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Storytelling: It’s Digital!
Erica Boswell, Leah Goodnoe, Jean Martin, Barry Thibault
October 25, 2009
Introduction
Under the direction of Dr. Danilo Baylen at the University of West Georgia, Techy
Teachers, a collaborative learning group, have constructed a workshop to demonstrate the
effective use of Windows Movie Maker and other digital storytelling technology in the
secondary classroom. The workshop will include the opportunity to learn about and practice
using Movie Maker. Our hopes are that, through the completion of this workshop, secondary
educators will have a digital story to utilize in their own classrooms.
Overview
Title
Storytelling: It’s Digital!
Goals
Through completion of this professional learning opportunity, participants will learn
how to use Windows Movie Maker to create resources to use in their classrooms.
Objectives
In this workshop, participants will learn how to use a program that is already located
on the desktops of their computers. Windows Movie Maker can be used in many ways to
create digital stories. This workshop will give participants the opportunity to learn and
develop their Movie Maker computer skills. It will also expose participants to digital stories
that have already been created and show them how diverse digital stories can be.
Participants will be given the opportunity to create their very own – classroom usable –digital
story through the use of Movie Maker. Assistants will be on site to help aid participants
throughout the entire process. By the end of the workshop, participants will have gained
knowledge, inquired and made conclusions about Movie Maker, and will be able to apply this
knowledge to new situations or to create new knowledge for others.
Rationale
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The multimedia software, Windows Movie Maker, is readily available on most
computers. It offers users the chance to create their own movies for personal, as well as
professional, use. The program utilizes photographs, video clips, sound clips, and the user’s
own entered text to create an interactive resource. The uses of Windows Movie Maker are
endless. From personal pictorial slideshows to an entire classroom learning resource, Movie
Maker offers the user ample opportunities for use. Through the use of video clips, still
images, and sound, teachers can offer their students an awesome resource for learning.
Teachers can also use this program as an assessment resource for allowing students to
show what they have learned.
This Digital Storytelling workshop is intended as a resource for helping teachers learn
how to use Movie Maker in the classroom. Through completion of this workshop, the
participants will be able to create multimedia presentations to use in their classrooms.
Participants will develop a level of comfort with the program and learn to fulfill the state and
national technology standards.
Prerequisites
The participant does not need a previous knowledge of Movie Maker; participants
only need a basic knowledge of computers and digital formats and a desire to increase their
level of technology usage in the classroom. During the workshop, participants will develop
their own digital storytelling example to use in the classroom. Those comfortable with Movie
Maker can assist those who are not. All participants will be learning and producing a digital
storytelling example together. Participants may wish to come prepared with images, videos,
or links. If a participant needs access to copyright free sound or image clips, they can be
viewed here: http://integratingtechnology1.blogspot.com/2009/10/movie-maker-
resources.html.
Resources
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In order for the participants to gain the most from the digital storytelling workshop,
each participant will need to be able to comfortably see a presentation board with internet
capabilities (ie: ActiveBoard, Smartboard, LCD computer projector, etc.) in a whole group
setting. For small group work, one computer for every three participants is recommended in
order to offer an opportunity for each participant to have access to the technology. Each
computer will need Movie Maker installed, and it would be beneficial if each computer had
internet access. If the computer needs an updated version of Movie Maker, it can be
downloaded at: http://www.microsoft.com/windowsxp/downloads/updates/Movie
Maker2.mspx. The four workshop providers will be available to assist teachers in the
development of their digital storytelling example. This hands-on structure will accelerate the
learning of the technology and the creation of a project example that will be usable in the
classroom.
Examples created by Techy Teachers:
Leah Doughman: http://integratingtechnology1.blogspot.com/2009/10/my-digital-story.html
“I Am Poems” explains and demonstrates the use of an I Am poem. This type of poem offers the writer a
skeleton or format of a poem. The meat of the poem is to be filled in by the writer. The poem can be
formatted to fit any subject. It can be used to describe a math concept (some modifications may have to
be made) or to describe a character from a book. The instructor can add to the format or take certain
aspects out of the outline; it depends on your students (age, grade, etc.) Use your imagination with the
format and the possibilities are endless.
Jean Martin: http://www.youtube.com/watch?v=EsF2SJhav9s
“The State of Georgia: Location, Regions, and Selected Symbols” is an overview of the five
regions of Georgia, showing the varied landforms from the Mountain Regions to the Coastal
Plains. It also includes a number of symbols of the state of Georgia. It contains both science
and social studies vocabulary and content and was developed as an opening presentation to
studying either science or social studies standards on Georgia.
Barry Thibault: http://stu.westga.edu/~bthibau1/MEDT7476_MovieProject_BDT.wmv
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“Technology in Today’s Classroom” deals with the technology found in many classrooms,
including those used by teachers and students. Creating videos with Windows’ Movie Maker
can help keep instruction fun and educational in my theater class. The movies created with
this software can also be used to display student work at a kiosk or presented at a PTSA
event. Eventually, classes could present a movie before a performance of a play showing the
behind-the-scenes work that was put into the final production. The desired outcome for
using video projects in the classroom could include a communication tool for expressing
information and ideas to multiple audiences. This would be a fun activity for all school aged
children with a desire to learn through creativity.
Processes
The workshop will be conducted in four phases:
Phase 1:
Introduction of Movie Maker to the participants; overview of the “how-to’s” of the program
Phase 2:
Group presentation of Movie Maker examples
Phase 3:
Individual Movie Maker work time
Phase 4:
Save and share Movie Maker creations; participants will be given the chance to save digital
storytelling examples to take with them to their own classrooms
Storytelling: It’s Digital! Workshop Schedule
5:30 PM: Large central presentation room setup is complete and available for participants
to take a seat, boot up the computers, and ensure that Movie Maker is working properly on
each computer. Computers should also have access to the internet. If participants have
brought their own images, videos, or sound clips, they should use this time to ensure that all
will work properly.
5:40 PM: Whole group session begins. During Phase 1, the presenters will discuss how to
create a presentation in Movie Maker. Participants will learn how to import images, video
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clips, and sound clips. They will also be instructed in the various effects and transitions
available in the program. They will also be instructed in how to publish the movies.
6:10 PM: During Phase 2, the presenters will demonstrate examples in various subject
areas.
6:30 PM: During Phase 3, the participants will be given an opportunity to work with groups
of three to prepare Movie Maker presentations. They should use this opportunity to ensure
that they have knowledge of how to insert images, videos, and sound clips into the digital
storytelling example.
7:30 PM: During Phase 4, the participants will save and share their digital storytelling
examples. Participants will be given the chance to share resources with each other.
7:55 PM: Once participants have had a chance to view and save any examples they wish,
they will complete the online survey. If the internet is unavailable or the survey will not load
properly, a paper version will be available. Participants will ensure that all images, videos,
and sounds have been removed from their workstation and will shut down the workstations.
8:00 PM: Participants will depart.
Feedback
Participants will evaluate the quality of this workshop and its relevance to their
instruction through an on-line workshop evaluation. This tool is available to preview
at: http://spreadsheets.google.com/viewform?
formkey=dEFvTHBGR25oT2h4ZXoxZy1Vc05YU3c6MA. Before participants leave the
workshop, each will complete the on-line evaluation. The results will be compiled through
an automated process and be available to the workshop sponsor that same day.
Expertise
Erica Boswell is the fourth project leader for the MEDT 7464
group Techy Teachers. Mrs. Boswell is a first-year student at
the University of West Georgia, working towards her Specialist
Degree in Instructional Technology. She completed her
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Bachelors (2003) and Masters (2004) Degrees in Middle Grades Education at the University
of Georgia. Mrs. Boswell is currently in her sixth year of teaching math at Winder-Barrow
Middle School in Barrow County, Georgia. In addition to teaching eighth grade math and
language arts, she serves as the grade level and school wide math chairperson, sits on the
leadership team, and coaches track.
Conclusion
The Techy Teachers collaborative group believes that the workshop outlined in this
document will be an effective professional development experience for all educators in the
secondary levels. Movie Maker provides a learning experience and an opportunity for
educators to collaborate with their colleagues while integrating new technology with
differentiated instruction. The presenters hope that after the participants have a positive
experience in this digital storytelling workshop, they will leave with the knowledge of a
resource that can be used with any classroom discipline or curricular standard. As a result of
this workshop, the participants will be able to return to their classroom and provide a
resource for their students to view learning in an engaging and interesting way.
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Additional Resources
Workshop Flyer
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Participant Handout with Movie Maker Instructions
The PowerPoint presentation being used, including step-by-step directions for Movie Maker,
can be viewed ahead of time. These directions can also be accessed as a word document,
prepared for easy printing.
Electronic Survey Form
The participants will fill out an online survey upon conclusion of the workshop. This will allow
the presenters the opportunity to receive immediate feedback regarding the successes and
weaknesses of the workshop. An electronic version of the survey can be found here:
http://spreadsheets.google.com/viewform?
formkey=dEFvTHBGR25oT2h4ZXoxZy1Vc05YU3c6MA. This survey can also be accessed as a
word document.
Techy Teacher Blog
As a resource for their continued professional development, the Techy Teachers have
created a blog to document their technological growth. Information on their other workshop
plans can be found on their blog. This blog can be accessed at:
http://integratingtechnology1.blogspot.com/
Rubric for Assessment of Student Work
A sample rubric for the assessment of student work, created using RubiStar, is provided for
all participants.
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