ade azurat, advanced programming (based on l.y.stefanus’s slides) slide 1.1 welcome to advanced...
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Ade Azurat, Advanced Programming (Based on L.Y.Stefanus’s Slides) Slide 1.1Welcome to
Advanced Programming Teacher : Ade Azurat
email: [email protected]
office: Fasilkom Building C Room 3303
Assistants : Ahmad Furqon S.K., M Budi Utama, Ramot Stephanus, Delonika Yuki Eka Putra, Dimas Julian M.R,
M Alaydrus
Website : http://telaga.cs.ui.ac.id/~ade/courses/adv_prog
Ade Azurat, Advanced Programming (Based on L.Y.Stefanus’s Slides) Slide 1.2
References
Cay Horstmann and Gary Cornell.
Core Java 2, volume II: Advanced Features.
Sun Microsystems/Prentice Hall, 2002.
Cay Horstmann.
Big Java.
John Wiley and Sons, 2002.
Ade Azurat, Advanced Programming (Based on L.Y.Stefanus’s Slides) Slide 1.3
References
David Flanagan.
Java in a Nutshell.
4th Edition.
O'Reilly, 2002.
Deitel.
Java How to Program,
5th Edition.
Prentice Hall, 2003.
Ade Azurat, Advanced Programming (Based on L.Y.Stefanus’s Slides) Slide 1.4
References
Doug Lea Concurrent Programming in Java: Design Principles and Patterns2th EditionSun Microsystems/Addison Wesley, 2000.
Code ConventionJava Language SpecificationJava Tutorial : A Practical Guide for Programmershttp://telaga.cs.ui.ac.id/~ade/java
Ade Azurat, Advanced Programming (Based on L.Y.Stefanus’s Slides) Slide 1.5
Course Goals
This course aims to teach the techniques for programming in the large and concurrent object-oriented programming, using Java.
Topics to be learned: (Course Plan)
Programming in the large
A deeper view of Java (including JNI,RMI)
Design Pattern
Concurrent OOP
Java Beans
Ade Azurat, Advanced Programming (Based on L.Y.Stefanus’s Slides) Slide 1.6
Programming in the small,Programming in the large
Programming in the small: the process of writing small programs (routines) to perform some algorithm.
Programming in the large: the process of combining building blocks into larger building blocks to arrive at an overall program structure.
Programming in the large deals with the design of an application, while programming in the small is restricted to the implementation of an algorithm.
The focus of this course is programming in the large.
Ade Azurat, Advanced Programming (Based on L.Y.Stefanus’s Slides) Slide 1.7
Software Tools
Java 2 SDK, Standard Edition, Version 1.4xNetBeans IDE, Version 3.xBDK 1.xCVS 1.11.x
SDK = Software Development KitIDE = Integrated Development EnvironmentBDK = Beans Development KitCVS = Concurrent Versions System
Ade Azurat, Advanced Programming (Based on L.Y.Stefanus’s Slides) Slide 1.8
Prerequisites
Foundations of Programming (Dasar-Dasar Pemrograman)
Data Structures and Algorithms (Struktur Data dan Algoritme)
Ade Azurat, Advanced Programming (Based on L.Y.Stefanus’s Slides) Slide 1.9
Marking Scheme
Programming Assignments 20% 45%
Quizzes 10% 10%
Midterm Exam 20% 20%
Programming Exam 25%
Final Exam 25% 25%
If you cheat on an exam or assignment, you will get a final mark of E.
Ade Azurat, Advanced Programming (Based on L.Y.Stefanus’s Slides) Slide 1.10
Collaboration
The goal of assignments (homework) is to give you practice in mastering the course material.
You must write up each problem solution or program by yourself without assistance, even if you collaborate with others to solve the problem. You are asked on your assignment hand-in to identify your collaborators. If you did not work with anyone, you should write "Collaborators: none". If you obtain a solution through research (e.g., on the world wide web), acknowledge your source, but write up the solution in your own words.
Plagiarism and other anti-intellectual behavior cannot be tolerated in any academic environment.
Ade Azurat, Advanced Programming (Based on L.Y.Stefanus’s Slides) Slide 1.11
Submission Scheme
Ontime 100 %
< 24 Hours 85 %
1 day - 3 days 70 %
3 days - 7 days 60 %