ableton live tips and tricks part 3

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A compilation of various articles and web-pages i've collected over the years. Very helpful, and inspirational. If you are stuck or don't know what to do, there's always something new to learn or to improve.

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    Tips

    Tricks

    Tutorials 3

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    Commands for Breakpoint Envelopes Grid Snapping and Drawing

    Macintosh Macintosh

    Finer Resolution for Dragging Toggle Draw Mode

    Enable Dragging Over Breakpoints Narrow Grid

    Widen Grid

    Key/MIDI Map Mode and the Computer MIDI Keyboard Triplet Grid

    Macintosh Snap to Grid

    Toggle MIDI Map Mode Fixed/Zoom-Adaptive Grid

    Toggle Key Map Mode Bypass Snapping While Dragging

    Computer MIDI Keyboard

    Zooming, Display and Selections Global Quantization

    Macintosh Macintosh

    Zoom In Sixteenth-Note Quantization

    Zoom Out Eighth-Note Quantization

    Drag/Click to Append to a Selection Quarter-Note Quantization

    Click to Add Adjacent 1-Bar Quantization

    Clips/Tracks/Scenes to Multi-Selection Quantization Off

    Click to Add Nonadjacent

    Clips/Tracks/Scenes to a

    Multi-Selection

    Follow (Auto-Scroll)

    Pan Left/Right of Selection

    Clip View Sample Display Working with Sets and the Program

    The shortcuts for zooming and loop/region settings also 17 Macintosh

    work in the Sample Display. New Live Set

    Macintosh Open Live Set

    Quantize Close Live Set

    Quantize Settings... Save Live Set

    Move Selected Warp Marker Save Live Set As...

    Select Warp Marker Quit Live

    Scroll Display to Follow Playback Hide Live

    Move Clip Region with Start Marker Export Audio/Video

    Export MIDI file

    Clip View MIDI Editor Working with Plug-Ins and Devices

    The shortcuts for zooming, snapping/drawing and loop/region Macintosh

    settings also work in the MIDI Editor. Show/Hide Plug-In Windows

    Open Second/Multiple Windows with

    Macintosh Plug-In Edit Button

    Quantize Open Mac Keystroke Plug-In Window

    Quantize Settings... with Plug-In Edit Button

    Scroll Editor Vertically Group/Ungroup Devices

    Scroll Editor Horizontally Activate/Deactivate All Devices in Group Device Activator

    Copy Note Drag Click to Append Devices to a SelectedChange Velocity From Note Editor Drag Device

    Add/Delete Note in Edit Mode Double-Click Load Selected Device From Browser or Double-Click

    Move Insert Mark to Beginning home

    Move Insert Mark to End end

    Scroll Display to Follow Playback

    Move Clip Region with Start Marker

    Original manual @ http://www.ableton.com/de/pages/downloads/manuals

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    8

    9

    7Notes Plus

    >10The Effect Treatment

    >

    3 4

    5 6

    Too Much USB

    >

    21One Way Or Another

    >

    VIDEOONTHEDVD

    WatchthetutorialmovieontheDVD

    63

    Ableton Live|Technique

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    apply Lives MIDI effects to the track;

    once again, its just like working with

    any software instrument. Check your

    synths manual to find out which

    messages it will receive. Most manuals

    are online now, so if Im wonderingabout a particular piece of hardware,

    Ill grab the manual and read the MIDI

    info. And after shopping, I keep the

    PDF manuals on my computer and

    iPad, so theyre always to hand during

    sessions. Another benefit of PDF

    manuals is that theyre searchable!

    The audio comes back into the

    same track that the MIDI is leaving,

    thanks to some neat routing from

    Ableton. This is a great way to organise

    your hardware for performance, but if

    you want to record the incoming audio,

    youll have to set up another audiotrack, and record into that one, either

    directly from your audio input 8 , or by

    using the In/Out View to route audio

    out from your MIDI track into the

    recording track. You can also Freeze and Flatten the MIDI track, to permanently

    print those synth parts to audio files. This works in the usual way, but it takes

    longer because Live has to play through the song in real time to capture the

    audio 9 . You can add any of Lives audio effect devices, or third-party plug-ins,

    to the track, to expand on the synths original array of effects. An interesting

    development with synths that connect through USB is that they usually have

    some kind of supporting plug-in or standalone editor that gives you access to

    their deeper features and preset management, directly from the computer. Vyzex

    have produced a few of these editors for different hardware synths, including the

    Dave Smith Instruments Evolver, and M-Audios Venom synth. The Venom editor

    is particularly useful, because the control panel on the actual synth is so bare!

    Versatile boxesControl issues get interesting in other ways, too. Once your synth is hooked up,

    you can play it from another connected keyboard, or even the Live Virtual MIDI

    Keyboard the computer keyboard, in other words. You could use the knobs and

    faders on a MIDI hardware controller to reach out to your synth. A lot of modern

    synths also send MIDI out from their controls, so you can use it as a hardware

    control surface for Live; very versatile. A modern synth can be a soundcard, a

    controller, even an audio processor, if it lets you run external audio signals

    through its onboard effects some of those synths have fantastic filters! Where

    this will go in the future, nobody can say, but it looks like things are pretty

    healthy for hardware synths, even with all the great software examples. The iPad

    is getting called on more as a control surface for them, and perhaps soon well

    see wireless connectivity become common. What I really want every synth to

    come with is a plug-in editor that runs as an AU or VST inside Live that would

    be a real boost to the workflow.

    Sounds On DemandThere is deeper integration available. An obvious

    one to start with is getting Live to tell the synthto load specific sounds on demand as youlaunch the clip that needs the sound. This isquite easy to do, although youll probably needthe synths manual handy! Make a MIDI clip ifyou dont have one already, and go to the Notesbox. There youll see choosers where you canenter Program, Sub Bank, or Bank changes,which are sent when the clip is launched. Referto your synth manual to find out which messages

    you need to send.

    The effect treatmentOne last thing Most of what were

    talking about goes for hardware effects

    units as well. Look under Lives Audio

    Effects category in the Browser, and

    youll see the External Audio Effect

    Device 10. This device routes audio

    to and from your hardware, but you

    could also send MIDI from a separate

    track to load patches or change

    parameters on the hardware. You may

    or may not be a synth-head, and

    truthfully Im not, but everybody shouldhave a couple of nice pieces to expand

    on their sounds and create a different

    mood and Live will make this as

    seamless as possible.

    MIDI-to-CVConvertersThere are older, analogue,

    synths out there, that

    pre-date MIDI (the MIDI

    spec was published in

    1983). Before that, CV/Gate signals were used for

    communication between

    hardware. Companies like

    Kenton still produce

    MIDI-to-CV converters,

    meaning you can include

    analogue gear in your

    digital rig.

    Soft SynthsIf you dont own any

    hardware synths, none of

    this concerns you much,

    unless you work with

    somebody who does use

    them. Software synths are

    so advanced now that

    hardware models arent

    the essentials they used

    to be. A soft synth and

    a controller might do

    the job!

    Technique |Ableton Live

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    04 >Play a few notes on your synth, and you

    should hear its output coming back through

    the track in Live. Draw a MIDI clip in the

    track, with some notes, and they shouldtrigger the synth as well, with the audio

    coming back in. Its like a hardware plug-in!

    You can even use Lives virtual MIDI

    keyboard (the computer keyboard) to play

    the synth.

    03 >Create a new MIDI track in your Live set. Go

    to the Browser, and from the Instruments

    category, drag the External Instrument Device

    onto the track. The MIDI To and Audio From

    pop-ups will show the audio and MIDI

    connections you just made in Preferences, so

    choose them. You dont need to configure the

    track inputs because the device does it all .

    05 >Now have funapplying Lives MIDIand audio effects to

    the synth! This isgood for playback,but to record theincoming audio, youstill need to set upan audio track, justlike recording fromany other source.Once you get aset-up you like, save

    it as a preset so youcan recall it quicklyin future projects.

    Hook Up Your

    Favourite SynthTo LiveGet your synthesizer workingwith Live, receiving MIDI, andsending audio back in

    01 >Connect your synth to your computer; how youdo it depends on what connections your synthhas. If its a relatively recent one, it probably

    has a USB connection, which makes thingseasy, handling audio and MIDI with one wire.For older hardware, with MIDI ports, youllneed either a MIDI-USB cable, or MIDI cablesinto your audio interface, as well as connectingthe synths stereo outputs to your soundcard.

    02 >Once youve connected everything, launch

    Live and open Preferences. Under the Audiotab, make sure youve enabled the soundcard

    inputs that youve connected your synths

    outputs to. Under the MIDI Sync tab, select

    your MIDI adaptor or interface ports as MIDI

    Output destinations. Turn on Track and

    Remote, and Sync, if you want to sync your

    synth to Lives project tempo.

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    AbletonLivehas quite a few featuresnot found

    inother DAWs,and Racks isone of them.At the

    most basic level,Racksarecontainers that

    enableyoutorack togetherMIDI, instrument

    andaudiodevices.A Rack containing internal/

    external instruments is calledan Instrument Rack;a Rack

    ofstandalone audioprocessing devices isanAudioRack.

    However,Racks aremore thananeasyway tobundle

    multiple elements into oneeasily saveable andtherefore

    recallable package.Racksgive youtheoptionto runtheir

    internal signalpaths inparallel or in series,whichoffersa

    huge rangeofoptions.In fact, theonly real restriction you

    mayencounterwill bemaxing-out eitheryour CPUorRAM,

    butthis isnt anything that anycomputer user hasnt had

    to factor into theirworkflowbefore.

    In this tutorial wellbeusing Live-onlydevices that are

    quite economical in termsofCPUrequirements.Its only

    when youstart stacking largenumbersof third-party,

    resource-hungry instrumentsandeffectsthatyoull

    perhaps need tobea bit moreconscious about whatyou

    useandwhy. If processing powerdoes becomean issue,

    make useof Lives Freeze feature to render thelive

    processing as temporaryaudio.When youre ready to

    commit to ideas,we encourage youto then Flatten them

    into newly renderedaudiofiles.Youcanthen performany

    additional editing in theseaudiofileswhile freeing up

    computer resources (bothof these functionsareaccessedfrom theEditmenu).

    Racks can beusedatany point throughout the

    production process,and typical uses includestacking

    layers of synthsfor huge,epicsounds,applyinggo-to

    parallelprocessing suchascompressionanddistortion,

    mid-and-sideprocessing,andbuilding interestingmusical

    tools fornew ideasor exploringintricateaudio-processing

    chains forsound-design tasks.

    Asyoucan see, therearemultipleuses for these tools

    andwell now goontoexplain someof themost important

    aspects ofRackdesign. Ifatany point you get lostorare

    stuck for inspiration,we recommendthat youhavea look

    through theLive library forAudio, Instrument andMIDI

    Racks.Fromhere its easy toexplore andmodify

    Racksaremorethananeasy

    waytobundlemultipleelementsintoasaveablepackage

    NewSeriesPart5

    UsingAudio&InstrumentRacks

    Accompanyingprojectfileincluded

    ontheDVD

    ManypeoplewillrecogniseaRackastheyareusedextensivelyinLives librarycontent,butlearningtobuildyourownisessential forfluidworkflow.LiamOMullaneshowsyouhow.

    FOCUSONUSINGEXTERNALHARDWARELivesExternalAudioandInstrumentdevicesenableyouto createdefaultpresetsforyouroutboardprocessorsandsoundsourcesrespectively.A soundbeingtriggeredbyMIDIor passinginandoutofyourcomputerasaudiowill always incura littledelay time.However,youcanoffsetthisfor instrumentsby settingthemtoplaysomethingpercussiveon thebeat,thenenableLivesmetronomeand changetheHardwareLatencyvaluetogetbothplayingin time.Thisis settomillisecondsbydefaultbutyoucanclickthemsbox toswitch ittosampleincrementsfora higherresolutionofdetail.

    ThesametechniquecanbeappliedtoExternalAudioEffectsbyplayingapercussiveaudioclipthatmatchesupwiththemetronome,andthemajorityofexternalsourceswill needsomehousework

    AbletonLive BecomeaLivePowerUser

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    MTTechniqueAudio&InstrumentRacks

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    MTStep-by-Step AudioRacks:advancedcontrol

    01 Create a Rackbyeitherdragginga preset fromthe LiveBrowserorusingGroupfromthe Editmenuwhenanexistinginstrument

    oreffect(s) ishighlighted.Each internal audiochannel calledChains willnow bevisible.Therewill beonlyone bydefault,but moreChainscanbe createdbyclicking inthe emptyspace below and choosingCreateChain orDuplicatea Chain fromthe Editmenu.

    02 Therearetworeasons forparallelprocessing,the first being toaudition variousapproachesforprocessingaudio.Thisapproach

    letsyou tryoutdifferenttechniques/processors andgenerallyexplorethepossibilities for eachelement inyourmix.UseSoloto movebetweeneach Chain;whenyouvedecidedwhichtreatment togofor,delete theotherChainstoavoidunnecessaryprocessing.

    03 Reasontwois forparallel processing,withtypical usesbeingforcompression/saturation.Thisis setupbykeepingthefirst Chain

    as-isandaddinga secondChain toprocess inparallel.Chains canalsobeusedto splita signal into itscomponents:byfrequenciesusingmultiple MultibandDynamicsdevices;bymid-and-sidecomponentsusing theUtilitydevices Widthcontrolat 0%and200% respectively.

    05 Ifyou movethe ZoneBlocksfor eachChain sotheyarentoverlapping,the ChainSelectRulerabovethem (inorange)can

    bemoved fromone soundto the next.WhenusingZonesin this way,effects withtails likereverbordelays willdie out naturally.Toblendbetweenthetwo,drag theZone Blocksacrossthefull range,then dragtheFade Rangeshapesso theyopposeeachotherto create the fade.

    04 Chainscan alsobeusedtocreatedifferent sonic statestomovebetween,suchasa lighter verseandheavier chorustreatments.

    Createthetwotreatments,usingSolo to focuson each onelike before,thenopen theChainSelector EditorbyclickingontheboxlabelledChain.Lookinglike a samplerskey-rangeeditor, this allowsyou tomove theassignmentofeach Chain toa differentarea horizontally.

    06 AllRackshave Macro controls that youcanassignmostparameterswithina Rack to. If youright/[Ctrl]-click (PC/Mac) on

    theChainSelectorRuler itcan beassignedtoa Macro andthenassigned toa MIDI controller.Multiple assignmentscanbemadetooneMacro,so explore differentcombinationsofassignments,rangesandthedirections inwhichthey move.

    MAGAZINE January2014| 57

    Audio&InstrumentRacksTechniqueMT

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    MTStep-by-Step Decorativesoundsandmelodies

    01 Depending onthe vibeofyourtrack,youcanchoosetofill thebackgroundwithmelodic pads,pitchedFX,drones,atmospheres

    oramashof the lot.Wevechosentocreatea sinisterpadasa tensionlayer fortheintro byplayingdiscordantnotes,layering sequencedsoundsunderneath theloudersyntheticstrings(formovement)andautomating thepanpositionof thequieterlayers forstereointerest.

    02 Foratmospheric soundsyoucantgowrongwith longdosesofreverb,with amostlywetbalanceto achieve adiffused tone.

    Anythinggoes forthesoundsource.Weusedpitchedpercussion in themain sectionanda sawsynthfor the intro tocreate ahuge,horn-likesound.We automatedthereverbsFreeze function toextendthetailsandchangedthe roomsize,all ofwhichaddsdetailfor thelistener.

    03 Forradio-friendlystyles,melodiesusuallyrequirestraightforwardsynthsounds.Thesearereadily available inmany synthlibraries

    andcanbecustomised through layeringandediting.Fordeeperstyles,tryworkingwith lessconventionalsounds.Wevelayeredablendofbells,cowbellsandclavesandaddeda tomunderneathforcontinuouspunch andweightthroughout.

    05 Stabsareuseful forannouncingnewsectionsor to insertsporadically tocreatetonalcontrastwhen everythingelse drops

    out.Stabsareeasytomakeastheyrequire just a gooddoseoflayering,spreadingofpitchandcreative panningif youwant stereowidth.Again,explore themostunexpectedsoundsinyour library andusemistuned layerstogive denser,moodyandless-musicaltones.

    04 Onceyouvecreateda fewbackground sounds,render themdowntoaudio for furtherediting.Thisis a simpleway tocreate

    themuch-neededvariationwithina trackandisaneconomicaluseofthesoundsyouve already spent a lotof timeperfecting.Thesecantheneasilygo through furthergenerations ofmanipulationwithouttaxingyour computer toomuch.

    06 Asyourmixbuildsup,useafine-tooth-combattitudeto justifyeach andeveryparttoavoidunnecessary clutter.Rememberto

    replacesounds ifneededas you develop themix togiveeverythingthespace itneeds tobreathe.We went through variousbass sounds,kicksandsnarestomaintainclarity aswe developed our ideas. If ithelps,save anewprojectversionbeforemakingdrastic changes.

    Producingauthenticdrum&bassTutorialMT

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    MTStep-by-Step Creatingarrangementdynamics

    01 When you want todevelop an idea into a good 16barsor more,abalance between creating an interesting sonic tapestry while

    being sensible about your approach needs to be struck. By this wemean notkeeping hundreds of tracksrunning with live effectsandautomation throughout theproject.When youhavethesounds youneed, renderthem down to audio to make your projecteasier to handle.

    02 Breaks andpauses areneeded not only during full breakdowns.These aregreat dynamictools formomentarily throwing the flow

    in a groove, creatinglifts beforea new section, and addingdurations ofspaceto breakup a busy track.Focus on short sections to figure outhow many elements can be removed for a drop in energy. Mute send FXsuch as reverb and delay through automation to achieve digital silence.

    03 A high-passfilter will lift thelow end from singlesounds, groupsor the entire mix before a newsection to make it seem heavier.

    Thistechnique can also be applied topartsin full song sections tocreate more space in a mix for busiersections. For example,a leadsynth might have its full frequency content allowed in a breakdown,but is high-pass-filtered on thedrop to accommodate new content.

    05 There are many waysto continuean idea after the first maindrop:exploringbass tones over time; melodicprogression;drum

    sound switch-ups (switching from one toneto another); stripping backto a more sparse section or a completely differentstyle topushthesongin an unexpected direction.Explore a few options,save them asdifferent projects anddo some trial arrangements to see what works.

    04 A D&B tracks arrangementis notset in stone,but the basics ofintro, breakdown,drop,countersections,2nd breakdown,drop,

    alternate sections andoutro isa guide if youre unsure.If you make theintrorhythmic it will be useful to a DJ for mixing,buta more importantfeatureis a unique sound or melody.This actsas an audible signpostfor an audience to know that your song is currently being mixed-in.

    06 The outro serves the same purpose as the introbut in reverse.While its tempting to simply copyand reverse the parts in theintro, tryto use it as another dynamic tool.Thispart of the track will bethe last piece heard as its mixed over someoneelsesintro, so createexcitementby using a different combination of previous parts andre-editingor introducinga new element to sign-off with.

    MTTutorialProducingauthenticdrum&bass

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    So far in this series weve looked at the various

    different tools for creating music in Ableton

    Live, most of which can be used in either Lives

    Arrangement or Session Views. This instalment,

    however, focuses on tools that are available

    only when using Clips in Session View. Arrangement View is

    a linear overview showing tracks running vertically in rows,

    while time goes from left to right. Session View, on the

    other hand, takes a different approach, displaying tracks

    vertically like channels on an audio mixer. Slots are placed

    vertically down each track, which can be used to

    launch MIDI or audio Clips. You can choose to

    trigger an entire row of Clips at once referred to

    as Scenes or launch them individually. Well first

    look at how you can interact with one or more Clips

    for experimentation, then explore how to develop

    ideas so that Scenes can be expanded into

    potential new song sections.

    Scenes or individual Clips can be launched

    using the mouse, mapped keys on your computer

    keyboard, MIDI keys or buttons. Mapping manually

    this way is set up using either

    Key Map or MIDI Map modes

    respectively. When enabled from

    the Options menu, you can then assign Scene Launch or

    Clip Launch buttons to a fixed mapping. This is a good

    approach for quickly trying out new ideas or for triggering

    specific assignments within a prepared performance,

    though youll usually delete the assignments when they

    are no longer needed.

    When either Map Mode is enabled, four new assignable

    buttons appear below the Scene Launch area on the

    right-hand side of Lives display. When mapped, these

    allow you to select Scenes using either assigned up and

    down controls or a rotary encoder to scroll up and down.

    You can then use a special Launch button that simplytriggers the scene currently highlighted.

    This approach is open to anyone with a standard

    computer keyboard or a MIDI controller, but for a higher

    level of interactive control its worth investing in a

    dedicated controller. Abletons own Push is the Rolls-Royce

    of options as it controls Session View and plenty

    more, making composition, sound design and

    mixing all feasible with minimal computer

    interaction. Other candidates include the Novation

    Launchpad or an AKAI APC-type product, which

    offer different levels of control but still let you

    navigate Session View for Clip/Scene launching.

    But irrespective of how you want to interact with

    Clips and Scenes, the techniques here will

    enhance your ability to jam in Session View. MT

    New

    SeriesPart 7

    Clip experimentationin Session View

    On the discn the disc

    Accompanyingproject file included

    on the DVD

    Session View has numerous uses in Live 9 , both practical and creative.Liam OMullaneexplains how you can use and abuse the propertiesof audio and MIDI Clips to make music in a different way...

    FOCUS ON EXPERIMENTATIONThe majority of this tutorial focuses on modifying individualClips to create variation. Although some of the techniques willyield a degree of randomness, they are mostly concerned withmaking precise changes through editing. If you want to take adifferent approach to achieve new results or, indeed, yourelooking for a different way to sequence Clips Follow Actionsare worth exploring.

    Follow Actions are essentially a rule system that you canapply to any Clip in Session View to dictate how the playbackof one Clip will lead into the playback of another. They can beapplied only to Clips residing on the same track, therefore onlyone Clip can play at any one time. The positioning of the Clipswill determine how they are grouped if theyre placed on thesame track and in consecutive Slots ie, if there are 20 clipsrunning down a track, an empty Slot between the first ten andthe second ten will result in them being grouped into two lotsof ten, and the Follow actions will only ever communicate withthe other Clips in the local group of ten.

    The first parameter to understand is the Follow ActionTime, which, like loop length, determines the length of a Clipsplayback until the Follow Action is implemented. Thismeasures in bars, beats and 16ths and will then move to theFollow Action chosen from the A or B dropdown menu below.Underneath the two Follow Action menus is a Probabilitysetting that by default is 1 to 0 meaning that for every use ofAs Follow Action, there will be zero uses of Follow Action B; 1and 1 will make them alternate between each other.

    The next setting to explore is the Follow Action itself.There are too many options to go into here, but there are twosimple ways to achieve unique results. The first is to set all butthe last Clip to play the next Clip using the Next Action, then

    set the last Clip to play the first. This will create a playbackloop from top to bottom of all Clips in the group. Experimentwith the duration of the Follow Action Time for changes torhythm and time signature. The second approach involves theAny Follow Action, which sets up your Clips for randominteraction. We like to use this on sound layers that sit furtherin the background of a mix for ever-changing layers of detail.

    respectively When enabled from

    lip experimentationlip experimentation

    Ableton Live Become a Live Power User

    Forhigher levelsof interactivecontrol its worth investing in a

    dedicated controller

    62 |March 2014 MAGAZINE

    MTTechnique Clip experimentation in Session View

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    MTStep-by-Step Experimenting with Clips

    01 One way to interact with Clips is by changing their Launch modebehaviour. Unsync the Clips Launch quantization from LivesGlobal quantization this gives you more expressive settings, such as16ths, without affecting Lives global setting. Open the Launch box inClip View by clicking on the small L symbol, then select from theQuantization menu.

    02There are four Launch modes to choose from. Trigger is thedefault mode, simply launching a Clip. Gate gives momentarylaunching while you hold the Clips Launch button; Toggle flips betweenplayback being on/off with each launch. Repeat creates a stuttereffect during playback while the Launch button is pressed, which thenreverts to normal playback (like Trigger) when released.

    03 Experiment with Launch modes to determine which one worksbest. If more than one sounds good, duplicate the Clip and givethem custom modes to move between. The next way to manipulatemultiple instances of a Clip is to explore Start Marker positions. Theseare the small markers above the waveform/MIDI grid in Clip View andthey too can be customised for multiple instances of the same Clip.

    05 Start Markers take on a new life here as they can be placedbefore a Loop Braces position or at any point within it, so exploreletting normal playback run into a short loop later on in the Clip. In thisway, short plays of this Clip will sound normal; longer runs into the loopcreate a sound effect.

    04 You can immediately rework ideas when three or four duplicatedClips are set up with different Start Marker positions. The nextlevel of manipulation comes from experimenting with loops on certainClips. With the Loop Switch enabled, resize the Loop Brace above thewaveform by dragging its edges or using the numerical values belowthe Loop Switch button.

    06 If you want to keep the relative Clip playback position as youmove from one Clip to the next, Legato mode can be used in muchthe same way that a synthesizer will use legato to move from one noteto the most recent one hit, no matter how many are being held. Forinstance, launching a new Clip on the second beat of the bar willresume playback in the next Clip from the same position.

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    MTStep-by-Step Developing Scenes into full ideas

    01 You can extend the duration of MIDI or audio Clips for developingideas, but they need to be approached in different ways. A MIDIpart can be duplicated using the Dupl. Loop button, then you canmanually edit your new MIDI data to create more interest. Becauseaudio Clips are single audio events that are played back, a differentapproach needs to be taken to create variation within Session View.

    02To vary audio over a longer duration than the audio itself you needto create automation loops for variation that can actindependently. By opening the Envelope Box (press the small E symbolin the bottom left of Clip View), you can choose a parameter to editfrom the Device and Controller dropdown menus. Each envelope canbe given its own loop length by changing the Linked button to Unlinked.

    03 Regardless of an envelopes duration, rounded loop lengths willallow you to create predictable changes to your Clips. This meansthat the envelopes loop will stay in sync with the musical phrase of theClips audio. Start by creating a gated sequence select Clip from thefirst menu, then Volume Modulation. Use Draw mode (Options menu)to edit the envelope and turn the sound on and off rhythmically.

    05 Warp Markers are a useful tool for adjusting the timing within anaudio loop. These are created after double-clicking above thewaveform display in the Clip View window and can then be draggedaround. Automation that is linked to the original audios duration willfollow Warp Marker manipulation. Explore this for interesting ways toedit audio and effects processing at the same time.

    04 A modulation envelope uses the current minimum/maximumrange available from a parameters current position. Because ourClip volume is at 0dB, our envelope can control infinity up to full volume,but if the Clip volume is lower, wed be limited to its maximum setting.For other effects automation, Absolute makes more sense as eachedited envelope will control the parameter.

    06 For less-synced changes to your ideas over time, think ofenvelopes as looping LFO. Create an envelope with a lessmusically related duration so that it overlaps in different ways everytime the audio loops. For instance, automate the movement of a notchfilter for five beats to create a sense of constant movement in a soundas it plays.

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    One of the strengths and weaknesses of todays

    all in-the-box, computer-based studios is that

    you can do it all by yourself. Composing,

    producing, DJing, remixing and even jamming

    with yourself are all possible, but in this

    workshop, were looking at working with othersand how

    Live can be set-up to do just that. Even when collaborating

    in the studio, its easy to overlook the various ways you can

    both work at the same time, rather than taking it in turns to

    hop on and off the computer. In its most basic form, you

    can assign two different MIDI controllers to control an

    instrument each. This gets better when theres more than

    two of you as you can collaboratively jam out ideas

    together while one person takes the engineering role and

    tweaks the sounds. You are then also geared up to

    immediately record any ideas as they arise.

    The next level of collaboration is to work with someone

    else running Live. This can work great in both the studio

    and live environments, and its a situation when youll

    usually opt for syncing two or more bits or gear together

    so they lock together by tempo and, when required,

    playback positions. Our Sync Between Two Machines

    walkthrough shows you how to sync two computers

    running Live. This can be done via 5-pin MIDI cables if you

    have the interfaces available, or

    you can use an ethernet or

    Wi-Fi based network. Well

    show you the basics of making

    a network function as a MIDI

    interface for OSX as well, but

    youll need additional software

    to perform this task on Windows

    and this is beyond the scope of this workshop. Help can be

    found however at the following link http://www.tobias-

    erichsen.de/software/rtpmidi/rtpmidi-tutorial.html. Just

    download the rtpMIDI software which pretty much mirrors

    the OSX interface and follow the instructions.

    The final option is to use a manually-controlled form of

    tempo sync which will really test your rhythm skills. Somepeople will use these manual syncing techniques to beat

    match machines, but in most cases its reserved for

    working with human performers whose timing can be

    much more freeform. On the topic of sync again, the

    quality of automatic tempo matching can vary depending

    on the gear being used and the way they are hooked up.

    Although Wi-Fi is the simplest method, its also

    unpredictable and has a less than ideal performance

    wed only use this when caught short of other options in

    rehearsals or the studio. Working with 5-pin MIDI has

    worked fine for us so far and the best results come from

    running both computers from an external MIDI clock. But

    this is an additional investment, so wed only recommend

    going down this route if you are not satisfied with the

    results using the techniques discussed. If youre new to

    the world of sync, try out Wi-Fi first as it comes at no cost

    you can then explore the finer syncs in life! MT

    Power

    SeriesPart 9

    Collaboration inAbleton Live

    On the discn the disc

    Accompanyingproject file included

    on the DVD

    So much can be done with one computer these days that you can forgetthat other humans are around to collaborate with.Liam OMullanesharesvarious ways to get social with Live

    FOCUS ON MANUAL SYNCAs automatic sync can be less than ideal in certain situations, there may be timeswhen youd just prefer to manually beat match with another Live user just like a DJwould beat-match one record to mix at the same tempo with another. If youre jammingwith other musicians who are playing without a metronome, you may also need tomanually sync to their current tempo to take advantage of Lives tempo syncd effects,or to capture a recorded loop on the fly. The main way manual beat-matching of Live toanother electronic source differs to working with more freeform tempos is that youllhave to micro manage your tempo for the latter, whereas electronic source workwill be more of a set and forget situation.

    When matching to another Live user, the simplestoption is to run at the same BPM and after launching thesecond computer to sync with the first, use the forwardsand backwards nudge buttons to perfectly align bothcomputers. These are located to the right of Lives temporeadout and can be mapped to MIDI for easy control in alive situation.

    When you want to try and sync with someone elses tempo which isnt known, thefirst option to try is the Tap Temp (TAP) button to roughly set Live to the correct BPM.This alone will be enough to use tempo-based effects if youre using Live as a creativemixing device. If you want to run Live to launch clips in time with the other performersthen youll need to either then take over in terms of tempo by introducing somethingwith a beat for them to follow, or you could capture part of their performance toloop via recording a clip in Session View or using LivesLooper device.

    to perform this task on indows

    Ableton Live Become a Live Power User

    or to capture a recorded loop on the fly. The main way manual beat-matching of Live to

    another electronic source differs to working with more freeform tempos is that youll

    have to micro manage your tempo for the latter whereas electronic source work

    loop via recording a clip in Session View or using Lives

    Looper device.

    Itgets betterwhen two of youcan jam out ideas with one of youtakingan engineering role

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    MTStep-by-Step Sync between two machines

    01 Regardless of how youre connecting up your MIDI data from onecomputer to another, the basic set-up of routing MIDI clock fromthe master computer to the slave is the same for running between twoinstances of Live. Open Preferences on the master computer andselect the MIDI Sync tab. The data will control the slave so enable Syncfrom the Output of the MIDI port connected to the slave.

    02 The slave is set up in the opposite way so, under its MIDI Syncpreferences, Enable Sync for the MIDI input to receive the MIDIclock data from the master. The Clock Sync Delay allows you to offsetthe timing of the slave so it can be aligned with the master. Playing themetronomes on both makes it easy to judge when youve got the timingright, using a loop like a breakbeat to make it easier to hear.

    03Two different types of MIDI clock can be chosen for the output:Song will give out the tempo along with a current position in theArrangement View. Pattern gives out tempo and beats which meanschanging your playback position on the master wont affect the slave.Use Song mode so you can move around an arrangement on bothcomputers. Use locators from the Create menu for easier launching.

    05MIDI information will appear in Live when using a 5-pin cable, butyoull need to set up MIDI when using Wi-Fi or ethernet. Go toApplications/Utilities Audio MIDI Set Up. Select Show MIDI Window.Double-click the Network box for the MIDI Network Set-up windowand click the plus icon under My Sessions. Enable this session in thetop right, then repeat the process on the slave computer.

    04 The master computer should have an on-the-beat light flash inthe Sync Out indicator. Then after enabling the EXT button on theslave, its Sync In indicator should flash when pressing play on themaster. Now your two computers should sync. It takes a few secondsto truly lock together, so sync playback first with no clips playing, thenlaunch your first clips in unison for a clean sounding start.

    06 When the slave is ready, you can connect to it from the Directorywindow of the master. Youll know when they are connected asthe computer will appear in the Participants window to the right. Thelatency can be adjusted from here as well but its slightly limited asyou have to enter numeric values rather than having the option to clickand drag for easier control like in Live.

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    MTStep-by-Step Live jamming and processing

    01 If youre in sync with other people either through a manual orautomated sync set-up, you will be able to take advantage ofLives tempo syncd Session View and Devices. The first level abovesimply cueing clips in Session View is to capture someones elsesaudio as one or more clips to play with. To do this, first create a newAudio Track and name it to be relevant to the source it will record.

    02 Set up this audio channel to record the correct input from the In/Out settings which you can reveal from the View menu. If youdont want to hear this input signal until youve recorded it into a clip,set Monitor to off. But if youre using Live as a mixer youll need to setthe Monitor to Auto so the live input is always heard until a clip isrecorded and then played which then overrides that input.

    03When recording external sounds, capture a sequence and thenmodify it. The other option is to record the sound across a fewclip slots so you can then immediately re-work it to creatively triggerthem. To trigger the slots quickly youll need to set the GlobalQuantization setting to a higher resolution like 1/4 and then hit recordon each clip slot one after the other running downwards.

    05If you need to rehearse before everyone hears it, you can useLives Cue function. Set an output on your interface for the cueoutput. Then click the Solo mode button to turn it into Cue mode. Nowpress the headphone icon for the track you want to preview anddisable the tracks Activator button so its muted from the main masteroutput until youre ready to play your work to the world.

    04 Another way to re-work a freshly captured piece of audio is to usetime manipulation device effects like Beat Repeat. In the AudioEffects library folder, under Performance and DJ, the Knob 1 SuperLooper is a great device for controlling loop length with a single dial. Thedefault Live library doesnt have a great range of performance tools likethis so its worth searching online for devices other people have made.

    06 If you are using Live as a mixer you can be part of a jam byprocessing effects in real time. EQs, compressors etc can be leftto their static settings, but Auto Filters, Auto Panner, Redux and delaysare all great tools to manipulate on someone elses sound. If you wantto capture these for use later, set the Monitor to In so the live input isalways heard while you record in the background.

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    Mixing isa process thatcan happen inone or

    twostages of themusicproduction process.

    The first stage iscreative andcomposition

    based,where peoplemaymixas they go.

    Here theyll solelyconcentrateonmixingas

    thetrackcomes togetherwith possiblya separate

    tweaking stageat theend.

    Thesecondstage is after thecomposition iscomplete

    and sounds are inplace,to thenmixwitha subjective

    outlook.Somepeoplewill ignoremajormixdecisions until

    thisstage as itgives themthemostmix options as

    possiblewhilethey only have theirmixengineering hats on.

    Althoughmixinghas creative sounddesignaspects,it also

    hasmanypractical tasksandassessments that need tobe

    carried out.Withyour creativehaton,youcanfindthis

    difficult todo,so ifyou stoptotakecareof thesematters,

    it canhave a negative affecton your creativeworkflow.So

    there is a good reasontoseparate these twomixing

    processes if you can.

    To help commit to this separation, its worth rendering

    out all of your tracks tonewaudio.Thishelps you decide

    when youre truly ready tomix,whilealso removing the

    temptation to tamperwith compositional aspectsduring

    themixingstage.Rendering outyour audioalso frees up

    computer resourceswhichmeansmore processing power

    for plug-ins.Finally, if you intend tosendyourworkout to

    bemixedbyan engineer, this processwill createfiles that

    theycan use.

    To export your projects tracksto new individual audio

    files,highlight thedurationof thewholesong and then

    selectExportAudio/Video from theFile menu.This opens

    upa large range ofoptions andwerecommendyou remainat Lives nativebit-depth of 32-bits,and stay at thesame

    samplerate youre working at.The samplerate youre

    currently using issignifiedbyhavinga small speaker icon

    next to it.The onlyother option thatneedsconfiguring for

    this task is theRenderedTrackmenu(all other options

    should be disabled).Select IndividualTracksfor rendering

    andthenselecta new, clean,mix projectfolder toput

    them inafter clicking theExportbutton.Youwill nowhave

    a new file for everytrack which can be imported intoa new

    project.Until next time,happymixingMT

    Power

    SeriesPart10

    Mixingtoolsandtechniques

    Onthedisc

    Accompanyingprojectfileincluded

    onthe VD

    Whenitcomestomixing,Liveoffersbothclassicandcontemporarymixingtoolsforavarietyofsonicoptions.LiamOMullanewalksyouthroughhismainchoicesofdevicesandeditingtoolstomakeyourmixesshine

    FOCUSONEXPANDING YOUR GO O TOOLS

    Thelibrary ofaudio effects in Livesbrowseroffersa goodrangeof funct onalandcreative mixing tools tochoosefrom.EQ Eight andCompressor/Glue Compressorarethemostobviouschoices forfrequencyand dynamicscontrol,but there aremanyother devicesw ichare worth exploring forfrequentmixing tasks.

    Alt oughyou canuse a low-and igh-cutEQ tobracket a soundsfrequency rangeusingan EQEight,a Cabinet dev cecanac ievea similar effectwithmuchmore addedcharacter.Thisis partially dueto itsnarrowerfrequencybandwidththatcreatesatelep one ikeeffect.Butthisca bebalanced wit t e orig nal s gnal usingthedry/we control toreturna sense offidelity.The ra geof thebandwidt estric ion,orbrac et, sselecte throughthe spea er setting.Transientsmear ng isat itsmosaffect vewhen you se ect a dyna icmicfromt emicropho elist andexp ore its posit o .

    Cabi etad sa elementoynamic controlas partof its

    processingas wel ,bu otheroptions ikeSaturatorand Dyna icTube evcescandothisw i eof eri g a di feren character. seacareful balanceo drive andout ut

    youcaneit ergoforaully-processe an clippedsoun ,

    orbalancet edry/wetamount orabalanceo t eorigina signa tore a nsome ynamics.

    Re uxsBitReducto ca beusedtored ce a soun s ynamic range,but itwi l

    createadir ,lo-fic aracteristic.T isca beusef l org v ngo eor wosoundsdisti ctto e ofthe rowni the ix.Harmonicscanalsobe intro ucedusi g

    Downsample when set o se tsSof mode.Usea verys allamountto ntroduceagl ss so ndingtop-en ford l sou ds.

    Wh tevertool end up e ngyourfavo rites,savesome time ndc eateaefa ltprocessingc a nby Rig PC]/ Ctr Mac]+ c i i go atracksname. ere

    youcansave de u openngstate orfuture e IDIora di tr c s.A terloa i ginyo rpre erredm x-too s o track,se ec S v AsDe u IDIorA io rarespe t vely. o al newtrac s wi l e reatedwit t ischai of

    ev ce pre- oaded.

    Ableton Live BecomeaLivePowerUser

    Itisagoodideatotryandseparateyourmixingstagefromyourcreativestage

    MTTechniqueMixingtoolsandtechniques

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    MTStep-by-Step Advancedanduniqueprocessing

    01 AnOverdrivedeviceisuseful forthickeningup theharmoniccontentofa sound.First,find theright frequencyareaandwidth

    of focususing thedevices bandpassfilter.Then controlthe densityofdistortionusingdriveanditsbrightnessusingtone.Finally,compressthesignalas required using thedynamicamount,then dry/wetcanblend theprocessedsignalto taste.

    02 Anotheroptionforthickeningup specific frequenciesis theVinylDistortionDevice.Thetracingmodel graphcanbeusedinmuch

    the samewayasthe bandpassfilteron anoverdrivedevice. Its thepinchgraphbelowwherethingsgetinterestingas harmonicsaredistributedacrossthe stereoplane,making itusefulforalsoenhancing itsstereowidth.

    03 Wediscussedsettingup midandside processingusingAudioRacks inPart5 ofthisseries.Thissimpleprocessletsyouadd

    different processingto themiddle(mono)andsides (stereodifference)for a higher level ofcontrol.To get usedtohow thesesound,aftersetting-up,solo each oneandplaywith their respectivebalancetohearwhichpartof thesoundeachchainrepresents.

    05 Anothergoodplace toconsiderprocessingmidandsidesignalsontheir ownisforambienceeffects.Tryusingadifferent reverb

    device,orMaxForLive ConvolutionReverboneach signalwith uniquesettings.Thiscreates amuchdeeperandengaging ambiencesoundfield.A shorterdecaytimeonthemiddleandlongeron the sideworkswell foranenhancedsense ofstereospread.

    04 Ifyouhavea stereosignal,a goodwaytoenhance howstereoitsoundsis tocompressboththemidandsidesofthesignal

    separately.Thisway youcan reducethedynamic rangeofthesidessothestereo aspectofthesignalis moreconsistent involume.Raisingthelevelofthesideswill thenmake thesoundmorestereothanmono.

    06 Lives Vocoderdevicecanfunction asanoisebasedexciter.Withthecarrier settonoise,thereverb-likenoiseeffectcanhave itsdecaytime alteredusingtherelease value.After setting thedeviceto40Bandsfor thebestfidelity alongwith amaximumfrequencyrange,explore the depthand formantcontrolsto tune its noise tobestsuitthesourcesoundandEQit totaste drawing intothefilter bank.

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    > Step by step3. Programming a drum n bass beat in Ableton Live

    Launch Live and press the Tabkey to switch from Session to

    Arrangement view. We dont need to use the default setups audiotracks, so select them all and press Backspaceto get rid of them. Enter

    174 into the tempo ield at the top left-hand corner of the interface.1

    Drag over bar 5 on the MIDI track and press Ctrl/Cmd+Shift+Mto

    create a MIDI clip, then Ctrl/Cmd+Lto loop the region. Double-

    click the MIDI clip to bring up the MIDI editor.3

    In the Tutorial Files/Drum programming essentials/

    Programming a DnB beat in Ableton Livefolder youll ind someDnB-ready drum sounds. Select the irst MIDI track and dragKick.wav

    into the empty device chain pane at the bottom of the interface to

    automatically create a Simpler instrument that we can trigger via MIDI

    to play back the sound.

    2

    Double-click C3 on the irst beat of the bar, and drag the right-hand

    side of the note created so that it runs to 1.1.2 this may not be

    visible depending on your zoom level, but its half way between the

    start of the irst beat and 1.1.3. Create another beat of the same length

    starting on 1.3.3. When combined with a snare on beats 2 and 4, this

    creates a 2-step pattern.

    4

    Double-click the title of the second MIDI track to select it, and thistime drag Snare 1.wavonto the channel strip. Add hits on 1.2and

    1.4that last until 1.2.3and 1.4.3, as shown. This kind of kick-and-snare

    rhythm is the foundation of most DnB beats, but it needs the addition

    of a few more elements to make it fuller and faster.

    5Press Ctrl/Cmd+Shift+Tto create a new MIDI track. Drag Hat.wavonto it to call up a Simpler instrument, and create a new MIDI part .

    Put a short note on the irst beat of the bar that lasts until 1.1.1, then

    press Ctrl/Cmd+4to turn of snap to grid.6

    12 / COMPUTER MUSIC SPECIAL

    >

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    Duplicate the two-bar section out three times to make an eight-bar

    sequence. Add a new MIDI track and drag Ride cymbal.wavontoit. Create a new one-bar-long MIDI clip at the start of the second half of

    the sequence and trigger the ride cymbal sound on eighth-notes. Turn

    the Track Volumedown to-9dB.13

    Grouping the tracks enables us to edit them as a single entity.

    Zoom in on the bar before the ride begins, then drag over the sixth

    eighth-note on the group track and delete it. Highlight the ifth eighth-

    note and duplicate it.15

    Drag the right-hand side of the clip out so that it lasts until the end

    of the sequence. To make the transition between the sectionsmore exciting, lets create a ill. Select the kick and ride tracks (hold

    Shift) and press Ctrl/Cmd+Gto group them.14

    This creates a fairly subtle variation on the beat that indicates to

    the listener that something is about to happen. Another useful tool

    for accenting particular parts of a beat is the crash cymbal. Create a

    new MIDI track, drag Crash.wavonto it and trigger a single note at the

    start of the ride section lasting for an entire bar so that the whole

    sound can play. (Audio: DnB beat.wav)

    16

    > Step by step3. Programming a drum n bass beat in Ableton Live (continued)

    In these walkthroughs, weve focused purely

    on sequencing drum sounds rather than

    processing them. The resulting beats might

    be relatively simple, but theyre solid-

    sounding and consistent with what you might

    expect from their respective genres. An

    important element of this is sound selection.

    For each tutorial weve speciied that you use

    a particular set of sounds, and its easy to

    hear how diferently things can turn out just

    load the EXS24 or HALion Sonic SE with a

    diferent kit after youve programmed the

    beat. Sometimes the results will be

    interesting (for example, the Goa Remix kit

    makes a surprisingly cool substitute for the

    EXS 808 one), but more often than not they

    will be less than satisfying.

    Trying to make a particular style of beat

    without the right sounds is often frustrating,

    and it takes time to learn what kinds of

    sounds work in any particular context. It can

    be tempting for new producers to always pick

    the biggest, baddest-sounding sample or kit,

    and then make it sound even more extreme

    by heavily processing

    it in ill-advised ways. If

    you ind yourself

    falling into this trap,

    practice your beat

    programming with

    the pre-programmed

    kits from sample

    packs or your DAWs

    included library. These will ofer a sonic

    consistency that makes it easier to

    concentrate on learning how to use each

    sound and the tricks that you can achieve

    with variations in velocity and timing.

    Once youve got to grips with creating

    beats using preset kits, you can take things to

    the next level by selecting each sound

    individually and processing it. Get your hands

    on high-quality versions of tracks that you

    consider to have decent beats preferably

    ones where the beat plays on its own during

    the intro or outro and load them into your

    DAW, where you can loop the relevant

    sections and study them more easily.

    Pick and mix

    Practice your beat programming

    with the pre-programmed kits

    from sample packs

    14 / COMPUTER MUSIC SPECIAL

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    Percussion is a prime candidate for the extreme application of

    efects. Take our conga part, for example. Its pretty groovy as it is,

    but adding an Auto Filter set to a 2-beat LFO cycle gives it even morerhythmic motion. A compressor is called for next in the chain, though,

    as the movement of the ilter introduces some serious volume

    variation. (Audio: Conga ilter)1

    Lives Beat Repeat is a glitch plug-in to be reckoned with, and its

    worth trying on all manner of material (non-Live users could

    substitute Smartelectronix Supatrigga or Livecut). Were not sure what

    wed use our processed triangle part for, but wed imagine the

    adventurous electronica producer could get some mileage out of it.

    (Audio: Triangle Beat Repeat)

    3

    Slowing our agogo bells down to 70bpmand treating them to

    some ping-pong delay creates an ethereal, monastic-sounding

    pattern. Lives timestretch algorithm introduces a weird sucking efectto the dry signal, while the delays ill the stereo ield. Transient-style

    algorithms are best for percussion, but i ts always worth trying others,

    of course. (Audio: Agogos delay)2

    We reverse our cabasa part, and its more-or-less symmetrical

    attack/decay envelope means it still sounds quite cabasa-ish when

    played backwards (but with percussion that has a tail, such as congas,

    the diference can be dramatic try it!). We then go modulation mental,

    inserting chorus and tempo-synced langer plug-ins. Much more

    interesting. (Audio: Cabasa modulated)

    4

    > Step by step3. Creative percussion processing

    To inish, we treat the timbales with Softdownsampling (good for

    introducing extra treble frequencies), modulated frequency

    shifting (unlike pitchshifting, this shifts low frequencies more than

    high ones, so it s also great for retuning percussion) and a Filter Delay,

    which transforms our rather thin solo timbale part into an enthusiastic

    trio. (Audio: Timbales bonkers)

    5

    AUTOMATION SITUATION

    When automating efects plugins on

    percussion tracks, its essential that any

    movements are kept in line with the rhythm

    being played, unless youre after

    deliberately of-kilter timings. Equally, setting

    LFOs and delay times to sync with your

    DAWs project tempo is usually the way to

    go. However, none of the above necessarily

    applies to single-hit spot percussion.

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    The hi-hat is a bit too loud, so turn it down to -10dB. Next, unmute

    the ride channel. This is clearly way, way too loud, so turn it downto -24dB. Add an EQ Eight, and use a 12dBlow-cut ilter set to 2.9kHz

    to tame its lows. This lets the rides mid character through, but stops it

    from clogging up the mix so much.7

    This spreads the ride across the stereo panorama, but the default

    settings are far too extreme for our purposes. Turn the Feedback

    down to 0.55, then set the Amountto 45%and Dry/Wetto 60%. This

    stops the Flanger efect from being so obvious, but still provides the

    stereo feel were after. (Audio: Stereo ride)

    9

    We can see from the ride channels level meter that the part is in

    mono. Earlier, we put our fundamental sounds the kick and snare irmly in the middle of the mix. Less solid sounds like rides can be

    moved to the side signal to give the sounds in the middle more room

    to breathe. Add Lives Flanger efect to the ride channel.8

    The beat is starting to take shape, but it still lacks character. A good

    way to give a DnB beat a more organic sound is to add a breakbeat.

    Theres one among our tracks, but lets see how far we can take our

    one-shot sounds before we resort to using it. Lets add some snare to

    the reverb turn the Send A level on the snare track up to -10dB.

    10

    > Step by step1. Mixing a full-on DnB beat in Ableton Live (continued)

    The addition of reverb makes the snare and indeed the wholebeat start to sound a lot more natural and polished. Lives default

    reverb send settings arent perfect for this sound, so bring up the

    Reverb efect on the Send A channel and set the Decay Timeto 2.25s.11

    This gets the reverb closer to the sound were after, but the tail istoo long. Add a Gate after the Reverb and set its Thresholdto

    -45dB. Because this parameter is volume-dependent, adjusting the

    send level will change how it responds. Therefore, the most practical

    way to control the level of the reverb now is to use a Utility e fect.

    12

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    Add a Utility after the Gate and set its Gainto -5dB, then use an EQ

    Eight to low-cut the signal at 2.5kHz. Now, lets simulate anoverhead mic to get a more cohesive, organic sound for the whole kit .

    Add all of the tracks apart from Angry Break to a group. Delete the

    default Simple Delay efect on the Send B track, and add Overdrive,

    Reverb and EQ Eight efects.

    13

    Unsolo the send. Now weve got a decent sound out of our one-

    shots, lets try adding the break to the mix. Angry Break is very

    loud, so turn it down to -20dBbefore unmuting it. The break has lots of

    rumbling lows, so use EQ Eight to low-cut it at 220Hz. We can get a

    cleaner sound if we sidechain the break with the kick and snare.

    15

    Set the Overdrive Driveto 87%, the Reverb Decay Timeto 410ms

    and the Dry/Wetto 100%, and use the EQ Eight to low-cut at1.5kHz. Turn the drum groups Send B level up to -18dB. Solo the Send

    B return channel to take a listen to what this adds it s just a smeared,

    dirty reverb with no lows, but it helps the drums sound more authentic.

    (Audio: Overhead simulation)

    14

    Add a Compressor to the Angry Break channel, and set its

    sidechain input to the k ick channel. Turn the Thresholddown to

    -19.5dBand set the Releasetime to 12ms. Duplicate the efect and set

    the new instances Source to the snare track. Set the Thresholdto -1dB

    and the Ratioto inf:1. (Audio: DnB beat)

    16

    In this walkthrough, weve used the

    technique of placing the kick and snare dead

    centre in the mix by reducing their stereo

    width, and having the ride sit out on the

    edges of the stereo panorama by running it

    through a langer. We call this kind of trickery

    mid/side processing, and understanding it is

    pretty much essential for getting

    contemporary-sounding drum mixes.

    How does mid/side work? Usually, we think

    about a stereo signal in terms of left and right

    channels. We can encode both channels into

    a mid signal (the information thats present in

    both the left and right channels, and thus

    what you hear at the centre of the mix) and a

    sides signal (the diference between the left

    and right channels, and what you hear at the

    very edges of the stereo panorama). In

    mathematical terms, we can express this as

    Mid=Left+Right, and Side=Left-Right, but a

    more practical way to get your head round it

    is to download Voxengos excellent freeware

    mid/side encoder MSED (www.voxengo.

    com). Create an audio track in your DAW, put

    a piece of music that you think has a good

    mixdown on it, add MSED as an insert efect,

    and try muting the sides signal. The sound

    will go into mono. Then unmute the sides

    signal and mute the mid signal youll hear

    that the mono signal disappears, leaving just

    the sides.

    The advantage of dividing drum sounds

    between the mid and sides signals is that it

    gives us more headroom to work with. When

    we use langing to make the ride stereo, it

    reduces its presence in the mid signal,

    making our kick and snare both sound

    clearer and thus allowing us to turn them up.

    By studying the mid/side proiles of great-

    sounding mixes with MSED (or other width

    control efects such as Lives Utility), you can

    get clues as to how to use the mid/side

    technique in your own tracks which should

    help you to produce bigger and better-

    sounding drum tracks and mixdowns.

    Making the most of mid/side technique

    Voxengo MSED is a fantastic freeware plugin for

    exploring the mid/side technique

    COMPUTER MUSIC SPECIAL / 57

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    F

    or electronic musicians, piano keys, pads, and buttons work

    perfectly well for triggering notes and turning things on and off,

    and we have knobs to let us incrementally change values like

    reverb or delay levels 1. But thats not always enough

    sometimes we want controls that expand the interface, to give us

    different types of expression and articulation, responding to

    movements we make with hands, arms, or our entire body if necessary.

    Lets get physicalIt makes perfect sense if you look at more established instruments, they

    usually have something that adds a little flourish to the basic sound. A piano

    has pedals, a guitars strings give you a whole catalogue of bends and slides

    (never mind the fact that it might also have a tremolo arm), Hammond organs

    have their drawbars, Wurlitzer electric pianos have tremolo controls, and

    of course synths and keyboard controllers have their pitch and modulation

    wheels. Thats enough examples, you get the idea just turning things on

    and off isnt enough.

    We can use other tactics and change settings inside our software

    instruments, such as velocity sensitivity, portamento 2 and aftertouch, but we

    still want more physical ways of affecting what we play and how it sounds. With

    hardware synthesizers there have been many attempts to provide different ways

    of interaction, as the needs of electronically-based musicians departed further

    from the traditional demands of players: joysticks (like on the Sequential

    Circuits Prophet VS even the rack-mount version has the joystick, which

    might be annoying), ribbon controllers (as I used to enjoy on the lovely old

    Yamaha SU700 hardware sampler 3 and by the way, you can buy standalone

    ribbon controllers such as the Doepfer R2M if you really want to add one to

    your set-up), theremin type devices like the Alesis AirSynth, and the Roland

    D-Beam deployed on the classic MC-505 groovebox, as well as on their AX-7

    and AX-09 keytar style synths. All of these were, or are, cool in different ways,

    and they still work! Here Im focused on these other types of input device, and

    how we can get some of that action for our MIDI control set-ups.

    Take controlWhat were the first similar interfaces for computers, designed to work with

    software instead of hardware, to give us some of that gesture control?

    Collectively, we turned on to game controllers quite early; the great thing about

    them is that there are so many of them

    around. Theyre cheap and available, and

    there are lots of brave people who have

    already done the dirty work of getting them

    to function with Mac OS X or Windows. The

    Guitar Hero and Rock Band guitars anddrum kits work very well with Live, but to

    me the Nintendo Wii Remote Control 4,

    the Wiimote, is the archetypal game input

    device that works brilliantly for music

    production and performance, in a way that

    most other controllers dont. It has several

    buttons, the d-pad on the top, and the

    all-important x-y-x orientation, each of

    which can be assigned to a separate MIDI

    CC message. If you add the Nunchuk

    accessory, which plugs into the bottom of

    the Wiimote, and takes its power from it,

    then youve got more buttons, a little

    joystick, and another set of x-y-x orientationcontrols too much information!

    The Wiimote is a great controller for

    synths, for example if you use it as a basic

    type of theremin controller for Operator 5,

    using the buttons to turn the Filter and LFO

    on and off, and using the left/right rotation

    for volume, and up/down tilts for pitch. An

    obvious use for the Nunchuk is for effect

    control, while the main unit is dealing with

    the instrument; the Nunchuk has worked

    very well for me with effect devices like

    Auto Filter and Beat Repeat 6. The

    Wiimote is incredibly sensitive, and watch

    out, because it can be a bit of a handful if

    you assign too many parameters to the

    orientation; it keeps sending all the time,

    even when you put it down, so its essential

    to plan for an off button in your set-up!

    More recently, the game control scene

    is still healthy, with Kinect from Microsoft

    taking broad-gesture control a little bit more mainstream, although its not as

    usable in every day situations as the more console-like hand-held devices.

    There are also controllers that arent game controllers, but have been designed

    to evoke that old-school vibe while being functionally more suited for live

    performance and for MIDI set-ups the MIDI Fighter from DJ Tech Tools

    (www.midifighter.com) is probably the best example of this.

    UseYourComputers TrackpadYour trackpad is a control surface that lets youswipe and click and (in many cases certainlywith the MacBook) recognises hand gesturesaccording to direction and number of fingers.The simplest way to use it with Live is to apply itto the XY area that appears in most of Livesaudio effect devices. Click and hold it down atthe left corner with your left hand so it staysclicked, and swipe around with your right hand.

    Beam me upMoving to the other extreme in terms of cost and complexity, we have the

    Sound Beam. This is a system of hardware focused on a brain that connects to

    a computer via USB, then uses a set of up to four sensors, usually arranged in a

    Ableton LiveGestureBasedControlHardware controllers that you can wiggle, swipe,stroke and squeeze and some you dont have totouch at all.Martin Delaneygets shakin as heexplores some of the ways to get gesture control

    TheExpert

    MartinDelaney,

    Performer,Producer

    Artist and

    instructor,

    Martin, aka

    mindlobster,

    has produced Live

    training material and

    was one of the UKs

    first certified Ableton

    Live trainers.

    Technique | AbletonLive

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    Controller Apps

    >

    Take Control

    >

    Lets Get Physical

    >

    VIDEOONTHEDVD

    WatchthetutorialmovieontheDVD

    4

    2

    1

    9

    5

    7

    3

    6

    8

    Beam Me Up

    >

    63

    AbletonLive |Technique

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    circle, to detect body movements. Up

    to four foot switches can be added. A

    full set-up will cost you around

    4,000 but it is a very unique way of

    working, equally popular with dance

    groups, performance artists, andorganisations for people with physical

    disabilities (www.soundbeam.co.uk).

    This is gesture control on a big scale;

    youll be waving your arms about

    more than your fingers!

    A joystick-style device I havent

    had the chance to try yet is the 3D

    Space Navigator (www.3dconnexion.

    com) 7. This expands on the basic

    joystick concept, bringing with it

    user-assignable buttons and on one

    model a screen as well. Its expensive

    though, and I would guess it takes

    some work to get functioning withmusic software. It doesnt advertise

    any compatibility at the outset youd have to use something like OSCulator to

    get it talking (www.osculator.net).

    Theres Always Lemur iOSLiines Lemur is incredibly usable as a controllerfor Live, not to mention any other MIDI/OSC-friendly applications and hardware. Lemur on aniPad should be a candidate for your desert-islandcontroller, if you have to choose only one. Itdoesnt offer the same physicality or gamecontroller-like vibe you can get from some of theother gadgets were talking about here, but it hasenough interface objects to keep you swipingthat screen all day long.

    Controller appsiOS apps like Lemur 8 give you bouncing balls and all kinds of other

    swipeable interfaces, and apps like MIDI Designer let you assign MIDI CCs to

    your iOS devices accelerometer, so you really can gesture with your iPhone as

    part of your performance. IK Multimedias iRing gadget currently only works

    with iOS devices, and doesnt talk to DAWs running on a Mac or PC, but

    hopefully the time will come 9!

    The most everyman gesture controller that works with music applications

    without hacking is Leap Motion (www.leapmotion.com). This is a cheap device

    that you can buy on almost any high street. Its availability is probably related to

    its flexibility instead of being limited to a few basic functions, or tied to

    certain apps, Leap Motion has its own online store, Airspace, where you

    purchase apps to add the desired functionality. Have a look at our walkthrough

    for the basic steps in setting up Leap Motion.

    Push itAbletons Push includes a control strip, and I was happy to see this, being a

    fan of those Yamaha hardware samplers I mentioned earlier. As things stand,

    however, the control strip options are limited when Push is in drum rack

    mode, the strip merely navigates up and down through the available pads in the

    rack, and when its in note mode, the strip acts as a pitch bend, or more

    specifically, like a pitch wheel, returning to the original pitch at the centre of

    the strip when you release it. If you want to assign it to anything else, you can

    enter User Mode, and then the strip sends a MIDI CC, which you can assign to

    anything using Lives MIDI Map Mode. When you exit User Mode, the strip

    doesnt retain your mapping you have to return to User Mode to use your

    assignment, which is not ideal.

    You can get a more useful expansion of Pushs control strip

    if you use a software instrument that lets you assign incoming

    pitch information to another parameter Operator will do this!

    If you have Push around, and Operator installed, try it (if you

    havent got either of those, you can still fake it with a regular

    MIDI keyboards pitch wheel, and any instrument plug-in that

    does the pitch remapping). Open Live and load Operator (we

    also have an Operator track already configured for Push in our

    example Live set). Click on Operators Global Shell, at the

    bottom right of the display, where it shows controls for Time,

    Tone, and Volume. The central display now updates to show

    Operators global settings, including Pitch Bend. To the right of

    that is a Pitch value setting, which defaults to +5 st

    (semitones); set that to 0. This tells Operator to ignore the

    pitch bend information, so when you swipe the control strip,

    Operators pitch is unaffected. Now, next to the Pitch Bend

    setting, click and youll see a list of every parameter inOperator that pitch bend can be reassigned to. For our example

    set choose F Freq (filter frequency), and set the pitch bend

    amount next to it to 100%. Note that you can also set this to a

    minus value, which would invert the way the strip works.

    TheNintendoWiiRemoteControlI think of the Wiimote as

    a classic MIDI controller,

    game device or not. Its

    powerful, portable, and

    cheap. Its easy to set up,

    as well pair it via

    Bluetooth and then use

    a helper application

    such as OSCulator to

    configure the controls.

    Unquestionably one

    of the best synth

    controllers around.

    TheSkoogThe unique Skoog is

    primarily a musical toy/

    interface for users with

    disabilities that might

    otherwise stop them from

    enjoying an instrument.

    Based around a bunch of

    pressure sensors with an

    accelerometer, contained

    within an almost

    bombproof rubber casing,

    it connects through USB

    and uses an intermediate

    application to send MIDI.

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    HowToControl

    Live UsingLeapMotionIts not air guitar, its more airfinger. Use Leap Motion and acouple of apps to control Live

    02 >Configure Geco in MIDI Preferences, for

    Track and Remote inputs. We have anexample Live set ready if you have a Leap

    Motion open it now. Track 1 Beats contains

    audio clips, Track 2 Simpler contains an

    instrument preset. Track 3, Push, is an

    Operator preset for use with Pushs control

    strip; ignore that for now.

    04 >Use the left hand for Track 1 and the right

    hand for Track 2. Assign CCs from 1

    upwards, to these gestures: 1) left hand

    present fingers spread; 2) left hand present

    fingers closed; 3) left hand roll; 4) right hand

    closed up/down; 5) right hand closed roll.

    The gestures have solo switches, so you can

    send CCs individually.

    03 >In Geco, moving representations of your

    hands appear as you move them over the

    Leap Motion. The bottom of the screen

    displays hand icons, and settings for each

    recognised gesture. Reading across from the

    column at the left, youll see that you can

    assign MIDI channels, CCs, and other more

    advanced settings to each individual gesture.

    01 >Youll need a Leap Motion, and youll alsoneed to buy the Geco MIDI application, whichcosts 7.99 (there are others available,including Aeromidi, which costs 23.99 each specialises in different functions, soyou might want to get both). Connect the LeapMotion via USB, launch Geco from inside theAirspace application and launch Live.

    05Assign the CCs like this: 1) scene launch;2) track 1 filter on/off; 3) track 1 filterresonance and frequency (map it twice);4) Simpler pitch; 5) Simpler volume. Try itwith Live your left hand launches scenes andcontrols Track 1s filter, and your right willcontrol Simplers volume and pitch!

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    12 mastering tips

    60 / COMPUTER MUSIC / January 2015

    > make music now / modern mastering

    DOES IT CANCEL OUT?

    Use sum diference testing (also known as a

    null test) to hear if a plugin is passive. Get to

    know which plugins add gain boosts or

    frequency changes in their default state.

    John Paul Braddock discusses: Many plugins

    will actually apply a tonal or level change

    even before any settings are dialled in. Ive

    noticed that, after analysing several types ofplugins, youll load up a plugin with no

    processing, but the actual output might be

    louder. Perhaps those plugin manufacturers

    know what we now know that louder

    sounds better or maybe thats just a side

    efect of the plugins design. The important

    thing is that you analyse the tools youre

    using, and dont make assumptions. Be

    critically aware of your own tools.

    REFERENCE WITH EQUALITY

    Remember to compare your inal processed

    master with the unprocessed session mix at

    equal level to see if youve actually achieved

    the outcome you intended. If not, dont be

    afraid to start again from scratch.

    HANDSOFF MIXING

    Weve gotta say it again Dont expect mixproblems to be solved at the mastering stage!

    EQ clashes, dynamic issues and other errors

    are all best addressed from within the mix

    project. If youre applying drastic amounts of

    processing, revisit your mix or if youre

    mastering for someone else, explain the

    issues and see if they can remix.

    KEEP IT FRESH

    Dont over-listen to a track! John Paul Braddock

    explains: What I dont want to do is to listen

    all the way through the track for six minutes,

    because as soon as Ive done that, Ive got

    used to how it sounds, rather than being

    objective. Its crucial that we dont spend too

    much time listening to the music. This mightsound counter-intuitive, but were not mixing

    it any more. Were not trying to listen to the

    detail; were trying to get an overview to

    sample the overall tone of the song.

    CONSIDER IT

    Once youre ready to master a track, dont

    just dive in and start processing. The aim is to

    gently improve, not mix. Take a more

    considered approach. Briely compare the

    mix to a reference track at equal level, plan

    exactly what correction or enhancement the

    mix needs, try it out, re-level, then evaluate.

    ON THE KNOBS

    Type in parameter values and use stepped

    plugins (with ixed 0.5dB1dB notched

    controls) where possible. Its easy to just

    crank up a knob, but typing in values makes

    you think about what youre entering. Stick to

    0.5/1dB steps at a time, as half a dB will make

    a signiicant diference when mastering.

    MAKE IT UP

    For transparency, try to use as few EQ or

    excitement stages as possible. So, if a track

    has too much bass and not enough treble, try

    using a single broad shelf to cut bass, then

    re-level by increasing the EQs makeup gain.

    This will shift the tracks weight towards the

    treble more naturally than two EQ bands.

    STAGED LIMITING

    Several gentle stages of limiting or

    compression can help take the load of one

    single plugin. For example, three limiters

    with a gain reduction of 1dB might sound

    more natural than a single 3dB limiting stage.

    It depends on the plugins used, so give it a try,

    and listen objectively.

    MID/SIDE DIYA plugin with an unlinked left/right mode can

    also be used to process in mid/side. Simply

    load Voxengos free MSED on the channel and

    set it to Encode. Now load your plugin after

    MSED and unlink the left and right channels.

    Place a second MSED last in the chain, and set

    it to Decode. The left side of your plugin now

    processes the mid (mono) part of your signal,

    and the right afects the side (stereo).

    MORE THAN AVERAGE

    Regular downwards, full-band compression

    can clamp down on peaks and transient

    detail, ruining dynamics if not applied

    carefully. If your track needs extra averageweight, consider blending it in through the

    use of parallel compression you can bring

    up the average level of your track while

    keeping the detail intact.

    COMPRESS GENTLY

    A touch of downwards compression can pull

    (or gel) the overall mix together, but keep

    attack times slow so you gently clamp down

    on the mixs sustain and not the transients. A

    low ratio and around 12dB of gain reduction

    should be all thats necessary.

    LIMIT LAST

    Many think of limiting and loudness as the

    main staples of mastering, but this attitude

    often leads to amateur results, lattened

    mixes and distortion. Final peak limiting

    should only be tackled when a tracks overall

    tonal, dynamic and stereo balance are in

    order. So leave limiting till last!Evaluate your mastering success by comparing your processed master with the unprocessed

    version remember to set both tracks to equal loudness for a fair comparison

    Try distributing a plugins workload over several stages for a potentially more transparent efect

    orldmags net

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    72

    Technique |MIDI Effects

    As MIDI is a collection of commands

    sent between devices, we can easily

    manipulate this data with dedicated

    software tools before it reaches its

    destination (usually a synth or sampler). Just

    as a traditional audio effect plug-in takes an

    audio signal and alters it in some way, a

    MIDI effect receives MIDI information,

    processes it in real time, then outputs the

    result and, as with audio effects, it can be

    tweaked, re-ordered and bypassed at will.

    Musical assistantsMIDI data is synonymous with electronic

    music performance, and we use a MIDI

    keyboard to input musical notes into a

    computer, so its no wonder that many MIDI

    effect processors act as musical assistants.

    A plug-in can instantly take in large amountsof MIDI notes, then funnel that data into

    specific musical scales, effectively

    preventing the entry of wrong notes. Chord

    processors, triggered by only a single input

    The invention of synth manufacturer

    Dave Smith in the early 80s, MIDI

    (Musical Instrument Digital

    Interface) is the industry standard

    data type sent back and forth between

    various electronic musical instruments,

    enabling devices to communicate trigger

    messages and control signals relating to

    musical notation, timing, level and more. Its

    a standard protocol that youve almost

    certainly used already whether its to

    connect and control outboard gear, or totrigger software instruments with your MIDI

    keyboard or DAWs piano roll and is still a

    hugely important (and often misunderstood)

    form of musical communication.

    From speedy timing solutions to creativecompositional devices, MIDI processingtools are the overlooked weapons in yourplug-in arsenal. Learn how to correct,enhance and expand your performances

    with our guide to MIDI effects

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    MIDI Effects|Technique

    1A variety of percussion and noise samples have been loaded into a

    drum sampler. Weve programmed the samples MIDI notes on top of

    each other this chord plays back all of the samples at the same time.

    Touches of delay add character and rhythm.

    3Changing the arpeggiators Rate parameter will speed up or slow down

    the sequence, cycling through more or less of the percussion hits to

    create different rhythmic patterns. Slower speeds mean less samples are

    triggered; a rate of 1/16th gives us a rolling Techno-esque groove.

    5By retriggering the sequence from the start (via the Retrigger section),

    odd repetitions and interesting patterns can be discovered. Faster

    settings create short loops for build-ups and rolls; 3/16ths and 3/8th

    settings offer more interesting broken sequences.

    2An arpeggiator divides up the individual notes of incoming chords into

    a monophonic sequence. Live 9s Arpeggiator device is added before

    the Drum Rack in the chain its listening to our stack of incoming MIDI

    notes and triggering each sample in turn.

    4The arpeggiators Offset value shifts the start note of the sequence,

    changing the playback order of the percussion hits; in this context, this

    can be used to choose the first sample in the pattern. Its now easy to try

    out various rhythms and percussion combinations at the current speed.

    6The various arpeggiator styles define note order, changing the feel of

    the pattern. Gate shortens or lengthens each note lower values give a

    stuttering feel. Get creative with quick pattern variation and improvisation

    by sequencing percussion patterns on a single arpeggiator interface.

    Generating Percussion PatternsWe all recognise 80s-style arpeggiated synth riffs, but modern MIDI devices cantake the concept much further. Lets take an unusual route to sequenced beats

    Arpeggiators divide

    up a chords notes

    into a single stream

    of ordered notes.

    Once fixed within a

    synthesizer, we can