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A GRAPH THEORETICAL MODEL FOR THE ANALYSIS OF THE GAME OF FOOTBALL AND A DISCUSSION OF APPLICATIONS THEREOF by PATRICK TAYLOR A DISSERTATION Submitted in the partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Mathematics in the Graduate School of The University of Alabama TUSCALOOSA, ALABAMA 2009

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A GRAPH THEORETICAL MODEL FOR THE ANALYSIS OF THE

GAME OF FOOTBALL AND A DISCUSSION OF

APPLICATIONS THEREOF

by

PATRICK TAYLOR

A DISSERTATION

Submitted in the partial fulfillment of the requirements

for the degree of Doctor of Philosophy

in the Department of Mathematics

in the Graduate School of

The University of Alabama

TUSCALOOSA, ALABAMA

2009

Copyright Patrick Taylor 2009

ALL RIGHTS RESERVED

ii

ABSTRACT

In this dissertation an epidemiological approach is used to develop a graph

theoretical model for the game of football. This model is a preliminary model due to the

limitation of available resources. Even in its preliminary form, it is evident that

significant information is obtained and easily displayed using graphs and adjacency

matrices. A similar approach may be used in other game-like situations where coaches

(manipulators) make decisions about strategy and tactics in order to prevail over

opponents. In our case, the goal is to create a package of tools for the working

professional in the field, i.e., the football coach and his assistants. As a study, this paper

discusses its construction and methods, including procedures used to collect the data,

analysis of the data, conclusions drawn, and commentary on future designs.

iii

LIST OF ABBREVIATIONS AND SYMBOLS

B Line backer

E Defensive end

T Defensive tackle

N Nose guard

C Corner back

F Free safety

SS Strong safety

X Offensive center

O Offensive player other than the center

Offensive ball carrier

Gi,k The (i,k) element of matrix G

Hi,k The (i,k) element of matrix H

Di,k The (i,k) element of the distance matrix D

TGI The total game index of a game

iTGI The total game index of game i

maxTGI The maximum total game index of all the games

minTGI The minimum total game index of all the games

scaledTGI The scaled total game index of a game

iv

V The set of Vertices

E The set of Edges

G = (V, E) A digraph consisting of the vertices from V and edges E

Vi Vertex i

E(Vi, Vj) The edge connecting vertex I to vertex j

Λ The index set

M The adjacency matrix for graph G

d(Vi, Vj) The distance between vertex i and vertex j

R A ring

R[x] The polynomial ring over R

g The Gould Accessibility Index function

l(Vi, Vj) The least weight path from vertex i to vertex j

wd(Vi, Vj) The wandering Distance from Vertex i to vertex j

S Subset of a set

acc(vi) Associated accessibility function of vertex i

Kn Complete weighted digraph

Km,n Complete weighted bipartite digraph

D(Vi) The degree of vertex i

)EV,( t=tG The transpose of G

e(Vi) The eccentricity of vertex Vi

C Covering set

)E(S,C ′= A Circuit

BA ∪ The union of sets A and B

v

BA ∩ The intersection of sets A and B

BA ⊆ A is a subset of B

|S| The Cardinality of set S

AxB The Cartesian product of Sets A and B

Aa ∈ a is an element of A

Aa ∉ a is not an element of A

)E(S,T ′= A tree

),V( E′=Ω The orientation of a graph

f(i, j) The flow from vertex i to vertex j

k(i) The capacity of vertex i

Xi The ith

element of the dominant eigenvector

Xmin The minimum entry of dominant eigenvector

Xmax The maximum entry of dominant eigenvector

Xnormal The Gould Accessibility Index Vector

vi

Definitions

1. Down – The one of four opportunities for an offensive team to gain 10 yards.

They are known as first down, second down, third down, and fourth

down.

2. Distance – The remaining distance that the offensive team must gain for a first

down.

3. Rushing play – An offensive play in which the offensive team chooses to run the

ball instead of passing it.

4. Passing play – An offensive play in which the offensive team attempts to throw

the ball forward in an attempt to gain yards.

5. Hash – A pair of marks that are located 53’4” from either sideline. They are used

to break the field into thirds.

6. Direction – The side of the offense to which the play is run.

7. Left – A play that is run to the left of the left guard.

8. Middle – A play that is run between the right guard and left guard.

9. Right – A play that is run to the right of the right guard.

10. Wide side of the field – The side of the field to which there is a greater distance

from the spot of the ball to the sideline. Any play run in

this direction is said to be ran to the wide side of the field.

11. Short side of the field –The side of the field to which there is a lesser distance

from the spot of the ball to the sideline. Any play run in

vii

this direction is said to be run to the short side of the

field.

12. Neither side of the field – A play that is run to neither the wide side nor short side

of the field. This could be because of two reasons. First,

the play is run up the middle. Second, the ball started in

the middle of the field so there is no wide or short side

since both directions are approximately the same distance

to the sideline.

13. Blown dead – A play that is ended prematurely due to the referee’s whistle.

14. Long – Any down in which the distance to gain is 7 or more yards.

15. Medium - Any down in which the distance to gain is between and including 4 and

6 more yards.

16. Short – Any down in which the distance to gain is 3 yards or less.

17. Snap – The act of passing the ball from the center to the quarterback to start the

play.

18. Pre-snap – Anything that occurs before the play is started.

19. Post-snap – Anything that occurs after the play is started.

20. Blowout Win – A game won by more than 14 points.

21. Blowout Losses – A game lost by more than 14 points.

22. Close Win – A game won by less than 14 points.

23. Close Loss – A game lost by less than 14 points.

24. Chains – The set of two sticks connected by a 10 yard chain that are used to

measure the distance needed for a first down.

viii

25. Adjacency Matrix – The n x n matrix representing a graph G with n vertices in

which aij = 1 if there exists a path from vi to vj and aij = 0

otherwise.

26. Digraph – A graph whose paths are assigned an orientation.

27. Gould Accessibility Index – The normalized eigenvector for the largest

eigenvalue where each vertex is associated with the

corresponding row in the normalized eigenvector.

28. Connected Graph – A digraph is said to be connected if for every pair of vertices

x,y there exists a path from x to y.

29. Weighted Graph – A graph having a weight, or number, associated with each

edge.

30. Weighted Adjacency Matrix – The n x n matrix representing a graph G with n

vertices in which aij = wij if there exists a path

from vi to vj where wij is the weight associated

with the particular edge and aij = 0 otherwise.

ix

ACKNOWLEDGEMENTS

Many people have been a tremendous help to me. Without their assistance, this

dissertation would never have been possible.

First of all, I would like to thank Dr. Joseph Neggers, my advisor, for helping me

through this process. His guidance has been invaluable. He has taught me so much during

my years at the University of Alabama.

Second, I would like to express my gratitude to my committee members: Dr.

Walter Teaff, Dr. Paul Allen, Dr. Wei-Shen Hsia, Dr. Layachi Hadji, and Dr. Zhijian Wu.

Also, I would like to thank the faculty and staff in the Mathematics Department.

Third, I would like to thank all the coaches who assisted me by participating in

the surveys. I am especially grateful to Coach Gene Mitchell, Coach Lonnie Robinson,

Coach Kenny Aycock, and Coach Jeremy Mitchell for teaching me the game of football.

In addition, I would like to thank Coach Jeff Peek for being my test audience and for

helping me convert game films to digital files.

Next, I want to thank my best friend, Coach Josh Sutton. During our many

discussions about this dissertation, he has been my sounding board. I appreciate all his

comments and suggestions.

Finally, I want to thank my family for their love and support. My parents, Andre

and Jeannette Taylor, have always pushed me to be the best person I can be. If not for the

work ethic which they instilled in me, I would not be where I am today. To my brother

Heath and my sister Leigh, thanks for all your help and encouragement.

x

CONTENTS

ABSTRACT ii

LIST OF ABBREVIATIONS AND SYMBOLS iii

DEFINITIONS vi

ACKNOWLEDGEMENTS ix

LIST OF FIGURES xii

CHAPTER 1 1

1.1 GRAPH THEORY REVIEW 1

CHAPTER 2 16

2.1 INTRODUCTION 16

2.2 SCALE 17

2.3 USEFULNESS 17

2.4 THE GAME OF FOOTBALL 18

2.5 SELECTION OF CANDIDATE TEAM 21

2.6 THE CHEROKEE INDIANS 22

CHAPTER 3 26

3.1 QUESTIONNAIRES 26

3.2 RESULTS OF THE QUESTIONNAIRES 28

3.3 CONSIDERATION OF THE FACTORS 29

3.4 RETRIEVAL OF DATA 31

xi

3.5 CONVERSION OF DATA 32

CHAPTER 4 33

4.1 THE ADJACENCY MATRICES 33

4.2 DIGRAPHS OF THE GAMES 34

CHAPTER 5 38

5.1 DISTANCE 38

5.2 DISTANCE ANALYSIS 38

5.3 CLOSE WINS AND LOSSES 40

5.4 TOTAL GAME INDEX 41

5.5 GOULD ACCESSIBILITY INDEX 45

CHAPTER 6 47

6.1 CONCLUSIONS 47

6.2 OTHER APPLICATIONS 48

6.3 FUTURE ENDEAVORS 49

BIBLIOGRAPHY 51

APPENDIX A ADJACENCY MATRICES 53

APPENDIX B DIGRAPHS OF THE GAMES 69

APPENDIX C DISTANCE MATRICES 76

APPENDIX D GOULD ACCESSIBILITY INDEX 88

APPENDIX E INSTITUTIONAL REVIEW BOARD APPROVAL 94

xii

LIST OF FIGURES

Figure 1.1 Example Digraph 2

Figure 1.2 Seven Bridges of Konigsberg Graph 2

Figure 1.3 Multigraph Example 1 3

Figure 1.4 Multidigraph Example 2 3

Figure 1.5 Weighed Euler Graph 3

Figure 1.6 Final Version of Euler Graph 4

Figure 1.7 Adjacency Matrix for Euler Graph 6

Figure 1.8 Adjacency Matrix for Squared Euler Graph 7

Figure 1.9 Squared Euler Graph 7

Figure 1.10 Weighted Digraph Example 11

Figure 2.4.1 Football Field Diagram 20

Figure 2.6.1 Single Wing – Blue 23

Figure 2.6.2 Double Wing – Red 23

Figure 2.6.3 Shotgun 24

Figure 2.6.4 Wishbone 24

Figure 2.6.5 Single Wing X Over – Blue Over 24

Figure 2.6.6 Wing Over – Black 25

Figure 2.6.7 Power I 25

Figure 4.2.1 Offensive Playbook Example Play 37

xiii

Figure 4.2.2 Defensive Alignment Example 37

Figure 5.4.1 Total Distance from Season Average, DT 42

Figure 5.4.2 Scaled Total Distance from Season Average, 43

Figure A.1 Cherokee vs. Colbert Heights Adjacency Matrix 54

Figure A.2 Cherokee vs. Addison Adjacency Matrix 55

Figure A.3 Cherokee vs. Cold Springs Adjacency Matrix 56

Figure A.4 Cherokee vs. Clements Adjacency Matrix 57

Figure A.5 Cherokee vs. Sheffield Adjacency Matrix 58

Figure A.6 Cherokee vs. Tanner Adjacency Matrix 59

Figure A.7 Cherokee vs. Hatton Adjacency Matrix 60

Figure A.8 Cherokee vs. Red Bay Adjacency Matrix 61

Figure A.9 Cherokee vs. Coffee Adjacency Matrix 62

Figure A.10 Cherokee vs. Vincent Adjacency Matrix 63

Figure A.11 Season Total Adjacency Matrix 64

Figure A.12 Blowout Wins Adjacency Matrix 65

Figure A.13 Close Wins Adjacency Matrix 66

Figure A.14 Close Losses Adjacency Matrix 67

Figure A.15 Blowout Losses Adjacency Matrix 68

Figure B.1 Complete Digraph Without Weights 70

Figure B.2 First Down for Season 71

Figure B.3 Second Down for Season 72

Figure B.4 Third Down for Season 73

Figure B.5 Fourth Down for Season 74

xiv

Figure B.6 Sub graph for Season 75

Figure C.1 Distance between Colbert Heights and Season Average 77

Figure C.2 Distance between Addison and Season Average 78

Figure C.3 Distance between Cold Springs and Season Average 79

Figure C.4 Distance between Clements and Season Average 80

Figure C.5 Distance between Sheffield and Season Average 81

Figure C.6 Distance between Tanner and Season Average 82

Figure C.7 Distance between Hatton and Season Average 83

Figure C.8 Distance between Red Bay and Season Average 84

Figure C.9 Distance between Coffee and Season Average 85

Figure C.10 Distance between Vincent and Season Average 86

Figure C.11 Distance between Close Wins and Close Losses 87

Figure D.1 Eigenvalues Part 1 88

Figure D.2 Eigenvalues Part 2 89

Figure D.3 Dominant Eigenvectors Part 1 90

Figure D.4 Dominant Eigenvectors Part 2 91

Figure D.5 Gould Accessibility Indices Part 1 92

Figure D.6 Gould Accessibility Indices Part 2 93

Figure E.1 Institutional Review Board Approval Letter 94

1

CHAPTER 1

1.1 GRAPH THEORY REVIEW

This dissertation is an application of graph theory to the game of football. Thus in

addition to some knowledge of the actual game of football, it will be necessary to discuss

graph theory in its various aspects including pointing out the actual connections

established below between the subject of graph theory and the game of football,

recognizing that in a wider context other and further and possible even deeper bounds

may be established. We begin with a short survey of some definitions and their

consequences in the subject of graph theory.

Graphs as defined in graph theory are usually considered as existing of two sets,

namely, a set V of vertices and a set E of edges. Depending on various specifications on

E, we may have to discuss various types of graphs, these themselves being represented in

a variety of ways for a variety of purposes, as we intend to illustrate below.

The most general type of graphs is what is usually considered to be a weighted

digraph which has a special type as a multidigraph and as a further specialization, a

digraph. If we permit weights which are only non-negative real numbers, then we may

consider the weighted digraph to consist of the set V as indicated above, and the edge set

as being a function E:VxV→[0,∞), the latter denoting the subset of the real numbers used

as the weight set. For those interested in more abstract and general versions of the idea of

what a graph may be, one should note that instead of a function E:VxV→[0,∞), we might

consider E:VxV→ S, where S may be any set with a suitable structure. The set [0,∞) is

2

considered to be equipped with the usual associative and commutative operations + and

*, which are distributive in the usual sense also.

If the set V is finite, then a conventional picture associated with the weighted

digraph often denoted as G = (V, E) is the following:

Figure 1.1 Example Digraph

where the fact that E(Vi, Vj) = 0 as there being no arrow at all.

The famous Euler graph connected with the Seven Bridges of Konigsberg [1]

problem can thus be pictured as shown below with the weights attached to the arrows

(directed edges).

Figure 1.2 Seven Bridges of Konigsberg Graph

3

In the case that the function E:VxV→[0,∞) takes on only integral values, then the

weighted digraph is considered to be a multidigraph, i.e. an arrow such as

Figure 1.3 Multigraph Example 1

is depicted as

Figure 1.4 Multidigraph Example 2

even though in the computational aspects, the effect of one version is completely

equivalent to the effect of the second version of any outcome.

If E(V1, V2) = E(V2, V1) in the edge function of a weighted digraph, then, instead

of a weighted digraph we consider it to be a weighted graph and the arrows become edges

with weights attached. Thus the Euler graph now becomes the figure shown below.

Figure 1.5 Weighed Euler Graph

4

If the weighted edges take on only integral values, then the graph is considered to

be a multigraph and the weighted edge is drawn as a number of edges (a multi-edge)

giving the Euler graph its final form shown below with the seven bridges now very

closely recognizable as the seven edges in the figure.

Figure 1.6 Final Version of Euler Graph

If G = (V, E) is a multigraph, then the degree of a vertex is the number of edges

incident on the vertex and the sequence d(V1) = 5, d(V2) = d(V3) = d(V4) = 3 is the degree

sequence of the Euler multigraph. It is then clear that the sum of the degrees in the degree

sequence is always even for any multigraph. The Havel-Hakini theorem permits one to

determine precisely when a sequence of non-negative integers is the degree sequence of

some multigraph which is usually not unique via an algorithmic method of descent which

permits one to replace a given sequence by a simpler one until one reaches a point where

the decision is obvious. Also, whether the seven bridges problem has a solution can be

decided on entirely graph theoretical principles explained below.

A final step in the organization of this terminology is to consider the case where

E:VxV → 0,1. Then, the weight on the digraph is an integer (a multigraph) and the

“graph” is then considered to be a digraph. If E(Vi, Vj) = E(Vj, Vi) as well, the structure is

5

considered to be a graph. If in addition it is the case that E(Vi, Vi) = 0, then the structure

is considered to be a simple graph. From the illustration above it follows that the Euler

graph is a multigraph where E(Vi, Vi) = 0 for i = 1,2,3, and 4, but it is not a simple graph.

We note that if E:VxV → [0,1] instead of 0,1, then the weighted digraph can be

also considered as a fuzzy subset of the set VxV. Where the value E(Vi, Vj) is considered

to be the “degree to which an arrow Vi → Vj may be present.” Although it is not true that

this represents a probability distribution on VxV unless the “sum” of the E(Vi, Vj) = 1 in

some way, it is also the case that useful modeling of probability flows can be handled by

using weighted digraphs of this type.

Suppose now that G = (V, E) with E:VxV → [0,∞) as given. Then, if

Λ∈= iiVV )( is labeled by the linearly ordered set, we may consider sums

),(),(,),(),(),( 2

jijVVEjiEkiEkjEjiE ==∑ Λ∈

. If Λ is finite then E2:

VxV→ [0,

∞) is always defined. If Λ is not finite, then restrictions is on E may yet guarantee that the

series ∑ Λ∈→

jkiEkjEjiE ),(),(),(

2 in some “reasonable” way. For example, If E has

the finite choice (finite exit) property, then E(i, j) = 0 for all but a finite number of Λ∈j ,

and E2(i, k) is defined. Thus, G

2(V, E

2) is also a weighted digraph, the weight E

2(i, k)

measuring the sum total of the weights of paths (of length 2) from Vi to Vk. If Λ is finite

or if E has the finite choice property then it is certainly the case that one may define a

sequence of mappings En+1

:VxV→ [0, ∞) via the formula

∑ Λ∈

+=j

nn kiEkjEjiE ),(),(),( 1, which in turn yields weighted digraphs

Gn+1

= (V, En+1

). If by ),0[:0 ∞→VxVE we mean that

6

0,0,),(0 =≠== iiijijji jiifVVE δδδ , then one establishes without problem

that nmnm EEE +=* , where m

E , n

E , and nm

E+

are defined according to the principles

established above. The function ),0[:)...( 2 ∞→+++ VxVEEEn

is also defined

in this case and represents a further weighted digraph of interest in many situations,

especially when the case n is very large (approaches ∞) is considered.

In the case that Λ is finite, the function E:VxV → [0,∞) may be represented as a

matrix, the adjacency matrix M(G) = M, where ),( jiEM ij = . Thus, it is easily seen that

),(),()*( kjEjiEMMMM jkijik ∑∑ ∗=∗= , that is the matrix

MMM ∗=2 represents the weighted digraph ),( 22 EVG . The condition that the

function E has the finite choice property then becomes the condition that the adjacency

matrix satisfies the row-finiteness condition.

In the case that ),( EVG is a multidigraph then ijM counts the number of arrows

from Vi to Vj. Similarly ijM )( 2counts the number of paths of length 2 from Vi to Vj.

The matrix ij

nMM )...( ++ then counts the number of paths of length at most n from

Vi to Vj.

The following matrix is the adjacency matrix of the Euler multigraph as pictured

above with M =

Figure 1.7 Adjacency Matrix for Euler Graph

V1 V2 V3 V4

V1 0 1 2 2

V2 1 0 1 1

V3 2 1 0 0

V4 2 1 0 0

7

and with M2 =

Figure 1.8 Adjacency Matrix for Squared Euler Graph

denoting the path length 2 matrix whose multigraph ),( 22 EVG can now be pictured as

show below.

Figure 1.9 Squared Euler Graph

If 0)...( >++ij

nMM for all Λ∈ji, , then pictorially there is a directed path

from Vi to Vj for any pair of vertices Vi and Vj (including i = j). We shall consider a

weighted digraph to be strongly connected if this is the case. If we let d(Vi, Vj) = k if k is

the smallest integer such that 0)( >ij

kM for i ≠ j, while we set d(Vi, Vi) = 0, then

k )V ,d(V ji = and l )V ,d(V tj = implies lk += )V ,d(V ti , that is

V1 V2 V3 V4

V1 9 4 1 1

V2 4 1 2 2

V3 1 2 5 5

V4 1 2 5 5

8

),(),(),( tjjiti VVdVVdVVd +≤ . Indeed, if 0),()...,(),( 1211 >− jaEaaEaiEk

and if

0),()...,(),( 1211 >− tbEbbEbjEl

, then also

0),()...,(),(),()...,(),( 12111211 >−− tbEbbEbjEjaEaaEaiElk

, that is the triangle inequality

holds for d. The condition )V,V(d )V ,d(V ji ij= will then hold if jiij MM = ,

that is E(i, j) = E(j, i), which is the case precisely when ),V( EG = is a weighted graph

so that the function d:VxV → [0, ∞) is a metric and incidentally d) V,(* =G becomes a

weighted digraph whose adjacency matrix *

M has )V ,d(V)( ji

* =ijM , that is, it is

symmetric with 0’s on the main diagonal.

Given a weighted digraph ),V( EG = , let [ )∞→ ,0VxV:tE be the function

),(),( ijEjiE t = and )EV,( t=tG the transpose of ),V( EG = . The if ( )

2

t

s

EEE

+= ,

it is certainly the case that )EV,( s=sG is a weighted digraph and because of the

symmetry, ),(),( ijEjiE s= , it is a weighted graph. If )EV,( s=sG is strongly

connected, then ),V( EG = is considered to be a connected weighted digraph.

The fact that the Euler multigraph is connected can be noted from the figure of

from the fact that 0)( 2 >ijM for all vertices Vi, Vj. Given the fact that

)EV,( s=sG is connected, the eccentricity, e(Vi), of a vertex Vi is )V,d(Vmax jij ,

where Vj ≠ Vi. The diameter of a ),V( EG = is )e(Vmax ii , while the radius of

),V( EG = is )e(Vmin ii , and the diameter is at most twice the radius by the triangle

inequality for the distance function.

9

In terms of modeling algebraic structures, if M is the adjacency matrix of a

weighted digraph ),V( EG = , then over a sub-ring of the complex numbers say R, M

generates a R-module by substitution of M into polynomials p(x) in R[x], the polynomial

ring (algebra) over R. The properties of R[M] then reflect properties of ),V( EG = and in

turn properties of ),V( EG = then determine properties of R[M]. Since by the Cayley-

Hamilton theorem M satisfies its characteristic equation if follows that R[M] is certainly

finitely generated with the powers of M, say,

=∑−

=

1

0

2,...,,

k

i

i

i

kMMMM λ providing a

generating set for R[M].

Given the adjacency matrix, M, of ),V( EG = the linear algebra associated with

M and through M of ),V( EG = has long been a subject of interest as should be clear

from what has already been said above. In particular, the interpretation of the meaning of

eigenvalues of M, that is, the spectrum of M (and of ),V( EG = ) has been of interest . If

),V( EG = is symmetric with E(i, i) = 0, then it follows that M has real eigenvalues. The

sum of these eigenvalues being 0, it also follows that the largest eigenvalue being

positive in the case that M is not the zero matrix corresponding to the set with E(i, j) = 0

indicating the absence of all weighted arrows, the associated (non-zero) eigenvector on

normalization presents a function RV: →g , the Gould accessibility index, whose

values represent an overall property of the paths leading to the given vertices representing

a notion of accessibility. There are other ways to model the concept of accessibility, but

this particular one is a common one used in the area. Given a weighted digraph

),V( EG = , the line graph LG has as vertices the set VxV and an edge function

[ )∞→× 0,VxV)()VxV(:E where 0)xV(V)xV(V:E lkji =× if j ≠ k and

10

l)E(j,j)E(i,)V,(V,)V,(V:E ljji = . Thus if 0)V,(V,)V,(V:E ljji > , then

0l)E(j,j)E(i, > , whence also 0j)E(i, > and 0l)E(j, > , that is , the arrows are incident

on one another. In the case ),V( EG = is a simple graph, then 1,0j)E(i, ∈ and

0k)j)E(j,E(i, > implies 1k)j)E(j,E(i, = as well, while 0j)j)E(j,E(i,l)i)E(i,E(i, == ,

so the vertices are not incident on edges. Eliminating pairs (Vi, Vi) from the discussion, it

is easy to see that for simple graphs ),V( EG = the line graph LG is also a simple graph.

Its eigenvalues are then real and greater than or equal to -2 for example.

Given a weighted digraph ),V( EG = there are various algorithms to determine

the least-weight path from a vertex Vi to a vertex Vj. If

)V,(...,),,(),,V( j1211i −kaEaaEaE all have positive value, then k)V ,d(V ji ≤ since the

product 0)V,()...,(),V( j1211i >−kaEaaEaE . Thus, one may consider

0)V,(...),V( j11i >++ −kaEaE the weight of the particular path from Vi to Vj. Thus, if the

weights of these paths are minimized to obtain the least-weight path, say l(Vi, Vj) > 0 is

the weight of such a path, then again l(Vi, Vj) + l(Vj, Vk) > l(Vi, Vk) and the triangle

inequality holds. If we set l(Vi, Vi) = 0, and if l(Vi, Vj) = l(Vj, Vi) for all I and j, then

[ )∞→ 0,VxV:l is again a metric which corresponds to the metric [ )∞→ 0,VxV:d if

0i) E(i,,0,1j) E(i, =∈ for all Λ∈j i, . Thus for simple graphs this is indeed the case.

An algorithm capable of doing so is the well known Dykstra’s Algorithm [2]. Based on

this parameter, one may then define and eccentricity function [ )∞→ 0,V:e and from

that derive a diameter and a radius with the usual property.

A last distance-like parameter is the wandering distance function

[ )∞→ ,0VxV:wd , where if )jE(i,...,),jE(i, l1 are all positive and 0h)E(i, = otherwise,

11

then )]jE(i,...,),j)/[E(i,jE(i,)j(i,E l1tt =~

represents a “probability” that a transition

from Vi to tj

V is to be made. Using these transition probabilities one can compute the

expected value of the random variable which measures the expected number of steps

required to move from a vertex Vi to a vertex Vj as wd(Vi, Vj). As a simple example, if

the weighted digraph has a diagram:

Figure 1.10 Weighted Digraph Example

then E(1, 1) = E(1, 2) = 1, 2

1(1,2)E

~(1,1)E

~== . Now the probability-generating function

g for this digraph has 2g(V1, V2) = xg(V1, V2) + xg(V2, V2), where g(V2, V2) = 1. Thus

)2( )V ,g(V 21 x

x−

= and )V ,wd(Vx

1)x (at )V ,Vg 21

x

21 ==−

==′

=

2)2(

2(

1

2.

If we consider the associated accessibility function, acc:V→[0, ∞), as

∑ ≠=

ij iji )V,wd(V)V(acc , then 2 )V ,wd(V)V(acc 212 == in the above case.

The game which is modeled is that of flipping a coin, the game ending when tails (T)

turns up. The smaller the acc(Vi), the more accessible the vertex.

A subset S of V in ),V( EG = is independent of E(i, j) = 0 for S Vj Vi, ∈ . The

independence number of a graph is the largest cardinal of a maximal independent subset,

where a maximal independent subset S has the property that if S∉jV , then E(i, j) > 0

12

for S∈iV . If E(i, j) > 0, then Vi covers Vj. A subset C of V is a covering set if C∉jV

implies E(i, j) > 0 for CVi ∈ . The covering number of ),V( EG = is the smallest

cardinal number of a minimal covering set. There are many interesting relations

connecting these two parameters and determination of these numbers is computationally

complex for general graphs. The coloring number is the cardinal number of a minimal

coloring set (also the chromatic number), where such a set has the property that if

0j) E(i, > then they may be colored with distinct colors form the set. The Heawood Four

Color Conjecture [3], (now a theorem) states that planar graphs have chromatic number at

most 4. Planar graphs are simple graphs which can be drawn in a plane without having

edges crossing. A simple graph is planar if and only if it does not contain a

(homeomorph) of K5 or K3,3 by Kuratowski’s Theorem [4]. A weighted digraph version

of K5 has E(i, j) > 0 for i ≠ j, VV,V,V,V,VV 54321i =∈ , while K3,3 has E(i, j) > 0 for i

≠ j, 321i V,V,VV ∈ and 654j V,V,VV ∈ , VV,V,V,V,V,V 654321 = . Kn for n > 3 is

a complete weighted digraph, while Km,n for m + n > 3 is a complete bipartite weighted

digraph.

Given a weighed digraph, ),V( EG = , a circuit (or cycle) is a subgraph

)E(S,C ′= , where VS ⊆ and E SxS) (E ∩⊆′ such that ∞<≤ S3 and such that for

some ordering of kV,...,VS 1= where kS = , 0k)E(k,1)1,-3)...E(kE(1,2)E(2, > , and

no proper subset of E′ has this property. A weighted digraph, ),V( EG = , is a tree if it

contains no circuits. A spanning tree of ),V( EG = is a subgraph )E(S,T ′= of

),V( EG = such that S = V and such that T is a tree. If Kn is a complete simple graph,

13

then it has nn-2

spanning trees by a result of Cayley. For a general simple graph

),V( EG = , its spanning trees may be counted using a formula developed by Poincaré.

Given a weighted digraph, ),V( EG = , an orientation on ),V( EG = is a

weighted digraph ),V( E′=Ω , where j)E(i,j)(i,E ≠′ implies 0j)(i,E =′ , and where

0i)(j,Ej)(i,E =′′ , and where 0i)E(j,j)E(i, >+ implies 0i)(j,Ej)(i,E >′+′ . An

orientated weighted digraph ),V( EG = has an orientation Ω=G . A flow on a

weighted digraph is a function [ )∞→ 0,E:f such that f(i, j) < E(i, j). A cut is a partition

21 V V V ∪= , 21 V V ∩ = . If ),V( EG = has an orientation ),V( E′=Ω and if f is a

flow, then if 0j)(i,E >′ (that is 0j)(i,E =′ ) the net flow with respect to orientation

is i)f(j,-j)f(i, . The capacity of the vertex Vi is 0k(i) with k(i) i)E(k, - j)E(i, == ∑∑∑ .

The capacity of a subset S is the sum ∑ ∈SVi

ik )( . The capacity of VxV )V ,(V ji ∈ is

E(i, j) and the capacity of a subset S of VxV is ∑ ∈SVV ji

jiE),(

),( .If f is a flow and

21 V V ∩ = V is a cut, then the cut determines a subset ( ) 2j1iji VV,VVV , VS ∈∈=

with ∑ ∈SVV ji

jiE),(

),( the capacity of the cut. The capacity of ),V( EG = is the

minimal capacity of a cutset. The flow with respect to any orientation on G is

∑ ∑ji, ij,

i)f(j,-j)f(i, and is at most the capacity of any cutset and thus at most the minimal

capacity of a cutset. This minimum can be reached on finite graphs. Applications of the

theory of flows are manifold in the real world.

Given a finite weighted digraph ),V( EG = , we will consider an ordering of the

set of “edges” ( (Vi, Vj) with E(i, j) > 0). With respect to an orientation ),V( E′=Ω of

14

),V( EG = , we construct an incidence matrix whose rows are labeled by the vertices,

m1 V , ,V … of V is mV = and whose columns are labeled by the “edges” of n1 e , ,e … ,

where )V ,(V e jit = and 0j)(i,E =′ . In that case, if M is the m x n incidence matrix, then

j)(i,EM it′= and j)(i,EM jt

′−= , 0t)(s,E =′ otherwise. Since the column sums are all

equal to 0, the row vectors are linearly dependent and if the weighted digraph ),V( EG =

is connected, its rank is (m-1) by a simple argument. Note that ( ) ∑=k

t

kjikij

t MM MM

and thus ( ) SSj

jk

==′== ∑∑∑ ∈1j)(i,EM MM

22

ikii

t, where 0j)(i,E | jS ≠′= , is

the degree of the vertex i. In that case too, ( ) 2

ijijiiij

t EEE MM −=−= ∑∑kk

, so that if

0,1j)E(i, ∈ , then A- MMt

= , where A is the adjacency matrix of the digraph

),V( EG = .

Using such incidence matrices one may decompose the edge space into the

orthogonal sum of the circuit space and cutest space and use this decomposition further in

applications such as deriving Kirchoff’s Equations [5] in circuit analysis and solving

other problems.

In conclusion, the above short survey of definitions, examples, and results ahs left

unmentioned a great many more possible points which might be discussed profitably. I

have meant to demonstrate that in modeling real world questions these graph theoretical

ideas have proven themselves to be most useful indeed. For example, if ),V( EG =

represents a map of a town, with E(i, j) denoting the length of a street from intersection

Vi to intersection Vj, then a question where one should put a fire station, or on which

intersections should put cameras so that all streets can be surveyed, are questions of the

15

type which may be addressed in the is setting in useful ways, that is, with a hope of one’s

being able to solve the problem posed in a reasonable fashion, that is, reasonable both

from a logical and from a cost conscious viewpoint. Being aware of the potential of graph

theory in such a great variety of settings, it seemed therefore natural to me that I might try

to make use of some graph theoretical ideas in the analysis of decision making processes

employed by coaches of football teams and their staffs. Doing so required me to become

involved with certain practices common to the field of epidemiology as well. What this

required in overcoming certain difficulties in order to arrive at sensible data for the actual

analysis will be discussed in the following along with the actual results obtained there.

16

CHAPTER 2

2.1 INTRODUCTION

The purpose of this dissertation is to find a new way to examine the game of

football. Coaches spend hours breaking down game tapes of the opposition to try to find

any advantage that they can exploit. Every coach uses a different method to break down

the film. Some coaches simply look at the different formations that the offense uses so

that plans can be made how to line up his defense for each formation. Other coaches

record which plays are run in certain situations, such as down and distance, so that they

can try to find a tendency in the offense. The coaches usually meet on the Sunday before

the game on Friday to break down the film and discuss game plans for the week. Then

they will communicate the game plan with the players starting with the practice on

Monday.

I have developed a new method to break down the game film. I have recorded

several factors, which will be discussed later, from the game film, extracted observational

data, and transformed the data into a useful mathematical model. I have then applied

graph theory techniques such as adjacency matrices [6], digraphs [7], and weighted

graphs to create a mathematical model of each game. Although an unusual approach, I

believe that we can gain valuable information from it.

I am limiting the study to the offensive play calls. I chose not to include the

defensive play calls because so much of what the defense does depends on what the

offense does. For example, if a team uses an offensive formation with five wide

17

receivers, a defense is not going to counter with a formation with four linemen and four

linebackers. Likewise, if a team uses an offensive formation with two tight ends and three

running backs, the defense is not going to counter with a formation with five or six

defensive backs. In essence, the defense depends on the offense, or in mathematical

terms, the defense is a function of the offense.

This paper uses many terms that may be unfamiliar to the reader. Since this is a

paper not only on mathematics, but also football, it was necessary to include a definitions

section in the preliminary sections of the paper. These definitions include terms from the

world of football, and graph theory terms. It is necessary to understand these definitions

to gain the full understanding of this paper. These definitions can be found starting on

page xii. Chapter 1 also reviews several graph theory topics that are also useful to the

reader.

2.2 SCALE

This paper is designed to be a small scale feasibility study. The resources necessary for a

full scale, in-depth study are just not available at this time, but hopefully the results found

here will help lead to a full scale study in the future. This study is limited not only by the

amount and quality of the game film, but also by the man-power available to completely

break down the game films, record the data, and sort the data into a usable form. Another

limiting factor is the forced omission of factors that do contribute to play calls, such as

time remaining.

2.3 USEFULLNESS

The first use of this study is to provide high school coaches with a tool to help

prepare their teams for their games. This model can be used to scout the opposition as

18

well as self scouting to make sure that the coaches are not becoming predictable in their

play calls. With further refinement, this model could also have applications as a tool for

football analysts on television. Another possible application is in the video game world.

Every year two of the most anticipated video games released are football games produced

by EA Sports. The two games are NCAA Football and Madden NFL Football. Madden

NFL Football grossed over 100 million dollars in the opening weekend. [8] The model

could lead to a more realistic computer opponent in the game. It would be relatively easy

to analyze a number of NFL or college coaches, and use their actual play calls in their

games to help determine the play calls in the video game.

2.4 THE GAME OF FOOTBALL

This is a brief overview of the game of football. It is only designed to provide the

reader the basic overview of the game. If the readier is interested in more detailed

information, including strategies of the game, there are several books available that

would be beneficial to the reader.

The game of football is played by two teams, each with 11 players on the field at

the same time. The playing field is 300 feet long by 160 feet wide with two end zones

that are 30 feet long by 160 feet wide. A diagram of the field can be seen in figure 2.4.1.

The game consists of 4 quarters that are each 12 minutes long in high school football.

The object of the game is to score more points than the opponent. A team can

score a touchdown, worth 6 points, by advancing the football past their opponent’s goal

line. After scoring a touchdown, the offensive team has the choice to try to kick the

football through the uprights for 1 point or try to advance the football past the goal line

from the three yard line for 2 points. The offensive team can also score by kicking a field

19

goal, worth 3 points. The defensive team can also score by tackling the opposing ball

carrier in the offensive team’s end zone, worth 2 points.

When the offensive team gains possession of the ball, it has 4 downs to gain 10

yards. If the offensive team does not gain 10 yards after these 4 downs, it must turn the

ball over to the defensive team. At this time, the defensive team will go on offense and

the offensive team will switch to defense. If at any time during the 4 downs, the offensive

team gains 10 yards, it will receive a new set of 4 downs to gain 10 more yards. This

process will repeat until either the defensive team stops the offensive team, the defensive

teams creates a turnover, the offensive team scores a touchdown, or the offensive team

attempts a field goal.

20

Figure 2.4.1 Football Field Diagram [9]

21

2.5 SELECTION OF CANDIDATE TEAM

For this dissertation, I decided to focus on one team. I chose the 2000 Cherokee

Indians from Cherokee High School in Cherokee, Alabama. I chose this team for several

reasons. The first reason I chose this team was the availability of game films. Coaches

closely guard their game film. They do not like to take the chance that a copy of a game

film could find its way into an opponent’s possession. It should be noted that the standard

procedure during the season is for each coach to swap the game film from the previous

two games, assuming that two have been played, with the coach of the team that they are

playing that week. This is a gentlemen’s agreement amongst the coaches. The game film

for the 2000 Cherokee Indians was the most easily obtained.

The second reason I chose this team was the simplicity of their offense. Their

offense consisted of approximately 50 plays. The size of the playbook makes it ideal for

study because it is large enough to have a nice balance of running and passing plays, but

is small enough to easily manage analysis. The offense used by the 2000 Cherokee

Indians will be discussed later.

The third reason that I chose this team was my familiarity with the 2000 Cherokee

Indians. As a senior starter on the team that year, I have detailed knowledge of the

playbook, the coaching staff, and the players on the team. This makes it easier to break

down the game films and obtain the most accurate data possible. I can easily recognize

formations and plays. I also know the strengths and weaknesses of the team.

The fourth and final reason that I chose this team was because they had a

balanced season. The Indians finished the year with a record of four wins and six losses,

including a first round loss in the state playoffs. Two of the wins would be classified as

22

blowouts since they won by fourteen points or more. These were against Clements and

Tanner. The other two wins would be classified as close wins since they were by less

than fourteen points. These were against Colbert Heights and Cold Springs. Three of the

losses would be classified as close losses since they were by less than fourteen points.

These were against Addison, Sheffield, and Red Bay. The other three losses would be

classified as blowouts since they were by fourteen points or more. These were against

Hatton, Coffee, and Vincent. This should be ideal for study since we will get a broad

spectrum of the team’s successes and its struggles.

2.6 THE CHEROKEE INDIANS

The 2000 Cherokee Indians were from a 2A school with approximately two

hundred twenty students from grades nine through twelve. The football team consisted of

33 players from grades seven through twelve. The primary offense of the 2000 Cherokee

Indians was the wing-T offense with multiple formations. The team also used a shotgun

formation to try to spread out the defense, a wishbone formation for short yardage and

goal line situations, and a power I formation. The formations can be seen in figures 2.6.1

through 2.6.7. However, the majority of the offensive formations used were wing-T

formations. The wing-T is a misdirection offense which is weighted more to running the

ball than passing the ball. It usually consists of one wide receiver, one tight end, and three

running backs. It usually consists of one wing back, a fullback, and a halfback. An

alternative lineup that consists of two wing backs was also used to try to balance out the

defensive line. The wing-T was a common offense used in high schools in 2000, which

makes it an ideal offense to study. It would be easy to extend the methods used on this

team to other teams using the same offense. The offensive players are designated with

23

O’s with the center designated by X. The defensive players are designated by their

abbreviations: C for corner back, S for safety, SS for strong safety, B for line backer, E

for defensive end, T for defensive tackle, and N for nose guard.

Figure 2.6.1 Single Wing - Blue

Figure 2.6.2 Double Wing – Red

24

Figure 2.6.3 Shotgun

Figure 2.6.4 Wishbone

Figure 2.6.5 Single Wing X Over – Blue Over

25

Figure 2.6.6 Wing Over – Black

Figure 2.6.7 Power I

26

CHAPTER 3

3.1 QUESTIONNAIRES

The first step in the designing of the model was to create a list of factors that

affect offensive play calling to consider. To aid in the selection of factors to include, I

interviewed a sample of 19 high school coaches from various schools across the state of

Alabama. The sample included coaches at small, medium, and large high schools. At

each of these schools, I chose coaches to interview with a variety of backgrounds. I

interviewed new coaches fresh into the world of coaching, seasoned veterans, and a few

retired coaches. This also led to a variety of the levels of coaches interviewed. I

interviewed varsity head coaches, varsity assistants, junior varsity head coaches, junior

varsity assistants, junior high school head coaches, and junior high school assistants. I

feel that this sample creates a well balanced picture of what goes through a coach’s mind

when he calls a play.

I conducted the interviews by questionnaire. The questionnaire was designed to be

free response to encourage the coaches to elaborate on their responses instead of just

ranking predetermined choices that I made. I feel this is important because it allows the

coach to be free of any bias or influence that I may have subconsciously written into the

question. The questionnaire consisted of ten questions. The questions are listed below.

The Institutional Review Board approval letter can be found in appendix E.

1. How many years have you coached and at which schools?

27

2. How many years have you spent as the offensive coordinator/offensive play

caller and at which schools?

3. What factors do you consider when you decide to make a play call and discuss the

importance of each. If possible, please try to rank the importance of each

factor.

4. What is your offensive philosophy?

5. Do you try to call plays to your strengths or your opponents’ weaknesses?

6. 4th and goal from the 3 yard line with 3 seconds remaining, down by 5 what play

do you call? Why?

7. Do you prefer to run the ball more or pass the ball? Why? (Assuming that your

team is equally proficient at each.)

8. How do you use statistics to break down opposing game tape? Do you chart %

pass/run based on down and distance? Based on formations? Do you chart

what % of the time they go to the wide/short side of the field? To the

left/right/middle?

9. How do you use those statistics during the game?

10. Please give any comments that you would like to add that you think would be

valuable to this project.

The information gained in the survey was combined with my eight years of

experience coaching football at the high school level, as well as the limitations of the

process, to select the factors used to create the adjacency matrices. This will be discussed

further in the section titled “Consideration of Factors.”

28

3.2 RESULTS OF THE QUESTIONNAIRES

The responses to the questionnaires were very insightful into the world of

offensive play calling. It was amazing to see all of the different philosophies of the

coaches. It was also interesting to see how the coaches on the same staff differed in their

philosophies. Even though they have the same players, they often have very different

ideas on how to utilize those players most effectively. Even in this small sample, there

are philosophies on both ends of the spectrum. There is everything from the triple option

offense to a spread passing attack offense. What this tells us is that there is no universal

philosophy for offensive play calling. The whole system has to be modified to fit the

offensive philosophy of the coach who is being studied. For example, on the triple option

team, instead of just charting run versus pass, it would necessary to chart the type of run

since the triple option can be run up the middle to the fullback or outside to the

quarterback or running back, depending on how the defense reacts to the play.

A few of the responses were particularly interesting. The first one was concerning

the search for new technology in coaching. Coach Gene Mitchell responded, “More and

more, technology is becoming essential to success on the field.” This tells us that coaches

are not only aware of new technology, but are actively seeking it out. Therefore there is a

market for new ways to analyze the game. Another interesting quote was by Coach

Kenny Aycock. He responded, “You just have to play the percentages and hope the

numbers don’t lie.” This shows that coaches are aware of the mathematical percentages

and tendencies. So some coaches do believe that there is a certain amount of underlying

mathematics in the game. Unfortunately, the numbers will never be perfectly accurate

because of the human nature involved. When the game is on the line, as indicated in

29

several of the surveys as well as papers in the field of game theory [10], almost every

coach will go with what his “gut” tells him. Therefore, it is most probably impossible to

create a perfect model for every scenario. However, every coach surveyed that studied

opponents’ game film, used some type of statistical data collected from the film to help

prepare a game plan for the week. Therefore, there is already a practice in place of using

mathematics in the game of football. The practice just needs to be expanded and refined.

The main benefit of the questionnaires was to obtain a quality list of factors to

consider including in the model. After reading through all of the questionnaires, I was

able to formulate two lists of the most commonly used factors. The first list is a list of the

pre-snap factors. These are factors that are determined before the ball is snapped to start

the play. These factors are down and distance, hash, field position, score, formations,

player personnel, and time remaining. The second list consists of factors that take place

during the play. They are the type of play, direction of play, and which side of the field

the play went to, such as wide, short, or neither. The trimming down of these lists into

what was actually used in the model is discussed further in the next section.

3.3 CONSIDERATION OF THE FACTORS

The next step was to trim down the list to obtain the best model possible. I started

by eliminating the factors that were not feasible to record from the game film. The first

factor that I eliminated was time remaining. The time remaining could not be accurately

measured because high school tapes do not have the graphic in the corner of the screen

with the score and time remaining like a broadcast of a college or professional game

would. High school game tapes only show the scoreboard after a score or at the end of a

quarter. Also, a high school game film is not a continuous recording. The camera

30

operator usually only turns on the camera as the offense breaks the huddle and turns the

camera off after the play is concluded. Therefore, it is impossible to try to manually

recreate the time remaining from the tape. I do feel that time remaining is an important

factor in play calling; however, it is beyond the ability of this paper to include it in this

dissertation.

Another factor that I eliminated was personnel packages or player packages. In

college and professional games, player packages can be an indicator of what type of

formation and play is coming. For example, when three tight ends and a fullback enter

the game, the defense can expect a power formation and a running play. However, this is

not a big factor for the Cherokee Indians because of the size of the roster. There were

only 33 players on the roster of which approximately 20 core players played offense.

Therefore, the Indians did not bring in different players for different formations or play

types. They simply rearranged the players that were already in the game for new

formations. For example, when they went to a two tight end set, the starting wide receiver

simply moved to the second tight end position. Thus it was impossible to predict the

formation or play type based on the players on the field. Therefore this factor was

excluded from the paper.

Thus, I recorded the following pre-play factors when breaking down the film:

down and distance and which hash the ball was on. I recorded the following post play

factors: what type of play was run, in which the direction the play went, and which side

of the field the play went to. I also recorded the formation and position on the field for

organizational purposes, but I did not use this information when creating the digraph. By

31

including these extra factors, I feel the reader can get a better sense of the flow of the

game, so it would not be necessary to see the game film.

3.4 RETRIEVAL OF DATA

The data was retrieved from the game tapes that were filmed by the school. The

games were recorded onto standard Video Home System, VHS, tapes. The games were

filmed by Mr. Mark Weaver. Unfortunately, due to cameraman error and camera error

throughout the season, some plays were missed or cut off. In the event that an error

occurred, that particular play was removed from the analysis. It was simply treated as if it

didn’t exist. I consider this to be the only fair way to proceed, since in order to count the

play, I would have to guess as to some of the parameters which could lead to inaccuracies

in the data. If a penalty occurred on the play, the play was counted as long as the penalty

did not cause the play to be blown dead. For example, a false start penalty would cause

the play not to be counted, since it requires that the play be blown dead by the official.

Thus the play never gets a chance to be run. However, a holding or clipping penalty is not

blown dead by the official. Thus the play is run until completion. Therefore, the play can

be counted in the study. Plays on which the offense elected to punt the ball or kick a field

goal were not considered. These are special team’s plays and not offensive plays. Also

kneel downs, a play in which the quarterback snaps the ball and takes a knee, were not

counted since they are just designed to run out the clock at the end of a half or game. I

did include two point conversion attempts as fourth down plays since they are just like

any other offensive play just with one attempt to score, but I did not count extra point

kicks or fake kicks.

32

The observational data was recorded in an Excel spreadsheet. I chose Excel to

record the data because of the sort function built into the software. It made organizing the

data much more manageable. The recorded data, which I titled as the game scripts, was

withheld from the paper because of space concerns.

3.5 CONVERSION OF DATA

The data was then sorted by each factor to get the percentages that each of the

other factors occurred when the one factor occurred. The rows of the matrix were when a

given factor occurred. The columns were the percent that the column factor occurred

when the row factor occurred. The data was entered into the matrix which led to the

weighted adjacency matrices used in the paper which will be discussed further in the next

chapter.

The observational data, or game script, was sorted by down and distance. I then

counted the number of each type of plays that occurred during the game. For example, in

the Colbert Heights game, there were 22 plays which occurred on first down and long. I

then sorted that list of plays by which hash the ball was on. There were 12 plays on the

left hash, 2 plays on the middle hash, and 8 plays on the right hash. This led to the entries

in the matrix. Going across the first down and long row, the entry for left hash is

22

12545.0 ≈ , the entry for the middle hash is

22

2091.0 ≈ , and the entry for the right hash

is 22

8364.0 ≈ . This process was repeated to gain every entry in the matrix for each game.

33

CHAPTER 4

4.1 THE ADJACENCY MATRICES

The percentages were used to create the weighted adjacency matrix for the

graph for each game. The selected factors were the vertices, i.e. row and column

headings. The percentage that a column factor occurred in a play in which the row factor

occurred was the weighted path from the row vertex to the column vertex. I did not

include any vertices with paths to themselves since it is obvious that the percentage of

occurrence would be 100 percent. I feel that including the path would be redundant and

misleading since most coaches would be drawn to the 100 percent occurrence rate and

fail to realize why it is 100 percent. I did not include the paths from the same subgroup of

factors to each other, i.e. there is no path from first and long to second and short. I feel

that this has no bearing on what the play call other than a coach knowing how successful

that play has been in the game. It does not indicate the percent chance that a particular

play will be run in a certain situation.

First, I created a weighted adjacency matrix for each game. I then created a

weighted adjacency matrix for the entire season. I combined all of the game scripts into a

single script as if the ten different games were just a partition of a much larger game. This

provides an average to compare each of the individual games to. Finally, since a single

game can be an anomaly, I decided to break the games into four categories to try to get an

average of each. The categories were blowout wins, close wins, close losses, and blowout

losses. I then studied the differences in the groups and from the season averages.

34

The weighted adjacency matrices for each game and collection of games are

shown in appendix A in figures A.1 through A.15. Due to the large width of the matrices,

the matrices had to be split to fit onto the page. The adjacency matrices are good

diagnostic tools for the coaches that they can use during the game. They contain an

organized, full history of what play the team has called in certain situations in previous

games. A coach has less than a minute between each play, so he must be able to access

the information quickly. This is the main benefit of the adjacency matrices. The structure

provides quick access to past histories based on pre-snap factors. Depending on which

factors occur, he can find the percentages of each type of play run in the past to help aid

in the selection of a defensive play. The use of computers during a game is against NFHS

rule 1-6 article 1 [11] and NCAA rule 1-4 article 9a [12], so a coach would not be able to

do any new calculations during the game. They would only be able to use the adjacency

matrices from this study as a new tool. Another use of the weighted adjacency matrices is

using them to see how much one game differs from another, but this will be discussed

further in the next chapter.

4.2 DIGRAPHS OF THE GAMES

The next step was to create a visual display of the quantitative data in the

adjacency matrices. After considering a vast array of graphics [13], I decided that the best

way to visually represent the data was to create a collection of connected [14] digraphs

from the weighted adjacency matrices. Unfortunately, there was a problem with the

digraphs. Due to the complexity of the digraphs, it is impossible to make them fit on a

single page and still be legible. An example digraph without the weights can be seen in

figure B.1 in appendix B. Even though it is not readable, I felt it was necessary to include

35

it to give the reader a better understanding of the complexity of the model. To make the

digraphs useful, it was necessary to partition [15] the digraphs into five smaller sub

graphs [16]. Thus each game or collection of games is represented by five digraphs.

When choosing how to partition the digraphs, I decided to use the natural progressions of

the game of football. The first four digraphs are partitioned by down. The fifth digraph is

simply the remaining portion of the original digraph. The digraphs for season total can be

found in figures B.2 through B.6 in appendix B. I tried to show every weight to three

decimal places; however, due to size restrictions, I was forced to eliminate some of the

non-necessary zeroes at the ends of some of the weights. I did not round any of the

weights to less than three decimal places to make them fit into the digraphs.

It should be noted that this is a very basic high school offense and selection of

factors, but yet it yields a very complex model. It is very easy to see that the inclusion of

more factors such as formations, field position, score, and time remaining, or the study of

more intricate offenses will cause the complexity of the digraphs to grow significantly.

The main benefit of the digraphs over the adjacency matrices is that the digraphs

are easier to read by a coach and a high school player. Most high school coaches have

very little, if any, training with matrices and may initially have trouble understanding

how the adjacency matrices work. However, any coach or high school player should be

able to follow the arrows on the digraphs and be able to interpret the data relatively

easily. This makes the digraphs valuable during the preparation phase of game planning.

Coaches usually only have a week to prepare a game plan and instill the game plan into

the minds of their players, so it is essential that the coaches have the information written

up in a way that is easy to understand for an average high school student.

36

These digraphs are a natural extension of how coaches already use pictures to get

the information across to their players. Coaches have always employed the use of

playbooks to get their players to learn their plays. A playbook is simply a collection of

pictures of the plays that the coach wants to run with the player assignments drawn on

them. An example can be found in figure 4.2.1. Another common tactic using pictures is

drawing the opponent’s offensive formations and then drawing the coach’s desired

defensive alignment to each of those formations. An example can be found in figure

4.2.2. This usually takes place early in the week before practice has begun. Thus, a coach

should be able to use the digraphs that I have designed as a tool to aid them in preparation

for a game.

Another strength of the digraphs is their adaptability. Coaches can modify the

digraphs to only show the factors and weights that they want to stress to their players.

They can simplify the graphs to the level that they are confident that their players can

comprehend by just erasing the paths and vertices that they don’t want the players to

worry about with an image editing software program such as Microsoft Paint that comes

standard on most personal computers equipped with Microsoft Windows. This is an

attractive quality to coaches since they will not need to purchase an expensive program to

modify the digraphs to meet their needs.

37

Figure 4.2.1 Offensive Playbook Example Play

Figure 4.2.2 Defensive Alignment Example

38

CHAPTER 5

5.1 DISTANCE

The first step in the analysis is to calculate the distance between each graph. For

this study I have defined the distance between graphs to be the distance matrix D where

D = (Di,k) where kikiki HGD ,,, −= , or simply the absolute value of the

difference of each corresponding weight. A good place to start this analysis is to calculate

the distance between each individual game and the season average. These can be found in

figures C.1 through C.10 in appendix C.

After discussing what would be a significant difference from the season average

with several coaches, I determined that any weights with a distance greater than or equal

to 0.2 would be large enough to be considered significant. It should be noted, however,

that large distances should be investigated further since that particular situation may have

occurred only a few times, if any, during that particular game. Thus it is necessary to look

at the number of times that situation occurred as well when looking at the distances.

5.2 DISTANCE ANALYSIS

The first thing to be noticed is the large number of distances greater than or equal

to 0.2. This is an indicator that the Cherokee Indians modified their offensive game plan

each week to attack the weaknesses of their opponents, instead of simply playing to their

strengths, regardless of their opponent. Though this makes it impossible to predict their

plays based entirely on previous games, it is possible to predict their plays based on the

39

weaknesses of the team they are playing. Every coach knows the weaknesses of his

team, and can easily reason that the Cherokee Indians will attack their weaknesses.

Another noticeable trend is on the downs first and long and second and long.

There were only 6 distances on first and long that were greater than or equal to 0.2, and

no more than two of those in any particular game. Even more important is the fact that

there is only one distance that is a post snap weight. This occurred during the Clements

game. The wide weight on first and long was 0.308 compared to the season average of

0.517. This can possibly be explained by the fact that this game was a blowout win. It is

reasonable to conclude that Cherokee ran the ball more up the middle and to the short

side of the field to keep from trying to run the score up. With only 6 significant distances

out of 110 distances, it is very easy to see that the Cherokee Indians were extremely

predictable on first and long situations. They are going to stay relatively close to the

season averages. Thus by monitoring these percentages, the opposing coach will not only

have a good idea of what the chances are that the Indians will run a particular play and

which direction it will go, but also by tracking the plays already run during the game, the

coach can more accurately predict future plays since the coach knows what the season

averages are for the Indians and that based on studies of previous games, the final

percentages are likely to be close to the season averages.

On second and long, there were only fifteen distances greater than or equal to 0.2,

and only eleven of these were post snap distances. Ten of these occurred over three

games, with no game with more than four distances greater or equal to 0.2. This is

another small percentage of the distances. Thus, the Cherokee Indians were predictable

40

on second down and long. A coach can use the same techniques mentioned above and

apply them to second down and long.

Third down is an interesting down to analyze. What a team does on third down is

important because if a team can successfully stop their opponent on third down, they can

force them to punt the ball. Unfortunately, the number of weights with distances greater

than or equal to 0.2 is rather large on each of the subdivisions third and long, third and

medium, and third and short. Thus the only conclusion about third down that can be made

is that the Cherokee Indians successfully change their offensive game plan to attack the

weaknesses of their opponent on third down.

5.3 CLOSE WINS AND LOSSES

Another distance comparison of interest is the distance between close wins and

close losses. This is important because every coach wants to know the secret to turn a

close loss into a close win or keep a close win from turning into a close loss. Therefore it

is necessary to look at the distances between the two. The distance between close wins

and close losses can be found in figure C.11 in appendix C.

When comparing the distance between the two, several similarities and

differences were evident. First, on the downs first and long and second and long, there

were no distances greater than or equal to 0.2. The largest distance was 0.152, so there

were no significant distances on these two situations. This is not surprising since there

were very few significant distances on the two situations between each individual game

and the season average.

The most significant distances were on third down and long. The first noticeable

difference was on run and pass plays. In the close wins, Cherokee passed 88.9% of the

41

time compared to 50.0% in the close losses. This is an enormous difference, but it is not

entirely unexpected. It is much easier to pick up a first down by passing on third down

and long rather than running for it since passing plays generally go for more yardage than

running plays. By picking up first downs, the offense maintains possession of the

football. This not only gives the offense the opportunity to score, but also keeps the ball

away from the opposition so they can’t score without a turnover.

The other differences in post-snap factors on third down and long can be

explained by the distance in the pre-snap factors. The large distance on the middle hash is

a direct cause of the large distance on plays going to neither wide or short sides of the

field since plays run from the middle hash can not go to the wide or short side of the

field, since the wide and short side of the field do not exist since the ball starts in the

middle of the field. The distance of the left hash also explains the distances on plays to

the left and to the right. Since the distances on plays run to the wide and short side of the

field were relatively small, it is easy to conclude that the offense ran the usual plays, but

simply started on one hash more than the other. On close wins, the Indians started on the

left hash on third down and long 55.6% of the time compared to 22.7% of the time in

close losses. Thus, an increase in the percentage of plays run to the right should be

expected in the close wins.

5.4 TOTAL GAME INDEX

While the distance matrix provides a valuable technique to compare the

differences in each game from the season average, it is not easy to determine the overall

difference from the season average very quickly. A coach would have to compare every

entry in the distance matrix. Therefore, a tool is needed to be able to determine the

42

overall difference very quickly. I have defined the total game index to be

( )∑ −=ki

kiki HGTGI,

2

,, )( , or simply the total sum of the square of the difference of

each corresponding entry in the adjacency matrices. The total game index for each game

can be found in figure 5.4.1.

Game TGI

Addison 21.9

Clements 21.3

Coffee 15.1

Colbert Heights 13.8

Cold Springs 10.8

Hatton 18.8

Red Bay 18.3

Sheffield 19.8

Tanner 20.8

Vincent 19.1

Blowout Wins 11.9

Blowout Losses 8.16

Close Losses 12.1

Close Wins 4.02

Figure 5.4.1 Total Game Index from Season Average, TGI

I then scaled the total game indices for each game using the function

minmax

min

TGITGI

TGITGITGI i

Scaled−

−=

to get a better idea of how much each game

varied from the season average compared to each other. These can be found in figure

5.4.2.

43

Game scaledTGI

Addison 1.000

Clements 0.966

Coffee 0.620

Colbert Heights 0.547

Cold Springs 0.379

Hatton 0.827

Red Bay 0.799

Sheffield 0.883

Tanner 0.938

Vincent 0.843

Blowout Wins 0.441

Blowout Losses 0.232

Close Losses 0.452

Close Wins 0.000

Figure 5.4.2 Scaled Total Game Index from Season Average, scaledTGI

The total game index provides some interesting results. The first thing to be

noticed is that the close wins have the smallest total game index from the season average.

This suggests that in the close wins, the Cherokee Indians stuck closer to what worked

best for them. They focused more on their strengths rather than trying to take advantage

of their opponents’ weaknesses in these games. This is not completely unexpected. In a

close game whether it be a close win or loss, the final outcome will come down to a few

plays. The coach has to decide what type of play has the better chance to work in a

pressure packed situation. Does the coach call a play that is a strength of his team, a play

that they have practiced all year long, or a play that targets the weaknesses of his

opponent, a play that they may have only practiced for a week? Most coaches will

choose to go with the strength of his team over attacking a weakness of the opponent.

Another factor to consider is that in a close win, the Indians will try to run the clock out

44

when they have the football late in the game. The coach is going to stay with his team’s

strengths in an effort to give his team the best chance to pick up yards and avoid turning

the football over.

The next total game index to be noticed is the close losses. Since close wins and

losses are usually decided on a few plays, one would expect these games to have similar

total distances, but the close losses have a total game index almost three times as large as

the close wins. This can be explained rather easily when one considers the game

situation. In a close loss, the Indians were trailing late in the game. In this situation, a

coach has to preserve as much time as possible. In high school football, the clock stops

on incomplete passes and when the ball carrier goes out of bounds. The clock is also

temporarily stopped when the offensive team picks up a first down so that the referees

can move the chains that measure the distance needed for a first down. This is going to

lead to an increase not only in passing plays, but also plays into the short side of the field.

Coaches are going to throw the football because passing plays, when completed, have a

better chance to pick up more yards than a running play. Coaches are also going to call

plays into the short side of the field because it gives the ball carrier a better chance to get

out of bounds because it shortens the distance to the sideline. Another consideration is

that the coach is forced to attempt a play on fourth down in this situation rather than

punting the football. With only 30 fourth down plays on the season, any small deviation

from the season average on fourth down is skewed more than on any other down. This

has to be considered when utilizing the total game index for the games. All of these

factors are going to lead to the larger total game index observed in the close losses.

45

Though the total game index does not provide an in-depth comparison of each

game like the distance matrices in the previous sections, it does provide a quick

comparison of the differences of each game from the season average. This allows the

coach to compare how a game differs from the season average quicker and much easier

than using the distance matrices. This can be particularly useful for coaches who are

unfamiliar with matrices. They can be introduced to the differences by using the total

game index, and then eased into making good use of the matrices by a coach or math

teacher on staff at the school who is more familiar with matrices. This makes the total

distance a useful tool that a coach can take advantage of to compare the differences

between games.

5.5 GOULD ACCESSIBILITY INDEX

The next step was to calculate the Gould Accessibility Index [17] for each vertex

for each game and collection of games. Using Matlab, I was able to calculate the

eigenvalues for each adjacency matrix. These can be found in figures D.1 and D.2 in

Appendix D. Then I determined the eigenvector that corresponds with the dominant

eigenvalue for each adjacency matrix. The dominant eigenvectors can be found in figures

D.3 and D.4. To calculate the Gould Accessibility Index for each vertex, it was necessary

to normalize the dominant eigenvector by first taking the absolute value of each entry to

make every entry positive, and then to normalize the eigenvector by using the formula

minmax

min

XX

XXX i

normal−

−= . The Gould Accessibility Indices for each vertex for each

game and collection of games can be found in figures D.5 and D.6.

46

The first item to be noticed is that in almost every game each vertex had a Gould

Accessibility Index of 1 if the factor occurred during that particular game or collection of

games and 0 if it did not occur. This is a very surprising finding. This tells us that the

weights have very little effect on the accessibility of the vertex. If the vertex has a weight

other than zero, then it will more than likely have a Gould Accessibility Index of 1. Only

one game and two collections of games have vertices with Gould Accessibility Indices

other than 0 or 1. It is easy to postulate why the two collections of games have vertices

with Gould Accessibility Indices other than 0 or 1. The weighted adjacency matrices for

the season total and close wins have no rows or columns with a 0 for every entry. These

are the only two collections of games in which this occurs. However, there is no obvious

reason as to why the Cold Springs game has vertices with Gould Accessibility Indices

other than 0 or 1. Therefore, in general, it is impossible to use the Gould Accessibility

Index to gain any useful insight into the differences in each game or collection of games.

47

CHAPTER 6

6.1 CONCLUSIONS

The goal of this dissertation is to find new applications of graph theory in

real world situations. To this extent, I focused on the game of football. Football coaches

have always used statistics to aid in their decision making process. I have shown how it is

possible to apply graph theory topics and ideas to organize and analyze these statistics.

The weighted adjacency matrices are perhaps the easiest and simplest applications

to use. These matrices provide the coach with an easy to read collection of the data.

Almost every coach breaks down game film to collect data from the tape. The weighted

adjacency matrices provide the coaches with a new and useful way to record and store the

data they extract.

The weighted digraphs simply provide the coaches with a visual representation of

the data. These are much easier to read than the weighted adjacency matrices. It would be

very easy for a coach to forget how to read the weighted adjacency matrices in a stressful

situation in a game. It is very possible that a coach, untrained in mathematics, could

forget if he should read across the row or down the column. The weighted digraphs

eliminate this possible confusion. All a coach has to do is follow an arrow from one

vertex to another. The only difficulty is having five pages of weighted digraphs rather

than a one page weighted adjacency matrix. However, the most common factor used in

playmaking decisions, based on the survey results, is down and distance. The weighted

digraphs are partitioned by down and distance, so they are faster to read for a coach,

48

which is vital since there is usually less than a minute between plays. These new tools

provide coaches with a new technique to collect and store the data from the game films.

The collection and storage of data was just the first step of the process. The next

step was to analyze the data with graph theory techniques. By analyzing the distance

between the weighted adjacency matrices, it is easy to determine the changes from game

to game. This is a very useful tool to the coach. If there is a large distance between

games, the coach can easily infer that the team they are studying will attack its

opposition’s weaknesses rather than calling plays to their own strengths. Since most

coaches have a tendency to attack either their opponents’’ weaknesses or to their own

strengths more than the other, as stated in the surveys, it is very valuable to know which

one they will try to attack more. Knowing this information will give a coach a distinctive

advantage in the game.

Though this is only a small feasibility study, it is clear that there are graph theory

applications in the game of football. The weighted adjacency matrices and digraphs can

adequately represent the games in a way that is mathematically useful for analysis. The

distance analysis of the weighted adjacency matrices provides a new and useful way to

compare the differences between each individual game.

6.2 OTHER APPLICATIONS

It should also be noted that this study is not just a study of the game of football. It

is a study in the analysis of decision making process of a human being. It has been

designed for offensive play calling in the game of football, but it can easily be modified

to any decision making process. A person would only need to change the factors to

modify the model. The process of recording and sorting the data would be exactly the

49

same. This could be particularly interesting in gaming theory. For instance, poker has

become an extremely popular game to which this model could be applied. By simply

changing the factors to things like strength of hand, action to the player, skill level of

opponents, players left to act, and chip stack, just to name a few, it would be relatively

easy to create a model of an actual poker player. Of course this is just one of many

possible examples of ways in which the model can have applications outside the game of

football.

6.3 FUTURE ENDEAVORS

Since this model has been a small scale feasibility study, the next step is

obviously to increase the scale and complexity of the model. Factors such as score, field

position, and time remaining all play a role in the decision making process of an

offensive play caller. Offensive formations are also a good pre-snap factor to consider

since different formations tend to lead to different plays. These factors need to be

included in the next model in an effort to increase the accuracy of the model. Also, more

than one season needs to be included in future studies. It is important to see if a coach

stays consistent every year, or if his play calling changes, based on his players for that

particular season.

Another future endeavor is to create a program that can sort and compile the date

so that the user only has to enter the parameters of each play. Such a program would also

increase the marketability of the analysis. A coach is more likely to pay a licensing fee

for a computer program that he can install and use himself, rather than to pay for an

outside consultant to come in and make the analysis for him. This would also allow for a

larger customer base, since it would not be necessary to hand calculate every analysis. It

50

would also be possible to do multiple analyses at the same time since each coach would

actually be doing the analysis himself.

But these are questions left for future study. This study has only scratched the

surface, but hopefully future analysis will be able to be completed and provide new

insights into the world of football and its connections with graph theory.

51

BIBLIOGRAPHY

[1] Hopkins, Brian, and Robin J. Wilson. “The Truth about Königsberg.” The College

Mathematics Journal 35 (2004): 198-207

[2] Boyle, J. P., and R. L. Dykstra. “A Method for Finding Projections onto the

Intersection of Convex Sets in Hilbert Spaces.” Advances in order restricted

statistical inference 37 (1986): 28-47

[3] Bondy, J.A. “Balanced Colourings and the Four Colour Conjecture.” Proceedings of

the American Mathematical Society 33 ( 1972): 241-244.

[4] Harris, John M., Jeffry L. Hirst, and Michael J. Mossinghoff. Combinatorics and

Graph Theory. New York, NY: Springer-Verlag, 2000.

[5] Biggs, Norman. Algebraic Graph Theory. Cambridge, Great Britain: Cambridge

University Press, 1974.

[6] Chartrand, Gary, and Linda Lesniak. Graphs & Digraphs. Second. Belmont, CA:

Wadsworth & Brooks/Cole, 1986.

[7] Gibbons, Alan. Algorithmic Graph Theory. New York: Cambridge University Press,

1985.

[8] Wong, May. "EA's Madden football video game sales soar in first week." USA

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<http://www.usatoday.com/tech/gaming/2006-08-31-madden-money-

maker_x.htm>.

[9] “Football Field Diagram.” Photo. Football Information 7 Aug. 2009

<http://www.nfhs.org/core/contentmanager/uploads/PDFs/Football/FB_Field_

Diagram1.pdf>

[10] Sally, David. “Dressing the Mind Properly for the Game.” Philosophical

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[11] National Federation of State High School Associations. Football Rules Book.

Indianapolis: NFHS Publications, 2007

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[12] Redding, Rogers. "NCAA 2008 Football Rules and Interpretations."

http://www.ncaapublications.com. May 2008. National Collegiate Athletic

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<http://www.ncaapublications.com/Uploads/PDF/Football_Rulesadc982b5-

03fb-4e27-828c-c2d26b95e6c1.pdf>.

[13] Tufte, Edward R.. The Visual Display of Quantitative Information. Cheshire, CT:

Graphics Press, 1986.

[14] Berge, Claude. Graphs. Second Revised. Amsterdam: Elsevier Science Publishers

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[15] Agnarsson, Geir, and Raymond Greenlaw. Graph Theory Modeling, Applications,

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[17] Gould, Peter. "The Geographical Interpretation of Eigenvalues." Institute of British

Geographers Transactions 42(1967): 53-85.

53

APPENDIX A

ADJACENCY MATRICES

This appendix contains the weighted adjacency matrices for each game and

collection of games. The weighted adjacency matrices have been split to fit onto the page.

Each entry is rounded to three decimal places.

54

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd and Long

2nd and Med

2nd and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.500 0.000 0.000 0.208 0.125 0.000 0.083 0.042 0.000 0.000 0.000 0.042

Mid. Hash 0.400 0.000 0.000 0.000 0.000 0.400 0.000 0.000 0.200 0.000 0.000 0.000

Right Hash 0.421 0.000 0.000 0.158 0.053 0.053 0.105 0.053 0.053 0.000 0.053 0.053

Run 0.513 0.000 0.000 0.205 0.103 0.051 0.026 0.026 0.051 0.000 0.000 0.026

Pass 0.222 0.000 0.000 0.000 0.000 0.111 0.333 0.111 0.000 0.000 0.111 0.111

Left 0.647 0.000 0.000 0.059 0.000 0.118 0.059 0.059 0.000 0.000 0.059 0.000

Middle 0.545 0.000 0.000 0.273 0.091 0.091 0.000 0.000 0.000 0.000 0.000 0.000

Right 0.250 0.000 0.000 0.200 0.150 0.000 0.150 0.050 0.100 0.000 0.000 0.100

Wide 0.348 0.000 0.000 0.217 0.087 0.043 0.130 0.087 0.000 0.000 0.043 0.043

Neither 0.533 0.000 0.000 0.200 0.067 0.133 0.000 0.000 0.067 0.000 0.000 0.000

Short 0.600 0.000 0.000 0.000 0.100 0.000 0.100 0.000 0.100 0.000 0.000 0.100

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.545 0.091 0.364 0.909 0.091 0.500 0.273 0.227 0.409 0.318 0.273

1st and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

1st and Short 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

2nd and Long 0.625 0.000 0.375 1.000 0.000 0.125 0.375 0.500 0.625 0.375 0.000

2nd and Med 0.750 0.000 0.250 1.000 0.000 0.000 0.250 0.750 0.500 0.250 0.250

2nd and Short 0.000 0.667 0.333 0.667 0.333 0.667 0.333 0.000 0.333 0.667 0.000

3rd and Long 0.500 0.000 0.500 0.250 0.750 0.250 0.000 0.750 0.750 0.000 0.250

3rd and Med 0.500 0.000 0.500 0.500 0.500 0.500 0.000 0.500 1.000 0.000 0.000

3rd and Short 0.000 0.500 0.500 1.000 0.000 0.000 0.000 1.000 0.000 0.500 0.500

4th and Long 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Med 0.000 0.000 1.000 0.000 1.000 1.000 0.000 0.000 1.000 0.000 0.000

4th and Short 0.500 0.000 0.500 0.500 0.500 0.000 0.000 1.000 0.500 0.000 0.500

Left Hash 0.875 0.125 0.208 0.208 0.583 0.583 0.208 0.208

Mid. Hash 0.800 0.200 0.600 0.200 0.200 0.000 1.000 0.000

Right Hash 0.263 0.737 0.474 0.263 0.263 0.474 0.263 0.263

Run 0.538 0.103 0.359 0.308 0.282 0.410 0.410 0.359 0.231

Pass 0.333 0.111 0.556 0.556 0.000 0.444 0.778 0.111 0.111

Left 0.294 0.176 0.529 0.706 0.294 0.529 0.176 0.294

Middle 0.455 0.091 0.455 1.000 0.000 0.000 1.000 0.000

Right 0.700 0.050 0.250 0.800 0.200 0.700 0.050 0.250

Wide 0.609 0.000 0.391 0.696 0.304 0.391 0.000 0.609

Neither 0.333 0.333 0.333 0.933 0.067 0.200 0.733 0.067

Short 0.500 0.000 0.500 0.900 0.100 0.500 0.000 0.500

Figure A.1 Cherokee vs. Colbert Heights Adjacency Matrix

55

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd and Long

2nd and Med

2nd and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.619 0.000 0.000 0.095 0.000 0.000 0.143 0.095 0.000 0.000 0.000 0.048

Mid. Hash 0.188 0.000 0.000 0.250 0.188 0.000 0.250 0.063 0.063 0.000 0.000 0.000

Right Hash 0.333 0.000 0.000 0.333 0.111 0.000 0.222 0.000 0.000 0.000 0.000 0.000

Run 0.500 0.000 0.000 0.200 0.100 0.000 0.067 0.067 0.033 0.000 0.000 0.033

Pass 0.250 0.000 0.000 0.188 0.063 0.000 0.438 0.063 0.000 0.000 0.000 0.000

Left 0.368 0.000 0.000 0.263 0.158 0.000 0.211 0.000 0.000 0.000 0.000 0.000

Middle 0.286 0.000 0.000 0.143 0.143 0.000 0.286 0.143 0.000 0.000 0.000 0.000

Right 0.500 0.000 0.000 0.150 0.000 0.000 0.150 0.100 0.050 0.000 0.000 0.050

Wide 0.650 0.000 0.000 0.100 0.050 0.000 0.100 0.050 0.000 0.000 0.000 0.050

Neither 0.167 0.000 0.000 0.222 0.167 0.000 0.278 0.111 0.056 0.000 0.000 0.000

Short 0.375 0.000 0.000 0.375 0.000 0.000 0.250 0.000 0.000 0.000 0.000 0.000

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.684 0.158 0.158 0.789 0.211 0.368 0.105 0.526 0.684 0.158 0.158

1st and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

1st and Short 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

2nd and Long 0.222 0.444 0.333 0.667 0.333 0.556 0.111 0.333 0.222 0.444 0.333

2nd and Med 0.000 0.750 0.250 0.750 0.250 0.750 0.250 0.000 0.250 0.750 0.000

2nd and Short 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

3rd and Long 0.333 0.444 0.222 0.222 0.778 0.444 0.222 0.333 0.222 0.556 0.222

3rd and Med 0.667 0.333 0.000 0.667 0.333 0.000 0.333 0.667 0.333 0.667 0.000

3rd and Short 0.000 1.000 0.000 1.000 0.000 0.000 0.000 1.000 0.000 1.000 0.000

4th and Long 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Short 1.000 0.000 0.000 1.000 0.000 0.000 0.000 1.000 1.000 0.000 0.000

Left Hash 0.571 0.429 0.286 0.048 0.667 0.667 0.048 0.286

Mid. Hash 0.750 0.250 0.438 0.313 0.250 0.000 1.000 0.000

Right Hash 0.667 0.333 0.667 0.111 0.222 0.667 0.111 0.222

Run 0.400 0.400 0.200 0.367 0.200 0.433 0.467 0.433 0.100

Pass 0.563 0.250 0.188 0.500 0.063 0.438 0.375 0.313 0.313

Left 0.316 0.368 0.316 0.579 0.421 0.316 0.368 0.316

Middle 0.143 0.714 0.143 0.857 0.143 0.000 1.000 0.000

Right 0.700 0.200 0.100 0.650 0.350 0.700 0.200 0.100

Wide 0.700 0.000 0.300 0.700 0.300 0.300 0.000 0.700

Neither 0.056 0.889 0.056 0.722 0.278 0.389 0.389 0.222

Short 0.750 0.000 0.250 0.375 0.625 0.750 0.000 0.250

Figure A.2 Cherokee vs. Addison Adjacency Matrix

56

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd and Long

2nd and Med

2nd and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.304 0.043 0.043 0.261 0.087 0.000 0.130 0.087 0.043 0.000 0.000 0.000

Mid. Hash 0.313 0.000 0.000 0.063 0.188 0.125 0.063 0.000 0.125 0.063 0.000 0.063

Right Hash 0.423 0.000 0.000 0.231 0.077 0.077 0.038 0.000 0.038 0.077 0.000 0.038

Run 0.360 0.020 0.020 0.220 0.140 0.080 0.000 0.040 0.060 0.020 0.000 0.040

Pass 0.333 0.000 0.000 0.133 0.000 0.000 0.333 0.000 0.067 0.133 0.000 0.000

Left 0.348 0.000 0.000 0.217 0.087 0.000 0.087 0.000 0.130 0.087 0.000 0.043

Middle 0.538 0.000 0.000 0.154 0.077 0.077 0.077 0.000 0.000 0.000 0.000 0.077

Right 0.276 0.034 0.034 0.207 0.138 0.103 0.069 0.069 0.034 0.034 0.000 0.000

Wide 0.323 0.032 0.032 0.226 0.097 0.000 0.065 0.065 0.065 0.065 0.000 0.032

Neither 0.417 0.000 0.000 0.083 0.125 0.167 0.083 0.000 0.042 0.042 0.000 0.042

Short 0.286 0.000 0.000 0.429 0.000 0.143 0.143 0.000 0.000 0.000 0.000 0.000

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.304 0.217 0.478 0.783 0.217 0.348 0.304 0.348 0.435 0.435 0.130

1st and Med 1.000 0.000 0.000 1.000 0.000 0.000 0.000 1.000 1.000 0.000 0.000

1st and Short 1.000 0.000 0.000 1.000 0.000 0.000 0.000 1.000 1.000 0.000 0.000

2nd and Long 0.462 0.077 0.462 0.846 0.154 0.385 0.154 0.462 0.538 0.154 0.308

2nd and Med 0.286 0.429 0.286 1.000 0.000 0.286 0.143 0.571 0.429 0.571 0.000

2nd and Short 0.000 0.500 0.500 1.000 0.000 0.000 0.250 0.750 0.000 0.750 0.250

3rd and Long 0.600 0.200 0.200 0.000 1.000 0.400 0.200 0.400 0.400 0.400 0.200

3rd and Med 1.000 0.000 0.000 1.000 0.000 0.000 0.000 1.000 1.000 0.000 0.000

3rd and Short 0.250 0.500 0.250 0.750 0.250 0.750 0.000 0.250 0.500 0.250 0.250

4th and Long 0.000 0.333 0.667 0.333 0.667 0.667 0.000 0.333 0.667 0.333 0.000

4th and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Short 0.000 0.500 0.500 1.000 0.000 0.500 0.500 0.000 0.500 0.500 0.000

Left Hash 0.696 0.304 0.217 0.130 0.652 0.739 0.130 0.130

Mid. Hash 0.813 0.188 0.438 0.125 0.438 0.000 1.000 0.000

Right Hash 0.808 0.192 0.423 0.308 0.269 0.538 0.308 0.154

Run 0.320 0.260 0.420 0.300 0.240 0.460 0.440 0.420 0.140

Pass 0.467 0.200 0.333 0.533 0.067 0.400 0.600 0.200 0.200

Left 0.217 0.304 0.478 0.652 0.348 0.565 0.174 0.261

Middle 0.231 0.154 0.615 0.923 0.077 0.000 1.000 0.000

Right 0.517 0.241 0.241 0.793 0.207 0.621 0.241 0.138

Wide 0.548 0.000 0.452 0.710 0.290 0.419 0.000 0.581

Neither 0.125 0.667 0.333 0.875 0.125 0.167 0.542 0.292

Short 0.429 0.000 0.571 0.714 0.286 0.429 0.000 0.571

Figure A.3 Cherokee vs. Cold Springs Adjacency Matrix

57

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd and Long

2nd and Med

2nd and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.647 0.000 0.000 0.118 0.000 0.118 0.059 0.059 0.000 0.000 0.000 0.000

Mid. Hash 0.500 0.000 0.000 0.125 0.000 0.125 0.125 0.125 0.000 0.000 0.000 0.000

Right Hash 0.478 0.000 0.043 0.174 0.174 0.000 0.043 0.000 0.043 0.000 0.000 0.043

Run 0.543 0.000 0.029 0.143 0.057 0.086 0.057 0.029 0.029 0.000 0.000 0.029

Pass 0.538 0.000 0.000 0.154 0.154 0.000 0.077 0.077 0.000 0.000 0.000 0.000

Left 0.571 0.000 0.000 0.214 0.214 0.000 0.000 0.000 0.000 0.000 0.000 0.000

Middle 0.538 0.000 0.077 0.000 0.077 0.154 0.154 0.000 0.000 0.000 0.000 0.000

Right 0.524 0.000 0.000 0.190 0.000 0.048 0.048 0.095 0.048 0.000 0.000 0.048

Wide 0.444 0.000 0.000 0.222 0.167 0.056 0.056 0.056 0.000 0.000 0.000 0.000

Neither 0.556 0.000 0.056 0.056 0.056 0.111 0.111 0.056 0.000 0.000 0.000 0.000

Short 0.667 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.083 0.000 0.000 0.083

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.423 0.154 0.423 0.731 0.269 0.308 0.269 0.423 0.308 0.385 0.308

1st and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

1st and Short 0.000 0.000 1.000 1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000

2nd and Long 0.286 0.143 0.571 0.714 0.286 0.429 0.000 0.571 0.571 0.286 0.143

2nd and Med 0.000 0.000 1.000 0.500 0.500 0.750 0.250 0.000 0.750 0.250 0.000

2nd and Short 0.667 0.333 0.000 1.000 0.000 0.000 0.667 0.333 0.333 0.667 0.000

3rd and Long 0.333 0.333 0.333 0.667 0.333 0.000 0.667 0.333 0.333 0.667 0.000

3rd and Med 0.500 0.500 0.000 0.500 0.500 0.000 0.000 1.000 0.500 0.500 0.000

3rd and Short 0.000 0.000 1.000 1.000 0.000 0.000 0.000 1.000 0.000 0.000 1.000

4th and Long 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Short 0.000 0.000 1.000 1.000 0.000 0.000 0.000 1.000 0.000 0.000 1.000

Left Hash 0.647 0.353 0.176 0.353 0.471 0.529 0.353 0.118

Mid. Hash 1.000 0.000 0.250 0.375 0.375 0.000 1.000 0.000

Right Hash 0.696 0.304 0.391 0.174 0.435 0.391 0.174 0.435

Run 0.314 0.229 0.457 0.200 0.371 0.429 0.286 0.514 0.200

Pass 0.462 0.000 0.538 0.538 0.000 0.462 0.615 0.000 0.385

Left 0.214 0.143 0.643 0.500 0.500 0.714 0.143 0.143

Middle 0.462 0.231 0.308 1.000 0.000 0.000 1.000 0.000

Right 0.381 0.143 0.476 0.714 0.286 0.381 0.143 0.476

Wide 0.500 0.000 0.500 0.556 0.444 0.556 0.000 0.444

Neither 0.333 0.444 0.222 1.000 0.000 0.111 0.722 0.167

Short 0.167 0.000 0.833 0.583 0.417 0.167 0.000 0.833

Figure A.4 Cherokee vs. Clements Adjacency Matrix

58

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.235 0.000 0.000 0.412 0.059 0.000 0.118 0.176 0.000 0.000 0.000 0.000

Mid. Hash 0.250 0.000 0.000 0.250 0.250 0.000 0.000 0.000 0.250 0.000 0.000 0.000

Right Hash 0.429 0.000 0.000 0.143 0.048 0.000 0.143 0.095 0.143 0.000 0.000 0.000

Run 0.351 0.000 0.000 0.243 0.081 0.000 0.081 0.135 0.108 0.000 0.000 0.000

Pass 0.200 0.000 0.000 0.400 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.000

Left 0.444 0.000 0.000 0.111 0.056 0.000 0.167 0.167 0.056 0.000 0.000 0.000

Middle 0.200 0.000 0.000 0.400 0.200 0.000 0.000 0.000 0.200 0.000 0.000 0.000

Right 0.263 0.000 0.000 0.368 0.053 0.000 0.105 0.105 0.105 0.000 0.000 0.000

Wide 0.280 0.000 0.000 0.280 0.080 0.000 0.200 0.160 0.000 0.000 0.000 0.000

Neither 0.250 0.000 0.000 0.375 0.125 0.000 0.000 0.000 0.250 0.000 0.000 0.000

Short 0.556 0.000 0.000 0.111 0.000 0.000 0.000 0.111 0.222 0.000 0.000 0.000

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.286 0.071 0.643 0.929 0.071 0.571 0.071 0.357 0.500 0.143 0.357

1st and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

1st and Short 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

2nd

and Long 0.636 0.091 0.273 0.818 0.182 0.182 0.182 0.636 0.636 0.273 0.091

2nd

and Med 0.333 0.333 0.333 1.000 0.000 0.333 0.333 0.333 0.667 0.333 0.000

2nd

and Short 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

3rd and Long 0.400 0.000 0.600 0.600 0.400 0.600 0.000 0.400 1.000 0.000 0.000

3rd and Med 0.600 0.000 0.400 1.000 0.000 0.600 0.000 0.400 0.800 0.000 0.200

3rd and Short 0.000 0.250 0.750 1.000 0.000 0.250 0.250 0.500 0.000 0.500 0.500

4th and Long 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Short 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

Left Hash 0.824 0.176 0.235 0.059 0.706 0.765 0.059 0.176

Mid. Hash 0.750 0.250 0.500 0.250 0.250 0.000 1.000 0.000

Right Hash 0.952 0.048 0.571 0.143 0.286 0.571 0.143 0.286

Run 0.378 0.081 0.541 0.459 0.135 0.405 0.568 0.189 0.243

Pass 0.600 0.200 0.200 0.200 0.000 0.800 0.800 0.200 0.000

Left 0.222 0.111 0.667 0.944 0.056 0.722 0.111 0.167

Middle 0.200 0.200 0.600 1.000 0.000 0.000 1.000 0.000

Right 0.632 0.053 0.316 0.789 0.211 0.632 0.053 0.316

Wide 0.520 0.000 0.480 0.840 0.160 0.520 0.000 0.480

Neither 0.125 0.500 0.375 0.875 0.125 0.250 0.625 0.125

Short 0.333 0.000 0.667 1.000 0.000 0.333 0.000 0.667

Figure A.5 Cherokee vs. Sheffield Adjacency Matrix

59

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.407 0.074 0.000 0.222 0.000 0.037 0.111 0.000 0.037 0.037 0.000 0.074

Mid. Hash 0.286 0.000 0.000 0.286 0.000 0.000 0.143 0.143 0.000 0.000 0.000 0.143

Right Hash 0.300 0.000 0.000 0.200 0.200 0.200 0.000 0.100 0.000 0.000 0.000 0.000

Run 0.444 0.037 0.000 0.222 0.037 0.037 0.074 0.074 0.037 0.000 0.000 0.037

Pass 0.235 0.059 0.000 0.235 0.059 0.118 0.118 0.000 0.000 0.059 0.000 0.118

Left 0.292 0.000 0.000 0.208 0.042 0.125 0.125 0.083 0.042 0.042 0.000 0.042

Middle 0.500 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.500

Right 0.444 0.111 0.000 0.278 0.056 0.000 0.056 0.000 0.000 0.000 0.000 0.056

Wide 0.435 0.087 0.000 0.261 0.043 0.043 0.043 0.043 0.000 0.000 0.000 0.043

Neither 0.333 0.000 0.000 0.222 0.000 0.000 0.111 0.111 0.000 0.000 0.000 0.222

Short 0.250 0.000 0.000 0.167 0.083 0.167 0.167 0.000 0.083 0.083 0.000 0.000

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.688 0.125 0.188 0.750 0.250 0.438 0.063 0.500 0.625 0.188 0.188

1st and Med 1.000 0.000 0.000 0.500 0.500 0.000 0.000 1.000 1.000 0.000 0.000

1st and Short 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

2nd

and Long 0.600 0.200 0.200 0.600 0.400 0.600 0.000 0.400 0.600 0.200 0.200

2nd

and Med 0.000 0.000 1.000 0.500 0.500 0.500 0.000 0.500 0.500 0.000 0.500

2nd

and Short 0.333 0.000 0.667 0.333 0.667 1.000 0.000 0.000 0.333 0.000 0.667

3rd and Long 0.750 0.250 0.000 0.500 0.500 0.750 0.000 0.250 0.250 0.250 0.500

3rd and Med 0.000 0.500 0.500 1.000 0.000 1.000 0.000 0.000 0.500 0.500 0.000

3rd and Short 1.000 0.000 0.000 1.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000

4th and Long 1.000 0.000 0.000 0.000 1.000 1.000 0.000 0.000 0.000 0.000 1.000

4th and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Short 0.667 0.333 0.000 0.333 0.667 0.333 0.333 0.333 0.333 0.667 0.000

Left Hash 0.593 0.407 0.370 0.074 0.556 0.556 0.074 0.370

Mid. Hash 0.714 0.286 0.714 0.000 0.286 0.000 1.000 0.000

Right Hash 0.600 0.400 0.900 0.000 0.100 0.800 0.000 0.200

Run 0.593 0.185 0.222 0.556 0.074 0.370 0.519 0.259 0.222

Pass 0.647 0.118 0.235 0.529 0.000 0.471 0.529 0.118 0.353

Left 0.417 0.208 0.375 0.625 0.375 0.333 0.208 0.458

Middle 1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000

Right 0.833 0.111 0.056 0.556 0.444 0.833 0.111 0.056

Wide 0.652 0.000 0.348 0.609 0.391 0.348 0.000 0.652

Neither 0.222 0.778 0.000 0.778 0.222 0.556 0.222 0.222

Short 0.833 0.000 0.167 0.500 0.500 0.917 0.000 0.083

Figure A.6 Cherokee vs. Tanner Adjacency Matrix

60

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.450 0.000 0.000 0.250 0.000 0.050 0.150 0.000 0.050 0.000 0.000 0.050

Mid. Hash 0.182 0.000 0.000 0.364 0.000 0.000 0.091 0.091 0.000 0.182 0.000 0.091

Right Hash 0.390 0.000 0.000 0.244 0.049 0.000 0.122 0.073 0.049 0.049 0.000 0.024

Run 0.469 0.000 0.000 0.306 0.020 0.020 0.061 0.020 0.061 0.000 0.000 0.041

Pass 0.174 0.000 0.000 0.174 0.043 0.000 0.261 0.130 0.000 0.174 0.000 0.043

Left 0.344 0.000 0.000 0.281 0.031 0.000 0.188 0.063 0.000 0.031 0.000 0.063

Middle 0.600 0.000 0.000 0.100 0.000 0.000 0.000 0.100 0.200 0.000 0.000 0.000

Right 0.333 0.000 0.000 0.300 0.033 0.033 0.100 0.033 0.033 0.100 0.000 0.033

Wide 0.415 0.000 0.000 0.220 0.024 0.024 0.195 0.049 0.024 0.000 0.000 0.049

Neither 0.381 0.000 0.000 0.238 0.000 0.000 0.048 0.095 0.095 0.095 0.000 0.048

Short 0.200 0.000 0.000 0.500 0.100 0.000 0.000 0.000 0.000 0.200 0.000 0.000

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.333 0.074 0.593 0.852 0.148 0.407 0.222 0.370 0.630 0.296 0.074

1st and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

1st and Short 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

2nd

and Long 0.263 0.211 0.526 0.789 0.211 0.474 0.053 0.474 0.526 0.263 0.211

2nd

and Med 0.000 0.000 1.000 0.500 0.500 0.500 0.000 0.500 0.500 0.000 0.500

2nd

and Short 1.000 0.000 0.000 1.000 0.000 0.000 0.000 1.000 1.000 0.000 0.000

3rd and Long 0.333 0.111 0.556 0.333 0.667 0.667 0.000 0.333 0.889 0.111 0.000

3rd and Med 0.000 0.250 0.750 0.250 0.750 0.500 0.250 0.250 0.500 0.500 0.000

3rd and Short 0.333 0.000 0.667 1.000 0.000 0.000 0.667 0.333 0.333 0.667 0.000

4th and Long 0.000 0.500 0.500 0.000 1.000 0.250 0.000 0.750 0.000 0.500 0.500

4th and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Short 0.333 0.333 0.333 0.667 0.333 0.667 0.000 0.333 0.667 0.333 0.000

Left Hash 0.900 0.100 0.050 0.100 0.850 0.850 0.100 0.050

Mid. Hash 0.545 0.455 0.636 0.000 0.364 0.000 1.000 0.000

Right Hash 0.610 0.390 0.585 0.195 0.220 0.585 0.195 0.220

Run 0.367 0.122 0.510 0.327 0.204 0.469 0.531 0.327 0.143

Pass 0.087 0.217 0.696 0.696 0.000 0.304 0.652 0.217 0.130

Left 0.031 0.219 0.750 0.500 0.500 0.750 0.219 0.031

Middle 0.200 0.000 0.800 1.000 0.000 0.000 1.000 0.000

Right 0.567 0.133 0.300 0.767 0.233 0.567 0.133 0.300

Wide 0.415 0.000 0.585 0.634 0.366 0.585 0.000 0.415

Neither 0.095 0.524 0.381 0.762 0.238 0.333 0.476 0.190

Short 0.100 0.000 0.900 0.700 0.300 0.100 0.000 0.900

Figure A.7 Cherokee vs. Hatton Adjacency Matrix

61

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.500 0.000 0.000 0.313 0.063 0.000 0.000 0.000 0.063 0.063 0.000 0.000

Mid. Hash 0.250 0.000 0.000 0.083 0.167 0.083 0.333 0.000 0.083 0.000 0.000 0.000

Right Hash 0.360 0.000 0.000 0.160 0.000 0.080 0.160 0.040 0.040 0.120 0.000 0.040

Run 0.381 0.000 0.000 0.238 0.071 0.048 0.143 0.024 0.071 0.000 0.000 0.024

Pass 0.364 0.000 0.000 0.000 0.000 0.091 0.182 0.000 0.000 0.364 0.000 0.000

Left 0.318 0.000 0.000 0.136 0.091 0.091 0.227 0.000 0.045 0.091 0.000 0.000

Middle 0.556 0.000 0.000 0.111 0.000 0.000 0.222 0.000 0.000 0.000 0.000 0.111

Right 0.364 0.000 0.000 0.273 0.045 0.045 0.045 0.045 0.091 0.091 0.000 0.000

Wide 0.346 0.000 0.000 0.308 0.000 0.038 0.115 0.000 0.077 0.115 0.000 0.000

Neither 0.389 0.000 0.000 0.056 0.111 0.056 0.278 0.000 0.056 0.000 0.000 0.056

Short 0.444 0.000 0.000 0.111 0.111 0.111 0.000 0.111 0.000 0.111 0.000 0.000

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.400 0.150 0.450 0.800 0.200 0.350 0.250 0.400 0.450 0.350 0.200

1st and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

1st and Short 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

2nd

and Long 0.500 0.100 0.400 1.000 0.000 0.300 0.100 0.600 0.800 0.100 0.100

2nd

and Med 0.333 0.667 0.000 1.000 0.000 0.667 0.000 0.333 0.000 0.667 0.333

2nd

and Short 0.000 0.333 0.667 0.667 0.333 0.667 0.000 0.333 0.333 0.333 0.333

3rd and Long 0.000 0.500 0.500 0.750 0.250 0.625 0.250 0.125 0.375 0.625 0.000

3rd and Med 0.000 0.000 1.000 1.000 0.000 0.000 0.000 1.000 0.000 0.000 1.000

3rd and Short 0.333 0.333 0.333 1.000 0.000 0.333 0.000 0.667 0.667 0.333 0.000

4th and Long 0.250 0.000 0.750 0.000 1.000 0.500 0.000 0.500 0.750 0.000 0.250

4th and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Short 0.000 0.000 1.000 1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000

Left Hash 0.750 0.250 0.188 0.063 0.750 0.750 0.063 0.188

Mid. Hash 0.917 0.083 0.333 0.250 0.417 0.000 1.000 0.000

Right Hash 0.760 0.240 0.600 0.200 0.200 0.560 0.200 0.240

Run 0.286 0.262 0.452 0.381 0.214 0.405 0.429 0.405 0.167

Pass 0.364 0.091 0.545 0.545 0.000 0.455 0.727 0.091 0.182

Left 0.136 0.182 0.682 0.727 0.273 0.636 0.182 0.182

Middle 0.111 0.333 0.556 1.000 0.000 0.000 1.000 0.000

Right 0.545 0.227 0.227 0.773 0.227 0.545 0.227 0.227

Wide 0.462 0.000 0.538 0.692 0.308 0.538 0.000 0.462

Neither 0.056 0.667 0.278 0.944 0.056 0.222 0.500 0.278

Short 0.333 0.000 0.667 0.778 0.222 0.444 0.000 0.556

Figure A.8 Cherokee vs. Red Bay Adjacency Matrix

62

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.476 0.000 0.000 0.238 0.095 0.000 0.095 0.048 0.048 0.000 0.000 0.000

Mid. Hash 0.400 0.000 0.000 0.300 0.000 0.000 0.100 0.100 0.100 0.000 0.000 0.000

Right Hash 0.455 0.000 0.000 0.182 0.000 0.091 0.182 0.000 0.000 0.045 0.045 0.000

Run 0.487 0.000 0.000 0.308 0.051 0.026 0.026 0.051 0.051 0.000 0.000 0.000

Pass 0.357 0.000 0.000 0.000 0.000 0.071 0.429 0.000 0.000 0.071 0.071 0.000

Left 0.429 0.000 0.000 0.238 0.000 0.095 0.143 0.000 0.000 0.048 0.048 0.000

Middle 0.444 0.000 0.000 0.111 0.111 0.000 0.000 0.111 0.222 0.000 0.000 0.000

Right 0.478 0.000 0.000 0.261 0.043 0.000 0.174 0.043 0.000 0.000 0.000 0.000

Wide 0.484 0.000 0.000 0.194 0.032 0.065 0.129 0.032 0.000 0.032 0.032 0.000

Neither 0.438 0.000 0.000 0.250 0.063 0.000 0.063 0.063 0.125 0.000 0.000 0.000

Short 0.333 0.000 0.000 0.333 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.000

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.417 0.167 0.417 0.792 0.208 0.375 0.167 0.458 0.625 0.250 0.125

1st and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

1st and Short 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

2nd

and Long 0.417 0.250 0.333 1.000 0.000 0.417 0.083 0.500 0.500 0.333 0.167

2nd

and Med 1.000 0.000 0.000 1.000 0.000 0.000 0.500 0.500 0.500 0.500 0.000

2nd

and Short 0.000 0.000 1.000 0.500 0.500 1.000 0.000 0.000 1.000 0.000 0.000

3rd and Long 0.286 0.143 0.571 0.143 0.857 0.429 0.000 0.571 0.571 0.143 0.286

3rd and Med 0.500 0.500 0.000 1.000 0.000 0.000 0.500 0.500 0.500 0.500 0.000

3rd and Short 0.500 0.500 0.000 1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000

4th and Long 0.000 0.000 1.000 0.000 1.000 1.000 0.000 0.000 1.000 0.000 0.000

4th and Med 0.000 0.000 1.000 0.000 1.000 1.000 0.000 0.000 1.000 0.000 0.000

4th and Short 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

Left Hash 0.810 0.190 0.095 0.190 0.714 0.714 0.190 0.095

Mid. Hash 0.800 0.200 0.300 0.300 0.400 0.000 1.000 0.000

Right Hash 0.636 0.364 0.727 0.091 0.182 0.727 0.091 0.182

Run 0.436 0.205 0.359 0.359 0.231 0.410 0.538 0.359 0.103

Pass 0.286 0.143 0.571 0.500 0.000 0.500 0.714 0.143 0.143

Left 0.095 0.143 0.762 0.667 0.333 0.762 0.143 0.095

Middle 0.444 0.333 0.222 1.000 0.000 0.000 1.000 0.000

Right 0.652 0.174 0.174 0.696 0.304 0.652 0.174 0.174

Wide 0.484 0.000 0.516 0.677 0.323 0.516 0.000 0.484

Neither 0.250 0.625 0.125 0.875 0.125 0.188 0.563 0.250

Short 0.333 0.000 0.667 0.667 0.333 0.333 0.000 0.667

Figure A.9 Cherokee vs. Coffee Adjacency Matrix

63

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.467 0.000 0.000 0.267 0.067 0.000 0.000 0.067 0.067 0.000 0.000 0.067

Mid. Hash 0.429 0.000 0.000 0.286 0.000 0.000 0.143 0.000 0.143 0.000 0.000 0.000

Right Hash 0.250 0.000 0.000 0.313 0.063 0.063 0.188 0.000 0.063 0.000 0.000 0.063

Run 0.370 0.000 0.000 0.333 0.074 0.037 0.037 0.037 0.074 0.000 0.000 0.037

Pass 0.364 0.000 0.000 0.182 0.000 0.000 0.273 0.000 0.091 0.000 0.000 0.091

Left 0.462 0.000 0.000 0.231 0.000 0.000 0.154 0.000 0.154 0.000 0.000 0.000

Middle 0.200 0.000 0.000 0.400 0.100 0.100 0.200 0.000 0.000 0.000 0.000 0.000

Right 0.400 0.000 0.000 0.267 0.067 0.000 0.000 0.067 0.067 0.000 0.000 0.133

Wide 0.500 0.000 0.000 0.125 0.000 0.000 0.125 0.063 0.125 0.000 0.000 0.063

Neither 0.313 0.000 0.000 0.375 0.063 0.063 0.125 0.000 0.063 0.000 0.000 0.000

Short 0.167 0.000 0.000 0.500 0.167 0.000 0.000 0.000 0.000 0.000 0.000 0.167

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.500 0.214 0.286 0.714 0.286 0.429 0.143 0.429 0.571 0.357 0.071

1st and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

1st and Short 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

2nd

and Long 0.364 0.182 0.455 0.818 0.182 0.273 0.364 0.364 0.182 0.545 0.273

2nd

and Med 0.500 0.000 0.500 1.000 0.000 0.000 0.500 0.500 0.000 0.500 0.500

2nd

and Short 0.000 0.000 1.000 1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000

3rd and Long 0.000 0.250 0.750 0.250 0.750 0.500 0.500 0.000 0.500 0.500 0.000

3rd and Med 1.000 0.000 0.000 1.000 0.000 0.000 0.000 1.000 1.000 0.000 0.000

3rd and Short 0.333 0.333 0.333 0.667 0.333 0.667 0.000 0.333 0.667 0.333 0.000

4th and Long 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Short 0.500 0.000 0.500 0.500 0.500 0.000 0.000 1.000 0.500 0.000 0.500

Left Hash 0.600 0.400 0.200 0.200 0.600 0.600 0.200 0.200

Mid. Hash 0.857 0.143 0.429 0.143 0.429 0.000 1.000 0.000

Right Hash 0.750 0.250 0.438 0.375 0.188 0.438 0.375 0.188

Run 0.333 0.222 0.444 0.222 0.333 0.444 0.370 0.519 0.111

Pass 0.545 0.091 0.364 0.636 0.091 0.273 0.545 0.182 0.273

Left 0.231 0.231 0.538 0.462 0.538 0.538 0.231 0.231

Middle 0.300 0.100 0.600 0.900 0.100 0.000 1.000 0.000

Right 0.600 0.200 0.200 0.800 0.200 0.600 0.200 0.200

Wide 0.563 0.000 0.438 0.625 0.375 0.438 0.000 0.563

Neither 0.188 0.438 0.375 0.875 0.125 0.188 0.625 0.188

Short 0.500 0.000 0.500 0.500 0.500 0.500 0.000 0.500

Figure A.10 Cherokee vs. Vincent Adjacency Matrix

64

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.458 0.015 0.005 0.234 0.050 0.020 0.095 0.055 0.030 0.010 0.000 0.030

Mid. Hash 0.302 0.000 0.000 0.198 0.094 0.063 0.146 0.052 0.083 0.031 0.000 0.031

Right Hash 0.396 0.000 0.005 0.208 0.066 0.047 0.118 0.038 0.047 0.038 0.009 0.028

Run 0.440 0.008 0.003 0.243 0.075 0.040 0.056 0.048 0.059 0.003 0.000 0.027

Pass 0.299 0.007 0.000 0.142 0.037 0.037 0.276 0.045 0.015 0.090 0.015 0.037

Left 0.404 0.000 0.000 0.202 0.064 0.044 0.143 0.039 0.039 0.034 0.010 0.020

Middle 0.461 0.000 0.011 0.169 0.079 0.056 0.101 0.034 0.056 0.000 0.000 0.034

Right 0.378 0.014 0.005 0.249 0.060 0.028 0.092 0.060 0.051 0.028 0.000 0.037

Wide 0.413 0.012 0.004 0.220 0.055 0.028 0.122 0.059 0.028 0.024 0.008 0.028

Neither 0.387 0.000 0.006 0.190 0.080 0.061 0.117 0.043 0.067 0.018 0.000 0.031

Short 0.404 0.000 0.000 0.247 0.056 0.045 0.090 0.022 0.056 0.045 0.000 0.034

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.449 0.141 0.410 0.805 0.195 0.400 0.200 0.400 0.517 0.298 0.185

1st and Med 1.000 0.000 0.000 0.667 0.333 0.000 0.000 1.000 1.000 0.000 0.000

1st and Short 0.500 0.000 0.500 1.000 0.000 0.000 0.500 0.500 0.500 0.500 0.000

2nd

and Long 0.427 0.173 0.400 0.827 0.173 0.382 0.136 0.482 0.518 0.291 0.191

2nd

and Med 0.303 0.273 0.424 0.848 0.152 0.394 0.212 0.394 0.424 0.424 0.152

2nd

and Short 0.200 0.300 0.500 0.750 0.250 0.450 0.250 0.300 0.350 0.450 0.200

3rd and Long 0.328 0.241 0.431 0.362 0.638 0.500 0.155 0.345 0.534 0.328 0.138

3rd and Med 0.458 0.208 0.333 0.750 0.250 0.333 0.125 0.542 0.625 0.292 0.083

3rd and Short 0.250 0.333 0.417 0.917 0.083 0.333 0.208 0.458 0.292 0.458 0.250

4th and Long 0.154 0.231 0.615 0.077 0.923 0.538 0.000 0.462 0.462 0.231 0.308

4th and Med 0.000 0.000 1.000 0.000 1.000 1.000 0.000 0.000 1.000 0.000 0.000

4th and Short 0.400 0.200 0.400 0.667 0.333 0.267 0.200 0.533 0.467 0.333 0.200

Left Hash 0.726 0.274 0.209 0.139 0.652 0.672 0.139 0.189

Mid. Hash 0.792 0.208 0.448 0.198 0.354 0.000 1.000 0.000

Right Hash 0.679 0.321 0.557 0.198 0.245 0.561 0.198 0.241

Run 0.389 0.203 0.408 0.344 0.229 0.427 0.459 0.376 0.165

Pass 0.410 0.149 0.440 0.552 0.022 0.425 0.612 0.164 0.224

Left 0.207 0.212 0.581 0.635 0.365 0.591 0.197 0.212

Middle 0.315 0.213 0.472 0.966 0.034 0.000 1.000 0.000

Right 0.604 0.157 0.240 0.737 0.263 0.618 0.157 0.226

Wide 0.531 0.000 0.469 0.677 0.323 0.472 0.000 0.528

Neither 0.172 0.589 0.258 0.865 0.135 0.245 0.546 0.209

Short 0.427 0.000 0.573 0.674 0.326 0.449 0.000 0.551

Figure A.11 Season Total Adjacency Matrix

65

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.500 0.045 0.000 0.182 0.000 0.068 0.091 0.023 0.023 0.023 0.000 0.045

Mid. Hash 0.400 0.000 0.000 0.200 0.000 0.067 0.133 0.133 0.000 0.000 0.000 0.067

Right Hash 0.424 0.000 0.030 0.182 0.182 0.061 0.030 0.030 0.030 0.000 0.000 0.030

Run 0.500 0.016 0.016 0.177 0.048 0.065 0.065 0.048 0.032 0.000 0.000 0.032

Pass 0.367 0.033 0.000 0.200 0.100 0.067 0.100 0.033 0.000 0.033 0.000 0.067

Left 0.395 0.000 0.000 0.211 0.105 0.079 0.079 0.053 0.026 0.026 0.000 0.026

Middle 0.533 0.000 0.067 0.000 0.067 0.133 0.133 0.000 0.000 0.000 0.000 0.067

Right 0.487 0.051 0.000 0.231 0.026 0.026 0.051 0.051 0.026 0.000 0.000 0.051

Wide 0.439 0.049 0.000 0.244 0.098 0.049 0.049 0.049 0.000 0.000 0.000 0.024

Neither 0.481 0.000 0.037 0.111 0.037 0.074 0.111 0.074 0.000 0.000 0.000 0.074

Short 0.458 0.000 0.000 0.167 0.042 0.083 0.083 0.000 0.083 0.042 0.000 0.042

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.524 0.143 0.333 0.738 0.262 0.357 0.190 0.452 0.429 0.310 0.262

1st and Med 1.000 0.000 0.000 0.500 0.500 0.000 0.000 1.000 1.000 0.000 0.000

1st and Short 0.000 0.000 1.000 1.000 0.000 0.000 1.000 0.000 0.000 1.000 0.000

2nd

and Long 0.471 0.176 0.353 0.647 0.353 0.529 0.000 0.471 0.588 0.235 0.176

2nd

and Med 0.000 0.000 1.000 0.500 0.500 0.667 0.167 0.167 0.667 0.167 0.167

2nd

and Short 0.500 0.167 0.333 0.667 0.333 0.500 0.333 0.167 0.333 0.333 0.333

3rd and Long 0.571 0.286 0.143 0.571 0.429 0.429 0.286 0.286 0.286 0.429 0.286

3rd and Med 0.250 0.500 0.250 0.750 0.250 0.500 0.000 0.500 0.500 0.500 0.000

3rd and Short 0.500 0.000 0.500 1.000 0.000 0.500 0.000 0.500 0.000 0.000 1.000

4th and Long 1.000 0.000 0.000 0.000 1.000 1.000 0.000 0.000 0.000 0.000 1.000

4th and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Short 0.500 0.250 0.250 0.500 0.500 0.250 0.250 0.500 0.250 0.500 0.250

Left Hash 0.614 0.386 0.295 0.182 0.523 0.545 0.182 0.273

Mid. Hash 0.867 0.133 0.467 0.200 0.333 0.000 1.000 0.000

Right Hash 0.667 0.333 0.545 0.121 0.333 0.515 0.121 0.364

Run 0.435 0.210 0.355 0.355 0.242 0.403 0.387 0.403 0.210

Pass 0.567 0.067 0.367 0.533 0.000 0.467 0.567 0.067 0.367

Left 0.342 0.184 0.474 0.579 0.421 0.474 0.184 0.342

Middle 0.533 0.200 0.267 1.000 0.000 0.000 1.000 0.000

Right 0.590 0.128 0.282 0.641 0.359 0.590 0.128 0.282

Wide 0.585 0.000 0.415 0.585 0.415 0.439 0.000 0.561

Neither 0.296 0.556 0.148 0.926 0.074 0.259 0.556 0.185

Short 0.500 0.000 0.500 0.542 0.458 0.542 0.000 0.458

Figure A.12 Blowout Wins Adjacency Matrix

66

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.404 0.021 0.021 0.234 0.106 0.000 0.106 0.064 0.021 0.000 0.000 0.021

Mid. Hash 0.333 0.000 0.000 0.048 0.143 0.190 0.048 0.000 0.143 0.048 0.000 0.048

Right Hash 0.422 0.000 0.000 0.200 0.067 0.067 0.067 0.022 0.044 0.044 0.022 0.044

Run 0.427 0.011 0.011 0.213 0.124 0.067 0.011 0.034 0.056 0.011 0.000 0.034

Pass 0.292 0.000 0.000 0.083 0.000 0.042 0.333 0.042 0.042 0.083 0.042 0.042

Left 0.475 0.000 0.000 0.150 0.050 0.050 0.075 0.025 0.075 0.050 0.025 0.025

Middle 0.542 0.000 0.000 0.208 0.083 0.083 0.042 0.000 0.000 0.000 0.000 0.042

Right 0.265 0.020 0.020 0.204 0.143 0.061 0.102 0.061 0.061 0.020 0.000 0.041

Wide 0.333 0.019 0.019 0.222 0.093 0.019 0.093 0.074 0.037 0.037 0.019 0.037

Neither 0.429 0.000 0.000 0.119 0.095 0.143 0.048 0.000 0.048 0.024 0.000 0.024

Short 0.471 0.000 0.000 0.176 0.059 0.059 0.118 0.000 0.059 0.000 0.000 0.059

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.422 0.156 0.422 0.844 0.156 0.422 0.289 0.289 0.422 0.378 0.200

1st and Med 1.000 0.000 0.000 1.000 0.000 0.000 0.000 1.000 1.000 0.000 0.000

1st and Short 1.000 0.000 0.000 1.000 0.000 0.000 0.000 1.000 1.000 0.000 0.000

2nd

and Long 0.524 0.048 0.429 0.905 0.095 0.286 0.238 0.476 0.571 0.238 0.190

2nd

and Med 0.455 0.273 0.273 1.000 0.000 0.182 0.182 0.636 0.455 0.455 0.091

2nd

and Short 0.000 0.571 0.429 0.857 0.143 0.286 0.286 0.429 0.143 0.714 0.143

3rd and Long 0.556 0.111 0.333 0.111 0.889 0.333 0.111 0.556 0.556 0.222 0.222

3rd and Med 0.750 0.000 0.250 0.750 0.250 0.250 0.000 0.750 1.000 0.000 0.000

3rd and Short 0.167 0.500 0.333 0.833 0.167 0.500 0.000 0.500 0.333 0.333 0.333

4th and Long 0.000 0.333 0.667 0.333 0.667 0.667 0.000 0.333 0.667 0.333 0.000

4th and Med 0.000 0.000 1.000 0.000 1.000 1.000 0.000 0.000 1.000 0.000 0.000

4th and Short 0.250 0.250 0.500 0.750 0.250 0.250 0.250 0.500 0.500 0.250 0.250

Left Hash 0.787 0.213 0.213 0.170 0.617 0.660 0.170 0.170

Mid. Hash 0.810 0.190 0.476 0.143 0.381 0.000 1.000 0.000

Right Hash 0.578 0.422 0.444 0.289 0.267 0.511 0.289 0.200

Run 0.416 0.191 0.393 0.303 0.258 0.438 0.427 0.393 0.180

Pass 0.417 0.167 0.417 0.542 0.042 0.417 0.667 0.167 0.167

Left 0.250 0.250 0.500 0.675 0.325 0.550 0.175 0.275

Middle 0.333 0.125 0.542 0.958 0.042 0.000 1.000 0.000

Right 0.592 0.163 0.245 0.796 0.204 0.653 0.163 0.184

Wide 0.574 0.000 0.426 0.704 0.296 0.407 0.000 0.593

Neither 0.190 0.500 0.310 0.833 0.095 0.167 0.571 0.190

Short 0.471 0.000 0.529 0.824 0.176 0.471 0.000 0.529

Figure A.13 Close Wins Adjacency Matrix

67

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.463 0.000 0.000 0.259 0.037 0.000 0.093 0.093 0.019 0.019 0.000 0.019

Mid. Hash 0.219 0.000 0.000 0.188 0.188 0.031 0.250 0.031 0.094 0.000 0.000 0.000

Right Hash 0.382 0.000 0.000 0.182 0.036 0.036 0.164 0.055 0.073 0.055 0.000 0.018

Run 0.404 0.000 0.000 0.229 0.083 0.018 0.101 0.073 0.073 0.000 0.000 0.018

Pass 0.281 0.000 0.000 0.156 0.031 0.031 0.344 0.031 0.000 0.125 0.000 0.000

Left 0.373 0.000 0.000 0.169 0.102 0.034 0.203 0.051 0.034 0.034 0.000 0.000

Middle 0.381 0.000 0.000 0.190 0.095 0.000 0.190 0.048 0.048 0.000 0.000 0.048

Right 0.377 0.000 0.000 0.262 0.033 0.016 0.098 0.082 0.082 0.033 0.000 0.016

Wide 0.408 0.000 0.000 0.239 0.042 0.014 0.141 0.070 0.028 0.042 0.000 0.014

Neither 0.273 0.000 0.000 0.182 0.136 0.023 0.227 0.045 0.091 0.000 0.000 0.023

Short 0.462 0.000 0.000 0.192 0.038 0.038 0.077 0.077 0.077 0.038 0.000 0.000

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.472 0.132 0.396 0.830 0.170 0.415 0.151 0.434 0.547 0.226 0.226

1st and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

1st and Short 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

2nd

and Long 0.467 0.200 0.333 0.833 0.167 0.333 0.133 0.533 0.567 0.267 0.167

2nd

and Med 0.200 0.600 0.200 0.900 0.100 0.600 0.200 0.200 0.300 0.600 0.100

2nd

and Short 0.000 0.333 0.667 0.667 0.333 0.667 0.000 0.333 0.333 0.333 0.333

3rd and Long 0.227 0.364 0.409 0.500 0.500 0.545 0.182 0.273 0.455 0.455 0.091

3rd and Med 0.556 0.111 0.333 0.889 0.111 0.333 0.111 0.556 0.556 0.222 0.222

3rd and Short 0.125 0.375 0.500 1.000 0.000 0.250 0.125 0.625 0.250 0.500 0.250

4th and Long 0.250 0.000 0.750 0.000 1.000 0.500 0.000 0.500 0.750 0.000 0.250

4th and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

4th and Short 0.500 0.000 0.500 1.000 0.000 0.000 0.500 0.500 0.500 0.500 0.000

Left Hash 0.704 0.296 0.241 0.056 0.704 0.722 0.056 0.222

Mid. Hash 0.813 0.188 0.406 0.281 0.313 0.000 1.000 0.000

Right Hash 0.818 0.182 0.600 0.164 0.236 0.582 0.164 0.255

Run 0.349 0.239 0.413 0.404 0.183 0.413 0.486 0.339 0.174

Pass 0.500 0.188 0.313 0.469 0.031 0.500 0.563 0.219 0.219

Left 0.220 0.220 0.559 0.746 0.254 0.559 0.220 0.220

Middle 0.143 0.429 0.429 0.952 0.048 0.000 1.000 0.000

Right 0.623 0.164 0.213 0.738 0.262 0.623 0.164 0.213

Wide 0.549 0.000 0.451 0.746 0.254 0.465 0.000 0.535

Neither 0.068 0.727 0.205 0.841 0.159 0.295 0.477 0.227

Short 0.462 0.000 0.538 0.731 0.269 0.500 0.000 0.500

Figure A.14 Close Losses Adjacency Matrix

68

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.464 0.000 0.000 0.250 0.054 0.018 0.089 0.036 0.054 0.000 0.000 0.036

Mid. Hash 0.321 0.000 0.000 0.321 0.000 0.000 0.107 0.071 0.071 0.071 0.000 0.036

Right Hash 0.380 0.000 0.000 0.241 0.038 0.038 0.152 0.038 0.038 0.038 0.013 0.025

Run 0.452 0.000 0.000 0.313 0.043 0.026 0.043 0.035 0.061 0.000 0.000 0.026

Pass 0.271 0.000 0.000 0.125 0.021 0.021 0.313 0.063 0.021 0.104 0.021 0.042

Left 0.394 0.000 0.000 0.258 0.015 0.030 0.167 0.030 0.030 0.030 0.015 0.030

Middle 0.414 0.000 0.000 0.207 0.069 0.034 0.069 0.069 0.138 0.000 0.000 0.000

Right 0.397 0.000 0.000 0.279 0.044 0.015 0.103 0.044 0.029 0.044 0.000 0.044

Wide 0.455 0.000 0.000 0.193 0.023 0.034 0.159 0.045 0.034 0.011 0.011 0.034

Neither 0.377 0.000 0.000 0.283 0.038 0.019 0.075 0.057 0.094 0.038 0.000 0.019

Short 0.227 0.000 0.000 0.455 0.091 0.000 0.091 0.000 0.000 0.091 0.000 0.045

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.400 0.138 0.462 0.800 0.200 0.400 0.185 0.415 0.615 0.292 0.092

1st and Med 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

1st and Short 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

2nd

and Long 0.333 0.214 0.452 0.857 0.143 0.405 0.143 0.452 0.429 0.357 0.214

2nd

and Med 0.500 0.000 0.500 0.833 0.167 0.167 0.333 0.500 0.333 0.333 0.333

2nd

and Short 0.250 0.000 0.750 0.750 0.250 0.500 0.250 0.250 0.750 0.250 0.000

3rd and Long 0.250 0.150 0.600 0.250 0.750 0.550 0.100 0.350 0.700 0.200 0.100

3rd and Med 0.286 0.286 0.429 0.571 0.429 0.286 0.286 0.429 0.571 0.429 0.000

3rd and Short 0.375 0.250 0.375 0.875 0.125 0.250 0.500 0.250 0.375 0.625 0.000

4th and Long 0.000 0.400 0.600 0.000 1.000 0.400 0.000 0.600 0.200 0.400 0.400

4th and Med 0.000 0.000 1.000 0.000 1.000 1.000 0.000 0.000 1.000 0.000 0.000

4th and Short 0.400 0.200 0.400 0.600 0.400 0.400 0.000 0.600 0.600 0.200 0.200

Left Hash 0.786 0.214 0.107 0.161 0.732 0.732 0.161 0.107

Mid. Hash 0.714 0.286 0.464 0.143 0.393 0.000 1.000 0.000

Right Hash 0.646 0.354 0.595 0.203 0.203 0.595 0.203 0.203

Run 0.383 0.174 0.443 0.313 0.243 0.443 0.496 0.383 0.122

Pass 0.250 0.167 0.583 0.625 0.021 0.354 0.646 0.188 0.167

Left 0.091 0.197 0.712 0.545 0.455 0.712 0.197 0.091

Middle 0.310 0.138 0.552 0.966 0.034 0.000 1.000 0.000

Right 0.603 0.162 0.235 0.750 0.250 0.603 0.162 0.235

Wide 0.466 0.000 0.534 0.648 0.352 0.534 0.000 0.466

Neither 0.170 0.528 0.302 0.830 0.170 0.245 0.547 0.208

Short 0.273 0.000 0.727 0.636 0.364 0.273 0.000 0.727

Figure A.15 Blowout Losses Adjacency Matrix

69

APPENDIX B

DIGRAPHS OF THE GAMES

This appendix contains the example digraphs for the season total. Each digraph is

broken down into 5 sub graphs in order to decrease the size of the graphs enough to make

them legible.

70

Figure B.1 Complete Digraph Without Weights

71

Figure B.2 First Down for Season

72

Figure B.3 Second Down for Season

73

Figure B.4 Third Down for Season

74

Figure B.5 Fourth Down for Season

75

Figure B.6 Sub graph for Season

76

APPENDIX C

DISTANCE MATRICES

This appendix contains the distance matrices calculated using the formula

discussed in chapter 4.

77

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd and Long

2nd and Med

2nd and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.04 0 0 0.03 0.1 0.02 0.01 0 0.03 0.01 0 0.01

Mid. Hash 0.1 0 0 0.2 0.1 0.34 0.15 0.1 0.12 0.03 0 0.03

Right Hash 0.02 0 0 0.05 0 0.01 0.01 0 0.01 0.04 0 0.02

Run 0.07 0 0 0.04 0 0.01 0.03 0 0.01 0 0 0

Pass 0.08 0 0 0.14 0 0.07 0.06 0.1 0.01 0.09 0.1 0.07

Left 0.24 0 0 0.14 0.1 0.07 0.08 0 0.04 0.03 0 0.02

Middle 0.08 0 0.01 0.1 0 0.03 0.1 0 0.06 0 0 0.03

Right 0.13 0 0 0.05 0.1 0.03 0.06 0 0.05 0.03 0 0.06

Wide 0.07 0 0 0 0 0.02 0.01 0 0.03 0.02 0 0.02

Neither 0.15 0 0.01 0.01 0 0.07 0.12 0 0 0.02 0 0.03

Short 0.2 0 0 0.25 0 0.04 0.01 0 0.04 0.04 0 0.07

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.1 0.05 0.05 0.1 0.1 0.1 0.073 0.17 0.11 0.0206 0.09

1st and Med 1 0 0 0.7 0.3 0 0 1 1 0 0

1st and Short 0.5 0 0.5 1 0 0 0.5 0.5 0.5 0.5 0

2nd and Long 0.2 0.17 0.03 0.2 0.2 0.3 0.239 0.02 0.11 0.0841 0.19

2nd and Med 0.45 0.27 0.17 0.2 0.2 0.4 0.038 0.36 0.08 0.1742 0.1

2nd and Short 0.2 0.37 0.17 0.1 0.1 0.2 0.083 0.3 0.02 0.2167 0.2

3rd and Long 0.17 0.24 0.07 0.1 0.1 0.3 0.155 0.41 0.22 0.3276 0.11

3rd and Med 0.04 0.21 0.17 0.3 0.3 0.2 0.125 0.04 0.38 0.2917 0.08

3rd and Short 0.25 0.17 0.08 0.1 0.1 0.3 0.208 0.54 0.29 0.0417 0.25

4th and Long 0.15 0.23 0.62 0.1 0.9 0.5 0 0.46 0.46 0.2308 0.31

4th and Med 0 0 0 0 0 0 0 0 0 0 0

4th and Short 0.1 0.2 0.1 0.2 0.2 0.3 0.2 0.47 0.03 0.3333 0.3

Left Hash 0.1 0.1 0 0.069 0.07 0.09 0.069 0.02

Mid. Hash 0 0 0.2 0.002 0.15 0 0 0

Right Hash 0.4 0.4 0.1 0.065 0.02 0.09 0.065 0.02

Run 0.15 0.1 0.05 0 0.053 0.02 0.05 0.017 0.07

Pass 0.08 0.04 0.12 0 0.022 0.02 0.17 0.0531 0.11

Left 0.09 0.04 0.05 0.1 0.1 0.06 0.0206 0.08

Middle 0.14 0.12 0.02 0 0 0 0 0

Right 0.1 0.11 0.01 0.1 0.1 0.08 0.1067 0.02

Wide 0.08 0 0.08 0 0 0.1 0 0.08

Neither 0.16 0.26 0.08 0.1 0.1 0 0.187 0.14

Short 0.07 0 0.07 0.2 0.2 0.1 0 0.05

Figure C.1 Distance between Colbert Heights and Season Average

78

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd and Long

2nd and Med

2nd and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.16 0 0 0.14 0 0.02 0.05 0 0.03 0.01 0 0.02

Mid. Hash 0.11 0 0 0.05 0.1 0.06 0.1 0 0.02 0.03 0 0.03

Right Hash 0.06 0 0 0.13 0 0.05 0.1 0 0.05 0.04 0 0.03

Run 0.06 0 0 0.04 0 0.04 0.01 0 0.03 0 0 0.01

Pass 0.05 0 0 0.05 0 0.04 0.16 0 0.01 0.09 0 0.04

Left 0.04 0 0 0.06 0.1 0.04 0.07 0 0.04 0.03 0 0.02

Middle 0.17 0 0.01 0.03 0.1 0.06 0.18 0.1 0.06 0 0 0.03

Right 0.12 0 0 0.1 0.1 0.03 0.06 0 0 0.03 0 0.01

Wide 0.24 0 0 0.12 0 0.03 0.02 0 0.03 0.02 0 0.02

Neither 0.22 0 0.01 0.03 0.1 0.06 0.16 0.1 0.01 0.02 0 0.03

Short 0.03 0 0 0.13 0.1 0.04 0.16 0 0.06 0.04 0 0.03

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.24 0.02 0.25 0 0 0 0.095 0.13 0.17 0.1397 0.03

1st and Med 1 0 0 0.7 0.3 0 0 1 1 0 0

1st and Short 0.5 0 0.5 1 0 0 0.5 0.5 0.5 0.5 0

2nd and Long 0.21 0.27 0.07 0.2 0.2 0.2 0.025 0.15 0.3 0.1535 0.14

2nd and Med 0.3 0.48 0.17 0.1 0.1 0.4 0.038 0.39 0.17 0.3258 0.15

2nd and Short 0.2 0.3 0.5 0.8 0.3 0.5 0.25 0.3 0.35 0.45 0.2

3rd and Long 0.01 0.2 0.21 0.1 0.1 0.1 0.067 0.01 0.31 0.228 0.08

3rd and Med 0.21 0.13 0.33 0.1 0.1 0.3 0.208 0.13 0.29 0.375 0.08

3rd and Short 0.25 0.67 0.42 0.1 0.1 0.3 0.208 0.54 0.29 0.5417 0.25

4th and Long 0.15 0.23 0.62 0.1 0.9 0.5 0 0.46 0.46 0.2308 0.31

4th and Med 0 0 1 0 1 1 0 0 1 0 0

4th and Short 0.6 0.2 0.4 0.3 0.3 0.3 0.2 0.47 0.53 0.3333 0.2

Left Hash 0.2 0.2 0.1 0.092 0.01 0 0.0917 0.1

Mid. Hash 0 0 0 0.115 0.1 0 0 0

Right Hash 0 0 0.1 0.087 0.02 0.11 0.087 0.02

Run 0.01 0.2 0.21 0 0.029 0.01 0.01 0.0573 0.07

Pass 0.15 0.1 0.25 0.1 0.04 0.01 0.24 0.1483 0.09

Left 0.11 0.16 0.27 0.1 0.1 0.28 0.1714 0.1

Middle 0.17 0.5 0.33 0.1 0.1 0 0 0

Right 0.1 0.04 0.14 0.1 0.1 0.08 0.0433 0.13

Wide 0.17 0 0.17 0 0 0.2 0 0.17

Neither 0.12 0.3 0.2 0.1 0.1 0.1 0.157 0.01

Short 0.32 0 0.32 0.3 0.3 0.3 0 0.3

Figure C.2 Distance between Addison and Season Average

79

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd and Long

2nd and Med

2nd and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.15 0 0.04 0.03 0 0.02 0.04 0 0.01 0.01 0 0.03

Mid. Hash 0.01 0 0 0.14 0.1 0.06 0.08 0.1 0.04 0.03 0 0.03

Right Hash 0.03 0 0 0.02 0 0.03 0.08 0 0.01 0.04 0 0.01

Run 0.08 0 0.02 0.02 0.1 0.04 0.06 0 0 0.02 0 0.01

Pass 0.03 0 0 0.01 0 0.04 0.06 0 0.05 0.04 0 0.04

Left 0.06 0 0 0.02 0 0.04 0.06 0 0.09 0.05 0 0.02

Middle 0.08 0 0.01 0.01 0 0.02 0.02 0 0.06 0 0 0.04

Right 0.1 0 0.03 0.04 0.1 0.08 0.02 0 0.02 0.01 0 0.04

Wide 0.09 0 0.03 0.01 0 0.03 0.06 0 0.04 0.04 0 0

Neither 0.03 0 0.01 0.11 0 0.11 0.03 0 0.03 0.02 0 0.01

Short 0.12 0 0 0.18 0.1 0.1 0.05 0 0.06 0.04 0 0.03

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.14 0.08 0.07 0 0 0.1 0.104 0.05 0.08 0.1372 0.05

1st and Med 0 0 0 0.3 0.3 0 0 0 0 0 0

1st and Short 0.5 0 0.5 0 0 0 0.5 0.5 0.5 0.5 0

2nd and Long 0.03 0.1 0.06 0 0 0 0.017 0.02 0.02 0.1371 0.12

2nd and Med 0.02 0.16 0.14 0.2 0.2 0.1 0.069 0.18 0 0.1472 0.15

2nd and Short 0.2 0.2 0 0.3 0.3 0.5 0 0.45 0.35 0.3 0.05

3rd and Long 0.27 0.04 0.23 0.4 0.4 0.1 0.045 0.06 0.13 0.0724 0.06

3rd and Med 0.54 0.21 0.33 0.3 0.3 0.3 0.125 0.46 0.38 0.2917 0.08

3rd and Short 0 0.17 0.17 0.2 0.2 0.4 0.208 0.21 0.21 0.2083 0

4th and Long 0.15 0.1 0.05 0.3 0.3 0.1 0 0.13 0.21 0.1026 0.31

4th and Med 0 0 1 0 1 1 0 0 1 0 0

4th and Short 0.4 0.3 0.1 0.3 0.3 0.2 0.3 0.53 0.03 0.1667 0.2

Left Hash 0 0 0 0.009 0 0.07 0.0089 0.06

Mid. Hash 0 0 0 0.073 0.08 0 0 0

Right Hash 0.1 0.1 0.1 0.11 0.02 0.02 0.1096 0.09

Run 0.07 0.06 0.01 0 0.011 0.03 0.02 0.044 0.03

Pass 0.06 0.05 0.11 0 0.044 0.03 0.01 0.0358 0.02

Left 0.01 0.09 0.1 0 0 0.03 0.0231 0.05

Middle 0.08 0.06 0.14 0 0 0 0 0

Right 0.09 0.08 0 0.1 0.1 0 0.0847 0.09

Wide 0.02 0 0.02 0 0 0.1 0 0.05

Neither 0.05 0.08 0.08 0 0 0.1 0.004 0.08

Short 0 0 0 0 0 0 0 0.02

Figure C.3 Distance between Cold Springs and Season Average

80

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd and Long

2nd and Med

2nd and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.19 0 0 0.12 0 0.1 0.04 0 0.03 0.01 0 0.03

Mid. Hash 0.2 0 0 0.07 0.1 0.06 0.02 0.1 0.08 0.03 0 0.03

Right Hash 0.08 0 0.04 0.03 0.1 0.05 0.07 0 0 0.04 0 0.02

Run 0.1 0 0.03 0.1 0 0.05 0 0 0.03 0 0 0

Pass 0.24 0 0 0.01 0.1 0.04 0.2 0 0.01 0.09 0 0.04

Left 0.17 0 0 0.01 0.2 0.04 0.14 0 0.04 0.03 0 0.02

Middle 0.08 0 0.07 0.17 0 0.1 0.05 0 0.06 0 0 0.03

Right 0.15 0 0 0.06 0.1 0.02 0.04 0 0 0.03 0 0.01

Wide 0.03 0 0 0 0.1 0.03 0.07 0 0.03 0.02 0 0.03

Neither 0.17 0 0.05 0.13 0 0.05 0.01 0 0.07 0.02 0 0.03

Short 0.26 0 0 0.08 0.1 0.04 0.09 0 0.03 0.04 0 0.05

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.03 0.01 0.01 0.1 0.1 0.1 0.069 0.02 0.21 0.0871 0.12

1st and Med 1 0 0 0.7 0.3 0 0 1 1 0 0

1st and Short 0.5 0 0.5 0 0 0 0.5 0.5 0.5 0.5 0

2nd and Long 0.14 0.03 0.17 0.1 0.1 0 0.136 0.09 0.05 0.0052 0.05

2nd and Med 0.3 0.27 0.58 0.3 0.3 0.4 0.038 0.39 0.33 0.1742 0.15

2nd and Short 0.47 0.03 0.5 0.3 0.3 0.5 0.417 0.03 0.02 0.2167 0.2

3rd and Long 0.01 0.09 0.1 0.3 0.3 0.5 0.511 0.01 0.2 0.3391 0.14

3rd and Med 0.04 0.29 0.33 0.3 0.3 0.3 0.125 0.46 0.13 0.2083 0.08

3rd and Short 0.25 0.33 0.58 0.1 0.1 0.3 0.208 0.54 0.29 0.4583 0.75

4th and Long 0.15 0.23 0.62 0.1 0.9 0.5 0 0.46 0.46 0.2308 0.31

4th and Med 0 0 1 0 1 1 0 0 1 0 0

4th and Short 0.4 0.2 0.6 0.3 0.3 0.3 0.2 0.47 0.47 0.3333 0.8

Left Hash 0.1 0.1 0 0.214 0.18 0.14 0.2136 0.07

Mid. Hash 0.2 0.2 0.2 0.177 0.02 0 0 0

Right Hash 0 0 0.2 0.024 0.19 0.17 0.0242 0.19

Run 0.08 0.03 0.05 0.1 0.142 0 0.17 0.1383 0.03

Pass 0.05 0.15 0.1 0 0.022 0.04 0 0.1642 0.16

Left 0.01 0.07 0.06 0.1 0.1 0.12 0.0542 0.07

Middle 0.15 0.02 0.16 0 0 0 0 0

Right 0.22 0.01 0.24 0 0 0.24 0.0138 0.25

Wide 0.03 0 0.03 0.1 0.1 0.1 0 0.08

Neither 0.16 0.14 0.04 0.1 0.1 0.1 0.176 0.04

Short 0.26 0 0.26 0.1 0.1 0.3 0 0.28

Figure C.4 Distance between Clements and Season Average

81

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.22 0 0 0.18 0 0.02 0.02 0.1 0.03 0.01 0 0.03

Mid. Hash 0.05 0 0 0.05 0.2 0.06 0.15 0.1 0.17 0.03 0 0.03

Right Hash 0.03 0 0 0.06 0 0.05 0.02 0.1 0.1 0.04 0 0.03

Run 0.09 0 0 0 0 0.04 0.03 0.1 0.05 0 0 0.03

Pass 0.1 0 0 0.26 0 0.04 0.12 0 0.01 0.09 0 0.04

Left 0.04 0 0 0.09 0 0.04 0.02 0.1 0.02 0.03 0 0.02

Middle 0.26 0 0.01 0.23 0.1 0.06 0.1 0 0.14 0 0 0.03

Right 0.11 0 0 0.12 0 0.03 0.01 0 0.05 0.03 0 0.04

Wide 0.13 0 0 0.06 0 0.03 0.08 0.1 0.03 0.02 0 0.03

Neither 0.14 0 0.01 0.18 0 0.06 0.12 0 0.18 0.02 0 0.03

Short 0.15 0 0 0.14 0.1 0.04 0.09 0.1 0.17 0.04 0 0.03

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.16 0.07 0.23 0.1 0.1 0.2 0.129 0.04 0.02 0.1547 0.17

1st and Med 1 0 0 0.7 0.3 0 0 1 1 0 0

1st and Short 0.5 0 0.5 1 0 0 0.5 0.5 0.5 0.5 0

2nd

and Long 0.21 0.08 0.13 0 0 0.2 0.045 0.15 0.12 0.0182 0.1

2nd

and Med 0.03 0.06 0.09 0.2 0.2 0.1 0.121 0.06 0.24 0.0909 0.15

2nd

and Short 0.2 0.3 0.5 0.8 0.3 0.5 0.25 0.3 0.35 0.45 0.2

3rd and Long 0.07 0.24 0.17 0.2 0.2 0.1 0.155 0.06 0.47 0.3276 0.14

3rd and Med 0.14 0.21 0.07 0.3 0.3 0.3 0.125 0.14 0.18 0.2917 0.12

3rd and Short 0.25 0.08 0.33 0.1 0.1 0.1 0.042 0.04 0.29 0.0417 0.25

4th and Long 0.15 0.23 0.62 0.1 0.9 0.5 0 0.46 0.46 0.2308 0.31

4th and Med 0 0 1 0 1 1 0 0 1 0 0

4th and Short 0.4 0.2 0.4 0.7 0.3 0.3 0.2 0.53 0.47 0.3333 0.2

Left Hash 0.1 0.1 0 0.08 0.05 0.09 0.0805 0.01

Mid. Hash 0 0 0.1 0.052 0.1 0 0 0

Right Hash 0.3 0.3 0 0.055 0.04 0.01 0.0553 0.05

Run 0.01 0.12 0.13 0.1 0.094 0.02 0.11 0.1868 0.08

Pass 0.19 0.05 0.24 0.4 0.022 0.37 0.19 0.0358 0.22

Left 0.02 0.1 0.09 0.3 0.3 0.13 0.0859 0.05

Middle 0.11 0.01 0.13 0 0 0 0 0

Right 0.03 0.1 0.08 0.1 0.1 0.01 0.1041 0.09

Wide 0.01 0 0.01 0.2 0.2 0 0 0.05

Neither 0.05 0.09 0.12 0 0 0 0.079 0.08

Short 0.09 0 0.09 0.3 0.3 0.1 0 0.12

Figure C.5 Distance between Sheffield and Season Average

82

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.05 0.1 0 0.01 0 0.02 0.02 0.1 0.01 0.03 0 0.04

Mid. Hash 0.02 0 0 0.09 0.1 0.06 0 0.1 0.08 0.03 0 0.11

Right Hash 0.1 0 0 0.01 0.1 0.15 0.12 0.1 0.05 0.04 0 0.03

Run 0 0 0 0.02 0 0 0.02 0 0.02 0 0 0.01

Pass 0.06 0.1 0 0.09 0 0.08 0.16 0 0.01 0.03 0 0.08

Left 0.11 0 0 0.01 0 0.08 0.02 0 0 0.01 0 0.02

Middle 0.04 0 0.01 0.17 0.1 0.06 0.1 0 0.06 0 0 0.47

Right 0.07 0.1 0 0.03 0 0.03 0.04 0.1 0.05 0.03 0 0.02

Wide 0.02 0.1 0 0.04 0 0.02 0.08 0 0.03 0.02 0 0.02

Neither 0.05 0 0.01 0.03 0.1 0.06 0.01 0.1 0.07 0.02 0 0.19

Short 0.15 0 0 0.08 0 0.12 0.08 0 0.03 0.04 0 0.03

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.24 0.02 0.22 0.1 0.1 0 0.138 0.1 0.11 0.1101 0

1st and Med 0 0 0 0.2 0.2 0 0 0 0 0 0

1st and Short 0.5 0 0.5 1 0 0 0.5 0.5 0.5 0.5 0

2nd

and Long 0.17 0.03 0.2 0.2 0.2 0.2 0.136 0.08 0.08 0.0909 0.01

2nd

and Med 0.3 0.27 0.58 0.3 0.3 0.1 0.212 0.11 0.08 0.4242 0.35

2nd

and Short 0.13 0.3 0.17 0.4 0.4 0.6 0.25 0.3 0.02 0.45 0.47

3rd and Long 0.42 0.01 0.43 0.1 0.1 0.3 0.155 0.09 0.28 0.0776 0.36

3rd and Med 0.46 0.29 0.17 0.3 0.3 0.7 0.125 0.54 0.13 0.2083 0.08

3rd and Short 0.75 0.33 0.42 0.1 0.1 0.7 0.208 0.46 0.29 0.4583 0.75

4th and Long 0.85 0.23 0.62 0.1 0.1 0.5 0 0.46 0.46 0.2308 0.69

4th and Med 0 0 1 0 1 1 0 0 1 0 0

4th and Short 0.27 0.13 0.4 0.3 0.3 0.1 0.133 0.2 0.13 0.3333 0.2

Left Hash 0.1 0.1 0.2 0.065 0.1 0.12 0.0652 0.18

Mid. Hash 0.1 0.1 0.3 0.198 0.07 0 0 0

Right Hash 0.1 0.1 0.3 0.198 0.15 0.24 0.1981 0.04

Run 0.2 0.02 0.19 0.2 0.155 0.06 0.06 0.1167 0.06

Pass 0.24 0.03 0.21 0 0.022 0.05 0.08 0.0465 0.13

Left 0.21 0 0.21 0 0 0.26 0.0113 0.25

Middle 0.69 0.21 0.47 0 0 0 0 0

Right 0.23 0.05 0.18 0.2 0.2 0.22 0.0456 0.17

Wide 0.12 0 0.12 0.1 0.1 0.1 0 0.12

Neither 0.05 0.19 0.26 0.1 0.1 0.3 0.324 0.01

Short 0.41 0 0.41 0.2 0.2 0.5 0 0.47

Figure C.6 Distance between Tanner and Season Average

83

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.01 0 0 0.02 0 0.03 0.06 0.1 0.02 0.01 0 0.02

Mid. Hash 0.12 0 0 0.17 0.1 0.06 0.05 0 0.08 0.15 0 0.06

Right Hash 0.01 0 0 0.04 0 0.05 0 0 0 0.01 0 0

Run 0.03 0 0 0.06 0.1 0.02 0.01 0 0 0 0 0.01

Pass 0.12 0 0 0.03 0 0.04 0.02 0.1 0.01 0.08 0 0.01

Left 0.06 0 0 0.08 0 0.04 0.04 0 0.04 0 0 0.04

Middle 0.14 0 0.01 0.07 0.1 0.06 0.1 0.1 0.14 0 0 0.03

Right 0.04 0 0 0.05 0 0.01 0.01 0 0.02 0.07 0 0

Wide 0 0 0 0 0 0 0.07 0 0 0.02 0 0.02

Neither 0.01 0 0.01 0.05 0.1 0.06 0.07 0.1 0.03 0.08 0 0.02

Short 0.2 0 0 0.25 0 0.04 0.09 0 0.06 0.16 0 0.03

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.12 0.07 0.18 0 0 0 0.022 0.03 0.11 0.0013 0.11

1st and Med 1 0 0 0.7 0.3 0 0 1 1 0 0

1st and Short 0.5 0 0.5 1 0 0 0.5 0.5 0.5 0.5 0

2nd

and Long 0.16 0.04 0.13 0 0 0.1 0.084 0.01 0.01 0.0278 0.02

2nd

and Med 0.3 0.27 0.58 0.3 0.3 0.1 0.212 0.11 0.08 0.4242 0.35

2nd

and Short 0.8 0.3 0.5 0.3 0.3 0.5 0.25 0.7 0.65 0.45 0.2

3rd and Long 0.01 0.13 0.12 0 0 0.2 0.155 0.01 0.35 0.2165 0.14

3rd and Med 0.46 0.04 0.42 0.5 0.5 0.2 0.125 0.29 0.13 0.2083 0.08

3rd and Short 0.08 0.33 0.25 0.1 0.1 0.3 0.458 0.13 0.04 0.2083 0.25

4th and Long 0.15 0.27 0.12 0.1 0.1 0.3 0 0.29 0.46 0.2692 0.19

4th and Med 0 0 1 0 1 1 0 0 1 0 0

4th and Short 0.07 0.13 0.07 0 0 0.4 0.2 0.2 0.2 0 0.2

Left Hash 0.2 0.2 0.2 0.039 0.2 0.18 0.0393 0.14

Mid. Hash 0.2 0.2 0.2 0.198 0.01 0 0 0

Right Hash 0.1 0.1 0 0.003 0.03 0.02 0.003 0.02

Run 0.02 0.08 0.1 0 0.025 0.04 0.07 0.0495 0.02

Pass 0.32 0.07 0.26 0.1 0.022 0.12 0.04 0.0532 0.09

Left 0.18 0.01 0.17 0.1 0.1 0.16 0.0217 0.18

Middle 0.11 0.21 0.33 0 0 0 0 0

Right 0.04 0.02 0.06 0 0 0.05 0.0233 0.07

Wide 0.12 0 0.12 0 0 0.1 0 0.11

Neither 0.08 0.07 0.12 0.1 0.1 0.1 0.07 0.02

Short 0.33 0 0.33 0 0 0.3 0 0.35

Figure C.7 Distance between Hatton and Season Average

84

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.04 0 0 0.08 0 0.02 0.09 0.1 0.03 0.05 0 0.03

Mid. Hash 0.05 0 0 0.11 0.1 0.02 0.19 0.1 0 0.03 0 0.03

Right Hash 0.04 0 0 0.05 0.1 0.03 0.04 0 0.01 0.08 0 0.01

Run 0.06 0 0 0 0 0.01 0.09 0 0.01 0 0 0

Pass 0.07 0 0 0.14 0 0.05 0.09 0 0.01 0.27 0 0.04

Left 0.09 0 0 0.07 0 0.05 0.08 0 0.01 0.06 0 0.02

Middle 0.09 0 0.01 0.06 0.1 0.06 0.12 0 0.06 0 0 0.08

Right 0.01 0 0 0.02 0 0.02 0.05 0 0.04 0.06 0 0.04

Wide 0.07 0 0 0.09 0.1 0.01 0.01 0.1 0.05 0.09 0 0.03

Neither 0 0 0.01 0.13 0 0.01 0.16 0 0.01 0.02 0 0.02

Short 0.04 0 0 0.14 0.1 0.07 0.09 0.1 0.06 0.07 0 0.03

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.05 0.01 0.04 0 0 0.1 0.05 0 0.07 0.0524 0.01

1st and Med 1 0 0 0.7 0.3 0 0 1 1 0 0

1st and Short 0.5 0 0.5 1 0 0 0.5 0.5 0.5 0.5 0

2nd

and Long 0.07 0.07 0 0.2 0.2 0.1 0.036 0.12 0.28 0.1909 0.09

2nd

and Med 0.03 0.39 0.42 0.2 0.2 0.3 0.212 0.06 0.42 0.2424 0.18

2nd

and Short 0.2 0.03 0.17 0.1 0.1 0.2 0.25 0.03 0.02 0.1167 0.13

3rd and Long 0.33 0.26 0.07 0.4 0.4 0.1 0.095 0.22 0.16 0.2974 0.14

3rd and Med 0.46 0.21 0.67 0.3 0.3 0.3 0.125 0.46 0.63 0.2917 0.92

3rd and Short 0.08 0 0.08 0.1 0.1 0 0.208 0.21 0.38 0.125 0.25

4th and Long 0.1 0.23 0.13 0.1 0.1 0 0 0.04 0.29 0.2308 0.06

4th and Med 0 0 1 0 1 1 0 0 1 0 0

4th and Short 0.4 0.2 0.6 0.3 0.3 0.3 0.8 0.53 0.47 0.6667 0.2

Left Hash 0 0 0 0.077 0.1 0.08 0.0768 0

Mid. Hash 0.1 0.1 0.1 0.052 0.06 0 0 0

Right Hash 0.1 0.1 0 0.002 0.05 0 0.0019 0

Run 0.1 0.06 0.04 0 0.015 0.02 0.03 0.0288 0

Pass 0.05 0.06 0.11 0 0.022 0.03 0.12 0.0733 0.04

Left 0.07 0.03 0.1 0.1 0.1 0.05 0.0152 0.03

Middle 0.2 0.12 0.08 0 0 0 0 0

Right 0.06 0.07 0.01 0 0 0.07 0.0706 0

Wide 0.07 0 0.07 0 0 0.1 0 0.07

Neither 0.12 0.08 0.02 0.1 0.1 0 0.046 0.07

Short 0.09 0 0.09 0.1 0.1 0 0 0

Figure C.8 Distance between Red Bay and Season Average

85

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.02 0 0 0 0 0.02 0 0 0.02 0.01 0 0.03

Mid. Hash 0.1 0 0 0.1 0.1 0.06 0.05 0 0.02 0.03 0 0.03

Right Hash 0.06 0 0 0.03 0.1 0.04 0.06 0 0.05 0.01 0 0.03

Run 0.05 0 0 0.07 0 0.01 0.03 0 0.01 0 0 0.03

Pass 0.06 0 0 0.14 0 0.03 0.15 0 0.01 0.02 0.1 0.04

Left 0.02 0 0 0.04 0.1 0.05 0 0 0.04 0.01 0 0.02

Middle 0.02 0 0.01 0.06 0 0.06 0.1 0.1 0.17 0 0 0.03

Right 0.1 0 0 0.01 0 0.03 0.08 0 0.05 0.03 0 0.04

Wide 0.07 0 0 0.03 0 0.04 0.01 0 0.03 0.01 0 0.03

Neither 0.05 0 0.01 0.06 0 0.06 0.05 0 0.06 0.02 0 0.03

Short 0.07 0 0 0.09 0.1 0.04 0.24 0 0.06 0.04 0 0.03

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.03 0.03 0.01 0 0 0 0.033 0.06 0.11 0.0476 0.06

1st and Med 1 0 0 0.7 0.3 0 0 1 1 0 0

1st and Short 0.5 0 0.5 1 0 0 0.5 0.5 0.5 0.5 0

2nd

and Long 0.01 0.08 0.07 0.2 0.2 0 0.053 0.02 0.02 0.0424 0.02

2nd

and Med 0.7 0.27 0.42 0.2 0.2 0.4 0.288 0.11 0.08 0.0758 0.15

2nd

and Short 0.2 0.3 0.5 0.3 0.3 0.6 0.25 0.3 0.65 0.45 0.2

3rd and Long 0.04 0.1 0.14 0.2 0.2 0.1 0.155 0.23 0.04 0.1847 0.15

3rd and Med 0.04 0.29 0.33 0.3 0.3 0.3 0.375 0.04 0.13 0.2083 0.08

3rd and Short 0.25 0.17 0.42 0.1 0.1 0.3 0.792 0.46 0.29 0.5417 0.25

4th and Long 0.15 0.23 0.38 0.1 0.1 0.5 0 0.46 0.54 0.2308 0.31

4th and Med 0 0 0 0 0 0 0 0 0 0 0

4th and Short 0.4 0.2 0.4 0.7 0.3 0.3 0.2 0.53 0.47 0.3333 0.2

Left Hash 0.1 0.1 0.1 0.051 0.06 0.04 0.0512 0.09

Mid. Hash 0 0 0.1 0.102 0.05 0 0 0

Right Hash 0 0 0.2 0.107 0.06 0.17 0.1072 0.06

Run 0.05 0 0.05 0 0.001 0.02 0.08 0.017 0.06

Pass 0.12 0.01 0.13 0.1 0.022 0.07 0.1 0.0213 0.08

Left 0.11 0.07 0.18 0 0 0.17 0.0542 0.12

Middle 0.13 0.12 0.25 0 0 0 0 0

Right 0.05 0.02 0.07 0 0 0.03 0.0172 0.05

Wide 0.05 0 0.05 0 0 0 0 0.04

Neither 0.08 0.04 0.13 0 0 0.1 0.016 0.04

Short 0.09 0 0.09 0 0 0.1 0 0.12

Figure C.9 Distance between Coffee and Season Average

86

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.01 0 0 0.03 0 0.02 0.09 0 0.04 0.01 0 0.04

Mid. Hash 0.13 0 0 0.09 0.1 0.06 0 0.1 0.06 0.03 0 0.03

Right Hash 0.15 0 0 0.1 0 0.02 0.07 0 0.02 0.04 0 0.03

Run 0.07 0 0 0.09 0 0 0.02 0 0.02 0 0 0.01

Pass 0.07 0 0 0.04 0 0.04 0 0 0.08 0.09 0 0.05

Left 0.06 0 0 0.03 0.1 0.04 0.01 0 0.11 0.03 0 0.02

Middle 0.26 0 0.01 0.23 0 0.04 0.1 0 0.06 0 0 0.03

Right 0.02 0 0 0.02 0 0.03 0.09 0 0.02 0.03 0 0.1

Wide 0.09 0 0 0.1 0.1 0.03 0 0 0.1 0.02 0 0.03

Neither 0.07 0 0.01 0.18 0 0 0.01 0 0 0.02 0 0.03

Short 0.24 0 0 0.25 0.1 0.04 0.09 0 0.06 0.04 0 0.13

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.05 0.07 0.12 0.1 0.1 0 0.057 0.03 0.05 0.0596 0.11

1st and Med 1 0 0 0.7 0.3 0 0 1 1 0 0

1st and Short 0.5 0 0.5 1 0 0 0.5 0.5 0.5 0.5 0

2nd

and Long 0.06 0.01 0.05 0 0 0.1 0.227 0.12 0.34 0.2545 0.08

2nd

and Med 0.2 0.27 0.08 0.2 0.2 0.4 0.288 0.11 0.42 0.0758 0.35

2nd

and Short 0.2 0.3 0.5 0.3 0.3 0.5 0.75 0.3 0.35 0.55 0.2

3rd and Long 0.33 0.01 0.32 0.1 0.1 0 0.345 0.34 0.03 0.1724 0.14

3rd and Med 0.54 0.21 0.33 0.3 0.3 0.3 0.125 0.46 0.38 0.2917 0.08

3rd and Short 0.08 0 0.08 0.3 0.3 0.3 0.208 0.13 0.38 0.125 0.25

4th and Long 0.15 0.23 0.62 0.1 0.9 0.5 0 0.46 0.46 0.2308 0.31

4th and Med 0 0 1 0 1 1 0 0 1 0 0

4th and Short 0.1 0.2 0.1 0.2 0.2 0.3 0.2 0.47 0.03 0.3333 0.3

Left Hash 0.1 0.1 0 0.061 0.05 0.07 0.0607 0.01

Mid. Hash 0.1 0.1 0 0.055 0.07 0 0 0

Right Hash 0.1 0.1 0.1 0.177 0.06 0.12 0.1769 0.05

Run 0.06 0.02 0.04 0.1 0.104 0.02 0.09 0.1425 0.05

Pass 0.14 0.06 0.08 0.1 0.069 0.15 0.07 0.0176 0.05

Left 0.02 0.02 0.04 0.2 0.2 0.05 0.0337 0.02

Middle 0.01 0.11 0.13 0.1 0.1 0 0 0

Right 0 0.04 0.04 0.1 0.1 0.02 0.0433 0.03

Wide 0.03 0 0.03 0.1 0.1 0 0 0.03

Neither 0.02 0.15 0.12 0 0 0.1 0.079 0.02

Short 0.07 0 0.07 0.2 0.2 0.1 0 0.05

Figure C.10 Distance between Vincent and Season Average

87

1st

and

Long

1st

and

Med

1st

and

Short

2nd

and

Long

2nd

and

Med

2nd

and

Short

3rd

and

Long

3rd

and

Med

3rd

and

Short

4th

and

Long

4th

and

Med

4th

and

Short

1st and Long

1st and Med

1st and Short

2nd

and Long

2nd

and Med

2nd

and Short

3rd and Long

3rd and Med

3rd and Short

4th and Long

4th and Med

4th and Short

Left Hash 0.06 0 0.02 0.03 0.1 0 0.01 0 0 0.02 0 0

Mid. Hash 0.11 0 0 0.14 0 0.16 0.2 0 0.05 0.05 0 0.05

Right Hash 0.04 0 0 0.02 0 0.03 0.1 0 0.03 0.01 0 0.03

Run 0.02 0 0.01 0.02 0 0.05 0.09 0 0.02 0.01 0 0.02

Pass 0.01 0 0 0.07 0 0.01 0.01 0 0.04 0.04 0 0.04

Left 0.1 0 0 0.02 0.1 0.02 0.13 0 0.04 0.02 0 0.03

Middle 0.16 0 0 0.02 0 0.08 0.15 0 0.05 0 0 0.01

Right 0.11 0 0.02 0.06 0.1 0.04 0 0 0.02 0.01 0 0.02

Wide 0.08 0 0.02 0.02 0.1 0 0.05 0 0.01 0.01 0 0.02

Neither 0.16 0 0 0.06 0 0.12 0.18 0 0.04 0.02 0 0

Short 0.01 0 0 0.02 0 0.02 0.04 0.1 0.02 0.04 0 0.06

Left

Hash

Mid.

Hash

Right

Hash Run Pass Left Middle Right Wide Neither Short

1st and Long 0.05 0.02 0.03 0 0 0 0.138 0.15 0.12 0.1514 0.03

1st and Med 1 0 0 1 0 0 0 1 1 0 0

1st and Short 1 0 0 1 0 0 0 1 1 0 0

2nd

and Long 0.06 0.15 0.1 0.1 0.1 0 0.105 0.06 0 0.0286 0.02

2nd

and Med 0.25 0.33 0.07 0.1 0.1 0.4 0.018 0.44 0.15 0.1455 0.01

2nd

and Short 0 0.24 0.24 0.2 0.2 0.4 0.286 0.1 0.19 0.381 0.19

3rd and Long 0.33 0.25 0.08 0.4 0.4 0.2 0.071 0.28 0.1 0.2323 0.13

3rd and Med 0.19 0.11 0.08 0.1 0.1 0.1 0.111 0.19 0.44 0.2222 0.22

3rd and Short 0.04 0.13 0.17 0.2 0.2 0.3 0.125 0.13 0.08 0.1667 0.08

4th and Long 0.25 0.33 0.08 0.3 0.3 0.2 0 0.17 0.08 0.3333 0.25

4th and Med 0 0 1 0 1 1 0 0 1 0 0

4th and Short 0.25 0.25 0 0.3 0.3 0.3 0.25 0 0 0.25 0.25

Left Hash 0.1 0.1 0 0.115 0.09 0.06 0.1147 0.05

Mid. Hash 0 0 0.1 0.138 0.07 0 0 0

Right Hash 0.2 0.2 0.2 0.125 0.03 0.07 0.1253 0.05

Run 0.07 0.05 0.02 0.1 0.075 0.03 0.06 0.0538 0.01

Pass 0.08 0.02 0.1 0.1 0.01 0.08 0.1 0.0521 0.05

Left 0.03 0.03 0.06 0.1 0.1 0.01 0.0453 0.05

Middle 0.19 0.3 0.11 0 0 0 0 0

Right 0.03 0 0.03 0.1 0.1 0.03 0.0007 0.03

Wide 0.02 0 0.02 0 0 0.1 0 0.06

Neither 0.12 0.23 0.1 0 0.1 0.1 0.094 0.04

Short 0.01 0 0.01 0.1 0.1 0 0 0.03

Figure C.11 Distance between Close Wins and Close Losses

88

APPENDIX D

GOULD ACCESSIBILITY INDEX

This appendix contains the data for the eigenvalues, eigenvectors, and Gould

Accessibility Indices as discussed in section 5.5. These were calculated using Matlab.

Colbert Heights Addison Cold Springs Clements Sheffield Tanner Hatton Red Bay

4.00000 + 0i 4 4.00952 + 0i 4 4 4 4 4

1.40513 + 0i 1.582017 1.29508 + 0i 1.612698 1.35704 1.266589 1.05964 1.49206

0.99754 + 0i 0.854547 0.73934 + 0i 0.803309 0.855117 1.030334 1.05630 0.78209

0.47214 + 0i 0.453191 0.50168 + 0i 0.529 0.466826 0.663762 0.66984 0.46067

0.41128 + 0i -0.70216 0.31994 + 0.01595i 0.209488 0.248734 0.345362 0.47560 0.43040

-0.97608 + 0i -0.59447 0.31994 - 0.01595i 0.084835 0.004667 0.319283 -0.79785 0.29451

-0.68917 + 0.04454i -0.41852 0.09721 + 0i 0.049154 -0.00546 -0.87149 -0.65155 -0.93946

-0.68918 - 0.04454i 0.137117 0.00225 + 0i 0.007021 -0.07851 0.023681 -0.46823 -0.67968

-0.52528 + 0i 0.066232 0 + 0i -0.26133 -0.30097 0 0.17746 -0.63581

-0.42015 + 0i 0.004211 -0.15989 + 0i -0.3479 -0.622 -0.15987 -0.29657 -0.53635

0.20378 + 0i -0.04535 -0.20055 + 0i -0.41281 -0.50005 -0.21666 -0.13432 -0.40658

-0.20337 + 0i -0.10619 -0.31674 + 0i -0.56468 -0.45893 -0.39709 -0.09217 -0.29376

0.05442 + 0i -0.2768 -0.40141 + 0i -0.76582 -0.96646 -0.52716 0.00184 0.06908

-0.04165 + 0i -0.95383 -0.50662 + 0i -0.94297 -1 -0.47674 0 -0.0389

-0 + 0i -1 -0.65854 + 0i -1 -1 -1 0 0

0.00060 + 0i -1 -1.06740 + 0i -1 -1 -1 -1 0.001744

-1 + 0i -1 -0.97382 + 0i 0 -1 0 -1 -1

-0.99999 + 0i -1 -0.99999 + 0i 0 0 0 -1 -1

-1 + 0i 0 -1 + 0i -1 0 -1 -1 -1

-1 + 0i 0 -1 + 0i -1 0 -1 -1 -1

0 + 0i 0 0 + 0i 0 0 -1 0 0

0 + 0i 0 -0 + 0i 0 0 0 0 0

0 + 0i 0 0 + 0i 0 0 0 0 0

Figure D.1 Eigenvalues Part 1

89

Coffee Vincent Blowout Wins Close Wins Close Losses Blowout Losses Season

4 4 4 3.98508 + 0i 4 4 4.001181

1.67246 1.324199 1.330887 1.21259 + 0i 1.328554 1.128717 1.127771

0.78357 0.797664 0.573404 0.73272 + 0i 0.540617 0.762446 0.586991

0.47117 0.553641 -0.95223 -0.94973 + 0i -0.92964 -0.96168 -0.95267

0.28485 -0.97655 0.377844 -1.01609 + 0i 0.390524 0.413121 -1.00213

-0.94311 -0.72395 0.332111 0.40648 + 0i -0.54802 -0.64974 -0.47483

-0.71818 -0.62445 -0.53234 -0.59586 + 0i -0.4773 -0.5038 -0.40131

-0.65028 -0.41995 0.205323 -0.47545 + 0i -0.36335 0.270829 0.277849

-0.50292 0.302929 -0.41144 0.27463 + 0i -0.12565 -0.30921 0.135536

-0.30715 -0.19446 -0.35737 0.16844 + 0i 0.139653 0.135257 -0.1584

0.09549 -0.13713 -0.28185 -0.30296 + 0i 0.106206 -0.17655 -0.11203

-0.10932 0.067042 -0.21355 -0.25781 + 0i -0.0695 -0.0792 0.060421

-0.08226 0.04023 -0.11637 -0.17816 + 0i 0.017193 -0.03543 -0.07116

0.005681 0.000838 0.043694 0.04915 + 0i -0.00985 0.005068 -0.02851

0 -0.01004 0 -0.05417 + 0i 0 0.000158 0.011235

0 -1 0.001893 0.00112 + 0i 0.00056 0 3.62E-05

-1 -1 -1 -0 + 0i -1 0 0

-1 -1 -1 -0 - 0i -1 -1 0

-1 -1 0 -1.0000 + 0i -1 -1 -1

-1 0 0 -1 + 0i -1 -1 -1

0 0 -1 -1 + 0i 0 -1 -1

0 0 -1 -0 + 0i 0 0 0

0 0 0 -0 + 0i 0 0 0

Figure D.2 Eigenvalues Part 2

90

Colbert Heights Addison Cold Springs Clements Sheffield Tanner Hatton Red Bay

-0.22361 -0.2357 -0.21315 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

0 0 -0.21215 0 0 0.218218 0 0

0 0 -0.21215 -0.22361 0 0 0 0

-0.22361 -0.2357 -0.21254 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.21343 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

-0.22361 0 -0.21385 -0.22361 0 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.2129 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.21215 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.21279 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

0 0 -0.21286 0 0 0.218218 -0.22361 -0.22361

-0.22361 0 0 0 0 0 0 0

-0.22361 -0.2357 -0.21348 -0.22361 0 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.21246 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.21413 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.21292 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.21311 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.21259 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.21265 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.21416 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.21274 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.21229 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.21949 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

-0.22361 -0.2357 -0.21233 -0.22361 -0.24254 0.218218 -0.22361 -0.22361

Figure D.3 Dominant Eigenvectors Part 1

91

Coffee Vincent Blowout Wins Close Wins Close Losses Blowout Losses Season

-0.22361 -0.22942 -0.2132 -0.2086 -0.22361 -0.21822 -0.20847

0 0 -0.2132 -0.21007 0 0 -0.20837

0 0 -0.2132 -0.21007 0 0 -0.20853

-0.22361 -0.22942 -0.2132 -0.20912 -0.22361 -0.21822 -0.20847

-0.22361 -0.22942 -0.2132 -0.20835 -0.22361 -0.21822 -0.20851

-0.22361 -0.22942 -0.2132 -0.20731 -0.22361 -0.21822 -0.20852

-0.22361 -0.22942 -0.2132 -0.2094 -0.22361 -0.21822 -0.20848

-0.22361 -0.22942 -0.2132 -0.21009 -0.22361 -0.21822 -0.20847

-0.22361 -0.22942 -0.2132 -0.2087 -0.22361 -0.21822 -0.20853

-0.22361 0 -0.2132 -0.2089 -0.22361 -0.21822 -0.20844

-0.22361 0 0 -0.21016 0 -0.21822 -0.20837

0 -0.22942 -0.2132 -0.20897 -0.22361 -0.21822 -0.20848

-0.22361 -0.22942 -0.2132 -0.20937 -0.22361 -0.21822 -0.20843

-0.22361 -0.22942 -0.2132 -0.20674 -0.22361 -0.21822 -0.20866

-0.22361 -0.22942 -0.2132 -0.20893 -0.22361 -0.21822 -0.20845

-0.22361 -0.22942 -0.2132 -0.20856 -0.22361 -0.21822 -0.2085

-0.22361 -0.22942 -0.2132 -0.20948 -0.22361 -0.21822 -0.20843

-0.22361 -0.22942 -0.2132 -0.20924 -0.22361 -0.21822 -0.20845

-0.22361 -0.22942 -0.2132 -0.20672 -0.22361 -0.21822 -0.20866

-0.22361 -0.22942 -0.2132 -0.20935 -0.22361 -0.21822 -0.20843

-0.22361 -0.22942 -0.2132 -0.20985 -0.22361 -0.21822 -0.20839

-0.22361 -0.22942 -0.2132 -0.19778 -0.22361 -0.21822 -0.20942

-0.22361 -0.22942 -0.2132 -0.20975 -0.22361 -0.21822 -0.2084

Figure D.4 Dominant Eigenvectors Part 2

92

Colbert

Heights Addison

Cold

Springs Clements Sheffield Tanner Hatton

1st and Long 1 1 0.9711 1 1 1 1

1st and Med 0 0 0.96655 0 0 1 0

1st and Short 0 0 0.96655 1 0 0 0

2nd and Long 1 1 0.96833 1 1 1 1

2nd and Med 1 1 0.97239 1 1 1 1

2nd and Short 1 0 0.9743 1 0 1 1

3rd and Long 1 1 0.97001 1 1 1 1

3rd and Med 1 1 0.96655 1 1 1 1

3rd and Short 1 1 0.96946 1 1 1 1

4th and Long 0 0 0.9698 0 0 1 1

4th and Med 1 0 0 0 0 0 0

4th and Short 1 1 0.97261 1 0 1 1

Left Hash 1 1 0.968 1 1 1 1

Mid. Hash 1 1 0.9756 1 1 1 1

Right Hash 1 1 0.97008 1 1 1 1

Run 1 1 0.97095 1 1 1 1

Pass 1 1 0.96859 1 1 1 1

Left 1 1 0.96886 1 1 1 1

Middle 1 1 0.97574 1 1 1 1

Right 1 1 0.96924 1 1 1 1

Wide 1 1 0.96722 1 1 1 1

Neither 1 1 1 1 1 1 1

Short 1 1 0.96738 1 1 1 1

Figure D.5 Gould Accessibility Indices Part 1

93

Red

Bay Coffee Vincent

Blowout

Wins

Blowout

Losses

Close

Wins

Close

Losses Season

1st and Long 1 1 1 1 1 0.874276 1 0.0996

1st and Med 0 0 0 1 0 0.992803 0 0.0033

1st and Short 0 0 0 1 0 0.992803 0 0.1596

2nd and Long 1 1 1 1 1 0.916108 1 0.0965

2nd and Med 1 1 1 1 1 0.854189 1 0.1389

2nd and Short 1 1 1 1 1 0.770006 1 0.1476

3rd and Long 1 1 1 1 1 0.938812 1 0.1029

3rd and Med 1 1 1 1 1 0.994602 1 0.0962

3rd and Short 1 1 1 1 1 0.88272 1 0.1512

4th and Long 1 1 0 1 1 0.8982 1 0.0668

4th and Med 0 1 0 0 1 1 0 0

4th and Short 1 0 1 1 1 0.903942 1 0.1087

Left Hash 1 1 1 1 1 0.936567 1 0.0575

Mid. Hash 1 1 1 1 1 0.723691 1 0.2738

Right Hash 1 1 1 1 1 0.900592 1 0.076

Run 1 1 1 1 1 0.870914 1 0.1225

Pass 1 1 1 1 1 0.944992 1 0.0561

Left 1 1 1 1 1 0.925717 1 0.0753

Middle 1 1 1 1 1 0.722525 1 0.277

Right 1 1 1 1 1 0.93514 1 0.0625

Wide 1 1 1 1 1 0.975485 1 0.0261

Neither 1 1 1 1 1 0 1 1

Short 1 1 1 1 1 0.967279 1 0.0272

Figure D.6 Gould Accessibility Indices Part 2

94

APPENDIX E

INSTITUTIONAL REVIEW BOARD APPROVAL

Figure E.1 Institutional Review Board Approval Letter