ad&d fillable
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Dungeons & Dragons Character Record
STR
INT
WIS
DEX
CON
CHA
Strength
Intelligence
Wisdom
Dexterity
Constitution
Charisma
hitprob.
dam.adj.
wgt.allow.
opendoors
bend barslift gates
max.lang.
knowspell
mag. attackadjustment
spellbonus
spellfailure
react / missileadjustment
defenseadj.
hit pointadjustment
systemshock
resurrectsurvival
max.hench.
loyaltybase
reactionadjustment
min.spells
max.spells
SAVING THROWS
Paralyzation,Poison, Death Magic
Petrification,Polymorph
Rod, Staff, Wand
Breath Weapon
Spellp79 DMG
BONUS
character name
player
Armor Class
Hit Points
dungeon master
class(es)
alignment
level(s)
gender height weight raceage
full hit points
languages character sketch / symbol
WEAPONS
THIEF SKILLS ATTACKS PER ROUND
EXPERIENCE POINTS
TO HIT ROLLS SPELLS PER DAY
name weightrange
S M (2) L (5)damage
pickpockets
1 2 3 4 5 6 7 8 9
S / M Lspeed /fire rate
AC adjustment2 3 4 5 6 7 8 9 10
210 3 4 5 6 7 8 9 10
8910 7 6 5 4 3 2 1 0
open locksfind / rem.
trapsmovesilently
hide inshadows
hearnoise
climbwalls
readlanguages
Base
Racial
Dex Adj.
Overall
Base
Bonus
Overall
p12, 28 PHB
p25 PHB
Next Level:
Cleric: p20; Druid: p21; Ranger: p25Magic-User: p26; Illusionist: p26
p37, 38 PHB
Player: Class(es): Alignment: Level(s): Full HP: Age: Gender: Height: Weight: Race: Character: Languages: Armor Class: Intelligence: Wisdom: Dexterity: Constitution: Strength: Charisma: wgt: allow:
Doors: Dmg Adj: Bars/Gates: Hit Prob: Know Spell: Min Spell: Max lng: Bonus Spell: Spell Fail: defense Adj: react/miss Adj: System Shock: Resurrection: HP Adj: Henchmen: Loyalty: Cha React Adj: Max Spell: Paralyze: Petrify: Rod Staff Wand: Breath Wpn: Spell: Mag attk Adj: Bonus 1: Bonus 3: Bonus 4: Bonus 2: Bonus 5: Wpn 1: Wpn 2: Wpn 3: Wpn 4: Wpn 5: Size 1: wgt 1: wgt 2: Size 2: wgt 3: Size 3: wgt 4: Size 4: wgt 5: Size 5: L 1: L 2: L 3: L 4: L 5: Wpn Spd 1: Wpn Spd 2: Wpn Spd 3: Wpn Spd 4: Wpn Spd 5: Nxt Lvl XP: Atk per Round: Overall pp: 0Dex pp: Race pp: bas pp: Overall ol: 0Dex ol: Race ol: bas ol: Overall frt: 0Dex frt: Race frt: bas frt: Overall ms: 0Dex ms: Race ms: bas ms: Overall hs: 0Dex hs: Race hs: bas hs: Overall hn: 0Dex hn: Race hn: bas hn: Overall cw: 0Dex cw: Race cw: bas cw: bas rl: Race rl: Dex rl: Overall rl: 0overall spl1: 0bonus spl1: base spl1: base spl2: bonus spl2: base spl3: bonus spl3: base spl4: bonus spl4: base spl5: bonus spl5: base spl6: bonus spl6: base spl7: bonus spl7: base spl8: bonus spl8: base spl9: bonus spl9: overall spl2: 0overall spl3: 0overall spl4: 0overall spl5: 0overall spl6: 0overall spl7: 0overall spl8: 0overall spl9: 0rng1: rng2: rng3: rng4: rng5: rngm1: rngm5: rngm4: rngm3: rngm2: rngl1: rngl2: rngl3: rngl4: rngl5: to hit1: to hit3: to hit4: to hit5: to hit6: to hit7: to hit8: to hit9: to hit2: to hit10: to hit0: to hit11: to hit12: to hit13: to hit14: to hit15: to hit16: to hit17: to hit18: to hit19: to hit20: ac1: ac12: ac13: ac14: ac15: ac16: ac17: ac18: ac19: ac120: ac121: ac122: ac123: ac124: ac125: ac126: ac127: ac128: ac129: ac130: ac131: ac132: ac133: ac134: ac135: ac136: ac137: ac138: ac139: ac140: ac141: ac142: ac143: ac144: ac145: ac146: ac147: ac148: ac149: ac150: ac151: ac152: ac153: ac154: Radio Button4:
Text5: Clear FormClass Features: Class Features: Racial Features: Racial Features: to hit160: ac123a: Notes:
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