chapter 5: integrating digital media and educational software application by: chase coonrod, yazmin...

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Chapter 5: Integrating Digital Media and Educational Software Application

By: Chase Coonrod, Yazmin Gamez, and Hannah Watlington

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Graphics and Text

Different Types

Pictures

Charts

Drawings

Photographs

Great for Visual Learners!!!

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Audio and Animation

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Video

http://www.youtube.com/watch?v=DpP2mH6jSoI

How-To Guides

Digital media applications that include step-by-step instructions and interactive demonstrations to teach you practical new skills.

Examples- Auto, Home, and even Teach yourself PC Maintenance

Digital Media Newspapers, Magazines (E-Zines), and

Journal

Information Kiosks- Reference center that

allows you to select various options or find specific information

Edutainment: Both Educational and

Entertaining

Computer Games

Virtual Reality (VR) Artificial environment

Converged media Interaction of virtual

reality with live performance

Web-Based Training (WBT) and Distance

Learning

Distance Learning

Online Course

Blended Course

Web-Enhanced Course

And for teachers there is Professional Development Training that remained basically unchanged for decades

K-12 Educational Software Applications

Educational Software Applications Computer software

products used to support teaching and learning of subject-related Content

Computer-Assisted Instruction (CAI) Software used to teach

facts, and/or skills associated with subject-related materials.

Educational Games

CDs, DVDs, and the Web Students can compete

against themselves or others

Ex- Mathwire, LeapFrog, PBS

Drill-and-Practice Software

Supplies factual information and then allows students to practice to help them remember

Remediation Reviewing content many

times and using alternative ways until a student grasps the concept being taught

Tutorial Features

User-friendly

Easy to navigate

Available on both PC and Mac platforms

Student-centered interactivity throughout software

Learner control over delivery of content

Evaluated by educators

Active instructional techniques

Innovative learning strategies

Real-life learning experiences

Motivational and appropriate for grade level

Contains valid testing

Appropriate scope and sequence of content

Creating Digital Media Presentations

iLife Photo editing manipulation, music and voice-overs,

video production, and DVD creation

PowerPoint This allows teachers and students to create digital

media presentations that can incorporate text, graphics, animation, audio, video, links, and interactivity

Presenting Digital Media

Data Projectors

Device that projects the image that appears on a computer screen onto a large screen so the audience can see the image clearly

Interactive Whitboards

This is a computer and a data projector

Ex.- SMART Boards, Promethean Boards, eInstruction

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