a view from second life’s trenches: are you a pioneer or a settler
DESCRIPTION
Cynthia Calongne's presentation at the 2007 NMC Summer ConferenceTRANSCRIPT
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A View from Second Life’s TrenchesAre you a Pioneer or a Settler?
NMC Summer Conference
Cynthia Calongne
Colorado Technical University
June 8, 2007
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Second Life
Philip Rosedale, Philip Linden in SL Founder and CEO of Linden Labs
Every day - 120,000 people log into SLThey spend 4 hours at a time in worldThe average user - 15 hours per week
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Blending Real and Virtual Meetings
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Growth in Second Life
June 2007 over 7 million accounts
March 2007 -- over 250 Universities and 2500 educators on SLED
Gartner projects 80% of Internet users will be in Second Life by 2011
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Exploring New Frontiers
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Second Life Statistics
120 square miles >2x San Francisco
10% of users stick with SL, similar to blogs
40k simultaneous logins, >6500 servers
The user-to-user economy is >US $15 million/mo - land, clothes, jewelry furniture
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A Lush Landscape
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Pioneers and Settlers
Pioneer -- discovery and innovationExplorer -- takes risks, tries new techniques
Innovator -- seeks to define new methodsMitigates risk while trying new methods
Settler -- successful operationsColonizes and maintains steady progress
Stabilizing influence, assessment, analysisManages risk using proven methods
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Settlers or Pioneers?
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Teaching Approaches
Traditional Lecture Sage on the stage Learners are passive
Student presentations Individual or panel Q&A sessions
Activities Labs & Procedurals
Socratic discussion Instructor-guided content
Student-driven content
Case Studies Immersive roleplay Concepts & objectives
Applied Learning Projects and portfolios
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NMC Teachers’ Buzz Meetings
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Settler and Pioneer Styles
Lecture Seated, raising hands Speaker control Orderly, easy to read
Focused discussion Models RL behavior Some ideas are lost Some participants get
bored
Open Discourse Guided exploration Everyone contributes Great for brainstorming
Cognitive Burden Constrains our ability to
think, reason & respond Distracting Includes off-topic notes
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CS 672 - 1st Day in SL
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GlobalKids in Second Life
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GlobalKids -- Take a Stand
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English Composition in SL
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Writing Assignments in SL
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Virtual Classrooms
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Slides and Streaming Video
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Virtual and Real Campus
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Teaching Activities in SL Create your identity Teach and mentor Social networks Class projects Roleplay Learning games Blended reality Exploration Build
Avatar Classes, office hours Share ideas, meet Applied learning Immersive learning Interactivities Real-virtual meetings Visit, tour, study Create and customize
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Teaching at NIU in Second Life
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Ramapo in Second Life
Ramapo in New York Suffern Middle School
Classes & SL groups Language Arts Geometry Entrepreneurs Robotics History
400 8th Graders Peggy Sheehy Gus Woodward
Second Life activities “Of Mice and Men” Geo gallery Business sales Design and scripting Ellis Island Inventions
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Virtual World Class Rules
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Imaginative Instruction
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Ramapo’s Creative Spaces
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Studying Immigration
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Teens in the Courtroom
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Modeling Geometric Problems
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Student Conference Center
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Biographies and Resumes
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Coca Cola, Sony, Linden Labs
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Literature at Ramapo
Photos courtesy of Peggy Sheehy of Ramapo
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Facilitated Team Discussions
Photos courtesy of Peggy Sheehy of Ramapo, Suffern Middle School in NY
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Bridging Universities
University of Queensboro University of Calif, Davis
Survey Instrument in SLVoices and Perception
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Mathematics Comes to Life
Seifert Surface’s Researchon Mathematics
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Modeling the Problem
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Inside the Model -- New Frontiers
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Second Life CTU Classes Virtual Office Hours
Underwater offices
CS 672 - 11 students Merry go round Radar system Tree that grows Water park and star Basketball
CS 641 - 17 students 13 Projects Amusement Park Island requirements
CS 382 - 12 students Game maze with
traps, treasure, gadgets, and capture the flag
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Virtual Office Hours
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Students Explore Without Fear
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Challenging Safe Practices
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Projects Grow Between Classes
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Analogous Problems
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Defining and Measuring Quality
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Exams focus on applied and activity-based learning methods
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Exam Feedback
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Crossing Boundaries
DART
DementasiaAerialRapidTransit
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Managing Innovation & Change
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Modeling Behavioral Changes
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Emergent Behavior
Bridging CS 641 with CS 382 Software Design
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Team Project - 12 Students
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Enthusiastic Maze Game Design
“I survived the Maze Game” shirts
Traps and Scoreboard
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Course Assessments Course objectives
Competency evaluation Valid use of Second Life
Measurements
Critical Analysis and Synthesis
Learner Independence
Projects and Activities
Successfully achieved the learning outcomes
Rubrics and grades
Better understanding of requirements, concepts and design issues
Student-driven design
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Legitimacy in the Academy
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Assessing Education in SL
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Next Steps Collaboration and
community Extracurricular events
Cultural venues
Discovery
Career development
Learning extends beyond the classroom Student services and
blended reality events Music, dance, art
Exploration and games New tools and
technology
Business and industry
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Art that Comes Alive
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Testing the Boundaries Activities that map to
learning outcomes
Student-driven participation
Quests and interactivity
Immersive learning environments
Temporary learning spaces -- contextual environments
Educational games, immersive activities
Planning, design and development
Foster self-discovery
History, literature, clinicals, & procedures
Ephemeral - rendered and removed quickly
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Settlers Build for Success Assessment
Learning - grades Course - refinement Degree - quality
Course Design Standards Proven methods
Accreditation Stability Planned growth
Do you seek growth and new frontiers?
Are you focused on maintaining a successful program?
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Blending Pioneers and Settlers
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A View from Second Life’s TrenchesAre you a Pioneer or a Settler?
Lyr Lobo in Second LifeRyl Redgrave on the Teen Grid at Ramapo
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