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    Towards 3D Internet: Why, What, and How?owards 3D Internet: Why, What, and How?Tansu Alpcan, Christian Bauckhage, Evangelos KotsovinosDeutsche Telekom Laboratories

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    Introduction 3D Internet

    Why

    What

    How

    Spree in Second Life

    Overview.

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    Introduction.

    Overview.

    The Internet is evolving to become thecyberspace.

    The world wide web, from document repository to full-fledged virtual environment.

    CLI (gopher)GUI (www) 3D Internet3D Internet

    Our goals: Analyze trends

    Discuss a research agenda

    Raise interest in networking, security, distributed computing,and machine learning communities

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    Introduction

    3D Internet Why

    What

    How

    Spree in Second Life

    Overview.

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    3D Internet.

    Trends and Concepts.

    3D Internet as an interactive virtual environment forservices, interaction, and communication.

    Virtual worlds: Second Life, There,

    MMOGs: Entropia Universe, The Sims Online, Kaneva,

    Social Networks: Facebook, MySpace, Linked-In, Web 2.0: Wikis, blogs, communities,

    Web as a distributed computing platform: Facebook,Ajax-based Web applications, semantic Web, browser as client,Web OSs,

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    Availability of cheap hardware: GPUs, graphic cards

    Emerging Output devices: Video Eyeware

    Emerging 3D Input devices: 3Dconnexion's SpaceNavigator

    3D Internet.

    Enabling Factors.

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    3D Internet.

    Enabling Factors.

    Advances in 3D graphics technologies:OpenGL, DirectX

    3D support on traditional desktopsVista 3D Flip, Compiz

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    Introduction

    3D Internet

    Why What

    How

    Spree in Second Life

    Overview.

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    Why?

    Evolution.

    CLIGUI 3D Internet3D Internet

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    Why?

    Evolution.

    Gopher, IRCWWW 3D Internet3D Internet

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    Why?

    Evolution.

    From abstract documentsorganized hierarchically

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    To 3D places with spatial relationships

    Why?

    Evolution.

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    Why?

    Revolution.

    3D Internet is more suitable than a document repositoryfor providing an interactive virtual environment forservices, interaction, and communication.

    Web pages Blogs Facebook pages(Static Docs Updated Docs Application Platform)

    E-mail SMS, IMTwitter, VoIP, Whitelist messaging

    WWWWeb 2.0 3D Internet

    Online Shopping, entertainment, services, communication, interaction

    Advertisement, fashion, e-commerce, virtual meetings,

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    Introduction

    3D Internet

    Why

    What How

    Spree in Second Life

    Overview.

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    What?

    Architecture.

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    How?

    Research Questions.

    Networking and Distributed Computing

    Data storage (avatars, objects), computing aspects (scripts)

    Latency minimization

    Security and trust (decentralized identity management)

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    How?

    Research Questions.

    Intelligent Environments

    The 3D Internet as a virtual ubiquitous computing environment and testbed for

    novel machine learning algorithms

    Intelligent Services: Location-based services, personal (search)assistants, recommender systems

    Intelligent Agents and Rendering: virtual 3D bots for various tasks

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    Introduction

    3D Internet

    Why

    What

    How

    Spree in Second Life

    Overview.

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    SREE in SL.

    Research Project in T-Labs.

    SPREE: The knowledge exchange network www.askspree.de

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    SREE in SL.

    Research Project.

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    Conclusions.

    Thank you!

    Provided an overview of the concept 3D Internet

    Discussed the motivation behind it and specificresearch directions in the fields of networking, security,distributed computing, and machine learning.

    At this point in time we are facing a unique opportunityfor the evolution of the Internet towards a much moreversatile, interactive, and usable version: the 3D Internet.

    There are still many research challenges on the way

    We can use the existing hype as a driver of research andrealization of 3D Internet