a fictional guide to red white & blue racin ...! 1! a fictional guide to red white & blue...

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1 A FICTIONAL GUIDE TO RED WHITE & BLUE RACIN’ PART ONE: CREATING AND RE-RATING FICTIONAL CAREER DRIVERS Mike Sagliano (novaria08) Version 2 These rules are used to create and run RASCAL, the RAcing Stock CAr League. I. Creating Drivers for the Inaugural Season Creating Drivers By using the tables that follow, you will be able to: create any number of drivers for your fictional racing league whenever needed. create drivers with similar characteristics proportional to SCRAM drivers. Use 2d10 or a random number generator to create “SCRAM-like” drivers in the league. Rolling on the Number of Qualities Table: Inaugural Season should provide a fairly accurate distribution of drivers in the league when it is first formed. Creating Drivers: Qualities First determine how many qualities each driver will have. Number of Qualities 1 2 3 4 5 Roll 1-12 13-58 59-85 86-97 98-100 Roll as often as needed on the Quality by Driver Table to determine which qualities the driver has. Ignore the same quality rolled repeatedly. Quality of Driver Roll REFLEX 1-19 CONTROL 20-41 SKILL 42-62 STAR 63-75 SMART 76-87 HEAT 88-100

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Page 1: A FICTIONAL GUIDE TO RED WHITE & BLUE RACIN ...! 1! A FICTIONAL GUIDE TO RED WHITE & BLUE RACIN’ PART ONE: CREATING AND RE-RATING FICTIONAL CAREER DRIVERS Mike Sagliano (novaria08)

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A FICTIONAL GUIDE TO RED WHITE & BLUE RACIN’

PART ONE: CREATING AND RE-RATING FICTIONAL CAREER DRIVERS

Mike Sagliano (novaria08)

Version 2

These rules are used to create and run RASCAL, the RAcing Stock CAr League.

I. Creating Drivers for the Inaugural Season

Creating Drivers By using the tables that follow, you will be able to: � create any number of drivers for your fictional racing league whenever needed. � create drivers with similar characteristics proportional to SCRAM drivers. Use 2d10 or a random number generator to create “SCRAM-like” drivers in the league. Rolling on the Number of Qualities Table: Inaugural Season should provide a fairly accurate distribution of drivers in the league when it is first formed.

Creating Drivers: Qualities First determine how many qualities each driver will have.

Number of Qualities è

1 2 3 4 5

Roll 1-12 13-58 59-85 86-97 98-100 Roll as often as needed on the Quality by Driver Table to determine which qualities the driver has. Ignore the same quality rolled repeatedly. Quality of Driver Roll

REFLEX 1-19 CONTROL 20-41 SKILL 42-62 STAR 63-75 SMART 76-87 HEAT 88-100

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All of the driver creation tables are based on my analysis of the distribution of qualities, symbols, etc. in the set of SCRAM cards for Keith Avallone’s RED WHITE BLUE & RACIN’ board game published by PLAAY.com IMPORTANT: You need a copy of the board game to use this unofficial rules supplement.

Creating Drivers: Starred Qualities★ First, roll on the Number of ★ Table to determine the number of qualities starred ★. Number of ★ 0 1 2 Range 1-79 80-97 98-100 Second, roll on the ★ Quality of Driver Table to determine which quality is ★ starred. ★ Quality of Driver Roll

REFLEX 1-18 CONTROL 19-36 SKILL 37-54 STAR 55-78 SMART 79-95 HEAT 96-100

Creating Drivers: Gas Pedals

Gas Pedals n depend on the # of Qualities. Roll 2d10 on table below to determine the number of Gas Pedals. Gas Pedals

è 2 3 4 5

# of Qualities

ê

1 1-71 72-100 2 1-22 23-78 79-100

3 1-6 7-37 38-87 88-100 4 1-63 64-100 5 1-100

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Creating Drivers: Brake Pedals

Brake Pedals *depend on the # of Qualities. Roll 2d10 on table below to determine the number of Brake Pedals.

Brake Pedals è

0 1 2 3

# of Qualities

ê

1 1-71 72-100 2 1-68 69-93 94-100 3 1-19 20-63 64-100 4 1-28 29-42 43-71 72-100 5 1-50 51-100

Creating Drivers: Trophies or None

Trophy (or None) depend on the # of Qualities. Roll 2d10 on table below. Trophy or None è

GOLD SILVER BRONZE NONE

# of Qualities

ê

1 1-100 2 1-7 8-36 37-100 3 1-38 39-88 89-100 4 1-50 51-67 68-100 5 1-50 51-100

Creating Drivers: Pit Crews

Pit Crew depends on Trophies. Roll 2d10 on table below.

Pit Crew è

A B C D E

Trophies ê

NONE 1-10 11-65 66-100 BRONZE 1-27 28-40 41-53 54-87 88-100 SILVER 1-38 39-69 70-100 GOLD 1-55 56-100

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Creating Drivers: Fast Pit

Fast Pit depends on the Pit Crew. Roll 2d10 on table below. Fast Pit è

2 3 4 5 6 7 8 9 10 11 12

Pit Crew ê

A 1-6 7-12 13-43 44-74 75-87 88-100

B 1-36 37-100

C 1-14 15-28 29-86 87-100

D 1-41 42-94 95-100

E 1-78 79-89 90-100

Creating Drivers: Escape Escape depends on the # of Qualities. Roll 2d10 on table below.

Escape è

2 3 4 5 6 7 8 9 10 11

# of Qualities ê

1 1-29 30-44 45-59 60-73 74-87 88-100

2 1-2 3-7 8-25 26-36 37-43 44-46 47--67 68-78 79-89 90-100

3 1-25 26-56 57-75 76-94 95-100

4 1-14 15-28 29-42 43-56 57-86 87-100

5 1-50 51-100

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II. Recording  Driver  Statistics  During  the  Season  

In order to use all of these re-rating rules, keep a record of: � the times a driver must roll for TROUBLE and the times he escaped it in each race during the season.

� the number of times the driver initiated a duel and an altercation during Race Weeks and the races.

III. Re-rating Drivers for Subsequent Seasons

A Brief Explanation By using this re-rating system that follows, you will be able to � re-rate drivers at the end of the season. � promote drivers (add rookies) to your league. � demote (retire) drivers. � cause drivers to improve or to decline in their careers. The basic goal of this system for re-rating drivers is that over time drivers improve or decline and suddenly (or gradually) are demoted out of the league. Although I’ve done my made my own research and have come up with some of my own conclusions regarding re-rating drivers, I have to give my thanks to Delphi Forum members who have given me insight into what the qualities, gas pedals, etc. may represent and how stats might figure into each characteristic. So I’d like to acknowledge the ideas of w_hild, rlawes, fastpitcher, and statfreakII who have contributed to the discussion on which I partly based my procedures for re-rating drivers. For details, read the thread named Creating and Re-rating Drivers in the Forum. Demote five experienced drivers that have placed lowest in the standings in addition to the drivers who failed to finish 75% of their races due to DNQ and/or DNF. Drivers must finish 75% of their races to be ranked at the end of the season. This includes DNF and DNQ drivers. If a driver does not qualify for a ranking at the end of a season, he will be demoted before other experienced ranked drivers on the list In that case, more than five rookie drivers will need to be created. Rating Rookie Drivers Rookie drivers use the Inaugural Season charts for all ratings. In the second season, they are considered regular drivers and use the re-rating charts.

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Re-rating Regular Drivers (each season after the inaugural one) Total # of Brake and Gas pedals First, determine the total number of gas and brake pedals. Final Standings Total # of Gas and Brake Pedals 1st- 2nd 7 (1d6:1-5) 8 (1d6: 6) 3rd-10th 6 11th-18th 5 19th-34th 4 35th- 42nd 3 43rd & below 2 Once you determine the total # of gas and break pedals, find out how many Gas Pedals each driver should get. Final Standings Gas Pedals 1st- 3rd 5 4th – 18th 4 19th – 34th 3 35th & below 2 Then subtract the number of gas pedals from the total number of pedals to get the number of Brake Pedals for each driver Note: You can have 3 brake pedals only if the driver has a total of 8 gas and brake pedals. After you determine the number of gas pedals, other assignments may be made if desired. � If you have a total of 6 gas and brake pedals, you can change gas pedals to 5 and make the driver a 5 gas 1 brake. � If you have a total of 6 gas and brake pedals, you can change gas pedals to 5 and make the driver a 5 gas 0 brake. � If you have a total of 6 gas and brake pedals, you can change gas pedals to 2 and make the driver a 4 gas 2 brake.

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Qualities Depending on the total number of gas and brake pedals the re-rated driver has, he will be given a certain number of qualities.

Total # of Pedals è

2 3 4 5 6 7 8

# of Qualities

ê

1 11-100 53-100 2 1-10 5-52 45-100

3 1-4 7-44 19-100 51-100 4 1-6 1-18 1-50 51-100 76-100 5 1-50 1-75

Assigning Qualities The driver should be assigned certain qualities before others up to his deserved number. STAR – give a STAR to all top 10 drivers, to the top 11-18 drivers that won a race, and to other drivers from 19th and below in the final Cup Standings if they won a race. HEAT – give HEAT to top 25% of drivers who had the most instances of initiating a duel, being engaged in a fight, in an altercation, etc. during the Race Weeks and the races. Starred* Qualities Drivers may also deserve Starred* qualities that are in addition to their total number of qualities. HEAT - Give starred HEAT to the one driver who has the most instances of duels initiated, etc. STAR - Give starred STAR to 1st place league winner in final standings. In addition, another starred STAR can be the driver with the most winnings and to the one who has the most royalties from merchandise and endorsements (see Part Two: Megabucks –Earning and Spending Money). A driver can only have one starred STAR. If the driver still deserves remaining qualities or starred qualities, roll for these randomly on the Quality by Driver Table and Creating Drivers: Starred Qualities★. Re-roll any STAR and HEAT rolls.

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Trophy (or NONE) (Average Start) Trophy Average Start Gold ten drivers with best average start Silver the next eleven drivers with the next highest average start Bronze the final twenty-two drivers with the next highest average start If one or more DNQ, there is no trophy for the driver. They roll for a letter instead. All other remaining drivers roll for a letter grade. Letter Grade 1d6 Roll C 1-25 D 26-81 E 82-100 Pit Crew (based on RAF%) RAF% Rating 100-94% A 93-83% B 84-82%? C 81-72% D 71% & below E Fast Pit Final Standings 1d6 Roll 1st -3rd (1-4) 9 (5-6) 10 4th -10th (1-2) 7 (3-6) 8 11th -18th (1-2) 5 (3-6) 7 19th -29th (1-2) 4 (3-6) 5 30th -43rd (1-2) 3 (3-6) 4 below 43rd (1-4) 2 (5-6) 3 Escape (Based on actual % of TROUBLE rolls escaped during last season) % of TROUBLE avoided Escape Die Roll

1-9% 2 10-18% 3 19-28% 4 29-42% 5 43-56% 6 57-70% 7 71-79% 8 81-89% 9 90-94% 10

95% & above 11

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Making Cards with New Qualities, Stars and TV Ratings

Finally, use Excel or any other applications to create new cards for rookies and the other Top 5 and experienced drivers affected by improvement or decline. Print the new cards and you will have a new set of league drivers, most of whom are different in driving abilities from the previous season.

A Final Word … or Two I hope that you find some enjoyment in using these rules to create and run your own RED WHITE & BLUE RACIN’ world. If you have any suggestions, questions on the rules, or comments, you can always contact me, Mike Sagliano (novaria08), on Delphi’s PLAAY.com Board Game Forum.

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PART TWO: MEGABUCKS - EARNING AND SPENDING MONEY

Mike Sagliano (novaria08)

Opening Words

Before I started this project, I wondered about the winnings of race drivers, the revenues and expenses of teams, the earnings of racetrack promoters, the fortunes of TV moguls, etc. I naively thought I would create my own financial setup for an ongoing league by just following NASCAR’s example. Initially I was going to maintain the league, tracks, teams and drivers – everything.

Hold on! NASCAR economics are complex, bewildering, and even secretive. Believe me I was tempted to set up a financial system that tried to faithfully duplicate all of it, but after a while, I came to a saner conclusion –forget it! It’s a good thing too because I almost gave up in frustration. Driving me crazy, so to speak. But, this is a fictional league and I wanted this system to be playable, informative, and enjoyable.

So I assumed that the league was stable and the track owners were bringing in substantial but variable sums of money. I decided to focus primarily on the revenues and expenses of teams in the league and the earnings of drivers. The league and the track owners can mostly take care of themselves (In RASCAL, for example, the emphasis is on the doings of the forty-eight teams, such as The Barkley Brothers and Rocket Racing, each of whom features individual drivers.)

I thought that it would also be fun to have the actions and behavior of drivers during the Race Week and the races affect finances. Feuds, fines, suspensions, altercations with fans and other events erupt during Race Week, but in the game they are mostly “chrome” and don’t have any effect besides qualifying placement and a few fines and suspensions. With this supplement, erratic driver behavior hits drivers (and teams) where it really hurts…their bank accounts. Instead of fixed TV contracts and predetermined purses, for example, I wanted to create a more consequence-based system in which Racing Week TV appearances and race events have an impact on sponsorships and TV money for teams and on purses and other earnings on drivers.

So what you have here is a very simplified system to be used in a fictional racing league that affects teams and their drivers; it incorporates NASCAR’s major financial components quite differently, as it is meant to, but it satisfies me anyway. If you believe that the RASCAL-model is screwed up, don’t blame me; instead, contact RASCAL league headquarters and give those pencil pushers a piece of your mind. (Actually RASCAL’s founder, risk-taker Rance “Fast Lane” Barkley isn’t known for his quickness with numbers, so he’ll refer you to his chief accountant who will dazzle you with a blizzard of statistics.)

“Gentlemen! Sharpen your pencils!”

IMPORTANT: You need a copy of Keith Avallone’s RED WHITE BLUE & RACIN’ board game published by PLAAY.com to use his unofficial rules supplement.

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TABLE OF CONTENTS

Opening Words…10

I. TEAMS, DRIVERS, THE LEAGUE AND OTHERS: AN OVERVIEW ….. 12

II. MONEY POURING IN …..14 a. Corporate Sponsorship…14 b. Team Sponsorship…14 c. Signing Up New Major or Associate Team Sponsors…15 d. Special Sponsorship Sign Up…16 e. Temporary Loss of Sponsorship… 16 f. Renewing or Losing a Primary Sponsorship…17 g. Special Sponsorship Renewal…19 h. Signing Up a New Primary Sponsor…19 i. Renewing or Losing a Major or Associate Sponsorship…19 j. TV Money…20 k. Fan Attendance…22 l. The Driver’s and the Team’s Winnings…23 m. Contingency Awards…24 n. Automaker Support…25 o. Family Wealth…25 p. Racing Fuel…26 q. Wind Tunnel…26 r. The Driver Earning Money…26 s. Driver Salary…26 t. Salary Decrease…26 u. Salary Increase…27 v. Bonus…27 w. Merchandise & Endorsement Royalties…27 x. Driver Merchandise & Endorsement Royalties…27 y. Team Merchandise & Endorsement Royalties…28

III. MONEY POURING OUT… 29 a. Weekly Race Cost…29 b. Additional Special-circumstance Costs…29 c. Testing…30 d. Research & Development Costs…30 e. Driver Salary…31 f. Fines…31 g. Driver Fines…31 h. Team Fines…32

IV. KEEPING  RECORDS…32  

A Final Word … or Two…32 FORMS…33

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I. TEAMS,  DRIVERS,  THE  LEAGUE  AND  OTHERS:                                                AN  OVERVIEW  

A Team can have only one Driver.

A Team Owner may own up to three teams (and a total of three Drivers).

Teams are always treated separately in the rules for all game functions despite having two or three Teams with the same owner. A Team Owner of two or three Teams cannot switch his money from one of his Teams to the others, for example.

A Team makes money from sponsorships, TV Money (a %), winnings (a %), automaker support, personal wealth, and merchandise & endorsement royalties (a %) .

A Team spends money on Driver salaries, weekly costs, R & D, and fines.

All Drivers are considered to be Rookie Drivers upon entering the league. However, each Driver has a different number of qualities and other characteristics (see RWBR driver cards).

A Driver earns money from salary, race winnings and awards, endorsement and merchandise fees and bonus.

A Driver (acting for the Team) can attract sponsors (and sponsorship).

A Driver (and partially a Team) can cause the loss of a sponsor (and sponsorship) and affect TV Money

A Team Sponsor provides a sponsorship (primary, major or associate) to a Team.

A Corporate Sponsor (abstracted in the rules) can sponsor the League’s race series or a race and attach its name.

Most activities and revenues and expenses of the League, TV Networks, and Track Owners are abstracted (or ignored) in these rules since they are not the focus of RWBR. However, they are present to some extent:

The TV Networks make contracts with the League to provide TV Money.

The League receives TV Money (a %), allocates a percentage to the Track Owners, and collects fees and fines.

The Track Owners indirectly receive TV Money (a %) from TV Networks, admission revenues from fans, and testing fees from Drivers. They allocate admission revenues (a %) and TV Money (a %) to race Winnings.

Fans affect TV Money through TV ratings and the admission revenues of Track Owners

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by their race attendance and admission ticket purchases.

There are no startup costs for the Team. The initial investment has already been made and only race week budgets are kept. Maintain the Team budget on a per race basis.

NOTE:

Throughout these rules, I have usually referred to a yearly 36-race season as an example of salaries, sponsorship, etc. You will need to determine a weekly budget by prorating the yearly amounts for the number of races in your own league.

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II. MONEY  POURING  IN  “Making  money,  hand  over  fist”  

CORPORATE SPONSORSHIP Each League has a Corporate Sponsor whose name is attached to that of the race series being conducted. Each race will also be named after another Corporate Sponsor. However, that is the extent of its involvement in these rules. No money is accounted for. (In RASCAL, the official name of the racing series is named the Sip’n Zip Cup Series after its sponsor, the Sip’n Zip Coffee Co.) TEAM SPONSORSHIP Teams will rely greatly on Team Sponsors to pay their expenses. Before the season begins, a Rookie Driver secures a certain primary sponsorship amount depending on the number of qualities that the driver has. Every driver has only one primary sponsorship at a time. The more qualities, the higher the potential value of the driver and the Team to the sponsor, the greater the sponsorship. The amounts below are in Megabucks. 1 Megabuck (Mb) = $10,000

YEARLY SPONSORSHIP AMOUNTS

Driver (# of

Qualities)

Primary Sponsorship

(per year)

Driver (# of

Qualities)

Major Sponsorship

(per year)

Driver (# of

Qualities)

Associate Sponsorship

(per year)

1 1000 1 200 1 50 2 1250 2 277 2 87 3 1500 3 350 3 125 4 1750 4 422 4 162 5 2000 5 500 5 200

Note: All sponsorships are based on a yearly 36-race schedule. Adjust the sponsorship amount for fewer races in a season. Determine the sponsorship amount per race for budgetary purposes.

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Example: All the sponsorships below are based on a yearly 12-race schedule.

Driver (# of

Qualities)

Primary Sponsorship

(per year)

Driver (# of

Qualities)

Major Sponsorship

(per year)

Driver (# of

Qualities)

Associate Sponsorship

(per year)

1 333 1 66 1 16 2 416 2 92 2 29 3 500 3 116 3 41 4 583 4 140 4 54 5 666 5 166 5 66

(For example, the FatCat Card logo of an overstuffed feline smoking an expensive cigar adorns the hood of a certain racecar in RASCAL.) SIGNING UP NEW MAJOR OR ASSOCIATE TEAM SPONSORS During the racing season the driver will have the opportunity to sign up additional major and associate sponsors depending on his success on the track in races and behavior. A Driver can only have a maximum of one primary, two major, and three associate sponsorships at any time in a season. Conditions for possible sponsorship sign up: If the Driver finished 1st or in the Top 5 (2nd - 5th) in the race), he can roll 2d6 on the table below for a new major sponsor. If the Driver finished Top 10 (6th - 10th) in the race or currently has a Top 10 (2nd -10th) Driver rating (DR), he can roll for a new associate sponsor. Signing up a sponsor depends not only on the Driver’s racing success but also interactions with sponsors, fans, other drivers, and the Team, and personal problems during Race Week and the race. Race Week Events Guide codes for events that affect sponsorship gains (and later renewals): RW=Race Week TV LIST Chart INT=TV Interviews X=TV Event X Y= TV Event Y Z= TV Event Z Example: RW 12 is die roll 12 on the Race Week TV LIST Chart. Add or subtract factors below (accumulative) for each factor that applies: -Finish 1st – can roll for a new major sponsor +3 to 2d6 -Top 5 (2nd - 5th) – can roll for a new major sponsor +2 to 2d6

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-Top 10 (6th - 10th) – can roll for a new associate sponsor +1 to 2d6 -Top Driver Rating (DR) – can roll for a new major sponsor +1 to 2d6 -Top 10 (2nd -10th) Driver rating (DR) - can roll for a new associate sponsor +1 to 2d6 -Praise a sponsor +2 to 2d6 (RW41, INT11, INT24) -Mention a sponsor +1 to 2d6 (RW21,INT54, INT 41, X23, X46) -Negative remarks by Driver about a current sponsor in this Race Week -3 to 2d6

(Y15,Y53)

-Public appearance +1 to 2d6 (RW12, X12) -Media (hype) event +2 to 2d6 (RW51, RW61, X16, X36, X51) -Media (hype) event -2 to 2d6 (X42) -Praise fans +1 to 2d6 (RW14, RW24, RW54, INT45, INT62) -Problems with fans -1 to 2d6 (X43, Y35, Y64, Y65) -Negative Driver image due to questionable behavior: altercations with other Drivers -1

to 2d6 (RW31,RW42, X32, Y13, Y31,Y43, Y63,Z26, Z56) -Negative Driver image due to questionable behavior: TEAM problem -2 to 2d6 (X15,

X53, X63, Y32, Y46, Y56, Y62, Z15, Z16, Z35, Z43, Z46) -Personal Problem of Driver comes to light during Race Week -3 to 2d6 (Y12, Y16, Y41,

Z23, Z62, Z63, Z65) Then, throw 2d6, apply all factors above, and refer to chart below to see if a new sponsor was signed up.

2d6 roll

Major or Associate Sponsorship gained?

2-7 No 8-12 Yes

If Yes, refer to proper sponsorship type (Major or Associate Amounts) above, and depending on the number of qualities that the Driver has, add the sponsorship (prorated for each race) to subsequent races during the rest of this season only. Special Sponsor Sign Up: A die roll of RW52 provides a new associate sponsor for this race only. Add one week’s associate sponsorship amount to Team. TEMPORARY LOSS OF PRIMARY SPONSORSHIP Primary Sponsorship can be temporarily lost if a driver is suspended. The Driver’s Team receives no sponsorship until the number of race weeks in the suspension period is over. Also, by contract, a driver who makes negative remarks about the primary sponsor during Race Week risks losing a month’s worth of sponsorship. This occurs on die rolls of Y15 or Y53. If this occurs, roll 2d6 on “Bad Mouthing the Sponsor” Chart.

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“Bad Mouthing the Sponsor” Chart 2d6 roll

Consequence

2-5 Lose sponsorship for one month of races 6-10 No loss of sponsorship but warned (keep a record of Driver warnings) 11-12 Ignored. No loss of sponsorship -1 Warned previously this racing season -2 Criticized sponsor (Y15,Y53) +2 Won race this week +1 Finished Top 5 (2nd - 5th) this race RENEWING OR LOSING A PRIMARY SPONSORSHIP

After each season ends, the primary sponsor decides whether to renew the sponsorship with a Team or not. Renewing a sponsorship mostly depends on a sponsored Driver’s television exposure (or camera time on air), his words and actions during Race Weeks and his performance in the races that follow. However, other factors to be considered are the relationship of the sponsor to the Team and the state of the economy at year’s end. The overall value of the Team and its Driver to the sponsor will determine if the sponsorship is renewed for another year or dropped.

Value of Sponsorship

First, there are 6 factors to consider:

(1.) Points for racing success as demonstrated by final rank in the racing cup series standings. +50 Points for 1st +40 Points for 2nd- 5th +30 Points for 6th-10th +20 Points for 11th-20th - 20 Points 21st-43rd (2.) Points for television exposure, based on the frequency the Driver was a Featured TV Driver compared to all other Drivers. Keep a record of appearances on Race Week TV List and find the average. +10 Points for Above Average + 0 Points for Average - 10 Points for Below Average

(3.) Points for sponsor mention. Add or subtract points for each occurrence in all sponsor-related events that happened during the season and determine if the Driver had an overall positive or negative or zero total.

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These events have different weighting (+ or -).

Praise a sponsor +2 (RW41, INT11, INT24) Mention a sponsor +1 (RW21,INT54, INT 41, X23, X46) Negative remarks by Driver about a current sponsor in this Race Week -3 (Y15,Y53) +10 Points for Positive Total 0 Points for Average - 10 Points for Negative (or Zero) Total (4.) Points for being in the public eye These events have different weighting (+ or -).

Made a public appearance or involved in a media event +1 (RW12, X12) Media (hype) event +2 (RW51, RW61, X16, X36, X51) Media (hype) event -2 (X42) Praise fans +1 to 2d6 (RW14, RW24, RW54, INT45, INT62) Problems with fans -1 to 2d6 (X43, Y35, Y64, Y65) Negative Driver image due to questionable behavior: altercations with other Drivers -1

(RW31,RW42, X32, Y13, Y31,Y43, Y63,Z26, Z56) Negative Driver image due to questionable behavior: TEAM problem -2 (X15,

X53, X63, Y32, Y46, Y56, Y62, Z15, Z16, Z35, Z43, Z46) Personal Problem of Driver comes to light during Race Week -3 (Y12, Y16, Y41,

Z23, Z62, Z63, Z65)

+10 Points for Positive Total 0 Points for Zero Total - 10 Points for Negative Total (5). Points for Sponsor’s Relationship with the Team (random)

Roll 2d6. A roll of 2-6 means the sponsor had as a satisfying relationship with the Team. A roll of 7-12 means the sponsor had as a disappointing relationship with the Team.

+10 Points for Satisfaction - 10 Points for Disappointment

(6.) Points for The Economy

This is based on the state of the economy in the last race of the season. If 2 was rolled on the TV Money or the Fan Attendance Chart, the economy is considered gloomy which will have a negative effect on sponsorship. If 2 was not rolled, the economy is fine.

+10 Points for the Economy is fine. - 10 Points for the Economy is Gloomy.

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Secondly, add (or subtract) Points for each of the 6 factors above. The sum will determine the value of the Driver to the sponsor and whether or not sponsorship is renewed. Driver’s Value to Sponsor ___________

If there is a Positive or Zero sum, the Primary Sponsorship is renewed for next season. If there is a Negative sum, the Primary Sponsorship is dropped and the Driver will sign up a new Primary Sponsor next season.

Special Sponsorship Renewal: The primary sponsorship is automatically renewed for next season if Z54 is rolled during a Race Week.

SIGNING UP A NEW PRIMARY SPONSOR

If a Driver with two to five qualities loses his Primary Sponsor at the end of the current season, he will automatically sign up another Primary Sponsor. However, in this case, he will suffer a one quality penalty and will be treated as a Driver with one less quality (for sponsorship purposes only) and receive a lower sponsorship amount than he usually warrants.

Example: A five–quality Driver in a 36-race season with a 2000 megabuck sponsorship is dropped by his Primary Sponsor at the end of the season. This coming season the Driver will be treated as a four-quality Driver and receive a 1750 megabuck sponsorship.

RENEWING OR LOSING A MAJOR OR ASSOCIATE SPONSORSHIP For each Major or Associate Sponsor, use the same points previously determined for primary sponsorship renewal for factors (1 to 6), but re-roll (7.) Sponsor’s Relationship with the Team) for each Major or Associate Sponsor. If there is a Positive sum, the Major or Associate Sponsorship is renewed for next season. If there is a Negative sum, the Major or Associate Sponsorship is dropped. There are no automatic sign ups of new Major or Associate sponsors. New Major or Associate sponsors are signed up following the normal procedures during the next season.

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TV MONEY The League has made contracts with the major TV networks to televise league races. The TV Money represents the grand total of all of these individual contracts. The TV contracts do not specify fixed TV Money; instead, the TV networks provide a fluctuating amount to the league depending on TV ratings (The Nihilism Ratings) during Race Week prior to the actual race. The actual amount of the TV Money received by the League and track (and ultimately the drivers in winning races) is affected by a host of factors, external and internal, by fan reaction and driver actions. First, roll 2d6 on TV Money Chart (External Event (Fan) Factors) to determine the TV viewer rating reflecting the mood of the fans (external event factors). If you roll 6-8, the base revenue will be only affected by internal driver factors. If you roll anything else, then factor in the fan reaction (+ or - %). The TV Money is calculated at the conclusion of each Race Week (qualifying). Base revenue weekly is 1666 megabucks (for a 36-race season). Example: A “9” (new ethnic group targeted) is rolled. Add 10% to the base revenue. 10% of 1666 is 166. Add 166 to the base revenue. The modified base revenue is now 1832 megabucks. But it may well be affected by internal event factors.

TV MONEY CHARTS

External Event (Fan) Factors

2d6 External Event (Fan) Factors Effect (+/- ) of Viewer Ratings on the Amount of TV Money

2 Gloomy economy sours fans - 25% of Base Revenue or -416* (-138**) 3 Fan perception of too much TV coverage of

sport - 20% of Base Revenue or -333* (-111**)

4 Other attractions (video games, social networks)

- 15% of Base Revenue or -249* (-83**)

5 Dislike of league and its rules - 10% of Base Revenue or -166* (-55**) 6 Normal TV viewing Base Revenue for Race is 1666 * (555) ** 7 Normal TV viewing Base Revenue for Race is 1666 * (555) ** 8 Normal TV viewing Base Revenue for Race is 1666 * (555) ** 9 The league brand targeting new ethnic

groups + 10% of Base Revenue or +166* (+55**)

10 Using social media to attract wider audience + 15% of Base Revenue or +249* (+83**) 11 Organizing college viewing parties + 20% of Base Revenue or +333* (+111**) 12 Rising excitement over races, drivers and

League standings + 25% of Base Revenue or +416* (+138**)

*per race in a 36-race season (based on 60,000 megabucks yearly TV MONEY) ** per race in a 12-race season (based on 20,000 megabucks yearly TV MONEY)

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Second, consult the TV Money Chart (Internal Event (Race) Factors). Total factors which are all-cumulative and apply to the modified base revenue. This final base revenue is the amount of TV Money contributed to the league. Example: One A driver in the Top 5 is rolled. Subtract 2% from base revenue. An A driver gets the pole. Subtract another 2% from base revenue. That’s – 4% applied to the modified base revenue figure of 1833 (continuing example above). The 4% of 18,333,332 is 73. Subtract 73 from the base revenue. The final base revenue is now 1760 megabucks. The league gets 10% or 176. The track gets 1584. The track keeps 65% (1030) and the remainder of 35 % (554 megabucks) is the TV Money contribution to the race winnings.

Internal Event (Race) Factors

Internal Event (Driver) Factors Effect (+/- ) of Viewer Ratings on the Amount of TV Money

Each female or one- or two-quality driver gets the pole (new faces)

+ 2% to Modified Base Revenue

Each C or NONE Trophy driver driver placed in Top 5 (positions 2-5) starting positions (new faces)

+ 1% to Modified Base Revenue

An A or B Trophy driver gets the pole (same old faces) - 2% to Modified Base Revenue Each A or B Trophy driver placed in other Top 5 (positions 2-5) starting positions (same old faces)

- 1% to Modified Base Revenue

2-5 drivers rolled for TV Week - 2% to Modified Base Revenue 6-8 drivers rolled for TV Week No effect 9-12 drivers rolled for TV Week + 2% to Modified Base Revenue Any Super Rare Event (from race last week) + 2% to Modified Base Revenue Last lap (game turn) use of Surge or DUEL by driver to win the previous race in the series

+ 1% to Modified cumulative Base Revenue

Big One happened in last race + 3% to Modified Base Revenue Altercation or fight during Race Week + 2% to Modified Base Revenue

For your information: The base revenues or worth of all television contracts for a 36-race season totals 60,000 megabucks. (RASCAL has a contract with BLURRED VISION, the nationwide, cable TV racing-network, and regional TV stations, namely KASH-TV (Back East), KROC-TV ( Down South). KOOL-TV (Up North), KROP-TV (Heartland) and KLIK-TV (Out West). BLUR gets 10% of the television revenues, the track and its event promoter 90%. The track owners/event promoters across the Five Regions keep 65% of TV money and the remaining 25% goes for the purse. The purse is composed of TV money and track money The drivers compete for 40% of the purse in each race and the team owner gets 60%. The drivers keep all contingency award money.)

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FAN ATTENDANCE Roll 2d6 to determine the track capacity for the race on the chart below. FAN ATTENDANCE CHART 2d6 Event Factors Effect (+/- ) On Attendance 2 Gloomy economy (concern

over high ticket and gas prices)

60% of Track Capacity

3 Fans watching on TV instead 65% of Track Capacity 4 Traffic and other

inconveniences 70% of Track Capacity

5 Fan discontent with league’s organization alienates traditionalists

75% of Track Capacity

6 Event appealing to families 80% of Track Capacity 7 Event recaptures the younger

generation 85% of Track Capacity

8 Fan excitement over drivers and league standings

90% of Track Capacity

9 Increase in TV commercials woos fans

95% of Track Capacity

10 Capacity crowd Track Capacity on Track Card 11 Capacity crowd Track Capacity on Track Card 12 Capacity crowd Track Capacity on Track Card

Then consider other factors added to, or subtracted from the % effect rolled above. + 10% First race of year + 5% Other first 25% (rounding up) of all of the year’s races + 5% On-going current feuds (Check Feud and Fume list) - 5% Lacking current feuds (Check Feud and Fume list) Price of Ticket (reflects concession sales and parking costs) = .01 megabucks (or 1/10th of a megabuck (The standard ticket price is .01mb for RASCAL tracks) Next, multiply the Price of Ticket by attendance = total admission revenues. Example: Northern Lights Motordome (76000 capacity), first race of year 2d6 = a “6 “ event factor: 80% (family appeal) + 10% (1st race) = 90% 76000 X .90 = 68400 attendance. The track provides 20% for the Track Purse. Example: .01mb X 68400 = 684 Mb 684 X .20 = 137 megabucks (the purse)

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Add Track Purse to TV MONEY. This equals winnings. Track Purse plus TV Money equals Winnings. Example: 137 (Track Purse) + 554 (TV Money) = 691 megabucks (Winnings) Note: The track’s sanction fee given to the league for the race is neither calculated nor tracked in these rules since it does not affect teams and drivers.

THE DRIVER’S AND THE TEAM’S WINNINGS Splitting the Winnings: the driver gets 40% of the winnings (his Net Winnings), and the team gets 60%. There is a sliding scale by finishing group except for the race winner (1st).

Use chart below:

Finish Percentage of Winnings (Purse and TV Money)

Winnings

1 25% 100% for 1 driver 2-5 25% 6.25% for each driver 6-10 20% 4% for each driver 11-20 15% 1.5% for each driver 21-30 10% 1% for each driver 31-40 5% 0.5% for each driver 41-43 0% 0% for each driver

Example: Use the continuing example. Driver “A” finishes 1st. He wins 25% of 691 Mb (Total Winnings) or 173. He splits the amount with the Team – 60% for the Team and 40% for himself. The Team pockets 104 and the Driver takes home 69 as his Net Winnings.

Drivers finishing 2nd to 5th split 173 Mb (or 25%) but four ways. Each Driver’s winnings of 43 are split with their respective Teams. Each Team collects 26 and the 4 Drivers net 17 each.

Five Drivers finishing 6th-10th split 138 Mb (or 20%) five ways. Each Driver’s winnings of 28 are split with their respective Teams. Each Team collects 17 and the 5 Drivers net 11 each.

Ten Drivers finishing 11th - 20th split 104 Mb (or 15%) ten ways. Each Driver’s winnings of 10 are split with their respective Teams. Each Team collects 6 and the 10 Drivers net 4.4 each.

Ten Drivers finishing 21st - 30th split 69 Mb (or 10%) ten ways. Each Driver’s winnings

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of 6.9 are split with their respective Teams. Each Team collects 4.1 and the 10 Drivers net 2.8 each.

Ten Drivers finishing 31st - 40th split 34 Mb (or 5%) ten ways. Each Driver’s winnings of 3.4 are split with their respective Teams. Each Team collects 2 and the 10 Drivers net 1.4 each.

Ten Drivers finishing 41st – 43rd and their Teams win nothing (0%).

Note: Anything money left over? The accountant pockets it. Believe me, he deserves it after calculating these figures.

Contingency Sponsor Awards

Besides the combined purse and TV Money winnings, the drivers have the chance to pick up additional money from contingency sponsor awards in the race.

1. Position Awards

These awards are offered to the Pole, 2nd, 6th, 11th, 21st and 31st place finishers. The number of contingency awards, the amounts and the conditions are entirely up to you.

Each contingency award for pole position and finish in the race is .5 megabucks.

Example: In RASCAL, there are awards for:

The Pole –Poler Bare Dancing Promotions – “Drivers Can Get Poles too!” 2nd - Flair Fashions – “You can afford to dress up even as a runner-up.” 6th – Sixth Sense Business Solutions – “Hypnotize Your Competitors” 11th -Eleventh Hour Mortuary –“Plan ahead. Don’t be late for your own funeral.” 21st Wallop Whiskey –“If you’re old enough to wreck a car, you’re old enough to drink.” 31st-Atomic Number 31 Metals (Rare Metal Supplier) - “A rare victory is like a rare metal. You’ll find it like we did!”

These awards encourage drivers in RASCAL to vie for these positions during the race.

2. Accomplishment Awards The Top Driver in Point Standings gets 1 megabuck (based on standings after the race.) If in the last lap (last game turn), the driver uses Surge or DUEL to win the race he earns .5 megabuck. Add Contingency Sponsor Awards to Total Winnings. The result is the race’s Prize. Example: 691 + 4.5 = 695.5 megabucks or the Prize

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AUTOMAKER SUPPORT Each major automobile manufacturer supports the Team that races its particular car brand and model. Cash-strapped Teams will receive more support from the car companies than those Teams rolling in dough. Cross-reference the number of qualities a Driver has to the automaker support and add this amount (prorated by race) to its Team coffers.

# of Qualities

Automaker Support (36 race season)

1 500 2 400 3 300 4 200 5 100

(The six principle automakers - Gallant, Slade, Corbett, Keller, Vance and Brock- develop racing car designs and contribute megabucks to RASCAL.) FAMILY WEALTH

Roll 2d6 and check to see if the Team Owner with “deep pockets,” or sufficient wealth to help keep Team afloat (for a while at least). Then, cross-reference the number of qualities and Team driver has with the amount of personal funds available to the Team. If a Team Owner has more than one Team, he can only use his personal fortune on the first one that is rolled.

2d6 Result

2, 3, 11, 12 Refer to The Deep Pockets Table

4, 5, 6, 7, 8, 9, 10 The team has an owner with no special resources

The Deep Pockets Table

# of Qualities

Personal Wealth

1 10000

2 800

3 600

4 400

5 200

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(In the Regions, there are owners who are rich kids or enthusiasts who are willing to invest their personal monies for the exciting racing adventure in RASCAL. It’s nice if you have money to blow. For instance, Freddy T. Fairchild, a racing enthusiast, will do his best to squander away the family fortune and RASCAL is the perfect vehicle (pun intended) for doing just that.)

RACING FUEL

Neither the Teams nor the League has to pay for racing fuel because it is supplied by the petroleum industry. One less expense anyway. (In RASCAL, the Gastravaganza Oil Company supplies the League with all its needed gasoline and oil; otherwise, the cost would be gas-tronomical.)

WIND TUNNEL

The League allows Teams to freely use its own wind tunnel for its racing cars. (In RASCAL, Butch Barkley’s Blowhard Wind Tunnel (BBWT) provides the facility free of charge.)

The Driver Earning Money Drivers have various sources of income: salary, bonus, race winnings and awards, and merchandise & endorsement royalties. DRIVER SALARY

(For example, a one-quality rookie driver in RASCAL starts at a salary cost of approximately 11 Mb per race or 133 Mb per year.)

SALARY DECREASE

A Driver who has lost qualities after a season ends due to re-rating receives a lower salary depending on the number of qualities he currently has.

Driver (# of Qualities)

Salary/yr. (36-race season)

Salary/yr. RASCAL (12-race season)

Salary/race RASCAL (12-race season)

1 400 Mb 133 Mb 11 Mb 2 800 Mb 266 Mb 22.1 Mb 3 1,600 Mb 532 Mb 44.3 Mb 4 3,200 Mb 1064 Mb 88.6 Mb 5 6,400 Mb 2128 Mb 177.3 Mb

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SALARY INCREASE

A Driver who has gained qualities after a season ends due to re-rating receives the higher salary depending on the new number of qualities he currently has. BONUS A driver may also deserve one bonus per season for his final Cup Standings rank the past season. Cup Series Standings

Bonus

1st 20

2nd- 5th 10 6th-10th 5

11th-20th 2.5 21st-43rd None

MERCHANDISE & ENDORSEMENT ROYALTIES Driver Merchandise & Endorsement Royalties

A driver’s royalties will depend on four factors: talent, performance, media presence and fan appeal. Determine royalties after the season ends.

The Four Factors: Points for media presence, the frequency the driver was a Featured TV Driver Keep track of the number of times a driver was the featured driver in the season during Race Week. This is figure is compared to the league average for all drivers.

+3 Above Average +0 Average - 3 Below Average

Points for fan appeal, the # of times the driver presented a positive, negative or neutral image during Race Week

+2 Overall Positive (more positives than negatives) +0 Neutral - 2 Overall Negative (more negatives than positives) Points for talent, the # of qualities the driver possesses (1-5). +1 Driver with ONE quality +2 Driver with TWO qualities +3 Driver with THREE qualities

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+4 Driver with FOUR qualities +5 Driver with FIVE qualities Points for performance, the Driver’s position in the Cup Standings +5 #1-ranked +4 Top 5 (#2nd to #5-ranked) +3 Top 10 (#6th to #10th-ranked) +2 Middle (#11th to #30th-ranked)

+1 Lowest (#31st to #43rd-ranked) ADD all four factors together and divide by 6. Then multiply the result by the driver’s current salary. The amount of royalties is the result. Example A two-quality driver (+2), with average media presence (+0) but positive fan appeal (+2) and Middle-ranked at 25th (+2) = +6 “6” divided by 6 =1

“1” times 800 = 800 megabucks in royalties

He’s doubled his yearly income through merchandise and endorsements. Team Merchandise & Endorsement Royalties

In addition to the Driver’s royalties, the Team will earn a share too. The Team’s earn the same share of royalties as the Driver earns. This is not deducted from the Driver’s share of royalties. (Note: Manufacturers, vendors, the Tracks and the League receive shares of total merchandise & endorsement revenues too. These are not calculated for game purposes.) Example Using the example above in which a Driver earned 800 Mb in royalties. The Team will also earn 800 Mb in royalties. (Fans of RASCAL soak in media reports about drivers and their feuds and fights, personal trials and tribulations, and successes and failures on the track. In turn, they empty their wallets and purses to purchase drivers’ sweat-dyed shirts and over-priced miniature die-cast model racing cars, and drool at their presence in Gallant car dealerships.)

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III. Money Pouring Out “Spending money like water”

WEEKLY RACE COST There is a fixed weekly cost to race each Team car. The costs on the chart are broken down for information purposes only. Determine the weekly fixed cost for your League based on the number of races in a season.

Item Weekly Race Cost* Engines 10

Radiators 1.8 Tires 3.2

Bits and Pieces 5 Brakes 2 Travel 3.2

Insurance 1 Per Diem .5

Payroll (Pit Crew, Mechanics, Engineers, Truck Driver

8.5

League inspection fee .4 Race entry fee .4

Total costs (not including driver salary)

36 Mb per race run (* see yearly cost)

*1296 Mb per year for a 36-race season (For example, RASCAL has a twelve-race season. Weekly cost to a Team is 36 Mb (or 432 Mb per year. Salaries for Drivers are additional costs.) Additional Special-circumstance Costs If a car is totally destroyed, it must be replaced. Item Cost Car replacement (if driver destroys car in Race Week or during the race)

15

When Race Week or race die rolls indicate a car wreck or damage (Super Rare Results 13 or TV Event X 24, for example), there may be additional expenses repairing the racecar. Roll on the chart below to determine extraordinary costs in addition to the normal Weekly Race Cost.

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2d6 Cost

2,12 15

3,11 2.5

5,9 7.5

6,7,8 5

4,10 10

TESTING For every five races in a cup season, the Team engages in testing at League-sanctioned tracks. The cost is 50 Mb for each test. Teams can schedule tests at any point in the season but not two races consecutively, but they must be scheduled and conducted during the season. (For example, Teams in the twelve-race season of RASCAL perform two tests sometime during its Zip‘n Sip Cup Series schedule.) RESEARCH & DEVELOPMENT (R & D) COSTS The League is committed to developing the COT and improving racing in many other ways. This requires considerable expenses on the part of Teams. For each race, each Team rolls 2d6 for the variable R & D cost per race.*

2d6 R & D Cost

2 None

3 20

4 22.5

5 25

6 27.5

7 27.5

8 27.5

9 30

10 32.5

11 35

12 None

*The race week cost in the chart is based on a 36-race season. Prorate for a racing season with fewer races.

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(Since RASCAL is developing a COF, A Car of the Future, each Team has a headache paying through the nose for R & D.)

DRIVER SALARY A Team must pay the Driver’s salary after each race. Drivers are paid a salary per race even if injured, suspended, etc. The Rookie Driver Salary chart shows the salaries that a rookie driver earns. Salaries of individual Drivers can increase or decrease due to gains or losses in qualities at the end of a season. ROOKIE DRIVER SALARY CHART

(The forty-eight teams in RASCAL each consist of single drivers who are randomly rolled for at the start of the inaugural season. When drivers are dropped due to demotion after a season, new rookies are rolled for to replace them. The teams pay an initial salary based on the number of qualities that each driver has. This is recalculated after the season ends after demotion and re-rating.) FINES

1. DRIVER FINES

Drivers may receive fines for actions during Race Week. The Driver pays these to the League and the amount is deducted from the driver’s earnings on a weekly basis for the race(s) suspended.

Types of fines (when a driver rolls ## on various RACE WEEK charts ):

20 for modification of car engine (rolls of 32, 52 on TV EVENT Z) 10 for other illegal modifications (rolls of 12, 42 on TV EVENT Z) 15 for altercation in pit area (rolls of 15 on TV EVENT Z) 10 for serious altercation (rolls of 13 on TV EVENT Y) 5 for moderate altercation (rolls of 32 on TV EVENT X) 2.5 for minor altercation between drivers (rolls of 31, 42 on RACE WEEK TV LIST)

Driver (# of Qualities)

Initial Salary/yr. (36-race season)

Example: Initial Salary/yr. RASCAL (12-race season)

Example: Initial Salary/wk. RASCAL (12-race season)

1 40 13.3 Mb 1.1 Mb 2 80 26.6 Mb 2.2 Mb 3 160 53.2 Mb 4.4 Mb 4 320 106.4 Mb 8.8 Mb 5 640 212.8 Mb 17.6 Mb

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2. TEAM FINES

The team pays these to the League.

Types of fines

5 for major violation of rules (rolls of 51, 34 on TV EVENT Y) 5 for major violation of rules (rolls of 13 on TV EVENT X) 2.5 for minor rules violation (rolls of 62 on RACE WEEK LIST)

V. KEEPING  RECORDS  To use this supplement in its entirety in a racing season, you will need to calculate weekly budgets (revenues and expenses) for Teams and earnings (and losses by fines, suspensions, etc.) for drivers. To be able to do this, you will need to collect and pay out money and maintain a continuous record of: -Finishes: 1st, Top 5 (2nd-5th), Top 10 (6th-10th). Middle (11th-30th), Lowest (31st-43rd) -number of times the driver was the Featured Driver in Race Weeks -all die roll results on the RACE WEEK Charts -loss of sponsorship for suspensions -the economy if gloomy for the last race of the season -female drivers winning the pole -the race when the Big One occurs -the winner of races in the last turn by Surge or Duel -fume and feud lists -race winnings for drivers and teams -contingency award amounts -merchandise & endorsement royalties for drivers and teams

Use the DRIVER CHART and the TEAM REVENUE & EXPENSE CHART below.

A Final Word … or Two I hope that you find some enjoyment in using these rules to create and run your own RED WHITE & BLUE RACIN’ teams. If you have any suggestions, questions on the rules, or comments, you can always contact me, Mike Sagliano (novaria08), on Delphi’s PLAAY.com Board Game Forum.

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DRIVER CHART DRIVER ______________________ CAR # ____ TEAM __________YEAR _______

TEAM Race # Race # Race # Race # Race # Race # Race # Race # Race # Race # + Salary + Net Winnings + Contingency

Awards

+ Bonus + Merchandise &

Endorsement Royalties

Earnings Subtotal:

- Fines Earnings this

race

Total earnings (season)

Featured Driver Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Race Week

die roll record

Feud & Fume list

Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N

Won race by Surge or DUEL last turn

Pole Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Finish Cup Series rank

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TEAM REVENUE & EXPENSE CHART TEAM ________________________ YEAR _____

TEAM Race # Race # Race # Race # Race # Race # Race # Race # Race # Race # + Primary

Sponsor

+ Major Sponsor #1

+ Major Sponsor #2

+ Associate Sponsor #1

+ Associate Sponsor #2

+ Associate Sponsor #3

+ Special Sponsor (one race)

+ Team Net Winnings

+ Manufacturer Support

+ Merchandise & Endorsement Royalties

+ Personal Wealth Revenue

Subtotal:

- Weekly Race Cost

360,000

360,000

360,000

360,000

360,000

360,000

360,000

360,000

360,000

360,000

- Special-circumstance Costs

- Testing - R & D - Driver Salary - Team Fines - Lost Sponsor

this race

Expense Subtotal:

Race profit or loss

Season profit or loss

Page 35: A FICTIONAL GUIDE TO RED WHITE & BLUE RACIN ...! 1! A FICTIONAL GUIDE TO RED WHITE & BLUE RACIN’ PART ONE: CREATING AND RE-RATING FICTIONAL CAREER DRIVERS Mike Sagliano (novaria08)

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