1 review of understanding comics understanding comics, by scott mccloud review by jason i. hong...

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1

Review of Understanding Comics

Understanding Comics, by Scott McCloud

Review by Jason I. HongGroup for User Interface Research

UC Berkeley

2

Understanding Comics

• A comic book about comics• In reality

– Techniques in visual design– Analyzes how abstractions, time, motion, and

emotions work in a “non-interactive” medium

• Relation to Human-Computer Interaction?– Comics are a 2D medium– Comics convey info in a purely visual medium

3

Motivation

• Need introspection about what comics are really about

• First, need a clear definition

4

Examples of Comics

• Comics have been around longer than you may think

Juxtaposed pictorial and other images in deliberate sequence...

5

Examples of Comics (cont.)

• Comics are more prevalent than you may think

Diagrams

Church Stained-Glass

Windows

Even Photographs? Car Owner’s

Manual

6

Examples of Comics (cont.)

• Note that the definition does not include superheroes in tights

7

Abstraction

• Pictures, Reality, and Language

8

Abstraction (cont.)

• Abstracting out details may make things more “universal”

The modern “Everyman”?

9

A Theory on Abstraction

• Although we can perceive others in great detail...

...we only have an idea,

a simple abstraction of ourselves

10

A Theory on Abstraction (cont.)

• We only have abstract concepts of things

• Comics exist closer to this realm of concepts due to its abstracted nature

• The reader fills in the necessary details as required

11

A Theory on Abstraction (cont.)

• We fill in abstract representations with a little bit of ourselves

12

Closure

• Closure is how we cope with incomplete information

• Thru closure, we “fill in the blanks”

• The ultimate in user customization?

13

Motion

Time, space, and motion are merged in comics

Idioms have arisen to express

perceived time, space, and action

Action lines

Panels Polyptych

14

Time

Short perceived

elapsed time

Longer perceived

elapsed time

Even longer perceived

elapsed time?

15

Time (cont.)

Size is one factor to perceived time

16

Time (cont.)

Bleeding image to edge of page also

creates timeless space

17

Idioms

18

Why Are Comics Hard to Make?

• Both art and literature are well-established fields, but throwing the two together do not a comic book make

SystemsEngineering

GraphicDesign

Interaction Designer?Information Architect?

19

Summary

• Understanding Comics is an excellent book!– Two chapters, on the essence of art and

communication, especially worthwhile

• Comics are simple, low-bandwidth, “calm” medium for telling a story that actually require lots of interaction from the user– Implicit interaction vs explicit interaction?

• Do we always need more bits?– Maybe we need better representations?

20

Summary (cont.)

• Can using idioms and techniques from comics can lead to better interfaces?– How do we express time, motion, energy

now?– What other ways can we express them?– What idioms / patterns do we have in HCI?

• For what applications are comics useful?– Comic Chat, any others?

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