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Seminar – 14 March 2013 Agile Testing Games

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An Agile Partner free seminar on 14 March 2013

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Page 1: Agile testing games

Seminar – 14 March 2013

Agile Testing Games

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AGILE PARTNERWho we are…

14 March 2013 Agile Testing Games

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Agile Testing Games

Software Development

BespokeCustomizedData exchange

6.

Knowledge TransferTechnologyMethodology

OUR SERVICES

14 March 2013

3

Innovation SupportConsulting

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Speakers

14 March 2013 Agile Testing Games

Christian BAUMANN

Yann GENSOLLEN

Senior Consultant Agile Coach

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YOU

What about you?

Who are you?What is your role?What do you know about “agile” testing?

14 March 2013

Agile Testing Games

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Why games, why play?

Learning while playingIt´s providing a save environment

14 March 2013

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Playing @ work!

Why games?Interesting, playful and fun; work is important, but we should be able to have fun while doing it.Goal: broaden horizons to find powerful and novel concepts people can put into practice (= key concept).

Different kindsInnovation Games to help hear a customer's voiceCoding katasLegos for facilitating and problem solving

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Let´s play!

Let´s play!

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Let´s Play!

The Dice Game

14 March 2013

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The Dice Game

How to

One participant starts rolling a set of ~5 dices

Every participant gives a guess about his expected result

Facilitator "calculates" real outcome & tells the participants

Next round starts by rolling another participant rolling the dices

14 March 2013

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The Dice Game

Rules

There are no rules. Participants may vary the number of dices, exchange them, etc.

No questions regarding the underlying algorithm are allowed. Every participant gives a guess, and the facilitator gives the correct result.

Please keep your idea about the algorithm secret!

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Debrief

Dice Game

14 March 2013

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Debrief

Dice Game

Open your mindThink outside the boxReduce number of input parametersDon´t interpret the resultsProof that your model is valid (verify), and adapt if needed"There are no rules" => What is "correct" testing?Step back and take a break might helpSharing & discussing your thoughts with the team leads to results more quicklyDon´t make assumptionssystem may change over time

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Let´s Play!

Agile Jenga

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Agile Jenga

1 developer, 1 tester

3 iterations

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Debrief

Jenga

14 March 2013

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Debrief

Jenga

It’s good to test small increments of code rather than wait until the code is 100% complete

less rework

Waterfall: Fundamental bugs will delay the project a lot

Miniwaterfall: Faster feedback

Agile: Avoiding bugs from the very beginning

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Q & A + Feedback

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Question & Answers

Feedback

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R.O.T.I for this SESSION

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Agile Testing Games

Source: www.qualitystreet.fr

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A FEW MORE QUESTIONS…

What did you like about it?

To make it perfect… what shall we do?

What topic(s) would you like to discuss during a future session?

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Agile Testing Games

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TAKE AWAYConclusion…

14 March 2013 Agile Testing Games

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THANK YOU

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23Agile Testing Games

CONTACTS

Retrouvez nous sur : Agile Partner: www.agilepartner.net & http://blog.agilepartner.net

Christian Baumann Yann GENSOLLENSenior Consultant Agile Coach

[email protected]

[email protected]

+352 691 666 306 +33 6 17 80 98 54@chbaumann @Yann_G