a view of 3d ple
TRANSCRIPT
Malinka Ivanova, Technical University - Sofia
Plymouth e-Learning Conference 8-9 April 2010, Plymouth, UK
DESIGN AND DEVELOPMENT OF A THREE-DIMENSIONAL PERSONAL LEARNING SPACE
Outline
PLE models and architectures – overview
PLE as a part of quality education 3D technologies Solutions for PLE in 3D
Not specially created for education Second Life in education 3D PLE vision
Conclusion
PLE Definition
Virtual Personal Learning Environment (VPLE)
self-managed learning to integrate personalized
information and knowledge to allow social contacts and
communication channels with flexible technical
configuration with different possibilities
for learning scenarios realizationaccording to student’ s learning interests, needs and goals
Personal Presence
Technical Presence
Management
Presence
Pedagogical
Presence
Social Presence
Attaining quality education for all:A UNESCO perspective
Policy and Vision
Technology Literacy
Knowledge Deepening
Knowledge Creation
Curriculum and Assessment
Basic Knowledge
Knowledge Application
21st Century Skills
Pedagogy Integrate Technology
Complex Problem Solving
Self Management
ICT Basic Tools
Complex Tools
Pervasive Tools
Organization and
Administration
Standard Classroom
Collaborative Groups
Learning Organizations
Teacher Professio
nal Developm
ent
Digital Literacy
Manage Guide
Teacher as Model Learner
Source: Mariana Patru, Division Higher Education, UNESCO
Attaining quality education
personalized learning ensures that all students meet high
educational standard acquisition of the
knowledge they need to pursue their goals according to their cadences
still a challenge for educators and universities
Self Management
PLE types - overview From a pedagogical perspective
Closed – working with
given scenarios
Open – extendible according learning
scenarios
Non-collaborative – self-performed
activities
Collaborative – collaborate in
learning activities
Controlled – use given resources
Free – no limit in used learning
resources
PLE types - overview From a technical aspectDistributed - combines student-selected tools on one interfaceIntegrated - web-based learning platform with pre-built tools
Mashup – via widgets, RSS feeds, API
3D browser and server systems
web-based browser and server systems
Client software
start pages, feed readers, blog, wiki
Elgg
PLEX
Adaptable – method to support the adaptations based on standards for interoperability Agent-based - integrated services of multiple personal agents for information search/ retrieval3D – 3D technologies to support personal learning needs
PLEF
Client software
3B
Exit Reality
P2P - every participant takes a portion of other s‘ resources
SAPO
web-based browser and server systems
Client software Colloquia
APLE
web-based browser and server systems
PABF
Second Life
Browser Plugin
Distributed – technical architecture
Browser
httpftp
httpRSS
Server
http
Netvibes Server
Widget
Embed Code
Server
Server
Web site
RSS URL feed
Web site/ URL link
Upload file
Local HDD
Netvibes GUI – Personal Learning Environment
Widget Widget Widget Widget
Widget Widget
PLE
PLE
PLE
PLE
PLE
Server
Systems
Distributed - start pages
Learning English Online: http://www.netvibes.com/english_online#Home
Use public available Netvibes pages for personal learning and add tabs/ components to your PLE
Distributed - start pages
French National Library: http://www.netvibes.com/signets#Accueil
Use public available Netvibes pages for personal learning and add tabs/components to your PLE
Distributed - start pages Added tabs and components to my PLE
Distributed – Personal Learning Environment Framework (PLEF)
PLEF –specially designed for educational purposes http://eiche.informatik.rwth-aachen.de:3333/PLEF/
Distributed - Feed readersFriendFeed: Collect information from several servers: http://friendfeed.com/
Distributed - Feed readers EduFeedr - Standard RSS reader for monitoring and analyzing
learning activities, designed for educational purposes http://en.wikiversity.org/wiki/
Composing_free_and_open_online_educational_resources/Participants
Distributed, desktop application: FeedForward Aggregative newsfeeds, photostreams and playlists from general Internet
sources useful for informal learning, and collecting metadata from formal resource collections: http://www.getfeedforward.org/
Dvevolped by: University of Bolton
Integrated solution - Elgg Social environment: http://www.elgg.org/
Source: http://tesl-ej.org/ej34/m1.html
Integrated - SAPO Campus Architecture
Institutional LMS, PLE is supported, based on the Universal Widget API (UWA) from Netvibes and allows the integration of a large number of widgets from other servers
Authors: C. Santos, L. Pedro, University of Aveiro, Portugal
Integrated - Adaptable personal learning environment (APLE)
Authors: Dr Elaine Pearson ,Voula Gkatzidou, Dr Steve Green), Accessibility Research Centre, University of Teesside
Components of APLE:
- Profile for adaptable Learning (PAL): to createand store learner profiles - Learning Object TutorTools Interface (LOTTI) :to create adaptable LO
- Transformation, Augmentation and Substitution Service: Method to support theadaptations based onstandards for interoperability
• Includes the typical basic features of a standard VLE: Learning activities, email,
timetable, tutor tools, etc
• Students ‘ profiles determine interface, interaction methods, learning level
• Tutors make adaptations on behalf of students
• Enables independent access to learning
Peer-to-peer - Colloquia
http://www.colloquia.net/
PLE
PLE
PLEPLE
PLE
Personal Agent-based Framework
Authors: I.B. Crabtree, S.J. Soltysiak, Intelligent Systems Research Group, BT Laboratories, UK
Benefits of the framework :• personalized information services with minimal burden on the user• integrated services of multiple personal agents for information search and retrieval• a secure environment that ensures the privacy of personal profiles for registered users
Nfomedia – possibilities for PLE
Personal site for every registered student
3D World - Definition
A 3D virtual world is a computer-based, simulated 3D environment where users are able to interact and socialize with others and experience the environment through their avatars
Source: http://www.exitreality.com/3dvirtualworlds.html
Why 3D? Motivation:
3D Interactive environments: Visualization in 3D dimension Highly adaptable, user created High level of interactivity Possibilities for self-paced activities Social Interaction through dialogue and
collaboration, networking Informal learning opportunities Realization of a wide variety of learning
scenarios Support different multimedia formats Greater connectivity and engagement
3D TechnologiesVRML (Virtual Reality Modeling Language) - old
International Standard ISO/IEC 14772-1:1997
VRML Architecture
3D TechnologiesX3D - new
Extensible 3D (X3D) - a software standard for defining interactive web- and broadcast-based 3D content integrated with multimedia
X3D Architecture
What do the students say? How do you better understand new
information?
Whe
n it
is pa
rt of
inte
ract
ive
activ
ities
Whe
n so
meb
ody
expl
ains
me
Whe
n I l
isten
it (p
odca
st)
Whe
n it
is pr
esen
ted
with
gra
phics
Whe
n te
xt is
wel
l for
mat
ted
Whe
n it
is pr
esen
ted
with
vid
eo
0.0%
10.0%
20.0%
30.0%
40.0%
50.0%
60.0%
70.0%
80.0%
90.0%
FemaleMale
What do the students say? I learn better when:
Read
text
with
man
y im
ages
List
en le
sson
s
Expl
ain
and
disc
uss
I per
form
inte
ract
ive
activ
ities
Wat
ch v
ideo
/mul
timed
ia
Combi
natio
n of
abo
ve m
entio
ned
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
FemaleMale
3D - Second Life as a Personal Learning Space
Universities Learning
Centers Research
Centers Libraries Museums Companies Radios and TVs
Library: http://slurl.com/secondlife/Info%20Island/110/234/32
CVL LIBRARY LOCATIONSAmphitheater (Meeting Area) Genealogy Research Center Heartsease Garden Library Gallery Mystery ManorPeace Park Science CenterSF/Fantasy CenterStonewall Learning Center Virtual Learning LibraryGraduate Library & Info Science Student Union Jazz Cat Dance ClubSpanish Language Center The Henry James HouseWorld Geography
3D - Second Life as a Personal Learning Space
The National Physical Laboratory NanoLands, UK:http://slurl.com/secondlife/Nanotechnology/128/128/0/
3D - Second Life as a Personal Learning Space
IEEE’s Artificial Intelligence Learning Center: http://slurl.com/secondlife/IEEE%202/57/159/27
Allows the performing of self-paced activities with interactive visual demonstrations, Library
3D - Second Life as a Personal Learning Space
Possibilities for PLE: 3D Browser 3B - any web sites or media can be placed in a personalized 3D space:
http://3b.net/browser/newhome.html Not created for educational purposes, but with possibilities for PLE organizing
Possibilities for PLE: Browser pluginExitReality - creates an instant virtual place from every web page on the Internet, creating a new universe of inter-connected worlds for users to visit, explore, and meet and chat to others:http://www.exitreality.com/
Design of 3D PLE Functional Architecture
Editing | Creating Objects
Feel and Look
Sharing
Socialization/ Communication
Learning activities management
Track/plan my activities
Track friends’ activities
Objects - instructions
Objects - media content
Status Msg
Contacts’ list Social sites integration
Public 3D page Objects
Halls Links
Templates Themes Drag and drop
Profile
Notes/Tasks
Chat
Pers
onal
izati
on a
nd L
earn
ing
Visiting other 3D worlds
Technical Architecture of 3D PLE
Client Side
Web browser
X3D plug-in3D PLE
X3D(Scene-graph Object Model)
Visualization
XHTML page
Ajax3D
SAI
XMLHTTP
HTTP
Server Side
2D Images
Data Base
PHP Script
MySQL Data Base
3D Students’ Profiles
X3D Prototype
LibraryOutdoor
Prototypes
Indoor Prototype
sPresentme
nt Prototypes
3D PLE Structure
Meeting Hall scene
Template Halls for :
First View Hall sceneFirst View Hall scene
Others
LO collection
Quizzes
Library
Experiments
Artefacts 3D Students’ PLE
Conclusion Analysis of functional and technical
characteristics of 2D PLE is performed Several examples for PLE building are
presented Advantages of 3D worlds are discussed 3D PLE vision is proposed
Future work
Working on prototypes, templates, objects Performing experiments in a learning process
Thank you for attention!
For contacts:[email protected]