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Activities and Games / 1 Stars Sponsor Guide © 2009 by Gospel Publishing House, 1445 N. Boonville Ave., Springfield, Missouri 65802. All rights reserved. Permission to duplicate for local church use only. www.GospelPublishing.com <http://www.GospelPublishing.com> African Rock Game / 23 Affirmation Basket / 19 The American Flag Game / 33 Anybody Got a Light? / 25 Applause / 5 Applying the Word / 15 Armor Construction / 32 Art Show / 10 Backtrack / 10 Baseball / 29 Basket Relay / 44 Basketball / 34 Bible Hunt / 25 Bible Names and Places / 24 Bible Rap / 45 Bird Hunt / 13 Blindfold Walk / 43 Brainstorming / 10 Bucket Sorting / 6 Bug Hunt / 12 Bushman’s Witness / 16 Button, Button / 24 Caboose / 8 Can Anybody Hear Me? / 31 Charades / 8 Check ‘Em Out / 21 Chinese Checkers / 24 Christmas Through the Year /22 Circle Game / 30 Close Sit / 43 Clothes Relay / 33 Compass Treasure Hunt / 13 Constellation Hunt / 13 Contagious Game / 32 Cool Seat / 6 Cooperative Jump Rope / 41 Country Puzzle / 26 Decorated Trash Cans / 20 Devotion Board / 22 Dias de la Semana (Days of the Week) / 36 Did God Create This? / 8 Activities and Games Activities and Games

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Page 1: Activities and Games / 1 Activities and Games

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Stars Sponsor Guide

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Affirmation Basket / 19The American Flag Game / 33Anybody Got a Light? / 25Applause / 5Applying the Word / 15Armor Construction / 32Art Show / 10Backtrack / 10Baseball / 29Basket Relay / 44Basketball / 34Bible Hunt / 25Bible Names and Places / 24Bible Rap / 45Bird Hunt / 13Blindfold Walk / 43Brainstorming / 10Bucket Sorting / 6Bug Hunt / 12Bushman’s Witness / 16Button, Button / 24Caboose / 8Can Anybody Hear Me? / 31Charades / 8Check ‘Em Out / 21Chinese Checkers / 24Christmas Through the Year /22Circle Game / 30Close Sit / 43Clothes Relay / 33Compass Treasure Hunt / 13Constellation Hunt / 13Contagious Game / 32Cool Seat / 6Cooperative Jump Rope / 41Country Puzzle / 26Decorated Trash Cans / 20Devotion Board / 22Dias de la Semana (Days of the Week) / 36Did God Create This? / 8

Activities and GamesActivities and Games

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Stars Sponsor Guide

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Activities and Games / 2

Dodge Ball / 40Don Don Ba Ji (Hyena and Sheep) / 43Don’t Laugh (Syria) / 5Don’t Forget Your Coat / 30Don’t Quit Now / 7Eggselent Choice / 19El Gabilan, la Gallina, y los Pollitos (The Fox, The Mother Hen, and the Chicks) / 41El Reloj (The Clock) / 40Electronic Bible / 45The Emotional Shrug / 44Encouragement Clothesline / 21Equivalent Measures / 11Etiquette / 18Family Feud / 29Fashion Show / 20Finding Your Way / 13Finish the Verse / 45First-Aid Kit / 22Flip Chart / 14Flower Hunt / 13Folk Praise / 45Food Find / 11Foreign Market / 31From Head to Toe / 39Fruit Basket Mix-Up / 38Full and Running Over / 20Garbage In/Garbage Out / 14Good News, Bad News / 33Greetings / 17Group Exercise / 35Group Mural / 7Guess the Note / 45Guess the Picture / 26Guest Speakers / 21Haba Gaba / 43Hangman / 26Human Video / 45In the News / 9The Key to My Heart / 15Laws and Rules Game / 36Left/Right / 41Lesson Skits / 8Lingo Board Game / 24

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Stars Sponsor Guide

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Activities and Games / 3

Link Tag / 40Mail Carrier / 38Map Puzzles / 15Marshmallow Mountain / 24Match the Girl / 21Music Mural / 15Name That Tune / 45Napkin Folding / 32Nature Scavenger Hunt / 12Nutrition Check / 18Obstacle Course / 39O–O–Oh–Soom / 31Outdoor Café / 16Over and Under / 38Over the Rope / 35Pass the Word / 28Penny Pitch / 27Picture Talk / 10Poster Pages /30Pour It / 27Prayer Clothesline / 6Progressive Pictures / 7Puppet Show / 15Pyramid Races / 42Radio Program / 8Rag Game / 42Reading a Recipe / 11Ring Toss Box / 28Rumor / 7Scriptures for Different Needs / 17Shadow Charades / 8Shapza, Lapza, Who Is My Friend? / 37Shepherd and Wolf / 39Simon Says / 42Slumber Party / 15Softball / 35Songwriting / 45SOS / 28Source of Sound / 27Spin the Bowl / 28Square Deal / 9Stations / 36Sungka / 23Swing Ball Jump Rope / 41Sword Drill / 25Taboo / 27

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Talking Pictures / 7Taste and See / 11Taste Test / 12Team Juggle / 35Team Tangle / 35Three-Legged True/False Game / 40Track and Field / 34Train Stations / 43Tree Hunt / 12Trigger Words / 5Trust Fall / 39Twenty Questions / 25Visitation Manners / 20Volleyball / 34What’s Missing? / 22Which One Is Missing? / 9Who Am I/What Am I? / 21The Word in a Word / 5Words from Words / 15Wrap It Up / 9Writing Letters / 10

Reproducible Pages

Crafts

Icons indicate that an activity or game uses an idea or page from the corresponding labeled section.

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Stars Sponsor Guide

ActivitiesApplauseThe object of the game is to get the person who has left the room to accomplish a specific task or action. Have one volun-teer leave the room. While the person is out, the other girls must decide what she should do when she comes back (e.g., walk to the door, sit in a chair, shake someone’s hand, turn around). When the person returns, the others begin to clap slowly. As the person gets closer to doing what they want her to do, they clap faster. If she moves farther from it, they clap slower. If she is using the right object, but doing the wrong thing with it, they clap really fast but slow down quickly until she gets closer to doing the right thing. When the girl succeeds in doing the right thing, another girl leaves the room and the game continues.Variation: You could hide an object and have the girl find it. The others clap faster when she gets closer to it.

Don’t Laugh (Syria)You will need a medium-size indoor or outdoor space. One person is chosen to be “it.” All the other players sit in a circle. “It” makes movements that all the other players imitate. Those who laugh or make a noise are out of the game. The last play-er who hasn’t made a noise or laughed becomes “it” for the next game.

Trigger WordsYou will need paper and pencils. Give the girls the following instructions: “I am going to say a word. You will have 30 sec-onds to write down as many words as you can think of related to that word. Do not take time to think about it, just write as many words as you can.” Use about three or four trigger words. For example, say the word dove, and the girls will write down as many words as they can think of in 30 seconds asso-ciated with dove.

The Word in a WordYou will need brightly colored poster board, scissors, pens, Bibles, glue, glitter or jewels, markers, and tape. Have the girls cut big letters of a word out of large colored poster board. On each letter write a Scripture verse that describes that word. Decorate the letters with glitter or jewels or by drawing designs and patterns on them. For example, cut out the letters H-E-A-V-E-N, write biblical descriptions of heaven on each letter, and then decorate the letters.

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Stars Sponsor Guide

Bucket SortingYou will need three or four buckets (or baskets or boxes), index cards in two colors, a pen, a marker, and Bibles. Write questions about the lesson on the index cards. Set out three or four buckets and label them different categories or answers (for example, “True,” “False,” “Sometimes,” or “Always,” “Sometimes,” “Never”). Read one card at a time to the group and have them decide on the answer and which bucket the card should go into. To play a game with teams, make two sets of questions, each set a different color of index cards. Give each team a set. Each team should line up as in a relay at one end of the room, with the cards stacked in front of them on the floor. The answer buckets are placed at the other end of the room. When the sponsor says go, the first girl in line picks up and reads her card to her team, and they decide together what the answer is. She then runs and puts it in the correct bucket. The next girl doesn’t read her card until the first girl has returned to the line and tags her. The team with the most correct answers wins.

Prayer ClotheslineYou will need several sheets of yellow and white construction paper, scissors, enough clothesline to reach across the room, pens, and several clothespins. Hang the clothesline across your clubroom. Have the girls cut one cloud shape from each of the white sheets of paper and a sun shape from each of the yellow sheets. Have each girl write a prayer request on a cloud and hang it on the clothesline with a clothespin. Go to prayer, and when you finish praying for each request, hang a sun shape next to the cloud with the request you just prayed for. Continue until all the clouds have been prayed over. When a prayer has been answered, cover the cloud completely with the sun.

Cool SeatYou will need a chair. Group the girls in threes, fours, or fives, and ask them to form a small circle. Place an empty chair in the middle of the circle. Call it the “cool seat.” Each girl in the group must take a turn sitting in the “cool seat.” When she sits in the “cool seat,” everyone else in the group must tell her something they like about her. Compliments concerning clothes or appearance are unacceptable. When a person gives her a compliment, she may only say, “Thank you” or “I appre-ciate that.”

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Group MuralYou will need poster board or butcher paper, crayons, andpencils. Hang a large sheet of poster board or butcher paper on the wall, and ask the girls to draw pictures about what they have learned in the previous weeks.

Progressive PicturesYou will need paper, a pen, pencils, and a box. Before the club meeting write descriptions of several individual scenes from a Bible story, one for each girl. Put these in a box. Give the girls pencils and paper. Have each girl draw a scene from the box and sketch that scene on her paper. When everyone is finished, arrange the pictures in chronological order and put them on the wall.

Talking PicturesYou will need a picture of each girl, a bulletin board covered with white paper, markers, tape, a copy machine, white paper, and scissors. Before the club meeting you will need to collect a picture of each girl. Enlarge the head of each girl on a copy machine. Have the girls cut their heads out and tape them to the bulletin board. Draw a speech bubble coming from each girl’s mouth. Let the girls take turns writing something in their speech bubbles about what they learned in the lesson.

RumorHave the girls sit in a circle. The person chosen to start whis-pers a sentence into the ear of the girl on her right, who then whispers what she heard to the girl on her right. This contin-ues around the circle. The last girl should tell the entire group the message she heard. Have the first girl give the original message.

Don’t Quit NowGive two to four girls a simple but tedious task, such as count-ing all the toothpicks in a box or copying a chapter from the Bible or arranging all the toothpicks from a box with assorted colors in a consistent pattern. The other girls should do every-thing they can to distract them from completing their job: offer them candy, make fun of the job they are doing, play a fun game and ask them to join in, whatever they can think of as long as they don’t touch them or their work. If the workers stick to their task and complete it, give them a small reward (candy bar, pack of gum, can of soda).

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Stars Sponsor Guide

Lesson SkitsYou will need two Bibles. Form two teams. Assign a passage of Scripture to each team that emphasizes the lesson theme. Each team should take 10 to 15 minutes to create a skit to act out the Scripture passage. Then the teams can act out their skits for each other. Or, give the girls a situation. Ask one group to do a skit showing a biblical reation to that situation. Ask the other group to demonstrate a non-biblical reation.

Radio ProgramYou will need a recording device, paper, and pencils. Have the girls get together as a group (or you can break into teams if you have a large group) and write a short drama about the Bible character mentioned in the lesson. After the drama has been written, choose girls to be the characters. The girls who are left should create the sound effects (people running, doors slamming, etc.). Record the drama (or dramas if you have more than one team) and play it back for the girls.

CharadesPlay charades using the topic of the lesson. Have one or more girls think of a person or activity related to the lesson and have her act that out. The other girls must guess what the girl is acting out.

Shadow CharadesYou will need a white flat sheet, full size or larger, and a table lamp or other portable bright light. Before the club meeting hang the sheet from the ceiling about 4 feet in front of a cor-ner. Put a lamp in the corner. In the meeting the contestant will choose a charade and go behind the sheet to act it out. Turn on the lamp and turn off the other lights. Her shadow will be reflected on the sheet.

CabooseAsk the girls a question on a topic of your choice. The first girl must give a response, and the next girl gives a response that begins with the last letter of the first girl’s response. This will work for any topic. For example, “What is your favorite hobby?” The first girl may respond, “Singing.” The second girl would then take the “g” from singing and answer, “Golf.”

Did God Create This?Find some objects that were manmade and God-made (for example, bring in dirt, sand, rocks, leaves, apples, etc., for God-made objects, and for manmade items bring in clothing, small

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Stars Sponsor Guide

cars, mugs, a telephone), paper, and pencils. Number each item. Have the girls look at each item and determine whether God or people made it.

Which One Is Missing?Lay out items related to the lesson on a table. Gather the girls and have them look and study all the different items. Have them close their eyes and take one away. Then ask which item is missing.

Wrap It UpYou will need an assortment of wrapping paper, bows, etc.; an assortment of small gift items; these words on slips of paper: your mom, your dad, your best friend, your worst enemy, the President of the United States, your teacher, a sports hero, etc.; and a bowl or paper bag. Before the meeting make slips of paper and put them in a bowl or bag. Ask the girls to choose a slip of paper from the bowl or bag. Ask her to choose and wrap a gift for the person whose name she drew. Ask each girl to explain why she chose her gift and paper.

In the NewsYou will need paper, crayons, pens, and a stapler. Have the girls pretend they are reporters on special assignment in Bible times. Have them pick a time in the Bible (such as after the Resurrection). Have them produce the front page of their own newspaper complete with headlines, eyewitness interviews, drawings, advertisements, etc. Call it the Bible Times Chronicle or the Bible Times Star. After the newspaper is complete, staple the pages together.

Square DealYou will need five envelopes and five small pieces of tagboard, poster board, or construction paper. Before the club meeting prepare puzzle pieces as shown below and envelopes. In the meeting each group will be given an envelope containing puz-zle pieces. When combined correctly by all of the groups, the puzzle pieces will form five squares. However, there is one combination that will result in the formation of a trick square. If one group forms the trick square, the other groups’ squares cannot be completed correctly. The sponsor may choose to

•�give�each�group�the�choice�of�being�shown�the�trick�square�or figuring it out alone

•�tell�them�about�the�square�only�if�time�and�frustration�level�of participants dictate

•�draw�the�trick�square�on�the�board�ahead�of�time

Envelope A ..........................9,8,5

Envelope B ...................... 1,1,1,3

Envelope C ...........................1,10

Envelope D............................. 4,6

Envelope E ...................... 1,2,6,3

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Stars Sponsor Guide

Rules of the game are the following: When time is called, open the envelopes and work as a group to build all five squares. Group members may not take pieces from each other, but they may give pieces away. No talking. No signaling for a puzzle piece. To make puzzle sets, use the following chart and diagrams to make the puzzle pieces and put them in the proper envelopes.

Art ShowYou will want to collect some cardboard boxes of all different sizes, wrapping paper and tape or a sheet, art projects the girls have done, name tags, and sticky tack. Either wrap the boxes with a pretty wrapping paper or just cover them with a sheet or pillowcase. These boxes will be used to stand the girls’ art projects on. You will also need name tags to help identify each artist. Use sticky tack to hang the pictures. Make this an excit-ing event. You may want to serve some snacks to the parents as they arrive. Allow the girls to talk about their pictures and sculptures. Encourage them to talk about the different art mediums they used and how they made each piece of art.

Picture TalkGo to your local library and choose some paintings by artists from some art books. Have the girls sit in a circle and talk about the picture and who the artist is. Ask the girls what they think is taking place in the painting. Let them tell their own story about it.

BacktrackYou will need name tags and a pen. Write names or an idea from today’s lesson on the name tags. Put one on each girl’s back and have the girls mingle around the room asking each other yes or no questions to try to discover what or whose name is on their backs.

Writing LettersYou will need stationery and pens or pencils for each girl. Ask the girls to write a letter to someone, telling them what they have learned in the lesson this week. The girls should keep the letters to themselves.

BrainstormingYou will need paper and markers or pens. Have the girls pick a topic (from the lesson or in general). Ask the girls to brain-storm about a topic. Have them write their ideas on the paper as they think of them. Some ideas for topics are “Ruth’s shop-ping list,” “100 years ago, my family would have…,” “top ten friendship qualities.”

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Equivalent MeasuresYou will need a large bowl, rice, measuring spoons and cups, paper, and pens. This activity is to let girls experiment with measuring tools. Have a large bowl or container filled with rice or other material suitable for measuring smaller quantities. Have available for girls to use measuring spoons and cups and containers that exhibit these possible sizes: 1/2 pint, pint, liter, and any other available sizes. Start girls by asking them to find out how many tablespoons equal 1/4 cup (4 tablespoons = 1/4 cup) and how many cups equal a pint (2 cups = 1 pint). Have the girls write their findings on a piece of paper, then encour-age the girls to use the containers and measuring tools to dis-cover more equivalent measures.

Food FindYou will need magazines, scissors, glue, poster board, and a marker. Gather different magazines for the girls to search through for different kinds of food. Using the marker, write the food groups on the poster board. The girls can cut the pictures out and separate and glue the foods they find onto poster board according to the food groups. The finished product can be used to decorate the room.

Reading a RecipeYou will need recipes, paper, and pens. Divide the girls into groups. Offer the girls recipes and packaged items with direc-tions for cooking. Have the girls make a list of all the tools they will need to complete each step in preparing the food. Girls can vocalize what steps they would take to complete the recipe or packaged item.

Taste and SeeYou will need paper, pencils, a tray, plates, napkins, toothpicks, a small prize, and food. Prepare a tray with all sorts of interesting foods (choose those uncommon to your area if possible), such as papaya slices, mango slices, star fruit slices, kiwi slices, pista-chio nuts in the shell, rye bread with cream cheese and chives, black olives, etc. Try to have at least 10 different food items. Give the girls a sheet of paper and ask them to number from one to however many different foods you have. Point to a spe-cific item and ask each girl to write its name on her sheet. Keep a list of the order you chose. Give a prize to the girl who was able to name the most items. Then ask how many of the items the girls have tasted before. Try to have some items the girls may have never tasted. Provide plates, napkins, and toothpicks, and ask the girls to try some of everything.

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Taste TestYou will need several 2-liter bottles of soft drinks, paper, tape, and cups. Cover the bottles by taping paper around them. Give the group cups and allow them to taste each soft drink. See if they can identify the contents of each bottle.

Bug HuntYou will need wire clothes hangers, old pantyhose, broom-sticks or mop handles, containers (such as jars with lids), a knife, tape or needle and thread, an insect book. Go on a bug hunt. Provide nets and containers for catching and holding insects. Jars with holes punched in the lid with a knife make good containers. Make the nets from wire clothes hangers, broomsticks or mop handles and old pantyhose. Bend the hanger to make the triangle section round, straighten the hook and attach it to the pole with wire or strong tape. Stretch the hose and attach it to the hanger by taping or sewing it. While you are on the hunt, use an insect identification book to iden-tify as many insects as possible. Release the insects or set up a temporary insect zoo in your clubroom. Try to find out what they eat and make sure they get ventilation and something to drink. A few drops of water on a leaf or cotton ball is ade-quate for most insects.

Nature Scavenger HuntYou will need paper and pencils. Make a list of nature items native to your area. Take the girls outside of the church and divide the girls into teams or allow them to work individually. Give them each a list of what they are suppose to find. Whoever finds the most items from the list in a given time limit is the winner. Items for a list can include acorns, white flowers, maple leaves, worms, animal fur, seeds, pine needles, and a four-leaf clover.

Tree HuntYou will need a book on tree identification, paper, pencils, pens, heavy books, waxed paper, and an iron. Take a walk outside your church and try to identify the trees you see. Have the girls make a list of the trees. Collect some of the leaves for a scrapbook or poster for your clubroom. Preserve the leaves by drying and pressing them between the pages of a book or by putting them between two sheets of waxed paper and pressing them with an iron. Label all the leaves.

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Bird HuntYou will need a bird identification book, paper, and pencils. Take the girls on a walk outside the church and look for birds. Using a bird identification book, identify as many birds as possible. Have the girls each make a list of the birds you find. Have them include simple notes about each bird, e.g., color, size, and nesting location.

Compass Treasure Hunt You will need two or more small treasures (candy, snacks, stickers), two compasses, paper, and a pen. Before the girls arrive, hide two or more treasures outside (the number depends on how many teams you divide the girls into). Write and hide a set of clues for each team that will require the use of a compass. For example, the first clue for one team could be “From the starting point, walk south to the large oak tree.” At the oak tree they will find the second clue, which could say, “Take 10 giant steps northeast,” and so on until the final clue leads to where the treasure is hidden.

Finding Your WayYou will need several maps, paper, and pencils. Write confus-ing sets of directions for the girls to follow to get them from one point to another on each map. See if they can locate the correct city using the directions.

Constellation HuntYou will need a book or chart about stars, a flashlight, paper, and pencils. Take the girls outside of the church and look for constel-lations on a starry night. Use the book or chart as a guide and try to locate several constellations. Have a flashlight with you to use as a pointer. This will work if your heads are close enough to look up from the same angle. Later, if desired, help the girls make constellation diagrams to display in the clubroom.

Flower HuntYou will need a book on flowers, paper towels, a large book, and glass or adhesive paper. Take the girls on a walk outside and collect flowers. Take a flower identification book along with you and identify as many as possible. Try to locate the following parts of a flower: petal, sepal, pistil, and stamen. Press the flowers, if desired, by putting them between paper towels and inserting them into a large book. Put more weight on top of the book. These can be preserved by putting them under glass or clear adhesive paper after they are completely dry. Display them in your clubroom.

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Garbage In, Garbage OutArrange all the ingredients for Garbage Cookies on one table and all the ingredients for a good cookie recipe on another table. Divide the girls into two groups and tell one group to follow the directions for making Garbage Cookies and the other group for making good cookies. (You may do this same activity using the recipe below for Garbage Punch, with or instead of the cookies. Also make good punch.) Do not eat any of the cookies until later in the lesson! Ask the girls which cookie they want and why. Help the girls understand that when they let garbage into their lives they’ll have garbage come out. When they let good things in, good things will come out. Change this recipe if desired. Any nonpoisonous ingredients may be used.

CookiesMix in large mixing bowl the following:

1 cup vinegar 1 small can of mushrooms 2 tablespoons vegetable oil 1 cup mud 5 tablespoons pepper 10 squares of toilet paper, torn in pieces 1 can of spinach 1 can of lima beans Water as needed for good consistency

Form dough into cookie shapes and place on cookie sheet. Bake at 350 degrees for 5–10 minutes, if desired. (Choose your own recipe for the good cookies. If you don’t have access to an oven at your church, try some no-bake recipes.)

Punch 2 cups vinegar 5 tablespoons pepper 1 cup milk 3 tablespoons vegetable oil 1 cup water 1 jar of green olives

Mix in large bowl or pitcher.

Flip ChartMake a large flip chart with posterboard, or a small one using index cards. Write words or draw pictures to illustrate the main points of the lesson. Then punch holes along the top of the pages and attach with rings. You may make rings out of bent paperclips, or tie the pages together with pieces of string.

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The Key to My HeartMake two copies of Key to My Heart Reproducible Page for each girl. Have girls cut out ten keys and write one of the Ten Commandments on each. Tie keys together with ribbon, or use them to make a mobile. An option is to enlarge key patterns onto posterboard. Make ten large keys for the club meeting. Write the Ten Commandments on them. Then cut out a large heart shape and write “The Key to My Heart” or “The Key to Making Right Choices” on it. Use as room decoration. Hang from ceiling or on wall.

Words from WordsChoose a key word or phrase from the lesson. Write it on the board and have the girls see how many other words they can make using the letters you wrote.

Puppet ShowUsing your choice of Puppets and Stages (several of both are listed in the Crafts section), have the girls put on a puppet show for each other, another club, or parents. Choose the music, script, and theme that best conveys something they have learned in the unit.

Music MuralAs the girls arrive, let them listen to Christian songs and write parts of the lyrics on a length of butcher paper you have taped to the wall. The girls can decorate the mural with the markers until all the girls have arrived.

Applying the WordYou will need at least two Bibles that have concordances. Write girls’ prayer requests on the board. After praying for the needs, divide the girls into two groups. Show them how to use the concordances to find at least one Scripture verse that applies to each prayer request. Ask them to share the verses with the club.

Slumber PartyHave the girls get comfortable on large pillows or sleeping bags on the floor. Select portions of Scripture for girls to take turns reading to each other.

Map PuzzlesGive each girl a copy of a map (found in Reproducible Pages). Ask each girl to color the map, cover with clear contact paper, and then cut it into puzzle pieces and exchange with another girl who will put the puzzle together.

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Bushman’s WitnessThe language of the San, Bushmen of the Kalahari Desert, is nonphonetic. Clicks, in various patterns of the number of clicks and pitches, are used for words. Have the girls develop their own ”clicking” language. Different pitches can be pro-duced by different mouth positions, such as pursing or unpursing the lips. Some examples of developing words: Click three times with the teeth together, lips unpursed and slightly apart for yes. Click two times with teeth together and lips pursed for no. Have the girls develop patterns for phrases, such as “Jesus is God’s Son,” “Jesus paid your debt,” and “Jesus is the only way to the Heavenly Father.” After developing the clicking language, allow them to “witness” to each other using the clicking language.

Outdoor CaféMuch socializing is done in western Europe in the outdoor cafés. The evening meal in many of these countries is eaten late by our standards (7 p.m. to 9 p.m.) and will sometimes last until 11 p.m. or 12 a.m. The children can often be found play-ing in and around the tables. You can create a European atmo-sphere by doing the following:

•��Set�up�a�number�of�card�tables�with�tablecloths,�either�real�or made with a roll of paper. Several patio tables with umbrellas could be used to give an outdoor atmosphere.

•��Play�accordion�or�guitar�music�(perhaps�even�gypsy�music).�The public library is sometimes a good source for recorded music of this type.

•��Have�some�easels�set�up�around�the�room�with�pictures�of�famous European sites. You can use posters or pictures from magazines or calendars, or have the girls draw the Eiffel Tower, the Leaning Tower of Pisa, Big Ben, or other famous sites from pictures in books.

•��Prepare�simple�costumes�for�the�hosts�and�hostesses�of�the�event—perhaps full skirts and white blouses, with simple scarves at the necks or a beret for a hat.

•��The�menu�can�be�a�meal�prepared�from�some�of�the�reci-pes provided in the Snacks section.

•��Girls�might�want�to�try�eating�continental�style,�with�the�fork remaining in the left hand and the knife remaining in the right hand throughout the meal.

•�You�may�want�to�use�this�setting�for�presenting�the�lesson.�

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Greetings•� The Oriental bow: Stand facing your partner. Bow slowly to

about a 45-degree angle, keeping hands behind your back. Keep eye contact as you bow. This greeting shows mutual respect and courtesy. (Note how it is different for a servant who bows to a master. The master is not required to return the bow to the servant. This shows superiority over the servant instead of mutual respect.)

•��The two-handed handshake: Stand facing your partner. Reach out with your right hand to shake hands as we do in the Western world. Then both people reach out with their left hands and clasp the back of the other person’s right hand. This is done among some African cultures and shows a special warmth and welcome to each other.

•��The double hug: This hug is done first to the right and then to the left, as in the French culture. (Note that this greeting is done differently for girls than it is for guys. The guys throw their arms around each other’s shoulder and slap each other on the backs. The girls place their hands on each other’s shoulders and then lean forward to touch cheeks very lightly. For guy/girl hugs, the girl’s hug pattern is followed. Both people keep their hands on the other person’s shoulders, then touch cheeks lightly. Some people may make the appearance of touching cheeks without actually doing so.)

•��The hand clap: Some tribal cultures don’t touch when they greet one another. Instead, they clap hands twice, pause, then clap twice more. As they do, they give a verbal greet-ing with each pair of claps. For this greeting, partners should face each other and give the double clap greeting while saying habari (which is “hello” in Swahili). This is a sign of friendship because the hands of both are empty (neither have weapons in them).

Scriptures for Different NeedsHere is a short list of Scriptures that girls can use for instruc-tion, comfort, and encouragement. Use a concordance or other Bible helps to find more Scriptures that fit their needs.

Salvation John 3:16; Acts 16:31; Romans 3:22–26; 6:23; 10:9–13About Jesus Matthew 16:13–19; Luke 7:20–23; John 1:1–14Forgiveness Psalm 51; 1 John 1:8 through 2:2Healing Matthew 9:20–22; James 5:14,15

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Baptism in Water Colossians 2:12; 1 Peter 3:21Baptism in the Holy Spirit Matthew 3:11; Acts 2:1–4; 8:12How to pray Luke 11:1–13Praising God Psalms 95 through 100Character of God Isaiah 40:12–31; John 14:8–31Loneliness Psalm 23; Luke 24:13–35Worry Matthew 6:25–34Trouble Psalms 57 and 70For guidance Psalm 25:4–10Death in Christ John 11:17–26; 1Corinthians 15:35–44; 2 Corinthians 5

Nutrition CheckYou will need paper and a pencil or pen for each girl. Ask the girls the questions below, and have them write down “yes” or “no” to each. Then read the answers following the below ques-tions, and have the girls circle those answers on their papers. Ask them to count the number matches they have and multi-ply the total matches by two. Rate their scores: 19–22 Great job. Keep it up! 16–19 Well done, but there’s room for improvement. 13–16 Not bad. Work harder on eating right. 10–13 You may be headed for some trouble, but it’s not too late to change.Do you always eat breakfast? (Yes)Do you drink less than four glasses of sweetened beverage or

cola in a week? (Yes)Do you eat at least one uncooked fruit or vegetable a day? (Yes)Do you eat a sweet dessert only once a week? (Yes)Do you include a source of vitamin C in your diet daily? (Yes)Do you always salt your food? (No)Do you eat beef five times or more each week? (No)Do you eat at fast food restaurants five or more times a week?

(No)Do you snack all day long? (No)Do you drink milk or include milk products in your diet every

day? (Yes)Do you drink one cup or less of water every day? (No)

EtiquetteWrite the following questions on paper napkins and fold the napkins. Allow the girls to choose a partner and let them take turns reading and answering questions from the napkins.Where should your feet be when you’re sitting in a chair at

the table? (Flat on the floor)Where does your napkin belong during a meal? (On your lap)When you sit down, when do you begin eating? (When the

host/hostess takes the first bite)

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What do you do if there is something on your plate you do not like? (At least try one bite and then leave it alone if you don’t want any more)

What do you do if you’re not sure how to eat something? (Watch how your hostess eats it)

What is the proper way to leave the table? (Ask, “May I be excused?”)

Affirmation BasketYou will need three 3-inch squares of paper for each girl, a basket, and pencils. Before the meeting, write the names of your girls on the paper squares, three for each girl. Put the papers in a basket. When the girls arrive, direct them to the basket and tell them to draw out two or three names. Instruct them to write on the papers one nice thing about the girl whose name they drew. After the girls fold the papers they can return them to the basket. Pass the basket around and allow the girls to take turns drawing a piece of paper and reading what is on it until all the papers have been read.

Eggselent ChoiceYou will need one egg for each girl and one for yourself, markers, a large bowl, and paper towels. Only one of the eggs should be hard-boiled. Ask the girls to choose an egg. Let the girls dress their eggs like people with the markers. Watch what the girls are doing to their eggs, and then do something totally different with your egg. Have the girls name their eggs and introduce them to the group while telling three things about their eggs; for example, “This is Meg and she likes to read, swim, and eat grapes.” Then introduce your egg and describe her as a social outcast. Collect the eggs and hold them up one at a time, asking the girls if they recognize their own eggs. Return the eggs to the girls and allow them to crack their eggs one at a time in the bowl. Ask whether the girls can identify their eggs in the bowl. Make the following points.

•��We�are�all�more�alike�on�the�inside�than�we�are�different.•��We�can’t�judge�who�someone�is�by�looking�only�at�the�

outward appearance.•��Like�eggs,�our�outer�shells�are�hard�but�our�insides�(our�

hearts) are tender and impressionable.•��In�order�for�eggs�to�become�useful,�their�shells�have�to�be�

penetrated and the inside must become exposed. Good things happen when they are used (like cakes, cookies, omelets, and pancakes). It is the same with our hearts. We have to let Jesus in to expose our hearts, and then He makes something wonderful out of our lives.

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•��Hard-boiled�eggs�need�tools�to�make�them�soft�(like�forks�or blenders). People can be like hard-boiled eggs when their hearts are not tender toward God. It takes time and special tools (like God’s Word) to make them soft. These people also need kind words and good friends who see beyond what they are to what they could become.

Decorated Trash CansYou will need small, empty trashcans; whipped cream in bot-tles; ribbons and bows; plastic sheets or newspapers. Lay the plastic or newspapers on the floor and allow the girls to dress up their trashcans as nicely as they can with the whipped cream, ribbons, and bows.

Fashion ShowBrainstorm with the girls the different outfits to be shown in the fashion show; for example, a church outfit, a sport outfit, and a school outfit. Clothing and accessories should be includ-ed in the outfit. Title each outfit one of the fruit of the Spirit. Enlarge and reproduce on colored paper the fruit from the Reproducible Pages in large letters and write a fruit of the Spirit on each. Pin the fruit to the outfit. Emphasize that our goal is to display the fruit of the Spirit in our lives regardless of the outfits we wear.

Visitation MannersBefore the meeting, ask two of the girls to work together on a list of good manners to demonstrate when visiting an ill per-son. Be sure the list includes calling ahead, when to visit, what to take, how long to stay, how to act while visiting, what to say, and what not to say. Have one of the girls read the items on the list, and then have girls to role-play visiting a sick friend, demonstrating both the right and wrong ways to behave.

Full and Running OverYou will need a large, clear mixing bowl or punch bowl, paper towels, one package of lime Kool-Aid, a quart-sized fruit jar, a measuring cup, and a pitcher of water. Before the meeting, place a layer of paper towels in the bottom of the large bowl. Sprinkle the dry Kool-Aid mix over the paper towels and cover it with another layer of paper towels. Set the fruit jar in the center of the paper towel ring. During the meeting allow the girls to take turns pouring cups of water into the jar; con-tinue until the jar overflows. When the water spills over, the towels will absorb the water and turn green. Explain that our

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hearts are like the jar. Our hearts are changed and filled when Jesus comes to live inside of us. When we receive the gift of the baptism in the Holy Spirit, He overflows from our hearts, and others around us are also affected. God can work through us by His Holy Spirit to bring life others.

Guest SpeakersInvite someone to speak briefly to your girls about the topic you are studying. Let the speaker know ahead of time what the topic is, and give the speaker a specific time limit. Encourage the person to bring items related to the subject that the girls can look at and touch.

Match the GirlBefore the meeting, make a list of physical and personal char-acteristics of the girls in your club, such as brown eyes, long hair, glasses, has three brothers, won a swimming competition, etc. Make one copy of the list for each girl. As they arrive, give them the copies and ask them to find someone in the club that fits each characteristic. Then have that girl write her ini-tials next to that characteristic.

Check ’Em OutBefore the meeting, write out a list of five or six observation questions and make a copy for each girl. Questions could include, “What color are your partner’s eyes?” “Is your partner wearing glasses?” “Is your partner wearing green?” As the girls arrive, tell them to talk to the other girls and carefully observe everything they can about them. Once all the girls have arrived, have the girls count off by twos. Ask all the 2s to write their names on a slip of paper, and let the 1s draw out a name. Ask the pairs to sit back-to-back on the floor. Then give each girl a list of questions and a pencil to test how well she has observed.

Encouragement ClotheslineHang a clothesline and clothespins in your clubroom. Each clothespin should have the name of a girl from your club written on it. Give the girls pieces of paper and allow them to write encouraging notes to hang on the line.

Who Am I/What Am I?Let the girls make up clues about people from the Bible, about different jobs in the church, about different objects found in a first-aid kit, tools used by an artist, etc. Each takes a turn giv-ing her clues to see if the others can guess the person she is

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talking about. For example, clues for a church greeter might be “I’m friendly,” “I shake hands with people,” “I’m one of the first persons people see when they come to church,” etc.

What’s Missing?Make a pitcher of Kool-Aid without the sugar. Pour some into paper cups, and distribute them to the girls to taste. Ask the girls what’s missing. Make a comparison to how the body of Christ does not function at its best without each member. Then add the appropriate amount of sugar to the mix, and let the girls drink the sweetened Kool-Aid.

Christmas Through the YearRegardless of when in the year you study the Life of Christ unit, do one of the following Christmas activities: Make a birth announcement for Jesus. Have a birthday party for Jesus. Make your favorite Christmas cookies. Have the girls act out the nativity scene. Make a Christmas craft. Sing Christmas songs or listen to Christmas music while you work on other projects.

Devotion Board Before the meeting, prepare a posterboard by writing the word Devotion and a dictionary definition of the word across the top. Make a list of things that the girls might be devoted to (e.g., watching TV, reading, playing sports, talking on the phone, studying, doing artwork, sleeping, listening to music, etc.) Leave enough space beside each item for girls to write their names. Ask the girls to read the posterboard and write their names beside the activities they are devoted to.

First-Aid Kit You will need a box and the following items for each girl. (If you choose you may give each girl a list of the items so she can complete this activity with her parents.) Talk about each item and why it may be needed (see lesson 1 in the First-Aid unit). A first-aid kit should include: Band-Aids, sterile gauze pads, adhesive tape, steristrips or butterfly bandages, soap, alcohol and cotton or individually wrapped alcohol wipes, elastic bandage, needle, tweezers, scissors, antibotic ointment, syrup of ipecac (for inducing vomiting in some cases of poi-soning), latex gloves.

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GamesSungkaYou will need a 1-dozen egg carton; scissors; glue or tape; two paper cups or bowls; 84 small stones, pieces of macaroni, or shells. Make a sungka/mankala game by cutting off the top of the egg carton. Attach one shallow paper cup or bowl to each end of the egg carton with glue or tape. Place seven small stones, pieces of macaroni, or shells in each section of the egg carton (not in the end cups). To play, the first player should take the stones from one of the sections of her side of the egg carton and drop one in each section (moving clockwise or from right to left), including the end cup to her left, which is hers. If the section into which she drops the last stone has more stones in it, she should pick all those up and continue around the egg carton. The first player continues until she drops her last stone in an empty section. However, if that sec-tion is on her side, she can take all the stones from the other girl’s side and place her stone and the other girl’s stones in her end cup. The first girl’s turn is then over. The second player then chooses a section to begin with and drops a stone in each section, including her end cup (the end cup to her left). The game is over when all the stones are in the end cups. The win-ner is the girl with the most stones in her end cup. This game is played in the Philippines.

African Rock GameThis game is a variation of Sungka, the African rock game. The name of the game varies from country to country. You will need an egg carton, glue, scissors, cardboard, two small (2 ounce) paper cups, and 48 markers. (The items used for mark-ers also vary. Common markers are dried peas, beans, small shells, or small pebbles.) To make the board, cut the top off an egg carton. Glue the bottom of the egg carton on a strip of stiff cardboard. Glue a paper cup at each end of the carton. There are two players per board. Each player needs 24 markers. Each player places four markers in each of the six spaces on her side of the board. Decide who goes first. The first player picks up all the markers from one of the spaces on his side and drops them one at a time into the next spaces (going clock-wise). The other player does the same. Whenever there are three (and only three) markers in a space, the player on that side removes the markers and places them in one of the cups. Play continues until one player has cleared her side of the markers. The first player to clear her side is the winner.

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Chinese CheckersYou will need a Chinese Checkers board and marbles. Each player starts with 10 marbles and tries to move all her marbles across the board to fill the opposite side. She may move one place at a time in any direction except backwards. She can jump once or continuously. The first person to fill the opposite side wins.

Lingo Board GameYou will need to reproduce the Lingo Board found in the Reproducible Pages (one per girl) and markers (beans, paper squares, plastic markers). Use the Vocabulary lists provided in the Reproducible Pages. Give each girl a Lingo Board and markers. Have the girls write words from the prepared list (English or foreign) in each of the squares on the Lingo Board. They can place the words wherever they choose. Say and show a word from the word list used by the girls. Have the girls find and cover the corresponding word on their Lingo Board if they used it. Five words covered in a row, in any direction, consti-tutes a “Lingo.”

Button, ButtonYou will need a button. The players sit in a circle. “It” stands in the center of the circle. The sponsor needs to have “it” close her eyes while she gives one of the girls the button. “It” then opens her eyes. The girls pretend to pass a button from player to player, in any direction. Only one button is actually being passed. When time is called, “it” is allowed three chances to guess who has the button. If she guesses correctly, she switches places with the girl with the button and play continues. If she does not guess correctly, she continues to be “it” another round.

Bible Names and PlacesThe first player names a Bible person or place. The second player must then name a Bible person or place that begins with the same letter as the last letter of the person or place named by the first person. Play continues until someone is unable to provide a name or place. That person should sit out. Play continues until only one person remains in the game.

Marshmallow MountainYou will need two boxes of toothpicks, two bags of marshmal-lows, a watch, and an extra helper. Divide the girls into two teams. Give each team a small box of toothpicks. The sponsor and a helper sit at one end of the room with a bag of marsh-mallows each, each one assigned to a specific team. Tell the

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girls they are to build the tallest tower possible using only toothpicks and marshmallows. The only way they can get marshmallows is by going to the sponsor or helper and giving her the correct answer to any question she has about the les-son. The girls should take turns going to the sponsor or helper. She will reward each correct answer with a marshmallow, which the girls can use in their tower. Set a time limit for this game. The team with the tallest tower at the end of the time wins.

Twenty Questions One girl should think of a name of a person, place, or thing from the lesson. The others girls should try to guess the word by asking questions that can be answered “yes” or “no.” Up to 20 questions may be asked.

Sword DrillYou will need chairs and a Bible for each girl. Make sure each girl is sitting in a chair with her Bible closed in her lap and her hands down at her sides. Call out a Scripture reference (book, chapter, and verse), then say, “Go!” Girls should race to find the reference you called, then stand up when they find it. After everyone has found the verse, ask the first girl who stood to read it aloud. Then begin the game again with anoth-er Scripture reference. You may want to put girls in pairs to play this game, purposely pairing a “churched” girl with an “unchurched” girl.

Bible HuntYou will need several Bibles. Divide the girls into teams. Explain this will be a contest to see who can find verses about a topic of your choice from the Bible. Read the events of the topic orally out of sequence (or pass out a copy to each group or use an overhead), but do not give them the Bible reference. It is their job to find it. Afterward, see who can put the verses in chronological order. For example, using the life of Christ as a topic, have the girls find the angel’s announcement to the shepherds, a prophecy about Jesus’ birth, Jesus’ death, the visit of the Magi, etc. Have the girls find each of these, giving the team who finds it a point, and then have the winning team put them in chronological order.

Anybody Got a Light?You will need a small candle with a wax catcher and a small water gun per girl. This game is most fun when played at dusk, but this is not essential. You will need to designate a spot as the base. One person is “it.” This person picks a place

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to hide and takes a lighted candle with her. She must keep her candle lit. The rest of the group will each have an unlit candle and small water gun. They will each search for the person who is “it.” When they find her, they must light their candle from hers and return to base. The other players will try to use their water guns to extinguish each other’s candles. Whoever makes it to base first with her candle lit is the winner. She gets to be “it” for the next round.

HangmanYou will need a chalkboard and chalk. Write on a chalkboard one short line for each letter of a word. Use words associated with the lesson. Near the lines draw a square. Each girl should take a turn guessing a letter of the alphabet. If she guesses correctly, that letter is printed on the appropriate line. If incor-rect, a line of the gallows or man figure is added to the draw-ing. Put the letter guessed inside the square. The game contin-ues until either the word puzzle is solved or the picture com-pleted and the game “hung.”

Country PuzzleYou will need poster board, markers, scissors or an X-Acto knife, cardboard backing, contact paper or laminate, and glue. Before the club meeting, pencil in puzzle pieces (using the entire poster board) on the dull side of the poster board and then trace over the pencil with a marker. (Markers tend to smear when used on the shiny side.) Separate all the pieces by cutting through the middle of the black outline (an X-Acto knife works well). In the club meeting decide what country is to be illustrated. Assign each girl a specific aspect of the coun-try (e.g., clothing, musical instruments, wildlife, flag, language, cash crops, food crops, dwellings, currency, map, etc.). Give each girl a puzzle piece on which she will illustrate the assigned aspect. Laminate (or cover with clear contact paper) each piece when completed. When all the pieces have been laminated, put the puzzle together, glue it to a cardboard backing, and display it on a wall.

Guess the PictureYou will need paper and pencils. Before the meeting writewords representing themes from the day’s lesson on individual slips of paper. Place them in a container near a chalkboard. In the meeting divide the girls into two teams. A girl from the first team should take a slip of paper and draw a picture to repre-sent it. She may not write words or numbers unless someone guesses the correct word or number. The object is for her to

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help her team guess the word within 30 to 45 seconds. If they guess correctly in the allotted time, their team gets a point. If not, the second team may have one chance to guess what the word is and win the point. Play passes to the second team.

TabooPlayers are informed that the first letter of the word love is taboo. Two teams are formed. One person from the first team will be “it.” The other team will ask three questions in at attempt to get her to answer with a word beginning with l. If she does, their team scores a point. When the three questions are asked, play passes to the second team who appoints some-one to be “it.”

Source of Sound You will need a noise-making item, such as a maraca or child’s rattle. Ask the girls to stand side by side in a row. If your group is large, form two or more rows. They should place their hands behind their backs. One girl should be “it” and stand with her back to the rows while you hand one of the girls the noisemaker. “It” should turn and face the rows of girls and the girl with the noisemaker should make a sound with it. “It” must try to guess who made the sound. If she is correct, the girl with the sound maker takes her place as “it” and play con-tinues. Depending on how many girls are in your group and the difficulty of guessing who has made the sound, give “it” one to three guesses.

Pour ItYou will need to be outdoors for this game. You will need a bucket, paper cups, large pitchers, and water. Form two teams and instruct them to form two parallel rows. On the ground, at the end of each row, place a bucket or other container. Give each girl a paper cup. The team captains should each hold a large pitcher of water of the same size and amount. At your signal, they should fill the cup of the first girl in their team. She should turn and pour the water from her cup into the cup of the girl behind her and so forth. The last girl should pour her water into the container. Then the team leader should repeat the process. The team with the most water making it from the pitcher to the container wins.

Penny PitchYou will need a muffin pan and three pennies. Lean the muffin pan against the wall. Assign a point value to each cup. Have a girl toss the pennies toward the muffin cups. Calculate the first girl’s score, then have another girl play.

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SOSYou will need a chalkboard and chalk. Explain that SOS is an international distress code that is used to call for help. The world is calling for help, because it is lost in sin. Play a game using these letters. Draw a grid on a chalkboard similar to a ticktacktoe grid, only with at least five by five lines, more for larger groups. You may want to have several games going at once for larger groups. Each player may write an O or an S in any space on the grid. The object is to complete the letters SOS, but prevent other players from doing so. When a girl completes an SOS, she should draw a line through it, give her-self a point, and take an extra turn. If SOSs are formed when a girl puts one letter on the grid, she receives two points, but only gets one extra turn. The winner is the girl with the most points when the grid is filled.

Pass the WordYou will need two pieces of paper and two pencils. Ask the girls to form two parallel lines. Give the first girl on each team a piece of paper. Then, when you shout, “Pass the Word,” the first girl in each line should write the first word of the memo-ry verse and then pass the paper over her head to the girl behind her. Each girl after that should pass the paper over her head until it reaches the end of the line. The last girl to receive the paper should then run to the front of the line, shout, “Pass the Word,” and repeat the process until the verse is completed. The team that completes the verse first wins.

Spin the Bowl You will need a large, plastic bowl. This is a game from early in our country’s history. The girls should sit in a large circle, and the bowl should be in the center of the circle. Assign each girl a word to represent some aspect of today’s lesson (such as forgiveness, missions, healing, cooking). You may want to write these on the chalkboard to help the girls remember as they play the game. The girl who is “it” should spin the bowl and call out one of the words, such as forgiveness. When the girl who has this word jumps up, “it” takes her place. The new girl must run to the bowl and spin it. The object is to keep the bowl spinning. If the bowl stops spinning, the girl who is “it” is out of the game.

Ring Toss BoxYou will need a shoebox and lid, scissors, 10 wooden clothes-pins, a marker, and three to five rubber jar rings. Cut two rows of holes, evenly spaced, into the lid of the box with scissors.

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(The holes should be smaller around than the clothespins.) The clothespins need to fit snugly in the holes and stand straight up. Close the lid on the shoebox. Number the holes 1 to 10. Place the box on the floor and have a girl play the game by tossing the rings over the clothespins. Keep score for each girl.

Family FeudYou will need posterboard, scissors, and a pen. Divide the girls into two “families” to play the game. Write questions about the lesson on the posterboard with the answers under each ques-tion. Cover the answers.Sample questions and responses:Name three of Jesus’ disciples. Peter, James, and John (The Life of Christ unit) Name three bad things that happened to Joseph. Brothers sold him, Potiphar’s wife lied about him, Joseph was thrown in jail (Joseph unit)Name two special observances in the church. Water baptism, Communion (Introduction to Our Church unit)Let one “family” try to supply all the answers to a question. If they do, they win that round. If they don’t supply all the answers, the other “family” get an opportunity to supply the rest of the answers. If they do, they win that round instead. “Families” can discuss their responses.Plan a surprise popcorn party for the winners of the game, and invite the losers to join you as a condolence!

BaseballYou will need a chalkboard, chalk, a coin, a watch, and ques-tions ranging in difficulty to indicate single, double, triple, home run, and grand slam about the lesson. Girls are divided equally into two teams. Draw a baseball diamond on the chalkboard. Select a team to bat first. One player comes to bat and selects the degree of difficulty (single, double, triple, home run, grand slam). When the question is asked, only that player may respond. The answer must be given in 15 seconds. If the question is answered correctly, the player moves to the appro-priate base. If it is the wrong answer, the player is out. If the grand slam is selected and not answered, the team forfeits its turn at bat. After three outs, it’s the other team’s turn at bat. The grand slam scores four runs automatically, even if there is no one on base, plus whoever is on base. Total runs scored determines the winner. This game can be played by the inning or by letting everyone bat once, twice, etc.

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Circle GameHave the girls sit in a circle and complete the following questions: “Before I knew Jesus could save me from sin I felt__________________________________.” “When I asked Jesus into my heart, I felt__________________________________________.” “Now that I’m a Christian, I want to______________________________________________.” “Since Jesus has saved me, He has helped me______________________________________.”Encourage the girls to offer several answers from their personal experiences.

Don’t Forget Your CoatYou will need five different articles of clothing per girl (such as hats, shirts, skirts, shoes, and socks); one coat per girl; and slips of paper numbered from 3 through 8 or more, depending on the number of clothing items you bring.Put clothing (except for coats) in a corner or in a box. Ask each girl to choose a numbered slip of paper. She will then choose the amount of clothing items as indicated on her paper slip. She will dress up over her own clothes. The crazier the clothes, the more fun the girls will have. After everybody is dressed, read Colossians 3:12–14. Ask how many of them would be ready to go outside with only the clothing they have chosen on. Most girls will say no because they do not have a complete outfit. Say: “Sometimes that’s how it is with families. Every family doesn’t always have on all of the virtues at once. What can we do if others don’t have on their whole ‘outfit’? Let’s read verse 14 again. What does it tell us to do? Forgive. If one of your family members is not showing kindness or compassion or if they have hurt you, you should for-give them. There is one more thing we can do if others in our family do not have on their whole outfits.”Ask each girl to choose a coat and help another girl put it on. Say: “The coat symbolizes love. Love provides the covering for all the other virtues and brings them all together. Even if some of the other virtues are missing, love can cover them. When we cover others with our love, we no longer notice what may be missing in their lives. The next time your mom or dad says, ‘Don’t forget your coat,’ remember to put on love.”

Poster PagesTape a large sheet of any kind of paper to the wall. Ask the girls to brainstorm about a topic. Write with markers, crayons, colored chalk, etc. For example: “Ruth’s shopping list,” “100 years ago, my family would have…,” “top ten friendship qualities.”

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Foreign MarketYou will need 25 Bux for each girl (play money found in Reproducible Pages), small paper cups, enough candy so each girl can “buy” four to five pieces, and enough drink so each girl can buy one or two. Set up a store with the candy and drink. Have one or two storekeepers. The girls may purchase whatever they choose with their Bux, but none of the items have price tags. They must learn to barter as most people in foreign countries do. The storekeepers cannot understand English, so the girls must communicate by pointing at the item she wants and holding up fingers to show what she’s willing to pay. The storekeepers will in turn shake their heads “no” and hold up more fingers. The girls and storekeepers continue to barter until they agree on a price. A suggested price per item for the storekeeper to begin with would be seven Bux. Each girl starts with 25 Bux. They should try to buy as much as possible with their money. They must barter individually. For example, just because one girl buys candy for three Bux does not mean everyone gets it for that. The storekeepers are not required to be “fair.” They can raise prices on popular items and drop prices on items that are not selling well.

O-O-Oh-SoomThis is similar to Paper, Rock, Scissors Game. Line girls up in two lines facing each other. Each girl should be facing a partner. Together the girls chant “O-O-Oh-Soom” as they put their right hand on one ear. At the word soom, they bring their right hand down in one of three hand signs. A fist means rock, a flat hand means paper, and two fingers extended means scissors. If a girl’s hand beats her partners, she wins that round and earns one point. Continue through 10 rounds and add up points to deter-mine the winners. Paper beats rock (it can wrap the rock). Rock beats scissors (it can smash the scissors). And scissors beat paper (it can cut the paper). This game is played in Thailand.

Can Anybody Hear Me?This activity requires two people, a talker and a listener. The sponsor may choose to be the listener. Have the participants sit in chairs facing each other. Have the talker describe something (a problem, an exciting day, etc. You may either write out a situation or let the talker come up with one.) The listener will begin to do other things such as look through a magazine, file her nails, get up to straighten papers, or answer the phone. She will say things like, “Uh-huh, really, hmm, wow, go on, etc.” Continue until the talker becomes frustrated or you feel the point has been made. Ask the girls: Was the listener really listening? Why or why not?

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How did the talker feel? How would you have felt? Have you ever had something like that happen to you? How did it make you feel?For the Friendship unit, teach the SOFTEN listening skills and do this activity again. Ask the talker to tell the same story as before, and ask the listener to say the same words but to employ the SOFTEN listening skills this time. Ask the girls: Was the listener really listening? Why or why not? How did the talker feel? What was different between the first time and the last time?

Napkin FoldingPractice the folds with newspapers.

Shield1. If you use a cloth napkin, fold it into quarters, if not, start

with the next step. 2. Turn up folded corner three-quarters of the way to the top.3. Next, overlap the right and left side points.4. Now, turn it over and adjust the sides so that they are even,

single point up.

Rosette1. Fold top and bottom edges of the napkin to the center,

leaving 1/2–inch opening along the center. 2. Pleat firmly from the left edge. (Iron the edges of cloth pleats.) 3. Pinch center together. (If necessary, tie the center with a piece

of pipe cleaner. Hide the tie with a decoration.)4. Finally, spread out the rosette.

Candle1. Fold into triangle, point at top.2. Turn lower edge up 1”.3. Turn over, folded edge down.4. Roll tightly from left to right.5. Tuck in corner and stand upright in a glass.

Armor ConstructionYou will need several boxes of aluminum foil, paper bags, large cardboard boxes, clear adhesive tape, and scissors. Divide the girls into two teams. Ask each team to choose a “soldier” from their team. On your mark, each team races to construct an armor on its soldier using the materials provided. Set a time limit of about 5 to 7 minutes.

Contagious GameAsk the girls to sit in a circle. One girl starts by doing a move-ment, such as twitching her eye. The next girl must twitch her eye and add another movement, such as scratching her leg.

3. Overlap side points 4. Turn over

1. Fold cloth napkininto quarters 2. Fold corner up

4. Open rosette2. Fan fold 3. Pinch

or tie center

1.Fold down

Fold up

Fold up

Turn over and roll

Fold up

2.

3 & 4.5.

1.

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The next girl copies the two previous movements and adds a third, and so on. Play as long as you have the time and energy.

The American Flag GameYou will need small American flags and a set of cards for each group of six to eight girls. To make a set of cards you will need 48 3- by 5-inch index cards. Think of 12 words that relate to your lesson’s topic. Write each of those words on four cards and mix them up well. The object of the game is to collect four cards with the same word. To play the game, the girls sit in a circle with the American flags in the middle (one less flag than the number of girls playing). Give each player four cards. One person places the rest of the cards, face down, next to her on the right. She takes one card at a time off the pile. She may keep it or discard it in a pile to her left. If she keeps it, she must discard another one from her hand. Each girl in turn picks up one card from her right and discards one to her left, playing as quickly as possible. The first girl to collect four cards of one kind takes an American flag. As soon as one girl takes a flag, the others can take one. The one who does not get a flag gets the letter “F.” Play the game until the girls have gotten all the letters to spell “F-L-A-G.”

Good News, Bad NewsTo emphasize that good and bad things happen to all of us, and what is important is how we react to them, play this game. Have the girls think of a piece of good news and then a piece of bad news based on the lesson. For example, in the story of Joseph: “Good news, Joseph, your father gave you a beautiful coat.” “Bad news, Joseph, your brothers are jealous.” Continue until no one can think of another line.

Motion ActivitiesClothes RelayYou will need two grocery sacks, each with a set of old clothes—including pants, shirts, hats, glasses, etc. Make sure the same number and type of items are in both sacks. Divide the players into two equal teams, forming a single-file line, facing forward. On “go” the first players run to the sacks and put on the clothing in any order over their own clothes. They do not need to be tied or buttoned. When the player is fully clothed, she runs to the next person in line, tags her, and then runs back to the sack, takes off the clothes, puts them in the sack, and runs to the line again, tagging the same girl. Then the next girl repeats the actions and on down the line. The first

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team to have dressed and undressed, returned the clothes to the sack, and sat down is the winner.

Basketball You will need a basketball.Option A: If you have the facility, you can play regular basket-ball or you might try playing HORSE. The purpose of HORSE is to practice shooting. HORSE is similar to “Follow the Leader.” The girls line up behind one girl. She shoots from anywhere on the court. If she makes the basket, then the other girls have to attempt to make a basket from the same place. If she misses the basket, then she goes to the end of the line and the next person in line becomes the leader. Anyone missing the basket after the leader makes the basket gets a letter. For example, if a girl misses the basket, then she gets the letter H. The next time she misses after the leader makes it, then she gets the letter O. When she spells the whole word, having missed five times, she is out of the game. Option B: If you don’t have a facility to play basketball and the weather is nice, then you might consider going to a park that has an outdoor basketball court. It would be necessary to check with your parks and recreation board to see if the court needs to be reserved.Option C: If A and B were not workable options for you, then you may attempt to play “waste paper basketball” in your room. All you need are two wastebaskets and wadded up paper. Divide the girls into two teams and play regular basket-ball with the exception that it now becomes a passing and shooting game—dribbling would be a bit impossible! You could use your wastebasket and paper to play a game of HORSE as described in Option A.

VolleyballYou will need a volleyball and a volleyball net.Option A: If you have the facility, then you can play regular volleyball with the girls. You may want to assist them in learn-ing to spike, set, bump, and serve before playing an actual game. Option B: If you don’t have a facility suited for volleyball, then you can use your clubroom and put up a rope tied between two chairs. Play regular volleyball using a beach ball or a Nerf ball.

Track and FieldYou will need a tape measure, a softball, a Frisbee, and a broomstick. Locate a park or high school football field near your church. Or if you have a large grassy area on the church

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grounds, that would work too. Have a track meet with relay races, 50- and 100-yard dashes, the long jump, the softball throw, the Frisbee throw, and the broomstick throw.

SoftballYou will need a softball, a bat, and bases; a wiffleball and bat; or a Nerf ball and bat. If you have a softball field, play a game of softball. If you have a gym, play indoor softball with a wif-fleball and bat or a Nerf ball and bat.

Group ExerciseHave the girls take turns leading exercises for the rest of the girls.

Team TangleDivide the girls into groups of six or eight. (It must be an even number.) Each group forms a circle. Each person puts her right hand into the circle and clasps hands with another member of the circle excluding the person on her left or right. Each per-son then puts her left hand into the circle and clasps another person’s left hand, excluding the person on her left or right and the person who is holding her right hand. The circle must now work together to untangle the knots without letting go of each other’s hands. (Encourage the girls to talk out possibilities and strategies.)

Over the RopeYou will need a rope. It is recommended that this activity be done outside with at least three adults spotting for the girls. Tie a rope between two trees at a height taller than the tallest girl. Form teams of seven or eight girls. The object of this exer-cise is to get each girl over the rope without touching the rope. If one of the team members touches the rope, then the team must begin again. The teams will need to strategize and cooperate with each other in order to get each person over the net. Stress the importance of working through the problem as opposed to working around the problem.Variation: For more of a challenge, add different disabilities to the girls. For instance, someone might have a broken arm, another with a broken leg, another blind, another deaf, anoth-er a paraplegic, etc. They must then try to accomplish the same goal while pretending to have these disabilities.

Team JuggleYou will need four round objects for each group of six to eight girls (for example, an apple, orange, tennis ball, potato, hard-boiled egg). Form teams of six to eight girls. Have someone

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outside of the group toss the first object into the circle. The object is then tossed from person to person until each person in the circle has caught it. The person outside the circle then tosses in the second object and the process is repeated with both object one and two being passed in the circle. Objects are added in the same fashion until all objects have been passed to everyone in the circle. The only catch is that if and when an object is dropped, the whole process must begin again.

StationsYou will need index cards and a pen. Set the room up in dif-ferent stations where the girls can do stretches/exercises or practice a specific skill. As they come in, they start at station one and follow the instructions that you give them on the cards. Examples include jumping jacks, jogging in place, drib-bling a basketball, leg stretches, arm stretches, shooting crum-pled paper into a wastebasket, passing a ball to another girl.

Laws and Rules GameYou will need a big cardboard box (big enough to act as a shield for three to four girls) cut in half, a marker, candy or treats, and several socks rolled up to make balls. In the meet-ing on the box write with a marker several laws and rules that affect the girls. Then under each law write the possible conse-quences of not obeying. (e.g. “Don’t stick your fingers in the lion cage! Consequence: You’ll get your finger bit off!” “Look before crossing the street. Consequence: You’ll get hit by a car!”) Explain that rules and laws are for our protection. The box represents the protection the rules give us. The girls should take turns hiding behind the box in groups of three or four as they try to make their way across the room. The other girls stand on the far side of the room and try to hit them with the sock balls. Every time one of the girls comes out from behind the protection of the box and gets hit by a ball, holler out a consequence of not obeying the rules, such as, “You got hit by a car!” or “You got an F on your homework!” Throw some candy or other treats on the floor to entice them to come out from behind their shield.

Dias de la Semana (Days of the Week)You will need tape and a rock or some other marker for the game. This game is a hopscotch variation. Costa Rican children usually draw the playing area in the dirt. To play indoors, tape off the playing shape on the floor. To play, give each player a rock or other marker. The first player throws a rock into the Monday (M) square. The rock may not land on the line or touch any lines; if it does, the turn is over and the next player

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begins. Once the rock is in the square, the player hops into the square and attempts to kick the rock, with the hopping foot, into Tuesday. She must continue to kick the rock into the next day of the week. The hopping foot may never touch a line and the other foot may not be placed on the floor (ground) until the player reaches Thursday. Thursday is a rest day. After kick-ing the rock and hopping into Thursday, both feet may be placed on the ground. After reaching Thursday, the player throws the rock into Friday, hops into Friday, and kicks the rock into Saturday. From Saturday, the rock is kicked across Sunday, and the player hops over Sunday outside the playing area. After successfully going through the week, the player throws the rock into Tuesday and begins the round again. (Each square is hopped into until the rock is reached and then the kicking begins.) The pattern is repeated throughout the days of the week. Anytime a player touches a line, puts the raised foot down, or balances with her hand, the turn ends. If the rock touches a line, the turn ends. When the turn ends, the player must start over on the same round her next turn. (Example: If she started the round on Monday, she starts over on Monday the next turn. If she started the round on Tuesday, she would start over on Tuesday at the next turn, etc.) After completing the round that starts on Saturday, the player stands in front of Monday, closes her eyes and must step into each square, with one step, without stepping on any lines. She may open her eyes on Thursday. When Saturday has been reached, the player, with eyes still closed, must jump over Sunday. After successfully completing the blind round, the player chooses a day for her rest day. No other player is allowed to hop into this day at any time. Play continues until all the days have been claimed. The player with the most claimed days is the winner. (The game could end with the first player to finish the first blind round.) At no time during a turn may the player switch feet. The rock is always kicked with the hopping foot. Neither the foot nor the rock may touch a line. If either does, the turn is over, and the player starts over with the appropri-ate day on her next turn. If the rock is thrown into the wrong square, the turn is over.

Shapza, Lapza, Who Is My Friend?This game is similar to Red Light, Green Light. You will need a large, open space. “It” stands at one end of the playing area with her back to the other players, who stand in a line, side by side, at the other end of the area. “It” holds her arms extended high above her head and claps her hands while saying, “Shapza, Lapza, who is my friend?” While “it” is clapping, the other players move toward her as quickly as they can. When

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“it” finishes the sentence, the players must freeze. At this moment, “it” turns around and tries to catch one of the players moving. If “it” sees any of the players moving, the player must return to the starting line. The first player to touch “it” while she is still saying “Shapza, Lapza, who is my friend?” becomes “it,” and the game begins again. This game is played in Europe and Eurasia.

Over and UnderYou will need two basketballs or other large balls. Divide the girls into two equal teams. Have each team form a single-file line, facing one direction. Give the first person in each line the basketball. When you say go, the first player in each line pass-es the basketball over her head to the person behind her. That girl then passes the ball under her legs to the girl behind her. This continues to the last person in the line, who then runs to the head of the line and continues the passing in the same way. The first team to have all of the players lead the line is the winner.

Fruit Basket Mix-UpYou will need chairs. Instruct the girls to sit in a circle, in the chairs, with one person in the middle who is “it.” Going around the circle, let each girl give herself the name of a fruit. Depending on the number of girls, you may want to limit the number of different fruit, so you have at least two of every kind. “It” will call out a fruit, “apples” for instance. The “apples” get up from their seats and try to get to the other apple’s seat before “it” does. Whoever is left without a seat is “it.” The game continues. If “it” calls out “fruit basket mix-up,” all the fruits must get up and try to get another chair, as does “it.” Again, the person left standing is “it.”

Mail CarrierYou will need envelopes, a blindfold, and one chair for each girl placed at different spots around the room. The object of the game is for the mail carrier to intercept the mail that’s being passed between two players. Give each player, except whoever is the mail carrier, an envelope. Blindfold the mail carrier and stand her somewhere in the middle of the room. Each person with mail must say the name of a city that they want to repre-sent and go sit in a chair. One of the players will be the “con-ductor” and call out the names of two cities, saying, “The mail is going from [city] to [city].” The two players who represent those two cities must change places and exchange their mail in the process without being intercepted by the blindfolded mail carri-er. If the mail carrier succeeds in intercepting a piece of mail,

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she changes places with the person who had it, and that person becomes the mail carrier.

Shepherd and WolfYou will need a large, open area to play this game. The object is for the sheep to reach the shepherd without being captured by the wolf. Choose one girl to be the shepherd and another to be the wolf. If you have a large group, you may want to choose more than one shepherd and wolf. The rest of the players are sheep. The sheep all line up at one end of the room. The shepherd is at the other end, with the wolf between them. The shepherd calls her sheep, two or three at a time. They try to reach the shepherd without being caught by the wolf. When a sheep is caught by the wolf, she is taken to the wolf’s den (a corner of the room). The shepherd may go to the den and rescue the sheep only when the wolf is not there, and the wolf can go to the shepherd’s fold and capture more sheep when the shepherd isn’t there. When the last stray sheep is either caught by the wolf or reaches the shepherd, the number of sheep each has is totaled. If the wolf has the most, she becomes the shepherd. If not, she remains as the wolf or can choose someone else to be the wolf. Explain to the girls the significance of the shepherd, the sheep, and the wolf. In Scripture Jesus is often referred to as the shepherd. We are sheep and Satan is like a wolf.

Trust Fall One girl stands with her back to the group and allows herself to fall backwards. The other girls should position themselves in such a way that they can easily catch her. Link arms if nec-essary. Let everyone have a turn at falling and being caught.

From Head to ToeAsk the girls to stand and tighten the muscle you call out. After five seconds, relax the muscle. Begin with eyelids and proceed to nose, neck, shoulders, etc., until the girls have tightened each muscle from head to toe.

Obstacle CourseSet up an indoor or outdoor obstacle course for the girls to go through. The obstacle course can be set up where they just run around different things such as chairs, tables, boxes, tires, ropes, or cones. For a greater challenge, have them do the course while balancing a book on their heads, blowing a table-tennis ball, riding a tricycle, carrying an egg on a spoon, etc. Try having the girls go through the course in pairs.

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Three-Legged True/False GameYou will need paper, a pen, strips of cloth or belts, chairs, post-er board, and markers. Before the meeting prepare several true/false questions about the material you’ve covered in the previous lessons. In the meeting divide the girls into pairs and assign each pair a number. Have the girls stand side by side, facing the same direction. Tie their inside legs together with a strip of cloth or belt. The girls should sit at one end of the room. Put two chairs in each of the two corners on the other side of the room. In one corner put a sign over the chair that says, “True.” In the other corner put up a “False” sign. Read one of the true/false questions, say two or more numbers that you assigned to the pairs of girls. When you say go, those pairs should race to the chairs with the correct answer. Continue with more questions.

Dodge BallYou will need a soft ball. Divide the girls into two teams. Team One forms a large circle. Team One has the ball. Team Two stands inside the circle, but may move about freely. Team One tries to tag Team Two’s members by hitting them with the ball. Team One may enter the circle to retrieve the ball, but may not try to tag a member of Team Two until they are back at their place in the circle. If someone is tagged, they must leave the middle of the circle. The game is over when all the members of Team Two are tagged. Then have the girls switch positions.

Link TagHave all but two girls find partners and link arms with them. One girl is “it” and will chase the other runner. The runner runs to a pair and links arms with one of the girls. As soon as her link is complete, the girl on the other end must release her link and try to join another pair before “it” catches her. If she is caught, she becomes “it.”

El Reloj (The Clock)You will need a 15- to 20-foot jump rope. Select two players to turn the rope. All the other players form a line. The first player runs in, jumps one time, says (while jumping), “Es la una” (meaning it’s 1 o’clock) and runs out to the back of the line. The next player runs in, jumps the rope two times, and says, “Son las dos” (it’s 2 o’clock). The players continue, in turn, saying the time in Spanish, in order, until they reach 1 o’clock again. If a player misses a jump, she is out, and the next player takes her “hour.” The times should be called out as follows: es la una, son las dos, son las tres, son las cuatro, son las cinco, son las seis, son las siete, son las ocho, son las nueve, son las diez, son las once, son las doce.

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El Gabilan, la Gallina, y los Pollitos (The Fox, the Mother Hen, and the Chicks)One person is the fox. One person is the mother hen. All the other players are the baby chicks. The chicks line up behind the mother hen with each player holding on to the waist of the player in front of her (similar to a crack-the-whip line). The fox acts like she is digging a hole in the ground. The mother hen asks, “Why are you digging that hole?” The fox responds, “I am digging this hole to put your baby chicks in.” The mother hen says, “Please don’t eat my baby chicks.” The fox replies, “I am going to eat your chicks.” Immediately after saying this, the fox jumps up and tries to tag the last baby chick in the line. The mother hen tries to keep the fox away by moving the line out of the reach of the fox. The chicks must stay connected while the hen is trying to stay in front of the fox. When the fox catches (tags) a chick, the chick must leave the line. When all the chicks have been caught, a new fox and hen are chosen for a new game. The hen may not hit or kick the fox, and the fox may not push, hit, or kick the hen. The fox must try to get around the hen to touch the chicks.

Swing Ball Jump RopeYou will need a rubber ball, a sock, and a 12-foot rope. Place a rubber ball in a sock. Tie a rope around the sock. The rope should be about 12 feet long. One person should lie down and swing the ball and sock in circles. The other girls can jump the rope.

Cooperative Jump RopeYou will need a jump rope. Have two girls swinging the rope. Each girl in the group has to “run through” the rope without getting hit. If anyone gets hit, the whole team must begin again. Team members may encourage each other, give advice, cheer each other on, etc. Everybody has to participate, even the girls swinging the rope. Nobody can criticize or make fun of another team member. Only positive comments are allowed. Variations: Each team member has to run in and jump once, then run out (same rules apply). Each team member runs in and jumps right behind the next person without any skips of the rope (same rules apply).

Left/RightYou will need chairs. Girls sit on chairs in a circle. They will move right or left depending on your command. The girls will have a hilarious time as they end up sitting 3 or 4 high on each other’s laps. Give them the following commands:

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•��Move�2�chairs�to�the�left�if�you�have�given�someone�an�encouraging word.

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(Make additional commands that you know at least some of the girls have done or that relate to the lesson.)

Simon SaysChoose one girl to be the leader. The other girls stand any-where in the room facing the leader. The leader gives different commands, such as “put your hand on your head,” “turn cir-cles,” “jump up and down,” “recite our Scripture verse.” The girls only follow the commands when the leader says, “Simon says” preceding the command. (The leader may want to act out each command in order to fool the girls.) The girls are eliminated from the game if they don’t follow directions properly. The last girl to remain in the game becomes the new leader.

Pyramid RacesThis activity should be done on a soft surface. Divide the girls up into teams and have them build pyramids. The first team to build a stable pyramid is the winner. For an extra challenge, the pyramids can race to a finish line. If they race, the pyra-mids should not be more than three persons high. Have some-one spot the girls for safety reasons.

Rag GameYou will need a rag and a coin. Divide the girls into two teams. Have the girls sit on the floor in single file. Have them turn their bodies so they are sitting side by side. Have the girls grasp hands and turn their heads to the end of the line. Place a rag at the end of the line between the two teams. At the beginning of the line the sponsor flips a coin. If the coin lands on heads, the girls at the beginning of the lines squeeze the hands of the persons sitting next to them. (If the coin lands on tails, then the sponsor keeps flipping the coin until it is heads.) The squeeze is then passed quickly down the line until the last person receives it. The last person tries to grab the rag before the opposing team gets it. The team that is successful sends the last person to the front of the line. The first team to send all of their players to the front of the line wins.

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Blindfold WalkYou will need blindfolds. The girls should pair off. Blindfold one person in each pair. Tell the girls you will all be going on a short walk. Each girl who can see must guide her partner on the walk. She can guide her by holding her hand or by talking to her. She must guide her in such a way that she can be totally trusted. After a few minutes have the girls trade places with their partners.

Close SitForm a circle with the girls standing directly behind each other. Close the circle as tight as possible. On the count of three, have them all sit down on the lap of the person behind them. They should be able to hold each other up.

Train StationsThis game is similar to Fruit Basket Mix-Up. You will need masking tape and a marker. The girls should stand in a circle or sit in chairs in a circle. One girl who is “it” stands in the middle. She is Fort Station, which is the main train station in Colombo, the capital of Sri Lanka. Put a strip of masking tape where each girl is standing and write the name of a Sri Lankan city on each. For example: Kandy, Galle, Badulla, Yala, and Maho. Look at a map for more. The person in the middle says the name of two or three cities. The two or three girls standing on those cities quickly change places before the girl who is “it” can take one of their places. If “it” hollers “Trains run express,” all players have to move while “it” tries to take someone’s place. Whoever doesn’t have a city to stand on becomes “it.”

Don-Don Ba Ji (Hyena and Sheep)Girls stand in circle with one girl inside and one girl outside. The girl on the inside is the sheep, the circle of girls is the pen, and the girl on the outside is the hyena. The girls forming the circle move in a clockwise direction and chant “Don-don ba ji camelot.” The girl who is the hyena tries to crawl under or climb over the girls’ hands to capture the sheep. The girls forming the pen try to protect the sheep. If the sheep is cap-tured, choose two different girls to be the sheep and hyena. This game is played in Sudan.

Haba GabaYou will need small bean bags and a cardboard box or board, which you have cut three holes in of different sizes, 2, 3, and 4 inches in diameter. These should be at the top, middle, and

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bottom of the board or box bottom. Lean the board at a 45 degree angle and have the girls take turns throwing the bean bags from a line 10 feet away. Keep score. This game is played in Sierra Leone.

The Emotional ShrugSay the following to the girls, then let them practice using the agree or “It’s okay” methods. When others make fun of you or criticize you and their criticism is accurate, just agree with them. They won’t know what to do! They are expecting you to get mad or upset. If you simply agree, they will stop teasing you.For instance: If someone says, “You wear that same shirt every Friday,” and you do, then say, “You’re right. I do wear this shirt every Friday.”Or if someone says, “You are always the last one finished with your math,” and you are, then say, “You’re right. I am always the last one finished.”Or, “You never get invited to all our class parties,” and you don’t, then say, “You’re right. I never get invited to all the par-ties.”When people make fun of you or criticize you and what they say isn’t true, they are still expecting you to get mad or upset. Instead, you can just say, “It is okay for you to feel that way, but…”For instance, If someone says, “You’ve got the biggest feet in the world” just say, “It’s okay for you to feel that way, but I only wear a size 8. Most people in my family wear a size 11.”Or if someone says, “You are always the last one finished with your math,” but you aren’t, then say, “It’s okay for you to think that, but I’ve gotten my math done before others the past three days.”These techniques seem too simple to work, but they really will. By practicing the emotional shrug, you are actually resolving conflict. You are choosing not to argue or get mad, and you are stopping a fight before it even gets started.

Basket RelayYou will need baskets and towels or sheets. As the girls arrive, let them practice balancing on their heads the baskets contain-ing towels or sheets. When enough girls arrive, have a relay race. You may choose to just use the towels or sheets wrapped in a bundle instead of the baskets.

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Music ActivitiesName That TuneYou will need a musical instrument or a CD and a CD player. Divide the girls into two teams. Using any musical instrument or CD, have the girls bid as to how many notes they need to guess the title of a song. Team One may say they can name that tune in six notes. Team Two may say they can name that tune in five notes (Team One bids again or says, “Name that Tune.”) Then play the number of notes of a song that the team has bid to see if they can name that tune.

Finish the VersePick a familiar song and begin to sing it. Stop at a particular place and have a volunteer finish the verse.

Guess the NoteYou will need a keyboard. Play several notes of a familiar song on a keyboard. Play one note from the group you played and see if the girls can guess what the note is.

Bible RapYou will need pencils and paper. Have girls divide into teams and write “rap” songs using a lesson or unit theme.

Folk PraiseYou will need music, a CD player, 10- to 12-inch-wide and 3- to 5-feet-long strips of fabric or crepe paper. Turn on the music and let the girls move around the clubroom with the strips of material, which will float through the air.

Human VideoBring Christian music CDs and a CD player to the meeting to the have girls perform human videos. Let them practice what movements they will make to the music, or ask a drama expert to come in and explain how to perform human videos to the girls.

SongwritingYou will need a pencil and paper. Choose familiar songs to write new words to. Write the words to relate to the lesson or unit.

Electronic BibleYou will need a a recording of a reader reading the Bible or Scripture songs for the girls to learn. Spend time listening to the recording together.