adapting to change (chicago camps 2014)
TRANSCRIPT
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ADAPTING TO
CHANGEANTHONY ARMENDARIZ
@MANTWAN
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To improve is to change.To be perfect is to change OFTEN.
WINSTON CHURCHILL
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HELLO MY NAME IS
ANTHONYA.K.A @MANTWAN
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EXPERIENCE DIRECTOR(I help internal teams and client partners think outside of the box to
create innovative and delightful user experiences.)
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1996
ARTIST MULTIMEDIA DESIGNERFRONT-END DEVELOPER
WEB DESIGNER
INTERACTIVE ADVERTISING
VISUAL DESIGN LEAD
CREATIVE DIRECTOR
VP OF UX &
DESIGN
PRODUCT DESIGNER
3 TIMES
FREELANCE DESIGNER
2 TIMES
AGENCY OWNER
2014
EXPERIENCE DIRECTOR
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OVER 18 YEARS, IVE BEEN 14 TYPES OF DESIGNER
THATS ONE EVERY 1.2 YEARS
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6040
SELF EMPLOYMENT VS. EMPLOYMENT
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7525
DESIGNER VS. MANAGER
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REINVENTED MYSELF CONSTANTLY
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TO CHANGE OUR PERSONAL LIVES WE STARTED AN AGENCY TOGETHER
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I HIRED MYSELF OUT OF A JOB (And Im learning to adapt to that change.)
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There was a time when Apple couldnt be takenseriously and then there was a time when they
UNKNOWN
made the rest of the world demand only the highestquality design products and experiences. This is
when we finally had a seat at the table.
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DAMN, IT FEELS GOOD TO
BE A GANGSTA
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EVERYONE WANTS WHAT WE CREATE.(AND THEIR ADDICTED)
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THERES A TALENT WAR GOING ON.
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MOMS BASEMENT
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THE TOOLS WE CREATED CREATED MORE OF US.
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As a designer, youre constantly trying toimprove. In this industry, if you are standing
JOE WILLIAMS @STUDIOROHAN
still, youre falling behind.
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A STORY OF CHANGE
OUR ROOTS
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THE MACINTOSH1984
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Anyone with a computer regardless if they hadany experience or not could produce design.
MY DAD - ISRAEL ARMENDARIZ
I felt the quality was inferior and that it lacked theartistic touch. In my case I decided I would find
find a new career rather than compete with rapid work.
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ANTIQUE SITES1995-2000
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FLASH1999
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WEB 1.0 (K10K.NET)1999
http://K10K.NET
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TAKING YOUR TALENT TO THE WEB by JEFFREY ZELDMAN2001
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FLASHWEB BASED PRODUCTS2001
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A MATURE WEB2005-NOW
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WEB 2.02006
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WE CREATED AN INDUSTRY FULL OF DESIGN SPECIALTIES THAT DIDNT
EXIST BEFORE.
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AT THE SAME TIMETHIS IS WHAT MOBILE LOOKED LIKE
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AND DESIGNING FOR IT WAS HORRIBLE.
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AND THEN CAME THE IPHONE.
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LIKE GOOGLE GLASSES, IT WAS A BIT SILLY AT FIRST BUT IT CHANGED
OUR PERCEPTION.
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BUT NOW MOBILE WEB MATTERED
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APP LEAFLETS
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THEY WERE DESIGNED BY DEVELOPERS. SOUND FAMILIAR?
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DIGITAL DESIGN AGENCIES ARE COMPLETELY DISRUPTED
THE PARADIGM SHIFT
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WE GENERALLY SPECIALIZED AND THOUGHT THAT WE WOULD BE OKAY
THE PROBLEM
WEB DESIGNERS
MOBILE DESIGNERS&
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At times of change, the LEARNERS are the ones who will inherit the world, while the
KNOWERS will be beautifully prepared for a world which no longer exists.
ERIC HOFFER
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POUR ONE OUT FOR THE
HOMIES
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GOODBYE
WEB MASTER
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HASTA LA VISTA
PRINT DESIGNER
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CIAO
FLASH DUDE
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ADIOS
INFORMATION ARCHITECT
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SAYONARA
WEB DESIGNER
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PEACE OUT
MOBILE DESIGNER
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HELLO
PRODUCT DESIGNER
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INDUSTRIAL DESIGN
!BRANDING
"
SOCIAL MEDIA
ANALOG DESIGN
MARKETING & ADVERTISING
DIGITAL
PRODUCTS
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DIGITAL
ECOSYSTEMS
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IT DOESNT WORK.
THE WATERFALL PROCESS
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Proposal Contract Kick-Off Meeting Project Brief Project Schedule Strategy Project Brief
DISCOVERY
User Personas FVA Requirements Wireframes Prototype
DEFINE
Moodboards Conceptual Design Visual Design Style Guide
DESIGN
Front-End Code Engineering Testing & QA Release Support
DEVELOP
WATER FALL PROCESS EXAMPLE
DURATION 6 Mos. with a Creative Director, Information Architect/Interaction Designer, Visual Designer, Developer
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SURE, AGILE IS A BUZZ WORD. BUT IT WORKS.
AGILE/LEAN PROCSS
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MVP or Subset of Features (every 2 Weeks)
AVERAGE DURATION: 6 Mos. !
TEAM: Product Owner/Client Product Designer Developer
Requirements
Design
Develop & Release
User Test
THE AGILE PROCESS EXAMPLE
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PRODUCT DESIGN SKILLZ
VISUAL DESIGN HEAVY
10%
20%
70%
INTERACTION HEAVY
10%
70%
20%PM HEAVY
75%
20%5%
AN EVEN SPLIT
33%
33%
33%
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Hire a Product Designer who knows iOS,Android, Windows, and great at UX but is also
HE WHO WILL NOT BE NAMED
a talented illustrator.
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WILSON MINER WHEN WE BUILD
If the environment is always changing,then we need to be always learning.
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future predictionsLETS TAKE A GLIMPSE INTOTHE FUTURE
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THEYRE EVERYWHERE.(OBVIOUSLY)
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MOVIE IRON MAN
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MOVIE HER
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If the project you worked on hit the marketand no body wanted it, nobody used it,
DAVID COLE
would you blame yourself? If the answer is nothen I think you do not have enough authority.If youre blaming others for the outcomes in
your work, its time to demand more.
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THE HALF-PIPE EFFECT
PAST MOBILEWEBPRODUCT
DESIGN FUTURE
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THEN NOW
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EMBRACING
CHANGE
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LEARN TO SELF MANAGE AND SUPPORT YOUR TEAM
1
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REACQUAINT YOURSELF WITH SOUND, ANIMATION & MOTION GRAPHICS.
(AND 3D IF YOURE BRAVE ENOUGH)
2
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3
ITS ALWAYS ABOUT WHAT THE USER WANTS AND NEEDS. NOT YOU.
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DEVELOP T-SHAPED SKILLS
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BREADTH OF KNOWLEDGE
DEP
TH O
F EX
PER
TISE
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5
GOOD OR BAD, A UX IS A RESULT OF WHAT YOU AND YOUR TEAM CREATES.
ITS NOT A ROLE.
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EMBRACE AGILE
6
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5
LEARN MOBILE ALREADY
7
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KNOWING IOS ISNT EVEN HALF OF THE BATTLE
8
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ITS NOT JUST ABOUT HOW IT LOOKS AND FEELS. DESIGN IS HOW IT WORKS.
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STEVE JOBS
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THE PROBLEM ISNT SOLVED UNTIL IT CAN BE DEMONSTRATED.
10
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PHOTOSHOP IS NOT THE CANVAS. THE TECHNOLOGY IS.
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MATTHEW ARMENDARIZ
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SHOULD DESIGNERS CODE?
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UNDERSTANDING TECHNOLOGY (OUR CANVAS) WILL HELP US
CREATE BETTER WORKS OF ART
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LEARN TO SELL YOUR WORK AND ESTIMATE ON THE SPOT.
12
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LEAD, FOLLOW, AND GET OUT OF THE WAY
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OR MAYBE YOU ALREADY KNOW THIS AND I AM THE ONE WHO NEEDS TO CHANGE.
14
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RICHARD TIRENDI
If youre the smartest person in the room,you might be in the wrong room.
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THANK YOU & LETS KEEP IN TOUCH
WWW.FUNSIZE.CO!
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@MANTWAN @FUNSIZE