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Counterinsurgency Program

NOT E

NDOR

SED

BY CB

S OR P

AR. P

IC. ❶

0 VP 155

Dilemma

Your opponent discards any number of event or equipment cards from hand and names a skill (except Acquisiton, Intelligence, Law or Telepathy) for each one. Unless you have those skills, all your personnel are stopped.

“I always suspected that Dukat was a little paranoid. He’s left a rather large number of interrogative subroutines embedded in his access code.”

2 Harsh Conditions

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BY CB

S OR P

AR. P

IC. ❶

0 VP 156

Dilemma

For each headquarters mission you command, your opponent names a skill. Place this dilemma on this mission. While your personnel is facing a dilemma, he or she cannot use those skills. At the end of this mission attempt, this dilemma is overcome.

“No one has ever escaped from Rura Penthe.”

3 •Biogenic Weapon

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BY CB

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AR. P

IC. ❶

0 VP 157

Event

To play this event, you must command two personnel. Plays on a mission. This mission cannot be attempted unless its owner has completed each other non-headquarters mission he or she commands.

“The nerve agent is already spreading through the planet’s atmosphere.”

2

•Holding Cell

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BY CB

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AR. P

IC.❶

0 VP 158

Event

Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three

personnel. Plays in your core. When you play this event, name a personnel, then each player places each copy of that personnel they command on this event (those personnel cannot use abilities). When an opponent is about to play an interrupt, prevent that interrupt and place it on this event.

4 Rule of Acquisition #33

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0 VP 159

Interrupt

Rule. When your personnel is facing a dilemma, say “It never hurts to suck up to the boss” to choose one – make that personnel attributes +2 until the end of the turn; or replace all levels of any one skill in that dilemma’s requirements with 3 Acquisition.

“It never hurts to suck up to the boss.”

•Benjamin Sisko Command Staffer

IntegrIty 6 CunnIng 6 Strength 6

Human

Engineer Leadership Officer SecurityYou may play this personnel aboard your ship. When an opponent plays an interrupt, if this personnel is present with three

personnel, you may return this personnel to his owner’s hand to prevent that interrupt and place it in its owner’s discard pile.

“Excuse me, Captain. Here’s tomorrow’s duty roster for your approval.”

2

0 VP 160

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BY CB

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AR. P

IC. ❶

•William T. Riker Exchange Officer

IntegrIty 6 CunnIng 6 Strength 6

Human

Anthropology Leadership Navigation Officer

While this personnel is facing a dilemma, you may discard a card from hand to make him gain a skill from your Klingon present until the end of that mission attempt.

“Yesterday, I did not know how to eat gagh.”

2

NOT E

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BY CB

S OR P

AR. P

IC.❶

0 VP 161

•Miles O’Brien “Smiley”

IntegrIty 5 CunnIng 6 Strength 6

Human

Engineer Leadership Physics TransportersWhen you play a ship at this mission, if you have played no other ships this turn, it is cost –1 for each of your Engineer personnel at this mission.

“The Alliance fleet is already on its way. When they get here, I want to have a proper welcome ready for them.”

4

NOT E

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SED

BY CB

S OR P

AR. P

IC.❶

0 VP 162

•U.S.S. Relativity Federation Timeship

range 8 WeaponS 9 ShIeldS 8

Wells Class

Temporal. At the start of each of your turns, place each non- personnel you command in his or her owner’s discard pile. You may play personnel and equipment aboard this ship. When a card instructs you to place this ship at your headquarters mission, you may place it at your

space mission.“Tempus fugit.”

0

NOT E

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AR. P

IC.❶

0 VP 163

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