agenda introduction early developments requirements for immersive tele conferences systems how...
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DEFINATION DEFINATION [2]TRANSCRIPT
AGENDA
IntroductionEarly developmentsRequirements for immersive tele conferences
systemsHow tele immersion worksShare table environmentTele cubiclesExamples of tele immersionCollaboration with I2 and IPPMConclusion and future applications
INTRODUCTIONAimed to enable users in geographically distributed sites to
collaborate in real time in a shared simulated environment as if they were in the same physical room
Users actually feel like they are actually looking , talking and meeting with each other face-to-face in the same room
Tele Immersion can simply be termed as a next step to video conferencing
It differs from video-conferencing in that user’s view of the remote environment changes dynamically as he moves his head.
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DEFINATION
“The term Tele-immersion was first used… as the title of the workshop… to bring togather
researchers in distributed computing , collaboration, virtual reality and networking” - Jason Leigh
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EARLY DEVELOPMENTS
After three years long work the team came up with it’s first demonstration in May 2000
The experiment was conducted in Chapel Hill led by UNC computer scientists Henry Fuchs and Greg Welch.
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HOW TELE-IMMERSION WORKS
Fig 1. Tele-Immersion Implementation
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HOW TELE-IMMERSION WORKS
There is a sea of cameras which provide view of users and their surroundings
Mounted Virtual Mirrors provide each user a view how his surrounding seems to others
Imperceptible structured light looks like white light but projects flickering of patterns
Screen uses two overlapping projections of polarized images and requires users to wear polarized glasses so that each image is seen only by one eye
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SHARED TABLE ENVIRONMENT
It is based on the idea to position the participants consistently in a virtual environment around the shared table
At the transmitting side the conferee infront of the display is captured by multiple cameras and a 3-D image of the conferee is derived from this multi view set-up. The 3-D image of the participating conferees are then place virtually around the shared table
At the receiving end this composed scene is rendered onto the 2-D display of the terminal by using a virtual camera. The position of the camera coincides with the current position of the conferee’s head.
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TELE CUBICLE
“Tele cubicle is an office that can appear to become one quadrant in a larger shared virtual office space.”
The main idea behind this work came directly from Tele-Immersion meeting on July 21,1997 at the Advance Network Office.
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HOW TELE CUBICLES WORKS
Fig 2. Tele Cubicles
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HOW TELE CUBICLES WORKS
Fig 3. Working of Tele Cubicles[9]
COLLABORATION WITH I2 & IPPM
To cop up with the problem like communicating speed and better transmission over the network, Tele-Immersion team collaborate with Internet2 and Internet Protocol Performance Metrics.
Main problem as obvious was that today’s internet is not fast enough to transmit data, specially when you need to transmit a huge bulk of data across the internet
The experiment conducted at Chapel Hill used 60 megabits per second and good quality tele-immersion requires 1.2 gigabits per second.
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APPLICATIONS
Preoprative planning Tele diagnostics Tele-assisted surgery Advanced surgerical trainingOTHERS Tele-meetings Tele-collaborative design Remote learning & training 3-D interactive video Entertainment
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CONCLUSION
All this relies on the advancement in emerging technologies, most heavily on the ability of Internet to ship data across different networks without delay
In the years to some it will be one of the major developments, you could visit each other environment
So it can be summarized as:• Collaboration at geographically distributed sites in
real-time• Synthesis of networking and media technologies• Full integration of Virtual Reality into the workflow
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REFERENCES1. "Tele-Immersion" (Minsky 1980; Sheridan 1992a; Barfield,
Zelter, Sheridan, & Slater 1995; Welch, Blackmon, Liu, Mellers, & Stark 1996)
2. "Virtual presence" (Barfield et al., 1995)3. Oliver Grau: Virtual Art: From Illusion to Immersion, MIT-
Press, Cambridge 20034. Telecommunication,teleimmersion and telexistence by
Susumu Tachi5. "Being there" (Reeves 1991; Heeter 1992; Barfield et al.,
1995; Zhoa 2003)6. "The suspension of disbelief" (Slater & Ushoh 1994)
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THANK YOU
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