1 csce 4013: mobile systems programming nilanjan banerjee mobile systems programming university of...

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1

CSCE 4013: Mobile Systems Programming

Nilanjan Banerjee

Mobile Systems Programming

University of ArkansasFayetteville, AR

nilanb@uark.eduhttp://mpss.csce.uark.edu/mobsys/

2

Few reasons to go MAD with phones…

• Smart phones• Internet access anywhere• Social networking

• Millions of mobile users

• Open standards

3

Introduction to Android

• Open software platform for mobile development• A complete stack—OS, middleware, and Applications• An open Handset Alliance (OHA) project• Powered by the Linux OS• Fast application development in Java• Open source under the Apache 2 license

4

Architecture for Android.

5

Linux kernel

• Works as the HAL (Hardware Abstraction Layer)• Device drivers• Memory management• Process management• Network stack

6

Libraries

• C/C++ libraries• Interfaces through Java• Surface manager --- handles the UI Windows• 2D and 3D graphics• Media Codecs, SQLlite, Browser engine

7

Android runtime

• Dalvik VM• Dex file• Compact and efficient than class files

• Core Libraries• Java 5 Std Edition• Collections, I/O --- everything that is in standard Java

8

Application Framework

• API Interface• Activity Manager

• Manages application lifetime

9

Lets jump into a simple Android application

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Components of an Android application

• Activity• Intent and IntentReceiver• Service• ContentProvider• AndroidManifest (binds all of these together)

11

Activities

• Typically corresponds to one UI screen• But they can be

• Faceless• A floating window• Return a value

• Typically a complex application will have multiple activites• E.g., email application

• Activity 1: log in page• Activity 2: displaying a set of email• Transfer data between activities

• Usually form a bundle and pass it around (we will talk about in detail)

12

Intents

• A description of what you want done… something like a verb• E.g. Intent of a music player is to PLAY

• Intents are of two types – Implicit and Explicit• Explicit

• Application states which Java function to use• Implicit

• System decides for you which intent is best for you

13

Intents

GMail

Contacts

Home

Blogger

Chat

Client component makes a request for a specific action

“Pick photo”

Picasa

System picks best component for that actionNew components can use existing functionalityBlogger

Photo Gallery

14

Intent Receivers

• Components that respond to broadcast ‘Intents’• Way to respond to external notification or alarms• Apps can invent and broadcast their own intent• Using intent filters applications can decide which

Intent to respond to

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Services

• Faceless components that run in the background• E.g., music players, network downloads

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Content Provider

• Store and retrieves data and makes it accessible to all applications• Resources are specific to your application

• Your application can define a content provider and publish it.

• Android stores content provider in the form of a database• You can access it in your application• Android provides audio, video, images, personal

information• android.provider.Contacts.Phone.

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Resources

• Utilities that an application uses and “reuses”• Strings, colors, dimensions, style/theme

.

18

Application lifecycle

onCreate()

onStart()

onResume()

Activity running

onPause()

Process is killed

Activity starts

activity comes to foreground

activity comes to background

onStop()

activity is no longer visible

19

Lets look at code again

20

Developing UIs in Android

• Drag and Drop UI development• Using XML + Java • Using Java alone (similar to Swing and AWT).

21

Layouts

• Layouts are defined in a layout file (e.g., main.xml)• A layout is made up of Views and ViewGroups.• Every layout file has one root view

<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"             android:layout_width="fill_parent"              android:layout_height="fill_parent"              android:orientation="vertical" >    <TextView android:id="@+id/text"              android:layout_width="wrap_content"              android:layout_height="wrap_content"              android:text="Hello, I am a TextView" />    <Button android:id="@+id/button"            android:layout_width="wrap_content"            android:layout_height="wrap_content"            android:text="Hello, I am a Button" /></LinearLayout>

22

Loading an XML resource

• When the application is compiled, each XML layout file is compiled into a View resource.

• This View resource should be loaded in your application code in Activity.onCreate()

public void onCreate(Bundle savedInstance) { super.onCreate(savedInstance); setContentView(R.layout.main);}

23

Views and Widgets

• View is the basis of all UI elements such as Widgets (buttons, TextView, Menus, etc. etc.). It is superclass of all Widget classes

• Each View or ViewGroup object supports a bunch of XML attributes (properties)• ID

• How do I create an instance of the Widget object from my Java code?

android:id = “@+id/my_button” (local resource)android:id = “android:id/zzz” (android resource)

Button myButton = (Button) findViewById(R.id.my_button)

<Button android:id=“@+id/my_button” android:layout_height=“wrap_content” android:layout_width=“wrap_content” android:text=“My Button” />

24

Views and Widgets

• Layout parameters• layout_width, layout_height, layout_margin,

• wrap_content : use space equal to the text inside the view uses

• fill_parent: use as much space as used by the parent view• dip: density independent pixels

• Frame layout• Designed to display one item at a time• You can have multiple widgets but they will be positioned

based on top left of the screen

• Relative layout• Helps greatly when you want to place Views relative to

previous views placed in the actvity• Lets take an example

25

Other interfaces

• onLongClick() (View.onLongClickListener)• When a user touches or holds an item

• onFocusChange() (View.onFocusChangeListener)• Navigates onto or away from an item.

• onKey() (View.onKeyListener)• User is focussed on an item and presses of releases a key

26

Handling UI events

27

Handling UI events

28

Assignment

29

Next class and todolist

• Continue on application basics for the Android

• Form your group• Pls take a phone if you have already formed a

group

• Set up eclipse with the android SDK and plugin if you have not done so

• Set up Windows Phone 7 IDE

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