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MAXIMUMTECH
MAXIMUMTECH
MAXIMUMTECH
MAXIMUMTECHMAXIMUM
TECH
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MMAAXXIIMMUUMM TTEECCHH
INTRODUCTION 5How to Use this Book 6
Levels of BattleTech 6TERRAIN AND MOVEMENT 7
Expanded Terrain and Weather Rules 7Base Terrain 9New Terrain Types 9Terrain Conditions 10Weather Conditions 11Bog Down 12Careful Movement 12High/Low Gravity 12Heat Scale Modifiers 12
Movement Modes 13Sprinting 13Evading 13Backward Movement 13Climbing and Leaping 14
Skidding 14Vehicle Skidding 15Skids and Terrain Features 15
Piloting Skill Rolls 15Taking Damage 15Kicking and Pushing Attacks 16Attempting to Stand 16Leg Damage 16
Movement Dice 16COMBAT 17
General Rules 17Expanded Critical Damage 17Floating Critical Rule 19Hit Location 19Engine Explosions 19Hull-Down 20Glancing Blows 20Target Movement Modifiers 20Called Shots 21
Weapon Attacks 21Line of Sight and Dead Zones 21Damage 22Advanced Firing 23Partial Cover 24
Physical Combat 25Piloting Skill 25Clan Pilots 25New Attack Types 25Charging 26Death from Above 26Accidental Falls from Above 27
Heat 27Avoiding Shutdown 27
VEHICLES 28Vehicle Crews 28
Crew Numbers and Abilities 28Movement 28
Lance Movement 28Speed 28Turn Modes 29Advanced Maneuvers 29Vehicle Skidding 30
Combat 30Firing Arcs 30Movement Modifiers 31Hit Location 31Critical Damage 31Damage from Fire 33Minefields 33Vehicle Destruction 33
VTOL Combat 33VTOL Hit Location 33VTOL Critical Hits 33VTOL Special Attacks 34
INFANTRY 36Rules 36
Squad Deployment 36Damage 36Morale 37
Equipment 38ECM and Camo Suits 38Field Guns 38Heavy Armor 39LRM Infantry 39NARC 40TAG 40
Special Operations 40Paratroops 40Anti-BattleMech Infantry 40Engineers 41Underwater Operations 42
MISCELLANEOUS RULES 43Artillery 43
Ranges and Flight Times 43Damage 43Artillery Ordnance 43Field Artillery 44Onboard Artillery 45Counter-Battery Fire 45
Abilities 45Advanced Abilities 45
Dueling Rules 47Action Phase 47Special Dueling Rules 47
TABLE OF CONTENTS
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CCOONNTTEENNTTSS
Structures 48Structure Types 48Installing Weapons and Equipment 49
Smoke 50Light and Heavy Smoke 50Smoke Drift/Dissipation 51
Concealing Information 51Record Sheets and Set-up 51Available Information 51Scanning 51
Double-Blind Rules 52Sequence of Play 52Movement Phase 52Spotting Phase 53Weapon Attack Phase 54Physical Attack Phase 55
Scavenging and Repair 55Jury-Rigging 55
CONSTRUCTION 57General Rules 57
Technology Base 57Fractional Accounting 57Engines 57New Targeting and Tracking Systems 58Enhanced Satellite Uplinks 59
BattleMech Construction 59Cockpit Systems 59Gyroscopes 62Structural Options 62Turrets 63Critical Slot Limits 63Very Light ’Mechs 64Low-Tech and Utility ’Mechs 64
Vehicle Construction 65Super-Heavy Tanks 65Large Naval Vessels 65Turrets 65VTOL Options 66Special Vehicle Additions 67Drones 70
EQUIPMENT 72Active Probes 72
Bloodhound Active Probe 72Anti-Missile Systems 72
Laser Anti-Missile System 72Uses as a Weapon 72
Armor 72Hardened Armor 72Advanced Ferro-Fibrous Armor 74Laser-Reflective Armor 74Reactive Armor 74Patchwork Armor 75
Artemis V Fire-Control System 75Artillery Cannons 75Autocannons 75
Optional Firing Modes 76Special Munitions 76Light Autocannons 77
CASE II 77Coolant Pod 77ECM Suites 77
ECCM 77Angel ECM Suite 77
ER Pulse Lasers 78Flamers 78
Heavy Flamer 78Inferno Fuel 78
Grenade Launchers 78Firing 78Grenade Types 78
Hand-Held Weapons 79Construction 79Attacks 79Damage 79
Heat Sinks 80Compact Heat Sinks 80Laser Heat Sinks 80
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CCOONNTTEENNTTSS//CCRREEDDIITTSS
Jump Jets 80BattleMech Jump Pack 80Improved Jump Jets 81Mechanical Jump Boosters 81
Machine Guns 81Rapid-Fire Mode 81
Missile Launchers 81Improved Single-Shot Missiles 81Streak LRMs 81
Missile 82Hot-Loading 82Heat-Seeking Missiles 82Smoke Missiles 82
NARC Missile Beacon 82Bola Pods 83
Null Signature System 83Particle Projector Cannon (PPC) 83
PPC Capacitor 83Pulse Lasers 84
Optional Firing Modes 84X-Pulse Lasers 84
Supercharger 84Thunderbolt Launcher 84
COSTS 87LEVEL THREE BATTLE VALUES 90
General Rules 90BattleMechs 91Vehicles 92Infantry 92Structures 93
MASTER TABLES 94
© 1999-2005 WizKids, Inc. All Rights Reserved. Maximum Tech, Revised, Classic BattleTech,BattleTech, ’Mech, BattleMech, ProtoMech, AeroTech and WK Games are registered trademarksand/or trademarks of WizKids, Inc. in the United States and/or other countries. No part of thiswork may be reproduced, stored in a retrieval system, or transmitted in any form or by anymeans, without the prior permission in writing of the Copyright Owner, nor be otherwise circulatedin any form other than that in which it is published. Printed in the USA. Permission granted tophotocopy for personal use only.
Version 1.0 (May 2005), based on the 1st printing (2005) published by FanPro LLC, Chicago,Illinois,USA.
Published by FanPro LLC • 1608 N. Milwaukee • Suite 1005 • Chicago, IL 60647
Find us online:[email protected] (e-mail address for any Classic BattleTech questions)http://www.classicbattletech.com (official Classic BattleTech web pages)http://www.fanprogames.com (FanPro web pages)http://www.mwdarkage.com (official MechWarrior: Dark Age web pages)http://www.wizkidsgames.com (WizKids web pages)http://www.studio2publishing.com (online ordering)
CREDITS
WritingBryan Nystul
With material adapted from:BattleTech Tactical Handbook by Jim LongExplorer Corps by Chris HartfordMechWarrior Companion by Bryan Nystul and Blaine L. PardoeField Manual: Draconis Combine by Loren L. ColemanField Manual: Free Worlds League by Chris HartfordThe Periphery by Christopher Hussey
Project DevelopmentBryan NystulDevelopment Assistance
Randall N. Bills
Project EditingRob CruzSharon Turner MulvihillDiane Piron-Gelman
BattleTech Line DeveloperBryan Nystul
Editorial StaffEditorial Director
Donna IppolitoManaging Editor
Sharon Turner MulvihillAssociate Editors
Diane Piron-GelmanRob Cruz
Production StaffArt Director
Jim NelsonProject Manager
John BridegroomCover Art
Mike JacksonCover Design
Jim NelsonIllustrations
John Paul LonaKevin LongBrad McDevittMatt Plog
LayoutJohn “The Plague Lord” Bridegroom
PlaytestersCord Autry, Andrew Bethke, Peter Lee Bowman, David Briedis, Dave Brown, Eddie Brownlow, Rich Cencarik, Andrew Chattaway, Frank Crull, Richard E. Darr,
Robert R. Dougherty, Steve Edmons, Christopher D. Errett, Robert Feehan, George Fullbrunn, David Gameau, Dan Grendell, Brian P. Gruber, Andre Hafner, ChrisHartford, Lewis M. Helfer, Dan Hurda, Scott Jamison, Scott E. Johnson, Robert E. Kajtz, Robert G. Kranker, Bill Masino, Bryan Moorman, James W. Moorman Jr.,Eric Munzinger, Bob Nicholls, Henry Penninkilampi, David Peterson, Gregory K. Plambeck, Joseph L. Poulin, Chris Pope, Rick Raisley, Chris Raisley, ChristopherSmith, Chris Trossen, Vance V. Walsh Jr., Edward C. Witzlib, Josh Whitam, Beat Volkert.
Special Thanks To:Tracy Kannarr and L. Ross Babcock III, for their invaluable help on the Battle Value system.Hugh Browne, for his artillery rules.All of the people who sent in their suggestions for the contents of this book. Though you are too numerous to mention individually by name, your contribution
is greatly appreciated.
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MMAAXXIIMMUUMM TTEECCHH
Ever since the recovery of the Star League memory core atHelm, the general public has assumed that the Inner Spherewould soon re-experience its Golden Age of Technology. In morerecent years, the invasion by the Clans and the resulting acqui-sition of salvaged Clan weaponry seemed to reinvigorate theexpectation that the Great House militaries would soon achievetechnological parity with our new enemies.
Of course, we in the scientific community harbored no suchdelusions, for any scientist knows that simply possessing thepieces of a puzzle does not guarantee one can put it together.And when it comes to the puzzle of recovered technology, wedon’t even have all the pieces. In a few cases, such as the nowwidely used extralight engines and endo-steel construction tech-nology, we were able to assemble the puzzle quite quickly. Ourarmies managed to salvage nearly complete examples of thesetechnologies, which enabled us to create working field modelsof extralight engines and endo-steel frames in very short order.Our attempts to replicate other Clan weapons and equipment,however, have progressed much more slowly.
The slow progress of these efforts is primarily due to adearth of salvaged Clan technology and other data necessary forour design attempts. We at the New Avalon Institute of Science(NAIS) have enjoyed almost immediate access to the battlefieldsalvage obtained in Commonwealth battles against the Clans.But even we have received only small quantities of salvagedweaponry, and generally this weaponry has been in extremelypoor condition. (Undoubtedly, the strength of the Clan warmachine and the limited effectiveness of our own troops againstthe invaders results in limited opportunities to scavengeadvanced Clan weapons.) Other researchers in the Inner Spherehave had to work with even less.
Despite these conditions, Inner Sphere weapon andBattleMech designers have made notable progress in the effortto replicate Clan battlefield technology. Here at the NAIS, for
example, design teams have recently finalized work on proto-types of advanced autocannons modeled on salvaged Clan can-nons. On Luthien, manufacturers have managed to perfectStreak missile technology and are now producing larger launch-ers for the ’Mechs of the DCMS. And in the Free Worlds League,newly developed extended-range lasers are being widely distrib-uted to FWLM units even as we speak.
Unfortunately, limited supplies of construction materials,the high costs of producing advanced components and the sim-ple lack of adequate data have hobbled our more ambitious pro-jects. At the NAIS, for example, we have produced prototypes ofnew weapons and armor systems, as well as an enhancedBattleMech chassis. Though our computer models tell us thatthese designs should work, they still fail crucial tests. In othercases, we manage to replicate Clan weapons but simply lackthe knowledge and resources to mass-produce them—a consid-eration often lost on the rank-and-file soldiers and holovidreporters. Sure, the boys in laser weapons can make a perfectcopy of a Clan-tech extended-range large laser, but each lasermust be made by hand from materials rare even on New Avalon.Consequently, each such laser would cost as much as an entirelance of BattleMechs.
Rest assured, we at the NAIS will continue to push theenvelope of technology, as will our colleagues in design labsacross the Inner Sphere. This report illustrates the progress wehave already achieved in this endeavor and the likely directionsof future work. Some day, the advanced components describedhere may reach our boys in the field. Until then, they will have toget by with what they’ve got—and the promise of a brightertomorrow.
—Excerpted from an address delivered by Dr. GerhardtMarks, NAIS Research Coordinator, to the InterstellarSymposium on Military Technology, New Avalon, 4 March 3059
INTRODUCTION
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