a flash game designed to support undergraduate and postgraduate students in understanding issues in...
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A Flash game designed to support undergraduate and postgraduate
students in understanding issues in relation to referencing, the construction
of bibliographies and plagiarism.
http://www.biblioland.org
The Secrets of Biblioland Project team
Elena Moschini (team leader) is a Senior Lecturer in Digital Media and the MA Digital Media course leader at London Metropolitan University, Department of Applied Social Sciences.
Vanda Corrigan is the course leader for BA Game Studies at the Department of Humanities, Arts and Languages, London Metropolitan University.
Enrico Benco is currently a part-time lecturer at Middlesex University.
Che-Guevara John is a Senior Lecturer in Digital Media at London Metropolitan University, Department of Applied Social Sciences.
The Secrets of Biblioland Project team
The Secrets of Biblioland project has been supported by:
ESCalate, The Higher Education Academy: Subject Centre for Education. The project has been awarded an ESCalate Development Grant.
and
Learning & Teaching Projects Fund - The Centre for Academic Professional Development (CAPD) - London Metropolitan University.
http://www.londonmet.ac.uk/capd/home.cfm
The Secrets of Biblioland The problem
Students are more accustomed to digital and online tools Libraries and books are not often used There is no clear understanding of the rationale for referencing There is no real awareness of plagiarism issuesInternational students - different traditionsThere is no identification with the academic community/experience
The Secrets of Biblioland Learning outcomes
Evaluate the role and history of libraries and bibliographic resources Identify the various types of academic resources Appreciate the relevance of researching literature and construct bibliographies Gain awareness of plagiarism issues
The Secrets of Biblioland
Engage the player as part of the academic community Use narrative to demonstrate the historical journey of libraries and repositories of knowledge Highlight the rationale for referencing and the historical perspectives on plagiarism Referencing and the preservation and construction of knowledge as a mission Join the Followship of the Seekers, create a community
The Secrets of Biblioland
The Secrets of Biblioland
The Secrets of Biblioland In game-learning materials
The Secrets of Biblioland Quiz
The Secrets of Biblioland Mini-games
The Secrets of Biblioland The mission
Find the “Lost Reference” by tracing the influence of an ancient author throughout the libraries of Biblioland – a mysterious land of ancient and future knowledge
Follow the lead of the members of the "Fellowship of the Seekers" – a society devoted to the research and preservation of literary and scientific sources
An adventure game that leads the players across a variety of ancient and contemporary libraries The player/learner navigates the Biblioland environment to find the “Lost Reference”At each game level the player/learner has to solve mini-games, acquire information via the learning materials and solve a quiz
The Secrets of Biblioland gameGameplay
The Secrets of Biblioland Game characters
Fantasy librarians and members of the "Fellowship of the
Seekers" give players precious hints, help and
information during they journey
The Secrets of Biblioland Game levels
Ancient Greece – Socrates Lost library of Alexandria Middle Ages - Benedictine Abbey Gutenberg and the invention of the press British Library – referencing systems The Plagiarism Cellar FutureLibrary
The Plagiarism Cellar Dave the Deluded
The Plagiarism Cellar Pamela from Plagiarism Control
The Secrets of BibliolandUser-centred design
Involving users since the beginning of the project
Evaluate interface design, character design and education content with the end users
Evaluate the learning outcomes
The Secrets of BibliolandResearch questions/1
In relation to academic staff
Perception of educational value of games
Engagement of players with game
Game design usability issues
Appeal of game to mature students
Appeal of game to female/male student groups
Appropriateness of game learning outcomes
The Secrets of BibliolandResearch questions/2
In relation to academic staff
Appropriateness of game learning outcomes
Academic staff perception of educational value of games for HE
Awareness of game-based learning methods and theories
Attitude towards implementing game-based learning in their teaching
The Secrets of BibliolandOutcome of focus groups
Focus groups with academic staff
Interested in trying the tool as part of their traditional teaching
Reservations/doubts about the value of game-based learning in HE
What about reading books and getting information from books?
How to embed the game in face-to-face teaching?
The Secrets of BibliolandOutcome of focus groups
Focus groups with students
Find games very appropriate for HE
Find the game idea very interesting and useful to grasp the concept of/rationale for referencing
Claim that the rationale for referencing is usually totally misunderstood by students
Find the game a useful addition to other learning tools
The Secrets of BibliolandDissemination
Moschini, E. (2008) 'The “Secrets of Biblioland” Interactive Game: An Innovative Approach to Information Literacy'. International Journal of the Book. Volume 5, Issue 3, pp.1-6.
Moschini, E. (2006) “Designing for the Smart Player. Usability design and user-centred design in game-based learning”, in Digital Creativity, Vol. 17, Issue 3, Routledge
2007 “The Secrets of Biblioland Interactive Game: An Innovative Approach to Information Literacy”. 5th International Conference on the Book – Madrid.
The Secrets of BibliolandFuture developments
A larger scale evaluation and further development of the blog/community elements
An increased presence in Second Life –elements of the game as an adventure in SL
A mobile phone application as quick reference guide
A mix-reality game involving visits to real libraries and use of OPAC catalogues
The Secrets of Bibliolandin Second Life
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