a-train 9 (train giant) v1 manual en

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  • 8/10/2019 A-Train 9 (Train Giant) V1 Manual En

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    2012 UIG ENTERTAINMENT GMBH. All rights reserved. All changes, errors and printing omissions and errorsreserved. All rights reserved. Images Bruder, mipan, arquiplay77, Scanrail - Fotolia.com

    Software, Graphics, Music, Texts, Names and Manual are copyrighted. Software and Manual may notbe copied, reproduced or translated, and neither reproduced on any electronic medium or in machine-readable form without the prior written permission of UIG Entertainment GmbH. Most hardware andsoftware brands in this Manual are registered trademarks and must be treated as such.

    Epilepsy warning

    Some persons may suffer from loss of consciousness or epileptic seizures when they are exposed tocertain light effects or ashes of light. Certain graphics and effects in computer games can cause an epi-leptic seizure or trigger loss of consciousness. And previously unknown epileptic tendencies may surfacewhen exposed to the above effects. If you have epilepsy, or someone in your family has epilepsy, pleaseconsult your physician before playing this game. If you experience symptoms such as dizziness, sensorydisturbances, eye or muscle twitching, unconsciousness, disorientation, or any involuntary movements orconvulsions, turn the device off IMMEDIATELY and consult a doctor before playing again.

    Technical Information/Hotline

    Do you have technical problems while installing the software or are you in the middle of the game andhave no idea what to do next?

    support @uieg.de

    Content1. Foreword. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4

    Welcome to Train Giant!. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

    2. Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 About the game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Winning and Losing a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

    3. Tips on developing cities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63.1. Getting an Overview of the City. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63.2. Generating Flows of People, Material and Power. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73.3. Earning of Prot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

    4. Train Giant - the Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .104.1 Starting the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104.2. Conguration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104.3 Camera controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144.4. Changing game speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164.5. The Side Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164.6. Using hot keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

    5. Infrastructure - The Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .215.1. Supplying Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215.2. Power supply . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

    6. Infrastructure The Trains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .246.1. Stations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246.2. Track & platform layout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266.3. The Trains. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296.4. Creating a timetable from a station or track switch. . . . . . . . . . . . . . . . . . . . . . . . . . . 326.5. Timetable assistant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356.6. Detailed timetables. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36

    7. Buses, trucks, lay-byes and loading bays . . . . . . . . . . . . . . . . . . . . . .388. Finances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

    8.1. Subsidiaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398.2. Large projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438.4. Shares . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448.5. Credit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

    9. The rst steps to success. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Starting the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46The rst railway route . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47

    10. The special missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5210.1. Greece is bankrupt! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5310.2. Tyrol - the Sacred Land . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

    11. The Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5511.1. Starting the Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5511.2. Working with the Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5611.3. Saving a map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5711.4. Import custom game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57

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    2. Overview About the game

    Train Giant is a simulation that derives its charm from the fun of running your own train company anddeveloping cities.

    You are the owner of a train company, and your goal is to amass a fortune of 10 trillion yen.

    Winning and Losing a Game

    Once you have accumulated capital in the amount of 100 trillion yen, you will have completed the mapyou are playing. If you want, you can also keep playing the map you just nished. This way you can keepbuilding the city of your dreams.

    Should you ever lose all your capital (i.e. go into the red), you will have lost the game. So always keepan eye on your funds.

    1. ForewordWelcome to Train Giant!

    Train Giant is the European version of A-Train 9, one of the most successful infrastructure/city buildingsimulation games ever. Japans A-Train series has been one of the best of its genre since the 90s and isone of the most successful game series ever published in Japan.

    The Train Giant gives you an English version of this masterpiece of Far Eastern programming and gamedesign. We at UIG hope you have lots of enjoyment with the game. Weve prepared this manual for you toease your introduction into the material, which can be complex at times.

    Important information:

    The enclosed HTML Manual also contains the points explained in this User Manual, but it goes into stillmore detail and gives you lots of additional information. If the User Manual is no help at some point,please consult the HTML manual.

    Enjoy!

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    3.2. Generating Flows of People, Material and Power

    Once you know the citys features, you can start developing it.

    There are three points which require special attention when developing city districts: Flows of people,Material and Power. Neglecting just one of these will stop the city from developing. If supply isdecient in any one of these areas, take steps immediately to remedy the situation.

    Generating Flows of PeopleBy laying tracks to connect stations, and then operating trains, you can generate ows of people.

    A station with developed surroundings attracts people, so you should connect it to other stations. Thisway the other stations will also attract people, and you will be able to develop them effectively.

    By building roads and bus stops, you can also generate ows of people with buses.

    3. Tips on developing citiesIf you are playing Train Giant for the rst time, you may be wondering where to start and how best todevelop the cities in the game.

    To nd out, just take a look at the steps shown below and then continue to develop your city.

    First, you should get an overview of the city

    Then you should generate ows of people, material and power Now make an effort to make a prot And once you have enough capital, press ahead with developing the areas along your tracks.

    3.1. Getting an Overview of the City

    First, move the camera to get an overview of the whole city.

    Points to watch out for Station sites Locations for facilities that produce materials, such as factories and harbours Locations with lots of buildings where people gather

    Right at the start you should also take a look at the following: Capital, Subsidiaries owned and Allpower plants in the city.

    You can nd out more about All power plants in the city from the Reports Menu, and Subsidiaries

    owned from the Market Menu. It is also a good idea to always keep an eye on your capital, which isdisplayed at the bottom of the screen.

    You should never go into the red - if you do, the game is lost!

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    - Have you scheduled your hours of operation to avoid wasteful hours?When you take a look at the number of passengers using a train or bus from morning until evening, youllnotice that passenger numbers uctuate depending on the time of day. As very few passengers useyour services late at night compared to other times of the day, you can already reduce costs by simplystopping train and bus services at certain times.

    - Are you generating a surplus in material or power?Factories and power plants make a prot by selling material and power. If they produce too much,creating a surplus, they incur additional production costs. So you must carefully consider just how many

    factories and power plants are needed in a city.

    - Are your subsidiaries generating turnover?Unlike factories and power plants, subsidiaries cannot sell anything. If your subsidiary is continuously inthe red, you can sell it to get out of the red.

    Roads are cheaper than railways to build and operate, but they also carry far less people. So its bestto consider them a helpful addition to your railway network for developing the area around stations andalongside railway lines.

    Generating MaterialMaterial is needed for constructing all buildings except stations, tracks and material factories.

    Material is produced automatically by material factories. However, you cannot use the material while itis on the premises of material factories. First, you need goods trains or trucks to transport it to materialwarehouses or other locations.

    You can also buy material from nearby cities by building harbours, or by laying tracks to the edges of themap and sending goods trains to those neighbouring cities.

    Generating PowerPower is an element that must not go ignored when developing your city. If a city district is not suppliedwith power, it will not be lit at night and people will not be attracted to it.

    To generate power you need power plants, which automatically supply power to the households on theentire map. You can nd out how much power the city requires and how much is currently being suppliedin the Reports Menu under Energy information. You should build power plants if the power supply isinsufcient.

    3.3. Earning of Prot

    Now take a break from developing the city districts and turn your attention towards generating a prot.

    To generate a prot, you MUST cut any waste. Lets take a look at the situation of your transportationfacilities and subsidiaries and think about cutting waste in certain sectors.

    Go through the following checklist briey:

    - Have you selected trains and buses according to the number of passengers? As a rule, operating costs increase the bigger a set of coaches is. If a trains actual number of passengersis lower than its maximum number of passengers, and the fares are less than the operating costs, youwill go into the red. In this case you should try changing the number of coaches and the train type toreduce costs.

    Try changing buses as well, if they are running in the red.

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    Video You can choose to display or hide certain video settings. Please use settings which are suitable for yourPC, as this will affect performance.

    TexturesThis is where you can specify the quality of textures. If you choose High the game will look morerealistically beautiful. However, this will also affect performance.

    Texture ltering You can improve image quality by activating the texture lter.

    The following options are available: None < Bilinear > Trilinear < Anisotropic.

    Please use settings suitable for your computer, as this will affect performance.

    - Have you developed areas alongside tracks ?

    Once you have sufcient capital, you should begin developing the area around stations and along-sidetracks.

    Creating subsidiaries is an extremely effective way to advance the development around stations andalongside tracks. If you create subsidiaries near stations, they will attract even more people. This inturn will cause other companies to build new facilities. Your stations appeal will increase as a result,attracting even more people.

    If you repeat this strategy, you will generate growth around stations, along your tracks and ultimatelythroughout the entire city.

    4. Train Giant - the Basics4.1 Starting the Game

    - Starting the game

    To start a game, double-click the Train Giant icon on your desktop.

    - Starting from the start menu

    Or click Start, then on All Programs, ARTDINK, Train Giant and Train Giant again.

    4.2. CongurationUsing default settingsClick Start, then All Programs, ARTDINK, Train Giant and Train Giant Settings.

    You cannot start a game while changing settings. Neither is it possible to change settings while playing.

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    Start full-screen modeIf you check this box you can play the game using the whole screen. This is also where you can changeyour screen resolution.

    Display weatherHere you can choose whether or not to display rain and snow.

    If you prefer, you can also display only rain or only snow.

    Rainfall and snowfall You can choose whether or not to display rainfall and snowfall.

    WaterThis is where you can specify how water is to be displayed.

    Shadow qualityHere you can specify how shadows are to be displayed. Select High to display softer shadows. If youselect Off, shadows will not be displayed, but doing so may considerably improve image perform-ance.

    Quality of shadowsThis is where you can specify the quality of shadows. Selecting High causes shadows to be displayedmore accurately, and will reduce screen ickering caused by shadows.

    Clouds You can choose whether or not to display clouds.

    Low detailIf you select On here, buildings will only be displayed in low detail. Turn this function on or off as youwish. When On, the entire screen content is displayed in a rather sketchy manner.

    Basic settingsThe settings that affect performance can be specied as Low, Medium and High by default.

    SoundChange your sound settings here.

    Sound You can turn music, sound effects and menu sounds on and off.

    Anti-aliasing Activating anti-aliasing smoothes building contours.

    However, selecting this option will smooth the entire screen. Activate or deactivate this function to suityour preference.

    HDR qualitySelect High to reproduce shadows in high quality.

    This also creates an effective difference between light and dark, when exiting a dark tunnel into day-light,

    for instance.

    ParticlesSelect High to display reworks, snow, rain and exhaust from trains in high quality.

    Wait for VsyncIf you select Off, the frame rate may increase. However, this may also cause the screen to start icker-ing. Please select the settings which suit your PC and monitor.

    LODIf you select On, buildings in the background will also be displayed in detail. However, doing so willaffect performance considerably.

    BloomIf you select On, lights at night, etc., will appear brighter.

    Dynamic lightingIf you select On, the headlights of trains, buses and trucks will light up the road and nearby buildings.

    Camera view You can change the section of the map visible at one time from 2km to 5km. However, if the visible areais too large, it will affect performance.

    BrightnessThis is where you can specify screen brightness. If the image displayed on your screen is too bright ortoo dark, you can change it with the slider.

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    Using the satellite You can also control the camera with the satellite in the top rightcorner of the screen.

    Double-click 1 to move the camera to this point on the map.

    Change the satellites position by left-clicking 1 and dragging themouse.

    Enlarge or reduce the satellite image by left-clicking 1 and turning

    the mouse wheel.Move the camera by left-clicking 2 and dragging the mouse.

    Rotate the camera by left-clicking 3 and dragging the mouse.

    Click 4 to realign the camera to the north.

    Increase the size of the area displayed by the satellite by left-clicking 5 and dragging the mouse.

    Using the camera control panel You can also control the camera with the camera control panel inthe top right corner of the screen.

    Rotate the camera by left-clicking 1 and dragging the mouse.

    Click 2 to realign the camera to the north.

    Change the camera angle by left-clicking 3 and dragging the mouse.

    Zoom in and out with the camera by left-clicking 4 and dragging the mouse.

    When the mouse cursor is at the above-mentioned positions, you can also use the mouse wheel to makene adjustments.

    If you check the box next to Sound, you can also turn sound effects on or off individually.

    Music volume You can adjust the music volume here.

    Sound effects volume You can adjust the sound effects volume here.

    Menu sounds volume

    You can adjust the menu sounds volume here.

    4.3 Camera controls

    Camera controlsTo move the camera, left-click the game screen and drag the mouse while holding down the left mousebutton.

    To rotate the camera, right-click the game screen and drag the mouse while holding down the rightmouse button.

    Use the mouse wheel to zoom in and out of the screen.

    Using the keyboard You can also control the camera using the keyboard.

    Scroll map upwards (number pad) and E

    Scroll map downwards (number pad) and XScroll map to the left (number pad) and S

    Scroll map to the right (number pad) and D

    Scroll map to the top left (number pad) and W

    Scroll map to the top right (number pad) and R

    Scroll map to the bottom left (number pad) and Z

    Scroll map to the bottom right (number pad) and C

    Zoom in Home

    Zoom out End

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    SatelliteThe satellite lets you view all objects on the map, rotate the cameraand change camera location.

    Double-click 1 to move the camera to this point on the map.

    Change the satellites position by left-clicking 1 and dragging themouse.

    Enlarge or reduce the satellite image by left-clicking 1 and turning

    the mouse wheel.Move the camera by left-clicking 2 and dragging the mouse.

    Rotate the camera by left-clicking 3 and dragging the mouse.

    Click 4 to realign the camera to the north.

    Increase the size of the area displayed by the satellite by left-clicking 5 and dragging the mouse.

    Camera controls panel You can use the camera control panel to rotate the camera and zoom in and out.

    Rotate the camera by left-clicking 1 and dragging the mouse.

    Click 2 to realign the camera to the north.

    Change the camera angle by left-clicking 3 and dragging the mouse.

    Zoom in and out with the camera by left-clicking 4 and dragging the mouse.

    When the mouse pointer is at the above-mentioned positions, you can also use the mouse wheel to makene adjustments.

    Grid A grid with a side length of 10m on each side is laid over the map.

    Deleting menusNo menus are displayed on the game screen.

    If you wish to display the menus, press 0 or move the mouse to the top edge of the screen.

    4.4. Changing game speed

    Use the slider at the bottom of the screen to change the game speed.

    Please note, however, that game speed relies heavily on the PC which is running the game - the actual

    game speed may be slower than the speed displayed (in this case, it will only be increased to the speedmarked on the slider).

    To change the game speed, click slider 1, or left-click the slider and drag the mouse.

    To x the game speed at x 1.0, click 2.

    To pause the game, click 3 or 4.

    To continue a paused game, click 3, 4 or 5.

    4.5. The Side Menu

    Using the side menu You can click on the side menu icons in the top right of the screen to activate and deactivate varioususeful functions.

    Go to the Options menu and then Side menu to activate or deactivate the side menu itself.

    Satellite Initial Conguration: On

    Camera controls panel Initial Conguration: On

    Grid

    Deleting menus

    Viewpoint

    Target information

    Elevation bar

    Timer

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    In the Side menu, Viewpoint, Target information, Elevation bar and Timer each offer only one option.

    4.6. Using hot keys

    You can also control Train Giant using only the keyboard. ( indicates normal keys,< > the numberpad keys)

    Basics for controls

    Pause/continue game : or (number pad)Display/hide all menus 0 or (number pad)

    Switch Elevation bar function h

    Raise using the Elevation bar Page Up

    Lower using the Elevation bar Page Down

    Align camera to the North n or (number pad)

    Music/Sound m

    Rotate buildings/projects to the left Left and Tab

    Rotate buildings/projects to the right Right

    Scroll up Up

    Scroll down Down

    Cancel follow trains : or (number pad)

    Conrm yes/no [y]/[n]

    Scroll map

    Scroll map upwards (number pad)

    Scroll map downwards (number pad)

    Scroll map to the left (number pad)

    Scroll map to the right (number pad)

    Scroll map to the top-left (number pad)

    Scroll map to the top-right (number pad)

    Scroll map to the bottom-left (number pad)

    Scroll map to the bottom-right (number pad)

    Viewpoint You can save the cameras current location.

    Enter: Save the cameras current location in the list under thespecied number.

    Name: Generate a name automatically based on the stations or junctions in the vicinity.

    Delete: Delete the location saved under this number.

    Manually: Move the camera by hand using the button displayed below it.

    Track objects automatically: Track objects near the camera (trains, buses and trucks) automati-cally.

    Switch cameras: Display the images from the saved cameras one after the other (moving the cameramanually cancels the settings for switching cameras).

    In the Side menu, Viewpoint, Target information, Elevation bar and Timer each offer only one option.

    Target informationThe buildings, trains, information on property and the wind speed are displayed when hovering themouse over any particular location.

    This will also show the citys entire power consumption.

    In the Side menu, Viewpoint, Target information, Elevation bar and Timer each offer only one option.

    Elevation bar

    This is where you can hide buildings and properties which exceed a specied height.

    Build subways, elevated railways and roads, or tunnels by adjusting the height.

    In the Side menu, Viewpoint, Target information, Elevation bar and Timer each offer only one option.

    TimerSelect On to pause the game at midnight on the specied day.

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    5. Infrastructure - The Basics

    5.1. Supplying Materials

    Building material factoriesOnce you build material factories, they produce material automatically.

    However, you cannot use the material they produce yet - it has to be transported to material warehouses

    by goods train or truck rst.

    Building container portsWhen you build a container port, container ships will purchase material from nearby cities and bring itback to the ports material warehouse.

    They also take unneeded material from the container ports and sell it in nearby cities.

    Separate departures

    Drag 24h bar to the left [Left ]

    Drag 24h bar to the right [Right ]

    Drag 24h bar to the current time [t]

    Trafc light settings

    Apply current trafc light settings toall trafc lights

    [j]

    Go to the Options menu, then Controls and Fly mode hot keys to activate or deactivate the y mode.

    Activate Fly mode

    forwards [w]

    backwards [s]

    left [a]

    right [d]

    Direction Mouse location

    Change viewpoint Home

    Remove viewpoint End

    Deactivate Fly mode

    Scroll map upwards [e]

    Scroll map downwards [x]

    Scroll map to the left [s]Scroll map to the right [d]

    Scroll map to the top-left [w]

    Scroll map to the top-right [r]

    Scroll map to the bottom-left [z]

    Scroll map to the bottom-right [c]

    Change viewpoint Home

    Remove viewpoint End

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    Conventional power plants cost a lot to remove. Particularly nuclear power plants and fusion reactors they cost ten times as much to remove as they do to build.

    As wind power stations, swift wind turbines and solar power plants all depend on environmental condi-tions (weather and wind speed) and so do not generate energy consistently, when building them you willneed to pay special attention to the difference between power used and power generated.

    Conventional power plants Heat power plants Power generation 100,000 kWh

    Nuclear power plants Power generation 180,000 kWh

    Fusion reactors Power generation 270,000 kWh

    Green power plants Wind power plants Max. power gen. 1,000 kWh

    Swift wind turbines Max. power gen. 3,000 kWh

    Solar power plants Max. power gen. 10,000 kWh

    Tidal power plants Power gen. 120,000 kWh

    Geothermal power stations Power gen. 250,000 kWh

    Building power plantsOpen the Construction menu and click Power plants.

    Getting material from nearby cities by goods train As soon as you lay tracks to nearby cities, you can send goods trains there to purchase material.

    You can also have them take unneeded material to sell it in other cities.

    Getting material from nearby cities by truck As soon as you build roads to nearby cities, you can send trucks there to purchase material.

    You can also have them take unneeded material to sell it in other cities.

    Getting the material to the construction siteIMPORTANT: You cannot use material while it is on the premises of material factories. You can only use itafter you have transported it to material warehouses by goods train or truck. However, material that youpurchased from nearby cities and stored in material warehouses is available right away.

    The material supply area You can use stored material for buildings located within a 600m radius of the material warehouse and atan elevation difference of up to 30m.

    You can bring material to and remove it from stations, loading bays and material warehouses within aradius of 400m and at an elevation difference of up to 30m.

    5.2. Power supply

    If you build power plants on the map you can supply power to all households in the city automatically.

    Check Energy information in the Reports menu to view the citys total energy production and consump-

    tion.City suburbs will not develop very well if insufcient power is being generated. On the other hand, if toomuch is generated, the city will develop but the power plants will make a loss.

    Power plant types: You can use conventional power plants and green power plants to generate power.

    Although conventional power plants generate a lot of power, green power plants generate power in anever-increasing amount.

    Green power plants also boost the citys economy.

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    Elevated stationsThese are elevated stations that can only be built at least

    20m above ground level.

    Types of station building: small and large

    Platform length: 3-10 cars

    Number of platforms (tracks): 1-7 platforms

    TerminalsTerminals are stations at the end of a railway line. They may only be built above ground.

    Types of station building: small and large

    Platform length: 3-10 cars

    Number of platforms (tracks): 2-7 platforms

    Underground stationSubway stations can only be built below ground.

    Types of station building: small and large

    Platform length: 3-10 cars

    Number of platforms (tracks): two, four and six tracks

    Marshalling yardsMarshalling yards are stations for loading and unloading goods trains.

    They may only be built above ground.

    Please note that although passenger trains may stop at marshalling yards, they will make almost noprot by doing so.

    Types of station building: medium-sized

    Platform length: 3-10 cars

    Number of platforms (tracks): 1-7 platforms

    The power plant is built automatically.

    To build the station click your desired construction site.

    Prior to construction you can specify Power plant type and Building orientation.

    Click 1 to specify the type of power plant.

    Click 2 to change the buildings orientation.

    You can also change the buildings orientation by clicking either the left, right or middle mouse button.

    You cannot sell power plants to other companies. Keep in mind that redundant power plants cannot sellthe power they generate - so theyll make a loss.

    Locations for building tidal power plantsTidal power plants can only be built in the water. Even if only a part of the plant is on land, constructionwill not be possible.

    6. Infrastructure The TrainsThe game wasnt originally called A-Train for nothing - and lots of trains and an excellent infra-structurein terms of rail transport are the ultimate key to the success of Train Giant. Not just because trains arethe most protable industry (if properly created and nancially managed), but theyre also the enginebehind the settlement of commercial, industrial and residential areas along the connecting routes.

    6.1. Stations

    There are different types of stations. Which one you choose will depend on its location and purpose.

    Stations at ground level

    These are stations that can only be built above ground.

    Types of station building: small, medium-sized and large

    Platform length: 3-10 cars

    Number of platforms (tracks): 1-7 platforms

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    Building a tunnelTunnels will be constructed automatically if you lay level tracks across mountains.

    However, if inclines are gentle, tunnels may not be built in all cases.

    Connecting a nearby cityIf you build tracks which extend beyond the edge of the map, they will connect automatically to thenearest city off the map. Once a nearby city is connected by rail, you can operate trains to and from it.

    You can connect nearby cities via level and elevated tracks as tracks that cross bridges. However, youcannot connect them via underground lines.

    Removing tracksOpen the Tracks menu and click Track and Remove. Click the track you wish to remove, and it willbe removed.

    Using hot keysBy pressing the space bar, youll switch to the Remove All mode - here you can remove buildings,tracks, roads, trains and buses with just one click (only active while holding down Shift). Click the trackin question and it will be removed.

    Building track switches A track switch must be built where two lines meet.

    They are also needed if you want to build a branch leading from one track to another.

    Click the red arrow and move the cursor toward the white arrow.

    6.2. Track & platform layout

    Laying tracksOpen the Track menu and click Track and Build. One after the other, click the areas through whichthe tracks are to pass. The planned route is now indicated by a blue line. (*If you want to go back a step,please click the right mouse button)

    If the planned route runs as desired, conrm it with a double-click, or click the Conrm button whichappears next to the route.

    You can build tracks on land, over water and, after changing the elevation, across hills and under-ground.

    Extending existing track By clicking the end of an existing track, you can extend it from that point on.

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    6.3. The Trains

    There are basically two types of trains: passenger trains and goods trains.

    Passenger trains transport people and goods trains transport material.

    Passenger trains differ signicantly from one another in the maximum number of people they can trans-port.

    Passenger trains Commuter train Max. number of passengers: 200%

    High-speed commuter train Max. number of passengers: 180%

    Passenger train Max. number of passengers: 160%

    High-speed train Max. number of passengers: 140%

    Express train Max. number of passengers: 120%

    Super express train Max. number of passengers: 110%

    Subway Max. number of passengers: 200%

    Goods trains Goods train -

    Express goods train -

    Building an elevated railwayTo build an elevated railway, use the Elevation bar tospecify a tracks elevation, starting at ground level (000).

    A ramp will be built automatically if you change the eleva-tion of a track while building it, or if you connect the trackto another track at a different elevation.

    Using the Elevation barTo open the Elevation bar, access the sub-menu in the

    top right corner of the screen and click the second iconto the right.

    Using hot keys You can change the elevation of a line by turning the mouse wheel while holding down the CTRL key. Ifyou extend an elevated railway, construction will continue as if you were using the Elevation bar.

    Laying track below groundTo build a subway, you can specify the tracks depth in the Elevation bar, starting at ground level (000).

    A ramp will be built automatically if you change the elevation of a track while building it, or if you connectthe track to another track at a different elevation.

    Using the Elevation barTo open the Elevation bar, access the sub-menu in thetop right corner of the screen and click the second iconto the right.

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    Removing trainsOpen the Trains menu and click Trains. A list of trains will now appear. Choose the train you wish toremove and click Remove.

    Selling trains

    Open the Trains menu and click Trains. A list of trains will now appear. Choose the train you wish tosell and click Sell.

    A list of trains will now appear. Choose the train you wish to sell and click Conrm sale. The selectedtrain will now be sold. However, you can only sell trains which are not currently in use. If you wish to selltrains which are in use, please take them out of service before doing so.

    Pulling and pushing powerSteam engines, goods trains and some of the express trains pulled by a locomotive are a lot slower whenpushing than when pulling.

    About the number of trains running at one timeThe number of trains that you can run at one time depends on the map. You can only specify the numberof trains within the maps limits. Your aim is to accumulate 100 billion Euro, at which amount you winthe map.

    However, when creating a map you can increase the number of trains that you can run at one time

    by entering the Options menu, going to Create Map and then clicking Increase max. number ofvehicles.

    Placing trainsOpen the Trains menu and click Trains. A list of trains will now appear. Select the train you wish toplace, then click Place or double-click the box.

    Now place the train by moving the mouse over the track where you want to place it and left-click (*thetrain will be marked blue if it can be placed).

    Changing a trains orientationWhen setting up a train, you can change its orientation and direction.

    1 Click Forwards or Backwards to change the trains orientation.

    2 Click Reverse to change the direction in which it travels.

    Naming a train that you ownNames for trains you own can be generated automatically, based on their routes.

    If you click Show names, the display in the vehicle box will switch to display names.

    You can now edit a name by clicking it.

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    Individual departure times: You can dene all departure times any way you like ( this option is onlyavailable if you checked the Apply individual departure times box)

    Departure directionThe direction from which a train enters a station determines the direction in which it will leave.

    Straight ahead: The trains will continue in the same direction.

    Reverse: The train will reverse and return the way it came.

    The same settings are applied to all trains when they rst go into service.Should you wish to change a trains timetable, or create a more detailed one, open the Options menu,go to Timetables and activate Set detailed timetables.

    Conguration of a track switch You can set the track switches in Congure track switch.

    Conguring a track switchWhen a train approaches a track switch, you can specify the direction in which it will proceed.

    Straight ahead: The train stays on the line.

    Branch off: The train switches to a different line.

    The same settings are applied to all trains when they rst go into service.

    Should you wish to change a trains timetable, or create a more detailed one, open the Options menu,go to Timetables and activate Set detailed timetables.

    6.4. Creating a timetable from a station or track switch

    Conguring a station You can set up timetables for stations either via the Direction of departure or the Operation mode.

    Operating modeThe train that arrives at a station determines the settings for the next departure.

    Stop: Use this slider to set the amount of time a train will wait at the station.

    Time of departure: Use this slider to set the trains time of departure. You can also specify the periodafter which the next train is to leave.

    Passing through: The train will not stop at the station.

    Waiting for arrivals: The train will leave after another train has arrived at another platform.

    Wait for train coming from the opposite direction: The train will leave only after a train coming fromthe opposite direction has passed through (wait for arrival and departure).

    Wait for the overtaking train: The train will leave only after a train going in the same direction haspassed (wait for its arrival and departure).

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    6.5. Timetable assistant

    Using the Timetable assistantOpen the Trains menu and click Trains. A list of trains will now appear. Select a train that is en routeand click Timetable assistant. This opens the timetable assistant.

    You can use the timetable assistant to create timetables for stations and track switches that are adjustedto the trains times.

    Once a train in the timetable assistant arrives at stations or track switches, the Timetable assistant menuwill open for that station or switch. Click Continue if you wish to continue working with the timetableassistant after conguring the settings, otherwise click Close.

    If you wish to Close the timetable assistant while the train is moving, click Close timetable assistant.

    Applying train timetables to other trainsIf you activated Settings for trains, buses and trucks in Timetables in the Options menu, you canapply these timetables to other trains.

    Dening departure times at stations

    When dening departure times for stations, you can set First departure, Interval until next departureand End of service.

    If the end of service has been set prior to the rst departure, intervals will be set to exceed midnight.

    Important information on goods trainsLoading and unloading material requires a certain amount of time. If the stopover interval at the station istoo short, the train will leave, even though it has not been properly loaded or unloaded.

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    Conguring one-minute intervals with the mouse wheel If you activate this function and apply it to stations and track switches, the smallest interval will be setat one minute. You can then use the mouse wheel to specify the intervals one minute at a time. If it isdeactivated, then the smallest interval will be 5 minutes.

    Conguring departure times at stations using Individual departure timesIf you have activated Apply individual departure times in Timetables in the Options menu, Individualdeparture times will be added in the Operation mode.

    Once you have activated individual departure times, you can dene all departure times any way youlike.

    You will also be able to specify the direction of departure for each individual time of departure ( if (inthe Options menu) you also activated Passenger and cargo settings in Timetables, you can specifyindividual settings for passengers and cargo).

    Detailed track switch settings Activate the switch at the bottom (indicates On) if you want to create more detailed timetables for trackswitches (*the other switches do not affect the settings for track switch timetables).

    Settings for trains, buses and trucksIf you activate this function, you can assign the settings of stations and track switches to each individualtrain. If it is deactivated and Branch off is specied, all trains will branch off at that point.

    Congure track switch settingsIf you activate this function, you can specify alternate times for continuing or branching off at trackswitches. If it is deactivated and branching off has been specied, Branch off will usually be congured

    that way for 24 hours.

    Congure one-minute intervals with the mouse wheelIf you activate this function and apply it to stations and track switches, the smallest interval will be setat one minute. You can then use the mouse wheel to specify the intervals one minute at a time. If it isdeactivated, then the smallest interval will be 5 minutes.

    If you apply these settings to track switches, you must specify the times in the track switch settings.

    Go to the Trains menu and click Copy to copy all timetables dened for the trains on the list to theclipboard.

    If you now click Insert, the timetables you copied previously will be taken from the clipboard andapplied to the train timetables ( Click Cancel if you want to cancel copying).

    If you wish to edit existing timetables for trains, click Edit.

    6.6. Detailed timetables

    Creating detailed timetables

    You can create detailed timetables by opening the Options menu and activating Timetables and Setdetailed timetables.

    Detailed station settings Activate the switch at the bottom (indicates On) if you want to create more detailed timetables forstations (*the other switches do not affect the settings for station timetables)

    Settings for trains, buses and trucksIf you activate this function, you can assign the settings of stations and track switches to each individualtrain. If it is deactivated, the default setting is 5 min. stopover and all trains arriving at that station willleave after waiting for 5 minutes.

    Platform settingsIf you activate this function, you can assign individual settings to each platform of each station.

    If you deactivate it, the default setting is 5 min. stopover and will apply for all platforms at thatstation.

    Congure daily timetablesIf you activate this function, you can apply the timetable settings of stations and track switches toparticular days (*no service other than on the day specied). If this function is deactivated and 5 min.stopover is congured, trains will wait at this station for 5 minutes each day.

    Passenger and cargo settingsIf you activate this function, you can specify intervals for this station at which passengers can get on oroff trains (or cargo is loaded or unloaded). If it is deactivated, intervals for boarding or disembarking fromtrains, or loading and unloading trains will be determined by default.

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    If the function Congure track switch settings is activated, you can specify times for branching off attrack switches.

    If the time for branching off ends prior to the time branching off is congured, intervals will be set toexceed midnight.

    7. Buses, trucks, lay-byes and

    loading bays

    The operation of road infrastructure dovetails with that of the individual rail transport system describedabove - loading bays and bus stops take over the functions of stations, roads replace rails - and theTimetable assistant is also available for road transport. More detailed information on this can be foundin the HTML manual.

    Important information:

    A-Train rewards rail transport. Road links are necessary for the settlement of residential, ofce and retailbusinesses and you will hardly create a game completely without truck logistics.

    This can also be quite protable and generate prots, but in terms of the volume of goods/passengerstransported, it will always be inferior to train

    8. FinancesIn Train Giant, the game is all about operating in the black. Even the noblest of goals, such as switching toenvironmentally-friendly energy sources cant be achieved if you dont have the necessary small change.Fortunately, the game offers many different possibilities.

    8.1. Subsidiaries

    Subsidiary typesThere are different types of subsidiaries. You can choose from different types of buildings, depending onthe situation in the city and the facilities surrounding your desired construction site.

    HeadquartersThis is the main building of your railway company. It improves the economic situation throughout theentire city. Even though it does belong to your company, it generates turnover from other tenants. Youcannot sell this building to other companies.

    Material factoriesThese are factories that produce the material required to construct buildings. They generate turnover byselling the material. The material warehouses where the material produced by factories is stored alsobelong to this category. You cannot sell these buildings to other companies.

    You can also construct warehouses below ground.

    Power plantsPower plants generate power for the whole city. However, if too much power is generated, the city willcontinue to grow, but the surplus will cause the power plants to make a loss. You cannot sell thesebuildings to other companies.

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    Leisure facilitiesThese buildings increase the number of leisure activities in the city.

    Sports facilitiesThese buildings increase the number of leisure activities in the city.

    Cultural centersThese buildings increase the number of cultural activities in the city.

    Manufacturing plantsThese buildings increase the number of manufacturing plants in the city.

    Historic buildingsThese buildings increase the number of cultural activities in the city. They serve to represent a city, butthey require a lot of money and material to build.

    HarboursPorts and helicopter pads generate income through transporting people by passenger ships and heli-copters. Container ports generate income through container ships that sail to nearby cities to buy andsell material.

    You cannot sell these buildings to other companies. You can build up to 4 ports, container ports and helicopter pads on the map.

    Public buildingsThese buildings speed up a citys growth. Although your company nances their construction, they donot generate turnover and are not considered to be subsidiaries. You cannot sell these buildings to other

    companies either.

    Subsidiary typesOpen the Construction menu and click Build. When you click your desired construction site, the sub-sidiary will be built. You can build subsidiaries on level ground, or on gentle slopes by using stilts. Usethe arrow keys to rotate.

    Material requirementsSubsidiaries require capital and material to construct. If you do not have enough material, you will needto produce it in a factory or get it from a port, then transport it to a warehouse near the construction siteby goods train or truck.

    Apartment buildingsThese buildings affect how a citys population grows and increase the number of apartments in the city.

    ShopsThese buildings increase the number of businesses in the city.

    HotelsThese buildings increase the number of businesses in the city.

    Ofce buildingsThese buildings increase the number of companies in the city.

    SkyscrapersThese buildings increase the number of companies in the city. Multi-storey buildings and skyscrapersrequire a lot of money and material to build. They also take a long time to complete - and they dontgenerate any turnover between the start of construction and completion.

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    Tip - Black Game:If there are several protable subsidiaries in an area in which you control the infrastructure, you can cutoff the area from the infrastructure (close down railway stations, etc), thereby drastically reducing itsvalue - then buy the buildings back cheaply and restore the infrastructure... nasty, but effective!

    Using the Market menuOpen the Market menu and click Real estate. Select the subsidiary for sale and click Sell building.The subsidiary will now be sold.

    8.2. Large projects

    Large-scale projects trigger Achievements; they are also prestige projects and cost vast sums ofmoney. However - and this is underestimated by many players - they can also make a lot of prot for you

    A golf course in a busy residential and business area can be a real gold mine, for instance.

    Likewise, a busy railway museum will continuously ring the cash register...

    You can nd out exactly how much material is required from the lists of subsidiaries in the Constructionmenu. Really elaborate subsidiaries may well require more material than is stored in a large warehouse.In this case, two or more well-stocked warehouses must be built in the catchment area.

    Land priceConstruction costs incurred when building are not costs for purchasing land, but rather costs for usingthe land. Careful: By removing a building you also waive any right to use the property (i.e. it is returnedwithout compensation).

    Removing subsidiariesOpen the Construction menu and click Remove. Click the subsidiary you wish to remove and it will beremoved.

    If you wish to remove a subsidiary belonging to another company, you can only do so after purchasingthat company. This is why doing so costs much more than when removing your own subsidiaries.

    Direct removalClick one of your subsidiaries on the map to see how it is performing. If you click Remove in thisdetailed overview, the subsidiary will be removed.

    If you want to remove a subsidiary belonging to another company, you will have to buy it rst.

    To do so, click Buy and remove.

    Buying subsidiariesClick a subsidiary belonging to another company on the map to see how it is performing.

    If you click Buy in this detailed overview, the subsidiary will be purchased.

    Selling subsidiariesClick one of your subsidiaries on the map to see how it is performing. If you click Sell in this detailedoverview, the subsidiary will be sold.

    After several years, you can sell subsidiaries built on sites which you have developed intensively insparsely populated areas - and sell them a t prices many times more than what they cost you. This is oneof the most protable trading opportunities.

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    If you own shares in successful companies, they will pay out an annual dividend on June 1 each year.

    Economic climateOpen the Market menu and activate the Economy graph to view a graph of the economy in yourcities.

    Selling sharesOpen the Market menu, click Stock market and Sell shares. Select your desired industry and brandand click Sell shares to sell the shares of the company you chose. Sell shares does not mean that the

    shares are actually sold - they will simply be offered on the market. They are only sold when someonebuys them.

    In addition, the shares are sold at the share price which is current at the time a buyer purchased them(meaning when they are actually sold).

    Click Cancel if you want to cancel the sale.

    8.5. Credit

    The last economic crisis showed that loans are a double-edged sword. Nevertheless, it may be necessaryto raise capital. However, dont do this if youre not 100% sure that you can repay the interest and theloan itself.

    Borrowing capital from the bank Open the Market menu and click Bank and Borrow capital. Select the amount of capital you wish toborrow, and the loan term. Then click Take loan to borrow the capital.

    Your credit line is up to 50% of your companys total capital. Interest increases with the duration of thecredit term.

    Repaying the bank loanOpen the Market menu, click Bank and Repay. Select the loan you wish to repay from the list. Thenclick Repay loan to repay the loan.

    The repayment amount will also be deducted from your capital automatically when the repayment date(specied when you took out the loan) is reached.

    The following large projects are available:Golf courseRailway museumInternational airport

    Attracting a Shinkansen station Attracting a maglev station

    8.4. Shares

    Buying shares

    Open the Market menu, click Stock market and Buy shares. Select your desired industry and brandand click Buy shares to buy shares of the company you chose.

    Now click Number of shares to specify the number of shares you wish to buy.

    The maximum limit for shares held is set at 10 million of each kind.

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    Select the rst map (above left, it should be already selected by default) and start the game (bottom rightbutton). Now the game will load again.

    Read the map information - it basically contains guidelines and useful tips.

    You can stick to the proposals (which will accelerate your success) or nd more creative ways of doingthings!

    Use the Time bar to take a break and get an overview of things.

    Ah-ha! As you can see, one of the places on the map is NOT connected to the rest of the cities.

    This will be our rst major task.

    The rst railway route

    Weve found a good site for a station at the western end of the suburb.Using Track -> Street -> remove, we can eliminate unwanted stretches of road - and if you wish, theprogram will automatically remove all objects that interfere with your progress (except for other partiesbuildings).

    9. The rst steps to successIntroduction

    Welcome to the English version of A-Train 9, which we are publishing as Train Giant.

    An HTML manual is also included - it tackles the control and operation of the game and contains the veryrst detailed steps of the rst mission map. Two things rst:

    1. We recommend that you play the game in FULL SCREEN mode in your respective native screen resolu-

    tion.2. On some systems clipping errors may occur at the highest levels of detail - in this case, please change

    the settings to medium.

    Both can be easily set in the Cong program.

    Starting the game

    After double-clicking the -exe le, the game will load. At this point, we would ask you to be patient - theprogram hasnt stopped working, the load button has just been taken over by Windows. When loadinghas nished, youll see the Start menu.

    1

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    Now lets select the menu point Track - build> and click the end of the station track in the city - fromthere take the track in the direction of the suburb.

    At the end piece, make the connection and conrm. The route is now nished. Only the trainsmissing!

    In the Station menu, choose the medium-sized station (Careful - this can only take small and medium-sized trains - A9 Commuter or similar sets will simply run back and forth, costing a lot of money) andplace it in the catchment sector of the residential area.

    Now we do the same thing again in the big city on the map. And its time to connect the tracks!

    2

    3

    4

    5

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    Congratulations! With any luck, your rst line will soon be earning handsome prots!

    And we wish you many more exciting and successful experiences in A-Train - The Train Giant!

    Use the Trains menu and click a blank button to access the Supermarket for trains, where we can buyour sets. The A9 Supercommuter would be the perfect commuter train, but our stations are too small - theU set or the AR3 will have to do for starters. As soon as you purchase a train, you must place it.

    Here we move it to the desired track and change or conrm the start direction. As soon as the train hasbeen placed, the rst route segment is opened for business! You can either follow the train in the 3rdperson perspective or travel with it in the Ego perspective.

    6

    7

    8

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    10. The special missions As a special extra which isnt included in the Japanese version of A-Train 9, Train Giant includesseveral special missions created specically for the worldwide release. These missions possess differentdegrees of difculty and complexity.

    Start the special missions by clicking Import self-created game in the main menu, then selecting yourdesired scenario.

    Here are two of these scenarios:

    10.1. Greece is bankrupt!

    Idea: Ivan Ertlov & Robin GibbelsMap & Game Design: Ivan Ertlov

    The largest and most complex scenario of the whole Train Giant game. As manager of the European

    Central Bank, you take over all of Greece together with with ALL of its buildingsand tracks. Unfortunately, your budget is limited and almost every operation, transport service and publicinstitution is totally inefcient. You could even say its a lost cause...

    Fortunately, the Chinese are in Europe, looking for projects to buy into for one of their state funds.

    Sell specic loss-making residential and ofce buildings, industrial and recreational parks and one orother of your public institutions - this will get you capital to carry out a complete renovation.

    And lucrative foreign trade is also possible via the northwest link to Albania and Macedonia.

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    11. The EditorWhen youve become the economic and logistical champion of all classes and you can master every oneof the games scenarios, you can start developing your own scenarios!

    The Editor is the tool with which the developers worked - so its a very powerful instrument, but onewhich requires a learning curve - in other words, take your time to learn all its ins and outs!

    11.1. Starting the Editor In the main menu, click Create map, select one of the templates and conrm with Import template.

    Here weve selected an island map.

    10.2. Tyrol - the Sacred Land

    Idea, Map & Game Design: tomdotio of http://letssim.net

    This map - roughly modelled on the Inn Valley and Innsbruck - takes us to the Austrian mountains, wherea connection to the neighbouring valleys already exists. However, the topographical conditions have

    made this a loss-making operation - unless someone comes along who can optimize the timetable!There are enough unused areas to build a thriving industry, but you could also boost tourism - whichway will you go?

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    11.3. Saving a map

    In the File menu, click the Save an unnished map function and save the map. A game descriptioncan also be added here - but this function is actually intended for further editing of the map, before themap is integrated into the gameplay scenario.

    11.4. Import custom game

    This function - also accessible via File - nally integrates our map into Train Giant as a playablescenario. So we should denitely enter a short description here and make settings for the starting capital,the starting date AND the level of difculty. Alternatively, you can have these specied automatically.

    Detailed tutorials on this are available at:

    www.letssim.net

    11.2. Working with the Editor

    In principle, you work with the games Construction menu, but with two exceptions:

    - neither money nor materials are required for the construction of the buildings and route segments- you also have the topographic Editor - just click Edit in the main menu - here you can edit the entire

    landscape, creating objects like mountains, lakes and islands.

    We recommend that you really take the time to get into this functions workings - because in reshap-ingeach of these areas of the Earth, you MUST take care not to create areas that are unsuitable for building.The Specify elevation function here is vital.

    Using Specify height, you can create perfect high plateaus and plains in/on which platforms, tracksand complex buildings can be created - something which would surely cause problems in rugged orhilly terrain.

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    Notes

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