a quantitative analysis of the most relevant gamification elements in an online learning environment

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April 10, 2016 1 A quantitative analysis of the most relevant Gamification Elements in an Online Learning Environment WebED@WWW 2016 Center of Excellence for Social Technologies Computing Institute (IC) - Federal University of Alagoas (UFAL) [email protected] Sivaldo Joaquim, Ig Ibert Bittencourt , et al

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Page 1: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

1April 10, 2016

A quantitative analysis of the most relevant Gamification Elements in an Online Learning Environment

WebED@WWW 2016

Center of Excellence for Social TechnologiesComputing Institute (IC) - Federal University of Alagoas (UFAL)

[email protected] Joaquim, Ig Ibert Bittencourt, et al

Page 2: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Brasil

Page 3: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment
Page 4: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Maceió

Page 5: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Maceió

Maceió, Alagoas, Brazil

Page 6: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

6April 10, 2016

A quantitative analysis of the most relevant Gamification Elements in an Online Learning Environment

WebED@WWW 2016

Center of Excellence for Social TechnologiesComputing Institute (IC) - Federal University of Alagoas (UFAL)

[email protected] Joaquim, Ig Ibert Bittencourt, et al

Page 7: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

14th Century

http://media.linkjab.com/i/images/university-of-bologna-the-worlds-oldest-university.jpg

Page 8: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

http://media.linkjab.com/i/images/university-of-bologna-the-worlds-oldest-university.jpg

14th Century

Page 9: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

http://media.linkjab.com/i/images/university-of-bologna-the-worlds-oldest-university.jpg

14th Century

Page 10: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

http://media.linkjab.com/i/images/university-of-bologna-the-worlds-oldest-university.jpg

14th Century

Page 11: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Few evolution in this area

1870 Paoli Classroom

Page 12: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

http://sjvnoticias.com/sala-de-aula-ontem-e-hoje/ 2015

Page 13: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

http://www.grmwebsite.com/blog/bid/67340/Welcome-to-the-21st-Century-Why-YOU-Should-Be-Marketing-on-the-Web 21st Century

Page 14: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

https://onlineacademiccommunity.uvic.ca/jjohal93/category/blogs/

Page 15: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

http://www.theaerodrome.com/forum/showthread.php?t=61895

Page 16: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

http://www.gamasutra.com/blogs/ToniSala/20131208/206535/Game_Design_Theory_Applied_The_Flow_Channel.php

Page 17: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Adaptive Techniques for Individualized Learning

Page 18: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Skills

Topics

Disciplines

Page 19: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment
Page 20: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

http://www.techreviewer.co.uk/english-teacher-claims-kids-playing-video-games-good/

Page 21: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

21April 10, 2016

Gamification

Page 22: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

22April 10, 2016

Engagement Motivation

Behavior Learning

GamificationM.D. Hanus, J. Fox / Computers & Education 80 (2015) 152e161

L. da Rocha Seixas et al. / Computers in Human Behavior 58 (2016) 48e63

Orji, Rita – Design of Behavior Change. PhD Thesis (2014) (Sup. Julita Vassileva)Joaquim, S. Bittencourt, I. I., et al. ICALT Conference (2016). To be published

Different Results (positive and negative) from the Literature

Page 23: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

23April 10, 2016

Our Study

Page 24: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

24April 10, 2016

Points Ranking

Badges Missions

Gamification Elements in an Online Learning Environment

Learning x Level

Page 25: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

25April 10, 2016

Correlation between gamification elements and Learning x Level

Page 26: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

26April 10, 2016

Instrument: Interaction from a Gamified Intelligent Tutoring System

Page 27: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment
Page 28: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment
Page 29: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

100 5000

+30.000

NUMBER OF USERS

STUDENTS

48%FASTER More learning

27%

Page 30: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

30April 10, 2016

3989• May, 2014 – November, 2014

837• Many interaction

833• Students with at least 4 levels

Sample Size

Page 31: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

31April 10, 2016

Page 32: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

32April 10, 2016

Page 33: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

33April 10, 2016

Page 34: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

34April 10, 2016

Page 35: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

35April 10, 2016

Page 36: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

36April 10, 2016

Page 37: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

37April 10, 2016

PointsRanking Position

Trophies Mission

Most relevant Gamification Elements in an Online Learning Environment

Learning x Level

0 + + +

0 0 - +

0 0 + 0

0 0 0 +

Page 38: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Ig Ibert Bittencourt | [email protected]

38April 10, 2016

• Qualitative Analysis of Gamification Elements• Still preliminary results• There is no clear pattern between gamification elements and learning x levels• Gamification Elements have positive and negative correlation to learning

• Probably due to Gamification Design• Gamification can have positive and negative impact on learning;

• Variation in the literature• External Threat to validity

Hypothesis: Gamification Design has a direct impact on the benefits of gamification in education

Page 39: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Maceió

Maceió, Alagoas, Brazil

Thank you!Muito Obrigado!

Merci Beaucoup!

Page 40: A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

40April 10, 2016

A quantitative analysis of the most relevant Gamification Elements in an Online Learning Environment

WebED@WWW 2016

Center of Excellence for Social TechnologiesComputing Institute (IC) - Federal University of Alagoas (UFAL)

[email protected] Joaquim, Ig Ibert Bittencourt, et al