agileanditerativeprojmgt
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Iterative and Agile ProjectIterative and Agile ProjectManagement: RethinkingManagement: Rethinking
PMBOK, CMM and ISO 9000PMBOK, CMM and ISO 9000University of Management and Technology
1901 North Fort Myer DriveArlington, VA 22209
Voice: (703) 516-0035 Fax: (703) 516-0985Website: www.umtweb.edu
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Objectives of This PresentationObjectives of This Presentation
This presentation has two major objectives:
To present a nutshell view of alternative approaches to softwaredevelopment that differ dramatically from traditional approaches. The
alternative approaches called iterative and agile developmenttechniques emphasize flexibility , learning and risk reduction onprojects.
To show how evolving approaches to project management challengethe established wisdom of assorted standards as captured by The PMBOK Guide , CMM, and ISO 9000. These standards have majorimpacts on how people work Are they able to keep up with newdevelopments?
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ProloguePrologue
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Life before Project ManagementLife before Project Management
26 years before PERT
Nearly 40 years before WBS
38 years before PMI 56 years before PMBOK
The Empire State Building wasconstructed in one year and two
months. Its original design wasdeveloped in two weeks.
Could we match that achievementtoday?
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Life after Project Management: The DriveLife after Project Management: The Drive
toward Maturitytoward MaturitySince the mid-1980s, project management has undergone a majorprocess of maturity :
1969 Project Management Institute created
1984 first PMI certification exam
1987 first Project Management Body of Knowledge (PMBOK )
1990 promulgation of Capability Maturity Model; PMI membership lessthan 8,000 people; average of 55 people per year certified in 6 years
1996 first Guide to the Project Management Body of Knowledge ; PMP
certification has begun an exponential climb2007 PMI membership stands at one-quarter million people; half-million people have achieved certification since mid-1990s; 230,000people are actively certified; PMBOK Guide is de facto world standard.
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Life after Project Management: The DriveLife after Project Management: The Drive
toward Maturitytoward MaturityMaturity as a double-edged sword
Maturity = consistency, reliability
Maturity = depleted energy, prisoner of legacy, process over innovation
In his 1983 book, Industrial Renaissance , William Abernathy pointedout that for companies to survive and thrive, they must undergoperiod episodes of de-maturation .
Big Question today: Is it time to address the de-maturation of projectmanagement processes?
Iterative and agile approaches to project management reflect a steptowards de-maturation.
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PART I.PART I.
NUTSHELL OVERVIEW OF ITERATIVENUTSHELL OVERVIEW OF ITERATIVEAND AGILE TECHNIQUESAND AGILE TECHNIQUES
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Alternative Software DevelopmentAlternative Software Development
ApproachesApproachesThere are many alternative S/W development life-cycle approachesyou can employ to develop software. Here we look at three broadcategories being used today:
Traditional (specifically, the Waterfall approach) Iterative (specifically, RAD Application Prototyping, time-
boxed development, and Rational Unified Process (RUP)development)
Agile (XP, Scrum)
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Waterfall ApproachWaterfall Approach
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Thumbnail Sketch: Waterfall ApproachThumbnail Sketch: Waterfall Approach
This methodology emerged in the 1970s and 1980s as softwaredevelopment moved from an ad hoc effort to a more structured discipline. Itis heavily process-driven.
The Waterfall life cycle approaches software development in a step-by-step,linear fashion. First you elicit requirements for the system. Once this isdone, you design the system. Then you construct the system in accordancewith the design. And so on.
Ironically, the Waterfall concept was articulated by W. W. Royce in 1970 in apublication that criticized linear S/W development. Royce was one of thekey players in developing the iterative perspective!
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The Waterfall ModelThe Waterfall Model
With the waterfall approach, you do not proceed to thenext phase until the previous one is complete.
RequirementsAnalysis
SystemDesign
Coding & Debugging
Installation
Testing & Integration
This approach em erged in the1970s and 1980s
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Iterative ApproachesIterative Approaches
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Thumbnail Sketch: Iterative ApproachesThumbnail Sketch: Iterative Approaches
Iterative development focuses on eating the elephant piece bypiece, rather than in one big chunk (Waterfall approach).
Iterative techniques actually pre-date the Waterfall approach. They
became associated with the enormously popular structured techniques , which in turn were associated with top-down design.
Many of the best known names in S/W development wereproponents of iterative approaches:
W.W. Royce (1970s) Harlan Mills (1970s) Frederick Brooks (1970s) Bernard Boar (1980s) Barry Boehm (1980s)
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The Spiral Model (Barry Boehm)The Spiral Model (Barry Boehm)
Programming
Design
Start
Analysis
Evaluation
1stPhase
2ndPhase
3rdPhase
4thPhase
Risk Analysis
En d
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Iterative Development Can IncorporateIterative Development Can Incorporate
Waterfall ThinkingWaterfall Thinking
System Test
Build
Design
Analysis
Requirements
System Test
Build
Design
Analysis
Requirements
System Test
Build
Design
Analysis
Requirements
Build Complete
RELEASE TO
client
clientInspection & Acceptance
clientInspection & Acceptance
I teration 1 I teration 3Iteration 2
% Application
Complete
100%
I teration 1 I teration 2 I teration 3
clientInspection & Acceptance
Build Complete
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Two Variants of Iterative S/W DevelopmentTwo Variants of Iterative S/W Development
The term iterative S/W development is employed to describe anevolutionary process to developing S/W, in contrast to the lets-develop-the-whole-thing approach associated with waterfall S/W development
There are two variants of the iterative approach:
Top-down iterative development
Staged development
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TopTop --down Iterative Development Approachdown Iterative Development Approach
Desired Deliverable
Round 0No
functionality
Round 3100%
functionality
Round 2No
functionality
Round 1No
functionality
Example: RADApplication
Prototyping
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Staged Iterative Development ApproachStaged Iterative Development Approach
Desired Deliverable
Version 1.060%
functionality
Version 1.3100%
functionality
Version 1.290%
functionality
Version 1 .175%
functionality
Example: Time-boxed scheduling
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Agile ApproachesAgile Approaches
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Thumbnail Sketch: Agile ApproachesThumbnail Sketch: Agile Approaches
Agile S/W development approaches became popular in the 1990s. Theyhold that rapid change and complexity defeat attempts to develop systemsbuilt on traditional engineering process control , where you anticipate everypossible contingency and define rules to govern them. Projects should be
managed opportunistically .Problems with engineering process control:
The agile solution:
With increased complexity and rapid change, S/Wdevelopment environments became so noisy that thisapproach could no longer produce predictable results.
Manage change and complexity through intensecommunication between the development team membersand users.
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Concern: When Agile BecomesConcern: When Agile Becomes
CodeCode --andand --GoGo
Code& Go
Start End
Critics of agile techniques are concerned that their lack of formalism maydegenerate into a code-and-go approach, where you start with a conceptand wind up with a product without employing discipline.
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Which Approach Is Best?Which Approach Is Best?
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Which S/W Methodology Is Best?Which S/W Methodology Is Best?
Obvious answer: There is no single best methodology.
The approach employed in developing S/W must be determinedsituationally .
If your client requires you to identify milestones anddeliverables for the 18 month life of a project, you likelyneed to follow the Waterfall approach.
If you need a flexible approach with discipline, you shouldconsider adopting an iterative approach.
If you are operating under severe time constraints or withradically changing technologies, you need to be agile .
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Ceremony vs. AgilityCeremony vs. Agility
Plan Driven
Empirical Driven
High CeremonyLow Ceremony
Waterfall
Iterative
Agile
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Cultural Dimensions of the DifferentCultural Dimensions of the DifferentDevelopment ApproachesDevelopment Approaches
Each of the three S/W development approaches carries with it culturalbaggage:
Waterfall model
Comfort with linear development
Comfort with discipline
Dependence on processes if you encounter problems, default to the processesIterative approaches
Desire to avoid eating an elephant in one gulp rather, eat pieces
Recognition that certainty only extends 4-8 weeks
Recognition that development must be based on non-linear learning
Agile approaches
Impatience with formal processes
Heavy dependence on opportunistic development, driven by learning
Belief that certainty only extends about a month
Heavy belief that development must be based on non-linear, empirical learning
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SDLC Is Not an Either/Or Decision: ASDLC Is Not an Either/Or Decision: A
Portfolio ApproachPortfolio Approach
AgileIterative
Waterfall
Selecting aproper SDLC isnot an either/ orproposition. A portfolioapproach toemploying SDLCscan be taken.
Traits
Short-fuse schedule
Uncertain requirements
Agile mind-set
Traits
Larger projects
Requirements k nown
Customer demand
Structured mindset
Traits
Uncertain requirements
Need for learning
Flexible mind-set
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Some SpecificSome SpecificMethodologiesMethodologies
TimeTime --Boxed Scheduling, RADBoxed Scheduling, RADApplication Prototyping, RUP, andApplication Prototyping, RUP, and
ScrumScrum
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TimeTime --boxed Schedulingboxed Scheduling
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TimeTime --boxed Schedulingboxed Scheduling
With time-boxed scheduling, producing deliverables by a specific short-fusetarget date is paramount
To produce the deliverable quickly, both clients and developers mustrecognize that you cant have it all some requirements will need to be
trimmed from the clients wish listIf clients insist on keeping features that have been dropped, these featurescan be included in future versions of the deliverable. Thus time-boxedscheduling lends itself to iterative S/W development, where new releasesare created with each iteration.
Key issue: How to determine which requirements to keep and which todrop?
Decisions must be made jointly by clients anddevelopers
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TimeTime --boxed Scheduling Extended toboxed Scheduling Extended to
Produce Releases IterativelyProduce Releases Iteratively
Release
Release
Release
As each build is brought toclosure, the time-boxedprocess is repeated, this timefocusing on addressingprioritized features not coveredin previous builds.
As each build is brought toclosure, the time-boxedprocess is repeated, this timefocusing on addressing
prioritized features not coveredin the previous build.
T i m e - b o x e d s c h e d u l i n g p r o c e s s
T i m e - b o x e d s c h e d u l i n g p r o c e s s
T i m e - b o x e d s c h e d u l i n g p r o c e s s
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Opportunistic SchedulingOpportunistic Scheduling
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Opportunistic vs. PERT/CPM SchedulingOpportunistic vs. PERT/CPM Scheduling
The best known project management tools are theGantt/PERT/CPM charts, which lie at the heart of schedulingpackages, such as MS Project.
Agile and iterative S/W development practitioners such as thosepeople using time-boxed scheduling and Scrum often need toabandon rigidly pre-determined Gantt/PERT/CPM logic in favor ofopportunistic scheduling .
If testers are suddenly available, use them now, ifappropriate. If a piece of equipment arrives sooner than expected,
integrate it into your solution now, if appropriate.
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Opportunistic SchedulingOpportunistic Scheduling
If we need to speed things up, we may need to move away fromrigid PERT/CPM task sequences:
Can we do things in parallel that we would normally do sequentially?
Can we identify resources that may be able to help us speed up thework effort?Can the team figure out ways to do the job more effectively?
Can we identify new technologies that build our effectiveness?
Can we identify new opportunities that will enable us to do work earlierthan scheduled (e.g., the unplanned availability of extra resources; theearly arrival of equipment)?
In prioritizing features to deliver, what features do clients most want?
Can we cut back on functionality that adds little value?
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RAD Application PrototypingRAD Application Prototyping
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The Big PictureThe Big Picture
Defineprototype
Hand overdeliverable
Exerciseprototype
Buildprototype
Client panelreview
DevelopmentTeam
Client panelinput
Determinefeasibility
Study presentsystem
Createrequirements
NeedTradit ional Syst ems
Analysis
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The Myth of Slower Development TimeThe Myth of Slower Development Time
One of the severest criticisms of application prototyping is that it stretchesout development time, since at the end of the prototyping effort, all you haveis a set of requirements. You still need to build the system!
This criticism is largely without merit. By getting the requirements right withapplication prototyping, you gain client acceptance and avoid producingsystems that are rejected by clients, or that entail large amounts of changesin order to get things right. By gaining client acceptance through clientinvolvement, project life-cycles can be shortened dramatically.
Warning: Clients may initially see the process as being slow. They need to
be educated that because it dramatically improves requirementsdevelopment, it can in fact be much quicker than traditional developmentapproaches that entail substantial rework.
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Rational Unified Process (RUP)Rational Unified Process (RUP)
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Some Distinguishing Features of RUPSome Distinguishing Features of RUP
The Rational Unified Process (RUP) emerged in the 1980s as aspin-off of Boehms spiral development model.
There are many approaches that S/W developers can take thesedays. What distinguishes RUP from the other approaches? There
are five features that RUP focuses on that differentiate it. These are:Mitigate risk as early as possible
Baseline an executable architecture as early as possible
At the end of each iteration, make sure you have produceddemonstrably executable S/W
Recognize that change is inevitable Dont be rigid. Prepare yourself toaccommodate change as early as possible
Build your system with components
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RUP Phases: An OverviewRUP Phases: An Overview
INCEPTION ELABORATION CONSTRUCTION TRANSITION
LifecycleObjectives (LCO)
Are business risksmitigated? Is theproject feasibleand financiallyworthwhile?
LifecycleArchitecture (LCA)
Are the technicalrisks mitigated?Do have a plan onhow to run theproject?
Initial OperationalCapability (IOC)
Are logistical risksmitigated? Is thesystem usable? Canw e ship a betaversion?
ProductRelease
Are we ready toship a completeproduct?
Understandproject scope
Build a businesscase
Get stakeholderbuy-in
Create a solidarchitecture
ID andeliminate highrisk elements
Develop a planto build thesystem
Build anoperationalversion of theproduct
Build a finalversion of theproduct
Deliver theproduct to theclient
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User Input with Use Case Diagrams:User Input with Use Case Diagrams:Student Course RegistrationStudent Course Registration
Counsel student
Academic Advisor
Student
Review learning plan
Enroll student
Maintain student record
Learning plan
Course listing
Payment system
Registrar
Maintain courses
Develop new courses
Review available courses
Pay for courses
Register for courses
Professor
= Use case
= Actor (person,
system)
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Example of Agile Development: ScrumExample of Agile Development: Scrum
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IntroductionIntroduction
The best known of the agile development techniques is Scrum
Scrums basic premise is that beginning in the 1980s, S/Wdevelopment efforts became noisy along three dimensions:
Requirements: There is uncertainty and change regarding what theproduct should address
Technology: Technologies being computerized, as well as computertechnologies, are changing so rapidly that few people understand themexpertly
People: People factors are poorly understood skills levels vary amongS/W team members, different people interpret information differently,team dynamics contribute to success and failure, etc.
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Requirements, Technology, and Levels ofRequirements, Technology, and Levels of
ComplexityComplexity
TECHNOLOGY
Complicated
ComplicatedSimple
Anarchy
C O M P L E X
REQUIREMENTS
Certainty Far from Certainty
Clear
Far from
clear
From Schwaber and Beedle, Agile Software Development with Scrum , Prentice-Hall, 2002, p. 93
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Opportunistic Scheduling: LessonsOpportunistic Scheduling: Lessonsfrom Scrumfrom Scrum
Scrum is the best known of the agile S/W development techniques. Itis based on making sure that team members continuallycommunicate with each other. The theory is that if all the teammembers know what their fellow team members are doing, they aremore likely to recognize opportunities for speeding up and improvingtheir collective work effort.
Team members meet each day during daily scrum sessions . They also meet aftercompleting an iteration of effort (which they call a sprint ), to see what they didright and wrong.
The team also receives guidance from a scrum master , who oversees the scrummanagement process. A goal of the scrum master is to identify how to speed
things up and enable the team to function more effectively. The product backlog ismaintained by the product owner .
Bottom line: With scrum, there is a constant search for opportunities to speedthings up and to increase team effectiveness. Development is driven by continuallearning .
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Conclusions about Agile andConclusions about Agile andIterative TechniquesIterative Techniques
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Some Challenges to Iterative and AgileSome Challenges to Iterative and AgileApproachesApproaches
Some unresolved issues regarding iterative and agile approaches:
1. How to deal with increasing scale of projects when using iterative and agile techniques
2. How to manage agile teams when team members are geographically dispersed (i.e., virtualteams)
3. How to plan for iterative and agile efforts (e.g., How do you establish budgets for suchprojects?)
4. Distinguishing between:
Outputs associated with iterations
Enhancements
Scope creep
5. Determining whether average players can function effectively on agile teams
NOTE: The fact that Waterfall approaches allow you to plan projects in detail doesnot make the plan right!! It does not mean you got the requirements right!!
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Iterative and Agile Development AreIterative and Agile Development AreBased on LearningBased on Learning
The iterative and agile approaches to software development are notnew. Some of the best known players in the history of softwaredevelopment espoused iterative and agile approaches includingRoyce, Boehm, Mills, and Boar.
The underlying premises of iterative approaches dovetail nicely withcurrent management thinking, which stresses that in an era ofcomplexity and rapid change, organizations must be learning organizations . With iterative approaches, learning is gained fromiteration to iteration and is incorporated into the product beingdeveloped.
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PART II. IMPACTS OFPART II. IMPACTS OFEVOLVING PM PRACTICESEVOLVING PM PRACTICESON PM STANDARDSON PM STANDARDS
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The Standards DilemmaThe Standards Dilemma
An important function of standards is to establish consistentpractices in a profession. For example:
PMBOK Guide Project management standards
Capability Maturity Model (CMM) Software development standards
ISO 9000 Quality standards
The dilemma: Standards generally reflect current practice. In asense, by doing so they look backward. As practices evolve,
standards need to adjust to the changes otherwise, they become abarrier to progress.
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Example of the Challenge toExample of the Challenge to PMBOK PMBOK Presented byPresented byAgile and Iterative PracticesAgile and Iterative Practices
The PMBOK Guide (2004) and PMIs Practice Standard for Work Breakdown Structures (2nd . Ed, 2006) emphasize the central role ofWBSs in planning projects.
While WBS construction is well-suited to the Waterfall approach toS/W development, how well suited is it to agile and iterativeapproaches?
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Example of the Challenge toExample of the Challenge to CMM CMM Presented byPresented byAgile and Iterative PracticesAgile and Iterative Practices
The Capability Maturity Model has become the standard forintroducing maturity in software development in organizations. Itsprimary premise is that S/W development should move from ad hoc efforts to controlled processes.
While CMM Level 2 (Repeatable) and Level 3 (Defined) are suitableto the Waterfall approach, how well-suited are they to agile anditerative approaches?
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Stages of Maturity in the CMMStages of Maturity in the CMM
InitialUnpredictable
and poorlycontrolled
RepeatableCan repeatpreviouslymasteredtasks
DefinedProcesscharacterized,fairly wellunderstood
ManagedProcessmeasured andcontrolled
OptimizingFocus onprocessimprovement
Unpredictable
Predictable
In an era of rapid change andcomplexity, how much emphasis do wew ant to place on repeatability?
The agile philosophy holds thatthe process engineering outlook isnot appropriate when dealing
w ith complexity and change
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Example of the Challenge toExample of the Challenge to ISO 9000 ISO 9000 PresentedPresentedby Agile and Iterative Practicesby Agile and Iterative Practices
As is the case with CMM, the ISO 9000 quality perspective strives toachieve consistent output by use of well-defined processes.Ultimately, enterprises that receive ISO 9000 certification areevaluated on the basis of their processes rather than the products
they produce.
Yet agile and iterative development methodologies are based onhighly flexible processes. With agile practices, the direction taken bythe project may be determined day-by-day (e.g., through dailyscrums). Certainly, all agile and iterative practices make heavy useof learning and take advantage of unforeseen opportunities in orderto define future directions taken by projects.
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Last WordLast Word
When selecting a development approach to executing projects, youneed to take into account a variety of factors, including:
People: Working style and psychological proclivities of team members;requirements of customers
Project: Complexity, size, and time-frame of the project, in addition tothe risk associated with the project effort and the product beingproduced
When selecting a project development approach, you are not facingan either/or situation. A blended approach often makes sense.
It is good from time to time to reconsider the standards we adopt tocarry out our projects. What worked yesterday may not work today effective management requires periodic episodes of de-maturation.
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Thank you!Thank you!
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