altered d&d next wizard spells list
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Wizard Spells
Cantrips
Dancing Lights
Detect Magic
Disguise Self
Light
Mage Armor
Mage Hand
Mending
Minor Illusions
Prestidigitation
Read Magic
1stlevel
Animal Messenger
Burning Hands
Cause Fear
Chill Touch
Color Spray
Comprehend Languages
Expeditious Retreat
Feather Fall
Flaming Sphere
Fog Cloud
Gust of wind
Identify
Magic Missile
Phantasmal Force
Shield
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Sleep
Thunderwave
2ndLevel
Darkness
Invisible
Knock
Levitate
Locate Animal and Plants
Melfs Acid Arrows
Mirror Image
Rope Trick
Scorching Ray
Spider Climb
Web
3rdLevel
Blink
Dispel Magic
Fireball
Fly
Haste
Hold Person
Lightning Bolt
Protection from Energy
Stinking Cloud
Water Breathing
4thlevel
Blight
Confusion
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Dimensional Door
Ice Storm
Polymorph
Stoneskin
Wall of Fire
5thLevel
Cloudkill
Cone of Cold
Dominate Person
Feeblemind
Hold Monster
Passwall
Telekinesis
Teleportation Circle
6thLevel
Banishment
Chain Lightening
Disintegrate
Flesh to Stone
Greater Dispel Magic
Mass Suggestion
Move Earth
Sunbeam
7thLevel
Finger of Death
Mass Invisibility
Plane Shift
Prismatic Sphere
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Reverse Gravity
Teleport
Burning Hands1st
-level evocation wizard spell
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots
forth from your out stretched fingertips.
Casting Time: 1 action
Range: 15-foot cone
Duration: Instantaneous
Effect: Each creature in a 15-foot cone must make a Dexterity saving throw. A creature
takes 2d8 fire damage on a failed save, and half damage on a successful one.
The fire ignites any flammable object in the area that are not being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 2nd
level or higher, the
damage increases by 1d8 for each level above 1st.
Cure Critical Wounds
4th
-level conjuration cleric/druid/ranger/paladin spell
Your magical touch imbues an injured creature with powerful healing energy, potent enough to
heal even grievous wounds.
Casting Time: 1 action
Range: Touch
Duration: Instantaneous
Effect: You touch a single creature, even yourself. If it is living it regains 4d8 +15 hit
points and an additional +1 per level of the caster to a max of 4d8 +35 hit points. If the creatureis undead it takes 4d8 +15 and an additional +1 per level of the caster radiant damage to a max of
4d8 +35 radiant damage.
At Higher Levels: When you cast this spell using a spell slot of 5th
level or higher, the hit
points regained and damage increase by 2d8 for each level above 4th
.
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Cure Light Wounds
1st-level conjuration cleric/druid/ranger/paladin spell
You channel magical energy into an injured creature with your touch to mend wounds and ease
suffering.
Casting Time: 1 action
Range: Touch
Duration: Instantaneous
Effect: You touch a single creature, even yourself. If it is living it regains 1d8 +1 hit
points per level of the caster to a max of 1d8 +10 hit points. If the creature is undead it takes 1d8
+1 per level of the caster to a max of 1d8 +10 radiant damage.
At Higher Levels: When you cast this spell using a spell slot of 2nd
level or higher, the hit
points regained and damage increase by 1d8 for each level above 1st
.
Cure Minor Wounds
0-level conjuration cleric/druid spell
Your healing magic that mends minor scrapes and bruises with a touch.
Casting Time: 1 action
Range: Touch
Duration: Instantaneous
Effect: You touch a single living creature, as long as it has at least 1 hit point left. It
regains 1 hit point.
Cure Moderate Wounds
2nd
-level conjuration cleric/druid/ranger/paladin spell
Channeling divine energy through your touch restores health and vitality.
Casting Time: 1 action
Range: Touch
Duration: Instantaneous
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Effect: You touch a single creature, even yourself. If it is living it regains 2d8 +5 hit
points and an additional +1 hit points per level of the caster to a max of 2d8 +15 hit points. If the
creature is undead it takes 2d8 +5 radiant damage and an additional +1 per level of the caster to a
max of 2d8 +15 radiant damage.
At Higher Level: When you cast this spell using a spell slot of 3rd
level or higher, the hit
point regained and damage increases by 1d8 for each level above 2nd.
Cure Serious Wounds
3rd
-level conjuration cleric/druid/ranger/paladin spell
Healing energy flows through your touch and can mend the most serious wounds.
Casting Time: 1 action
Range: Touch
Duration: Instantaneous
Effect: You touch a single creature, even yourself. If it is living it regains 3d8 +10 hit
points and an additional +1 hit points per level of the caster to a max of 3d8 +25 hit points. If the
creature is undead it takes 3d8 +10 radiant damage and an additional +1 per level of the caster to
a max of 3d8 +25 radiant damage.
At Higher Level: When you cast this spell using a spell slot of 4th
level or higher, the hit
point regained and damage increases by 1d8 for each level above 3rd
.
Cure Wounds, Mass
5th
-level conjuration cleric/druid spell
You unleash a wave of healing energy to aid the injured and mend their wounds.
Casting Time: 1 action
Range: 30 foot burst area
Duration: Instantaneous
Effect: You create a 30-foot-radius sphere of healing energy centered on you that affectany number of creatures within it that you choose. Living creatures regain 1d8 +1 hit point per
level of caster to a max of 1d8 +35hit points, while undead creatures take 1d8 +1 radiant
damage per level of caster to a max of 1d8+35 radiant damage.
At Higher Level: When you cast this spell using a spell slot of 6th
level or higher, the hit
point regained and damage increases by 2d8 for each level above 5th
.
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Darkness
2nd
-level evocation wizard spell
The object you touch blooms like a night flower, darkening the air around it until no light can
pierce the area of gloom.
Casting Time: 1 action
Range: Touch
Duration: 10 minutes.
Effect: You touch an object you are holding or one that is not being worn or carried. A
15-foot-radius sphere centered on the object is filled with darkness for the duration. Not even a
creature with darkvision can see through this darkness, and no natural light can illuminate it.
Covering the affected object with an opaque object, such as a bowl or a helm, blocks the
darkness.
If any of this spells area overlaps with an area of light created by a spell of 2nd
level or
lower, the entire are of light is dispelled.
Material Components: A drop of pitch or a piece of coal.
Darkvision
2nd
-level transmutation (ritual) druid/ranger/wizard spell
Whispering of owls, dwarves, drow, or other creatures that can see without light, you confer that
ability to yourself or someone else.
Casting Time: 1 action
Range: Touch
Duration: 8 hours
Effect: You touch a willing creature. For the duration, that creature has darkvision with a
range of 60 feet.
Material Components: Either a pinch of dried carrot or an agate.
Daylight
3rd
-level evocation cleric/druid/ranger/paladin spell
The object you touch becomes like the sun, filling the air with brilliant light.
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Casting Time: 1 action
Range: Touch
Duration: 1 hour
Effect: You touch an object you are holding or one that is not being worn or carried. Forthe duration, the object emits bright light in a 120-foot-radius sphere and dim light for an
additional 120 feet.
Covering the affected object with an opaque object, such as a bowl or a helm, blocks the
glow.
If any of this spells area overlaps with an area of darkness created by a spell of 3rd
level
or lower, the entire area of darkness is dispelled.
Destruction7
thlevel necromancy cleric
Your voice booms like thunder as you intone this potent spell. Each syllable causes the target
creatures body to shudder and twist as its essential nature unravels. A creature that succumbs to
this spells destructive power is erased completely, leaving behind only a heap of clothing and
equipment.
Requirement: You must have a silver holy symbol worth at least 500 gp.
Casting Time: 1 action
Range: 50 feet
Duration: Instantaneous
Effect: Choose a creature within range that you can see. The target must make a
Constitution saving throw. The target takes 15d6 necrotic damage on a failed save, or half asmuch damage on a successful one. If this damage reduces that target to 0 hit points or fewer, it
dies, and the spell consumes its remains utterly, leaving behind only clothing and other
possessions. A creature killed by this spell cannot be restored to life by any means short of a true
resurrection or a wish spell.
Detect Good and Evil
1st
-level divination (ritual) cleric
Your spell allows you to perceive strong concentrations of good or evil, as well as creatures
formed by them.
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Casting Time: 1 action
Range: Self
Duration: Concentration, up to 10 minutes
Effect: For the duration, you detect the presence of any celestial, fiend, or undeadcreature within 25 feet of you, and such creatures cannot become hidden from you. Within the
same radius, you detect the presence of any place or object that has been consecrated or
desecrated by magic.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of
common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Detect Magic
0 level cantrip divination (ritual) cleric/druid/ranger/paladin/wizard
Upon casting detect magic; you sense any magic in the area. Studying the auras can give you
clues to the nature of the magic.
Casting Time: 1 action
Range: Self
Duration: Concentration, up to 10 minutes
Effects: For the duration, you sense the presence of magic within 25 feet of you. If you
sense magic, you can use your action to see a faint aura around any creature or object in the area
that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of
common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Disguise Self
1st
-level illusion wizard spell
Weaving strands of illusion magic, you fashion a new appearance for yourself.
Casting Time: 1 action
Range: Self
Duration: 1 hour
Effect: You make yourselfincluding your clothing, armor, weapons, and equipment
look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot
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shorter or taller and can appear thin, fat, or in between. You cant change your body type, so you
must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the
illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if
you use this spell to add a hat to your outfit, objects pass through the hat, and anyone whotouches it would feel nothing or would feel your head and hair. If you use this spell to appear
thinner than you are, the hand of someone who reaches out to touch you would bump into
something while it was seemingly still in midair.
To discern that you are disguised, a creature can use its action to inspect your appearance
and must succeed on a Wisdom check against your spellcasting DC.
Dispel Magic
3
rd
-level abjuration cleric/druid/wizard spellThis spell can unravel and suppress magical effects from a variety of sources. Whether
confronted by a blazing wall of fire or a summoned fiend, you can use dispel magic to dismantle
the effect.
Casting Time: 1 action
Range: 100 feet
Duration: Instantaneous
Effect: Choose one creature, object, or magical effect within range. Any spell of 2nd
level
or lower on the target ends. For each spell of 3rd level or higher on the target, make an abilitycheck using your magic ability. The DC equals 10 + the spells level. On a successful check, the
spell ends.
Eilistraees Moonfire
1st
-level evocation Eilistraee Domain spell
You surround your hand or some other part of your body with light resembling moonlight. You
can change the intensity from a faint glow equivalent to a candle to a clear, bright light
equivalent to a torch. It varies in color as you desire, whether blue-white, soft green, white, orsilver.
Casting Time: 1 action
Range: Touch
Duration: 1 minutes or until discharged
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Effect: You can use moonfire to make a magic touch attack on a hit it deals 2d6+5 points
of cold damage. Whether or not the attack hits the spell is discharged.
You can cause the moonlight to leave your body and move about as a single orb of light
that provides 20 feet of bright light and 40 feet of dim light, and can be moved up to 100 feet in a
round. Once it leaves your body, the effects duration is 1 minutes.
If any ofthis spells area overlaps with an area of darkness created by a spell, the entire
area of darkness and this spell is dispelled.
At Higher Level: When you cast this spell using a spell slot 2nd
level or higher, the
damage increases by 1d6 for each level above 1st.
Faerie Fire
1st
-level evocation druid spell
You channel a dim radiance like moonlight upon an area, outlining creatures and objects there in
blue, green, or violet light.
Casting Time: 1 action
Range: 50 feet
Duration: 1 minute
Effect: Choose within range. Each object in a 10-foot radius centered on that point emits
dim light in a 10-foot radius for the duration. Any creature in the area also emits the light on a
failed Dexterity saving throw.
Any attack roll against an affected creature or object has advantage if the attacker can see
it, and the creature or object cannot benefit from being invisible.