adapting to change (chicago camps 2014)

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  • ADAPTING TO

    CHANGEANTHONY ARMENDARIZ

    @MANTWAN

  • To improve is to change.To be perfect is to change OFTEN.

    WINSTON CHURCHILL

  • HELLO MY NAME IS

    ANTHONYA.K.A @MANTWAN

  • EXPERIENCE DIRECTOR(I help internal teams and client partners think outside of the box to

    create innovative and delightful user experiences.)

  • 1996

    ARTIST MULTIMEDIA DESIGNERFRONT-END DEVELOPER

    WEB DESIGNER

    INTERACTIVE ADVERTISING

    VISUAL DESIGN LEAD

    CREATIVE DIRECTOR

    VP OF UX &

    DESIGN

    PRODUCT DESIGNER

    3 TIMES

    FREELANCE DESIGNER

    2 TIMES

    AGENCY OWNER

    2014

    EXPERIENCE DIRECTOR

  • OVER 18 YEARS, IVE BEEN 14 TYPES OF DESIGNER

    THATS ONE EVERY 1.2 YEARS

  • 6040

    SELF EMPLOYMENT VS. EMPLOYMENT

  • 7525

    DESIGNER VS. MANAGER

  • REINVENTED MYSELF CONSTANTLY

  • TO CHANGE OUR PERSONAL LIVES WE STARTED AN AGENCY TOGETHER

  • I HIRED MYSELF OUT OF A JOB (And Im learning to adapt to that change.)

  • There was a time when Apple couldnt be takenseriously and then there was a time when they

    UNKNOWN

    made the rest of the world demand only the highestquality design products and experiences. This is

    when we finally had a seat at the table.

  • DAMN, IT FEELS GOOD TO

    BE A GANGSTA

  • EVERYONE WANTS WHAT WE CREATE.(AND THEIR ADDICTED)

  • THERES A TALENT WAR GOING ON.

  • MOMS BASEMENT

  • THE TOOLS WE CREATED CREATED MORE OF US.

  • As a designer, youre constantly trying toimprove. In this industry, if you are standing

    JOE WILLIAMS @STUDIOROHAN

    still, youre falling behind.

  • A STORY OF CHANGE

    OUR ROOTS

  • THE MACINTOSH1984

  • Anyone with a computer regardless if they hadany experience or not could produce design.

    MY DAD - ISRAEL ARMENDARIZ

    I felt the quality was inferior and that it lacked theartistic touch. In my case I decided I would find

    find a new career rather than compete with rapid work.

  • ANTIQUE SITES1995-2000

  • FLASH1999

  • WEB 1.0 (K10K.NET)1999

    http://K10K.NET

  • TAKING YOUR TALENT TO THE WEB by JEFFREY ZELDMAN2001

  • FLASHWEB BASED PRODUCTS2001

  • A MATURE WEB2005-NOW

  • WEB 2.02006

  • WE CREATED AN INDUSTRY FULL OF DESIGN SPECIALTIES THAT DIDNT

    EXIST BEFORE.

  • AT THE SAME TIMETHIS IS WHAT MOBILE LOOKED LIKE

  • AND DESIGNING FOR IT WAS HORRIBLE.

  • AND THEN CAME THE IPHONE.

  • LIKE GOOGLE GLASSES, IT WAS A BIT SILLY AT FIRST BUT IT CHANGED

    OUR PERCEPTION.

  • BUT NOW MOBILE WEB MATTERED

  • APP LEAFLETS

  • THEY WERE DESIGNED BY DEVELOPERS. SOUND FAMILIAR?

  • DIGITAL DESIGN AGENCIES ARE COMPLETELY DISRUPTED

    THE PARADIGM SHIFT

  • WE GENERALLY SPECIALIZED AND THOUGHT THAT WE WOULD BE OKAY

    THE PROBLEM

    WEB DESIGNERS

    MOBILE DESIGNERS&

  • At times of change, the LEARNERS are the ones who will inherit the world, while the

    KNOWERS will be beautifully prepared for a world which no longer exists.

    ERIC HOFFER

  • POUR ONE OUT FOR THE

    HOMIES

  • GOODBYE

    WEB MASTER

  • HASTA LA VISTA

    PRINT DESIGNER

  • CIAO

    FLASH DUDE

  • ADIOS

    INFORMATION ARCHITECT

  • SAYONARA

    WEB DESIGNER

  • PEACE OUT

    MOBILE DESIGNER

  • HELLO

    PRODUCT DESIGNER

  • INDUSTRIAL DESIGN

    !BRANDING

    "

    SOCIAL MEDIA

    ANALOG DESIGN

    MARKETING & ADVERTISING

    DIGITAL

    PRODUCTS

  • DIGITAL

    ECOSYSTEMS

  • IT DOESNT WORK.

    THE WATERFALL PROCESS

  • Proposal Contract Kick-Off Meeting Project Brief Project Schedule Strategy Project Brief

    DISCOVERY

    User Personas FVA Requirements Wireframes Prototype

    DEFINE

    Moodboards Conceptual Design Visual Design Style Guide

    DESIGN

    Front-End Code Engineering Testing & QA Release Support

    DEVELOP

    WATER FALL PROCESS EXAMPLE

    DURATION 6 Mos. with a Creative Director, Information Architect/Interaction Designer, Visual Designer, Developer

  • SURE, AGILE IS A BUZZ WORD. BUT IT WORKS.

    AGILE/LEAN PROCSS

  • MVP or Subset of Features (every 2 Weeks)

    AVERAGE DURATION: 6 Mos. !

    TEAM: Product Owner/Client Product Designer Developer

    Requirements

    Design

    Develop & Release

    User Test

    THE AGILE PROCESS EXAMPLE

  • PRODUCT DESIGN SKILLZ

    VISUAL DESIGN HEAVY

    10%

    20%

    70%

    INTERACTION HEAVY

    10%

    70%

    20%PM HEAVY

    75%

    20%5%

    AN EVEN SPLIT

    33%

    33%

    33%

  • Hire a Product Designer who knows iOS,Android, Windows, and great at UX but is also

    HE WHO WILL NOT BE NAMED

    a talented illustrator.

  • WILSON MINER WHEN WE BUILD

    If the environment is always changing,then we need to be always learning.

  • future predictionsLETS TAKE A GLIMPSE INTOTHE FUTURE

  • THEYRE EVERYWHERE.(OBVIOUSLY)

  • MOVIE IRON MAN

  • MOVIE HER

  • If the project you worked on hit the marketand no body wanted it, nobody used it,

    DAVID COLE

    would you blame yourself? If the answer is nothen I think you do not have enough authority.If youre blaming others for the outcomes in

    your work, its time to demand more.

  • THE HALF-PIPE EFFECT

    PAST MOBILEWEBPRODUCT

    DESIGN FUTURE

  • THEN NOW

  • EMBRACING

    CHANGE

  • LEARN TO SELF MANAGE AND SUPPORT YOUR TEAM

    1

  • REACQUAINT YOURSELF WITH SOUND, ANIMATION & MOTION GRAPHICS.

    (AND 3D IF YOURE BRAVE ENOUGH)

    2

  • 3

    ITS ALWAYS ABOUT WHAT THE USER WANTS AND NEEDS. NOT YOU.

  • 4

    DEVELOP T-SHAPED SKILLS

  • BREADTH OF KNOWLEDGE

    DEP

    TH O

    F EX

    PER

    TISE

  • 5

    GOOD OR BAD, A UX IS A RESULT OF WHAT YOU AND YOUR TEAM CREATES.

    ITS NOT A ROLE.

  • EMBRACE AGILE

    6

  • 5

    LEARN MOBILE ALREADY

    7

  • KNOWING IOS ISNT EVEN HALF OF THE BATTLE

    8

  • ITS NOT JUST ABOUT HOW IT LOOKS AND FEELS. DESIGN IS HOW IT WORKS.

    9

    STEVE JOBS

  • THE PROBLEM ISNT SOLVED UNTIL IT CAN BE DEMONSTRATED.

    10

  • PHOTOSHOP IS NOT THE CANVAS. THE TECHNOLOGY IS.

    11

    MATTHEW ARMENDARIZ

  • SHOULD DESIGNERS CODE?

  • UNDERSTANDING TECHNOLOGY (OUR CANVAS) WILL HELP US

    CREATE BETTER WORKS OF ART

  • LEARN TO SELL YOUR WORK AND ESTIMATE ON THE SPOT.

    12

  • LEAD, FOLLOW, AND GET OUT OF THE WAY

    13

  • OR MAYBE YOU ALREADY KNOW THIS AND I AM THE ONE WHO NEEDS TO CHANGE.

    14

  • RICHARD TIRENDI

    If youre the smartest person in the room,you might be in the wrong room.

  • THANK YOU & LETS KEEP IN TOUCH

    WWW.FUNSIZE.CO!

    "

    #

    [email protected]

    @MANTWAN @FUNSIZE