ad gladium final presentation slides
DESCRIPTION
This is the final Powerpoint slides for the game Ad GladiumTRANSCRIPT
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Digital Prophets
Andrew HansenBrent Chua
Brandon MantzeyKent GambillDrew Banyai
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Ad Gladium• Fighting game based on
Roman gladiatorial combat
• Two gladiators pitted in mortal combat
• Fight to the death!
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Brandon MantzeyQA Lead
• Lua Scripting• Sound System• Input
– Keyboard, Joypad, Mouse, 360 Controller
– Key Bindings System
• Message System• Combo System
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Sound System• FMOD
– Cross-platform
• Features– 3D Sounds– Volume/Frequency
interpolation– Crowd excitement– Player adrenaline
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Brent ChuaTech Lead
•Camera System•Camera Behaviors•Artificial Intelligence•Action Manager•Shader Manager
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AI - Action Manager
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Drew BanyaiProject Lead
• Menu Systems• HUD Systems• Texture Manager• System Integration• GANTT Chart• Main Game Loop
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Main Game Loop• Utilizes a new system of state
layers.
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Kent GambillDesign Lead
• Documentation• Assisted w/ Scheduling• Render Engine
– DirectX, HLSL
• Animation System– Skinned-Mesh
• Combat System– Animation Side
![Page 10: Ad Gladium Final Presentation Slides](https://reader033.vdocuments.us/reader033/viewer/2022061112/5456b131af7959160a8b5041/html5/thumbnails/10.jpg)
Combat System
• “Regular Way”– Bounding Volume
Hierarchy
• “Our Way”– Distance & Angle
Calculations
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Regular Way
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Our Way
• Animation-Based– Animation Frames
• Angles & Distance• Dark Math Magic
– Dot Product
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Hit Frames
Cancel HitParry Combo
OUCH!
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Andrew HansenAsset Lead
•Asset Pipeline•Effect Manager•Quad Effects•Particle Effects
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Particles
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What We Learned
• Shaders have limitations.• Work together – communicate.• Time management.• Similar hardware, different
results.• Take a break!!
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Things We Overcame
•Game Pre-Production•Design/Documentation•Meeting Areas•Hardware Issues•Summer Break
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Lets Play The Game!!!