGraphicsView

• Screen shot here

16

Graphics – 3(D)

• Coin, SoQt, Quarter

• Screen shot here

17

WebKit and Google Maps

18

Writing Better Software

• Rich set of widgets

• Designer

• Support libraries!

– WebKit, QtConcurrent,

QOpenGL, Network,

XML, Help...

• Qt makes hard things easy

19

• Send objects from C++ to JavaScript

C++ and JavaScript talk WebKit

20

webpage->mainFrame()->addToJavaScriptWindowObject("mapController", controller );

void renderInWebPage(QObject* object, double lat, double lng){

object->setProperty("name", QVariant("name"));object->setProperty("lat", QVariant(lat)); object->setProperty("long", QVariant(lng)); webpage->mainFrame()->addToJavaScriptWindowObject("myObject", object );webpage->mainFrame()->evaluateJavaScript("renderObject(myObject);"));

}

webpage->mainFrame()->addToJavaScriptWindowObject("mapController", controller );

void renderInWebPage(QObject* object, double lat, double lng){

object->setProperty("name", QVariant("name"));object->setProperty("lat", QVariant(lat)); object->setProperty("long", QVariant(lng)); webpage->mainFrame()->addToJavaScriptWindowObject("myObject", object );webpage->mainFrame()->evaluateJavaScript("renderObject(myObject);"));

}

void renderObject(object){

var ov = new GMarker(new GLatLng(geo.lat, geo.long));var infoHtml = geo.description ? geo.description : geo.name;map.addOverlay(ov);ov.bindInfoWindowHtml(infoHtml);var el = GEvent.addListener(ov, "click", function() {

if(mapController) mapController.geoClick(geo.id);});

}

void renderObject(object){

var ov = new GMarker(new GLatLng(geo.lat, geo.long));var infoHtml = geo.description ? geo.description : geo.name;map.addOverlay(ov);ov.bindInfoWindowHtml(infoHtml);var el = GEvent.addListener(ov, "click", function() {

if(mapController) mapController.geoClick(geo.id);});

}

• Use objects in JavaScript and call back C++

• Old Single Threaded

QtConcurrent

21

// now unfold the passive bedsfor(int i=0; i<_passiveBedSize; i++){

restorePassiveBed(_toRestore[i], _passiveObjects[i], refPlaneNormal, refPlane, forward);

}

// now unfold the passive bedsfor(int i=0; i<_passiveBedSize; i++){

restorePassiveBed(_toRestore[i], _passiveObjects[i], refPlaneNormal, refPlane, forward);

}

QFutureSynchronizer<void> synchronizer;

// now unfold the passive bedsfor(int i=0; i<_passiveBedSize; i++){

QFuture<bool> future = QtConcurrent::run(this, &mveFlexuralUnfolder::restorePassiveBed, _toRestore[i], _passiveObjects[i], refPlaneNormal, refPlane, forward);

synchronizer.addFuture(future);}

synchronizer.waitForFinished();

QFutureSynchronizer<void> synchronizer;

// now unfold the passive bedsfor(int i=0; i<_passiveBedSize; i++){

QFuture<bool> future = QtConcurrent::run(this, &mveFlexuralUnfolder::restorePassiveBed, _toRestore[i], _passiveObjects[i], refPlaneNormal, refPlane, forward);

synchronizer.addFuture(future);}

synchronizer.waitForFinished();

• New Fast Parallel

Writing Software Better

• Several platforms, One code

• Build system, devenv integration

• Reusable UI

– Custom widgets

– Designer Plugins

• Unit testing

• Trolltech/Nokia support

22

Custom Widgets & Designer Plugin

23

Unit Testing

• UI for unit testing

• Selective test

execution

24

Conclusion

• Better software

– Rich UI, integrate with modern technology

– Improve workflows and provide richer functionnality

• Better tool

– Streamline development cycle

– Improve stability and quality

25

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