african farmer game

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OVERVIEW African Farmer A FARMING S IMULATION G AME www.africanfarmergame.org

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Presentation by John Thompson at the event "The Political Economy of Agricultural Policy Processes in Africa", September 2014. http://www.future-agricultures.org/events/the-political-economy-of-agricultural-policy-processes-in-africa

TRANSCRIPT

Page 1: African Farmer Game

OVERVIEW

African FarmerA FARMING SIMULATION GAME

www.africanfarmergame.org

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UNCERTAINTY

African Farmer Game puts players in ‘realistic’ scenarios that require decision-making with limited resources, imperfect knowledge and chance events• The weather is not known until all the farming

decisions for a season have been made• Crop hazards are an ever-present possibility • Chance events (good and bad) may disrupt plans• Market prices may vary, depending on community

harvest yields and other factors• The possibility of illness and death increases for

individuals on poor diets

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GAME OVERVIEW

• Players are given responsibility for a farming household comprised of a number of adult, child and infant characters

• They must feed their household, educate their children and manage a small farm, buying crops and inputs at market and trading goods and labour with other households

• They must respond to crop hazards and other chance events and provide their households with a balanced diet from food they have grown or purchased at the market

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ANTECEDENTS

African Farmer develops ideas from the educational board simulation games.• Green Revolution Game, developed in the 1970s by

Graham Chapman and Liz Dowler simulated the experience of rice growers in Bihar

• Exaction, which extended the Green RevolutionGame to include international trade, was developed in the 1980s by Graham Chapman and Isabelle Tsakok

• Africulture, which explored the dynamics of gender in agricultural communities, was developed in the 1990s by Graham Chapman, Janice Jiggins andHenk de Zeeuw

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PLAYERS’ GOALS

Players must decide how to prioritise various goals:

• Agricultural - successfully manage and develop their farm.

• Educational - provide children with a good education.• Social – foster co-operation, strengthen relationships

and increase social standing by helping neighbours.• Financial – increase the net worth of the household

by farming or trading.

A balance must be struck which enables players to achieve their chosen goals without taking undue risks or jeopardising relationships with the community.

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Task Allocation

Weather & Crop Hazards

Task Allocation

Weather

Early Rains Main Rains Early Harvest

Late Harvest

Market Trading

Season Processes

End Game

Health Hazards

Food Allocation

Births & Ageing

repeat for required

cycles

MULTIPLAYER GAME FLOW

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Task Allocation

Weather Report

Task Allocation

Weather Report

Early Rains Main Rains Early Harvest

Late Harvest

Market Trading

Season Processes

End Game

Malnutrition Check

Food Allocation

Births & Ageing Crop Hazards

Post-harvest Losses Early Rains

SINGLE PLAYER GAME FLOW

Chance Events

Health Hazards

Contents

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HOUSEHOLD SCREEN

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FARM SCREEN

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TASK ALLOCATION SCREEN

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FOOD ALLOCATION (detail)

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VILLAGE SCREEN

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MARKET SCREEN

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BANK SCREEN

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PROJECT INFORMATIONAfrican Farmer Game was developed by:• John Thompson – Project Coordinator – [email protected]• Judith Good – Technical Advisor – [email protected]• Jim Jackson – Single Player Game Development –

[email protected]• Ellie Martin – Multiplayer Game Development –

[email protected]• Nathan Oxley – Communications and Networking –

[email protected]

Supported by:• UK Department for International Development through a

grant to the Future Agricultures Consortium• UK Economic and Social Research Council (ESRC) through

a grant to the STEPS Centre

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LINKS

• African Farmer Game

Collaborators

• Future Agricultures Consortium

• Institute of Development Studies

• Informatics Department, University of Sussex

• STEPS Centre

Sponsoring Partners

• UK Department for International Development

• UK Economic and Social Research Council