alpcan cw07 present
TRANSCRIPT
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Towards 3D Internet: Why, What, and How?owards 3D Internet: Why, What, and How?Tansu Alpcan, Christian Bauckhage, Evangelos KotsovinosDeutsche Telekom Laboratories
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Introduction 3D Internet
Why
What
How
Spree in Second Life
Overview.
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Introduction.
Overview.
The Internet is evolving to become thecyberspace.
The world wide web, from document repository to full-fledged virtual environment.
CLI (gopher)GUI (www) 3D Internet3D Internet
Our goals: Analyze trends
Discuss a research agenda
Raise interest in networking, security, distributed computing,and machine learning communities
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Introduction
3D Internet Why
What
How
Spree in Second Life
Overview.
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3D Internet.
Trends and Concepts.
3D Internet as an interactive virtual environment forservices, interaction, and communication.
Virtual worlds: Second Life, There,
MMOGs: Entropia Universe, The Sims Online, Kaneva,
Social Networks: Facebook, MySpace, Linked-In, Web 2.0: Wikis, blogs, communities,
Web as a distributed computing platform: Facebook,Ajax-based Web applications, semantic Web, browser as client,Web OSs,
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Availability of cheap hardware: GPUs, graphic cards
Emerging Output devices: Video Eyeware
Emerging 3D Input devices: 3Dconnexion's SpaceNavigator
3D Internet.
Enabling Factors.
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3D Internet.
Enabling Factors.
Advances in 3D graphics technologies:OpenGL, DirectX
3D support on traditional desktopsVista 3D Flip, Compiz
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Introduction
3D Internet
Why What
How
Spree in Second Life
Overview.
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Why?
Evolution.
CLIGUI 3D Internet3D Internet
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Why?
Evolution.
Gopher, IRCWWW 3D Internet3D Internet
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Why?
Evolution.
From abstract documentsorganized hierarchically
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To 3D places with spatial relationships
Why?
Evolution.
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Why?
Revolution.
3D Internet is more suitable than a document repositoryfor providing an interactive virtual environment forservices, interaction, and communication.
Web pages Blogs Facebook pages(Static Docs Updated Docs Application Platform)
E-mail SMS, IMTwitter, VoIP, Whitelist messaging
WWWWeb 2.0 3D Internet
Online Shopping, entertainment, services, communication, interaction
Advertisement, fashion, e-commerce, virtual meetings,
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Introduction
3D Internet
Why
What How
Spree in Second Life
Overview.
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What?
Architecture.
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How?
Research Questions.
Networking and Distributed Computing
Data storage (avatars, objects), computing aspects (scripts)
Latency minimization
Security and trust (decentralized identity management)
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How?
Research Questions.
Intelligent Environments
The 3D Internet as a virtual ubiquitous computing environment and testbed for
novel machine learning algorithms
Intelligent Services: Location-based services, personal (search)assistants, recommender systems
Intelligent Agents and Rendering: virtual 3D bots for various tasks
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Introduction
3D Internet
Why
What
How
Spree in Second Life
Overview.
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SREE in SL.
Research Project in T-Labs.
SPREE: The knowledge exchange network www.askspree.de
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SREE in SL.
Research Project.
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Conclusions.
Thank you!
Provided an overview of the concept 3D Internet
Discussed the motivation behind it and specificresearch directions in the fields of networking, security,distributed computing, and machine learning.
At this point in time we are facing a unique opportunityfor the evolution of the Internet towards a much moreversatile, interactive, and usable version: the 3D Internet.
There are still many research challenges on the way
We can use the existing hype as a driver of research andrealization of 3D Internet