advanced space crusade eldar forces

15
ELDAR The Eldar are one of the most technologically advanced races in the galaxy , having surpassed needing clunky computers and electronics. The Eldar make use of psychic networks and the captured spirits of fallen Eldar to power their machines and enhance their troops. Just like the Imperium, the Eldar Craftworlds face the problems of combating the menace of the Tyranid Hive Fleets. Lacking the protection and firepower of the Adeptus Astartes' Te rminator Squads, the Eldar use their great variety of Guardian and Aspect Warriors to deal with the Tyranid threat & other enemies in a totally unique way. FARSEERS (See Force List) The most powerful seers of all are the Farseers, of which every craftworld has only very few . They do not normally wake, but spend their time in a state of trance, their spirits roaming at will through the Wraithbone, directing the psycho-energy flow throughout the entire Craftworld. Their visionary skills enable the Eldar to avoid danges that beset Craftworlds, exploring possible future paths that lie ahead and determining how those paths may be altered. Eldar Farseers do not normally fight in the Eldar's Wars but in times of great need the Farseer's incomparable powers will be employed. Farseers cost 100 Points each and are armed with either a Witchblade & Shuriken or Laspistol, OR Singing Spear OR Power Sword & Shuriken or Laspistol. Farseers are Heroes – has 3 Fate Points – adds +3 to the Eldar Player's roll fo r Extra Actions. Heroes automatically Take Two Actions. Farseers start the Assault with 1D + 25 Psi- points, and have two psychic abili ties: Eldritch Storm and Mind War. This article will cover full rules for using Farseers, Warl ocks, Wraithguard, Guardians, Harlequins, and many Aspect Warrior Types in Advanced Space Crusade Games. Force Lists with detailed rules are included in each section, as well as grouped together at the end of the article for easy print-n-play convenience. 3/16/2012 Commander Dante's Fan Made Force List Advanced Space Crusade & Warhammer40k are copyright Games Workshop

Upload: spacehulker

Post on 06-Apr-2018

231 views

Category:

Documents


3 download

TRANSCRIPT

Page 1: Advanced Space Crusade Eldar Forces

8/2/2019 Advanced Space Crusade Eldar Forces

http://slidepdf.com/reader/full/advanced-space-crusade-eldar-forces 1/14

ELDARThe Eldar are one of the most technologically advanced races in the galaxy, having surpassed needing

clunky computers and electronics. The Eldar make use of psychic networks and the captured spirits of fallen

Eldar to power their machines and enhance their troops. Just like the Imperium, the Eldar Craftworlds face the

problems of combating the menace of the Tyranid Hive Fleets. Lacking the protection and firepower of the

Adeptus Astartes' Terminator Squads, the Eldar use their great variety of Guardian and Aspect Warriors to dealwith the Tyranid threat & other enemies in a totally

unique way. FARSEERS(See Force List)

The most powerful seers of all are the Farseers, of

which every craftworld has only very few. They do not

normally wake, but spend their time in a state of

trance, their spirits roaming at will through the

Wraithbone, directing the psycho-energy flow

throughout the entire Craftworld. Their visionary skills

enable the Eldar to avoid danges that besetCraftworlds, exploring possible future paths that lie

ahead and determining how those paths may be

altered. Eldar Farseers do not normally fight in the

Eldar's Wars but in times of great need the Farseer's

incomparable powers will be employed.

Farseers cost 100 Points each and are armed

with either a Witchblade & Shuriken or Laspistol,OR

Singing SpearOR Power Sword & Shuriken or

Laspistol.

Farseers are Heroes – has 3 Fate Points – adds

+3 to the Eldar Player's roll for Extra Actions. Heroes

automatically Take Two Actions.

Farseers start the Assault with 1D + 25 Psi-

points, and have two psychic abilities: Eldritch Storm

and Mind War.

This article will cover full rules for using Farseers,

Warlocks, Wraithguard, Guardians, Harlequins, and

many Aspect Warrior Types in Advanced Space

Crusade Games. Force Lists with detailed rules are

included in each section, as well as grouped together at

the end of the article for easy print-n-play convenience.

3/16/2012

Commander Dante's

Fan Made Force List

Advanced Space Crusade &

Warhammer40k are copyright

Games Workshop

Page 2: Advanced Space Crusade Eldar Forces

8/2/2019 Advanced Space Crusade Eldar Forces

http://slidepdf.com/reader/full/advanced-space-crusade-eldar-forces 2/14

Warlocks(See Force List)

Warlocks are powerful seers who once traveled Aspect

Warrior path, and have undergone the blood-rituals

required to understand not only the runes of war, but

also how to draw power from Eldar spirit stones and

shape Wraithbone.

For this reason Warlocks have a special bond with

Wraithguard spirit warriors, and help guide them in the

physical universe to reap destruction upon the Eldar's

enemies.

Warlocks carry a mighty Witchblade, which is covered

with sacred runes and can channel the Warlock's

psychic power into devastating force to cut down the

Warlock's foes. The Warlock may also use a special

psychic ability Embolden, which boosts the battle

prowess and ability of nearby Eldar allies.

Warlocks cost 50 Points each and are armed

with a Witchblade & Shuriken or Laspistol.

Warlocks are Heroes – has 1 Fate Point – adds

+2 to the Eldar Player's roll for Extra Actions. Heroes

automatically Take Two Actions.

Warlocks start the Assault with 1D + 20 Psi-

points, and have one psychic ability: Embolden.

Wraithguard(See Force List)

Wraithguard are a living embodiment of long dead

Eldar spirits harnessed into spirit stones and encased

into powerful wraithbone bodies to live and fight once

more in defense of the Craftworld. Wraithguard slay

their foe with powerful wraithcannon that rend body

and spirit alike by tearing a split-second rift in theuniverse and the warp itself.

Wraithguard cost 50 Points each and are

armed with a Wraithcannon. (See Force List).

Page 3: Advanced Space Crusade Eldar Forces

8/2/2019 Advanced Space Crusade Eldar Forces

http://slidepdf.com/reader/full/advanced-space-crusade-eldar-forces 3/14

WRAITHGUARD DAMAGE TABLE

D12 Result

1-4 The attack on the Wraithguard only results in a few pieces of its thick Wraithbone being

 blown off. The Wraithguard is otherwise undamaged.

5-6 The Wraithguard is knocked to the ground by the attack but is unharmed. The Wraithguardmust stand up from Prone position before it can take any further action. Opponents gain

+4 to close combat against the Wraithguard while it is knocked down.

7-9 The Wraithguard is destroyed and should be removed from the board as usual.

10-12 The Wraithguard is destroyed and the spirit stone releases its energy into the warp with a

horrific moan. There is a chance that models nearby may be drawn into the warp with it.

Roll 1D12 for each model within 6 squares of the Wraithguard. On a 11 or 12 the model is

consumed by the warp and destroyed.

Page 4: Advanced Space Crusade Eldar Forces

8/2/2019 Advanced Space Crusade Eldar Forces

http://slidepdf.com/reader/full/advanced-space-crusade-eldar-forces 4/14

ELDAR GUARDIANS(See Force List)

When the Eldar Craftworlds are threatened, or the Eldar

must take to the offensive to pre-empt their own

destruction, often the civilian population will be called

to arms to fight as Guardians. They are the rank-and-file

Eldar citizen who has not chosen a specialized warrior

path, but who is well-trained in martial discipline and

 battlefield combat.

Guardians wear thermo-plastic mesh armor which

allows a fair degree of protection with unrestricted

mobility. Guardian weapons vary with their role, with a

range of firepower options from Las-weapons, to the

signature Eldar Shuriken weapons, to heavy weapons

like missile launchers. Their relatively high technology

of the Eldar allow even the basic citizen to emerge

victorious against the Craftworld's most dangerousenemies – so long as they are commanded well.

150 Points for 1 Guardian Squad Leader, 8

Guardian Troopers armed with Lasguns, and 1

Guardian Heavy Weapon Trooper.

200 Points for Guardian Squad Leader, 8

Guardian Troopers armed with Shuriken Catapults and

Shuriken Pistol, and 1 Guardian Heavy Weapon

Trooper.

Guardians carry an unlimited supply of frag and blind

grenades, in addition to their main armament. Squad

Leaders also carry melta grenades.

Page 5: Advanced Space Crusade Eldar Forces

8/2/2019 Advanced Space Crusade Eldar Forces

http://slidepdf.com/reader/full/advanced-space-crusade-eldar-forces 5/14

DIRE AVENGER

ASPECT WARRIORS(See Force List)

Dire Avengers represent the Eldar War God as noble

and merciless warriors, devoted to protecting theCraftworld and its inhabitants.

The most common Warrior Aspect, Dire Avengers are

descendant from the first Phoenix Lord. Avengers are

tactically flexible troops, capable of mounting stalwart

defenses or brutal assaults.

Dire Avengers are armed with, and masters of, their

deadly shruiken catapults. In their hands this already

lethal weapon becomes an instrument of death matched

 by few opponents.

50 Points for 1 Dire Avenger Exarch armed

with either Shuriken Catapult & Shuriken Pistol OR

Diresword & Pistol OR Brightlance.

Dire Exarch has Shuriken Storm and Crack Shot

abilities.

(See Force List)

Exarchs are Heroes – has 1 Fate Point – adds +2

to the Eldar Player's roll for Extra Actions. Heroes

automatically Take Two Actions.

150 Points for 5 Dire Avengers armed with

Shuriken Catapult and Shuriken Pistols.

Dire Avengers have Shuriken Storm ability.

Page 6: Advanced Space Crusade Eldar Forces

8/2/2019 Advanced Space Crusade Eldar Forces

http://slidepdf.com/reader/full/advanced-space-crusade-eldar-forces 6/14

HOWLING BANSHEE

ASPECT WARRIORS(See Force List)

The Banshee is a harbinger of woe and death in Eldar

mythology, whose cry is said to herald ill fate and caneven wrench a soul from its spirit stone.

Howling Banshees are swift and athletic storm troopers

who are deadliest in close combat. Their Banshee masks

contain psychosonic amplifiers that magnify their

keening battle screams into mind-destroying

shockwaves that can cripple the enemy before a single

 blow is struck.

50 Points for 1 Howling Banshee Exarch armed

with either Power Sword & Shuriken Pistol OR Power

Axe & Shuriken Pistol OR Mirrorswords.

Banshee Exarch has War Shout and Banshee Mask

abilities.

(See Force List)

Exarchs are Heroes – has 1 Fate Point – adds +2

to the Eldar Player's roll for Extra Actions. Heroes

automatically Take Two Actions.

150 Points for 5 Howling Banshees armed with

Power Swords and Shuriken Pistols.

Howling Banshees have Banshee Mask ability.

Page 7: Advanced Space Crusade Eldar Forces

8/2/2019 Advanced Space Crusade Eldar Forces

http://slidepdf.com/reader/full/advanced-space-crusade-eldar-forces 7/14

FIRE DRAGON

ASPECT WARRIORS(See Force List)

Fire Dragons personalities are as intensely heated as the

tips of their fusionguns which incinerate enemies intonothing more than a wisp of vapor or molten slag.

Designed for assaulting the most heavily armored

targets, and to withstand withering hails of enemy fire,

Fire Dragons take the battle to the enemy, and take the

enemy to the scrap heap.

50 Points for 1 Fire Dragon Exarch armed

with either Fusion Gun & Shuriken Pistol

OR Firepike & Shuriken Pistol.

Dragon Exarch is Tough.

Exarchs are Heroes – has 1 Fate Point – adds +2

to the Eldar Player's roll for Extra Actions. Heroes

automatically Take Two Actions.

200 Points for 5 Fire Dragons armed with

Fusion Guns and Shuriken Pistols.

Fire Dragons carry an unlimited supply of melta

grenades that they use to blast through the toughest of

armored targets.

Page 8: Advanced Space Crusade Eldar Forces

8/2/2019 Advanced Space Crusade Eldar Forces

http://slidepdf.com/reader/full/advanced-space-crusade-eldar-forces 8/14

STRIKING SCORPION

ASPECT WARRIORS(See Force List)

Stalking from the shadows, Striking Scorpions bring the

 battle to the enemy and are the strongest Eldar aspect inclose combat. Their tough plate armor gives them

plenty of protection when brute forces is needed over

stealth, and their Scorpion Chainswords can make short

work of any poor creature that finds itself under the

 blade.

Deadlier yet are the Striking Scorpions hidden

Mandiblasters which can cut an enemy down before the

first blow is struck. This hail of needles charged with an

excruciating laser-charged shock can fell even the most

horrific of the Scorpions' foes before the blade can do its

work.

50 Points for 1 Striking Scorpion Exarch armed

with either Chainsword & Shuriken Pistol

OR Biting Sword & Shuriken Pistol.

Scorpion Exarch has Mandiblaster & Stealth abilities.

Exarchs are Heroes – has 1 Fate Point – adds +2

to the Eldar Player's roll for Extra Actions. Heroes

automatically Take Two Actions.

150 Points for 5 Striking Scorpions armed withChainswords and Shuriken Pistols.

All Striking Scorpions have Mandiblaster ability.

Page 9: Advanced Space Crusade Eldar Forces

8/2/2019 Advanced Space Crusade Eldar Forces

http://slidepdf.com/reader/full/advanced-space-crusade-eldar-forces 9/14

DARK REAPER

ASPECT WARRIORS(See Force List)

Dark Reapers combine heavy armor with heavy

firepower, all connected by a neuro-link within theirhelms. Delivering the kiss of death from afar, these

most menacing of the Eldar aspects are highly trained

and prided on their accuracy and ability to efficiently

operate their complex equipment. Reaper Exarchs can

hit even fast moving enemies with pinpoint precision.

Using a variety of ammunition types gives Dark Reapers

the ability to bring destruction to their enemies in all

situations where they can line the foe up in their sights

and pull the trigger. Special training allows Reapers to

lay down a deadly salvo even against the enemies own

initiative.

50 Points for 1 Dark Reaper Exarch armed

with either Missile Launcher & Shuriken Pistol

OR Shuriken Cannon & Pistol OR Web of Skulls &

Shuriken Pistol.

Reaper Exarch has Range Finder & Crack Shot

abilities.

Exarchs are Heroes – has 1 Fate Point– adds +2

to the Eldar Player's roll for Extra Actions. Heroes

automatically Take Two Actions.

250 Points for 5 Dark Reapers armed with

Missile Launchers.

All Dark Reapers have Range Finder ability.

Page 10: Advanced Space Crusade Eldar Forces

8/2/2019 Advanced Space Crusade Eldar Forces

http://slidepdf.com/reader/full/advanced-space-crusade-eldar-forces 10/14

HARLEQUINS OF THE

LAUGHING GOD(See Force List)

Eldar Harlequins turn life and death into art and

performance, as graceful as they are deadly, spinningwhirling and leaping in a Great Play in which their

opponents are cast in the losing parts.

Harlequins move between Craftworlds retelling the

ancient stories of time before The Fall. In battle, theirs is

the song of death for the enemy as each member of the

Troupe plays his role in defending the legacy of the

Eldar Harlequins and the will of the Laughing God.

50 Points for 1 Great Harlequin with Power

Sword & Pistol. Great Harlequin wears the Dread

Mask which paralyzes his enemies with fear.

Great Harlequin is a Hero – has 3 Fate Points.

Heroes automatically Take Two Actions.

50 Points for 1 Harlequin Warlock/ShadowSeer

with Force Claw & Pistol. Warlock starts the Assault

with 1D+20 Psi-points.

Warlock has Veil of Tears psychic ability to shield his

troupe from the eyes of the enemy.

Harlequin Warlock is a Hero – has 1 Fate Point. Heroes

automatically Take Two Actions.

50 Points for 1 Harlequin Solitaire withNeuro-disruptor & Harlequin's Kiss.

Solitaire carries Hallucinogen grenades which sow

confusion and reduce the enemy's ability to react.

Harlequin Solitaire is a Hero – has 1 Fate Point. Heroes

automatically Take Two Actions.

150 Points for Small Troupe – 1 Troupe Leader, 4

Harlequins.

200 Points for Large Troupe – 1 Troupe Leader, 6

Harlequins, 1 Death Jester. Death Jester may chooseShuriken Cannon or Shrieker Cannon.

250 Points for Great Troupe – 1 Troupe Leader, 8

Harlequins, 2 Death Jesters. Death Jester may choose

Shuriken Cannon or Shrieker Cannon.

Harlequin Troupers are armed with a variety of

weapons which include power weapons, and

shuriken or laspistols.

Troupe Leader may choose Harlequin's Kiss.

Harlequins do not use Extra Actions, but instead

Solo as part of the Great Play. Only one

Harlequin per turn may Solo, granting that

Harlequin the equivalent of a extra action. No

Harlequin may Solo in consecutive turns.

Harlequins have Close Assault Defense,

granting them a free facing toward any close

combat attack.

A Harlequin may Leap over 1 square that isoccupied by an unmaneuverable model, enemy,

or obstacle, retaining its facing when landing.

Harlequins may enter Deathdance, permitting a

free follow-up / facing & close combat attack

adding +1 to the dice roll until the Harlequin

draws, loses, runs out of enemies, or is killed.

Page 11: Advanced Space Crusade Eldar Forces

8/2/2019 Advanced Space Crusade Eldar Forces

http://slidepdf.com/reader/full/advanced-space-crusade-eldar-forces 11/14

Page 12: Advanced Space Crusade Eldar Forces

8/2/2019 Advanced Space Crusade Eldar Forces

http://slidepdf.com/reader/full/advanced-space-crusade-eldar-forces 12/14

ELDAR RULES AND INFORMATION

Pistols: Many Eldar troops carry either a shuriken or laspistol as either a primary or secondary weapon.

Those units that carry a different primary weapon may only have pistols reflected in their close combat 

scores UNLESS their primary weapon runs out of ammo! Then that unit/model may resort to its pistol with

with appropriate statistics for unit's pistol type until it has a chance to reload its primary and preferred weapon.

Heroes: Refer to the Advanced Space Crusade manual for details on Heroes such as Takes Two Actions.

 Abilities: Refer to Force Lists for details on unit abilities.

Page 13: Advanced Space Crusade Eldar Forces

8/2/2019 Advanced Space Crusade Eldar Forces

http://slidepdf.com/reader/full/advanced-space-crusade-eldar-forces 13/14

Page 14: Advanced Space Crusade Eldar Forces

8/2/2019 Advanced Space Crusade Eldar Forces

http://slidepdf.com/reader/full/advanced-space-crusade-eldar-forces 14/14

WRAITHGUARD DAMAGE TABLE

D12 Result

1-4 The attack on the Wraithguard only results in a few pieces of its thick Wraithbone being

 blown off. The Wraithguard is otherwise undamaged.

5-6 The Wraithguard is knocked to the ground by the attack but is unharmed. The Wraithguardmust stand up from Prone position before it can take any further action. Opponents gain

+4 to close combat against the Wraithguard while it is knocked down.

7-9 The Wraithguard is destroyed and should be removed from the board as usual.

10-12 The Wraithguard is destroyed and the spirit stone releases its energy into the warp with a

horrific moan. There is a chance that models nearby may be drawn into the warp with it.

Roll 1D12 for each model within 6 squares of the Wraithguard. On a 11 or 12 the model is

consumed by the warp and destroyed.