advances in ip networking and hdr processing for studio ... 2016 209 gaggioni -.pdf · processing...
TRANSCRIPT
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Hugo GaggioniChief Technical OfficerSony Professional Solutions Americas
Advances in IP Networking and HDR processing for Studio and Outside Broadcasting Production Applications
Program Studio
OB Truck
News Studio
Satellite Studio
News Production
Program Production
Archive
Transmission
BC Station
Live production environment turns to IP-base system → Facility renewal & considering migration path to “Beyond HD”
IP Live: Vision
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Program Studio
OB Truck
News Studio
Satellite Studio
News Production
Program Production
Archive
Transmission
BC Station
Live production environment turns to IP-base system → Facility renewal & considering migration path to “Beyond HD”
Provision of not only advanced technology & migration path to 4K/8K but also total operational efficiency
Format-free & Higher-scalability Cost-effective non-specialized IP switch can be used for synchronized low-latency AV routing to replace SDI router. Major benefits are format agnostic, scalability and common platform with file-base operation.
VirtualizationResource sharing over network among multi-studios or Remote production provides great operational efficiency.
Device management & Status monitoringAccessibility to all connected devices over network is also a great benefit for system setup and maintenance/service much easier.
Provision of not only advanced technology & migration path to 4K/8K but also total operational efficiency
Format-free & Higher-scalability Cost-effective non-specialized IP switch can be used for synchronized low-latency AV routing to replace SDI router. Major benefits are format agnostic, scalability and common platform with file-base operation.
VirtualizationResource sharing over network among multi-studios or Remote production provides great operational efficiency.
Device management & Status monitoringAccessibility to all connected devices over network is also a great benefit for system setup and maintenance/service much easier.
IP Live: Vision
College Sports
Remote Productions: Current IssuesVOC: Low-cost by remote production
ISSUECurrent OB truck production works for major league sports by top-tier sponsors, but it doesn’t work for college sports.
Venue
Cost reduction by less equipment & staff on-site
Broadcast Station
Use in-house studio
Major League Sports
Low latency, Bi-directional, Long distance AV transmission
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Remote Productions: Solution
1 2 3 4P1
P2
P3
P4
Reducing OPEX by dispatching only Cams & Camera Ops on-site
WAN LAN System Interface• InterComm• Tally• Prompter• Audio
Camera Op
Fiber
Local Power and IP I/F
Camera Op
Fiber
Local Power and IP I/F
Camera Op
Fiber
Local Power and IP I/F
Conv.
Conv.
Conv.
Venue Broadcast Station
Operator
Server
SwitcherOperator
Operator
Camera CCUs
In-house studio use
Remote Production
Most Difficult Challenge:4K Live Production Cabling
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4K Live Production: Interconnection Challenges
BNC Cable x4 BNC Connector x 4
3G SDI x 4 4K Parallel Data 3G SDI x 4 Tx
(for 4K/422/10bit/60p x 1ch) 3G SDITransmitter
3G SDI x 4 Rx (for 4K/422/10bit/60p x 1ch)
BNC Cable x4 BNC Connector x 4
3G SDI x 4 4K Parallel Data
3G SDIEqualizer
3G SDIReceiver
4K Live Production: Interconnection Challenges
BNC Cable x4 BNC Connector x 4
3G SDI x 4 4K Parallel Data 3G SDI x 4 Tx
(for 4K/422/10bit/60p x 1ch) 3G SDITransmitter
3G SDI x 4 Rx (for 4K/422/10bit/60p x 1ch)
BNC Cable x4 BNC Connector x 4
3G SDI x 4 4K Parallel Data
3G SDIEqualizer
3G SDIReceiver
10GBASE-SR SFP+ Optical Module
LSI
Network LSI(with low compression
4K Codec)
SFP+
4K Video Stream
Optical Cable
Explosive Increase of BNC Cable
IP Network Solution (4K over a single 10GbE cable)
LSILSI
LSI
LSI
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Optical Twinax Cable (Direct-attach Copper Cable)
• Suitable for long distances
• Max. distance: 300m (10GBASE-SR)10km (10GBASE-LR)
• Connector type: LC
• Fiber type: Multi-mode fiber (10GBASE-SR) / Single-mode fiber (10GBASE-LR)
• Suitable for very short distances
• Max. distance: 10m
• Copper cable with attached SFP+ connectors
• Various manufacturers offer lengths of 1, 1.5, 2, 2.5, 3, 5, 7 and 10 meters
What is SFP+?Small Form-factor Pluggable Plus transceivers
SDI Based
CableNumber
BNC: 362 pcs
Cable Weight
268 kg.(590 lb.)
(5C2V: 74g/m)
XAVC Server
F55+CA+BPU+HDCU
8 Camera Example
F55+CA+BPU+HDCU
. . .
4K Server x5
SDIRouter 4K Switcher
MVS-8000X
4K Monitor x4
HD Monitoring
Multiview Proc
PVM-X300
4K/60p(3G x4)
Mon/Ret(1.5G x2)
4K/60px4
Mon x4
4K/60px30
U/C & Mon(1.5G x6)
4K/60px4
Mon x42
Production TruckSDI based 4K system
4K Live Camera System x8
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Production Truck“IP Live” based 4K system
XAVC Server
F55+CA+BPU+HDCU
4K/60p(10GbE x1)
Mon/Ret(GbE x1)
8 Camera Example
F55+CA+BPU+HDCU
. . .
4K Live Camera System x8
4K Server x5 4K/60p x4(10GbE x4)
Mon x4(GbE x1)
IP based AV Router 4K Switcher
4K/60p x30(10GbE x30)
MVS-8000XU/C & Mon(GbE x2)
4K Monitor x4
PVM-X300 4K/60p x4(10GbE x4)
HD Monitoring
Multiview Proc
NetworkManagerSoftware
IP SwitchSDI/IP Conv
Mon x42(GbE x11)
Total cable weight reduced by 85%*
* Example only. Actual weight reduction will vary by situation.
IP Live Based
LAN:88 pcs
40 kg. / 11kg.(89 lb. / 24 lb.)(Copper: 45g/m, Fiber:
13g/m)
SDI Based
CableNumber
BNC: 362 pcs
Cable Weight
268 kg.(590 lb.)
(5C2V: 74g/m)
IP Live Production Applications: Standardization Status
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Sony's Approach
EBU IEEE .......
SMPTE ST 2022SMPTE ST 2059 AVB, etc.
Requirements on ST 2022
VSF
IP A/V/D Transmission: Standardization ActivitiesStandards Organizations involved in IP A/V/D transmission protocols
• SMPTE (Society of Motion Picture & Television Engineers)• VSF (Video Service Forum)• JT-NM (Joint Taskforce on Networked Media) sponsored by EBU
(European Broadcast Union), SMPTE and VSF
The following diagram illustrates the relationship between three:
SMPTE
JT-NM (Joint Taskforce on Networked Media)
Basic SMPTE ST 2022 discussions are carried out in VSF
Purpose of JT-NM is development of• NOT new standards • BUT Industry Common
Reference Architecture
SMPTE establishes the process for standardization in terms of SMPTE ST 2022
Correlation chart of IP format related bodies
TICO Alliance: (intoPIX)
AIMS: ST2022‐6, AES67, TR‐03/04(Grassvalley)
Sandbox LiveIP: ST2022‐6, AES67(EBU, VRT)
Axon, Dwesam, EVS,Genelec, Grassvalley,Lawo, LSB, Nevion,Tektronix, Trilogy
Imagine, Grassvalley, Lawo, Nevion, s.a.m, EVS, Cisco, Arista
AMWA NMI Project: ST2022‐6, TR‐03(BBC, JTMN)
Atos, Avid, BBC, Embrionix, Harmonic, InSync Technology, Mellanox Technologies, Nevion, Panasonic, s.a.m, StreampunkMedia and Suitcase TV
SMPTE: Video Standard AES: Audio Standard
VSF: Propose New IP Format to SMPTE
EBU: JT‐NM project
AES67 Approach
ASPEN Community: (Evertz)
Sony “IP Live”: (Sony)
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Alliance Groups for IP in Live Production
Packaging of Video Data (Single Datagram)
UDP RTP Video Signal
RTP Video Signal
Video Signal
Layer 2Layer 2
Layer 3Layer 3
Transport layerTransport layer
Session layerSession layer
Bytes per IP packetBytes per IP packet
IP UDP RTP Video Signal
Ethernet IP UDP RTP Video Signal
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SMPTE ST. 2022: Layered StandardStandard Scope Characteristics
ST2022-1“Forward Error Correction for Real-
Time Video/Audio Transport Over IP Networks
• Point-To-Point IP stream transmission
ST2022-2“Unidirectional Transport of
Constant Bit Rate MPEG-2 Transport Streams on IP Networks”
• Point-to-Point MPEG-2 Compressed Streams over IP packets
ST2022-3“Unidirectional Transport of
Variable Bit Rate MPEG-2 Transport Streams on IP Networks”
• Point-to-Point MPEG-2 Compressed Streams over IP packets withPiecewise-Constant Variable Bit Rate
ST2022-4“Unidirectional Transport of Non-Piecewise Constant Variable Bit
Rate MPEG-2 Transport Streams on IP Networks”
• Point-to-Point MPEG-2 Compressed Streams over IP packets withNon-Piecewise Constant Variable Bit Rate
ST2022-5“Forward Error Correction for High Bit Rate Media Transport Over IP
Networks”• Point-to-Point IP Stream Transmission
ST2022-6 “Transport of High Bit Rate Media Signals Over IP Networks” (HBRMT)
• A Point-to-Point IP transmission with a packaged mapping foruncompressed SDI signals not encapsulated in MPEG-2 TS
• Use of video compression not permitted
ST2022-7 “Seamless Protection Switching of SMPTE ST 2022 IP Datagrams”
• Hitless Failover by transmission of two matching packet streamsover different paths
SMPTE ST. 2022-6 for HD production applicationsSMPTE ST.2022-6 SDI to IP Transport
IPStream
UDP/RTP
Header
PayloadHeaderVideo Inf,
Time stamps Fixed Length Payload Payload Payload
…SMPTEST.2022-6Formatting
Payload (1376 Byte)
Video Inf,Time stamps
Payload (1376 Byte)
Line Count
SDI Transport
AudioSamples
MetaData
EOL
VideoSamples
VideoSamples
Active VideoHD-SDIData Stream
One Multicast IP Stream
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SMPTE ST. 2022: Some Roadblocks….Layers 5 and 6 of SMPTE 2022 present limitations for the adoption of the standard in professional production applications: modifications are required
Standard Scope Characteristics
ST2022-5 FEC-based protection• No frame boundary aware
(a single FEC block could contain information related to two frames)
ST2022-6 SDI–IP Mapping• A packaged mapping for uncompressed SDI signals• Use of video compression not permitted
ST2022-7 Datagram duplication based protection
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Development System Implementation
Adoption to Sony products
InteroperabilityIP Live: Approach
LSI & FPGA IP Core
System Controller(LSM)
Joint-working with industry leading partners
IP base AV router
Switcher
HFR Camera
CameraServer
Monitor
IP Switch
10GbE
Contribution to Standardization Expansion of Alliance Partners
Converters/Routers Multi-viewer Graphics Servers
Core Technology Development
NMI: RDDxx- Media TransportLLVC: RDD34- Video CodecNDCP: RDD38- Control Protocol
IP Live: Network Media Interface (NMI)
HeaderHeader Payload HeaderHeader Payload HeaderHeader Payload HeaderHeader Payload Padding
HeaderHeader Video Payload HeaderHeader Audio Payload HeaderHeaderMetadata PayloadMetadata Payload HeaderHeader VidVideo Payload Padding
SMPTE 2022-6: SD/HD-SDI Mapping over IP
Sony NMI: A/V/Meta Essence Independent Mapping over IP
Frame boundary
SMPTE 2022-5: No care about Frame boundary
Sony NMI: Frame boundary aware FECClean switching (VBI switching)
Multi-Format, Simple audio breakaway, etc.
Practical Approach to IP Live Production (SMPTE Journal in March, 2015)-Essence-independent mapping, Frame boundary aware FEC, Industry Common interfaces
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Sonyʼs PTP proposal has been approved as ST2059-2Sonyʼs LLVC is listed as SMPTE RDD34 (Registered Disclosure Document)- LLVC (Low-Latency Video Codec) is
Wavelet base light-weight & low-latency video codec for real-time transmission and keeps HQ in multi-generation.
Practical Approach to IP Live Production (SMPTE Journal in March, 2015)-Essence-independent mapping, Frame boundary aware FEC, Industry Common interfaces
IP Live: Contribution to Standardization
IP Live: NMI Media Transport Mapping Structure
• Essence Independent & Frame-boundary-aware Mapping, up to 4K/8K• Packet Protection by FEC and/or Hitless Failover
Essence RTP Packing
D-MUX
VideoPacking
AudioPacking
MetadataPacking
Compression
Video
Audio
Metadata
D-SERSDI
Signal
De-Multiplexing Essence Payload Packing
FEC CreationDatagrams
Transport Headers Addition
RTP Header
Common Header
FEC RTP Datagrams
FEC RTP Packing
NetworkTransmissionProcessing
MetadataRTP Datagrams
Audio RTP Datagrams
VideoRTP Datagrams
Compressed Video
RTP Datagrams
TransmissionOrder
Arbitration
NetworkHeadersAddition
FEC PayloadPacking
Transport Headers Addition
RTP Header
Common Header
RTP Header
Common Header
RTP Header
Common Header
RTP Header
Common Header
EH
EH
EH
EH
EH: Essence Header
VV VA M AV VF F
All the datagrams including Essence (video, audio and metadata) and FEC are multiplexed and transported.
Compressed Video
Packing
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Frame-Accurate, Clean Video Switching using General IP Method
Header Payload Header Payload Header Payload Header Payload Padding
IGMP leave / join
Problems in Clean Video Switching using General IP Method
Stream packets may start or stop in the middle of video frame as Ethernet switches do not know the video frame boundary• This leads to a picture disruption
Also, Ethernet switches do not know the exact video frame to be switched
Using Multicast IGMP (Internet Group Management Protocol) is the accepted method to start/stop stream packets
One video frame consists of a few thousand packets depending on the video format
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IP Live: NMI Clean Video Switching Mechanism
• Only valid method to use Regular IP switches (IGMPv3)– Clean Video Switching can be set to ON or OFF per Destination.
Stream Sender A(Network LSI)Input
AV Signal A
InputAV Signal B
Stream Receiver
(Network LSI)
System Controller
2. System controller issues switching requests.
3. Stream receiver issues IGMP messages.
Stream Sender B(Network LSI)
IP Switch Fabric
1. Stream sender puts video frame information into a network header
5. Stream receiver discards unnecessary packets.
Clean Switched AV Signal
4. Ethernet Switch joins/leaves the correspondent streams.
Overlap Period
Network Management• Network Management Service in
IP Live System Manager (LSM) :– QoS guarantee for AV and control traffic– IP switch configuration– Bandwidth Reservation
• QoS Policy on IP network (Configured IP Switches with LSM):
• Priority based Control• Access Control
QoS & Bandwidth Reservation
IP Switch Fabric
IP Live System Manager(LSM)
Network Management
Acc
ess
Cont
rol
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Network Redundancy: ST.2022-7
A/VStream
PacketDuplication
3 2 1
Packet loss
Failover
Network failure
e.g., LAG (link aggregation)
When switching active network, data is
interrupted temporarily.
Picture distortionIP Switch
Main
IP Switch
Backup
General IP Technique
Sony A/V/D Over IP Interface
IP Switch IP Switch
Network failure
Transmitter LSI
A/VStream
Even if one stream packet is missed, the other
packet outputs seamlessly.
Hitless failover
A/VStream
3 2 1
3 2 1
IP Switch
Main
IP Switch
BackupPacket
Selection
3 2 1
Receiver LSI
A/VStream
3 2 1
3 2 1
IP Live: Available Whitepapers
Business Whitepaper Technical Whitepaper
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IP Live Alliance: 49 Partners @NAB2016
IP Live: System Overview
Production Switcher
SDI-IP Converter (For SDI device)
Remote Camera
Partner Graphics System
Partner Multi-viewer
Partner Server
NetworkI/F LSIModule
FPGA IP
PCIeBoard
IP Routing SwitcherIP Live System Manager
Control Panel
Remote Maintenance Tool(RMS)
IP Switch
Workstation
Monitor
XAVC Replay & Recording Server
4K/HD System Camera
GUINetworkI/F LSIBuilt-in
NetworkI/F LSIBuilt-in
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XVS-8000Production Switcher
PWS-45004K/IP Production Server
HDC-4300 w/ BPU-4500
IP Live System Manager
Signal Processing Unit
XVS-7000
XVS-6000
HDCU-4300
NXLK-IP40FSDI-IP Converter
IP-Enabled Products
Baseband Processing Unit (BPU-4500)• An advanced baseband processor unit with IP interfaces
• Routes 4K signals from HDC-4300 camera, PMW-F55 Live via CA-4000, or F65 Live via SKC-4065
4K/IP Production Switcher (XVS-8000)• Five M/E for large production systems
• 40 inputs and 12 assignable outputs for 4K
• Eight full keyers are available per M/E
4K/IP Production Server (PWS-4500)• Modular I/O and Features
• Built-in SharePlay File and Workflow Sharing
• 4K Support (Optional)
• HFR Support (Optional)
IP Live: Production Components
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IP I/O
IP Output
Multi-format Switcher ProcessorXVS-8000
Multi-port AV Storage UnitPWS-4500
Baseband Processor UnitBPU-4500
System Camera
Replay & Recording Server
Production SwitcherUp to 4K x2/HD x8 HFR with HDC-4300
4K-4CH/HD-8CH & “Share Play” for RT file sharing among servers over 10G
4K-5M/E 40IN-12OUTMixture IP/SDI capable
SDI Output
IP Output
SDI Input
IP Input
IP Live: Products with New IP Interfaces
U-HFR
Video
Video
・New Products- U-HFR Camera System: HDC-4800/BPU-4800- Compact 4K CCU: HDCU-4300- Mid/Small XVS Line-up: XVS-7000/6000
・Technology Demo @NAB2016- IP Multi-viewer, IP Audio Routing
IP-based Router
IP Switch
4K/IP Switcher
4K/IP Camera & Server4K U-HFR Camera System: HDC-4800/BPU-4800
Share Play Network4K 2/3” Camera: HDC-4300/BPU-4500/HDCU-4300
Audio Integration
4K Server: PWS-4500
4K OLED Monitor
IP Multi-viewer
IP Audio Routing
Partner Integration
LSM V1.1
XVS-8000/7000/6000BVM-X300PVM-X300/X550
IP Live: New Products and Solutions
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World’s first purpose built 4K IP OB TruckWorld’s first purpose built 4K IP OB Truck
IP Live: Worlds’s first purpose built 4K IP OB Truck
TV Globo in Brazil
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IP Live: TV Globo 4K OB Truck
SOURCE PROCESSING OUTPUT
EVS XT3C/V
PROC
XVS-8000-1
IPSwitch
x8HDC-4300
x8
x4
x6
x3
x24
BPU-4500
TITAN BPUx4
PWS-4500x2 x
4
VLANx8
x4
x4
C/Vx3
MOSAIC CGC/V x1
x2C/Vx1
DVRC/V x2
x2C/Vx2
x2C/Vx2
MOVIX x1C/Vx1
SDI-RouterC/V x4
x19C/Vx1
XVS-8000-2
SDI-Router
x12
x8 x16
x8 x16
x24
x12
x1
x1
C/V OP VIDx1
C/V CTÉCx1
Out-2
Out-1
TITAN
QSFP+ x6
QSFP+ x3
QSFP+ x6
QSFP+ x3
Legend
IP
HD-SDIQuad-link
Integrated with Imagine- Magellan-LSM- SDI Router with Multi-viewer- Up/Down-Converters with NMI
(HD SDI - 4K NMI)
Hybrid Concept: 4K Production over IP & HD Monitoring with SDI
Full IP Redundancy・Controller, IP Switch & Cables, 2x XVS-8000 for 2x Productions or Main/Backup
4K Matrix Size: 69x67 (3G-SDI: 276x268)- 3RU, 87 optical cables (double in redundant system)
Network view :TV GloboNetwork view :TV Globo
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Legend
IP Live: TV Globo 4K OB TruckIP Live: TV Globo 4K OB Truck
Control Panel (H/W)
UI
PWS-4500XVS-8000BPU-4500
Controller
Device
IP Live “Live System Manager”
Magellan
ImagineSDI-IP Converter
ConfigurationConfiguration Video StreamControl
Video StreamControl
RoutingOperation
RoutingControl
SettingOperation
Web UI
SettingOperation
Web UI
SettingOperation
Configuration
Web UI
Video StreamControl
DeviceConfiguration
SettingOperation
RoutingOperation
IP Live: TV Globo 4K OB TruckIP Live: TV Globo 4K OB Truck
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IP Live: TV Globo 4K OB TruckIP Live: TV Globo 4K OB Truck
Cisco 9332 PQCisco 9372TX Right: Main
Left: Backup
IP Live System Manager
XVS-8000
Swʼer I/O (RJ45 Copper)
Imagine SDI-IP Converter w/ Up/Down-conv.
IP Live: TV Globo 4K OB TruckIP Live: TV Globo 4K OB Truck
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IP Live: Future Proof (New XVS 40GbE I/O Boards)Sony LSI & FPGA Hybrid IP Process Design• In order to support Multi IP Formats including Future Standard• 40GbE makes less cabling & simple connections
QSFP+ QSFP+
40GbE Main & Backup
Switcher Baseband Routing Backplane
SONY LSI for NMI
FPGAfor others
Selector
40GbE PHY
Block-diagram
SONY LSI for NMI
FPGAfor others
Selector
SONY LSI for NMI
FPGAfor others
Selector
SONY LSI for NMI
FPGAfor others
Selector
IP-Live: Remote Production Demonstration
Las Vegas Convention Center – LVCC
Digital Motion Picture Center – DMPC
250 Miles
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IP Live: Local and Remote resource sharing – NAB 2016
Camcorders x n
MKS-X2700
RS422 Control ofTria from X Panel
PWS-100NM1
PoE+ Hub
SDI (
HD)
CNTL
NMI (HD)OUT x 8
NMI (HD) OUT x 4
SDI (HD)
NMI (HD)
NMI (HD) IN x 8
CNTL
CNTL
Juniper EX4550
Juniper EX4550
PWS-100SC1
NXLK-IP40F (NXL-FR318)
Camera Corner x 4
SDI (HD)
NXLK-IP40F (NXL-FR318)
SDI (Ref) x 1
NMI (Ref)
CNTL
SDI (Ref) –Through x 1
SDI (
Ref)
–Th
roug
h x n
SWR1 MV-2SWR1 MV-1SWR1 PGM
XVS-8000 SWR1CNTL
CNTL
PoE+ Hub
XVS-8000 SWR2
CNTL
CNTL
SpyCamSWR2 MV-2SWR2 MV-1SWR2 PGM
SDI (HD)
ICP-X7000 PNL2 (4M/E)Remote Production
ICP-X7000 PNL1 (3M/E)Resource Share
PoE+ Hub CNTL
ICP-X7000 PNL3 (2M/E)Remote Production
LVCC: Las Vegas DMPC: Los Angeles
10Gbps
Provided byLevel 3
Evertz ASPEN
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Evertz ASPEN• VSF TR-01 based HD Uncompressed Mapping
– Essence Independent Transport based on ST2022-2
D-MUX
UncompressedVideo
AES3 Mapping
Video
Audio
Auxiliary
MPEG-2 TS Mapping
(RFC2250)
Audio: ST302Auxiliary: ST2038
RFC4175
RTP Mapping(RFC3550)
Everts ASPEN
HD-SDI(3G-SDI)
AES-3
RTPPacket
TS Number per RTP packet: 7 (1316B)TS packet: 188B
RTP TS[1] TS[2] TS[3] TS[4] TS[5] TS[6] TS[7]
Payload (1316B)
MPEG-2 TS Mapping
(RFC2250)
RTP Mapping(RFC3550)
MPEG-2 TS Mapping
(RFC2250)
RTP Mapping(RFC3550)
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VSF TR-03 (SVIP): Media Transport• Essence Independent Transport based on RTP
– Advanced format from ST2022-6– Currently, Uncompressed Video Only
D-MUX
Uncompressed Video
Uncompressed Audio
Video
Audio
Auxiliary
RFC4175
RTP Mapping
HD-SDI(3G-SDI)
AES-67 (24-bit linear encoding (RFC 3190))
RTPPacket
Auxiliary
draft-ietf-payload-rtp-ancillary
IETF Auxiliary RTP mapping draft
RTP Mapping
RTP Mapping
RFC3550
RFC3550
RFC3550
RTPPacket
RTPPacket
RTP Uncompressed Video (RFC4175)
RTP Uncompressed Audio (AES67)
RTP Auxiliary (draft-ietf-payload-rtp-ancillary)
IP Format Prediction
ASPENTR‐01
ESPN Only HD De‐Facto
EvertzASPEN
NMI
4K De‐Facto
SonyNMI
Introduced Essence Independent Concept
TR‐04 ST2022‐xx
TR‐03 ST. 2110
ST2022‐6
Future Standard ?
OpenStandard(HD Only)
Short Life
4K standardization happens later ?
trend movement
w/ LLVC
w/ Codec ?
LLVC: 4K Codec De‐Facto
w/ LLVC
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Conclusions• Replacement of SDI-based live production system with IP-based can
be realized without changing the current operational practices with:– Generic Ethernet switches– Existing and emerging standards
• There are several standardization proposals to fully satisfy all the requirements such as:– Essence-Independent mapping– Frame-Boundary-Aware FEC– Industry Common Business Level interfaces
• There are still some issues to be improved:– One of the biggest advantages of adopting IT technology is that
system performance can be improved as IT technologies improve
HDR (High Dynamic Range)Technical Considerations for Production
and Distribution Applications
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What is HDR
Typical brightness levelsTypical brightness levelsSunlight : 500,000 nits & moreBright sunlight can reach 100,000,000 nits. Direct sunlight is about 1,600,000,000 nits.
Lighting : 15 to 500 nitsMoody lighting can be as low as 15 nits, and normal room lighting at about 500 nits. However shop and exhibition lighting may be about 1,500 nits.
LCD televisions : 200 to 300 nitsMost televisions are designed around high definition standards that do not exceed 300 nits. Their black response is also quite poor at about 0.1 nits, which does not produce good dense blacks.
Computers : 200 nitsMost laptops will achieve 200 nits, while some of the brighter laptops can achieve 400 nits. Some desktop computer screens can achieve 500 nits or more.
Mobile phones & tablets : 200 nitsMost mobile phones and tablets will achieve 200 nits brightness, while some of the brighter devices can achieve 400 nits.
Shadows : below 1 nitShadows are a relative concept. In a bright room the shadows may be 10 nits. However deep shadows can be lower than 1 nit.
Nit = [cd/m2]
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Human Eye SensitivityHuman Eye SensitivityE
ye s
ensi
tivi
ty
Scene brightness
Mid-tonesThe human eye is reasonably sensitive to changes in mid-tone brightness.
HighlightsThe human eye is less sensitive to changes in brightness for bright areas of a scene. Not so much dynamic range is required for these areas and they can be compressed without reducing display quality.
Low-lightsThe human eye is more sensitive to changes in brightness in darker areas of a scene and plenty of dynamic range is needed to record these areas well.
More dynamic
range
Less dynamic range
The human eye has a native dynamic range of about 10-14 stops. This is the range of brightness we can see in one scene
Sun light
Sun direct
Real World
Indoor light
Moon light
Star light
Luminan
ce Levels
[cd/m
2]
109
106
104
102
100
10‐2
10‐4
10‐6
108
10-14
stop
s
Dynamic range of Human Eye VisionDynamic range of Human Eye Vision
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The human eye has a native dynamic range of about 10-14 stops. This is the range of brightness we can see in one scene
Sun light
Sun direct
Real World
Indoor light
Moon light
Star light
Luminan
ce Levels
[cd/m
2]
109
106
104
102
100
10‐2
10‐4
10‐6
108
However the pupil allows the human eye to accept a far wider range of brightness levels up to about 24 stops from one scene to another
@24
stop
s
10-14
stop
s
The Human Eye PupilThe Human Eye Pupil
The modern digital camcorder should have a similar native dynamic range as the human eye of about 14 stops
Sun light
Sun direct
Real World
Indoor light
Moon light
Star light
Luminan
ce Levels
[cd/m
2]
109
106
104
102
100
10‐2
10‐4
10‐6
108
14 sto
ps
Just like the human eye, the lens iris allows camera to accept a far wider range of brightness levels up to about 24 stops from one scene to another
The Camera IrisThe Camera Iris
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The Camera SensorThe Camera Sensor1. Modern camera sensors can capture more than 14 stops
These sensors have a linear response, and capture scenes with 16 bit samples.
This provides more than 14 stops of dynamic range.
2. The native output data rate is massive
The RAW output bitrate of the F65’s 8K sensor is 17Gbps.
3. This amount of data is required in very high‐end productions
RAW workflows will use all this data to provide supreme quality in post‐production.
However most productions do not require this level of quality.
4. High‐end production infrastructures are based on 10 bit paths
Most post production can easily handle 10 bit workflows.
5. The High Dynamic Range of the sensor needs to be carried on 10 bits
This can be achieved through an Acquisition Transfer Function.The transfer function takes account of the human eye.
This also emulates the action of film stock.
More dynamic range is preserved for low‐lights and mid‐tones.
Image Sensor SensitivityImage Sensor Sensitivity
Sen
sor
sen
siti
vity
Scene brightness
Noise floor
Saturation
Image sensor sensitivity is mostly linear
Sensors have a noise floor due to background noise in the sensor.
It is difficult to separate dark detail from background noise.
Most Sensors saturate suddenly, a few with a shoulder (F65), as brightness increases.
Modern sensors have a very low noise floor and high saturation.
This gives them their characteristic High Dynamic Range.
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Making High Dynamic Range fitMaking High Dynamic Range fitMany cameras and camcorders output to a specific video standard
The sensor output needs to be “squashed” to fit into the video standard.
Some broadcast camcorders use a knee response.
This retains dynamic range for shadows and mid‐tones and compresses highlights.
Some cine cameras use gamma and log responses.
Shadow and mid‐tone dynamic range is retained with gentle highlight compression
Video standard 100%
Sensor output
Knee response
Gamma response
Log response
Introducing Acquisition Transfer FunctionsIntroducing Acquisition Transfer Functions
RAW outputThe sensor’s native output is RAW data with 16 bits of linear data. This can be used in a RAW workflow in post for supreme quality, but uses massive amounts of data and may not be suitable for more conventional TV‐based productions.
Converted outputThe converted output provides a more practical recording. It takes advantage of the human eye response, and film sensitivity. It fits the sensor’s output into more workable 10 bit data, while still maintaining a high dynamic range.
The sensorEach pixel senses light as a charge which is converted into a digital number. The higher the number the brighter the pixel. A modern sensor is able to sense the smallest change in brightness from complete darkness to very bright.
16 bits
Ou
tpu
t data
Brightness 1000 %
10 bits
Brightness
Ou
tpu
t data
1000 %
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Displaying Dynamic RangeDisplaying Dynamic RangeVideo must be edited or graded to fit into the chosen video standard
Some sacrifices may need to be made, and highlights or lowlights may be lost.
Window scene graded highIt is possible to see detail in the shadows, but the highlight areas tend to burn out
Window scene graded lowBright areas of the scene look well balanced, but details in the shadows are difficult to see.
Human Visual System
Hu
man
Eye
V
isio
n
Ran
ge
Vision Dynamic Range (Camera Iris)Vision Dynamic Range (Camera Iris)
Camera iris
keeping 105 can satisfy human eye
vision system
Sun light
Sun Direct
Indoor light
Moon light
Star light
109
108
106
104
102
100
10‐2
10‐4
10‐6
Real World
[cd/m
2]
Luminan
ce Levels
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Human Visual System
Night Vision
Day Vision
Typical Range
w/o adjustment~105
What it should be and what it is What it should be and what it is
Current System
~103
Desirable System
~105
Capture
~105
109
108
106
104
102
100
10‐2
10‐4
10‐6
Real World
[cd/m
2]
Luminan
ce LevelsSun light
Sun Direct
Indoor light
Moon light
Star light
TV trend 2014: High Contrast, High Brightness TV trend 2014: High Contrast, High Brightness
High brightness and high contrast TVs are already available in the market
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BVM-X300 HDR master monitorBVM-X300 HDR master monitor
http://pro.sony.com/bbsc/ssr/cat-monitors/cat-oledmonitors/product-BVMX300/
BVM-X300Master Monitor
F65/F55 4K/8K HDR Cameras F65/F55 4K/8K HDR Cameras
7TVPF Divhttp://pro.sony.com/bbsc/ssr/cat-camerascineproduction/cat-camerasproductioncinealta/product-F65RSPAC1/
High Dynamic Range4K, 8K cameras
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3 digitssignal(8bit)
Limitation: 8bits, 100 cd/m2 max
3 digits
LCD
Lossy Signal LevelCompression
100
signal level
Real world
Production Transmission
Real world
display brightness
100
Expansion
5 digits
LCD(LD),OLED
Current standard• Production:5 digits• Transmission:3 digits• DisplayingLCD:3 digitsOLED, LCD (LD): 5 digits
↓
100
signal level
Real world
Displaying
5 digitsCamera
Production(16bit Raw,10bit S-Log)
Sun light
Sun Direct 109
108
106
104
102
100
10‐2
10‐4
10‐6
Real World
Human Vision
Indoor light
Moon light
Star light
Luminan
ce Levels
[cd/m
2]
Day Vision
Night Vision
Typical Ran
ge
1014~
105~
Production
transmission<<information
Current Standard Video TransmissionCurrent Standard Video Transmission
HDR standard• Production:5 digits• Transmission:5 digits or more
• Display HDR displaying:5 digits
↓
Non‐LinearTransmission
Created image transmitted as it is
Companding ofHigh Signal Levels
displaymapping
X1000
signal level
real world X1000real worlddisplay brightness
Production Transmission Displaying
5 digits
HDRdisplay
by HDR, created image can be reproduced
as it is
HDR video transmissionHDR video transmission
OETF / EOTF
5 digits
CameraProduction(16bit Raw,10bit S-Log)
5 digitssignal
(10~12bit, Non-Linear)
Sun light
Sun Direct 109
108
106
104
102
100
10‐2
10‐4
10‐6
Real World
Human Vision
Indoor light
Moon light
Star light
Luminan
ce Levels
[cd/m
2]
Day Vision
Night Vision
Typical Ran
ge
1014~
105~
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Wide Color GamutWide Color Gamut
Color Volume with Wide Color Gamut & HDRColor Volume with Wide Color Gamut & HDR
Wider Color Gamut
Color Solid
BT.709
Color VolumeBT.2020 & HDR
BT.709
Color Volume
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• Conventional = gamma curve (ITU BT.1886)• HDR = new display curves
HDR requires a suitable video signal level companding curve
BT.709
Color Volume BT.2020 & HDR
BT.709
Color Volume
Color Volume with Wide Color Gamut & HDRColor Volume with Wide Color Gamut & HDR
BT.709
Signallevel
100
Original Sourcecd/㎡
100
8b
it
BT.2020 & HDR
Signallevel
Original Sourcecd/㎡
Nb
it
What is OETF/EOTF? What is OETF/EOTF?
• Input/output curves for transmission of HDR signals
• SMPTE standard ST.2084
• “Hybrid Log‐Gamma” (HLG)
developed by BBC/NHK
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1023
768
512
256
00 200 400 600 800 1000 1200
ITU-R BT-709S-log3
SMPTE ST2084Hybrid Log-Gamma
Reco
rded
data valu
e
Relative scene Luminance (exposure)
HDR brightness
SDR brightness
Transfer functionsTransfer functions
OETF & EOTFOETF & EOTF
Opto-Electrical and Electro-Optical transfer functionsOETF describes the action of the sensor, converting from scene brightness to data.
EOTF describes the action of the display, converting from data to screen brightness.
1023
768
512
256
00 200 400 600 800 1000 1200
ITU-R BT-709S-logSMPTE ST2084Hybrid Log-Gamma
Re
co
rde
d d
ata
valu
e1023
768
512
256
00 200 400 600 800 1000 1200
ITU-R BT-709S-logSMPTE ST2084Hybrid Log-Gamma
Re
co
rde
d d
ata
valu
e
OETF EOTFE
Relative scene luminance (exposure)O
E
O
100
Ref. white100
Ref. white
Luminance on display (cd/m2)
SDR disp HDR disp
(10 bit) (10 bit)
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HDR Ecosystem
Capturing/Editing video mastering Transmitting Processing Displaying
NativeContents
RawData HDR
Video
SDRVideo
HDR Video
SDRVideo
EOTFHDR
HDR
SDREOTFgamma
HDR master
GameGFX
LinearHDR
LinearSDR
Panelcorrection
Panelcorrection
OETFHDR
OETFgamma
Enc Dec
Filmscan
Stillimage
BroadcastIP delivery
Physical media(BD, DVD, memory)
Capturing/Post‐production Transmission Displaying
Transmission Technology
Optical Electrical Transfer Function
Display Mapping
Technology
High Brightness & High Contrast
Display Technology
HDR CapturingTechnology, HDR editingenvironment
Enc DecSDR
master
Edit
CGComp
HDR EcosystemHDR Ecosystem
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Capturing/Editing video mastering Transmitting Processing Displaying
NativeContents
RawData HDR
Video
SDRVideo
HDR Video
SDRVideo
EOTFHDR
HDR
SDREOTFgamma
HDR master
GameGFX
LinearHDR
LinearLDR
Panelcorrection
Panelcorrection
OETFHDR
OETFgamma
Enc Dec
Filmscan
Stillimage
BroadcastIP delivery
Physical media(BD, DVD, memory)
Capturing/Post‐production Transmission Displaying
Enc DecSDR
master
Edit
CGComp
HDR EcosystemHDR Ecosystem
Capturing• HDR camera
(Sony F65/F55)Editing• plug‐in tool
(Baselight,..)• FHD‐HDR monitor
(SIM2, Pulsar)• 4K RGB‐OLED monitor
(Sony BVM‐X300)
OETF/EOTF• Barten model (absolute)SMPTE ST2084 EOTFPhilips OETF
• Gamma base (relative)BBC/NHK @ITU(Hybrid log‐gamma OETF)BT.1886 EOTF
Transmission• Separate stream(MPEG regular)HDR/SDR
• Scalable codecDolby LayeredMPEG SHVC (MPEG)
• Compatible streamBBC/HyLGPhilipsTechnicolor
Signal Processing• Linear space convertEOTF (according to OETF)
• Display mappingHDR, WCG (disp. manufac.)
• Dolby VisionProprietary system(Dynamic Meta)
HDR panel• High brightnessHigh power LED(Toshiba, Pana, SS)XDR (Sony)
• High contrastW‐OLED (LG)LD algorithm(Toshiba, Pana, SS)XDR (Sony)
HDR Ecosystem & TechnologiesHDR Ecosystem & Technologies
Capturing/Editing video mastering Transmitting Processing Displaying
NativeContents
RawData HDR
Video
SDRVideo
HDR Video
SDRVideo
EOTFHDR
HDR
SDREOTFgamma
HDR master
GameGFX
LinearHDR
LinearLDR
Panelcorrection
Panelcorrection
OETFHDR
OETFgamma
Enc Dec
Filmscan
Stillimage
BroadcastIP delivery
Physical media(BD, DVD, memory)
Capturing/Post‐production Transmission Displaying
Transmission Technology
Optical Electrical Transfer Function
Display Mapping
Technology
High Brightness & High Contrast
Display Technology
HDR CapturingTechnology, HDR editingenvironment
Enc DecSDR
master
Edit
CGComp
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HDR Ecosystem & Technologies (open standard)HDR Ecosystem & Technologies (open standard)
Capturing/Editing video mastering Transmitting Processing Displaying
NativeContents
RawData HDR
VideoHDR Video
EOTFHDR
HDRHDR master
GameGFX
LinearHDR
Panelcorrection
OETFHDR
Enc Dec
Filmscan
Stillimage
BroadcastIP delivery
Physical media(BD, DVD, memory)
Capturing/Post‐production Transmission Displaying
OETF Transmission Signal Processing
High Brightness & High Contrast
Display Technology
HDR CapturingTechnology, HDR editingenvironment
OETF(following EOTF)
single layerregular stream
• ST2084 EOTF• Display mapping
[CTA] HDR10 Media Profile
Edit
CGComp
HDR10 Media ProfileHDR10 Media Profile
Video on Demand (VoD) / Over The Top (OTT) - (non-Live) content
HDR10 Media Profile is defined as:
3840x2160 picture raster
EOTF: SMPTE ST. 2084
Color Sub-sampling: 4:2:0 (for compressed video sources)
Frame rates: 23.9760p / 24p / 25p / 50p / 59.94p / 60p
Bit Depth: 10 bit
Color Primaries: ITU-R BT.2020
Metadata: SMPTE ST. 2086, MaxFALL, MaxCLL
Interface between TV and STB: HDMI 2.0a utilizing CTA 861.3 for inclusion of EOTF signaling and meta-data
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OTT HDR10 services <Amazon, M-Go> (Jun/'15~)OTT HDR10 services <Amazon, M-Go> (Jun/'15~)
8
http://www.engadget.com/2015/06/24/amazon-prime-hdr-video-arrives/
Ultra HD Blu-ray Video CharacteristicsUltra HD Blu-ray Video Characteristics
(1) Main 10 High Tier Level 5.1. NOTE: in the mandatory part, HDR content is transmitted using a single layer codec with metadata in SEI messages.
(2) AVC 8-bit BT.709 SDR is allowed only for 1080/23.976p and 1080/24p frame rates and with a peak bit rate that is within existing BD specification
(3) BT.2020 uses the YCbCr non-constant luminance format
(4) Decoding 25Hz and 50Hz video is BD-ROM Player mandatory if a 50Hz TV system is used
(5) Peak Video Bitrate is constrained by the relevant ISO/IEC HRD conformance and by the MPEG-TS T-STD decoder buffer input rate .
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Update of HDR Standardization
SDO Transfer Function / Metadata Comment
SMPTE ST.2084 PQ EOTFST.2086 Display Static MetadataST.2094 Master Display Color Volume Metadata
Dynamic Metadata (4 Applications)Dolby / Philips / Technicolor / Samsung
ITU‐R Application 1: ST.2084 PQ EOTFApplication 2: Hybrid Log‐Gamma(BBC/NHK)
ITU discussions resulted in a Draft New Recommendation (Feb. 2016)
ARIB ARIB STD B67 (Hybrid Log‐Gamma) Already published
DVB Not yet defined UHD1 Phase2standardization in 2016.
ATSC Not yet defined Several proposals submitted for ATSC 3.0
*RED: Under Discussion
brightness [%]10bit code value
Update of HDR StandardizationUpdate of HDR Standardization
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SMPTE HDR Standards ActivitiesSMPTE HDR Standards ActivitiesST‐2084: 2014 High Dynamic Range Electro‐Optical Transfer Function
of Mastering Reference Displays
Defines display referred EOTF curve with absolute luminance value based on human visual model . Known as Perceptual Quantizer (PQ)
ST‐2086: 2014 Mastering Display Color Volume Metadata Supporting High Luminance and Wide Color Gamut Images
Specifies mastering display primaries, white point, and min/max luminance
Draft ST‐2094. Content‐Dependent Metadata for Color Volume Transformation ofHigh Luminance and Wide Color Gamut Images
Specifies dynamic, content‐Dependent metadata used in the color volume transformation of source content mastered with high dynamic range and/or wide color gamut imagery for presentation on a display having a smaller color volume
ITU-R: Draft New Recommendation ITU-R BT. [HDR-TV]ITU-R: Draft New Recommendation ITU-R BT. [HDR-TV]
Very Recent Development !!
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Two OETF/EOTF Proposal to the industryTwo OETF/EOTF Proposal to the industryAbsolute Value Relative Value
Proposal PQ by Dolby Hybrid Log Gamma by BBC/NHK
Standardization SMPTE ST2084 (aka PQ) ITU-R Application 2 / ARIB STD B67
Characteristics PQ : Perceptual Quantization• Considers human eyes perceptional
characteristics of Barten Curve.• Mapping 10,000cd/m2 in 12 bit code values• Define artistic intent in absolute luminance
space
SDR Backward Compatibility is advantage• Up to 2000%• Define level of Black (0) and White (1.0) to scale
relative value in the 0-1.0 range.
Use Case Scripted ContentNeed well controlled environment for shooting and grading.
Live ProductionOn-site painting by iris/gain control
Output
Display Luminance[cd/m2, nit]
Absolute Value EOTF
0
0.2
0.4
0.6
0.8
1
0 2000 4000 6000 8000 10000
Relative Value OETFOutput
Input [%]0
0.2
0.4
0.6
0.8
1
0 5 10 15 20500 1000 1500 2000
SMPTE HDR: ST. 2084: 2014 SMPTE HDR: ST. 2084: 2014
The first 50% of the code values are from 0 to 100 nits.
The next 25% of the code values are from 100 to 1,000 nits.
The final 25% of the code values are from 1,000 to 10,000 nits.
Not all code values must be used. (The peak per program, clip, or frame may be much less than 10,000 nits.)
Lu
m(n
its)
Code value (10 bits0 200 400 600 800 1000
10000
9000
8000
7000
6000
5000
4000
3000
2000
1000
0
Luminance
ST-2084 EOTF
-1ST-2084 EOTF
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What is Hybrid Log-Gamma?
Capturing/Editing video mastering Transmitting Processing Displaying
NativeContents
RawData
HDR ecosystem and technologies <open standard>HDR ecosystem and technologies <open standard>
HDR Video
HDR Video
EOTFHDR
HDRHDR master
GameGFX
LinearHDR
Panelcorrection
OETFHDR
Enc Dec
Filmscan
Stillimage
BroadcastIP delivery
Physical media(BD, DVD, memory)
Capturing/Post‐production Transmission Displaying
Edit
CGComp
OETF Transmission Signal Processing
High Brightness & High Contrast
Display Technology
HDR CapturingTechnology, HDR editingenvironment
OETF(following EOTF)
single layerregular stream
• ST2084 EOTF• Display mapping
[CTA] HDR10 Media Profile
HybridLog‐Gamma
single layerregular stream
• EOTF (following OETF)
• Display mapping
[ITU‐R] Application‐2 suggestion
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HLG Enables Easy Migration to HDR Production & DistributionHLG Enables Easy Migration to HDR Production & Distribution
Delivers high quality HDR pictures• independent of the display• requires no metadata
Provides compatible pictures on SDR screens
Production compatible with exiting 10‐bit infrastructureand equipment
• can be mixed, resized & compressed using conventional tools• only requires HDR cameras and HDR displays in
critical monitoring areas
Distribution: single HEVC Main 10 Profile bitstream servesboth HDR and SDR displays
Hybrid Log-Gamma OETF Similar to SDR OETF with "Knee"Hybrid Log-Gamma OETF Similar to SDR OETF with "Knee"
Sig
nal
Val
ue
Linear Lighthttp://www.theiet.org/communities/multimedia/ibc/2015.cfm
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Hybrid Log-Gamma OETFHybrid Log-Gamma OETF
Sig
nal
Val
ue
Linear Light
Gamma Portionof the Curve
Logarithmic Portionof the Curve
Transmitting HDR Signals
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Capturing/Editing video mastering Transmitting Processing Displaying
NativeContents
RawData
HDR ecosystem and technologiesHDR ecosystem and technologies
HDR Video
HDR Video
SDRVideo
EOTFHDR
HDR
SDREOTFgamma
HDR master
GameGFX
LinearHDR
LinearLDR
Panelcorrection
Panelcorrection
OETFHDR
OETFgamma
Filmscan
Stillimage
BroadcastIP delivery
Physical media(BD, DVD, memory)
Capturing/Post-production Transmission Displaying
SDR master
Edit
CGComp
OETF Transmission Signal ProcessingEditing HDR Panel
Enc Dec
LDRVideo
Transmission Technology
Optical Electrical Transfer Function
Display Mapping Technology
High Brightness & High Contrast
Display Technology
HDR CapturingTechnology, HDR editingenvironment
Capturing/Editing video mastering Transmitting Processing Displaying
NativeContents
RawData
HDR ecosystem and technologies <Dolby Vision>HDR ecosystem and technologies <Dolby Vision>
HDR Video
HDR Video
SDRVideo
EOTFHDR
HDR
SDREOTFgamma
HDR master
GameGFX
LinearHDR
LinearLDR
Panelcorrection
Panelcorrection
OETFHDR
OETFgamma
Filmscan
Stillimage
BroadcastIP delivery
Physical media(BD, DVD, memory)
Capturing/Post-production Transmission Displaying
SDR master
Edit
CGComp
OETF Transmission Signal Processing
ST2084‐1dual layerproprietarystream
• ST2084 EOTF• ProprietaryDisplay mapping(w/ Dynamic meta)
Dolby Vision
proprietarygrading tool(Enhanced layer,SDR, dy‐meta)
Editing
Dolby Vision Certification
HDR Panel
Enc Dec
SDRVideo
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What is Dolby Vision? What is Dolby Vision?
System of Double Layer on single stream
How to reduce data rate?
‐‐ Send Base Layer with Enhance Layer and metadata
SDRDec
HDRMade ofSDR
Residual data
SDR
HDR
Metadata Metadata
Dolby Vision Decoder
DEMUX
ResidualDec +
BaseLayer
EnhanceLayer
SDR
HDRMade ofSDR
MUX
SDREnc
Metadata Metadata
Dolby Vision Encoder
Residual data
Tonemapping
ResidualEnc‐
HDR
Artistic Intent
BaseLayer
EnhanceLayer
Dolby Vision (Dual Layer) vs. Single Layer for Distribution/DisplayDolby Vision (Dual Layer) vs. Single Layer for Distribution/Display
HLG consideringBackward
Compatibility
HDR Encode
HDR DecodeBlu‐Ray
OTTBroadcast Current
DecodeSDR
HDRHDR MasterHybrid‐Log‐GammaOETF
Dolby VisionEncode
Dual Layer: License Fee Required(Base Layer + Enhancement Layer for HDR & SDR)
SDR
HDR
Blu‐RayOTT
Broadcast
HDR Master
ST.2084
OETFCurrentDecode
Dolby VisionDecode
‐1
Single Layer: No License Fee4K Blu‐Ray
OTTBroadcast
CurrentSDR Master
CurrentEncode
CurrentDecode
SDR
HDREncode
HDRDecode
HDR
Blu‐RayOTT
Broadcast
HDR Master
ST.2084
OETF
‐1
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HDR & SDR End-to-EndProduction Workflows
HDR & SDR End-to-End Production WorkflowsHDR & SDR End-to-End Production Workflows
Production / Post Production Distribution CE Multi‐Screen
ShootingEditing/Grading/Conform
Mastering OTT
Blu‐Ray
Broadcast
Processing Display
OETFHDR
EOTFHDR
LinearHDR
DisplayMapping
HDR
OETFRec.709
EOTFRec.1886
SDRDisplayMapping
HDRDistribution
SDRDistribution
LinearSDR
Decode
Decode
Encode
Encode
Conversion
HDR Master
AcquisitionPost
ProductionSDR
Master
Scope of Sony’s Professional Products ST.2084 (PQ), HLG , Philips, etc, application area
Acquisition HDR Transfer Function HLG, ST.2084 (PQ) application area
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S‐Log3 is the OETF used to derive the best performance of Sony camera’s image reproduction capability
Preserve up to 4,000% of D-RangeF65, F55, 4300 can capture up to 1,300%
Designed based on Cineon Digital Negative
Close to Cineon Log
Optimized for Color grading
Most suitable for Color Grading Process under the condition of current 10-bit interface
1024
768
512
256
00 200 400 600 800 1000 1200
Reco
rded
data va
lue
Relative scene Luminance (exposure)
Acquisition Transfer Function: What is S-Log3?Acquisition Transfer Function: What is S-Log3?
An example of an S-Log3 gradeAn example of an S-Log3 gradeOriginal S‐log3 materialThere is a flat unsaturated look to the scene. However detail has been retained across the whole dynamic range, with nothing clipping badly to white.
Final materialWith professional grading the S‐log3 material can be given its final look,
maybe to Rec 709. Colors are brighter and more saturated.
However sacrifices may need to be made in highlights and shadows.
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A wide Color Gamut which is available with Sony F65/F55 cameras
Comprehensive Color Gamut larger than ITU‐R BT.2020
Oncoming Laser displays was taken into consideration
Future‐proof digital negative archive
What is “S-Gamut3” ?What is “S-Gamut3” ?
HDR & SDR Mastering
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F65/F55RAW/
S-Log3
CreativeGrading
(Creative Intention)
Finishingfor SDR
SDRMaster
Technical Grading
(Lift/Gain/Gamma)Finishingfor HDR
HDRMaster
(Project dependent)
HDR & SDR MasteringHDR & SDR Mastering
Acquisition Post production MasteringA digital cinematography camera can record 16 bit RAW material and 10 bit XAVC material with S-log3. This maintains the 14 stops (105) of Dynamic Range with a Wide Color Space.
Post-production consists of editing, grading and conforming to create both an SDR and HDR grade.
The HDR master can be used for producing an HDR transmitted outputor HDR pre-recorded media.
RAWdata
Technicalgrading
Creativegrading
HDR master
SDRmaster
XAVCdata
Technicalgrading
Creativegrading
HDR master
SDRmaster
RAW workflowThis provides post production with the greatest creative scope, but requires huge amounts of data an powerful hardware.
S-Log3 & XAVC workflowThis provides post production with enough creative scope for most projects, requires far less data than RAW and uses conventional post-production tools.
HDR & SDR MasteringHDR & SDR Mastering
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Metadata for HDRMetadata for HDR1. Static metadata
2. Dynamic metadata
3. HDR/SDR signal ID
ST.2086 : profile of master monitor (min/max luminance, colorimetry)MaxFALL : max frame-average in the stream MaxCLL : max light level of a pixel in the stream
ST.2094 : HDR to SDR tone-map (and color-space conversion)
Dolby-Vision,Technicolor, Phillips
To identifyOETFs (inv)PQ, HLG or R.709Color Space R.2020, P3 or R.709flags are (will be) defined for:SDI, HDMI (VPID)MXF, IMF (Transfer Chara)AVC, HEVC (VUI, SEI)
In post-production, these metadata can be generated at HDR to SDR grading (tone-mapping ) i.e. versioning
This metadata may be used for end-user’s CE device to create SDR from HDR stream by each vendor’s proprietary hardware or software tools
This metadata is to be used for sink devicesto have automatic signal OETF/Color Space detection
Sony will support this metadata when standardized
This metadata is generated at packaging for distribution (after the clip is completed)
PQ (ST.2084)
Live HDRProduction & Transmission
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High Dynamic Range (HDR)
Typical use case in live sports production
High Dynamic Range (HDR)
Typical use case in live sports production
Production
World’s First: HDR Trial with Sky GermanyWorld’s First: HDR Trial with Sky Germany
HDC-4300 w/BPU-4000
ContributionEncode
HEVC Main 1025Mbps
Uplink ConsumptionBVM-X300 PWS-4400
HDR to HDRConverter
S-Log3
ST.2084
HLG*
*HLG: Hybrid Log-Gamma (ITU-R Application 2)
BT.2020
BT.2020
ST.2084
HLG* BT.2020
ST.2084
HLG* BT.2020
REC.709
REC.709 REC.709 REC.709
MPEG2 TS
VUI / SEI
HEVC
VUI/SEI
Uncompressed Uncompressed
SDR
HDR
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Live HDR TrialLive HDR Trial
HDC-4300 4K Studio Camera
HDC-4300 4K Studio Camera
4K-HDR-Live Production System
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Sony Open 2016:4K HDR - Live ProductionSony Open 2016:4K HDR - Live Production
S-Log3 S-Log3
4K Truck
VEHD Truck #1
VE
HDMI-ConvHDMI-Conv
HD Truck #2
17th Hole
Studio
BPU
CCU
CCU
HDC-4300
HDR-ReadyConsumer TV
HLG
HD
HD
HD
HD
4K-HDR(S-Log3)
4K-HDR(HLG)
Video Engineer can operate with current SDR equipment. Then BPU can output LIVE-HDR picture automatically.
Sony Open 4K HDR Capturing + HD Live O.A. WorkflowSony Open 4K HDR Capturing + HD Live O.A. Workflow
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4K-HDR & 4K-SDR Simultaneous/Dual Production
4K-LIVE-HDRBT.2020 / S-log3 or Hybrid Log Gamma
Software Upgrade
Live HDRReal-time PAINT control is available
Live HDRSelection of S-Log3 or HLG
HDRProcessor
SDRProcessor
HDC-4300
4K-SDRBT.2020 / BT.709 Gamma
BPU-4000/4500
HD-SDRBT.709
HD-SDRBT.709
RCP
4K-Live HDR System – HDC-43004K-Live HDR System – HDC-4300
CamerasBPUs
HDR SourcesUHD 59p
S-Log3 / R2020(HLG / R2020) UHD
Live SW etc.
HDRProcess
SDR SourcesCG/TitlesHD 59iR709 / R709
HDRConverter
HDR Line OutUHD 59p
S-Log3 / R2020(HLG / R2020)
Res: HD UHDI/P: 59i 59p
Color: R709 R2020Tone: R709 S-Log3
Res: UHD HDI/P: 59p 59i
Color: R2020 R709Tone: S-Log3 PQ
S-Log3 HLGS-Log3 R709
UHDPQ/R2020
HLG / R2020
UHDSDR / R2020
HDR709 / R709
Single Production OB for variable (HDR and SDR) distributionSingle Production OB for variable (HDR and SDR) distribution
Real-TimeCamera Shading
HDRConverter
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4K HDR / HD Hybrid Upgrade Capability4K HDR / HD Hybrid Upgrade Capability4K Live HDR (real time RCP operation) becomes practical with optional hardware and software
4K/HD and HDR/SDR Hybrid Converter Board
1. Requires 4K/HD Hybrid-Board for HDCUs
2. HD to 4K Up-conversion function
3. 4K HDR to 4K SDR conversion function
4. S-Log3 and Hybrid-Log-Gamma output
5. 3G-SDI output function
Camera Operating Software
1. Live HDR output from HDC-2000 series and HDC-1700
2. Expand color space from BT.709 to BT.2020
HDC-2500 HDCU-25004K Out/ HDRHD Out
HDHD RET In HD HDC-2000
SeriesHDC-1700
HD
HD
4KHD
HDCU-2500HDCU-2000
Hardware Upgrade
HDR
Software Upgrade
HDR
Sony’s Perspectives onOETF and EOTF
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Sony’s perspectives on OETF/EOTF Sony’s perspectives on OETF/EOTF
*HLG: Hybrid Log-Gamma (ITU-R Application 2)
S-Log3OETF
HDR File-based Production
RAW 16bit
HDR Live Production
Camera OETF Grading/Paint Space
ACES
Monitoring Transmission CE Display(EOTF)
ST.2084 ST.2084
ST.2084InverseST.2084
HLG* OETF HLG* OETF HLG* EOTF
InverseST.2084
S-Log3OETF
S-Log3EOTF
HLG* EOTFHLG* OETF
HLG* OETF HLG* EOTFHLG* EOTF
InverseST.2084
HDR
High
Contrast
High
Resolution
Wide
Color Gamut
High
Luminance
Requirements for making the BEST HDR ImagesRequirements for making the BEST HDR Images
Already Available!
Display
Support HDR‐EOTFS‐Log3, Gamma, ST.2084
High Contrast1,000,000:1
High Luminance1,000 cd/m2
Wide Color GamutBT.2020, DCI‐P3
BVM‐X300
Image Capturing with Max. D‐Range
Wide Color Gamut
Capturing
F65/F55/HDC4300
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Thank You !
SONY is a registered trademark of Sony Corporation.
Names of Sony products and services are the registered trademarks and/or trademarks of Sony Corporation or its Group companies.
Other company names and product names are registered trademarks and/or trademarks of the respective companies.