ad & dis lect 2 2015
TRANSCRIPT
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WHY SHOULD YOU KNOW ABOUT
TECHNOLOGY AND LANGUAGE TEACHING
Motivating for both teachers
and students – learning
more enjoyable
Wide range of multimedia
resources – images, audio,
video, games, mobile apps
etc.
Intensive one-to-one learning
in the computer lab
Rich resources and wide
range of authentic materials
– Web, CD-ROM, DVD,
Podcast, Videos
Worldwide communication –
email, chat, social
networking sites, Whatsapp,
WeChat, BBMetc
Collaborative learning tools –
SNS, Blogs, Google Drive
New range of self-access and
distance learning
opportunities (widely
available - out of class time,
remote areas, special needs)
Experiential learning
The "learn-by-doing" approach allows youth to experience something with
minimal guidance from an adult.
Instead of being told "the answers," they are presented with a question,
problem, situation, or activity which they must make sense of for
themselves.
Learning by doing is called "experiential learning" because it is based on
learning from experiences.
Example: Search the web to find information on a natural phenomenon
the Electric Blue Sea
The Web allows tackling large amount of human experience
Also through computer simulation or games - SIMS
Learn by doing things themselves
Through creating and receiving knowledge
Thinking skills are developed and have choice of what to explore
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CALL – PROS / ADVANTAGES
The objective of SimCity , as the name of the game suggests, is to build and design a city, without specific goals to achieve (except in the scenarios, see below). The player can mark land as being zoned as commercial, industrial , or residential , add buildings, change the taxrate, build a power grid, build transportation systems and many other actions, in order to enhance the city.
Also, the player may face disasters including: f looding, tornadoes, f i res(of ten from air disasters or even shipwrecks), ear thquakes and attacks by monsters. In addition, monsters and tornados can tr igger train crashes by running into passing trains. Later disasters in the game's sequels included l ightning strikes, volcanoes, meteors and attack by extra-terrestrial craf t.
Activit ies – oral and written on your city bui lding project
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Motivation
Computer popular with students
Fun and games, fashionable
Increased in motivation
Variety of activities – making them more independent
Novelty of working with the computer – a new experience compared to the oldtraditional chalk and talk, pen and paper
Diversity and sophistication.
Online environment
Students can take risks and experiment in a way that might bepsychologically threatening in a classroom or real-life communicationsituation – through chat
The anonymity and ease of communication seem to encourage aspontaneous and casual “speak -writing” that results in more creative andnatural language than in some other environments.
Reduce learning stresses and anxieties
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CALL – PROS / ADVANTAGES
Might Enhance Student Achievement
Networked-based instructions
Strengthen linguistic skills by positively affecting learning attitude whenstudents are motivated by using the computer/internet
Build self-instruction strategies (learning how to learn)
Through interactive activities
Computer work may be effective for remedial or tutorial works(branching programs).
Andrews (1973) found that students who scored low on the pretest showed
greatest gain. Students in large classes find that CALL is a way of getting individual
attention.
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CALL – PROS / ADVANTAGES
Computers can capture, analyze and present data on SLstudent’s performances during the learning process
Scores and progress are recorded automatically, so students know where they stand.
E.g. use of blog for writing skills
E-Portfolio
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CALL – PROS / ADVANTAGES
• The computer allows learning to take place independent oftime and space.
• Students can learn at their own pace (review, skip, etc.).
• Students can learn at their own schedule due to computer flexibilityof time.
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CALL – PROS / ADVANTAGES
Authentic Materials for Study
Various resources for authentic reading materials – school and at home
Accessible 24/7 and low cost
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CALL – PROS / ADVANTAGES
Social effect (the dialogue that occurs in front of the screen rather than on it).
Collaboration
Networking promotes language learning by putting learners in touch with other learners and a multitude of other resources (Internet)).
Examples: Via e-mail, chat, blog, website creation
There’s tendency to band together to try to “beat the machine” (fun and competition in games or simulations).
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CALL – PROS / ADVANTAGES
Greater Interaction
Non-linear instruction through random access to Web pages
Via E-mail, newsgroups, weblog, YM etc, EFL students can
communicate with people they have never met
Interact with classmates – in the computer lab
Internet activities give positive and negative feedback – correcting
their exercises – immediate feedback
Students can receive individualized feedback – via e-mail, weblog –
more time for teachers to write feedback and it’s recorded
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CALL – PROS / ADVANTAGES
Individualization
For shy or inhibited students
Individualized attention can be given
They get to do things themselves
They get to work at their own pace
High achievers can realize their full potential
Will not prevent their peers from working at their own pace
Equal opportunities to participate in discussions via chat, blog, all students
can equal chance to participate
Unlike face-to-face, discussions may be dominated by out-spoken students
Randall’s
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CALL – PROS / ADVANTAGES
Independence from a Single Source of Information
Escape from canned knowledge
E.g. referring only to 1 or 2 textbooks
Opportunity to discover thousands of information sources
There are probably billions of web pages nowadays
As a result
Education fulfils the need for interdisciplinary learning in a multicultural world
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CALL – PROS / ADVANTAGES
English Culture
Anthropology
Global Understanding
A foreign language is studied in a cultural context
E.g. ESL is studied in the context of English language speaking
culture ( US, UK, Australia, New Zealand etc)
Internet allows access to the learning of the culture
Internet facilitates access to this culture
Internet makes students feel citizens of the world
Since English is an International language
Students get to publish on the Internet for the rest of the world to see /
read
The computer environment, especially when combined with
hypermedia is a rich one which allows the user to enter new worlds
and travels new territory (SL – language and culture).
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CALL – PROS / ADVANTAGES
From the point of view of the teacher, the computer presents
a versatility in handling dif ferent kinds of material.
One-way presentation of information (text, graphics, audio, video).
Two-way (question-answer routines, simulated dialogues, hypothesis
testing).
The computer can present material (supplied by the teacher) in
sequence or at random.
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CALL – PROS / ADVANTAGES
Computers can model the cognitive and physical processes
required for linguistics perception and production (i.e. visual
modeling of speech characteristics, thought processing
programs (simultaneous writing programs), and reading
comprehension programs).
Computers assist in the construction and elaboration of the
SL grammar.
Example:
http://international.ouc.bc.ca/pronunciation/
http://www.uiowa.edu/~acadtech/phonetics/
http://www.essaypunch.com/
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CALL – PROS / ADVANTAGES
Quality of the software
Quality of software/websites can be questionable
Especially when produced by companies that do not employ or
consult experts (teachers, instructional designers etc.)
Failure of computer users to make full use of the software.
It is not the software, it is what you do with it.
The software might simplify the representation of the content
and the structure of the task performed to such a degree as
to be highly misleading (i.e. grammar checker programs).
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CALL – CON / DISADVANTAGES
Development of CALL programs requires
knowledge in pedagogy, target language
and computing.
Possible solutions:
Computer and language experts work together.
Learn a programming and/or authoring
language (i.e. HyperCard, Toolbook).
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CALL – CON / DISADVANTAGES
Cost
Standford, successful Russian program had to be
scrapped after it was found that the course was costing
3x as much as a traditional course.
(Nelson et. al., 1976)
Unfair educational conditions
When it becomes a basic requirement for students to purchase
Unaffordable for low-budget schools and low-income children
Digital Divide
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CALL – CON / DISADVANTAGES
Teachers and learners should have basic technology
knowledge
Before incorporating CALL
However, most teachers do not have sufficient knowledge in
technology to guide students exploring the computer and CALL
programs
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CALL – CON / DISADVANTAGES
Skepticism.
Language teachers might regard technology with a mixture of
anxiety and mystification, accompanied by the conviction
that somehow machines do not belong in the humanities.
Vague suspicion that the computer is intended to replace
teachers (however, instead the computer should free up time
for us to do what only language teachers can do).
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CALL – CON / DISADVANTAGES
Computers are rigid and inhuman.
This might depend on who programs them
Learning via computer alone may lack non-verbal cues
No facial expressions, gestures
Jokes, anecdotes that will help remember a learning point
Computers cannot handle unexpected situations.
Limitations in AI :
Cannot deal with learners’ learning problems
Cannot response to students’ questions immediately
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CALL – CON / DISADVANTAGES
Exercises and activities are still limited.
It is an essential characteristic of language that it isprimarily a spoken medium which is, to some extent,problematic for the computer.
Its ability to deal with speech is far less developedthan its ability to deal with written signals, spokendialogue, open-ended dialogue, translation (anythingwhich requires understanding on part of thecomputer still presents problems).
The computer can encourage a form of “antisocial” behavior that amounts to working in isolation from others.
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CALL – CON / DISADVANTAGES
Whether we want to get into it or not, CALL will not
go away.
Computerized language lab will be built, software
will be produced anyway, and not necessarily in a
way that will be useful to us or our students.
But, this is an opportunity, a chance to improve
language teaching, raise the proficiency level of our
students (and not incidentally, attract more
students).
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NOTE
We are beginning to see enough data in CALL that suggest
positive effects on spelling, reading and writing. There is also a
substantial body of data that indicates that student perceptions of
CALL are on the whole positive, provided technologies are stable
and well supported. On the negative side there are still concerns
about technical difficulties interfering with the learning process;
older students not feeling comfortable with computers; younger
students not possessing the necessary metaskills for coping
effectively in these challenging environments; training needs in
computer literacy for both students and teachers; problems with
group dynamics; and time constraints. (Felix 2008: 156)
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ON THE EFFECTIVENESS OF CALL