2012 asia-pacific robotic championship · 2012 asia-pacific robotic championship ... amatch for the...
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2012 Asia-Pacific Robotic Championship
BDS Robotics Engineering Challenge
“Square Battle” Competition Rules
BDS Robotics Engineering Challenge
The needs of the creators and producers are highlighted in today’s global economic
development. Clearly, we need today’s students become tomorrow’s scientists,
engineers and problem solving leaders.
Many organizations are planning new projects to attract and encourage youngers to
study science and technology. Many people think that ROBOT is the powerful
platform to attract and keep the attention of young people. In the age of intense
competition, the robot has great charm, it reflects in the brain storm of the
application of physics, mathematics, computer programming, digital prototyping and
design, problem solving, team work, and leadership. In the effort of schools,
voluntary organizations, companies and government, the potential of the student in
science, technology, engineering and mathematics will be excited, to help them to
find their own value.
BDS Robotics Engineering Challenge “Square Battle” is an exciting and animating
game, which can provide the participants a high tempo challenge. The time of each
game is 2 minutes and 20 seconds. Each game is divided into two different types of
competitions: programming autonomous game and manual game. The matches are
designed for two Alliances –one “red” and one “blue”- composed of two teams
each, compete in each Match. Teams will be in the same field, to take and carry the
balls, to put into the gate to make the game score. During the “Square Battle”, the
teams will develop many new skills to cope with all kinds of challenges and
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obstacles. Some of them can be solved by individual, but some can also be solved
with teammates and coaches together. All teams will make joint efforts to build a
BDS robot Alliance, where they can meet other teams, family and friends. Through
the Match, the students not only complete their match robot, but also enhance
their understanding of science and technology, and learn how to use them to
positively impact the world around. In addition, they can cultivate life skills, such as
planning, brainstorming, collaboration, teamwork, leadership, research and technical
skills.
Theme of the Competition
BDS Robotics Engineering Challenge – “Square Battle”
Field and environment
Figure1
1. Field as above figure 1;
2. Field Specifications and requirements;
1) The field is a 240cm x 240cm square , and around the field is equipped with
white fence board, high is 20cm refer to figure 1).
2) The base of the field put on field paper, the background is white matte, and
divided into 36 squares grid by 2.5cm width black line, each grid size is 40cm x 40cm
(refer to figure 2). When the game start, robot is required part of its vertical
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projection is within the starting area .
3) A “Bridge Goal” is setting over the corner of the field, total four goal area: two
red goal areas and two blue areas, they are distributed symmetrically, the “bridge
goal” height is 38.5cm (refer to Figure 1 and below “Bridge Column-section
diagram”).
Figure 2( Field floor plan)
4) One red, and one blue rectangular at the field, which size is 80cmx 40cm, are
starting area of the Red Alliance and Blue Alliance (refer to Figure 2). When the
game start, robot is required part of its vertical projection is within the starting area
5)In the middle of the field, a 40cmx40cm, height 1.5cm square white deck base is
set up for scoring balls, and robot parking area at the end of Match.
6)The ball of the Match is made of sponge in yellow or black, the outer diameter is
5.0cm and weighs approximately 8+/-1g (refer to the picture on the right)
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7)There are 73 balls in the Match, 68 of them are basic balls, which are in yellow,
and 5 of them are bonus balls, which are in black. There are 9 ball areas: 4 fence ball
areas, are beside the middle of white fence board;1 central ball area is at the central
of the field(parking area); and 4 corner ball area, are at the corner of the field.
8)56 yellow balls put on the field. There are 13 yellow balls on each fence ball area,
and 4 yellow balls on central ball area. 12 yellow balls will be given to the teams
directly, 6 for red Alliance, 6 for blue. Before the game start, these 6 balls can be
put into the robot directly. Each robot can only carry 4 balls; after the game start,
the robots can directly put the balls into the goal. The balls which have not put into
the robot are considered to be abandoned balls, can no longer return to the field
and the ball areas.
9)5 black balls are bonus balls, one black bonus ball will be placed in the central ball
area on the top of the yellow balls to form a group (refer to Figure 1); The other 4
black bonus ball are placed at the four corner ball areas (refer to Figure 2).
3.The requirement of the Venue
The field is designed in cold light source, low illumination and non-magnetic
interference. However, due to the uncertainties of the arena environment such as
the uneven surface of the site, the change of the lighting condition etc. The
participants should consider a variety of solutions while designing the robot.
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Definitions
1.Driver control Robot-Refer to the robot that the participants using the
manual controller to complete the task.
2. Automatic Robot-The robot which finish the task through a pre-designed
process control.
3.Elimination Matches-Refer to the competition that the teams will from a
united randomly before the game. In the elimination round, participating robots
have to go to program control mode for 20 seconds then manual control for 2
minutes. Each united will be formed by different team participate in every game. All
participate will play the same number of matches. The ranking will be determined
according to the results of the game, basing on the ranking to form the new united
combination to participate in the Final game.
4、Final-Refer to the elimination of the united formed after the preliminaries, also
a match for the programming skills chanllenge and robot skills chanllenge.
5、Team & Alliance
� Team-Refer to the declaration of a single team to participate in this BDS
Robotics Engineering Challenge;
� Alliance - Refer to the alliance by the two teams in the elimination matches and
regardless of the home team and the vice team; But they are the home team
and the vice team in the final.
6. Home team & Vice team-After the elimination matches, the top take the
initiative to select and determine their united known as the Home team, the union
as the home team and participate in the final together with the home team known
as Vice team.
7. Alliance Selection-The process of choosing the permanent alliances for the
Elimination Matches.
Each team needs to choose a teammate (student) as the team representative.
These student representatives will arrive at the venue at the appointed time to
introduce his team.
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1)There will be eight alliances formed in the Alliance selection.
2)Ordered with the elimination, the team representative, who has the highest rank
and has not join a alliance yet, will first approach another team, as a alliance captain
invite to join in .
3 ) Optional team-a team has not yet joined a alliance, or did not refuse the
invitation of a alliance team.
a. If the team accepts the invitation, it will enter the alliance.
b. If a team refuse an invitation, it can no longer be invited to participate in the
other alliance, but when the opportunity comes, it still have the right to choose its
own alliance.
c. If a team refuses an invitation, the invitation team captain must continue to invite
another team to form his own alliance.
d. This process will continue, until all eight alliance captain identify and select a
united partner.
8. Alliance Station – The designated region where the Drivers and Coach must
remain during their Match.
The Match Requirement
1. The teams should use the BDS Educational Robot Package to design a robot that
can perform both manual remote operations and automatic operations. The robot
should start from the designated area of the game, completing tasks such as finding
the ball, taking the ball and putting the ball into the goal within a specified time.
2. For the teams that participate in the BDS Engineering Challenge – “Square
Battle” must take part in the “Technical Issues Debate”, “Engineering Display” and
“Engineering Exchange”, its content and requirements are as follows:
The procedure of the Technical Issues Debate:
� Before the team members take part in the Technical Issues Debate, they
should submit to the referee a “technical data file” of the match robot
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including the creative of the robot, the design features, list of the equipment
used in the robot production, photos of the creative structures, the complete
program of the robot is running (graphic program design is acceptable). The
above information will serve as the Organizing Committee the basis of the
score of the team entries creativity and technical review.
� Introducing to the jury the personality characteristics of the participating
robots, technology innovation and R&D process of the robot.
� Live demonstration of the robot entries and answer the relevant questions
raised by the referee.
� The team members should be able to interpret the program running on the
participating robot.
The procedure of the Engineering Display and Engineering Exchange:
� Preparing the exhibition display at the specified place.
� Each team should at least provide two X Exhibition which similar to POP (the
surface area of POP should be 1.6m x 0.6m), which can introduce the
environment and cultural situation of the participating schools, the design
features of the competition robot and the referral information, including
promoting the use of “green” robot and the spare parts. The team player
should have good presentation and communication skills.
� Before and after the match, the teams should participate in the exchange
activities, and will take diverse means of communication. Organizing
Committee will announce the information of the teams to promote each other
and improve together.
� Evaluation of the teams to see how they understand and implement the
technology used and the environmental protection.
� Advocating the teams to personalize the design of the participating robot,
such as adding special flag.
� Advocating the teams to personalize the design of the team clothing in order
to fully develop the player ability.
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Equipment requirements
The definition of the “Robot” is based on BDS intelligent educational robot
controller, the remote receiver, the BDS robot manual controller and the
corresponding BDS intelligent educational robot equipment. Any robot equipments
that do not belong to BDS robot are not available for the participating robot.
1. The robot (including the receiver section)must be smaller than 50cm *30cm *
35cm. When the game begins, the robot can extend beyond the initial size.
2.The teams must display the team number on the participating robot, the robot can
be personal decorated to enhance the expressiveness and to be easily identified on
the basis of not affecting the competition.
3. Each participating robot only allows the use of ONE BDS intelligent educational
robot controller. Driver controled robot can use not more than 2 BDS intelligent
educational robot receiver and 2 BDS education robot controllers. Up to 10 motors
or servers can be used (any combination ,up to 1O).Other electronic devices such
as: the BDS intelligent educational robot sensors, and other structural and build
parts, the number of use is unlimited.
In the game, any robot devices should be guaranteed in connection on the robot,
and the installation location cannot affect the other robots. Do not use the extra
parts. Both manual and automatic robot are required to use the VEX 9.6V dedicated
battery pack (up to 2); each remote control uses 4 AA batteries.
4.The design of the participating robot should be able to take the contest ball away
from any grabbing device after the game even there is no electric supply.
5.Any use of components that will damage or potentially damage to the venue,
interference with other teams’ robot, cause unnecessary entanglement or
hazardous in the match are disallowed.
Rules
1. General Rule
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1). BDS Engineering Challenge – “Square Battle” has two stages: the eliminated
and the final. Each team play up to 2 players and 1 coach (can be teacher or
student).
2). When the start of the automatic period of the game, the placement of the robot
is not particularly limited and part of the projection of the robot within the starting
area is only needed. After the blue side places their robots, the red side can
determine the placement of their own robots.
3). During the match, the robot can only controlled by the remote control or system
control program.
4). When the end of the match, the robot can be stopped in the parking area (deck).
The standard is, any parts of the robot do not contact the venue that is regarded as
the robot is parked in the parking area.
5.) The balls that are shot outside the venue will be picked up by the referee or staff,
and will be placed at the nearest ball placement area.
6). In the preliminaries and the final, if one team put the ball into the opponent’s
goal, is regarded as the “own goal”, “own goal” as the opponent’s score.
7). Within the specified time, if the two teams’ participating robots stop moving, the
game will be terminated.
8.) During the match, if the parts of the robot fall off, the referee shall be entitled to
immediately clear it and the match continues.
9.) The participating robots can be designed to remove the ball from the goal, that is,
removing the balls from the opponent’s goal is legal.
10.) The participating robots can seal or block their goal, but the blocking objects
cannot get off from the robot. The blocking time has no limit.
11). Pre-match checking
There is an eligibility check before the game; the referee will check the source of
equipments, robotic size, security, etc.
12.) If the team late for each one minute, penalty of 15 points will be lost. If the
team does not report within 3 minutes after the start, the referee will judge the
other team win.
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13.) The flow of the match will be the automatic robot game first, when time up,
calculates the outcome but not the score. After one minute of wiring adjustment,
the robot should be put back to the state of the end of the automatic game and
enter the Driver Controlled Period. There are NO place adjustment of the balls and
robot between the automatic game and the manual game. After the match,
calculate the score and determine the outcome. The parking mark of the automatic
robot is excluded.
14). Disqualified
� The action of robot is to destruct, damage, overturn, entanglement or stop the
opponent to work for the purpose, is regarded Disqualified.
� In the Driver Controlled Period, the robot should avoid deliberately malicious
collision or blocking the opponent’s robot. The contact time of the robot should
not more than 3 seconds. When the timeout and the robots have not separated,
the active side will be fined with the Disqualified.
� The robot Disqualified in 1) and 2) will be regarded as a serious foul and will be
penalized a yellow card. Receiving a yellow card will be fined 10 points. Serious
cases will be fined with red card to disqualify the game.
� Using any electronic devices to malicious interference the robot game is not
allowed, otherwise the team will be disqualified from the competition.
2. Specific Rules
1). Elimination match rules
� Time for automatic period is 20 seconds. During the game, the players cannot
call timeout.
� Time for Driver Controlled Period is 2 minutes. During the game, the players
cannot call timeout.
2).Score in Elimination match:
� After the end of each game, the alliance score under the following cumulative,
and determine the outcome by the score.
a. Every single basic ball (yellow ball) in the goal, 1 Point;
b. Every single bonus ball (black ball) in the goal, 1 Point;
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c. When the end of the game, the robot is stopped in the parking area will be
awarded 5 points;
d. Winning in the automatic period will be awarded 5 points.
� Eligibility points and scoring in the Elimination match:
Eligibility point is the primary criterion for ranking by the team. In a Elimination
match, the winning team will get 2 points; if draw, both team gain 1 point; the losing
side or disqualify team gain 0 point.
� Sorting points and scoring in the Elimination match:
Sorting point is the secondary criterion for ranking by the team. In a Elimination
match, the sorting point equal to the losing alliance score per game; if draw, both
team gain 1 point; If both teams of the united have been disqualified, both teams of
the winning united score the same number of sorting point.
� In the Elimination match, if the member of the united have not report before the
specified time, it will be regarded as “abstention”, no eligibility and sorting point
gained, the other united will gain 2 eligibility points and 10 sorting points. If the
participating team have only one team come to report, then the team have to
play match against the other united (1 on 2 game) to determine the points.
� The Elimination match final score is “the score of the robot competition”
3. Final Rule
1) Before the final, though the “home team select vice team” method, to form the
whole new alliance. This alliance is unchangeable till the end of the game. Their
schedule will be based on the following icon:
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2)Before the game, the alliance will get 1 hour of time to study the tactics, modify,
and debug the robot, as the preparing time.
3)Match time: Time for automatic robot game is 20 seconds. During the game, the
players cannot call timeout. Time for driver controled period is 2 minutes. During
the game, the player can call ONE timeout within 3 minutes before the next game
start.
4)All draw game will be replay in the final, until get 2 victory game (Best of 3),
victory team will be advance the next round.
5)Score in the Final
a. In the final, only victory, lose or draw.
b、In the final, there is no technical issues debate, engineering display and
engineering exchange.
6)First runner-up above the competition. Second runner-up will occur in between
the two united defeated in the 1/4 final, the first two victories of the united is the
Third
During the match, all Matters not addressed in the rules determined by the event
organizers.
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