adam bosworth - gamification of the social enterprise: key dynamics

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Gamification of the Social Enterprise: Key Dynamics Gamification Summit By Adam Bosworth, CTO and Co-Founder of Keas April 17, 2013

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Social game concepts are radically changing organizations, but the dynamic of team-based social games in an enterprise setting differs substantially from pure consumer interactions. To get that sticky, viral engagement you need to overcome major obstacles, including fears of Big Brother, the daily "grind", the effect of money, fairness, fear, politicking and more. But there are models that exist and a path that can be tread with sophistication and restraint. Join founder of Keas and creator of Google Health Adam Bosworth as he explores some of the pitfalls in gamifying the enterprise - and what you can do about it.

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Page 1: Adam Bosworth - Gamification of the Social Enterprise: Key Dynamics

Gamification of the Social Enterprise: Key Dynamics

Gamification SummitBy Adam Bosworth, CTO and Co-Founder of KeasApril 17, 2013

Page 2: Adam Bosworth - Gamification of the Social Enterprise: Key Dynamics

It’s not Facebook.

Page 3: Adam Bosworth - Gamification of the Social Enterprise: Key Dynamics

Got game. Starts up social

Page 4: Adam Bosworth - Gamification of the Social Enterprise: Key Dynamics

Moolah!

Page 5: Adam Bosworth - Gamification of the Social Enterprise: Key Dynamics

Real World

Page 6: Adam Bosworth - Gamification of the Social Enterprise: Key Dynamics

9-5 Play time!

Page 7: Adam Bosworth - Gamification of the Social Enterprise: Key Dynamics

Teamwork……works!

Page 8: Adam Bosworth - Gamification of the Social Enterprise: Key Dynamics

Big Brother is watching!

Page 9: Adam Bosworth - Gamification of the Social Enterprise: Key Dynamics

It has to be Fair

Page 10: Adam Bosworth - Gamification of the Social Enterprise: Key Dynamics

When engagement is the name

Page 11: Adam Bosworth - Gamification of the Social Enterprise: Key Dynamics

Does your company trust you?

Page 12: Adam Bosworth - Gamification of the Social Enterprise: Key Dynamics

And in summary• Uses what we’ve learned from Consumer

• 4 key requirements for sustaining culture change and behavior change (Social/Fun, Achievable, Habit Forming, Anywhere)

• Game Focuses on Holistic sustainable Wellness• The 4 key behavior changes that will improve the health of

your employees (Eat less, Eat Better, Work out, Cope with Stress)

• Allows you to track / measure success• The 4 measures you need and deserve (Satisfaction, Healthy

Activities, Productivity, Collaboration)

Page 13: Adam Bosworth - Gamification of the Social Enterprise: Key Dynamics

2 Minute Overview Video keas.com/engage

Demo Video keas.com/wellness-product-demo

Live One-On-One Demo: keas.com/demo

Adam Bosworth, CTO and co-founder, Keas

Thank You!