ajaxworld
DESCRIPTION
The World's Most Misunderstood Programming LanguageTRANSCRIPT
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JavaScript:A Language of Many Contrasts
Douglas CrockfordYahoo!
http://javascript.crockford.com/ajaxworld.ppt
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The World's Most Misunderstood Programming
Language
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Sources of Misunderstanding
• The Name• Mispositioning• Design Errors• Bad Implementations• The Browser• Bad Books• Substandard Standard• JavaScript is a Functional Language
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Key Ideas
• Load and go delivery• Loose typing• Objects as general containers• Prototypal inheritance• Lambda• Linkage through global variables
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Key Ideas
• Load and go delivery• Loose typing• Objects as general containers• Prototypal inheritance• Lambda• Linkage though global variables
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It is full of warts.
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For statement
• Iterate through all of the members of an object:
for (var name in object) { if (object.hasOwnProperty(name)) {
// within the loop, // name is the key of current member // object[name] is the current value
}}
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typeof
• The typeof prefix operator returns a string identifying the type of a value.
type typeof
object 'object'
function 'function'
array 'object'
number 'number'
string 'string'
boolean 'boolean'
null 'object'
undefined 'undefined'
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with statement
• Intended as a short-hand
• Ambiguous
• Error-prone
• Don't use it
with (o) { foo = null;}
o.foo = null;
foo = null;
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It is mostly good stuff.
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Inner functions
• Functions do not all have to be defined at the top level (or left edge).
• Functions can be defined inside of other functions.
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Scope
• An inner function has access to the variables and parameters of functions that it is contained within.
• This is known as Static Scoping or Lexical Scoping.
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Closure
• The scope that an inner function enjoys continues even after the parent functions have returned.
• This is called closure.
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Example function fade(id) { var dom = document.getElementById(id), level = 1; function step () { var h = level.toString(16); dom.style.backgroundColor = '#FFFF' + h + h; if (level < 15) { level += 1; setTimeout(step, 100); } } setTimeout(step, 100); }
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Inheritance
• Inheritance is object-oriented code reuse.
• Two Schools:
• Classical
• Prototypal
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Classical Inheritance
• Objects are instances of Classes.
• A Class inherits from another Class.
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Pseudoclassical
• Pseudoclassical looks sort of classical, but is really prototypal.
• Three mechanisms:
• Constructor functions.
• The prototype member of functions.
• The new operator.
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Psuedoclassical
function Constructor() { this.member = initializer; return this; // optional}
Constructor.prototype.firstMethod = function (a, b) {...};Constructor.prototype.secondMethod = function (c) {...};
var newObject = new Constructor();
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new operator
var newObject = new Constructor();
• new Constructor() returns a new object with a link to Constructor.prototype.
Constructor.prototypenewObject
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Warning
• The new operator is required when calling a Constructor.
• If new is omitted, the global object is clobbered by the constructor, and then the global object is returned instead of a new instance.
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Syntactic Rat Poison
Constructor. method('first_method', function (a, b) {...}). method('second_method', function (c) {...});-----------------------------------
Function.prototype.method = function (name, func) { this.prototype[name] = func; return this; };
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Pseudoclassical Inheritance
• Classical inheritance can be simulated by assigning an object created by one constructor to the prototype member of another.
function BiggerConstructor() {...}; BiggerConstructor.prototype = new Constructor();
• This does not work exactly like the classical model.
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Example
function Gizmo(id) {
this.id = id;
}
Gizmo.prototype.toString = function () {
return "gizmo " + this.id;
};
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Example
prototype
id string
function Gizmo(id) {
this.id = id;
}
Gizmo.prototype.toString = function () {
return "gizmo " + this.id;
};
constructor
toString functionprototype
constructor
toString function
new Gizmo(string)
Gizmo
Object
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Example
prototype
id string
function Gizmo(id) {
this.id = id;
}
Gizmo.prototype.toString = function () {
return "gizmo " + this.id;
};
constructor
toString functionprototype
constructor
toString function
new Gizmo(string)
Gizmo
Object
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Example
prototype
id string
function Gizmo(id) {
this.id = id;
}
Gizmo.prototype.toString = function () {
return "gizmo " + this.id;
};
constructor
toString functionprototype
constructor
toString function
new Gizmo(string)
Gizmo
Object
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Inheritance
• If we replace the original prototype object with an instance of an object of another class, then we can inherit another class's stuff.
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Example
function Hoozit(id) {
this.id = id;
}
Hoozit.prototype = new Gizmo();
Hoozit.prototype.test = function (id) {
return this.id === id;
};
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Example
prototype
prototype
function Hoozit(id) { this.id = id;}Hoozit.prototype = new Gizmo();Hoozit.prototype.test = function (id) { return this.id === id;};
test function
constructor
constructor
toString function
Gizmo
Hoozit
id string
new Hoozit(string)
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Example
prototype
prototype
function Hoozit(id) { this.id = id;}Hoozit.prototype = new Gizmo();Hoozit.prototype.test = function (id) { return this.id === id;};
test function
constructor
constructor
toString function
Gizmo
Hoozit
id string
new Hoozit(string)
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Prototypal Inheritance
• Class-free.• Objects inherit from objects.• An object contains a secret link to
the object it inherits from.
var newObject = object(oldObject);
newObject__proto__
oldObject
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object function
• A prototypal inheritance language should have an operator like the object function, which makes a new object using an existing object as its prototype.
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object function
function object(o) { function F() {} F.prototype = o; return new F(); }
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object function
prototype
F
function object(o) { function F() {} F.prototype = o; return new F();
} newObject = object(oldObject)
constructor
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object function
prototype
F
function object(o) { function F() {} F.prototype = o; return new F();
} newObject = object(oldObject)
oldObject
constructor
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object function
prototype
F
newObject
function object(o) { function F() {} F.prototype = o; return new F();
} newObject = object(oldObject)
oldObject
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object function
newObject
function object(o) { function F() {} F.prototype = o; return new F();
} newObject = object(oldObject)
oldObject
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Prototypal Inheritancevar oldObject = { firstMethod: function () {...}, secondMethod: function () {...}};
var newObject = object(oldObject);
newObject.thirdMethod = function () {...};
var myDoppelganger = object(newObject);
myDoppelganger.firstMethod();
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Prototypal Inheritance
• There is no limit to the length of the chain (except common sense).
oldObject
myDoppelganger = object(newObject);
newObject
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Augmentation
• Using the object function, we can quickly produce new objects that have the same state and behavior as existing objects.
• We can then augment each of the instances by assigning new methods and members.
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Public Method
• A Public Method is a function that uses this to access its object.
• This binding of this to an object happens at invocation time.
• A Public Method can be reused with many "classes".
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Public Methods
myObject.method = function (string) { return this.member + string;};
• We can put this function in any object at it works.
• Public methods work extremely well with prototypal inheritance and with pseudoclassical inheritance.
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Singletons
• There is no need to produce a class-like constructor for an object that will have exactly one instance.
• Instead, simply use an object literal.
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Singletons
var singleton = { firstMethod: function (a, b) { ... }, secondMethod: function (c) { ... }};
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Functions are used as
• Functions
• Methods
• Constructors
• Classes
• Modules
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Module
• Variables defined in a module are only visible in the module.
• Functions have scope.
• Variables defined in a function only visible in the function.
• Functions can be used a module containers.
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Global variables are evil
• Functions within an application can clobber each other.
• Cooperating applications can clobber each other.
• Use of the global namespace must be minimized.
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Singletons
• The methods of a singleton can enjoy access to shared private data and private methods.
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Singletonsvar singleton = function () { var privateVariable; function privateFunction(x) { ...privateVariable... }
return { firstMethod: function (a, b) { ...privateVariable... }, secondMethod: function (c) { ...privateFunction()... } };}();
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Applications are Singletons
var AJAX = function () { var privateVariable; function privateFunction(x) { ...privateVariable... }
return { firstMethod: function (a, b) { ...privateVariable... }, secondMethod: function (c) { ...privateFunction()... } };}();
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Privacy
• All members of an object are public.
• We want private variables and private methods.
• Really.
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Privileged Method
• A Privileged Method is a function that has access to secret information.
• A Privileged Method has access to private variables and private methods.
• A Privileged Method obtains its secret information through closure.
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Power Constructor
• Put the singleton module pattern in constructor function, and we have a power constructor pattern.
1. Make a new object somehow.
2. Augment it.
3. Return it.
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Power Constructorfunction powerConstructor() { var that = object(oldObject), privateVariable; function privateFunction(x) { ... }
that.firstMethod = function (a, b) { ...privateVariable... }; that.secondMethod = function (c) { ...privateFunction()... }; return that;}
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Power Constructor
• Public methods (from the prototype) var that = object(oldObject);
• Private variables (var)• Private methods (inner functions)• Privileged methods • No need to use new
myObject = power_constructor();
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Parasitic Inheritance
• A power constructor calls another constructor, takes the result, augments it, and returns it as though it did all the work.
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Psudeoclassical Inheritance
function Gizmo(id) { this.id = id;}Gizmo.prototype.toString = function () { return "gizmo " + this.id;};
function Hoozit(id) { this.id = id;}Hoozit.prototype = new Gizmo();Hoozit.prototype.test = function (id) { return this.id === id;}
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Parasitic Inheritancefunction gizmo(id) { return { id: id, toString: function () { return "gizmo " + this.id; } };}
function hoozit(id) { var that = gizmo(id); that.test = function (testid) { return testid === this.id; }; return that;}
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Secretsfunction gizmo(id) { return { toString: function () { return "gizmo " + id; } };}
function hoozit(id) { var that = gizmo(id); that.test = function (testid) { return testid === id; }; return that;}
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Shared Secretsfunction gizmo(id, secret) { secret = secret || {}; secret.id = id; return { toString: function () { return "gizmo " + secret.id; }; };}
function hoozit(id) { var secret = {}, that = gizmo(id, secret); that.test = function (testid) { return testid === secret.id; }; return that;}
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Super Methodsfunction hoozit(id) { var secret = {}, that = gizmo(id, secret), super_toString = that.toString; that.test = function (testid) { return testid === secret.id; }; that.toString = function () { return super_toString.apply(that, []); }; return that;}
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Inheritance Patterns
• Prototypal Inheritance works really well with public methods.
• Parasitic Inheritance works really well with privileged and private and public methods.
• Pseudoclassical Inheritance for elderly programmers who are old and set in their ways.
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Working with the Grain
• Pseudoclassical patterns are less effective than prototypal patterns or parasitic patterns.
• Formal classes are not needed for reuse or extension.
• Be shallow. Deep hierarchies are not effective.
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Performance
• Provide a good experience.
• Be respectful of our customer's time.
• Hoare's Dictum: Premature optimization is the root of all evil.
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Efficiency
• The first priority must always be correctness.
• Optimize when necessary.
• Consider algorithmic improvements O (n) v O (n log n) v O (n2)
• Watch for limits.
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Minification vs Obfuscation
• Reduce the amount of source code to reduce download time.
• Minification deletes whitespace and comments.
• Obfuscation also changes the names of things.
• Obfuscation can introduce bugs.• Never use tools that cause bugs if
you can avoid it. http://www.crockford.com/javascript/jsmin.html
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Code Conventions for the JavaScript Programming
Language
http://javascript.crockford.com/code.html
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JSLint
• JSLint can help improve the robustness and portability of your programs.
• It enforces style rules.• It can spot some errors that are very
difficult to find in debugging.• It can help eliminate implied globals.• Commandline versions.• In text editors and Eclipse.
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JSLint
• Warning: JSLint will hurt your feelings.
• If you follow its advice, JSLint will make your programs better.
• http://www.JSLint.com/
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JavaScript:A Language of Many Contrasts
Douglas CrockfordYahoo!
http://javascript.crockford.com/ajaxworld.ppt