ableton live tips and tricks part 3
DESCRIPTION
A compilation of various articles and web-pages i've collected over the years. Very helpful, and inspirational. If you are stuck or don't know what to do, there's always something new to learn or to improve.TRANSCRIPT
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Tips
Tricks
Tutorials 3
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Commands for Breakpoint Envelopes Grid Snapping and Drawing
Macintosh Macintosh
Finer Resolution for Dragging Toggle Draw Mode
Enable Dragging Over Breakpoints Narrow Grid
Widen Grid
Key/MIDI Map Mode and the Computer MIDI Keyboard Triplet Grid
Macintosh Snap to Grid
Toggle MIDI Map Mode Fixed/Zoom-Adaptive Grid
Toggle Key Map Mode Bypass Snapping While Dragging
Computer MIDI Keyboard
Zooming, Display and Selections Global Quantization
Macintosh Macintosh
Zoom In Sixteenth-Note Quantization
Zoom Out Eighth-Note Quantization
Drag/Click to Append to a Selection Quarter-Note Quantization
Click to Add Adjacent 1-Bar Quantization
Clips/Tracks/Scenes to Multi-Selection Quantization Off
Click to Add Nonadjacent
Clips/Tracks/Scenes to a
Multi-Selection
Follow (Auto-Scroll)
Pan Left/Right of Selection
Clip View Sample Display Working with Sets and the Program
The shortcuts for zooming and loop/region settings also 17 Macintosh
work in the Sample Display. New Live Set
Macintosh Open Live Set
Quantize Close Live Set
Quantize Settings... Save Live Set
Move Selected Warp Marker Save Live Set As...
Select Warp Marker Quit Live
Scroll Display to Follow Playback Hide Live
Move Clip Region with Start Marker Export Audio/Video
Export MIDI file
Clip View MIDI Editor Working with Plug-Ins and Devices
The shortcuts for zooming, snapping/drawing and loop/region Macintosh
settings also work in the MIDI Editor. Show/Hide Plug-In Windows
Open Second/Multiple Windows with
Macintosh Plug-In Edit Button
Quantize Open Mac Keystroke Plug-In Window
Quantize Settings... with Plug-In Edit Button
Scroll Editor Vertically Group/Ungroup Devices
Scroll Editor Horizontally Activate/Deactivate All Devices in Group Device Activator
Copy Note Drag Click to Append Devices to a SelectedChange Velocity From Note Editor Drag Device
Add/Delete Note in Edit Mode Double-Click Load Selected Device From Browser or Double-Click
Move Insert Mark to Beginning home
Move Insert Mark to End end
Scroll Display to Follow Playback
Move Clip Region with Start Marker
Original manual @ http://www.ableton.com/de/pages/downloads/manuals
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8
9
7Notes Plus
>10The Effect Treatment
>
3 4
5 6
Too Much USB
>
21One Way Or Another
>
VIDEOONTHEDVD
WatchthetutorialmovieontheDVD
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apply Lives MIDI effects to the track;
once again, its just like working with
any software instrument. Check your
synths manual to find out which
messages it will receive. Most manuals
are online now, so if Im wonderingabout a particular piece of hardware,
Ill grab the manual and read the MIDI
info. And after shopping, I keep the
PDF manuals on my computer and
iPad, so theyre always to hand during
sessions. Another benefit of PDF
manuals is that theyre searchable!
The audio comes back into the
same track that the MIDI is leaving,
thanks to some neat routing from
Ableton. This is a great way to organise
your hardware for performance, but if
you want to record the incoming audio,
youll have to set up another audiotrack, and record into that one, either
directly from your audio input 8 , or by
using the In/Out View to route audio
out from your MIDI track into the
recording track. You can also Freeze and Flatten the MIDI track, to permanently
print those synth parts to audio files. This works in the usual way, but it takes
longer because Live has to play through the song in real time to capture the
audio 9 . You can add any of Lives audio effect devices, or third-party plug-ins,
to the track, to expand on the synths original array of effects. An interesting
development with synths that connect through USB is that they usually have
some kind of supporting plug-in or standalone editor that gives you access to
their deeper features and preset management, directly from the computer. Vyzex
have produced a few of these editors for different hardware synths, including the
Dave Smith Instruments Evolver, and M-Audios Venom synth. The Venom editor
is particularly useful, because the control panel on the actual synth is so bare!
Versatile boxesControl issues get interesting in other ways, too. Once your synth is hooked up,
you can play it from another connected keyboard, or even the Live Virtual MIDI
Keyboard the computer keyboard, in other words. You could use the knobs and
faders on a MIDI hardware controller to reach out to your synth. A lot of modern
synths also send MIDI out from their controls, so you can use it as a hardware
control surface for Live; very versatile. A modern synth can be a soundcard, a
controller, even an audio processor, if it lets you run external audio signals
through its onboard effects some of those synths have fantastic filters! Where
this will go in the future, nobody can say, but it looks like things are pretty
healthy for hardware synths, even with all the great software examples. The iPad
is getting called on more as a control surface for them, and perhaps soon well
see wireless connectivity become common. What I really want every synth to
come with is a plug-in editor that runs as an AU or VST inside Live that would
be a real boost to the workflow.
Sounds On DemandThere is deeper integration available. An obvious
one to start with is getting Live to tell the synthto load specific sounds on demand as youlaunch the clip that needs the sound. This isquite easy to do, although youll probably needthe synths manual handy! Make a MIDI clip ifyou dont have one already, and go to the Notesbox. There youll see choosers where you canenter Program, Sub Bank, or Bank changes,which are sent when the clip is launched. Referto your synth manual to find out which messages
you need to send.
The effect treatmentOne last thing Most of what were
talking about goes for hardware effects
units as well. Look under Lives Audio
Effects category in the Browser, and
youll see the External Audio Effect
Device 10. This device routes audio
to and from your hardware, but you
could also send MIDI from a separate
track to load patches or change
parameters on the hardware. You may
or may not be a synth-head, and
truthfully Im not, but everybody shouldhave a couple of nice pieces to expand
on their sounds and create a different
mood and Live will make this as
seamless as possible.
MIDI-to-CVConvertersThere are older, analogue,
synths out there, that
pre-date MIDI (the MIDI
spec was published in
1983). Before that, CV/Gate signals were used for
communication between
hardware. Companies like
Kenton still produce
MIDI-to-CV converters,
meaning you can include
analogue gear in your
digital rig.
Soft SynthsIf you dont own any
hardware synths, none of
this concerns you much,
unless you work with
somebody who does use
them. Software synths are
so advanced now that
hardware models arent
the essentials they used
to be. A soft synth and
a controller might do
the job!
Technique |Ableton Live
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04 >Play a few notes on your synth, and you
should hear its output coming back through
the track in Live. Draw a MIDI clip in the
track, with some notes, and they shouldtrigger the synth as well, with the audio
coming back in. Its like a hardware plug-in!
You can even use Lives virtual MIDI
keyboard (the computer keyboard) to play
the synth.
03 >Create a new MIDI track in your Live set. Go
to the Browser, and from the Instruments
category, drag the External Instrument Device
onto the track. The MIDI To and Audio From
pop-ups will show the audio and MIDI
connections you just made in Preferences, so
choose them. You dont need to configure the
track inputs because the device does it all .
05 >Now have funapplying Lives MIDIand audio effects to
the synth! This isgood for playback,but to record theincoming audio, youstill need to set upan audio track, justlike recording fromany other source.Once you get aset-up you like, save
it as a preset so youcan recall it quicklyin future projects.
Hook Up Your
Favourite SynthTo LiveGet your synthesizer workingwith Live, receiving MIDI, andsending audio back in
01 >Connect your synth to your computer; how youdo it depends on what connections your synthhas. If its a relatively recent one, it probably
has a USB connection, which makes thingseasy, handling audio and MIDI with one wire.For older hardware, with MIDI ports, youllneed either a MIDI-USB cable, or MIDI cablesinto your audio interface, as well as connectingthe synths stereo outputs to your soundcard.
02 >Once youve connected everything, launch
Live and open Preferences. Under the Audiotab, make sure youve enabled the soundcard
inputs that youve connected your synths
outputs to. Under the MIDI Sync tab, select
your MIDI adaptor or interface ports as MIDI
Output destinations. Turn on Track and
Remote, and Sync, if you want to sync your
synth to Lives project tempo.
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AbletonLivehas quite a few featuresnot found
inother DAWs,and Racks isone of them.At the
most basic level,Racksarecontainers that
enableyoutorack togetherMIDI, instrument
andaudiodevices.A Rack containing internal/
external instruments is calledan Instrument Rack;a Rack
ofstandalone audioprocessing devices isanAudioRack.
However,Racks aremore thananeasyway tobundle
multiple elements into oneeasily saveable andtherefore
recallable package.Racksgive youtheoptionto runtheir
internal signalpaths inparallel or in series,whichoffersa
huge rangeofoptions.In fact, theonly real restriction you
mayencounterwill bemaxing-out eitheryour CPUorRAM,
butthis isnt anything that anycomputer user hasnt had
to factor into theirworkflowbefore.
In this tutorial wellbeusing Live-onlydevices that are
quite economical in termsofCPUrequirements.Its only
when youstart stacking largenumbersof third-party,
resource-hungry instrumentsandeffectsthatyoull
perhaps need tobea bit moreconscious about whatyou
useandwhy. If processing powerdoes becomean issue,
make useof Lives Freeze feature to render thelive
processing as temporaryaudio.When youre ready to
commit to ideas,we encourage youto then Flatten them
into newly renderedaudiofiles.Youcanthen performany
additional editing in theseaudiofileswhile freeing up
computer resources (bothof these functionsareaccessedfrom theEditmenu).
Racks can beusedatany point throughout the
production process,and typical uses includestacking
layers of synthsfor huge,epicsounds,applyinggo-to
parallelprocessing suchascompressionanddistortion,
mid-and-sideprocessing,andbuilding interestingmusical
tools fornew ideasor exploringintricateaudio-processing
chains forsound-design tasks.
Asyoucan see, therearemultipleuses for these tools
andwell now goontoexplain someof themost important
aspects ofRackdesign. Ifatany point you get lostorare
stuck for inspiration,we recommendthat youhavea look
through theLive library forAudio, Instrument andMIDI
Racks.Fromhere its easy toexplore andmodify
Racksaremorethananeasy
waytobundlemultipleelementsintoasaveablepackage
NewSeriesPart5
UsingAudio&InstrumentRacks
Accompanyingprojectfileincluded
ontheDVD
ManypeoplewillrecogniseaRackastheyareusedextensivelyinLives librarycontent,butlearningtobuildyourownisessential forfluidworkflow.LiamOMullaneshowsyouhow.
FOCUSONUSINGEXTERNALHARDWARELivesExternalAudioandInstrumentdevicesenableyouto createdefaultpresetsforyouroutboardprocessorsandsoundsourcesrespectively.A soundbeingtriggeredbyMIDIor passinginandoutofyourcomputerasaudiowill always incura littledelay time.However,youcanoffsetthisfor instrumentsby settingthemtoplaysomethingpercussiveon thebeat,thenenableLivesmetronomeand changetheHardwareLatencyvaluetogetbothplayingin time.Thisis settomillisecondsbydefaultbutyoucanclickthemsbox toswitch ittosampleincrementsfora higherresolutionofdetail.
ThesametechniquecanbeappliedtoExternalAudioEffectsbyplayingapercussiveaudioclipthatmatchesupwiththemetronome,andthemajorityofexternalsourceswill needsomehousework
AbletonLive BecomeaLivePowerUser
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MTTechniqueAudio&InstrumentRacks
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MTStep-by-Step AudioRacks:advancedcontrol
01 Create a Rackbyeitherdragginga preset fromthe LiveBrowserorusingGroupfromthe Editmenuwhenanexistinginstrument
oreffect(s) ishighlighted.Each internal audiochannel calledChains willnow bevisible.Therewill beonlyone bydefault,but moreChainscanbe createdbyclicking inthe emptyspace below and choosingCreateChain orDuplicatea Chain fromthe Editmenu.
02 Therearetworeasons forparallelprocessing,the first being toaudition variousapproachesforprocessingaudio.Thisapproach
letsyou tryoutdifferenttechniques/processors andgenerallyexplorethepossibilities for eachelement inyourmix.UseSoloto movebetweeneach Chain;whenyouvedecidedwhichtreatment togofor,delete theotherChainstoavoidunnecessaryprocessing.
03 Reasontwois forparallel processing,withtypical usesbeingforcompression/saturation.Thisis setupbykeepingthefirst Chain
as-isandaddinga secondChain toprocess inparallel.Chains canalsobeusedto splita signal into itscomponents:byfrequenciesusingmultiple MultibandDynamicsdevices;bymid-and-sidecomponentsusing theUtilitydevices Widthcontrolat 0%and200% respectively.
05 Ifyou movethe ZoneBlocksfor eachChain sotheyarentoverlapping,the ChainSelectRulerabovethem (inorange)can
bemoved fromone soundto the next.WhenusingZonesin this way,effects withtails likereverbordelays willdie out naturally.Toblendbetweenthetwo,drag theZone Blocksacrossthefull range,then dragtheFade Rangeshapesso theyopposeeachotherto create the fade.
04 Chainscan alsobeusedtocreatedifferent sonic statestomovebetween,suchasa lighter verseandheavier chorustreatments.
Createthetwotreatments,usingSolo to focuson each onelike before,thenopen theChainSelector EditorbyclickingontheboxlabelledChain.Lookinglike a samplerskey-rangeeditor, this allowsyou tomove theassignmentofeach Chain toa differentarea horizontally.
06 AllRackshave Macro controls that youcanassignmostparameterswithina Rack to. If youright/[Ctrl]-click (PC/Mac) on
theChainSelectorRuler itcan beassignedtoa Macro andthenassigned toa MIDI controller.Multiple assignmentscanbemadetooneMacro,so explore differentcombinationsofassignments,rangesandthedirections inwhichthey move.
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MTStep-by-Step Decorativesoundsandmelodies
01 Depending onthe vibeofyourtrack,youcanchoosetofill thebackgroundwithmelodic pads,pitchedFX,drones,atmospheres
oramashof the lot.Wevechosentocreatea sinisterpadasa tensionlayer fortheintro byplayingdiscordantnotes,layering sequencedsoundsunderneath theloudersyntheticstrings(formovement)andautomating thepanpositionof thequieterlayers forstereointerest.
02 Foratmospheric soundsyoucantgowrongwith longdosesofreverb,with amostlywetbalanceto achieve adiffused tone.
Anythinggoes forthesoundsource.Weusedpitchedpercussion in themain sectionanda sawsynthfor the intro tocreate ahuge,horn-likesound.We automatedthereverbsFreeze function toextendthetailsandchangedthe roomsize,all ofwhichaddsdetailfor thelistener.
03 Forradio-friendlystyles,melodiesusuallyrequirestraightforwardsynthsounds.Thesearereadily available inmany synthlibraries
andcanbecustomised through layeringandediting.Fordeeperstyles,tryworkingwith lessconventionalsounds.Wevelayeredablendofbells,cowbellsandclavesandaddeda tomunderneathforcontinuouspunch andweightthroughout.
05 Stabsareuseful forannouncingnewsectionsor to insertsporadically tocreatetonalcontrastwhen everythingelse drops
out.Stabsareeasytomakeastheyrequire just a gooddoseoflayering,spreadingofpitchandcreative panningif youwant stereowidth.Again,explore themostunexpectedsoundsinyour library andusemistuned layerstogive denser,moodyandless-musicaltones.
04 Onceyouvecreateda fewbackground sounds,render themdowntoaudio for furtherediting.Thisis a simpleway tocreate
themuch-neededvariationwithina trackandisaneconomicaluseofthesoundsyouve already spent a lotof timeperfecting.Thesecantheneasilygo through furthergenerations ofmanipulationwithouttaxingyour computer toomuch.
06 Asyourmixbuildsup,useafine-tooth-combattitudeto justifyeach andeveryparttoavoidunnecessary clutter.Rememberto
replacesounds ifneededas you develop themix togiveeverythingthespace itneeds tobreathe.We went through variousbass sounds,kicksandsnarestomaintainclarity aswe developed our ideas. If ithelps,save anewprojectversionbeforemakingdrastic changes.
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MTStep-by-Step Creatingarrangementdynamics
01 When you want todevelop an idea into a good 16barsor more,abalance between creating an interesting sonic tapestry while
being sensible about your approach needs to be struck. By this wemean notkeeping hundreds of tracksrunning with live effectsandautomation throughout theproject.When youhavethesounds youneed, renderthem down to audio to make your projecteasier to handle.
02 Breaks andpauses areneeded not only during full breakdowns.These aregreat dynamictools formomentarily throwing the flow
in a groove, creatinglifts beforea new section, and addingdurations ofspaceto breakup a busy track.Focus on short sections to figure outhow many elements can be removed for a drop in energy. Mute send FXsuch as reverb and delay through automation to achieve digital silence.
03 A high-passfilter will lift thelow end from singlesounds, groupsor the entire mix before a newsection to make it seem heavier.
Thistechnique can also be applied topartsin full song sections tocreate more space in a mix for busiersections. For example,a leadsynth might have its full frequency content allowed in a breakdown,but is high-pass-filtered on thedrop to accommodate new content.
05 There are many waysto continuean idea after the first maindrop:exploringbass tones over time; melodicprogression;drum
sound switch-ups (switching from one toneto another); stripping backto a more sparse section or a completely differentstyle topushthesongin an unexpected direction.Explore a few options,save them asdifferent projects anddo some trial arrangements to see what works.
04 A D&B tracks arrangementis notset in stone,but the basics ofintro, breakdown,drop,countersections,2nd breakdown,drop,
alternate sections andoutro isa guide if youre unsure.If you make theintrorhythmic it will be useful to a DJ for mixing,buta more importantfeatureis a unique sound or melody.This actsas an audible signpostfor an audience to know that your song is currently being mixed-in.
06 The outro serves the same purpose as the introbut in reverse.While its tempting to simply copyand reverse the parts in theintro, tryto use it as another dynamic tool.Thispart of the track will bethe last piece heard as its mixed over someoneelsesintro, so createexcitementby using a different combination of previous parts andre-editingor introducinga new element to sign-off with.
MTTutorialProducingauthenticdrum&bass
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So far in this series weve looked at the various
different tools for creating music in Ableton
Live, most of which can be used in either Lives
Arrangement or Session Views. This instalment,
however, focuses on tools that are available
only when using Clips in Session View. Arrangement View is
a linear overview showing tracks running vertically in rows,
while time goes from left to right. Session View, on the
other hand, takes a different approach, displaying tracks
vertically like channels on an audio mixer. Slots are placed
vertically down each track, which can be used to
launch MIDI or audio Clips. You can choose to
trigger an entire row of Clips at once referred to
as Scenes or launch them individually. Well first
look at how you can interact with one or more Clips
for experimentation, then explore how to develop
ideas so that Scenes can be expanded into
potential new song sections.
Scenes or individual Clips can be launched
using the mouse, mapped keys on your computer
keyboard, MIDI keys or buttons. Mapping manually
this way is set up using either
Key Map or MIDI Map modes
respectively. When enabled from
the Options menu, you can then assign Scene Launch or
Clip Launch buttons to a fixed mapping. This is a good
approach for quickly trying out new ideas or for triggering
specific assignments within a prepared performance,
though youll usually delete the assignments when they
are no longer needed.
When either Map Mode is enabled, four new assignable
buttons appear below the Scene Launch area on the
right-hand side of Lives display. When mapped, these
allow you to select Scenes using either assigned up and
down controls or a rotary encoder to scroll up and down.
You can then use a special Launch button that simplytriggers the scene currently highlighted.
This approach is open to anyone with a standard
computer keyboard or a MIDI controller, but for a higher
level of interactive control its worth investing in a
dedicated controller. Abletons own Push is the Rolls-Royce
of options as it controls Session View and plenty
more, making composition, sound design and
mixing all feasible with minimal computer
interaction. Other candidates include the Novation
Launchpad or an AKAI APC-type product, which
offer different levels of control but still let you
navigate Session View for Clip/Scene launching.
But irrespective of how you want to interact with
Clips and Scenes, the techniques here will
enhance your ability to jam in Session View. MT
New
SeriesPart 7
Clip experimentationin Session View
On the discn the disc
Accompanyingproject file included
on the DVD
Session View has numerous uses in Live 9 , both practical and creative.Liam OMullaneexplains how you can use and abuse the propertiesof audio and MIDI Clips to make music in a different way...
FOCUS ON EXPERIMENTATIONThe majority of this tutorial focuses on modifying individualClips to create variation. Although some of the techniques willyield a degree of randomness, they are mostly concerned withmaking precise changes through editing. If you want to take adifferent approach to achieve new results or, indeed, yourelooking for a different way to sequence Clips Follow Actionsare worth exploring.
Follow Actions are essentially a rule system that you canapply to any Clip in Session View to dictate how the playbackof one Clip will lead into the playback of another. They can beapplied only to Clips residing on the same track, therefore onlyone Clip can play at any one time. The positioning of the Clipswill determine how they are grouped if theyre placed on thesame track and in consecutive Slots ie, if there are 20 clipsrunning down a track, an empty Slot between the first ten andthe second ten will result in them being grouped into two lotsof ten, and the Follow actions will only ever communicate withthe other Clips in the local group of ten.
The first parameter to understand is the Follow ActionTime, which, like loop length, determines the length of a Clipsplayback until the Follow Action is implemented. Thismeasures in bars, beats and 16ths and will then move to theFollow Action chosen from the A or B dropdown menu below.Underneath the two Follow Action menus is a Probabilitysetting that by default is 1 to 0 meaning that for every use ofAs Follow Action, there will be zero uses of Follow Action B; 1and 1 will make them alternate between each other.
The next setting to explore is the Follow Action itself.There are too many options to go into here, but there are twosimple ways to achieve unique results. The first is to set all butthe last Clip to play the next Clip using the Next Action, then
set the last Clip to play the first. This will create a playbackloop from top to bottom of all Clips in the group. Experimentwith the duration of the Follow Action Time for changes torhythm and time signature. The second approach involves theAny Follow Action, which sets up your Clips for randominteraction. We like to use this on sound layers that sit furtherin the background of a mix for ever-changing layers of detail.
respectively When enabled from
lip experimentationlip experimentation
Ableton Live Become a Live Power User
Forhigher levelsof interactivecontrol its worth investing in a
dedicated controller
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MTTechnique Clip experimentation in Session View
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MTStep-by-Step Experimenting with Clips
01 One way to interact with Clips is by changing their Launch modebehaviour. Unsync the Clips Launch quantization from LivesGlobal quantization this gives you more expressive settings, such as16ths, without affecting Lives global setting. Open the Launch box inClip View by clicking on the small L symbol, then select from theQuantization menu.
02There are four Launch modes to choose from. Trigger is thedefault mode, simply launching a Clip. Gate gives momentarylaunching while you hold the Clips Launch button; Toggle flips betweenplayback being on/off with each launch. Repeat creates a stuttereffect during playback while the Launch button is pressed, which thenreverts to normal playback (like Trigger) when released.
03 Experiment with Launch modes to determine which one worksbest. If more than one sounds good, duplicate the Clip and givethem custom modes to move between. The next way to manipulatemultiple instances of a Clip is to explore Start Marker positions. Theseare the small markers above the waveform/MIDI grid in Clip View andthey too can be customised for multiple instances of the same Clip.
05 Start Markers take on a new life here as they can be placedbefore a Loop Braces position or at any point within it, so exploreletting normal playback run into a short loop later on in the Clip. In thisway, short plays of this Clip will sound normal; longer runs into the loopcreate a sound effect.
04 You can immediately rework ideas when three or four duplicatedClips are set up with different Start Marker positions. The nextlevel of manipulation comes from experimenting with loops on certainClips. With the Loop Switch enabled, resize the Loop Brace above thewaveform by dragging its edges or using the numerical values belowthe Loop Switch button.
06 If you want to keep the relative Clip playback position as youmove from one Clip to the next, Legato mode can be used in muchthe same way that a synthesizer will use legato to move from one noteto the most recent one hit, no matter how many are being held. Forinstance, launching a new Clip on the second beat of the bar willresume playback in the next Clip from the same position.
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MTStep-by-Step Developing Scenes into full ideas
01 You can extend the duration of MIDI or audio Clips for developingideas, but they need to be approached in different ways. A MIDIpart can be duplicated using the Dupl. Loop button, then you canmanually edit your new MIDI data to create more interest. Becauseaudio Clips are single audio events that are played back, a differentapproach needs to be taken to create variation within Session View.
02To vary audio over a longer duration than the audio itself you needto create automation loops for variation that can actindependently. By opening the Envelope Box (press the small E symbolin the bottom left of Clip View), you can choose a parameter to editfrom the Device and Controller dropdown menus. Each envelope canbe given its own loop length by changing the Linked button to Unlinked.
03 Regardless of an envelopes duration, rounded loop lengths willallow you to create predictable changes to your Clips. This meansthat the envelopes loop will stay in sync with the musical phrase of theClips audio. Start by creating a gated sequence select Clip from thefirst menu, then Volume Modulation. Use Draw mode (Options menu)to edit the envelope and turn the sound on and off rhythmically.
05 Warp Markers are a useful tool for adjusting the timing within anaudio loop. These are created after double-clicking above thewaveform display in the Clip View window and can then be draggedaround. Automation that is linked to the original audios duration willfollow Warp Marker manipulation. Explore this for interesting ways toedit audio and effects processing at the same time.
04 A modulation envelope uses the current minimum/maximumrange available from a parameters current position. Because ourClip volume is at 0dB, our envelope can control infinity up to full volume,but if the Clip volume is lower, wed be limited to its maximum setting.For other effects automation, Absolute makes more sense as eachedited envelope will control the parameter.
06 For less-synced changes to your ideas over time, think ofenvelopes as looping LFO. Create an envelope with a lessmusically related duration so that it overlaps in different ways everytime the audio loops. For instance, automate the movement of a notchfilter for five beats to create a sense of constant movement in a soundas it plays.
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One of the strengths and weaknesses of todays
all in-the-box, computer-based studios is that
you can do it all by yourself. Composing,
producing, DJing, remixing and even jamming
with yourself are all possible, but in this
workshop, were looking at working with othersand how
Live can be set-up to do just that. Even when collaborating
in the studio, its easy to overlook the various ways you can
both work at the same time, rather than taking it in turns to
hop on and off the computer. In its most basic form, you
can assign two different MIDI controllers to control an
instrument each. This gets better when theres more than
two of you as you can collaboratively jam out ideas
together while one person takes the engineering role and
tweaks the sounds. You are then also geared up to
immediately record any ideas as they arise.
The next level of collaboration is to work with someone
else running Live. This can work great in both the studio
and live environments, and its a situation when youll
usually opt for syncing two or more bits or gear together
so they lock together by tempo and, when required,
playback positions. Our Sync Between Two Machines
walkthrough shows you how to sync two computers
running Live. This can be done via 5-pin MIDI cables if you
have the interfaces available, or
you can use an ethernet or
Wi-Fi based network. Well
show you the basics of making
a network function as a MIDI
interface for OSX as well, but
youll need additional software
to perform this task on Windows
and this is beyond the scope of this workshop. Help can be
found however at the following link http://www.tobias-
erichsen.de/software/rtpmidi/rtpmidi-tutorial.html. Just
download the rtpMIDI software which pretty much mirrors
the OSX interface and follow the instructions.
The final option is to use a manually-controlled form of
tempo sync which will really test your rhythm skills. Somepeople will use these manual syncing techniques to beat
match machines, but in most cases its reserved for
working with human performers whose timing can be
much more freeform. On the topic of sync again, the
quality of automatic tempo matching can vary depending
on the gear being used and the way they are hooked up.
Although Wi-Fi is the simplest method, its also
unpredictable and has a less than ideal performance
wed only use this when caught short of other options in
rehearsals or the studio. Working with 5-pin MIDI has
worked fine for us so far and the best results come from
running both computers from an external MIDI clock. But
this is an additional investment, so wed only recommend
going down this route if you are not satisfied with the
results using the techniques discussed. If youre new to
the world of sync, try out Wi-Fi first as it comes at no cost
you can then explore the finer syncs in life! MT
Power
SeriesPart 9
Collaboration inAbleton Live
On the discn the disc
Accompanyingproject file included
on the DVD
So much can be done with one computer these days that you can forgetthat other humans are around to collaborate with.Liam OMullanesharesvarious ways to get social with Live
FOCUS ON MANUAL SYNCAs automatic sync can be less than ideal in certain situations, there may be timeswhen youd just prefer to manually beat match with another Live user just like a DJwould beat-match one record to mix at the same tempo with another. If youre jammingwith other musicians who are playing without a metronome, you may also need tomanually sync to their current tempo to take advantage of Lives tempo syncd effects,or to capture a recorded loop on the fly. The main way manual beat-matching of Live toanother electronic source differs to working with more freeform tempos is that youllhave to micro manage your tempo for the latter, whereas electronic source workwill be more of a set and forget situation.
When matching to another Live user, the simplestoption is to run at the same BPM and after launching thesecond computer to sync with the first, use the forwardsand backwards nudge buttons to perfectly align bothcomputers. These are located to the right of Lives temporeadout and can be mapped to MIDI for easy control in alive situation.
When you want to try and sync with someone elses tempo which isnt known, thefirst option to try is the Tap Temp (TAP) button to roughly set Live to the correct BPM.This alone will be enough to use tempo-based effects if youre using Live as a creativemixing device. If you want to run Live to launch clips in time with the other performersthen youll need to either then take over in terms of tempo by introducing somethingwith a beat for them to follow, or you could capture part of their performance toloop via recording a clip in Session View or using LivesLooper device.
to perform this task on indows
Ableton Live Become a Live Power User
or to capture a recorded loop on the fly. The main way manual beat-matching of Live to
another electronic source differs to working with more freeform tempos is that youll
have to micro manage your tempo for the latter whereas electronic source work
loop via recording a clip in Session View or using Lives
Looper device.
Itgets betterwhen two of youcan jam out ideas with one of youtakingan engineering role
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MTStep-by-Step Sync between two machines
01 Regardless of how youre connecting up your MIDI data from onecomputer to another, the basic set-up of routing MIDI clock fromthe master computer to the slave is the same for running between twoinstances of Live. Open Preferences on the master computer andselect the MIDI Sync tab. The data will control the slave so enable Syncfrom the Output of the MIDI port connected to the slave.
02 The slave is set up in the opposite way so, under its MIDI Syncpreferences, Enable Sync for the MIDI input to receive the MIDIclock data from the master. The Clock Sync Delay allows you to offsetthe timing of the slave so it can be aligned with the master. Playing themetronomes on both makes it easy to judge when youve got the timingright, using a loop like a breakbeat to make it easier to hear.
03Two different types of MIDI clock can be chosen for the output:Song will give out the tempo along with a current position in theArrangement View. Pattern gives out tempo and beats which meanschanging your playback position on the master wont affect the slave.Use Song mode so you can move around an arrangement on bothcomputers. Use locators from the Create menu for easier launching.
05MIDI information will appear in Live when using a 5-pin cable, butyoull need to set up MIDI when using Wi-Fi or ethernet. Go toApplications/Utilities Audio MIDI Set Up. Select Show MIDI Window.Double-click the Network box for the MIDI Network Set-up windowand click the plus icon under My Sessions. Enable this session in thetop right, then repeat the process on the slave computer.
04 The master computer should have an on-the-beat light flash inthe Sync Out indicator. Then after enabling the EXT button on theslave, its Sync In indicator should flash when pressing play on themaster. Now your two computers should sync. It takes a few secondsto truly lock together, so sync playback first with no clips playing, thenlaunch your first clips in unison for a clean sounding start.
06 When the slave is ready, you can connect to it from the Directorywindow of the master. Youll know when they are connected asthe computer will appear in the Participants window to the right. Thelatency can be adjusted from here as well but its slightly limited asyou have to enter numeric values rather than having the option to clickand drag for easier control like in Live.
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MTStep-by-Step Live jamming and processing
01 If youre in sync with other people either through a manual orautomated sync set-up, you will be able to take advantage ofLives tempo syncd Session View and Devices. The first level abovesimply cueing clips in Session View is to capture someones elsesaudio as one or more clips to play with. To do this, first create a newAudio Track and name it to be relevant to the source it will record.
02 Set up this audio channel to record the correct input from the In/Out settings which you can reveal from the View menu. If youdont want to hear this input signal until youve recorded it into a clip,set Monitor to off. But if youre using Live as a mixer youll need to setthe Monitor to Auto so the live input is always heard until a clip isrecorded and then played which then overrides that input.
03When recording external sounds, capture a sequence and thenmodify it. The other option is to record the sound across a fewclip slots so you can then immediately re-work it to creatively triggerthem. To trigger the slots quickly youll need to set the GlobalQuantization setting to a higher resolution like 1/4 and then hit recordon each clip slot one after the other running downwards.
05If you need to rehearse before everyone hears it, you can useLives Cue function. Set an output on your interface for the cueoutput. Then click the Solo mode button to turn it into Cue mode. Nowpress the headphone icon for the track you want to preview anddisable the tracks Activator button so its muted from the main masteroutput until youre ready to play your work to the world.
04 Another way to re-work a freshly captured piece of audio is to usetime manipulation device effects like Beat Repeat. In the AudioEffects library folder, under Performance and DJ, the Knob 1 SuperLooper is a great device for controlling loop length with a single dial. Thedefault Live library doesnt have a great range of performance tools likethis so its worth searching online for devices other people have made.
06 If you are using Live as a mixer you can be part of a jam byprocessing effects in real time. EQs, compressors etc can be leftto their static settings, but Auto Filters, Auto Panner, Redux and delaysare all great tools to manipulate on someone elses sound. If you wantto capture these for use later, set the Monitor to In so the live input isalways heard while you record in the background.
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Mixing isa process thatcan happen inone or
twostages of themusicproduction process.
The first stage iscreative andcomposition
based,where peoplemaymixas they go.
Here theyll solelyconcentrateonmixingas
thetrackcomes togetherwith possiblya separate
tweaking stageat theend.
Thesecondstage is after thecomposition iscomplete
and sounds are inplace,to thenmixwitha subjective
outlook.Somepeoplewill ignoremajormixdecisions until
thisstage as itgives themthemostmix options as
possiblewhilethey only have theirmixengineering hats on.
Althoughmixinghas creative sounddesignaspects,it also
hasmanypractical tasksandassessments that need tobe
carried out.Withyour creativehaton,youcanfindthis
difficult todo,so ifyou stoptotakecareof thesematters,
it canhave a negative affecton your creativeworkflow.So
there is a good reasontoseparate these twomixing
processes if you can.
To help commit to this separation, its worth rendering
out all of your tracks tonewaudio.Thishelps you decide
when youre truly ready tomix,whilealso removing the
temptation to tamperwith compositional aspectsduring
themixingstage.Rendering outyour audioalso frees up
computer resourceswhichmeansmore processing power
for plug-ins.Finally, if you intend tosendyourworkout to
bemixedbyan engineer, this processwill createfiles that
theycan use.
To export your projects tracksto new individual audio
files,highlight thedurationof thewholesong and then
selectExportAudio/Video from theFile menu.This opens
upa large range ofoptions andwerecommendyou remainat Lives nativebit-depth of 32-bits,and stay at thesame
samplerate youre working at.The samplerate youre
currently using issignifiedbyhavinga small speaker icon
next to it.The onlyother option thatneedsconfiguring for
this task is theRenderedTrackmenu(all other options
should be disabled).Select IndividualTracksfor rendering
andthenselecta new, clean,mix projectfolder toput
them inafter clicking theExportbutton.Youwill nowhave
a new file for everytrack which can be imported intoa new
project.Until next time,happymixingMT
Power
SeriesPart10
Mixingtoolsandtechniques
Onthedisc
Accompanyingprojectfileincluded
onthe VD
Whenitcomestomixing,Liveoffersbothclassicandcontemporarymixingtoolsforavarietyofsonicoptions.LiamOMullanewalksyouthroughhismainchoicesofdevicesandeditingtoolstomakeyourmixesshine
FOCUSONEXPANDING YOUR GO O TOOLS
Thelibrary ofaudio effects in Livesbrowseroffersa goodrangeof funct onalandcreative mixing tools tochoosefrom.EQ Eight andCompressor/Glue Compressorarethemostobviouschoices forfrequencyand dynamicscontrol,but there aremanyother devicesw ichare worth exploring forfrequentmixing tasks.
Alt oughyou canuse a low-and igh-cutEQ tobracket a soundsfrequency rangeusingan EQEight,a Cabinet dev cecanac ievea similar effectwithmuchmore addedcharacter.Thisis partially dueto itsnarrowerfrequencybandwidththatcreatesatelep one ikeeffect.Butthisca bebalanced wit t e orig nal s gnal usingthedry/we control toreturna sense offidelity.The ra geof thebandwidt estric ion,orbrac et, sselecte throughthe spea er setting.Transientsmear ng isat itsmosaffect vewhen you se ect a dyna icmicfromt emicropho elist andexp ore its posit o .
Cabi etad sa elementoynamic controlas partof its
processingas wel ,bu otheroptions ikeSaturatorand Dyna icTube evcescandothisw i eof eri g a di feren character. seacareful balanceo drive andout ut
youcaneit ergoforaully-processe an clippedsoun ,
orbalancet edry/wetamount orabalanceo t eorigina signa tore a nsome ynamics.
Re uxsBitReducto ca beusedtored ce a soun s ynamic range,but itwi l
createadir ,lo-fic aracteristic.T isca beusef l org v ngo eor wosoundsdisti ctto e ofthe rowni the ix.Harmonicscanalsobe intro ucedusi g
Downsample when set o se tsSof mode.Usea verys allamountto ntroduceagl ss so ndingtop-en ford l sou ds.
Wh tevertool end up e ngyourfavo rites,savesome time ndc eateaefa ltprocessingc a nby Rig PC]/ Ctr Mac]+ c i i go atracksname. ere
youcansave de u openngstate orfuture e IDIora di tr c s.A terloa i ginyo rpre erredm x-too s o track,se ec S v AsDe u IDIorA io rarespe t vely. o al newtrac s wi l e reatedwit t ischai of
ev ce pre- oaded.
Ableton Live BecomeaLivePowerUser
Itisagoodideatotryandseparateyourmixingstagefromyourcreativestage
MTTechniqueMixingtoolsandtechniques
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MTStep-by-Step Advancedanduniqueprocessing
01 AnOverdrivedeviceisuseful forthickeningup theharmoniccontentofa sound.First,find theright frequencyareaandwidth
of focususing thedevices bandpassfilter.Then controlthe densityofdistortionusingdriveanditsbrightnessusingtone.Finally,compressthesignalas required using thedynamicamount,then dry/wetcanblend theprocessedsignalto taste.
02 Anotheroptionforthickeningup specific frequenciesis theVinylDistortionDevice.Thetracingmodel graphcanbeusedinmuch
the samewayasthe bandpassfilteron anoverdrivedevice. Its thepinchgraphbelowwherethingsgetinterestingas harmonicsaredistributedacrossthe stereoplane,making itusefulforalsoenhancing itsstereowidth.
03 Wediscussedsettingup midandside processingusingAudioRacks inPart5 ofthisseries.Thissimpleprocessletsyouadd
different processingto themiddle(mono)andsides (stereodifference)for a higher level ofcontrol.To get usedtohow thesesound,aftersetting-up,solo each oneandplaywith their respectivebalancetohearwhichpartof thesoundeachchainrepresents.
05 Anothergoodplace toconsiderprocessingmidandsidesignalsontheir ownisforambienceeffects.Tryusingadifferent reverb
device,orMaxForLive ConvolutionReverboneach signalwith uniquesettings.Thiscreates amuchdeeperandengaging ambiencesoundfield.A shorterdecaytimeonthemiddleandlongeron the sideworkswell foranenhancedsense ofstereospread.
04 Ifyouhavea stereosignal,a goodwaytoenhance howstereoitsoundsis tocompressboththemidandsidesofthesignal
separately.Thisway youcan reducethedynamic rangeofthesidessothestereo aspectofthesignalis moreconsistent involume.Raisingthelevelofthesideswill thenmake thesoundmorestereothanmono.
06 Lives Vocoderdevicecanfunction asanoisebasedexciter.Withthecarrier settonoise,thereverb-likenoiseeffectcanhave itsdecaytime alteredusingtherelease value.After setting thedeviceto40Bandsfor thebestfidelity alongwith amaximumfrequencyrange,explore the depthand formantcontrolsto tune its noise tobestsuitthesourcesoundandEQit totaste drawing intothefilter bank.
MixingtoolsandtechniquesTechniqueMT
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> Step by step3. Programming a drum n bass beat in Ableton Live
Launch Live and press the Tabkey to switch from Session to
Arrangement view. We dont need to use the default setups audiotracks, so select them all and press Backspaceto get rid of them. Enter
174 into the tempo ield at the top left-hand corner of the interface.1
Drag over bar 5 on the MIDI track and press Ctrl/Cmd+Shift+Mto
create a MIDI clip, then Ctrl/Cmd+Lto loop the region. Double-
click the MIDI clip to bring up the MIDI editor.3
In the Tutorial Files/Drum programming essentials/
Programming a DnB beat in Ableton Livefolder youll ind someDnB-ready drum sounds. Select the irst MIDI track and dragKick.wav
into the empty device chain pane at the bottom of the interface to
automatically create a Simpler instrument that we can trigger via MIDI
to play back the sound.
2
Double-click C3 on the irst beat of the bar, and drag the right-hand
side of the note created so that it runs to 1.1.2 this may not be
visible depending on your zoom level, but its half way between the
start of the irst beat and 1.1.3. Create another beat of the same length
starting on 1.3.3. When combined with a snare on beats 2 and 4, this
creates a 2-step pattern.
4
Double-click the title of the second MIDI track to select it, and thistime drag Snare 1.wavonto the channel strip. Add hits on 1.2and
1.4that last until 1.2.3and 1.4.3, as shown. This kind of kick-and-snare
rhythm is the foundation of most DnB beats, but it needs the addition
of a few more elements to make it fuller and faster.
5Press Ctrl/Cmd+Shift+Tto create a new MIDI track. Drag Hat.wavonto it to call up a Simpler instrument, and create a new MIDI part .
Put a short note on the irst beat of the bar that lasts until 1.1.1, then
press Ctrl/Cmd+4to turn of snap to grid.6
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Duplicate the two-bar section out three times to make an eight-bar
sequence. Add a new MIDI track and drag Ride cymbal.wavontoit. Create a new one-bar-long MIDI clip at the start of the second half of
the sequence and trigger the ride cymbal sound on eighth-notes. Turn
the Track Volumedown to-9dB.13
Grouping the tracks enables us to edit them as a single entity.
Zoom in on the bar before the ride begins, then drag over the sixth
eighth-note on the group track and delete it. Highlight the ifth eighth-
note and duplicate it.15
Drag the right-hand side of the clip out so that it lasts until the end
of the sequence. To make the transition between the sectionsmore exciting, lets create a ill. Select the kick and ride tracks (hold
Shift) and press Ctrl/Cmd+Gto group them.14
This creates a fairly subtle variation on the beat that indicates to
the listener that something is about to happen. Another useful tool
for accenting particular parts of a beat is the crash cymbal. Create a
new MIDI track, drag Crash.wavonto it and trigger a single note at the
start of the ride section lasting for an entire bar so that the whole
sound can play. (Audio: DnB beat.wav)
16
> Step by step3. Programming a drum n bass beat in Ableton Live (continued)
In these walkthroughs, weve focused purely
on sequencing drum sounds rather than
processing them. The resulting beats might
be relatively simple, but theyre solid-
sounding and consistent with what you might
expect from their respective genres. An
important element of this is sound selection.
For each tutorial weve speciied that you use
a particular set of sounds, and its easy to
hear how diferently things can turn out just
load the EXS24 or HALion Sonic SE with a
diferent kit after youve programmed the
beat. Sometimes the results will be
interesting (for example, the Goa Remix kit
makes a surprisingly cool substitute for the
EXS 808 one), but more often than not they
will be less than satisfying.
Trying to make a particular style of beat
without the right sounds is often frustrating,
and it takes time to learn what kinds of
sounds work in any particular context. It can
be tempting for new producers to always pick
the biggest, baddest-sounding sample or kit,
and then make it sound even more extreme
by heavily processing
it in ill-advised ways. If
you ind yourself
falling into this trap,
practice your beat
programming with
the pre-programmed
kits from sample
packs or your DAWs
included library. These will ofer a sonic
consistency that makes it easier to
concentrate on learning how to use each
sound and the tricks that you can achieve
with variations in velocity and timing.
Once youve got to grips with creating
beats using preset kits, you can take things to
the next level by selecting each sound
individually and processing it. Get your hands
on high-quality versions of tracks that you
consider to have decent beats preferably
ones where the beat plays on its own during
the intro or outro and load them into your
DAW, where you can loop the relevant
sections and study them more easily.
Pick and mix
Practice your beat programming
with the pre-programmed kits
from sample packs
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Percussion is a prime candidate for the extreme application of
efects. Take our conga part, for example. Its pretty groovy as it is,
but adding an Auto Filter set to a 2-beat LFO cycle gives it even morerhythmic motion. A compressor is called for next in the chain, though,
as the movement of the ilter introduces some serious volume
variation. (Audio: Conga ilter)1
Lives Beat Repeat is a glitch plug-in to be reckoned with, and its
worth trying on all manner of material (non-Live users could
substitute Smartelectronix Supatrigga or Livecut). Were not sure what
wed use our processed triangle part for, but wed imagine the
adventurous electronica producer could get some mileage out of it.
(Audio: Triangle Beat Repeat)
3
Slowing our agogo bells down to 70bpmand treating them to
some ping-pong delay creates an ethereal, monastic-sounding
pattern. Lives timestretch algorithm introduces a weird sucking efectto the dry signal, while the delays ill the stereo ield. Transient-style
algorithms are best for percussion, but i ts always worth trying others,
of course. (Audio: Agogos delay)2
We reverse our cabasa part, and its more-or-less symmetrical
attack/decay envelope means it still sounds quite cabasa-ish when
played backwards (but with percussion that has a tail, such as congas,
the diference can be dramatic try it!). We then go modulation mental,
inserting chorus and tempo-synced langer plug-ins. Much more
interesting. (Audio: Cabasa modulated)
4
> Step by step3. Creative percussion processing
To inish, we treat the timbales with Softdownsampling (good for
introducing extra treble frequencies), modulated frequency
shifting (unlike pitchshifting, this shifts low frequencies more than
high ones, so it s also great for retuning percussion) and a Filter Delay,
which transforms our rather thin solo timbale part into an enthusiastic
trio. (Audio: Timbales bonkers)
5
AUTOMATION SITUATION
When automating efects plugins on
percussion tracks, its essential that any
movements are kept in line with the rhythm
being played, unless youre after
deliberately of-kilter timings. Equally, setting
LFOs and delay times to sync with your
DAWs project tempo is usually the way to
go. However, none of the above necessarily
applies to single-hit spot percussion.
COMPUTER MUSIC SPECIAL / 45
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The hi-hat is a bit too loud, so turn it down to -10dB. Next, unmute
the ride channel. This is clearly way, way too loud, so turn it downto -24dB. Add an EQ Eight, and use a 12dBlow-cut ilter set to 2.9kHz
to tame its lows. This lets the rides mid character through, but stops it
from clogging up the mix so much.7
This spreads the ride across the stereo panorama, but the default
settings are far too extreme for our purposes. Turn the Feedback
down to 0.55, then set the Amountto 45%and Dry/Wetto 60%. This
stops the Flanger efect from being so obvious, but still provides the
stereo feel were after. (Audio: Stereo ride)
9
We can see from the ride channels level meter that the part is in
mono. Earlier, we put our fundamental sounds the kick and snare irmly in the middle of the mix. Less solid sounds like rides can be
moved to the side signal to give the sounds in the middle more room
to breathe. Add Lives Flanger efect to the ride channel.8
The beat is starting to take shape, but it still lacks character. A good
way to give a DnB beat a more organic sound is to add a breakbeat.
Theres one among our tracks, but lets see how far we can take our
one-shot sounds before we resort to using it. Lets add some snare to
the reverb turn the Send A level on the snare track up to -10dB.
10
> Step by step1. Mixing a full-on DnB beat in Ableton Live (continued)
The addition of reverb makes the snare and indeed the wholebeat start to sound a lot more natural and polished. Lives default
reverb send settings arent perfect for this sound, so bring up the
Reverb efect on the Send A channel and set the Decay Timeto 2.25s.11
This gets the reverb closer to the sound were after, but the tail istoo long. Add a Gate after the Reverb and set its Thresholdto
-45dB. Because this parameter is volume-dependent, adjusting the
send level will change how it responds. Therefore, the most practical
way to control the level of the reverb now is to use a Utility e fect.
12
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Add a Utility after the Gate and set its Gainto -5dB, then use an EQ
Eight to low-cut the signal at 2.5kHz. Now, lets simulate anoverhead mic to get a more cohesive, organic sound for the whole kit .
Add all of the tracks apart from Angry Break to a group. Delete the
default Simple Delay efect on the Send B track, and add Overdrive,
Reverb and EQ Eight efects.
13
Unsolo the send. Now weve got a decent sound out of our one-
shots, lets try adding the break to the mix. Angry Break is very
loud, so turn it down to -20dBbefore unmuting it. The break has lots of
rumbling lows, so use EQ Eight to low-cut it at 220Hz. We can get a
cleaner sound if we sidechain the break with the kick and snare.
15
Set the Overdrive Driveto 87%, the Reverb Decay Timeto 410ms
and the Dry/Wetto 100%, and use the EQ Eight to low-cut at1.5kHz. Turn the drum groups Send B level up to -18dB. Solo the Send
B return channel to take a listen to what this adds it s just a smeared,
dirty reverb with no lows, but it helps the drums sound more authentic.
(Audio: Overhead simulation)
14
Add a Compressor to the Angry Break channel, and set its
sidechain input to the k ick channel. Turn the Thresholddown to
-19.5dBand set the Releasetime to 12ms. Duplicate the efect and set
the new instances Source to the snare track. Set the Thresholdto -1dB
and the Ratioto inf:1. (Audio: DnB beat)
16
In this walkthrough, weve used the
technique of placing the kick and snare dead
centre in the mix by reducing their stereo
width, and having the ride sit out on the
edges of the stereo panorama by running it
through a langer. We call this kind of trickery
mid/side processing, and understanding it is
pretty much essential for getting
contemporary-sounding drum mixes.
How does mid/side work? Usually, we think
about a stereo signal in terms of left and right
channels. We can encode both channels into
a mid signal (the information thats present in
both the left and right channels, and thus
what you hear at the centre of the mix) and a
sides signal (the diference between the left
and right channels, and what you hear at the
very edges of the stereo panorama). In
mathematical terms, we can express this as
Mid=Left+Right, and Side=Left-Right, but a
more practical way to get your head round it
is to download Voxengos excellent freeware
mid/side encoder MSED (www.voxengo.
com). Create an audio track in your DAW, put
a piece of music that you think has a good
mixdown on it, add MSED as an insert efect,
and try muting the sides signal. The sound
will go into mono. Then unmute the sides
signal and mute the mid signal youll hear
that the mono signal disappears, leaving just
the sides.
The advantage of dividing drum sounds
between the mid and sides signals is that it
gives us more headroom to work with. When
we use langing to make the ride stereo, it
reduces its presence in the mid signal,
making our kick and snare both sound
clearer and thus allowing us to turn them up.
By studying the mid/side proiles of great-
sounding mixes with MSED (or other width
control efects such as Lives Utility), you can
get clues as to how to use the mid/side
technique in your own tracks which should
help you to produce bigger and better-
sounding drum tracks and mixdowns.
Making the most of mid/side technique
Voxengo MSED is a fantastic freeware plugin for
exploring the mid/side technique
COMPUTER MUSIC SPECIAL / 57
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F
or electronic musicians, piano keys, pads, and buttons work
perfectly well for triggering notes and turning things on and off,
and we have knobs to let us incrementally change values like
reverb or delay levels 1. But thats not always enough
sometimes we want controls that expand the interface, to give us
different types of expression and articulation, responding to
movements we make with hands, arms, or our entire body if necessary.
Lets get physicalIt makes perfect sense if you look at more established instruments, they
usually have something that adds a little flourish to the basic sound. A piano
has pedals, a guitars strings give you a whole catalogue of bends and slides
(never mind the fact that it might also have a tremolo arm), Hammond organs
have their drawbars, Wurlitzer electric pianos have tremolo controls, and
of course synths and keyboard controllers have their pitch and modulation
wheels. Thats enough examples, you get the idea just turning things on
and off isnt enough.
We can use other tactics and change settings inside our software
instruments, such as velocity sensitivity, portamento 2 and aftertouch, but we
still want more physical ways of affecting what we play and how it sounds. With
hardware synthesizers there have been many attempts to provide different ways
of interaction, as the needs of electronically-based musicians departed further
from the traditional demands of players: joysticks (like on the Sequential
Circuits Prophet VS even the rack-mount version has the joystick, which
might be annoying), ribbon controllers (as I used to enjoy on the lovely old
Yamaha SU700 hardware sampler 3 and by the way, you can buy standalone
ribbon controllers such as the Doepfer R2M if you really want to add one to
your set-up), theremin type devices like the Alesis AirSynth, and the Roland
D-Beam deployed on the classic MC-505 groovebox, as well as on their AX-7
and AX-09 keytar style synths. All of these were, or are, cool in different ways,
and they still work! Here Im focused on these other types of input device, and
how we can get some of that action for our MIDI control set-ups.
Take controlWhat were the first similar interfaces for computers, designed to work with
software instead of hardware, to give us some of that gesture control?
Collectively, we turned on to game controllers quite early; the great thing about
them is that there are so many of them
around. Theyre cheap and available, and
there are lots of brave people who have
already done the dirty work of getting them
to function with Mac OS X or Windows. The
Guitar Hero and Rock Band guitars anddrum kits work very well with Live, but to
me the Nintendo Wii Remote Control 4,
the Wiimote, is the archetypal game input
device that works brilliantly for music
production and performance, in a way that
most other controllers dont. It has several
buttons, the d-pad on the top, and the
all-important x-y-x orientation, each of
which can be assigned to a separate MIDI
CC message. If you add the Nunchuk
accessory, which plugs into the bottom of
the Wiimote, and takes its power from it,
then youve got more buttons, a little
joystick, and another set of x-y-x orientationcontrols too much information!
The Wiimote is a great controller for
synths, for example if you use it as a basic
type of theremin controller for Operator 5,
using the buttons to turn the Filter and LFO
on and off, and using the left/right rotation
for volume, and up/down tilts for pitch. An
obvious use for the Nunchuk is for effect
control, while the main unit is dealing with
the instrument; the Nunchuk has worked
very well for me with effect devices like
Auto Filter and Beat Repeat 6. The
Wiimote is incredibly sensitive, and watch
out, because it can be a bit of a handful if
you assign too many parameters to the
orientation; it keeps sending all the time,
even when you put it down, so its essential
to plan for an off button in your set-up!
More recently, the game control scene
is still healthy, with Kinect from Microsoft
taking broad-gesture control a little bit more mainstream, although its not as
usable in every day situations as the more console-like hand-held devices.
There are also controllers that arent game controllers, but have been designed
to evoke that old-school vibe while being functionally more suited for live
performance and for MIDI set-ups the MIDI Fighter from DJ Tech Tools
(www.midifighter.com) is probably the best example of this.
UseYourComputers TrackpadYour trackpad is a control surface that lets youswipe and click and (in many cases certainlywith the MacBook) recognises hand gesturesaccording to direction and number of fingers.The simplest way to use it with Live is to apply itto the XY area that appears in most of Livesaudio effect devices. Click and hold it down atthe left corner with your left hand so it staysclicked, and swipe around with your right hand.
Beam me upMoving to the other extreme in terms of cost and complexity, we have the
Sound Beam. This is a system of hardware focused on a brain that connects to
a computer via USB, then uses a set of up to four sensors, usually arranged in a
Ableton LiveGestureBasedControlHardware controllers that you can wiggle, swipe,stroke and squeeze and some you dont have totouch at all.Martin Delaneygets shakin as heexplores some of the ways to get gesture control
TheExpert
MartinDelaney,
Performer,Producer
Artist and
instructor,
Martin, aka
mindlobster,
has produced Live
training material and
was one of the UKs
first certified Ableton
Live trainers.
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Controller Apps
>
Take Control
>
Lets Get Physical
>
VIDEOONTHEDVD
WatchthetutorialmovieontheDVD
4
2
1
9
5
7
3
6
8
Beam Me Up
>
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circle, to detect body movements. Up
to four foot switches can be added. A
full set-up will cost you around
4,000 but it is a very unique way of
working, equally popular with dance
groups, performance artists, andorganisations for people with physical
disabilities (www.soundbeam.co.uk).
This is gesture control on a big scale;
youll be waving your arms about
more than your fingers!
A joystick-style device I havent
had the chance to try yet is the 3D
Space Navigator (www.3dconnexion.
com) 7. This expands on the basic
joystick concept, bringing with it
user-assignable buttons and on one
model a screen as well. Its expensive
though, and I would guess it takes
some work to get functioning withmusic software. It doesnt advertise
any compatibility at the outset youd have to use something like OSCulator to
get it talking (www.osculator.net).
Theres Always Lemur iOSLiines Lemur is incredibly usable as a controllerfor Live, not to mention any other MIDI/OSC-friendly applications and hardware. Lemur on aniPad should be a candidate for your desert-islandcontroller, if you have to choose only one. Itdoesnt offer the same physicality or gamecontroller-like vibe you can get from some of theother gadgets were talking about here, but it hasenough interface objects to keep you swipingthat screen all day long.
Controller appsiOS apps like Lemur 8 give you bouncing balls and all kinds of other
swipeable interfaces, and apps like MIDI Designer let you assign MIDI CCs to
your iOS devices accelerometer, so you really can gesture with your iPhone as
part of your performance. IK Multimedias iRing gadget currently only works
with iOS devices, and doesnt talk to DAWs running on a Mac or PC, but
hopefully the time will come 9!
The most everyman gesture controller that works with music applications
without hacking is Leap Motion (www.leapmotion.com). This is a cheap device
that you can buy on almost any high street. Its availability is probably related to
its flexibility instead of being limited to a few basic functions, or tied to
certain apps, Leap Motion has its own online store, Airspace, where you
purchase apps to add the desired functionality. Have a look at our walkthrough
for the basic steps in setting up Leap Motion.
Push itAbletons Push includes a control strip, and I was happy to see this, being a
fan of those Yamaha hardware samplers I mentioned earlier. As things stand,
however, the control strip options are limited when Push is in drum rack
mode, the strip merely navigates up and down through the available pads in the
rack, and when its in note mode, the strip acts as a pitch bend, or more
specifically, like a pitch wheel, returning to the original pitch at the centre of
the strip when you release it. If you want to assign it to anything else, you can
enter User Mode, and then the strip sends a MIDI CC, which you can assign to
anything using Lives MIDI Map Mode. When you exit User Mode, the strip
doesnt retain your mapping you have to return to User Mode to use your
assignment, which is not ideal.
You can get a more useful expansion of Pushs control strip
if you use a software instrument that lets you assign incoming
pitch information to another parameter Operator will do this!
If you have Push around, and Operator installed, try it (if you
havent got either of those, you can still fake it with a regular
MIDI keyboards pitch wheel, and any instrument plug-in that
does the pitch remapping). Open Live and load Operator (we
also have an Operator track already configured for Push in our
example Live set). Click on Operators Global Shell, at the
bottom right of the display, where it shows controls for Time,
Tone, and Volume. The central display now updates to show
Operators global settings, including Pitch Bend. To the right of
that is a Pitch value setting, which defaults to +5 st
(semitones); set that to 0. This tells Operator to ignore the
pitch bend information, so when you swipe the control strip,
Operators pitch is unaffected. Now, next to the Pitch Bend
setting, click and youll see a list of every parameter inOperator that pitch bend can be reassigned to. For our example
set choose F Freq (filter frequency), and set the pitch bend
amount next to it to 100%. Note that you can also set this to a
minus value, which would invert the way the strip works.
TheNintendoWiiRemoteControlI think of the Wiimote as
a classic MIDI controller,
game device or not. Its
powerful, portable, and
cheap. Its easy to set up,
as well pair it via
Bluetooth and then use
a helper application
such as OSCulator to
configure the controls.
Unquestionably one
of the best synth
controllers around.
TheSkoogThe unique Skoog is
primarily a musical toy/
interface for users with
disabilities that might
otherwise stop them from
enjoying an instrument.
Based around a bunch of
pressure sensors with an
accelerometer, contained
within an almost
bombproof rubber casing,
it connects through USB
and uses an intermediate
application to send MIDI.
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HowToControl
Live UsingLeapMotionIts not air guitar, its more airfinger. Use Leap Motion and acouple of apps to control Live
02 >Configure Geco in MIDI Preferences, for
Track and Remote inputs. We have anexample Live set ready if you have a Leap
Motion open it now. Track 1 Beats contains
audio clips, Track 2 Simpler contains an
instrument preset. Track 3, Push, is an
Operator preset for use with Pushs control
strip; ignore that for now.
04 >Use the left hand for Track 1 and the right
hand for Track 2. Assign CCs from 1
upwards, to these gestures: 1) left hand
present fingers spread; 2) left hand present
fingers closed; 3) left hand roll; 4) right hand
closed up/down; 5) right hand closed roll.
The gestures have solo switches, so you can
send CCs individually.
03 >In Geco, moving representations of your
hands appear as you move them over the
Leap Motion. The bottom of the screen
displays hand icons, and settings for each
recognised gesture. Reading across from the
column at the left, youll see that you can
assign MIDI channels, CCs, and other more
advanced settings to each individual gesture.
01 >Youll need a Leap Motion, and youll alsoneed to buy the Geco MIDI application, whichcosts 7.99 (there are others available,including Aeromidi, which costs 23.99 each specialises in different functions, soyou might want to get both). Connect the LeapMotion via USB, launch Geco from inside theAirspace application and launch Live.
05Assign the CCs like this: 1) scene launch;2) track 1 filter on/off; 3) track 1 filterresonance and frequency (map it twice);4) Simpler pitch; 5) Simpler volume. Try itwith Live your left hand launches scenes andcontrols Track 1s filter, and your right willcontrol Simplers volume and pitch!
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12 mastering tips
60 / COMPUTER MUSIC / January 2015
> make music now / modern mastering
DOES IT CANCEL OUT?
Use sum diference testing (also known as a
null test) to hear if a plugin is passive. Get to
know which plugins add gain boosts or
frequency changes in their default state.
John Paul Braddock discusses: Many plugins
will actually apply a tonal or level change
even before any settings are dialled in. Ive
noticed that, after analysing several types ofplugins, youll load up a plugin with no
processing, but the actual output might be
louder. Perhaps those plugin manufacturers
know what we now know that louder
sounds better or maybe thats just a side
efect of the plugins design. The important
thing is that you analyse the tools youre
using, and dont make assumptions. Be
critically aware of your own tools.
REFERENCE WITH EQUALITY
Remember to compare your inal processed
master with the unprocessed session mix at
equal level to see if youve actually achieved
the outcome you intended. If not, dont be
afraid to start again from scratch.
HANDSOFF MIXING
Weve gotta say it again Dont expect mixproblems to be solved at the mastering stage!
EQ clashes, dynamic issues and other errors
are all best addressed from within the mix
project. If youre applying drastic amounts of
processing, revisit your mix or if youre
mastering for someone else, explain the
issues and see if they can remix.
KEEP IT FRESH
Dont over-listen to a track! John Paul Braddock
explains: What I dont want to do is to listen
all the way through the track for six minutes,
because as soon as Ive done that, Ive got
used to how it sounds, rather than being
objective. Its crucial that we dont spend too
much time listening to the music. This mightsound counter-intuitive, but were not mixing
it any more. Were not trying to listen to the
detail; were trying to get an overview to
sample the overall tone of the song.
CONSIDER IT
Once youre ready to master a track, dont
just dive in and start processing. The aim is to
gently improve, not mix. Take a more
considered approach. Briely compare the
mix to a reference track at equal level, plan
exactly what correction or enhancement the
mix needs, try it out, re-level, then evaluate.
ON THE KNOBS
Type in parameter values and use stepped
plugins (with ixed 0.5dB1dB notched
controls) where possible. Its easy to just
crank up a knob, but typing in values makes
you think about what youre entering. Stick to
0.5/1dB steps at a time, as half a dB will make
a signiicant diference when mastering.
MAKE IT UP
For transparency, try to use as few EQ or
excitement stages as possible. So, if a track
has too much bass and not enough treble, try
using a single broad shelf to cut bass, then
re-level by increasing the EQs makeup gain.
This will shift the tracks weight towards the
treble more naturally than two EQ bands.
STAGED LIMITING
Several gentle stages of limiting or
compression can help take the load of one
single plugin. For example, three limiters
with a gain reduction of 1dB might sound
more natural than a single 3dB limiting stage.
It depends on the plugins used, so give it a try,
and listen objectively.
MID/SIDE DIYA plugin with an unlinked left/right mode can
also be used to process in mid/side. Simply
load Voxengos free MSED on the channel and
set it to Encode. Now load your plugin after
MSED and unlink the left and right channels.
Place a second MSED last in the chain, and set
it to Decode. The left side of your plugin now
processes the mid (mono) part of your signal,
and the right afects the side (stereo).
MORE THAN AVERAGE
Regular downwards, full-band compression
can clamp down on peaks and transient
detail, ruining dynamics if not applied
carefully. If your track needs extra averageweight, consider blending it in through the
use of parallel compression you can bring
up the average level of your track while
keeping the detail intact.
COMPRESS GENTLY
A touch of downwards compression can pull
(or gel) the overall mix together, but keep
attack times slow so you gently clamp down
on the mixs sustain and not the transients. A
low ratio and around 12dB of gain reduction
should be all thats necessary.
LIMIT LAST
Many think of limiting and loudness as the
main staples of mastering, but this attitude
often leads to amateur results, lattened
mixes and distortion. Final peak limiting
should only be tackled when a tracks overall
tonal, dynamic and stereo balance are in
order. So leave limiting till last!Evaluate your mastering success by comparing your processed master with the unprocessed
version remember to set both tracks to equal loudness for a fair comparison
Try distributing a plugins workload over several stages for a potentially more transparent efect
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72
Technique |MIDI Effects
As MIDI is a collection of commands
sent between devices, we can easily
manipulate this data with dedicated
software tools before it reaches its
destination (usually a synth or sampler). Just
as a traditional audio effect plug-in takes an
audio signal and alters it in some way, a
MIDI effect receives MIDI information,
processes it in real time, then outputs the
result and, as with audio effects, it can be
tweaked, re-ordered and bypassed at will.
Musical assistantsMIDI data is synonymous with electronic
music performance, and we use a MIDI
keyboard to input musical notes into a
computer, so its no wonder that many MIDI
effect processors act as musical assistants.
A plug-in can instantly take in large amountsof MIDI notes, then funnel that data into
specific musical scales, effectively
preventing the entry of wrong notes. Chord
processors, triggered by only a single input
The invention of synth manufacturer
Dave Smith in the early 80s, MIDI
(Musical Instrument Digital
Interface) is the industry standard
data type sent back and forth between
various electronic musical instruments,
enabling devices to communicate trigger
messages and control signals relating to
musical notation, timing, level and more. Its
a standard protocol that youve almost
certainly used already whether its to
connect and control outboard gear, or totrigger software instruments with your MIDI
keyboard or DAWs piano roll and is still a
hugely important (and often misunderstood)
form of musical communication.
From speedy timing solutions to creativecompositional devices, MIDI processingtools are the overlooked weapons in yourplug-in arsenal. Learn how to correct,enhance and expand your performances
with our guide to MIDI effects
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MIDI Effects|Technique
1A variety of percussion and noise samples have been loaded into a
drum sampler. Weve programmed the samples MIDI notes on top of
each other this chord plays back all of the samples at the same time.
Touches of delay add character and rhythm.
3Changing the arpeggiators Rate parameter will speed up or slow down
the sequence, cycling through more or less of the percussion hits to
create different rhythmic patterns. Slower speeds mean less samples are
triggered; a rate of 1/16th gives us a rolling Techno-esque groove.
5By retriggering the sequence from the start (via the Retrigger section),
odd repetitions and interesting patterns can be discovered. Faster
settings create short loops for build-ups and rolls; 3/16ths and 3/8th
settings offer more interesting broken sequences.
2An arpeggiator divides up the individual notes of incoming chords into
a monophonic sequence. Live 9s Arpeggiator device is added before
the Drum Rack in the chain its listening to our stack of incoming MIDI
notes and triggering each sample in turn.
4The arpeggiators Offset value shifts the start note of the sequence,
changing the playback order of the percussion hits; in this context, this
can be used to choose the first sample in the pattern. Its now easy to try
out various rhythms and percussion combinations at the current speed.
6The various arpeggiator styles define note order, changing the feel of
the pattern. Gate shortens or lengthens each note lower values give a
stuttering feel. Get creative with quick pattern variation and improvisation
by sequencing percussion patterns on a single arpeggiator interface.
Generating Percussion PatternsWe all recognise 80s-style arpeggiated synth riffs, but modern MIDI devices cantake the concept much further. Lets take an unusual route to sequenced beats
Arpeggiators divide
up a chords notes
into a single stream
of ordered notes.
Once fixed within a
synthesizer, we can