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  • 7/17/2019 Alley Screen

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    ALLEY SCREENALLEY SCREENRules Techniques Coaching Points - DrillsRules Techniques Coaching Points - Drills

    QQMAXMAX

    Anre! Co"erale #ea Coach Castle #igh SchoolShare$res%onsi&ilit'('ahoo)co*

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    QQ +MPLEMENT+N, T#E ALLEY SCREENAnre! Co"erale #ea oot&all Coach Castle #igh School.

    Ne!&urgh. +N+) /ac0groun Toleo

    ++) 12-season thought %rocessA) 3 *a4or questions5Does it 6t our %hiloso%h'7 Does it 6t our 0is7Can !e coach it an 68 the %ro&le*s7 Does it hel% us &eat the 0e' tea*s on our scheule7

    /) Ma0ing it 6t9) Situation sheet :) Nees chart ;) /rea0o!n gri3) Pre-season re% allot*ent +nstallingA) CD Pla'&oo0

    Philoso%h' +nstructional You Dra! it - ?ieo

    /) +nstallation a'@al0 through Practice scheule +nstallation rill %hasesB

    +?) +n-season5 Putting it to !or0 ga*e !ee0The &ig question5 @hat 1/S o !e ha" to get one this !ee0.

    an ho! are our Quic0 Screens going to hel% us get the* one7@EELY +MPR1?EMENT PERS1NNEL S+TFAT+1NS 1RMAT+1NS

    A) Scouting re%ort5 /ring Gocus to the !or0 to &e one in %ractice. %resent a %lan to !inH/ )Scout ta%e5 Ti*e eIcienc' Coach Gro* Jre*oteK ReinGorce %oints GScout re%t

    C) Practice re% allot*ent5 Ma0e e"er' re% count. organie thought %rocessD) Screen !ee0l' %ractice %rogression5 M ti*e-u% @ TT1Screen %erio Th Re"ie! +*%ortance

    oG @-THE) or*ation consierationsgoals

    9) no! !ho 'our &est screener isH :) Create lateral *o"e*ent anor a Galse e'e 68 &' the ,Ks*anH

    ;) Create a &u&&le &et!een CKs *an an ,Ks *anH 3) ,et a hat assigne Gor rolle o!n saGet' su%%ort

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    Alley Screen DirectoryAlle

    y Screen Directory

    OVERVIEW / PHILOSOPHYOVERVIEW / PHILOSOPHY

    INSTRUCTIONAL

    VIDEO

    YOU DRAW IT

    TwoTwo

    ReceiverReceiver

    FAKE

    INSTRUCTIONAL

    VIDEO

    YOU DRAW IT

    ThreeThree

    ReceiverReceiver

    ILLUSTRATIONS ILLUSTRATIONS

    SCREEN SUMMARY TABLESCREEN SUMMARY TABLE

    INSTALLATION DRILLINSTALLATION DRILL

    PRESENTATION OUTLINEPRESENTATION OUTLINE

    http://../Clinic0304/Alley%20Screen/Oxford%20Oakland.WMVhttp://../Clinic0304/Alley%20Screen/Fk%20Oxford.mpghttp://../Clinic0304/Alley%20Screen/Denver%20Dallas.mpghttp://var/www/apps/conversion/tmp/scratch_4/%23Slide%2013http://var/www/apps/conversion/tmp/scratch_4/%23Slide%2013http://var/www/apps/conversion/tmp/scratch_4/%23Slide%2013http://../Clinic0304/Alley%20Screen/Denver%20Dallas.mpghttp://../Clinic0304/Alley%20Screen/Fk%20Oxford.mpghttp://../Clinic0304/Alley%20Screen/Oxford%20Oakland.WMV
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    ALLEYALLEYScreen ConceptScreen Concept

    Alley Screens are the ATTITUDE plays of our screen game! We willexecute the details and MAE them wor no matter what opponents tryto do to us defensi"ely!

    The idea #ehind all $uic screens is to di"ide the defense with our#locers% create an &Alley' to run in ( attac it with fast guys running intothat space% forcing slower defenders to chase it from inside out!

    )oth screens ha"e simple and almost identical rules that allow us to go execute against anything

    we see% while at the same time gi"ing us the a#ility to get any of * eligi#le recei"ers the #all inspace!

    Alley Screens of all type are excellent #all+control plays against ,ones% are one of our #est tools toattac #lit,es% and are always -+. missed tacles away from going the distance!

    We will mae these plays a "ia#le threat on any down and distance% on any part of the field%especially #ase downs% .ndand long% and /rddowns where we expect #lit,0 Doing so maes ourwhole passing game #etter #y discouraging pass rush!

    KEYS to a successful play:KEYS to a successful

    play:OQB ets on his toes! helps screener "y throwin hi# a chin$hih

    "all %&T' the funnel(OScreener an) insi)e "loc*ers alin with correct S+AC%&,(O%nsi)e "loc*er charts his course with pre$rea) an) eyes! ti#eshis "loc* with the catch! an) #a*es his #an run -&DER "yattac*in the hih shoul)er(OScreener uses correct L.'.S. footwor*! catches the "all at the/0unction point1 at 234 spee)! ets into the funnel an) 5n)s hiscut rea) o6 C1s "loc*(O7ST uses a convincin pass set to create a /win)ow.1

    OC 8 7S, set correctly to an e)e! an) run full spee) coursesthat are le) with their EYES(OBS, cleans up spyin DL with e6ective A9B-SES(

    CALLS;R =Lea)>O==Cuatro>Cuatro>

    ORun actionRun actionO==9irror>9irror>

    $ t o % n s t r u c t % o n a l s : Dou"les$ t o % n s t r u c t % o n a l s : Dou"les

    Alley ScreenPhilosophy

    $ t o # a % n ) % r e c t o r y$ t o # a % n ) % r e c t o r y

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    TE

    1M SW

    2

    2

    T E

    3S 4utside53S 4utside5 S21EE6 MA6S21EE6 MA60 Must split -7 yds from 4T no0 Must split -7 yds from 4T nomatter where you are in formation0 Initial step "0 off 2) ismatter where you are in formation0 Initial step "0 off 2) is --giant step with pads forward8 "0 press 2)% use / $uic steps (giant step with pads forward8 "0 press 2)% use / $uic steps (widen a #it0 Thewiden a #it0 The tighterti

    ghterthe 2 thethe 2 the widerwideryour upfield angle0your upfield angle0After initial step9s:% come inside #ehind ;040S0 at oal is to time the #loc so it happens asoutside you0 >oal is to time the #loc so it happens asscreener catches the #all0 @ush up as much as yourscreener catches the #all0 @ush up as much as your

    defender's depth allows% timing the #loc and softening thedefender's depth allows% timing the #loc and softening the

    man o"er you0 Mae your defender runman o"er you0 Mae your defender run underunderyour #loc!your #loc!;ead and adust with your EES!;ead and adust with your EES!

    )S >5)S >546E 24U6T AM)USC46E 24U6T AM)USC0 Inside set as on FG protection0 Inside set as on FG protectionfor - count% then turn and &am#ush' anyone that shows infor - count% then turn and &am#ush' anyone that shows inthe throwingBscreen lane #ehind the line of scrimmage0the throwingBscreen lane #ehind the line of scrimmage0)y game plan% we can ha"e you - count seal )S;)0)y game plan% we can ha"e you - count seal )S;)0&Mirror' call tells you to execute same assignment as 3S>!&Mirror' call tells you to execute same assignment as 3S>!

    )S 1ec5)S 1ec5 Inside stal man on0 )e alert for &Mirror' call0Inside stal man on0 )e alert for &Mirror' call0

    H)5H)5 Straight drop with small steps if no action called% flashStraight drop with small steps if no action called% flashfae of play indicated if an action is called0 ;oo #acside onfae of play indicated if an action is called0 ;oo #acside oninitial footwor% then get up on your toes for the throw to theinitial footwor% then get up on your toes for the throw to theScreen man% hitting him on the upfield shoulder with a touchScreen man% hitting him on the upfield shoulder with a touch

    throw% throwing him into &the funnel0' 4n &Mirror%' can pic athrow% throwing him into &the funnel0' 4n &Mirror%' can pic aside #ased on s andBor go )S if 3S gets spied0side #ased on s andBor go )S if 3S gets spied0

    1515 If the play indicated #y the -st digit in"ol"es you carryingIf the play indicated #y the -st digit in"ol"es you carryingthe #all% carry out that fae 4therwise% #loc the -st shortthe #all% carry out that fae 4therwise% #loc the -st shortdefender outside you0defender outside you0

    3ST53ST5WI6D4WWI6D4W0 Jertical set with . ic steps ( inside arm0 Jertical set with . ic steps ( inside armup to #ring outside rusher upfield and &open a window' forup to #ring outside rusher upfield and &open a window' forH) to throw through0 If DE crosses your face% redirect offH) to throw through0 If DE crosses your face% redirect offoutside foot% crush him into pile0outside foot% crush him into pile0 KK.+man rule5 If you ha"e a .+man call% set "ertically ( #locKK.+man rule5 If you ha"e a .+man call% set "ertically ( #locthe man that shows in ) gap% letting the widest gothe man that shows in ) gap% letting the widest go

    3S>53S>5);42 . 314M SIDE;I6E);42 . 314M SIDE;I6E0 Must 64T let a D; play0 Must 64T let a D; playdown the middle of you on the line0 3ind . pre+snap! @owerdown the middle of you on the line0 3ind . pre+snap! @owerstep set on the line to your man's easiest edge% punch thestep set on the line to your man's easiest edge% punch theseam of his shoulder for - count 9set opposite mostseam of his shoulder for - count 9set opposite mostdangerous techni$ue wB one arm extended if unco"ered:0dangerous techni$ue wB one arm extended if unco"ered:0@ull@ull 3;AT3;ATlead ( adust with your eyes% trap the man insidelead ( adust with your eyes% trap the man insideout% mae him try to runout% mae him try to run underunderyou0you0

    2E6TE152E6TE15SEA; / 314M SIDE;I6ESEA; / 314M SIDE;I6E0 Same on the line0 Same on the lineemphasisBtechni$ue as the >% pre+snap locate /% lead (emphasisBtechni$ue as the >% pre+snap locate /% lead (adust with your eyes on the #loc0 If your man widens pastadust with your eyes on the #loc0 If your man widens pastyou% engage and ride him #y the screen man0you% engage and ride him #y the screen man0

    2 receiver Instructional

    )S T5)S T5WI6D4WWI6D4W0 Same assignment% rules% and techni$ue as0 Same assignment% rules% and techni$ue as3ST% #ut with no am#ush duty03ST% #ut with no am#ush duty0

    Club... Drive/Cut man if he crosses/sitsDrive/Cut man if he crosses/sits

    11

    22 33EYES!EYES! EYES!EYES!

    EYES!EYES!

    Two ReceiverTwo Receiver=ALLEY SCREE&>=ALLEY SCREE&>

    TR-STTR-STTE9+'TE9+'D%SC%+L%&ED%SC%+L%&E+RE+ARAT%'&+RE+ARAT%'&SAREDSAREDRES+'&S%B%L%TYRES+'&S%B%L%TY

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

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    T TE E1

    SWM

    22

    L

    E E6 D

    1

    M

    62

    2

    L

    6 TT E

    1W S

    E

    2

    2

    L

    T TE EW

    M S

    1

    22

    L

    To B #ot awy f;Twins v. Cov ?v. Cov ?9otion 'ut w;,un run f* v

    . Cov @v. Cov @

    '6set "ac* as v. Cov v. Cov '6 et 7a*e v. Cov v. Cov

    2 receiver Y.D.I.

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

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    T TE E

    W S1M

    22

    L

    E E6 D

    1

    M

    62

    2

    L

    6 TT E

    1W S

    E

    2

    2

    L

    T TE EW

    M S

    1

    22

    L

    1

    2 3

    2 31

    1

    2

    3

    1

    2

    3

    2 receiver Illustrations

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

    To B #ot awy f;Twins v. Cov ?v. Cov ?9otion 'ut w;,un run f* v. Cov @v. Cov @

    '6set "ac* as v. Cov v. Cov '6 et 7a*e v. Cov v. Cov

  • 7/17/2019 Alley Screen

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    TE

    1 M SW

    2

    2

    T E

    3S 4uts or called53S 4uts or called5 S21EE6 MA6S21EE6 MA60 Must split -7 yds from 4T0 Must split -7 yds from 4Tno matter where you are in formation0 Initial step "0 off 2) isno matter where you are in formation0 Initial step "0 off 2) is --giant step with pads forward8 "0 press 2)% use / $uic steps (giant step with pads forward8 "0 press 2)% use / $uic steps (widen a #it0 Thewiden a #it0 The tightertighterthe 2 thethe 2 the widerwideryour upfield angle0your upfield angle0After initial step9s:% come inside #ehind ;040S0 at oal is to time the #loc so it happens asoutside you0 >oal is to time the #loc so it happens as

    screener catches the #all0 @ush up as much as yourscreener catches the #all0 @ush up as much as yourdefender's depth allows% timing the #loc and softening thedefender's depth allows% timing the #loc and softening theman o"er you0 Mae your defender runman o"er you0 Mae your defender run underunderyour #loc!your #loc!;ead and adust with your EES!;ead and adust with your EES!

    )S >5)S >546E 24U6T AM)USC46E 24U6T AM)USC0 Inside set as on FG protection0 Inside set as on FG protectionfor - count% then turn and &am#ush' anyone that shows infor - count% then turn and &am#ush' anyone that shows inthe throwingBscreen lane #ehind the line of scrimmage0the throwingBscreen lane #ehind the line of scrimmage0)y game plan% we can ha"e you - count seal )S;)0)y game plan% we can ha"e you - count seal )S;)0&Mirror' call tells you to execute same assignment as 3S>!&Mirror' call tells you to execute same assignment as 3S>!3S 4uts53S 4uts5 If not called as the Screen man% I6SIDE STA; man on0If not called as the Screen man% I6SIDE STA; man on0

    H)5H)5 Straight drop with small steps if no action called% flashStraight drop with small steps if no action called% flashfae of play indicated if an action is called0 ;oo #acside onfae of play indicated if an action is called0 ;oo #acside oninitial footwor% then get up on your toes for the throw to theinitial footwor% then get up on your toes for the throw to theScreen man% hitting him on the upfield shoulder with a touchScreen man% hitting him on the upfield shoulder with a touch

    throw% throwing him into &the funnel0' 4n &Mirror%' can pic athrow% throwing him into &the funnel0' 4n &Mirror%' can pic aside #ased on s andBor go )S if 3S gets spied0side #ased on s andBor go )S if 3S gets spied0

    1515 If the play indicated #y the second digit in"ol"es youIf the play indicated #y the second digit in"ol"es youcarrying the #all% carry out that fae 9e0g0% fae NTossO in N% pre+snap locate /% lead (

    adust with your eyes on the #loc0 If your man widens pastadust with your eyes on the #loc0 If your man widens pastyou% engage and ride him #y the screen man0you% engage and ride him #y the screen man0

    3receiverInstructional

    )S T5)S T5WI6D4WWI6D4W0 Same assignment% rules% and techni$ue as0 Same assignment% rules% and techni$ue as3ST% #ut with no am#ush duty03ST% #ut with no am#ush duty0

    11

    33 44EYES!EYES! EYES!EYES!EYES!EYES!22

    IDE6TI2A; T4 TW4 1E2EIJE1 2A;; EP2E@T5IDE6TI2A; T4 TW4 1E2EIJE1 2A;; EP2E@T5Any recei"er outside the Screener 3S must inside stal!Any recei"er outside the Screener 3S must inside stal!3S> ( 2 change num#ering system++3S> ics /% 23S> ( 2 change num#ering system++3S> ics /% 2

    seals 70 Techni$ue is no different!seals 70 Techni$ue is no different!

    Oxford-Oakland Instructional

    Three ReceiverThree Receiver=ALLEY SCREE&>=ALLEY SCREE&>

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

    Oxford-Oakland Instructional

    TR-STTR-STTE9+'TE9+'D%SC%+L%&ED%SC%+L%&E+RE+ARAT%'&+RE+ARAT%'&SAREDSAREDRES+'&S%B%L%TYRES+'&S%B%L%TY

  • 7/17/2019 Alley Screen

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    T TE E1 W SM

    22

    L

    6 TT E1

    W S

    E

    2 2

    L

    T TE EW

    M S12 2

    L

    3 receiver YouDra It

    '6set % $ 7a*e Toss v. Cov ?v. Cov ?TE E#pty v. Cov @v. Cov @

    To RB in #otion v. Cov v. Cov Slot Scrn w; =R Lea)> v. Cov v. Cov

    E E6D

    1

    M

    62

    2

    L

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

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    T TE E1 W SM

    22

    L

    E E6D

    1

    M

    62

    2

    L

    6 TT E1

    S W

    E

    2 2

    L

    T TE E

    M 6

    S12 2

    L2

    3

    1

    4

    3

    42

    1

    1

    23

    4

    1

    23

    4

    3 receiver Illustrations

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

    '6set % $ 7a*e Toss v. Cov ?v. Cov ?TE E#pty v. Cov @v. Cov @

    To RB in #otion v. Cov v. Cov Slot Scrn w; =R Lea)> v. Cov v. Cov

  • 7/17/2019 Alley Screen

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    ALLEY SCREEN +NSTALLAT+1NP#ASE + 5 Air T!o recei"erB

    = '+ns rec

    +ns rec

    '

    +ns rec

    1uts

    rec

    93 '

    'L'LCoachCoach

    QBQBCoachCoach

    'C'C RRCoachCoach

    +ns rec1uts

    rec

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

  • 7/17/2019 Alley Screen

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    ALLEY SCREEN +NSTALLAT+1NP#ASE ++ 5 /ags T!o recei"erB

    = '+ns rec

    +ns rec

    '

    +ns rec

    1uts

    rec

    93 '

    'L'LCoachCoach

    QBQBCoachCoach

    'C'C RRCoachCoach

    +ns rec1uts

    rec

    BBAA,,

    BBAA,,

    BBAA,,

    BBAA,,

    BBAA,,

    BBAA,,

    Direct "as

    Oor* fro# hash#ar*sor* fro# hash#ar*sOA)) DL to /A#"ush1A)) DL to /A#"ush1OChane CB )epth;techChane CB )epth;tech

    ORoll safeties )own asRoll safeties )own as;;F;;F

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -