10 personnel - spread (2x2) g 1 0 2 0 g 1 0 2 0 zx w a t

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10 Personnel - SPREAD (2X2)

G1 0

2 0G

1 0

2 0

ZXW A

T

10 Personnel - TRIPS RIGHT (3X1)

G1 0

2 0G

1 0

2 0

ZXW A

T

10 Personnel - TRIPS LEFT (3X1)

G1 0

2 0G

1 0

2 0

ZXW A

T

11 Personnel - SPREAD RIGHT (2X2/TE)

G1 0

2 0G

1 0

2 0

YXW A

T

11 Personnel - SPREAD LEFT (2X2 - TE)

G1 0

2 0G

1 0

2 0

Y XW A

T

11 Personnel - TRIPS LEFT (3X1 - TE)

G1 0

2 0G

1 0

2 0

Y XW A

T

11 Personnel - TRIPS RIGHT (3X1 - TE)

G1 0

2 0G

1 0

2 0

YXW A

T

10 Personnel – Trips Right Bang

G1 0

2 0G

1 0

2 0

WX

AZ

TBang Concept#1 - Width Post#2 - MIV#3 - Lazy Out#1 Opp - NOV#2 Opp - DragRB - Check FollowQB - Inside-Outside-Underneath

1

3

2

3

11 Personnel – Trips Right Bang

G1 0

2 0G

1 0

2 0

YXW A

TBang Concept#1 - Width Post#2 - MIV#3 - Lazy Out#1 Opp - NOV#2 Opp - DragRB - Check FollowQB - Inside-Outside-Underneath

3 3

21

10 Personnel – Trips Left Bang

G1 0

2 0G

1 0

2 0

ZXW A

T

33

12

Bang Concept#1 - Width Post#2 - MIV#3 - Lazy Out#1 Opp - NOV#2 Opp - DragRB - Check FollowQB - Inside-Outside-Underneath

11 Personnel – Trips Left Bang

G1 0

2 0G

1 0

2 0

Y XW A

T

3

1

3

2

Bang Concept#1 - Width Post#2 - MIV#3 - Lazy Out#1 Opp - NOV#2 Opp - DragRB - Check FollowQB - Inside-Outside-Underneath

10 Personnel – Trips Left Curl

G1 0

2 0G

1 0

2 0

ZXW A

T

33

12

Curl Concept#1 - Curl#2 - Curl#3 - Lazy Out#1 Opp - NOV#2 Opp - DragRB - Check FollowQB - Inside-Outside-Underneath

Sell Bang - break off to curls.

10 Personnel – Trips Right W Dig

G1 0

2 0G

1 0

2 0

ZXW A

TDig ConceptTagged Rec. - DigAny Rec. Outside Tag - DragAny Rec. Inside Tag - MIVAny O/S Rec. Opp. - NOVAny I/S Rec. Opp. - MIVRB - Check Swing Away from Tag Rec.QB – Drag – Dig – Swing

3

2

11

It is the trailing rec. responsibility to ensure proper spacing!

10 Personnel – Trips Left A Dig

G1 0

2 0G

1 0

2 0

ZXW A

TDig ConceptTagged Rec. - DigAny Rec. Outside Tag - DragAny Rec. Inside Tag - MIVAny O/S Rec. Opp. - NOVAny I/S Rec. Opp. - MIVRB - Check Swing Away from Tag Rec.QB – Drag – Dig – Swing

1

3

2

1

It is the trailing rec. responsibility to ensure proper spacing!

11 Personnel – Trips Left A Dig

G1 0

2 0G

1 0

2 0

Y XW A

T

3

1

2

Dig ConceptTagged Rec. - DigAny Rec. Outside Tag - DragAny Rec. Inside Tag - MIVAny O/S Rec. Opp. - NOVAny I/S Rec. Opp. - MIVRB - Check Swing Away from Tag Rec.QB – Drag – Dig – Swing

10 Personnel – Trips Left W Dig

G1 0

2 0G

1 0

2 0

ZXW A

TDig ConceptTagged Rec. - DigAny Rec. Outside Tag - DragAny Rec. Inside Tag - MIVAny O/S Rec. Opp. - NOVAny I/S Rec. Opp. - MIVRB - Check Swing Away from Tag Rec.QB – Drag – Dig – Swing

1

3

2

11 Personnel – Spread Right W Dig

G1 0

2 0G

1 0

2 0

YXW A

T

1

3

2

Dig ConceptTagged Rec. - DigAny Rec. Outside Tag - DragAny Rec. Inside Tag - MIVAny O/S Rec. Opp. - NOVAny I/S Rec. Opp. - MIVRB - Check Swing Away from Tag Rec.QB – Drag – Dig – Swing

11 Personnel – Spread Left A Dig

G1 0

2 0G

1 0

2 0

Y XW A

TDig ConceptTagged Rec. - DigAny Rec. Outside Tag - DragAny Rec. Inside Tag - MIVAny O/S Rec. Opp. - NOVAny I/S Rec. Opp. - MIVRB - Check Swing Away from Tag Rec.QB – Drag – Dig – Swing

3

2

1

11 Personnel – Trips Left Hitches

G1 0

2 0G

1 0

2 0

Y XW A

THitch ConceptAll Rec. – 5 Yard HitchRB – BlockQB – Outside Progression Work away from rotation Best Match-up Easist Throw

10 Personnel – Trips Right Hitches

G1 0

2 0G

1 0

2 0

ZXW A

THitch ConceptAll Rec. – 5 Yard HitchRB – BlockQB – Outside Progression Work away from rotation Best Match-up Easist Throw

10 Personnel – Spread Hitches

G1 0

2 0G

1 0

2 0

ZXW A

THitch ConceptAll Rec. – 5 Yard HitchRB – BlockQB – Outside Progression Work away from rotation Best Match-up Easist Throw

10 Personnel – Spread Slants

G1 0

2 0G

1 0

2 0

ZXW A

TSlant ConceptAll Rec. – 5 Yard HitchRB – BlockQB – Outside Progression Work away from rotation Best Match-up Easist Throw

10 Personnel – Trips Right Slants

G1 0

2 0G

1 0

2 0

ZXW A

TSlant ConceptAll Rec. – 5 Yard HitchRB – BlockQB – Outside Progression Work away from rotation Best Match-up Easist Throw

10 Personnel – Trips Right W Pivot

G1 0

2 0G

1 0

2 0

ZXW A

T

2

3

1

Pivot ConceptTagged Rec. - Pivot1st Rec. Outside Tag - DigAny Rec. Inside Tag - MIVAny Rec. Outside Dig - NOVAny O/S Rec. Opp. - NOVAny I/S Rec. Opp. - PivotRB - Check Swing Away from Tag Rec.QB – Dig – Pivot – Swing

10 Personnel – Trips Right A Pivot

G1 0

2 0G

1 0

2 0

ZXW A

T

2

3

1

Pivot ConceptTagged Rec. - Pivot1st Rec. Outside Tag - DigAny Rec. Inside Tag - MIVAny Rec. Outside Dig - NOVAny O/S Rec. Opp. - NOVAny I/S Rec. Opp. - PivotRB - Check Swing Away from Tag Rec.QB – Dig – Pivot – Swing

10 Personnel – Trips Left A Pivot

G1 0

2 0G

1 0

2 0

ZXW A

T

2

3

1

Pivot ConceptTagged Rec. - Pivot1st Rec. Outside Tag - DigAny Rec. Inside Tag - MIVAny Rec. Outside Dig - NOVAny O/S Rec. Opp. - NOVAny I/S Rec. Opp. - PivotRB - Check Swing Away from Tag Rec.QB – Dig – Pivot – Swing

10 Personnel – Trips Left A Pivot

G1 0

2 0G

1 0

2 0

ZXW A

T

2

3

1

Pivot ConceptTagged Rec. - Pivot1st Rec. Outside Tag - DigAny Rec. Inside Tag - MIVAny Rec. Outside Dig - NOVAny O/S Rec. Opp. - NOVAny I/S Rec. Opp. - PivotRB - Check Swing Away from Tag Rec.QB – Dig – Pivot – Swing

10 Personnel – Spread Right A Pivot

G1 0

2 0G

1 0

2 0

ZXW

A

T

2

3

1

Pivot ConceptTagged Rec. - Pivot1st Rec. Outside Tag - DigAny Rec. Inside Tag - MIVAny Rec. Outside Dig - NOVAny O/S Rec. Opp. - NOVAny I/S Rec. Opp. - PivotRB - Check Swing Away from Tag Rec.QB – Dig – Pivot – Swing

10 Personnel - SPREAD SMASH

G1 0

2 0G

1 0

2 0

ZXW A

TSmash Concept#1 - Curl#2 - Corner#3 - BackRB - Check Swing – Away from TripsQB – Hi/Lo Corner – Best Match-up

10 Personnel - TRIPS LEFT SMASH

G1 0

2 0G

1 0

2 0

ZXW A

TSmash Concept#1 - Curl#2 - Corner#3 - BackRB - Check Swing – Away from TripsQB – Hi/Lo Corner – Best Match-up

10 Personnel - TRIPS LEFT SCREEN RT

G1 0

2 0G

1 0

2 0

ZXW A

TScreen ConceptPST/PSG - Pass Pro - 2 Count get to Flat Rt.C – Pass Pro - 2 Count and let them go - Block Rt.BSG/BST – Pass Pro - 2 Count get to next levelQB – Show pass - keep dropping - get ball to backRB – Check Rt for 2 count - get to flatWR’s – NOV - MIV - MIV - NOV

11 Personnel – Trips Left Draw

G1 0

2 0G

1 0

2 0

Y XW A

T

3

1

3

2

Bang Concept#1 - Width Post#2 - MIV#3 - Lazy Out#1 Opp - NOV#2 Opp - DragRB - Check FollowQB - Inside-Outside-Underneath

10 Personnel – Trips Right Draw

G1 0

2 0G

1 0

2 0

WX

AZ

TBang ConceptRec. NOV - MIV - MIV - NOVRB - Check LeadQB - Sell Pass - Run 0

10 Personnel - TRIPS RIGHT 19 OPTION

G1 0

2 0G

1 0

2 0

ZXW A

TOption BlockingOL – Leave EMOL alone. Chip to LB’sQB – Control read EMOL for pitch/keep.RB – Get to a 5 x 1 pitch relationshipWR’s – Stalk Block

10 Personnel - TRIPS RIGHT 32 ZONE

G1 0

2 0G

1 0

2 0

ZXW A

TZone BlockingPST – BOBPSG/C – Reach PS and ChipBSG/BST – Reach PS and ChipQB – Control BSE with eyes/action.RB – Press heels of PST and make a read.WR’s – Stalk Block

10 Personnel - TRIPS RIGHT 35 ZONE

G1 0

2 0G

1 0

2 0

ZXW A

TZone BlockingPST – BOBPSG/C – Reach PS and ChipBSG/BST – Reach PS and ChipQB – Control BSE with eyes/action.RB – Press heels of PST and make a read.WR’s – Stalk Block

10 Personnel - TRIPS RIGHT 36 ZONE

G1 0

2 0G

1 0

2 0

ZXW A

TZone BlockingPST – BOBPSG/C – Reach PS and ChipBSG/BST – Reach PS and ChipQB – Control BSE with eyes/action.RB – Press heels of PST and make a read.WR’s – Stalk Block

10 Personnel - TRIPS RIGHT 38 STRETCH

G1 0

2 0G

1 0

2 0

ZXW A

TZone BlockingPST – BOBPSG/C – Reach PS and ChipBSG/BST – Reach PS and ChipQB – Control BSE with eyes/action.RB – Get to the SL. Work uphill.WR’s – Stalk Block

10 Personnel - TRIPS RIGHT 39 STRETCH

G1 0

2 0G

1 0

2 0

ZXW A

TZone BlockingPST – BOBPSG/C – Reach PS and ChipBSG/BST – Reach PS and ChipQB – Control BSE with eyes/action.RB – Get to the SL. Work uphill.WR’s – Stalk Block

10 Personnel - TRIPS RIGHT 36 COUNTER

G1 0

2 0G

1 0

2 0

ZXW A

TCounter BlockingPST – Leave EMOL alone. DBL with PSGPSG – Work with PST for DT/LBC/BSG – ComboBST – PULL trap EMOLQB – Control BSE with eyes/action.RB – Initial option look – cutback to PS find seam.WR’s – Stalk Block

10 Personnel - SPREAD 46 COUNTER

G1 0

2 0G

1 0

2 0

ZX W A

TCounter BlockingPST – Leave EMOL alone. DBL with PSGPSG – Work with PST for DT/LBC/BSG – ComboBST – PULL trap EMOLQB – Control BSE with eyes/action.RB – Run OZ Fake to BS.BS SLOT – On snap come around and take handoff

10 Personnel - TRIPS RIGHT 49 REVERSE

G1 0

2 0G

1 0

2 0

ZXW A

TReverse BlockingBST – BOBBSG/C – Reach PS and ChipPSG/PST – Reach PS and Chip – Sell Zone – T go get cornerQB – Seal/Kick EMOLRB – Press heels of PST and hand ball to Slot.PSWR – Slant and crack on pursuit – BSWR - Stalk

10 Personnel - TRIPS RIGHT 11 ISO

G1 0

2 0G

1 0

2 0

ZXW A

TISO BlockingBST – BOBBSG – BOBC/PSG – REACH PS AND CHIPPST – BOBQB – FOLLOW RB THROUGH HOLERB – BLOCK BS LB.WR’s – Stalk Block

10 Personnel - TRIPS RIGHT 15 ISO

G1 0

2 0G

1 0

2 0

ZXW A

TISO BlockingBST – BOBBSG/C – Reach BS and ChipPSG/PST – Reach BS and ChipQB – FOLLOW RB THROUGH HOLERB – Kick EMOLWR’s – Stalk Block

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