graphic organizers in the form of illustrations or images displayed in sequence for the purpose of...

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MODULE 7

STORY BOARD graphic organizers in the form of

illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or video game sequence.

visual layout of events as they are to be seen by the player or viewer

Helps to make the games because it is cheaper to make changes to a storyboard than a programmed piece of software

Vert

ical:

Y-A

xis

MAKE YOUR OWN STORYBOARD You will create a scrolling landscape. Each Box will be a 480x360 sprite (it takes up the

entire screen) Each cell needs to be labeled, starting with Sprite 0 Create 18-24 sprites (be creative)

Sprite 4

Draw Here

Sprite 0 Sprite 1 Sprite 2

Sprite 5Sprite 3

Draw Here Draw Here

Draw HereDraw HereDraw Here

DRAW YOUR SPRITES FROM STORYBOARD Draw your sprites from your storyboard Make them colorful. WARNING: make sure each cell is

480x380 pixels or your program will not work.

Name your sprites accurately with our naming convention from the storyboard.

PROGRAM YOUR SPRITE TO

SCROLL

SCROLLING scrolling is sliding text, images or video across a monitor or display

vertically or horizontally

SCROLLING FUNCTION• This variable will be what controls the scrolling• ScrollX is the variable that sets the location of each scrolling sprite• Left and Right arrows change the value• Place it on the Stage

SCROLLX VALUES To appear to

be moving right, the sprite needs to move left; use a negative value

To appear to be moving left, the sprite needs to move left; use a positive value

(+5)(-5)

ABS IS ABSOLUTE VALUE This is the value of any positive or

negative number. We use this to control if a sprite shows

or hides If a sprites X position is -240, then its

ABS is 240. If a sprites X position is 240, then its

ABS is 240.

FUNCTIONS FOR EVERY SPRITES0-24

Name: SCROLLX Multiplier--This function received user input and moves the sprite left and right--This formula changes for each sprite

Name: ABS Hider--This function determines if we want to hide our sprite or show it--This does NOT change for each sprite

X-Axis--This is an example how to the ScrollX Multiplier changes for each sprite --The number of the sprite is what you multiply it by

GET TO WORK Don’t talk to me. I am a busy person. You need to watch the movies Print Screen the video Paste the screen shot into Paint Copy the code Copy the code Copy the code

MODULE 7 NOTES PLAYER

SPRITE

INTERACTIVELook and Feel of your game

"look" refers to its visual design Your scrolling Animations Graphics

“feel" refers to its interactivity:user controlssound effects Interaction with the world

PROGRAM YOUR SPRITE The model uses a bat, but you can use

different characters Name your sprite: Player

PLAYER CONTROLS How the Player

crashes Animation Moving around

the screen (interaction)

Watch the video

PLAYER INTERACTION This controls the Player’s direction it

faces Just makes the interaction have a better

feel

PLAYER TIMER This is a timer that

allows the player a certain amount of time to get all of the pick ups before the game is over

PICK UPS AND GAME OVER

PICK UPS These are Interactive items that the

player can gather They can be for the following:

HealthTimePointsAmmoOr whatever you want

Name your pick up sprites the following:Pickup# (for example: Pickup1)

PICKUP SCROLLX Places the pick

up at a certain location on your storyboard

Changes score and has some animation when hitting the player

PICKUP ABS HIDER Determines if our

Pickup sprite is hidden or if it shows

Make sure you turn off the Forever loop so your program will not slow down the game

GAME OVER SPRITE Interactive: You

always need to have a clear signal to the user that the game is over

Sprite hides until it received a broadcast to show and then spins around to look awesome

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