allard gagnon (fighter lv 2 - two weapon fighter)
DESCRIPTION
A Pre-Gen for the 13th Age Roleplaying System.TRANSCRIPT
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Character Name
Race
Class Level
Hit Points
Recoveries
DefencesGender/Age
Height/Weight/Build
Hair/Eyes
CURRENT MAXIMUM
CURRENT MAXIMUM
TEMPORARY HPs
Physical DefenceArmor Class Mental Defence
AC PD MD
Base Attacks
ATTACK HIT MISS
MELEE
RANGED
Your One Unique Thing
Your Backgrounds
Racial Power(s)
STR
CON
DEX
INT
WIS
CHA
MODIFIERInc. Lvl
Gold/Wealth
ICON Relationships
Class Features
Talents
Feats
1
23
4
5
67
89
10
1
23
4
5
RANK RANK
Death Saves
-
Experience (if used)
Journal/Background Story
Equipment/Trappings
POWERS/SPELLS
Weapons Attack Hit Miss
Magical Items
CCSv4 page1CCSv4 page2
PC name: Allard Gagnontemp hps: Race: Half-Orccurrent hps: max hps: 44Recovery dice: 2d10 + 3current rec: max rec: 9Class: FighterGender Age: Male / 24str: 20shiledbox: AC: 18PD: 15MD: 11Height Weight Build: 5'6 / 150lbs / Muscularcon: 16initiative: 3Hair Eyes: Green / Reddex: 12Melee Attack: 7M Hit dmg: 2d8 + 5M m dmg: 2Unique Thing: I invented and mastered my own swordman's style: Santoryu or "Three Sword Style."int: 8wis: 8Ranged Attack: 3Rge Hit dmg: 2d8+1Rge m dmg: -cha: 10bg1: Inventive Master Swordsmanbg rank1: +5bg3: bg rank3: bg2: Wanderer Searching For Challengebg rank2: +3bg4: bg rank4: Wealth:
racial powers: Lethal Once per battle, reroll a melee attack and use the roll you preferas the result.icon relationships: Great Gold Wyrm - 2 - PositiveOrc Lord - 1 - Positiveclass features: Extra Tough (13A pg.105), Threatening (13A pg. 105). Note: When two-weapon fighting, reroll the attack on a natural 2.feat 1: Comeback Strike (Adv. Feat): You no longer take the 2 penalty to yourComeback Strike attacks.feat 2: Threatening (Adv. Feat): When an enemy fails to disengage from you, deal damage equal to Dex or Con Mod to the enemy. At 5th, double. At 8th, triple.talent 1: Comeback Strike (pg. 105)feat 3: talent 2: Cleave (pg. 105)feat 4: talent 3: Counter Attack (pg. 105)feat 5: talent 4: feat 6: talent 5: feat 7: feat 8: Check Box16: Check Box17: Check Box9: Check Box10: Check Box11: feat 9: feat 10: Check Box18: Check Box15: Check Box14: Check Box13: Check Box12: Check Box19: Check Box20: Check Box21: str mod: 7con mod: 5dex mod: 3int mod: 1wis mod: 1cha mod: 2con modb: 3dex modb: 1int modb: -1wis modb: -1cha modb: 0LEVEL: 2str modb: 5Journal: Allard has always been one seeking challenge. An orphan child, he constantly felt the need to prove himself: fighting bigger kids, going into scary caves, and, even, beating up goblins. This nature only grew more and more bold as he grew physically. Taking to the blade, he would take his self taught swordsmanship to many duels. While he didn't lose his life, he lost an eye and holds many other scars from his foolishness. But, from all this, he learned to fight with a blade like no other. One day, in a duel to the death, both his arms were broken by his opponent. Refusing to die, Allard picked up a blade with his mouth and killed his foe with a flurry from his neck. Shocked at what he did, he realized he had discovered a new dimension to sword combat. Spending the next few years practicing, he created and mastered the new style of swordmanship: Santoryu or "Three Sword Style." It has given him much renown...as well as many enemies. wpn1: Longsword (x2)att1: Str+Lvlpowers column1: Two-Weapon PressureFlexible melee attackSpecial: You must be using a weapon in each hand.Triggering Roll: Any missEffect: Until the end of your next turn, you gain a +2 melee attack bonus against the target.
Carve an OpeningFlexible melee attackTriggering Roll: Any natural odd rollEffect: Your crit range with melee attacks expands by acumulative +1 this battle until you score a melee critical hit.When you score a melee critical hit, your crit range drops back to normal.
Deadly AssaultFlexible melee or ranged attackTriggering Roll: Any natural even hitEffect: Reroll any 1s from your damage roll. Youre stuck with the rerolls.
Grim IntentFlexible melee attackTriggering Roll: Any natural even missEffect: The next time you would deal miss damage with a melee attack, add a WEAPON die to that damage. At 5th level, instead add 2 total WEAPON dice; at 8th level, instead add 3 total WEAPON dice.
att2: Dex+Lvlexp: wpn2: Longbowwpn3: hit1: Ld8+Strmis1: Lvlhit2: Ld8+Dexmis2: --att3: wpn4: hit3: mis3: att4: hit4: mis4: AVATARBUTTON: equipment: Heavy Armor (Heavy Raiment)Longswords x2Longbow25Gppowers column2: magic items: