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Adding Vectors, Rules ! When two vectors are added, the sum is independent of the order of the addition. ! This is the Commutative Law of Addition !

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Page 1: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Adding Vectors, Rules !  When two vectors are

added, the sum is independent of the order of the addition. !  This is the Commutative

Law of Addition ! 

Page 2: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Adding Vectors, Rules cont. !  When adding three or more vectors, their sum is

independent of the way in which the individual vectors are grouped !  This is called the Associative Property of Addition

! 

Page 3: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Adding Vectors, Rules final

!  When adding vectors, all of the vectors must have the same units

!  All of the vectors must be of the same type of quantity !  For example, you cannot add a displacement to a

velocity

Page 4: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Negative of a Vector !  The negative of a vector is defined as the

vector that, when added to the original vector, gives a resultant of zero !  Represented as ! 

!  The negative of the vector will have the same magnitude, but point in the opposite direction

Page 5: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Subtracting Vectors !  Special case of vector

addition !  If , then use !  Continue with standard

vector addition procedure

Page 6: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Subtracting Vectors, Method 2 !  Another way to look at

subtraction is to find the vector that, added to the second vector gives you the first vector

!  !  As shown, the resultant

vector points from the tip of the second to the tip of the first

Page 7: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Multiplying or Dividing a Vector by a Scalar !  The result of the multiplication or division of a vector

by a scalar is a vector !  The magnitude of the vector is multiplied or divided

by the scalar !  If the scalar is positive, the direction of the result is

the same as of the original vector !  If the scalar is negative, the direction of the result is

opposite that of the original vector

Page 8: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Component Method of Adding Vectors

!  Graphical addition is not recommended when !  High accuracy is required !  If you have a three-dimensional problem

!  Component method is an alternative method !  It uses projections of vectors along coordinate

axes

Page 9: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Components of a Vector, Introduction !  A component is a

projection of a vector along an axis !  Any vector can be

completely described by its components

!  It is useful to use rectangular components !  These are the projections

of the vector along the x- and y-axes

Page 10: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Vector Component Terminology

!  are the component vectors of !  They are vectors and follow all the rules for

vectors !  Ax and Ay are scalars, and will be referred to

as the components of

Page 11: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Components of a Vector !  Assume you are given

a vector !  It can be expressed in

terms of two other vectors, and

!  These three vectors form a right triangle

! 

Page 12: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Components of a Vector, 2

!  The y-component is moved to the end of the x-component

!  This is due to the fact that any vector can be moved parallel to itself without being affected !  This completes the

triangle

Page 13: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Components of a Vector, 3 !  The x-component of a vector is the projection along

the x-axis

!  The y-component of a vector is the projection along the y-axis

!  This assumes the angle θ is measured with respect to the x-axis !  If not, do not use these equations, use the sides of the

triangle directly

Page 14: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Components of a Vector, 4 !  The components are the legs of the right triangle

whose hypotenuse is the length of A

!  May still have to find θ with respect to the positive x-axis

Page 15: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Components of a Vector, final !  The components can

be positive or negative and will have the same units as the original vector

!  The signs of the components will depend on the angle

Page 16: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Unit Vectors

!  A unit vector is a dimensionless vector with a magnitude of exactly 1.

!  Unit vectors are used to specify a direction and have no other physical significance

Page 17: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Unit Vectors, cont. !  The symbols

represent unit vectors !  They form a set of

mutually perpendicular vectors in a right-handed coordinate system

!  Remember,

Page 18: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Viewing a Vector and Its Projections !  Rotate the axes for

various views !  Study the projection of

a vector on various planes !  x, y !  x, z !  y, z

Page 19: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Unit Vectors in Vector Notation !  Ax is the same as Ax

and Ay is the same as Ay etc.

!  The complete vector can be expressed as

Page 20: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Adding Vectors Using Unit Vectors

!  Using !  Then

!  and so Rx = Ax + Bx and Ry = Ay + By

Page 21: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Adding Vectors with Unit Vectors !  Note the relationships

among the components of the resultant and the components of the original vectors

!  Rx = Ax + Bx !  Ry = Ay + By

Page 22: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Three-Dimensional Extension

!  Using !  Then

!  and so Rx= Ax+Bx, Ry= Ay+By, and Rz =Ax+Bz

Page 23: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Example 3.5 – Taking a Hike !  A hiker begins a trip by first walking 25.0 km

southeast from her car. She stops and sets up her tent for the night. On the second day, she walks 40.0 km in a direction 60.0° north of east, at which point she discovers a forest ranger’s tower.

Page 24: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Example 3.5 !  (A) Determine the components

of the hiker’s displacement for each day.

Solution: We conceptualize the problem by drawing a sketch as in the figure above. If we denote the displacement vectors on the first and second days by and respectively, and use the car as the origin of coordinates, we obtain the vectors shown in the figure. Drawing the resultant , we can now categorize this problem as an addition of two vectors.

Page 25: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Example 3.5 !  We will analyze this

problem by using our new knowledge of vector components. Displacement has a magnitude of 25.0 km and is directed 45.0° below the positive x axis.

From Equations 3.8 and 3.9, its components are:

The negative value of Ay indicates that the hiker walks in the negative y direction on the first day. The signs of Ax and Ay also are evident from the figure above.

Page 26: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Example 3.5 !  The second

displacement has a magnitude of 40.0 km and is 60.0° north of east.

Its components are:

Page 27: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Example 3.5 !  (B) Determine the

components of the hiker’s resultant displacement for the trip. Find an expression for in terms of unit vectors.

Solution: The resultant displacement for the trip has components given by Equation 3.15:

Rx = Ax + Bx = 17.7 km + 20.0 km = 37.7 km

Ry = Ay + By = -17.7 km + 34.6 km = 16.9 km

In unit-vector form, we can write the total displacement as

Page 28: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Example 3.5 !  Using Equations 3.16 and

3.17, we find that the resultant vector has a magnitude of 41.3 km and is directed 24.1° north of east.

Let us finalize. The units of are km, which is reasonable for a displacement. Looking at the graphical representation in the figure above, we estimate that the final position of the hiker is at about (38 km, 17 km) which is consistent with the components of in our final result. Also, both components of are positive, putting the final position in the first quadrant of the coordinate system, which is also consistent with the figure.

Page 29: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Motion in Two Dimensions !  Using + or – signs is not always sufficient to fully

describe motion in more than one dimension !  Vectors can be used to more fully describe motion !  Will look at vector nature of quantities in more detail

!  Still interested in displacement, velocity, and acceleration

!  Will serve as the basis of multiple types of motion in future chapters

Page 30: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Position and Displacement !  The position of an

object is described by its position vector,

!  The displacement of the object is defined as the change in its position

! 

Page 31: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

General Motion Ideas

!  In two- or three-dimensional kinematics, everything is the same as as in one-dimensional motion except that we must now use full vector notation !  Positive and negative signs are no longer

sufficient to determine the direction

Page 32: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Average Velocity !  The average velocity is the ratio of the displacement

to the time interval for the displacement

!  The direction of the average velocity is the direction of the displacement vector

!  The average velocity between points is independent of the path taken !  This is because it is dependent on the displacement, also

independent of the path

Page 33: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Instantaneous Velocity !  The instantaneous

velocity is the limit of the average velocity as Δt approaches zero

!  As the time interval becomes smaller, the direction of the displacement approaches that of the line tangent to the curve

Page 34: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Instantaneous Velocity, cont

!  The direction of the instantaneous velocity vector at any point in a particle’s path is along a line tangent to the path at that point and in the direction of motion

!  The magnitude of the instantaneous velocity vector is the speed !  The speed is a scalar quantity

Page 35: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Average Acceleration

!  The average acceleration of a particle as it moves is defined as the change in the instantaneous velocity vector divided by the time interval during which that change occurs.

Page 36: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Average Acceleration, cont !  As a particle moves,

the direction of the change in velocity is found by vector subtraction

!  The average acceleration is a vector quantity directed along

Page 37: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Instantaneous Acceleration

!  The instantaneous acceleration is the limiting value of the ratio as Δt approaches zero

!  The instantaneous equals the derivative of the velocity vector with respect to time

Page 38: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Producing An Acceleration

!  Various changes in a particle’s motion may produce an acceleration !  The magnitude of the velocity vector may change !  The direction of the velocity vector may change

!  Even if the magnitude remains constant !  Both may change simultaneously

Page 39: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Kinematic Equations for Two-Dimensional Motion !  When the two-dimensional motion has a constant

acceleration, a series of equations can be developed that describe the motion

!  These equations will be similar to those of one-dimensional kinematics

!  Motion in two dimensions can be modeled as two independent motions in each of the two perpendicular directions associated with the x and y axes !  Any influence in the y direction does not affect the motion

in the x direction

Page 40: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Kinematic Equations, 2

!  Position vector for a particle moving in the xy plane

!  The velocity vector can be found from the position vector

!  Since acceleration is constant, we can also find an expression for the velocity as a function of time:

Page 41: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Kinematic Equations, 3

!  The position vector can also be expressed as a function of time: !  !  This indicates that the position vector is the sum

of three other vectors: !  The initial position vector !  The displacement resulting from the initial velocity !  The displacement resulting from the acceleration

Page 42: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Kinematic Equations, Graphical Representation of Final Velocity

!  The velocity vector can be represented by its components

!  is generally not along the direction of either or

Page 43: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Kinematic Equations, Graphical Representation of Final Position

!  The vector representation of the position vector

!  is generally not along the same direction as or as

!  and are generally not in the same direction

Page 44: Adding Vectors, Rulesnewt.phys.unsw.edu.au/~jkw/phys1121_31/pdf/lecture4.pdf · Special case of vector addition ! If , then use ! Continue with standard vector addition procedure

Graphical Representation Summary !  Various starting positions and initial velocities

can be chosen !  Note the relationships between changes made

in either the position or velocity and the resulting effect on the other