137183065-hhp-dolphin-2009-begin-playbook.pdf

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The Basics

2009 start

Dolphins

Detailed Diagrams of plays

(blocking included)

Need to pick and chose if we want any … then

change terminology

Link to site showing videos of

http://www.thespreadoffense.com/

Run cut ups Florida (one of above videos)

http://www.youtube.com/watch?v=CqPYAGscSf

A&eurl=http%3A%2F%2Fwww%2Ethespreadoff

ense%2Ecom%2F&feature=player_embedded

Installation of The

Shotgun Offense

By James Vint

Offensive Coordinator

Christopher Columbus High School

Bronx, New York

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Comparing The Gun To Under Center

Def Accounts For 4 WR and

1 Back

Defense Does Not Have To

Defend The QB As A Runner

Defense Can Defend The

Box With 6 VS 6

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C C

F

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C C

F Defense Must Account For

The QB AS The Second Back

Defense Must Account For

Four Wideouts

If D Account For 4 Wides,

They Are Left With 6 To Defend

7 In The Box

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F X Y Z T

QB

THE HUDDLE

C

The center calls the huddle before every play We have 3 different types of the huddles.

Team Huddle = All 11 offensive players meet to get the play, 7-8 yards from LOS

Muddle Huddle = The Lineman, &, SB meet the QB to get the call, 3-4 yards from LOS

No Huddle = All Players hustle to their position and listen for the QB’s Call

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QB

C

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T G T G

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X Y

Z

T QB

C

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X Y

Z

26/25 Read Option

Offensive Line Uses Inside Zone Blocking

Techniques

QB Reads Backside 5 Tech

TB and QB Utilize Mesh Footwork

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26/25 Read Y (Yo)

We use motion to block the extra guy, or we can have the BST block the T and read the E.

Best case is to check to QB Iso through the 3 hole.

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26/25 Counter Read

Use Base Dive To Set Up Counter Read

Counter Read Allows You To Read the BS End

You can use motion to account for another defender on the read side.

Tackle pull … (not guard)

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[Later] 22/21 Tackle Trap Read

Allows You To Account For The Will LB

Tackle Trap Read Allows You To Read the BS

End

Quick Hitting Play In The Center of The Defense

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[Later] 22/21 Trap Guard Read

Again, Allows You To Account For The Will LB

Short Trap is Quicker Than The Tackle Trap

You can move the QB up to 3.5 Yards

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Adding The Option Game To The Gun

Forces The Defense To Play Assignment

Football

Slows Down Blitzing Linebackers

Creates Opportunities For The Big Play

Slows Down Pursuit of Front Seven

Allows You To Account For More

Defenders

QB Makes Reads While Working Downhill

J e t

V s . 5 2

V s . 4 3

F S # 3 - S e a l D E

F S T - C o u n t a n d s e a l

F S G - P u l l t u r n u p a n d l o o k i n s i d e

C - C o u n t a n d S e a l

B S G - C o u n t a n d S e a l

B S T - C o u n t a n d S e a l

S E - R u n o f f S t a l k

F L - R u n o f f S t a l k

F B - F a k e T r a p g e t t a c k l e d b y L B

T B - S p r i n t b e f o r e s n a p g e t b a l l

a n d g e t w i d e

Q B - S n a p t h e b a l l w h e n T B g e t s

b e h i n d B S G f a r f o o t h a n d o f f t o

h i m a n d f a k e T r a p C O F

I 28/29 Toss Sweep

I 33/34 Option

13 /14 Speed Option

O-Line Uses Inside Veer Blocking

Great vs. 1-5 technique playside

TB Drop Steps and Gets Into Pitch Relationship

QB Slides and Attacks PS DE

Zone Combination Blocks Get Great Movement

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C C

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v s 4 3

v s 4 4

2 0 / 2 1 I S O

V S . 5 2F S # 3 - C u t o f f D E C r o s s F i e l d

F S T - B a s e

F S G - D o u b l e N T v s . 5 0 t o B S L B F r o n t s i d e D T v s .

4 4 - 4 3

C - N G v s 5 0 B S L B 4 4 D o u b l e t h e m o s t d a n g e r o u s

D T 4 3

B S G - B S L B v s 5 0 C u t o f f D T v s 4 4 o r 4 3

B S T - C u t o f f C r o s s f i e l d

S E - R u n o f f S t a l k

F L - R u n o f f S t a l k

F B - I s o o n F S L B

T B - A i m i n g p o i n t i s p l a y s i d e f o o t o f C e n t e r c u t o f f F B

b l o c k s h o u l d e r s s q u a r e L O S

Q B - R e v e r s e o u t g e t t h e b a l l t o t h e T B a s d e e p a s

p o s s i b l e C O F

V a r i a t i o n s :

D r a w - F B a n d T B s l i d e s t e p p a u s e

g o

T r a p - T B m o v e s t o s l i d e o r s t r o n g

e v e r y o n e e l s e r u n s 3 0 - 3 1 T r a p

8 2 S p r i n t D r a w

v s 5 2

v s 4 4

v s 4 3

F S # 3 - A R C t o O L B

F S T - C o u n t v s 5 0 ( T u r n o u t D T

H i n g e s t e p ) P l u g a n F o l d w i t h

F S G v s 4 4 F S O L B v s 4 3

F S G - S e t s t e p a n d a t t a c k

F S L B v s 5 0 P l u g a n d F o l d w i t h

F S T v s 4 4 F o r c e D T o u t v s 4 3

C - B l o c k N G w h e r e e v e r h e

w a n t s t o g o v s 5 0 P l u g a n d

F o l d w i t h B S G v s 4 4 a n d 4 3

B S G - S e t s t e p a n d A t t a c k

B S L B v s 5 0 P l u g a n d F o l d w i t h

C v s 4 4 a n d 4 3

B S T - C o u n t v s 5 0 ( T u r n o u t D T

H i n g e s t e p ) F o r c e D E o u t v s

4 4 B l o c k B S O L B v s 4 3

S E - R u n o f f S t a l k

F L - R u n o f f S t a l k

F B - K i c k o u t D E

T B - L e a d s t e p , C r o s s o v e r

s t e p , P l a n t a n d f i n d a

s e a m f r o m F S T t o B S G m a y b e

a n S p a t h

Q B - O p e n u p g e t t h e b a l l t o

t h e T B a s d e e p a s p o s s i b l e

C O F

1 8 / 1 9 S p e e d O p t i o n

V s . 4 4

V s . 5 2

V s . 4 3

F S # 3 - F S L B

F S T - C o u n t v s 5 0 S t a c k v s 4 4 M L B

v s 4 3

F S G - C o u n t v s 5 0 S t a c k v s 4 4 F S D T

v s 4 3

C - N G v s 5 0 B S L B 4 4 M L B t o

D o w n f i e l d 4 3

B S G - C o u n t v s 5 0 B S D T v s 4 4 a n d

4 3

B S T - C u t o f f C r o s s f i e l d

S E - C r a c k o r R u n o f f S t a l k

F L - C r a c k o r R u n o f f S t a l k

F B - T a k e a f l a t p a t h u n t i l y o u c l e a r

t h e D E t h e n s e t a c o u r s e t o t h e D B

a i m i n g t o p u t y o u r h e l m e t u n d e r h i s

c h i n . C o n t a c t s h o u l d b e o n a b o u t

t h e 1 3 t h S t e p .

T B - G e t i n p i t c h p h a s e l o o k i n g t o

e x p o l o d e u p f i e l d t h r u t h e s e a m

c r e a t e d b y F B b l o c k a n d t h e C r a c k

b l o c k

Q B - T a k e a s t e p b a c k w i t h p l a y s i d e

f o o t , A t t a c k u p f i e l d t o D E i n s i d e

s h o u l d e r K E E P i f h e a t t a c k s T B

P I T C H i f h e s q u a t s o r a t t c k s

15/16 Speed Option

O-Line Uses Inside Veer Blocking

Great vs. 1-5 technique playside

TB Drop Steps and Gets Into Pitch Relationship

QB Slides and Attacks PS DE

Zone Combination Blocks Get Great Movement

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Indentify Coverages

99 changes with the type coverage …

… vs Cover 2

… becomes fades outside (X & Z)

… posts inside (Y & H)

99 vs Cover 3

… outsides fades (X & Z)

… insides seams (Y & H)

Identifying Cover 0

Corners Align Inside As They Have No Help

Free Safety Moves Over TE (Check Sam Blitz

Rover Lined Up Over IS WR

Beat 0 With Crossing Routes

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Identifying Cover 0

Corners Align Inside As They Have No Help

Pre Snap Sam Walks Up To Blitz

Free Safety Moves To Cover ISWR

Beat 0 With Crossing Routes

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Identifying Cover 1

Corners Align Head Up to OS as they have safety help

FS Stays in Middle, May Favor Field

ISWR are covered

TE May be covered by SLB

Can Be 0 with FS on RB

If Mike and Will Blitz, Play Cover 0 Routes

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Identifying Cover 2

Corners Align Press to 5 Yards

Safeties Play Outside The OT’s, Can Be On The Hash

OLB’s Play IS of ISWR, Triangle Technique

The Safety Will Tell You If The Coverage IS Two, Four, or A Cloud Three.

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Identifying Cover 3

One Middle Safety, Usually at 12-15

Corners Play OS Alignment at 7 to 9 yards.

Usually and Invert One Side Of the Field, or a 4-4 Type Look

Tough To Play Cover 2 From a 3 Shell, But Defenses use a 3 shell to disguise cover 4.

Also Looks Like Cover 1. If $ is leveraging TE, expect cover one.

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Identifying Cover 4

Two Safeties, Inside the hashes.

Corners in off technique, near safety depth

Usually No Invert versus cover 4

Expect limited blitzes versus cover 4.

Can Roll Into Cover 3 Strong Or Weak

Defenses Run Cover 4 to get the safeties into the run game.

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RECEIVER TERMS ROUTES

(0) STOP = 6 YARDS VERTICAL BACK TO 5

(9) GO = VERTICALLY UP THE FIELD, BEST RELEASE

HITCH = ONE YARD STOP

CORNER = 6 YARDS VERTICALLY, CUT OUTSIDE ON A 45' ANGLE FOR 15 TO 18 YARDS

FADE = VERTICALLY UP THE FIELD, STAYING 5 YARDS FROM SIDELINE

(2)SLANT = 6 YARDS VERTICALLY, CUT 45' INSIDE

QUICK SLANT= INSIDE RELEASE AND ATTACK INSIDE SHOULDER OF DEFENDER

ARROW = STRAIGHT TO THE FLAT GAINING GROUND TO 4 YARDS, LOOK OVER INSIDE SHOULDER

(1) OUT = [6 yards)3 STEPS VERTICALLY, THEN BEND OUT FLAT TO THE SIDELINE

STOP N GO= RUN Stop , THEN TURN IT UP FIELD VERTICALLY

SKINNY POST= VERTICALLY ATTACK UP FIELD FOR 12 YARDS, THEN SLIGHT MOVE INSIDE TO NEAR POST

(4) IN ] = VERTICALLY ATTACK FOR 12 YARDS, TO A POST MOVE FOR TWO YARDS, TO ACROSS THE FIELD LOOKING FOR OPEN AREA

STEM = INSIDE RELEASE TO REAR HASH AND ATTACK VERTICALLY UP THE FIELD

WHEEL = OUTSIDE RELEASE LOOKING TO USE THE OUTSIDE RECEIVER AS A PICK THEN INTO A FADE

(6) DIG = ATTACK VERTICALLY FOR 15, PLANT OUTSIDE FOOT AND PUSH BACK TOWARDS QB TO 12

CURL = ATTACK VERTICALLY FOR 12 YARDS AND PLANT OUTSIDE FOOT AND PUSH BACK TOWARDS QB TO 10

(7) POST CORNER= VERTICALLY ATTACK FOR 10 YARDS, TO A POST MOVE FOR TWO YARDS, THEN BREAK 45' TO CORNER

SHALLOW DRAG= INSIDE RELEASE AND RUN ACROSS THE FIELD AT 3 YARDS DEPTH, READ COVERAGE

STEM/CURL= RUN STEM, THEN BREAK IT OFF AT 12 YARDS PLANTING OUTSIDE FOOT AND PUSHING BACK TO THE QB

(8) POST = 12 YARDS VERTICAL RELEASE SLIGHT CUT TO NEAR POST.

Numbered Routes

(0) STOP = 6 YARDS VERTICAL BACK TO 5 (Hitch)

(1) OUT = 6 YARDS VERTICAL 90+ Out --Back to 5

(2) SLANT = 6 YARDS VERTICALLY, CUT 45' INSIDE

(3) OUT = 12 YARDS VERTICAL 90+ OUT BACK TO 10

(4) IN = VERTICALLY ATTACK FOR 12 YARDS, TO A POST MOVE FOR TW0

YARDS, TO ACROSS THE FIELD LOOKING FOR OPEN AREA

(5) Back (Out)= ATTACK VERTICALLY FOR 15, PLANT INSIDE FOOT AND PUSH BACK

TOWARDS Outside Away from defender TO 12

(6) DIG = ATTACK VERTICALLY FOR 15, PLANT OUTSIDE FOOT AND PUSH BACK

TOWARDS QB TO 12

(7) POST CORNER= VERTICALLY ATTACK FOR 10 YARDS, TO A POST MOVE FOR TWO

YARDS, THEN BREAK 45' TO CORNER

(8) POST = 12 YARDS VERTICAL RELEASE SLIGHT CUT TO NEAR POST.

(9) GO = VERTICALLY UP THE FIELD, BEST RELEASE

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QB TB

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Z Y H

X

90 Series 999 Go “slide Left protection”

X = (9) Go (to Fade) Y =(9) GO (split DB’s) Z = Go (to Fade) H = GO (split DB’s) TB = CHECK – left DE

99 x under

99 x under is a 5 Step Combo With A Shallow Cross and 2

or 3 Verticals

Frontside Runs Vertical/Stop Read, Makes Decision at 12

Yards

#2 On Both Sides Runs Seam

Backside WR Runs Shallow Cross

5 Step Drop

QB Reads Technique Of Safety For Coverage Key

QB Looks At Safety and Reads Backside Hook/Curl Defender

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99 Double Cross

Hi Low Combo On The Mike Linebacker

#2 Frontside Runs 5 Yards Vertical and Deepens to 12 as he crosses to the opposite hash

#2 Backside Runs 3 Yards Vertical and Deepens to 7 as he crosses to the opposite hash

5 Step Combo

Versus Off Coverage, Throw Stops

Back Must Check Then Release Late

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B G T G T

QB TB

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H X

90 Series [92] Example 212 Flat “slide left protection”

X = (2) Slant Y = (1) Out Z = (2) Slant H = Flat (word Flat) TB = CHECK DOWN –Right DE

B G T G T

QB TB

E N E T

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Z

Y

H X

GATOR

X = (8) Post Y = (0) Stop Z = (9) Go (Fade) H = Flat (word Flat) TB = CHECK DOWN Swing Right

C G T G T

QB

TB

E N E T

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C S

C

F

Z

Y

H

X

“I” Bingo

X = (6) Short 6 Y = (4) IN Z = (6) Short 6 H = Check “Swing RT” TB = Swing Left

C G T G T

QB TB

E N E T

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C S

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Y H

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T Screen Left

X = (9) Go Fade Y = (8) Skinny Post Z = (9) Post H = GO TB = Screen to Left

Bubble X (Split) Screen LMO

Bubble Y (Slot) Screen

X Bubble Split Screen

Even 100 Slot Bubble LMO

Flair Screen

Pass Protection Schemes

3 Step Protections are a gap punch

protection

We aggressively pass protect to keep the

hands down

We use a low hat to pass set

We protect the inside first and throw hot

off blitzers

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