a life presentation
TRANSCRIPT
A Life Artificial Life
Overview Created for Models
of Learning and Instruction taught by Dr. Cafolla
Group Members: David Manset and Jaclyn Clark
What Is A Life? Artificial Life: “is a field of
study and an associated art form which examine systems related to life, its processes, and its evolution through simulations using computer models, robotics, and biochemistry.”
Spectrum of Artificial Life
Definition “Artificial Life is the name given to a new discipline that studies
‘natural’ life by attempting to recreate biological phenomena from scratch within computers and other ‘artificial’ media. A life complements the traditional analytic approach of traditional biology with a synthetic approach in which, rather than studying biological phenomena by taking apart living organisms to see how they work, one attempts to put together systems that behave like living organisms.- Chris G. Langton
Artificial Life has initiated unprecedented alterations to society and science with aspects of living organisms that cannot be categorized as quite human.
Developers seek to… create real, carbon-based
living organisms and behaviors such as: Growth Adaptation Reproduction or Self
replication Socialization Learning Death
But artificial life still seeks to: survive without the
input complicated proteins, or other large molecules, or life sustaining elements
evolve and adapt over time through a natural selection process
Three types
Wet functioning biological organisms
SoftSoftware:
Word Processors, Operating Systems
HardHardware: Physical aspects of a computer –
CPU, Storage unit
Wet: Biochemistry This area is an attempt to
stimulate origin of life with self-replicating and self-producing efforts.
In Vitro method is when and experiment is given in a controlled environment outside of a living organism
Example Chemical Substrates:
molecules to which an enzyme acts
Real Examples
Computer Technology Games
* Second Life* The Sims
* Emergent BehaviourALife Ecosystem
Simulations• Program-based: Tierra,
Avida
Module-based individual parts added to alter animal or characterTechnosphere
Parameter-based: characters start with pre-defined behaviors and different aspects begin to mutate:
Second Life-One Example of Artificial Life
Second Life® is a 3-D virtual world created by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by millions of Residents from around the globe.” (from http://secondlife.com/whatis/)
Early Contributors of Artificial LifeMany scientists, mathematicians, professors, researchers, and intellectuals contributed to development of artificial life forms before computers even existed. Adjacent are a few men and their significant contributions.
John McCarthy coined Artificial Intelligence "the science and engineering of making intelligent machines.” Craig Reynolds In 1987 created familiar flocking behavior in groups of computer-designed "boids" like birds
Used these rules for behvaior separation: steer correctly to prevent
crowding alignment: steer in direction of other
flockmates cohesion: steer to move toward the
approximate position of local flockmates Provided a forerunner to computer animation
Contributors
Alan M. Turing Artificial Intelligence Pioneer Wrote “The Chemical Basis of
Morphogenesis” in 1951 Machine intelligence:
technology could be installed with intelligence the same way routine tasks were programmed
More Contributors
John Von Neumann Termed “automaton" as any
machine which behaved logically by joining environmental information with the machine’s own programming
Claimed machines would self-replicating
Machines would be logical and not necessarily requiring physical bodies
Practical Uses Social Networking
Provides links to connect people with similar interests
Interacting with gamers at the same skill level
Education Allow study of living creatures vs.
technology created life Use of computer for analytical thinking Many games replicate the movement
pattern of organism groups in an interactive way for students
Simulators provide first hand experience over description of a process
Art 3 dimensional life like and enhanced images Fantasy and highly detailed images created
and saved in computer storage (RAM)
Resources http://www.aaai.org/AITopics/pm
wiki/pmwiki.php/AITopics/ArtificialLife
http://www.pbs.org/wgbh/nova/sciencenow/3214/01-collins.html
http://www.mitpressjournals.org/doi/abs/10.1162/1064546041255566
http://www.experiencefestival.com/a/Artificial_life_-_History_and_contributions/id/4783056
http://en.wikipedia.org/wiki/History_of_artificial_life
http://www.siggraph.org/education/materials/HyperGraph/animation/art_life/images/fish1c.jpg
http://en.wikipedia.org/wiki/Artificial_intelligence