a new vision for interactive stories

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[email protected] www.designersnotebook.com +44-1252-665215 I’m a member of A New Vision for Interactive Stories Ernest W. Adams

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A New Vision for Interactive Stories. Ernest W. Adams. The core experience of trying to understand interactive narrative: You are in a maze of twisty little passages, all different!. Three Traditional Assumptions. “Our goal is to create a sandbox that allows maximum freedom.” - PowerPoint PPT Presentation

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Page 1: A New Vision for Interactive Stories

[email protected]+44-1252-665215

I’m a member of

A New Vision for Interactive Stories

Ernest W. Adams

Page 2: A New Vision for Interactive Stories
Page 3: A New Vision for Interactive Stories

The core experience of trying to understand interactive narrative:

You are in a maze oftwisty little passages,

all different!

Page 4: A New Vision for Interactive Stories

Three Traditional Assumptions

“Our goal is to create a sandbox that allows maximum freedom.”

“Interactive stories shouldn’t be games.”

“The player shouldn’t have tothink about any rules.”

Page 5: A New Vision for Interactive Stories

Façade

www.interactivestory.net

Page 6: A New Vision for Interactive Stories

A Bizarre Façade Playscript

(Audrey [the player’s character] knocks on the front door.)

(Trip opens the front door.)

TRIP: Audrey!!

AUDREY: Trip, I’ve been shot!

TRIP: Hi, it’s so great to see you!

AUDREY: Help me!

TRIP: Uh, well, come on in… Uh, I’ll… I’ll go get Grace.

AUDREY: There was a man with a gun.

TRIP and GRACE: (Unintelligible arguing)

AUDREY: HELP! I’m going to die.

GRACE: Hi! How are you? I’m so happy to see you after so long!

AUDREY: For God’s sake, I’m bleeding… (etc.)

Page 7: A New Vision for Interactive Stories

Ken Perlin’s Law:

“The cost of an event in aninteractive story must bedirectly proportional to

its improbability.”

Page 8: A New Vision for Interactive Stories
Page 9: A New Vision for Interactive Stories

Holy $#∫†!!

Façade is a role-playing game!

(But it’s not a dungeon crawl.)

Page 10: A New Vision for Interactive Stories

Laws We May Impose

Physical Laws No materializing chickens.

Social Laws Inappropriate behavior gets you locked up.

Dramatic Laws Bad role-playing can cause the story to

end. A war game doesn’t let you be a bad general. Nothing entitles you to be a bad role-player.

Page 11: A New Vision for Interactive Stories

NARRATIVEINTERACTIVITY

ROLE- PLAYING

Page 12: A New Vision for Interactive Stories

Branching Narratives

Page 13: A New Vision for Interactive Stories

Branching Narratives

CHARACTER LIVES CHARACTER DIES

Page 14: A New Vision for Interactive Stories

I the guy.

Page 15: A New Vision for Interactive Stories

Situations

People

Page 16: A New Vision for Interactive Stories
Page 17: A New Vision for Interactive Stories
Page 18: A New Vision for Interactive Stories

function murder(victim,murderers,relatives);

murder(King,Claudius & Gertrude,Hamlet);

Page 19: A New Vision for Interactive Stories

Against the Flying CircusTuonela Productions

[email protected]

Page 20: A New Vision for Interactive Stories

Summary

Credibility is the currency of all narrative.

Role-playing mediates the tension between interactivity and narrative.

Treating interactive narratives as role-playing creates a contract between the designer and the player, such that: The designer promises to provide a credible,

coherent story if and only if… The player promises to behave in credible,

coherent ways.

Page 21: A New Vision for Interactive Stories

Summary

The combination of human-written, embedded, but character-agnostic situations, plus a character simulator, offers: More flexibility than hard-coded narratives

and characters. More interesting dramatic possibilities than

a pure social simulator. … and it merits further study.

Page 22: A New Vision for Interactive Stories

Conclusion

No other form of interactiveentertainment tries to be all

things to all players.

Why should interactive stories have to shoulder that

burden?

It’s time to stop apologizing for

not working miracles,and get on with the job.

Page 23: A New Vision for Interactive Stories

[email protected]+44-1252-665215

I’m a member of

A New Vision for Interactive Stories

Ernest W. Adams