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Lígia Manccini de Oliveira Barros

I was born on June of 1981. I am graduated in Survey

Engineer in Paulista State University (Unesp). Now I'm

in the 2 nd year of MSc course of Cartographic Science

program also in Paulista State University. I have been

study about thematic cartography, cartography for

children, multimedia cartography and environmental

education. Otherwise, my hobby is to study, practice and

teach dance, including classical ballet, jazz dance,

modern dance, contemporary ballet and experimental dance.

INTERACTIVE SCHOOL ATLAS: DESIGN AND

PRODUCTION

Lígia Manccini de Oliveira Barros, Mônica Modesta Santos Decanini

São Paulo State University – UNESP

Faculty of science and technology

Post-Graduate program in cartographic science

Rua Roberto Simonsen, 305, C.P. 957, 19.060-900 – Presidente Prudente, SP

manccini@gmail.com, monca@fct.unesp.br

1. INTRODUCTION

Mostly maps are far too complex to be used and comprehended by children.

Therefore, to make sure that maps are understood, it is required to provide opportunities

for them to use maps on a highly repetitive and structured basis (PETCHENIK, 1987).

Winn (1987) points out that it is most needed to pay attention in how the students process,

arrange and understand the received information.

Thus, this paper presents an interactive school atlas design and production that

attempts to provide cognitive strategies in order to guide the teacher in the geographic

teaching and the student in the knowledge construction. This Atlas offers interactivity and

animation tools to facilitate the learning process.

2. CARTOGRAPHIC EDUCATION

The fundamental concepts for map teaching and learning are coordination of

perspective, location (coordinate system) and proportion (scale). To make easy map

learning and understanding, strategies can be used. Rigney (1978) identified two kinds of

strategies (elaborated by Winn, 1987): embedded and detached. The embedded strategies

refer to a set of instructions implied by the format of primary presentation, which may

indicate clearly how the student is to study. The highlighting, or “blinking”, is an example

of an embedded strategy in electronic map, as it dominates perception and attracts attention

(Block et al. 1999). Furthermore, animated pictures can provide support for mental

simulations because they create a closer model of the reality state (Lindgaard et al. 2005).

The detached strategies are instructions that have no dependence of the primary

presentation, and indicate how to process the information. They can be a direct instruction

like a study route, or a less direct instruction like pictures and captions. Moreover, Winn

(1987) defined a third strategy: the metacognitive strategy. It is a particular strategy of

students, which use their cognitive skills to monitor their own cognitive performance,

changing to a more effective strategy if it is needed

The way the information will be interpreted depends on what strategy will be

used by the student. However, to determinate which strategies the Atlas should comprise,

we have to considerer the children intellectual development. Table 1 relates the intellectual

development stages (Piaget, 1967) and spatial relationships (Passini, 1995).

Table 1: Preparatory mental operations for efficient map reading between concrete and formal operation

STAGES.

Development

stageMental operations Spatial relationships

Cartographic

elements

Concrete

operations stage

and formal

operations stage

1 – body orientation

2 – reduction of egocentrism

3 – coordination of

perspective

4 – conservation of length

5 – vertically

6 – horizontally

7 – proportion

I – topology relationships

are already formed

II – projective relationships

are constructed by mental

operations from #1 to #4

III – euclidian relationship

are started by mental

operations from #5 to #7.

A- cartographic

orientation (I - II)

B- cartographic

projection (II)

C- geographic

coordinate system

(III)

D- scale (III)

Source: adapted from Passini (1995, p.39).

The cartographic education curriculum must consider the intellectual

development stages, in order to allow the students to understand the cartographic elements

for map reading. Thus, the tasks of the Interactive School Atlas must reinforce the

cognitive skills acquired in formal operation stage, once the targets of this project are

children between 11 and 12 years old

3. THE INTERACTIVE SCHOOL ATLAS DESIGN

The development of the Interactive School Atlas consisted in two main stages

(Figure 1). The first is the cartographic design, which involved: user needs analyses,

general composition design, Geo-OMT database modeling and graphical and interface

design. The second stage is the Atlas production that demanded the geographic database

implementation, which was previously specified, and the development of the Interactive

School Atlas (ISA) learning tasks that students will be required to perform.

Figure 1: Interactive School Atlas methodology

3.1 User needs analyses

This stage consists in the information collection that will help the map maker

to direct the application, in order to attend the user expectancy (Kolacny, 1977). We

mainly consider that the School Atlas must help the students’ formation, concerned with

User needs

General Composition

Design

Graphic design and Interface design

ProjectionGeographical area

Scale

TypeSymbol Layout

INTERACTIVE ELECTRONIC SCHOOL

ATLAS (ISA)Format

Information

Documents(text, vídeos, images, geographic data etc)

Theorical

Study

Datacollectio

n

Feed-Back

PRODUCTION

Interactivity and Animation

GEO-OMT modeling

Application

development

CARTOGRAPHIC DESIGN

cognitive skills needed for efficient map reading. Thus, the atlas has to offer the necessary

strategies for students to understand and develop map skill. A theoretical study about

children cognitive development was necessary to identify the most suitable age to learn

basic cartographic concepts, taking into account the curriculum in geographic program for

sixth graders (symbolization, projection, perspective and scale).

Furthermore, didactic books of geography were analyzed in order to find out

the cartographic concepts and elements around what the School Atlas will be structured.

Those are direction and geographic coordinate system (to identify features position),

symbol interpretation, scale concepts, cartographic projection and representation form of

earth, data distribution and analyses, and interrelated thematic maps.

It is worthwhile to emphasize that the ISA is part of a joint project between

CBH-AP (basin committee of Aguapeí and Peixe rivers) and São Paulo State University

(Unesp). Thus, this atlas introduces some concepts and information concerned to

environmental education and ecological awareness.

Finally, the ISA must allow users to interact with the map at an intuitive level.

Additionally, the interface has to be suitable for ordinary users’ nominations and

procedures. The language used in the ISA was simple, avoiding technical terms.

3.2 General composition design and geographic data modeling

The map composition involves four basic variables, in which map purpose plays a

fundamental roll: geographical area, level of information, scale and format. The first

decision to be made is the geographic area in reference to the portion of earth to be

represented on the map, once any map can not be considerer without this information

(Keates, 1989). In this project, the geographic scales chosen were worldwide, country,

state, management of water resource units (UGRHI’s) and city. The choice of scale will

control the level of information and must be compatible with the format of media. Thus,

the cartographic scale defined for each geographical area (Table 2) has considered the

minimum media configuration (15’ monitor, display resolution of 800 per 600 pixels).

Table 2 – Cartographic scales for each geographical area

Geographical area Region Cartographic scale

Country Brasil 1:40,000,000

State São Paulo 1:7,500,000 / 1:9,000,000

Unit of management water

resources

UGRHI’s 20 e 21 1:1,900,000

UGRHI 20 1:1,600,000

UGRHI 21 1:1,600,000

City Presidente Prudente from 1:1,000 to 1:200,000

In order to install the ISA the following system minimum configuration was

required: 1GHz processor, 256MB of RAM, 15’ monitor and 8MB video board. The Atlas

runs in Windows XP operational system.

The ISA geographic database modelling adopted the Geo-OMT approach,

which attends almost the entirety of requirements for geographic applications, offering:

class concepts (conventional or geographic), relationships (simplified, spatial or network),

and integrity restriction (spatial dependence, continence, spatial generalization, disjoin,

connectivity, spatial association).

3.3 Graphic and interface design

The interface describes the interaction user-computer. This consists in a set of

menus, windows, dialog box, icons, and all graphic elements, which compose the

computational interactive basis (Peterson, 1995). Graphic elements can be graphic icons,

quick map display, scale changing tools (zoom in, zoom out, open-up) and so on

(Lindholm and Sarjakoski, 1994 elaborated by Robbi, 2000).

The interface must allow an intuitive map-user interaction. As the user will

spend hours using the system, the handling must be comfortable and easy (Fekete et al.

1995 elaborated by Robbi, 2000). Moreover, the interface should have a pleasant

appearance for the user and a well-balanced layout design.

The user-software interaction is easier if the user creates a mental model of

interface through the intuitive handling of it. Therefore, the interface must follow a

repetitive routine model, in order to turn the use more intuitive, and then, avoid mistakes

(Paula Filho, 2003). To define the routine model of ISA, it is needed to set up the graphic

interface elements, such as main font type, interface color, global commands and

symbology. These elements were developed based on well-known computer programs,

very often used by children who have internet access, like the relationship site

www.orkut.com and the talkback software MSN Messenger. The main font type settled up

was Comic Sans Ms that is easy to read, still keeping a childish look.

The global commands are always visible and enabled. They are: “go to

environmental education”, “go to cartographic education”, “go to homepage” and “exit”.

Besides, there are local commands that appear in some windows, like “go to previous

page”, “go to next page” and “tasks”.

The symbols were chosen according to their function: illustrative function and

representative function (cartographic symbols). The illustrative symbols appeal to children

imagination. For that, the Tombats family font type (downloaded from internet for free)

was applied to buttons and notices. For the cartographic point symbols (pictorial,

geometric, alphanumeric) Wingdings and Webdings font type from windows and also ESRI

family font type were used.

4. INTERACTIVE ELECTRONIC ATLAS PRODUCTION

The ArcView, AutoCad Map software and similars were used to implement

ISA geographic database. The Macromedia Flash and Corel Draw software helped to

create animation. The Visual Basic software and MapObjects were adopted to develop

interface and to display geographic data.

There are two main menus in the homepage (Figure 2): cartographic education,

which contains the cartographic key concepts, and environmental education, which

presents the environmental maps. Since cartography skills are required for map reading

and interpretation, the procedures for cartographic representation learning come at first.

Figure 2 – Homepage

Contents and the purposed tasks for cartographic (Figure 3) and environmental

education (Figure 4) are based on the 11-12 year-old children cognitive skills. For each

Cartographic education

Environmental education

Exit

topic there are texts, illustration and map tasks available. Figure 5 is an example of a text

window, which contains the main text, illustrations and glossary. The illustration is showed

when the mouse stops over the camera icon, and the glossary is activated when the cursor

is above the red word.

Picture 3 – Cartographic education window Picture 4 – Environmental education window

Picture 5 – Text window.

The tasks are often presented in two steps: firstly there is a full explanation

about a specific subject (Figure 6) and than the student task is set to be perform (Figure 7)

Quick glossary

Tasks

Camera icon

Page control

Figure 6 – The subject (perspective) is illustrated Figure 7 – The student task on perspective

In general, the map window has an area for map display, task note, subtitle

field, and interactivity tools. For example, Figure 8 shows two inter-related maps about

environmental degradation in São Paulo State: expansion of coffee plantation from 1886 to

1952 (upper map) and deforestation of the Atlantica Forest for the same time series (lower

map). The map animation was synchronized to match chronological dates.

Figure 8 – Inter-related thematic maps – São Paulo State

5. CONCLUSION

The cartographic design is a very important step, once it provides guidelines

for Atlas development aiming to accomplish the user needs.

ExampleExplanation about perspective

Picture view

Photography viewRight / wrong answer score

Task to be perform

Choosing buttons

Task note

Task note

Timeline

Legende

Animated maps

It should be pointed out that the knowledge about children intellectual

development reported to cartographic education has a great relevance for atlas modelling

and development. It should increase the school atlas efficiency and effectively in

geographic education, mainly if we consider that multimedia cartographic tools can be

applied to guide and help children development in their ability to understand and

manipulate the geographical space.

We should attempt to make the model atlas products useful at the cognitive

process. Nevertheless, it is yet most required to further evaluate this product.

REFERENCES

Blok, C., Köben, B., Cheng, T., Kuterema, A. A. (1999) Visualization of relationships

between spatial patterns in time by cartographic animation, in Cartography and

Geographic Information Science, 26 (2), 139-151.

Fekete J. D. et al. (1995) TicTacToon: A paperless systems for professional 2D animation,

in Computer Graphics Annual Conference Series, Visual: Proceedings. Acm

Siggraph, Nova York, 79-90.

Keates, J. S. (1989) Cartographic design and production. Longman Group, New York.

Kolacny, A. (1977) Cartographic Information – A Fundamental Concept and Term in

Modern Cartography, in Cartographica. 14 (1), 39-45.

Lindholm, M., Sarjakoski, T. (1994) Designing a visualization user interface, in

Visualization in modern cartography ed. by MacEachren, A.M., Taylor, D.R.F.

Pergamon, Britain, 167-184.

Lindgaard, G., Brown, A., Bronsther, A. (2005) Interface design challenges in virtual

space, in Cybercartography: theory and pratice ed. by Taylor D. R. F. Elsever,

Amsterdam, 211-229.

Passini, E. Y. (1995) Alfabetização Cartográfica. Lê, São Paulo.

Paula Filho, W. P. (2003) Engenharia de Software: fundamentos, métodos e padrões.

Livros Técnicos e Científicos Editora S.A. , Rio de Janeiro.

Peterson, M. P. (1995) Interactive and animated cartograpphy. 1. Prentice Hall, New

Jersey.

Petchenik B. B. (1987) Fundamental considerations about atlases for children, in

Cartographica. University of Toronto, Califórnia, 24 (1), 15-23.

Piaget, J. (1967) Elaboração do pensamento, intuição e operações, in Psicologia da

inteligência ed. by Piaget, J. Translated by Alencar, E. Brazilian edition presentation:

Nilton Campos. Fundo de Cultura SA, São Paulo, 157 - 159.

Rigney, J. W. (1978) Learning strategies: a theorical perspective, in Learning stretegies

ed. by O’Neil, H. F. Academic Press, New York.

Robbi, C. (2000) Sistema para Visualização de Informações Cartográficas para

Planejamento Urbano. Doctorade thesis in Applied Computation, INPE, São José dos

Campos.

Winn, W. The state of Canadian children’s Atlases from a European perspective, in

Cartographica. University of Toronto, Califórnia, 24 (1), 63-81.

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