a differentiated project with a tiered course culminating

9
PROJECT COASTER TIJ 101 COURSE CULMINATING ACTIVITY EXPLORE Option Project Component % Value Total 1a Review a Ride 5 1b Report on Types of Rides 5 1c History of Roller Coasters 10 1d Compare Theme Parks 10 15 DESIGN 2a Design a Theme Park Logo 10 2b Design a Promotional Poster for a new ride 20 2c Design your own Roller Coaster (CAD) 20 2d Explore and Develop a New Type of Amusement Ride 30 30 CREATE 3a Design and Build a Roller Coaster Car 30 3b Paint Roller Coaster Body 5 3c Create Graphics for Roller Coaster Car 5 3d Build a Vacuum Formed Body for Roller Coaster Car 10 40 SHARE 4a Document your project in a portfolio presentation 15 4b Prepare a multi-media presentation of your project 15 15 100 % Value Total 5 5 5 10 10 15 Choose and complete the appropriate number of options in each category in order to add up to the required total. Example: 5 + 10 = 15

Upload: others

Post on 30-May-2022

2 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: A Differentiated Project with a Tiered Course Culminating

PROJECT COASTER TIJ 101 COURSE CULMINATING ACTIVITY

EXPLORE

Option Project Component % Value Total

1a Review a Ride 51b Report on Types of Rides 51c History of Roller Coasters 101d Compare Theme Parks 10 15

DESIGN

2a Design a Theme Park Logo 102b Design a Promotional Poster for a new ride 202c Design your own Roller Coaster (CAD) 202d Explore and Develop a New Type of Amusement Ride 30 30

CREATE

3a Design and Build a Roller Coaster Car 303b Paint Roller Coaster Body 53c Create Graphics for Roller Coaster Car 53d Build a Vacuum Formed Body for Roller Coaster Car 10 40

SHARE

4a Document your project in a portfolio presentation 154b Prepare a multi-media presentation of your project 15 15

100

% Value Total

5 5 5 10 10 15

Choose and complete the appropriate number of options in each category in order to add up to the required total.

Example: 5 + 10 = 15

1a Review a Ride

EXPECTATIONS

1.1 Research two different roller coasters

1.2 Compare specifications example - height, speed, track length, features, ride time

1.3 Write a review of your favourite ride including your research and your personal opinion

1b Types of Rides

EXPECTATIONS

1.4 Research four different types of amusement rides (coaster, drop, spinner, swing)

1.5 Compare the operation of each ride (height, speed, features, ride time, scare factor)

1.6 Write a review of your favourite ride including your research and your personal opinion

1c History of Roller Coasters

EXPECTATIONS

1.7 Research the history of Roller Coasters (who, what, when, where, why and how)

1.8 Compare early roller coaster designs to modern roller coasters (features, structure)

1.9 Write a news report outlining the evolution of roller coaster design

1d Compare Theme Parks

EXPECTATIONS

1.10 Research two different theme parks (consider international parks as well) 1.11 Compare each theme park with respect to (attractions, cost, location, history)

1.12 Write a news report advising consumers about why they should attend each park

EXPLORE TIJ 101

2a Theme Park Logo

EXPECTATIONS

2.1 Research existing theme park logos (print out 3 examples)

2.2 Explore logo concepts by drawing a minimum of 1 page of rough thumbnail sketches

2.3 Prepare a final 1 page copy of your logo design (photoshop/illustrator)

2b Promotional Poster

EXPECTATIONS

2.4 Research existing promotional posters (print out 3 examples)

2.5 Prepare a 1 page rough sketch of your poster concept (include explanatory notes)

2.6 Prepare a final 1 page copy of your poster design (can be drawn on computer)

2c Design a Roller Coaster

EXPECTATIONS

2.7 Research roller coaster track designs and components

2.8 Model your own roller coaster design using CAD

2.9 Model your roller coaster environment and export an AVI simulation and 3 JPEGs

2d Design a New Ride Concept

EXPECTATIONS

2.10 Research different types of rides other than Roller Coasters 2.11 Explore 3 new concepts for rides through thumbnail sketches (minimum 3 pages)

2.12 Model your final design in CAD, or build a scale model of your design

DESIGNTIJ 101

3a Roller Coaster Car

EXPECTATIONS

3.1 Research roller coaster car designs, and types of restraint systems

3.2 Create design concepts by drawing a minimum of 1 page of rough thumbnail sketches

3.3 Prepare orthographic drawings of your car design

3.4 Build your Roller Coaster Car with materials provided

EXPECTATIONS

3.8 Explore existing roller coaster car designs

3.9 Explore design concepts through rough sketches

3.10 Prepare orthographic drawings of your car body design

3.11 Create mould of roller coaster car design and vacuum form the body

3b Paint

EXPECTATIONS

3.5 Apply final paint to your Roller Coaster Car

CREATETIJ 101

3d Vacuum Forming

3c Graphics

EXPECTATIONS

3.6 Create a logo and/or graphics to apply to your Roller Coaster Car

3.7 Apply logo or graphics using paint or computer cut decals

4a PORTFOLIO

EXPECTATIONS

* prepare a final Portfolio that includes the following:

4.1 Report Documents

4.2 Graphic Communications (Rough sketches - Final Presentation Drawings)

4.3 Photographic documentation of the Design Process

SHARETIJ 101

4b MULTI-MEDIA

EXPECTATIONS

* prepare a final Multi-media Presentation that includes the following:

4.4 Report Documents

4.5 Graphic Communications (Rough sketches - Final Presentation Drawings - 3d models)

4.6 Photographic and/or Video documentation of the Design Process

OVERALL EXPECTATIONSTechnology Fundamentals

A1 demonstrate an understanding of the fundamental concepts and skills required in the planning and development of a product or service, including the use of a design process and/or other problem solving processes and techniques

A2 demonstrate the ability to use a variety of the appropriate methods to communicate ideas and solutions

A3 evaluate products or services in relation to specifications, user requirements, and operating conditions

B1 use problem-solving processes and project-management strategies in the planning and fabrication of a product or delivery of a service

B2 fabricate products or deliver services, using a variety of resources

C1 demonstrate an awareness of the effects of various technologies on the environment

C2 demonstrate an awareness of how various technologies affect society, as well as how society influences technological developments

D1 follow safe practices and procedures when using materials, tools, and equipment

D2 identify careers in various technological fields, and describe the educational requirements for them

ASSESSMENT PLANTIJ 101 - EXPLORING TECHNOLOGIES

Student Name:

Technological Skills

Technology, the Environment and Society

Professional Practice and Career Opportunities

Course Description

This course enables students to further explore and develop technological knowledge and skills intro-duced in the elementary science and technology program. Students will be given the opportunity to design and create products and /or provide services related to the various technological areas or indus-tries, working with a variety of tools, equipment and software commonly used in industry. Students will develop and awareness of environmental and societal issues, and will begin to explore secondary and post-secondary education and training pathways leading to careers in technology related fields.

UNIT SUMMATIVE ASSIGNMENTSTIJ 101 - EXPLORING TECHNOLOGIES

CRASH CAR PROJECT

Throughout this unit, students will use a variety of auto body tools in a safe manner. Students will gain the skills needed to plan and create a vehicle that uses the elemements of auto body techniques that were demontrated throughout the unit. Student vehicles will travel down a ramp and safely protect the passenger egg. Students must also com-plete a news article activity for their culminating activity.

AUTO BODY

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

CLOCK PROJECT

Throughout this unit, students will use a variety of woodworking tools in a safe manner. Students will gain the skills needed to interpret plans and build and product. Students will also have the opportunity to personal-ize design elements of their own clock. Students must also complete a news article activity for their culminating activity.

WOODWORKING

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

WIND CHIME PROJECT

Throughout this unit, students will use a variety of plumbing tools in a safe manner. Students will gain the skills needed to plan and create a set of wind chimes using plumbing methods they have learned throughout the unit. Students must also complete a news article activity for their culminating activity.

PLUMBING

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

UNIT SUMMATIVE ASSIGNMENTSTIJ 101 - EXPLORING TECHNOLOGIES

VEHICLE OWNERSHIP

Throughout this unit, students will use a vehicle maintenance tools in a safe manner. Students will gain the skills needed to service and maintain s vehicle which will simulate vehicle ownership. Students must also complete a news article activity for their culminating activity.

TRANSPORTATION

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

ANIMATION & COMPUTERS

Throughout this unit, students will learn a variety of computer software skills . Students will gain the skills needed to plan and develop their own company logo, as well as storyboard, film and edit their own stop motion film. Students must also complete a news article activity for their culminating activity.

COMMUNICATION

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

SAIL BOAT PROJECT

Throughout this unit, students will use a variety of fabrication tools in a safe manner. Students will gain an understanding of the design process which will allow them to plan, problem solve, design and create their own sail boat that will compete head-to-head in a wind tunnel. Students must also complete a news article activity for their culminating activity.

DESIGN

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

COURSE CULMINATING ACTIVITIES (30%)DIFFERENTIATED TIERED ASSIGNMENT (15%)

For the course culminating activity, students will be required to draw upon all of the elements of tech-nology that have learned throughout the course. Students will be required to design and create a roller coaster car that will travel down a track, while keeping a passenger safe. Students will have the opportu-nity to exploit their strong techology skills when choosing which from many different optional project components.

Overall Expecations: A1, A2, A3, B1, B2, D1

Students will complile photos, video, project samples, and other elements that demonstrate their learning througout the course. Students will use these materials, as well as elements from their Learning and Reflection Journal in order to create and deliver a presentation to the class that outlines their learning experience. The presentation should include a reflection about skills learned, strengths, and areas of improvement. Students will should also highlight information about environmental issues related to the technologies they have learned throughout the course.

Overall Expecations: A1, A2, A3, B1, B2, C1, C2, D1,D2

ASSESSMENT PLANTIJ 101 - EXPLORING TECHNOLOGIES

LEARNING & REFLECTION JOURNAL

Throughout this entire course, students will maintain a learning and reflection journal that allows them to document their work through the course, and reflect upon their personal strengths, needs and next steps. Students will also use their learning and reflection journals to keep their literacy activities completed through several units. Students will use this information when completing their Course Culminating Activity.

CAREERS & PATHWAYS

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, C1, C2, D1,D2 Level Achieved:

DIFFERENTIATED PRESENTATION (15%)

Differentiated Presentation - Level Achieved:

Differentiated Assignment - Level Achieved:

Leve

l On

e (5

0-59

%)

Le

vel T

wo

(60-

69%

)

Leve

l Th

ree

(70-

79%

)

Leve

l Fo

ur (

80-1

00%

)

CO

UR

SE C

ULM

INA

TIN

G A

CTI

VIT

Y R

UB

RIC

TIJ

10

1

Knowlegde/Understanding Thinking Application Communication

Dem

on

stra

tes

kno

wle

dg

e o

f co

nte

nt

(1.2

, 1.5

, 1.8

, 1.1

1, 3

.1, 3

.8)

Dem

on

stra

tes

un

der

stan

din

go

f co

nte

nt

(1.2

, 1.5

, 1.8

, 1.1

1, 3

.1, 3

.8)

Dem

on

stra

tes

limit

edkn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

limit

edu

nd

erst

and

ing

of c

on

ten

t

Dem

on

stra

tes

som

ekn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

som

e u

nd

erst

and

ing

of c

on

ten

t

Dem

on

stra

tes

con

sid

erab

le

kno

wle

dg

e o

f co

nte

nt

Dem

on

stra

tes

con

sid

erab

le

un

der

stan

din

g o

f co

nte

nt

Dem

on

stra

tes

tho

rou

gh

kn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

tho

rou

gh

u

nd

erst

and

ing

of c

on

ten

t

Use

of p

lan

nin

g s

kills

(1.1

, 1.4

, 1.7

, 1.1

0, 2

.1, 2

.2, 2

.4, 2

.5,

2.7,

2.8

, 2.9

, 2.1

0, 2

.11,

2.1

2, 3

.2, 3

.3,

3.6,

3.9

)U

se o

f pro

cess

ing

ski

lls(1

.1, 1

.4, 1

.7, 1

.10,

2.1

, 2.2

, 2.5

, 2.7

, 2.

8, 2

.9, 2

.10,

2.1

1, 2

.12,

3.2

, 3.3

, 3.6

, 3.

9)U

se o

f cri

tica

l/cr

eati

ve t

hin

kin

g

pro

cess

es(2

.1, 2

.2, 2

.5, 2

.8, 2

.9, 2

.10,

2.1

1, 2

.12,

3.

2, 3

.3, 3

.6, 3

.9)

Use

s p

lan

nin

g s

kills

wit

h

limit

ed e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h

limit

ed e

ffec

tive

nes

s

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

lim

ited

eff

ecti

ven

ess

Use

s p

lan

nin

g s

kills

wit

h s

om

e ef

fect

iven

ess

Use

s p

roce

ssin

g s

kills

wit

h

som

e ef

fect

iven

ess

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

so

me

effe

ctiv

enes

s

Use

s p

lan

nin

g s

kills

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

co

nsi

der

able

ef

fect

iven

ess

Use

s p

lan

nin

g s

kills

wit

h a

h

igh

deg

ree

of e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h a

hig

h

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

a h

igh

deg

ree

of

effe

ctiv

enes

s

Ap

plic

atio

n o

f kn

ow

led

ge

and

sk

ills

in fa

mili

ar c

on

text

s(1

.3, 1

.6, 1

.9, 1

.12,

2.2

, 2.3

, 2.5

, 2.6

, 2.

8, 2

.9, 2

.11,

2.1

2, 3

.2, 3

.3 3

.4, 3

.5,

3.6,

3.7

, 3.9

, 3.1

0, 3

.11,

4.3

, 4.5

, 4.6

)Tr

ansf

er o

f kn

ow

led

ge

and

sk

ills

to n

ew c

on

text

s(2

.2, 2

.3, 2

.5, 2

.6, 2

.8, 2

.9, 2

.11,

2.1

2,

3.2,

3.3

, 3.4

, 3.5

, 3.6

, 3.7

, 3.9

, 3.1

0,

3.11

, 4.3

, 4.5

, 4.6

)M

akin

g c

on

nec

tio

ns

wit

hin

an

d b

etw

een

var

iou

s co

nte

xts

(3.2

, 3.4

, 3.5

, 3.6

, 3.7

, 3.1

0, 3

.11)

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

lim

ited

eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

lim

ited

ef

fect

ives

nes

s

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

lim

ited

eff

ecti

ven

ess

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

so

me

effe

ctiv

enes

s

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

so

me

effe

ctiv

esn

ess

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

so

me

effe

ctiv

enes

s

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

co

nsi

der

able

eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

con

sid

erab

le e

ffec

tive

snes

s

Mak

es c

on

nn

ecti

on

s w

ith

in a

nd

b

etw

een

var

iou

s co

nte

xts

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

a h

igh

d

egre

e o

f eff

ecti

vesn

ess

Ass

essm

ent

Cat

go

ry

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

co

nsi

der

able

eff

ecti

ven

ess

Exp

ress

ion

an

d o

rgan

izat

ion

of

idea

s an

d in

form

atio

n in

ora

l, vi

sual

, an

d w

ritt

en fo

rms

(1.3

, 1.6

,1.9

, 1.1

2, 4

.1, 4

.2, 4

.3, 4

.4, 4

.6)

Co

mm

un

icat

ion

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

(1.3

, 1.6

,1.9

, 1.1

2, 4

.1, 4

.2, 4

.3, 4

.4, 4

.6)

Use

of c

onv

enti

on

s, vo

cab

ula

ry a

nd

te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral

visu

al, a

nd

wri

tten

form

s(1

.3, 1

.6,1

.9, 1

.12,

4.1

, 4.2

, 4.3

, 4.4

, 4.5

, 4.

6)

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

lim

ited

ef

fect

iven

ess

Co

mm

un

icat

es fo

r diff

eren

t au

die

nce

s in

ora

l, vi

sual

, an

d

wri

tten

form

s w

ith

lim

ited

ef

fect

iven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h li

mit

ed

effe

ctiv

enes

s

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

so

me

effe

ctiv

enes

sC

om

mu

nic

ates

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h s

om

e ef

fect

iven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h s

om

e ef

fect

iven

ess

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

co

nsi

d-

erab

le e

ffec

tive

nes

sC

om

mu

nic

ates

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h c

on

sid

erab

le

effe

ctiv

enes

s

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h c

on

sid

erab

le

effe

ctiv

enes

s

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Co

mm

un

icat

es fo

r diff

eren

t au

die

nce

s in

ora

l, vi

sual

, an

d

wri

tten

form

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h a

hig

h

deg

ree

of e

ffec

tive

nes

s

PROJECT COASTER

Trenton High SchoolTechnology Department

TIJ 101 - Exploring Techonogy:

A Differentiated Project with a Tiered Course Culminating Activity

Heather AideFloyd EllisJay Noack

Ron Furlan

Success Rate DataTIJ 101 - EXPLORING TECHNOLOGIES

In comparison to semesters one’s results, when we used the differentiated approach to teach the TIJ 1O course, the students success rate improved by 5%. Not only is this an indicator of the benefits of differentiated instruction, but we also witnessed an increase of students moving from the unsuccessful and level one categories, into levels three and four.

In semester two, where only one teacher is instructing and therefore unable to accommodate the full breadth of the differentiated approach, you can see the decrease in achievement.

The success rate of this course for students in the Employment Destination Program is highly evident. In some grade 9 technology classroom settings, these students are essentially left behind when facing an Open level curriculum. As you can see, students are able to move from an unsuccessful level one achievement and are achieving levels two and higher as a result of the differentiated approach we have developed.

Year/Semester

Grade 9 Open

Successfully Completed

Level4

Level2

Level3

Level1

NotSuccessful

2008/2009 89% 21% 25% 19% 24% 11%

Semester One2009/2010

94% 44% 24% 14% 12% 6%

Semester Two2009/2010

77% 10% 33% 14% 24% 19%

2009/2010 100% 25% 58% 17% 0% 0%

Year/Semester

Grade 9 EDP

Successfully Completed

Level4

Level2

Level3

Level1

NotSuccessful

2008/2009 92% 25% 58% 0% 9% 8%

Page 2: A Differentiated Project with a Tiered Course Culminating

PROJECT COASTER TIJ 101 COURSE CULMINATING ACTIVITY

EXPLORE

Option Project Component % Value Total

1a Review a Ride 51b Report on Types of Rides 51c History of Roller Coasters 101d Compare Theme Parks 10 15

DESIGN

2a Design a Theme Park Logo 102b Design a Promotional Poster for a new ride 202c Design your own Roller Coaster (CAD) 202d Explore and Develop a New Type of Amusement Ride 30 30

CREATE

3a Design and Build a Roller Coaster Car 303b Paint Roller Coaster Body 53c Create Graphics for Roller Coaster Car 53d Build a Vacuum Formed Body for Roller Coaster Car 10 40

SHARE

4a Document your project in a portfolio presentation 154b Prepare a multi-media presentation of your project 15 15

100

% Value Total

5 5 5 10 10 15

Choose and complete the appropriate number of options in each category in order to add up to the required total.

Example: 5 + 10 = 15

1a Review a Ride

EXPECTATIONS

1.1 Research two different roller coasters

1.2 Compare specifications example - height, speed, track length, features, ride time

1.3 Write a review of your favourite ride including your research and your personal opinion

1b Types of Rides

EXPECTATIONS

1.4 Research four different types of amusement rides (coaster, drop, spinner, swing)

1.5 Compare the operation of each ride (height, speed, features, ride time, scare factor)

1.6 Write a review of your favourite ride including your research and your personal opinion

1c History of Roller Coasters

EXPECTATIONS

1.7 Research the history of Roller Coasters (who, what, when, where, why and how)

1.8 Compare early roller coaster designs to modern roller coasters (features, structure)

1.9 Write a news report outlining the evolution of roller coaster design

1d Compare Theme Parks

EXPECTATIONS

1.10 Research two different theme parks (consider international parks as well) 1.11 Compare each theme park with respect to (attractions, cost, location, history)

1.12 Write a news report advising consumers about why they should attend each park

EXPLORE TIJ 101

2a Theme Park Logo

EXPECTATIONS

2.1 Research existing theme park logos (print out 3 examples)

2.2 Explore logo concepts by drawing a minimum of 1 page of rough thumbnail sketches

2.3 Prepare a final 1 page copy of your logo design (photoshop/illustrator)

2b Promotional Poster

EXPECTATIONS

2.4 Research existing promotional posters (print out 3 examples)

2.5 Prepare a 1 page rough sketch of your poster concept (include explanatory notes)

2.6 Prepare a final 1 page copy of your poster design (can be drawn on computer)

2c Design a Roller Coaster

EXPECTATIONS

2.7 Research roller coaster track designs and components

2.8 Model your own roller coaster design using CAD

2.9 Model your roller coaster environment and export an AVI simulation and 3 JPEGs

2d Design a New Ride Concept

EXPECTATIONS

2.10 Research different types of rides other than Roller Coasters 2.11 Explore 3 new concepts for rides through thumbnail sketches (minimum 3 pages)

2.12 Model your final design in CAD, or build a scale model of your design

DESIGNTIJ 101

3a Roller Coaster Car

EXPECTATIONS

3.1 Research roller coaster car designs, and types of restraint systems

3.2 Create design concepts by drawing a minimum of 1 page of rough thumbnail sketches

3.3 Prepare orthographic drawings of your car design

3.4 Build your Roller Coaster Car with materials provided

EXPECTATIONS

3.8 Explore existing roller coaster car designs

3.9 Explore design concepts through rough sketches

3.10 Prepare orthographic drawings of your car body design

3.11 Create mould of roller coaster car design and vacuum form the body

3b Paint

EXPECTATIONS

3.5 Apply final paint to your Roller Coaster Car

CREATETIJ 101

3d Vacuum Forming

3c Graphics

EXPECTATIONS

3.6 Create a logo and/or graphics to apply to your Roller Coaster Car

3.7 Apply logo or graphics using paint or computer cut decals

4a PORTFOLIO

EXPECTATIONS

* prepare a final Portfolio that includes the following:

4.1 Report Documents

4.2 Graphic Communications (Rough sketches - Final Presentation Drawings)

4.3 Photographic documentation of the Design Process

SHARETIJ 101

4b MULTI-MEDIA

EXPECTATIONS

* prepare a final Multi-media Presentation that includes the following:

4.4 Report Documents

4.5 Graphic Communications (Rough sketches - Final Presentation Drawings - 3d models)

4.6 Photographic and/or Video documentation of the Design Process

OVERALL EXPECTATIONSTechnology Fundamentals

A1 demonstrate an understanding of the fundamental concepts and skills required in the planning and development of a product or service, including the use of a design process and/or other problem solving processes and techniques

A2 demonstrate the ability to use a variety of the appropriate methods to communicate ideas and solutions

A3 evaluate products or services in relation to specifications, user requirements, and operating conditions

B1 use problem-solving processes and project-management strategies in the planning and fabrication of a product or delivery of a service

B2 fabricate products or deliver services, using a variety of resources

C1 demonstrate an awareness of the effects of various technologies on the environment

C2 demonstrate an awareness of how various technologies affect society, as well as how society influences technological developments

D1 follow safe practices and procedures when using materials, tools, and equipment

D2 identify careers in various technological fields, and describe the educational requirements for them

ASSESSMENT PLANTIJ 101 - EXPLORING TECHNOLOGIES

Student Name:

Technological Skills

Technology, the Environment and Society

Professional Practice and Career Opportunities

Course Description

This course enables students to further explore and develop technological knowledge and skills intro-duced in the elementary science and technology program. Students will be given the opportunity to design and create products and /or provide services related to the various technological areas or indus-tries, working with a variety of tools, equipment and software commonly used in industry. Students will develop and awareness of environmental and societal issues, and will begin to explore secondary and post-secondary education and training pathways leading to careers in technology related fields.

UNIT SUMMATIVE ASSIGNMENTSTIJ 101 - EXPLORING TECHNOLOGIES

CRASH CAR PROJECT

Throughout this unit, students will use a variety of auto body tools in a safe manner. Students will gain the skills needed to plan and create a vehicle that uses the elemements of auto body techniques that were demontrated throughout the unit. Student vehicles will travel down a ramp and safely protect the passenger egg. Students must also com-plete a news article activity for their culminating activity.

AUTO BODY

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

CLOCK PROJECT

Throughout this unit, students will use a variety of woodworking tools in a safe manner. Students will gain the skills needed to interpret plans and build and product. Students will also have the opportunity to personal-ize design elements of their own clock. Students must also complete a news article activity for their culminating activity.

WOODWORKING

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

WIND CHIME PROJECT

Throughout this unit, students will use a variety of plumbing tools in a safe manner. Students will gain the skills needed to plan and create a set of wind chimes using plumbing methods they have learned throughout the unit. Students must also complete a news article activity for their culminating activity.

PLUMBING

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

UNIT SUMMATIVE ASSIGNMENTSTIJ 101 - EXPLORING TECHNOLOGIES

VEHICLE OWNERSHIP

Throughout this unit, students will use a vehicle maintenance tools in a safe manner. Students will gain the skills needed to service and maintain s vehicle which will simulate vehicle ownership. Students must also complete a news article activity for their culminating activity.

TRANSPORTATION

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

ANIMATION & COMPUTERS

Throughout this unit, students will learn a variety of computer software skills . Students will gain the skills needed to plan and develop their own company logo, as well as storyboard, film and edit their own stop motion film. Students must also complete a news article activity for their culminating activity.

COMMUNICATION

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

SAIL BOAT PROJECT

Throughout this unit, students will use a variety of fabrication tools in a safe manner. Students will gain an understanding of the design process which will allow them to plan, problem solve, design and create their own sail boat that will compete head-to-head in a wind tunnel. Students must also complete a news article activity for their culminating activity.

DESIGN

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

COURSE CULMINATING ACTIVITIES (30%)DIFFERENTIATED TIERED ASSIGNMENT (15%)

For the course culminating activity, students will be required to draw upon all of the elements of tech-nology that have learned throughout the course. Students will be required to design and create a roller coaster car that will travel down a track, while keeping a passenger safe. Students will have the opportu-nity to exploit their strong techology skills when choosing which from many different optional project components.

Overall Expecations: A1, A2, A3, B1, B2, D1

Students will complile photos, video, project samples, and other elements that demonstrate their learning througout the course. Students will use these materials, as well as elements from their Learning and Reflection Journal in order to create and deliver a presentation to the class that outlines their learning experience. The presentation should include a reflection about skills learned, strengths, and areas of improvement. Students will should also highlight information about environmental issues related to the technologies they have learned throughout the course.

Overall Expecations: A1, A2, A3, B1, B2, C1, C2, D1,D2

ASSESSMENT PLANTIJ 101 - EXPLORING TECHNOLOGIES

LEARNING & REFLECTION JOURNAL

Throughout this entire course, students will maintain a learning and reflection journal that allows them to document their work through the course, and reflect upon their personal strengths, needs and next steps. Students will also use their learning and reflection journals to keep their literacy activities completed through several units. Students will use this information when completing their Course Culminating Activity.

CAREERS & PATHWAYS

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, C1, C2, D1,D2 Level Achieved:

DIFFERENTIATED PRESENTATION (15%)

Differentiated Presentation - Level Achieved:

Differentiated Assignment - Level Achieved:

Leve

l On

e (5

0-59

%)

Le

vel T

wo

(60-

69%

)

Leve

l Th

ree

(70-

79%

)

Leve

l Fo

ur (

80-1

00%

)

CO

UR

SE C

ULM

INA

TIN

G A

CTI

VIT

Y R

UB

RIC

TIJ

10

1

Knowlegde/Understanding Thinking Application Communication

Dem

on

stra

tes

kno

wle

dg

e o

f co

nte

nt

(1.2

, 1.5

, 1.8

, 1.1

1, 3

.1, 3

.8)

Dem

on

stra

tes

un

der

stan

din

go

f co

nte

nt

(1.2

, 1.5

, 1.8

, 1.1

1, 3

.1, 3

.8)

Dem

on

stra

tes

limit

edkn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

limit

edu

nd

erst

and

ing

of c

on

ten

t

Dem

on

stra

tes

som

ekn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

som

e u

nd

erst

and

ing

of c

on

ten

t

Dem

on

stra

tes

con

sid

erab

le

kno

wle

dg

e o

f co

nte

nt

Dem

on

stra

tes

con

sid

erab

le

un

der

stan

din

g o

f co

nte

nt

Dem

on

stra

tes

tho

rou

gh

kn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

tho

rou

gh

u

nd

erst

and

ing

of c

on

ten

t

Use

of p

lan

nin

g s

kills

(1.1

, 1.4

, 1.7

, 1.1

0, 2

.1, 2

.2, 2

.4, 2

.5,

2.7,

2.8

, 2.9

, 2.1

0, 2

.11,

2.1

2, 3

.2, 3

.3,

3.6,

3.9

)U

se o

f pro

cess

ing

ski

lls(1

.1, 1

.4, 1

.7, 1

.10,

2.1

, 2.2

, 2.5

, 2.7

, 2.

8, 2

.9, 2

.10,

2.1

1, 2

.12,

3.2

, 3.3

, 3.6

, 3.

9)U

se o

f cri

tica

l/cr

eati

ve t

hin

kin

g

pro

cess

es(2

.1, 2

.2, 2

.5, 2

.8, 2

.9, 2

.10,

2.1

1, 2

.12,

3.

2, 3

.3, 3

.6, 3

.9)

Use

s p

lan

nin

g s

kills

wit

h

limit

ed e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h

limit

ed e

ffec

tive

nes

s

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

lim

ited

eff

ecti

ven

ess

Use

s p

lan

nin

g s

kills

wit

h s

om

e ef

fect

iven

ess

Use

s p

roce

ssin

g s

kills

wit

h

som

e ef

fect

iven

ess

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

so

me

effe

ctiv

enes

s

Use

s p

lan

nin

g s

kills

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

co

nsi

der

able

ef

fect

iven

ess

Use

s p

lan

nin

g s

kills

wit

h a

h

igh

deg

ree

of e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h a

hig

h

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

a h

igh

deg

ree

of

effe

ctiv

enes

s

Ap

plic

atio

n o

f kn

ow

led

ge

and

sk

ills

in fa

mili

ar c

on

text

s(1

.3, 1

.6, 1

.9, 1

.12,

2.2

, 2.3

, 2.5

, 2.6

, 2.

8, 2

.9, 2

.11,

2.1

2, 3

.2, 3

.3 3

.4, 3

.5,

3.6,

3.7

, 3.9

, 3.1

0, 3

.11,

4.3

, 4.5

, 4.6

)Tr

ansf

er o

f kn

ow

led

ge

and

sk

ills

to n

ew c

on

text

s(2

.2, 2

.3, 2

.5, 2

.6, 2

.8, 2

.9, 2

.11,

2.1

2,

3.2,

3.3

, 3.4

, 3.5

, 3.6

, 3.7

, 3.9

, 3.1

0,

3.11

, 4.3

, 4.5

, 4.6

)M

akin

g c

on

nec

tio

ns

wit

hin

an

d b

etw

een

var

iou

s co

nte

xts

(3.2

, 3.4

, 3.5

, 3.6

, 3.7

, 3.1

0, 3

.11)

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

lim

ited

eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

lim

ited

ef

fect

ives

nes

s

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

lim

ited

eff

ecti

ven

ess

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

so

me

effe

ctiv

enes

s

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

so

me

effe

ctiv

esn

ess

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

so

me

effe

ctiv

enes

s

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

co

nsi

der

able

eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

con

sid

erab

le e

ffec

tive

snes

s

Mak

es c

on

nn

ecti

on

s w

ith

in a

nd

b

etw

een

var

iou

s co

nte

xts

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

a h

igh

d

egre

e o

f eff

ecti

vesn

ess

Ass

essm

ent

Cat

go

ry

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

co

nsi

der

able

eff

ecti

ven

ess

Exp

ress

ion

an

d o

rgan

izat

ion

of

idea

s an

d in

form

atio

n in

ora

l, vi

sual

, an

d w

ritt

en fo

rms

(1.3

, 1.6

,1.9

, 1.1

2, 4

.1, 4

.2, 4

.3, 4

.4, 4

.6)

Co

mm

un

icat

ion

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

(1.3

, 1.6

,1.9

, 1.1

2, 4

.1, 4

.2, 4

.3, 4

.4, 4

.6)

Use

of c

onv

enti

on

s, vo

cab

ula

ry a

nd

te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral

visu

al, a

nd

wri

tten

form

s(1

.3, 1

.6,1

.9, 1

.12,

4.1

, 4.2

, 4.3

, 4.4

, 4.5

, 4.

6)

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

lim

ited

ef

fect

iven

ess

Co

mm

un

icat

es fo

r diff

eren

t au

die

nce

s in

ora

l, vi

sual

, an

d

wri

tten

form

s w

ith

lim

ited

ef

fect

iven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h li

mit

ed

effe

ctiv

enes

s

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

so

me

effe

ctiv

enes

sC

om

mu

nic

ates

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h s

om

e ef

fect

iven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h s

om

e ef

fect

iven

ess

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

co

nsi

d-

erab

le e

ffec

tive

nes

sC

om

mu

nic

ates

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h c

on

sid

erab

le

effe

ctiv

enes

s

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h c

on

sid

erab

le

effe

ctiv

enes

s

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Co

mm

un

icat

es fo

r diff

eren

t au

die

nce

s in

ora

l, vi

sual

, an

d

wri

tten

form

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h a

hig

h

deg

ree

of e

ffec

tive

nes

s

PROJECT COASTER

Trenton High SchoolTechnology Department

TIJ 101 - Exploring Techonogy:

A Differentiated Project with a Tiered Course Culminating Activity

Heather AideFloyd EllisJay Noack

Ron Furlan

Success Rate DataTIJ 101 - EXPLORING TECHNOLOGIES

In comparison to semesters one’s results, when we used the differentiated approach to teach the TIJ 1O course, the students success rate improved by 5%. Not only is this an indicator of the benefits of differentiated instruction, but we also witnessed an increase of students moving from the unsuccessful and level one categories, into levels three and four.

In semester two, where only one teacher is instructing and therefore unable to accommodate the full breadth of the differentiated approach, you can see the decrease in achievement.

The success rate of this course for students in the Employment Destination Program is highly evident. In some grade 9 technology classroom settings, these students are essentially left behind when facing an Open level curriculum. As you can see, students are able to move from an unsuccessful level one achievement and are achieving levels two and higher as a result of the differentiated approach we have developed.

Year/Semester

Grade 9 Open

Successfully Completed

Level4

Level2

Level3

Level1

NotSuccessful

2008/2009 89% 21% 25% 19% 24% 11%

Semester One2009/2010

94% 44% 24% 14% 12% 6%

Semester Two2009/2010

77% 10% 33% 14% 24% 19%

2009/2010 100% 25% 58% 17% 0% 0%

Year/Semester

Grade 9 EDP

Successfully Completed

Level4

Level2

Level3

Level1

NotSuccessful

2008/2009 92% 25% 58% 0% 9% 8%

Page 3: A Differentiated Project with a Tiered Course Culminating

PROJECT COASTER TIJ 101 COURSE CULMINATING ACTIVITY

EXPLORE

Option Project Component % Value Total

1a Review a Ride 51b Report on Types of Rides 51c History of Roller Coasters 101d Compare Theme Parks 10 15

DESIGN

2a Design a Theme Park Logo 102b Design a Promotional Poster for a new ride 202c Design your own Roller Coaster (CAD) 202d Explore and Develop a New Type of Amusement Ride 30 30

CREATE

3a Design and Build a Roller Coaster Car 303b Paint Roller Coaster Body 53c Create Graphics for Roller Coaster Car 53d Build a Vacuum Formed Body for Roller Coaster Car 10 40

SHARE

4a Document your project in a portfolio presentation 154b Prepare a multi-media presentation of your project 15 15

100

% Value Total

5 5 5 10 10 15

Choose and complete the appropriate number of options in each category in order to add up to the required total.

Example: 5 + 10 = 15

1a Review a Ride

EXPECTATIONS

1.1 Research two different roller coasters

1.2 Compare specifications example - height, speed, track length, features, ride time

1.3 Write a review of your favourite ride including your research and your personal opinion

1b Types of Rides

EXPECTATIONS

1.4 Research four different types of amusement rides (coaster, drop, spinner, swing)

1.5 Compare the operation of each ride (height, speed, features, ride time, scare factor)

1.6 Write a review of your favourite ride including your research and your personal opinion

1c History of Roller Coasters

EXPECTATIONS

1.7 Research the history of Roller Coasters (who, what, when, where, why and how)

1.8 Compare early roller coaster designs to modern roller coasters (features, structure)

1.9 Write a news report outlining the evolution of roller coaster design

1d Compare Theme Parks

EXPECTATIONS

1.10 Research two different theme parks (consider international parks as well) 1.11 Compare each theme park with respect to (attractions, cost, location, history)

1.12 Write a news report advising consumers about why they should attend each park

EXPLORE TIJ 101

2a Theme Park Logo

EXPECTATIONS

2.1 Research existing theme park logos (print out 3 examples)

2.2 Explore logo concepts by drawing a minimum of 1 page of rough thumbnail sketches

2.3 Prepare a final 1 page copy of your logo design (photoshop/illustrator)

2b Promotional Poster

EXPECTATIONS

2.4 Research existing promotional posters (print out 3 examples)

2.5 Prepare a 1 page rough sketch of your poster concept (include explanatory notes)

2.6 Prepare a final 1 page copy of your poster design (can be drawn on computer)

2c Design a Roller Coaster

EXPECTATIONS

2.7 Research roller coaster track designs and components

2.8 Model your own roller coaster design using CAD

2.9 Model your roller coaster environment and export an AVI simulation and 3 JPEGs

2d Design a New Ride Concept

EXPECTATIONS

2.10 Research different types of rides other than Roller Coasters 2.11 Explore 3 new concepts for rides through thumbnail sketches (minimum 3 pages)

2.12 Model your final design in CAD, or build a scale model of your design

DESIGNTIJ 101

3a Roller Coaster Car

EXPECTATIONS

3.1 Research roller coaster car designs, and types of restraint systems

3.2 Create design concepts by drawing a minimum of 1 page of rough thumbnail sketches

3.3 Prepare orthographic drawings of your car design

3.4 Build your Roller Coaster Car with materials provided

EXPECTATIONS

3.8 Explore existing roller coaster car designs

3.9 Explore design concepts through rough sketches

3.10 Prepare orthographic drawings of your car body design

3.11 Create mould of roller coaster car design and vacuum form the body

3b Paint

EXPECTATIONS

3.5 Apply final paint to your Roller Coaster Car

CREATETIJ 101

3d Vacuum Forming

3c Graphics

EXPECTATIONS

3.6 Create a logo and/or graphics to apply to your Roller Coaster Car

3.7 Apply logo or graphics using paint or computer cut decals

4a PORTFOLIO

EXPECTATIONS

* prepare a final Portfolio that includes the following:

4.1 Report Documents

4.2 Graphic Communications (Rough sketches - Final Presentation Drawings)

4.3 Photographic documentation of the Design Process

SHARETIJ 101

4b MULTI-MEDIA

EXPECTATIONS

* prepare a final Multi-media Presentation that includes the following:

4.4 Report Documents

4.5 Graphic Communications (Rough sketches - Final Presentation Drawings - 3d models)

4.6 Photographic and/or Video documentation of the Design Process

OVERALL EXPECTATIONSTechnology Fundamentals

A1 demonstrate an understanding of the fundamental concepts and skills required in the planning and development of a product or service, including the use of a design process and/or other problem solving processes and techniques

A2 demonstrate the ability to use a variety of the appropriate methods to communicate ideas and solutions

A3 evaluate products or services in relation to specifications, user requirements, and operating conditions

B1 use problem-solving processes and project-management strategies in the planning and fabrication of a product or delivery of a service

B2 fabricate products or deliver services, using a variety of resources

C1 demonstrate an awareness of the effects of various technologies on the environment

C2 demonstrate an awareness of how various technologies affect society, as well as how society influences technological developments

D1 follow safe practices and procedures when using materials, tools, and equipment

D2 identify careers in various technological fields, and describe the educational requirements for them

ASSESSMENT PLANTIJ 101 - EXPLORING TECHNOLOGIES

Student Name:

Technological Skills

Technology, the Environment and Society

Professional Practice and Career Opportunities

Course Description

This course enables students to further explore and develop technological knowledge and skills intro-duced in the elementary science and technology program. Students will be given the opportunity to design and create products and /or provide services related to the various technological areas or indus-tries, working with a variety of tools, equipment and software commonly used in industry. Students will develop and awareness of environmental and societal issues, and will begin to explore secondary and post-secondary education and training pathways leading to careers in technology related fields.

UNIT SUMMATIVE ASSIGNMENTSTIJ 101 - EXPLORING TECHNOLOGIES

CRASH CAR PROJECT

Throughout this unit, students will use a variety of auto body tools in a safe manner. Students will gain the skills needed to plan and create a vehicle that uses the elemements of auto body techniques that were demontrated throughout the unit. Student vehicles will travel down a ramp and safely protect the passenger egg. Students must also com-plete a news article activity for their culminating activity.

AUTO BODY

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

CLOCK PROJECT

Throughout this unit, students will use a variety of woodworking tools in a safe manner. Students will gain the skills needed to interpret plans and build and product. Students will also have the opportunity to personal-ize design elements of their own clock. Students must also complete a news article activity for their culminating activity.

WOODWORKING

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

WIND CHIME PROJECT

Throughout this unit, students will use a variety of plumbing tools in a safe manner. Students will gain the skills needed to plan and create a set of wind chimes using plumbing methods they have learned throughout the unit. Students must also complete a news article activity for their culminating activity.

PLUMBING

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

UNIT SUMMATIVE ASSIGNMENTSTIJ 101 - EXPLORING TECHNOLOGIES

VEHICLE OWNERSHIP

Throughout this unit, students will use a vehicle maintenance tools in a safe manner. Students will gain the skills needed to service and maintain s vehicle which will simulate vehicle ownership. Students must also complete a news article activity for their culminating activity.

TRANSPORTATION

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

ANIMATION & COMPUTERS

Throughout this unit, students will learn a variety of computer software skills . Students will gain the skills needed to plan and develop their own company logo, as well as storyboard, film and edit their own stop motion film. Students must also complete a news article activity for their culminating activity.

COMMUNICATION

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

SAIL BOAT PROJECT

Throughout this unit, students will use a variety of fabrication tools in a safe manner. Students will gain an understanding of the design process which will allow them to plan, problem solve, design and create their own sail boat that will compete head-to-head in a wind tunnel. Students must also complete a news article activity for their culminating activity.

DESIGN

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

COURSE CULMINATING ACTIVITIES (30%)DIFFERENTIATED TIERED ASSIGNMENT (15%)

For the course culminating activity, students will be required to draw upon all of the elements of tech-nology that have learned throughout the course. Students will be required to design and create a roller coaster car that will travel down a track, while keeping a passenger safe. Students will have the opportu-nity to exploit their strong techology skills when choosing which from many different optional project components.

Overall Expecations: A1, A2, A3, B1, B2, D1

Students will complile photos, video, project samples, and other elements that demonstrate their learning througout the course. Students will use these materials, as well as elements from their Learning and Reflection Journal in order to create and deliver a presentation to the class that outlines their learning experience. The presentation should include a reflection about skills learned, strengths, and areas of improvement. Students will should also highlight information about environmental issues related to the technologies they have learned throughout the course.

Overall Expecations: A1, A2, A3, B1, B2, C1, C2, D1,D2

ASSESSMENT PLANTIJ 101 - EXPLORING TECHNOLOGIES

LEARNING & REFLECTION JOURNAL

Throughout this entire course, students will maintain a learning and reflection journal that allows them to document their work through the course, and reflect upon their personal strengths, needs and next steps. Students will also use their learning and reflection journals to keep their literacy activities completed through several units. Students will use this information when completing their Course Culminating Activity.

CAREERS & PATHWAYS

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, C1, C2, D1,D2 Level Achieved:

DIFFERENTIATED PRESENTATION (15%)

Differentiated Presentation - Level Achieved:

Differentiated Assignment - Level Achieved:

Leve

l On

e (5

0-59

%)

Le

vel T

wo

(60-

69%

)

Leve

l Th

ree

(70-

79%

)

Leve

l Fo

ur (

80-1

00%

)

CO

UR

SE C

ULM

INA

TIN

G A

CTI

VIT

Y R

UB

RIC

TIJ

10

1

Knowlegde/Understanding Thinking Application Communication

Dem

on

stra

tes

kno

wle

dg

e o

f co

nte

nt

(1.2

, 1.5

, 1.8

, 1.1

1, 3

.1, 3

.8)

Dem

on

stra

tes

un

der

stan

din

go

f co

nte

nt

(1.2

, 1.5

, 1.8

, 1.1

1, 3

.1, 3

.8)

Dem

on

stra

tes

limit

edkn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

limit

edu

nd

erst

and

ing

of c

on

ten

t

Dem

on

stra

tes

som

ekn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

som

e u

nd

erst

and

ing

of c

on

ten

t

Dem

on

stra

tes

con

sid

erab

le

kno

wle

dg

e o

f co

nte

nt

Dem

on

stra

tes

con

sid

erab

le

un

der

stan

din

g o

f co

nte

nt

Dem

on

stra

tes

tho

rou

gh

kn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

tho

rou

gh

u

nd

erst

and

ing

of c

on

ten

t

Use

of p

lan

nin

g s

kills

(1.1

, 1.4

, 1.7

, 1.1

0, 2

.1, 2

.2, 2

.4, 2

.5,

2.7,

2.8

, 2.9

, 2.1

0, 2

.11,

2.1

2, 3

.2, 3

.3,

3.6,

3.9

)U

se o

f pro

cess

ing

ski

lls(1

.1, 1

.4, 1

.7, 1

.10,

2.1

, 2.2

, 2.5

, 2.7

, 2.

8, 2

.9, 2

.10,

2.1

1, 2

.12,

3.2

, 3.3

, 3.6

, 3.

9)U

se o

f cri

tica

l/cr

eati

ve t

hin

kin

g

pro

cess

es(2

.1, 2

.2, 2

.5, 2

.8, 2

.9, 2

.10,

2.1

1, 2

.12,

3.

2, 3

.3, 3

.6, 3

.9)

Use

s p

lan

nin

g s

kills

wit

h

limit

ed e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h

limit

ed e

ffec

tive

nes

s

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

lim

ited

eff

ecti

ven

ess

Use

s p

lan

nin

g s

kills

wit

h s

om

e ef

fect

iven

ess

Use

s p

roce

ssin

g s

kills

wit

h

som

e ef

fect

iven

ess

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

so

me

effe

ctiv

enes

s

Use

s p

lan

nin

g s

kills

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

co

nsi

der

able

ef

fect

iven

ess

Use

s p

lan

nin

g s

kills

wit

h a

h

igh

deg

ree

of e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h a

hig

h

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

a h

igh

deg

ree

of

effe

ctiv

enes

s

Ap

plic

atio

n o

f kn

ow

led

ge

and

sk

ills

in fa

mili

ar c

on

text

s(1

.3, 1

.6, 1

.9, 1

.12,

2.2

, 2.3

, 2.5

, 2.6

, 2.

8, 2

.9, 2

.11,

2.1

2, 3

.2, 3

.3 3

.4, 3

.5,

3.6,

3.7

, 3.9

, 3.1

0, 3

.11,

4.3

, 4.5

, 4.6

)Tr

ansf

er o

f kn

ow

led

ge

and

sk

ills

to n

ew c

on

text

s(2

.2, 2

.3, 2

.5, 2

.6, 2

.8, 2

.9, 2

.11,

2.1

2,

3.2,

3.3

, 3.4

, 3.5

, 3.6

, 3.7

, 3.9

, 3.1

0,

3.11

, 4.3

, 4.5

, 4.6

)M

akin

g c

on

nec

tio

ns

wit

hin

an

d b

etw

een

var

iou

s co

nte

xts

(3.2

, 3.4

, 3.5

, 3.6

, 3.7

, 3.1

0, 3

.11)

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

lim

ited

eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

lim

ited

ef

fect

ives

nes

s

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

lim

ited

eff

ecti

ven

ess

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

so

me

effe

ctiv

enes

s

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

so

me

effe

ctiv

esn

ess

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

so

me

effe

ctiv

enes

s

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

co

nsi

der

able

eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

con

sid

erab

le e

ffec

tive

snes

s

Mak

es c

on

nn

ecti

on

s w

ith

in a

nd

b

etw

een

var

iou

s co

nte

xts

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

a h

igh

d

egre

e o

f eff

ecti

vesn

ess

Ass

essm

ent

Cat

go

ry

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

co

nsi

der

able

eff

ecti

ven

ess

Exp

ress

ion

an

d o

rgan

izat

ion

of

idea

s an

d in

form

atio

n in

ora

l, vi

sual

, an

d w

ritt

en fo

rms

(1.3

, 1.6

,1.9

, 1.1

2, 4

.1, 4

.2, 4

.3, 4

.4, 4

.6)

Co

mm

un

icat

ion

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

(1.3

, 1.6

,1.9

, 1.1

2, 4

.1, 4

.2, 4

.3, 4

.4, 4

.6)

Use

of c

onv

enti

on

s, vo

cab

ula

ry a

nd

te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral

visu

al, a

nd

wri

tten

form

s(1

.3, 1

.6,1

.9, 1

.12,

4.1

, 4.2

, 4.3

, 4.4

, 4.5

, 4.

6)

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

lim

ited

ef

fect

iven

ess

Co

mm

un

icat

es fo

r diff

eren

t au

die

nce

s in

ora

l, vi

sual

, an

d

wri

tten

form

s w

ith

lim

ited

ef

fect

iven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h li

mit

ed

effe

ctiv

enes

s

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

so

me

effe

ctiv

enes

sC

om

mu

nic

ates

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h s

om

e ef

fect

iven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h s

om

e ef

fect

iven

ess

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

co

nsi

d-

erab

le e

ffec

tive

nes

sC

om

mu

nic

ates

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h c

on

sid

erab

le

effe

ctiv

enes

s

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h c

on

sid

erab

le

effe

ctiv

enes

s

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Co

mm

un

icat

es fo

r diff

eren

t au

die

nce

s in

ora

l, vi

sual

, an

d

wri

tten

form

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h a

hig

h

deg

ree

of e

ffec

tive

nes

s

PROJECT COASTER

Trenton High SchoolTechnology Department

TIJ 101 - Exploring Techonogy:

A Differentiated Project with a Tiered Course Culminating Activity

Heather AideFloyd EllisJay Noack

Ron Furlan

Success Rate DataTIJ 101 - EXPLORING TECHNOLOGIES

In comparison to semesters one’s results, when we used the differentiated approach to teach the TIJ 1O course, the students success rate improved by 5%. Not only is this an indicator of the benefits of differentiated instruction, but we also witnessed an increase of students moving from the unsuccessful and level one categories, into levels three and four.

In semester two, where only one teacher is instructing and therefore unable to accommodate the full breadth of the differentiated approach, you can see the decrease in achievement.

The success rate of this course for students in the Employment Destination Program is highly evident. In some grade 9 technology classroom settings, these students are essentially left behind when facing an Open level curriculum. As you can see, students are able to move from an unsuccessful level one achievement and are achieving levels two and higher as a result of the differentiated approach we have developed.

Year/Semester

Grade 9 Open

Successfully Completed

Level4

Level2

Level3

Level1

NotSuccessful

2008/2009 89% 21% 25% 19% 24% 11%

Semester One2009/2010

94% 44% 24% 14% 12% 6%

Semester Two2009/2010

77% 10% 33% 14% 24% 19%

2009/2010 100% 25% 58% 17% 0% 0%

Year/Semester

Grade 9 EDP

Successfully Completed

Level4

Level2

Level3

Level1

NotSuccessful

2008/2009 92% 25% 58% 0% 9% 8%

Page 4: A Differentiated Project with a Tiered Course Culminating

PROJECT COASTER TIJ 101 COURSE CULMINATING ACTIVITY

EXPLORE

Option Project Component % Value Total

1a Review a Ride 51b Report on Types of Rides 51c History of Roller Coasters 101d Compare Theme Parks 10 15

DESIGN

2a Design a Theme Park Logo 102b Design a Promotional Poster for a new ride 202c Design your own Roller Coaster (CAD) 202d Explore and Develop a New Type of Amusement Ride 30 30

CREATE

3a Design and Build a Roller Coaster Car 303b Paint Roller Coaster Body 53c Create Graphics for Roller Coaster Car 53d Build a Vacuum Formed Body for Roller Coaster Car 10 40

SHARE

4a Document your project in a portfolio presentation 154b Prepare a multi-media presentation of your project 15 15

100

% Value Total

5 5 5 10 10 15

Choose and complete the appropriate number of options in each category in order to add up to the required total.

Example: 5 + 10 = 15

1a Review a Ride

EXPECTATIONS

1.1 Research two different roller coasters

1.2 Compare specifications example - height, speed, track length, features, ride time

1.3 Write a review of your favourite ride including your research and your personal opinion

1b Types of Rides

EXPECTATIONS

1.4 Research four different types of amusement rides (coaster, drop, spinner, swing)

1.5 Compare the operation of each ride (height, speed, features, ride time, scare factor)

1.6 Write a review of your favourite ride including your research and your personal opinion

1c History of Roller Coasters

EXPECTATIONS

1.7 Research the history of Roller Coasters (who, what, when, where, why and how)

1.8 Compare early roller coaster designs to modern roller coasters (features, structure)

1.9 Write a news report outlining the evolution of roller coaster design

1d Compare Theme Parks

EXPECTATIONS

1.10 Research two different theme parks (consider international parks as well) 1.11 Compare each theme park with respect to (attractions, cost, location, history)

1.12 Write a news report advising consumers about why they should attend each park

EXPLORE TIJ 101

2a Theme Park Logo

EXPECTATIONS

2.1 Research existing theme park logos (print out 3 examples)

2.2 Explore logo concepts by drawing a minimum of 1 page of rough thumbnail sketches

2.3 Prepare a final 1 page copy of your logo design (photoshop/illustrator)

2b Promotional Poster

EXPECTATIONS

2.4 Research existing promotional posters (print out 3 examples)

2.5 Prepare a 1 page rough sketch of your poster concept (include explanatory notes)

2.6 Prepare a final 1 page copy of your poster design (can be drawn on computer)

2c Design a Roller Coaster

EXPECTATIONS

2.7 Research roller coaster track designs and components

2.8 Model your own roller coaster design using CAD

2.9 Model your roller coaster environment and export an AVI simulation and 3 JPEGs

2d Design a New Ride Concept

EXPECTATIONS

2.10 Research different types of rides other than Roller Coasters 2.11 Explore 3 new concepts for rides through thumbnail sketches (minimum 3 pages)

2.12 Model your final design in CAD, or build a scale model of your design

DESIGNTIJ 101

3a Roller Coaster Car

EXPECTATIONS

3.1 Research roller coaster car designs, and types of restraint systems

3.2 Create design concepts by drawing a minimum of 1 page of rough thumbnail sketches

3.3 Prepare orthographic drawings of your car design

3.4 Build your Roller Coaster Car with materials provided

EXPECTATIONS

3.8 Explore existing roller coaster car designs

3.9 Explore design concepts through rough sketches

3.10 Prepare orthographic drawings of your car body design

3.11 Create mould of roller coaster car design and vacuum form the body

3b Paint

EXPECTATIONS

3.5 Apply final paint to your Roller Coaster Car

CREATETIJ 101

3d Vacuum Forming

3c Graphics

EXPECTATIONS

3.6 Create a logo and/or graphics to apply to your Roller Coaster Car

3.7 Apply logo or graphics using paint or computer cut decals

4a PORTFOLIO

EXPECTATIONS

* prepare a final Portfolio that includes the following:

4.1 Report Documents

4.2 Graphic Communications (Rough sketches - Final Presentation Drawings)

4.3 Photographic documentation of the Design Process

SHARETIJ 101

4b MULTI-MEDIA

EXPECTATIONS

* prepare a final Multi-media Presentation that includes the following:

4.4 Report Documents

4.5 Graphic Communications (Rough sketches - Final Presentation Drawings - 3d models)

4.6 Photographic and/or Video documentation of the Design Process

OVERALL EXPECTATIONSTechnology Fundamentals

A1 demonstrate an understanding of the fundamental concepts and skills required in the planning and development of a product or service, including the use of a design process and/or other problem solving processes and techniques

A2 demonstrate the ability to use a variety of the appropriate methods to communicate ideas and solutions

A3 evaluate products or services in relation to specifications, user requirements, and operating conditions

B1 use problem-solving processes and project-management strategies in the planning and fabrication of a product or delivery of a service

B2 fabricate products or deliver services, using a variety of resources

C1 demonstrate an awareness of the effects of various technologies on the environment

C2 demonstrate an awareness of how various technologies affect society, as well as how society influences technological developments

D1 follow safe practices and procedures when using materials, tools, and equipment

D2 identify careers in various technological fields, and describe the educational requirements for them

ASSESSMENT PLANTIJ 101 - EXPLORING TECHNOLOGIES

Student Name:

Technological Skills

Technology, the Environment and Society

Professional Practice and Career Opportunities

Course Description

This course enables students to further explore and develop technological knowledge and skills intro-duced in the elementary science and technology program. Students will be given the opportunity to design and create products and /or provide services related to the various technological areas or indus-tries, working with a variety of tools, equipment and software commonly used in industry. Students will develop and awareness of environmental and societal issues, and will begin to explore secondary and post-secondary education and training pathways leading to careers in technology related fields.

UNIT SUMMATIVE ASSIGNMENTSTIJ 101 - EXPLORING TECHNOLOGIES

CRASH CAR PROJECT

Throughout this unit, students will use a variety of auto body tools in a safe manner. Students will gain the skills needed to plan and create a vehicle that uses the elemements of auto body techniques that were demontrated throughout the unit. Student vehicles will travel down a ramp and safely protect the passenger egg. Students must also com-plete a news article activity for their culminating activity.

AUTO BODY

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

CLOCK PROJECT

Throughout this unit, students will use a variety of woodworking tools in a safe manner. Students will gain the skills needed to interpret plans and build and product. Students will also have the opportunity to personal-ize design elements of their own clock. Students must also complete a news article activity for their culminating activity.

WOODWORKING

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

WIND CHIME PROJECT

Throughout this unit, students will use a variety of plumbing tools in a safe manner. Students will gain the skills needed to plan and create a set of wind chimes using plumbing methods they have learned throughout the unit. Students must also complete a news article activity for their culminating activity.

PLUMBING

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

UNIT SUMMATIVE ASSIGNMENTSTIJ 101 - EXPLORING TECHNOLOGIES

VEHICLE OWNERSHIP

Throughout this unit, students will use a vehicle maintenance tools in a safe manner. Students will gain the skills needed to service and maintain s vehicle which will simulate vehicle ownership. Students must also complete a news article activity for their culminating activity.

TRANSPORTATION

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

ANIMATION & COMPUTERS

Throughout this unit, students will learn a variety of computer software skills . Students will gain the skills needed to plan and develop their own company logo, as well as storyboard, film and edit their own stop motion film. Students must also complete a news article activity for their culminating activity.

COMMUNICATION

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

SAIL BOAT PROJECT

Throughout this unit, students will use a variety of fabrication tools in a safe manner. Students will gain an understanding of the design process which will allow them to plan, problem solve, design and create their own sail boat that will compete head-to-head in a wind tunnel. Students must also complete a news article activity for their culminating activity.

DESIGN

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

COURSE CULMINATING ACTIVITIES (30%)DIFFERENTIATED TIERED ASSIGNMENT (15%)

For the course culminating activity, students will be required to draw upon all of the elements of tech-nology that have learned throughout the course. Students will be required to design and create a roller coaster car that will travel down a track, while keeping a passenger safe. Students will have the opportu-nity to exploit their strong techology skills when choosing which from many different optional project components.

Overall Expecations: A1, A2, A3, B1, B2, D1

Students will complile photos, video, project samples, and other elements that demonstrate their learning througout the course. Students will use these materials, as well as elements from their Learning and Reflection Journal in order to create and deliver a presentation to the class that outlines their learning experience. The presentation should include a reflection about skills learned, strengths, and areas of improvement. Students will should also highlight information about environmental issues related to the technologies they have learned throughout the course.

Overall Expecations: A1, A2, A3, B1, B2, C1, C2, D1,D2

ASSESSMENT PLANTIJ 101 - EXPLORING TECHNOLOGIES

LEARNING & REFLECTION JOURNAL

Throughout this entire course, students will maintain a learning and reflection journal that allows them to document their work through the course, and reflect upon their personal strengths, needs and next steps. Students will also use their learning and reflection journals to keep their literacy activities completed through several units. Students will use this information when completing their Course Culminating Activity.

CAREERS & PATHWAYS

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, C1, C2, D1,D2 Level Achieved:

DIFFERENTIATED PRESENTATION (15%)

Differentiated Presentation - Level Achieved:

Differentiated Assignment - Level Achieved:

Leve

l On

e (5

0-59

%)

Le

vel T

wo

(60-

69%

)

Leve

l Th

ree

(70-

79%

)

Leve

l Fo

ur (

80-1

00%

)

CO

UR

SE C

ULM

INA

TIN

G A

CTI

VIT

Y R

UB

RIC

TIJ

10

1

Knowlegde/Understanding Thinking Application Communication

Dem

on

stra

tes

kno

wle

dg

e o

f co

nte

nt

(1.2

, 1.5

, 1.8

, 1.1

1, 3

.1, 3

.8)

Dem

on

stra

tes

un

der

stan

din

go

f co

nte

nt

(1.2

, 1.5

, 1.8

, 1.1

1, 3

.1, 3

.8)

Dem

on

stra

tes

limit

edkn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

limit

edu

nd

erst

and

ing

of c

on

ten

t

Dem

on

stra

tes

som

ekn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

som

e u

nd

erst

and

ing

of c

on

ten

t

Dem

on

stra

tes

con

sid

erab

le

kno

wle

dg

e o

f co

nte

nt

Dem

on

stra

tes

con

sid

erab

le

un

der

stan

din

g o

f co

nte

nt

Dem

on

stra

tes

tho

rou

gh

kn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

tho

rou

gh

u

nd

erst

and

ing

of c

on

ten

t

Use

of p

lan

nin

g s

kills

(1.1

, 1.4

, 1.7

, 1.1

0, 2

.1, 2

.2, 2

.4, 2

.5,

2.7,

2.8

, 2.9

, 2.1

0, 2

.11,

2.1

2, 3

.2, 3

.3,

3.6,

3.9

)U

se o

f pro

cess

ing

ski

lls(1

.1, 1

.4, 1

.7, 1

.10,

2.1

, 2.2

, 2.5

, 2.7

, 2.

8, 2

.9, 2

.10,

2.1

1, 2

.12,

3.2

, 3.3

, 3.6

, 3.

9)U

se o

f cri

tica

l/cr

eati

ve t

hin

kin

g

pro

cess

es(2

.1, 2

.2, 2

.5, 2

.8, 2

.9, 2

.10,

2.1

1, 2

.12,

3.

2, 3

.3, 3

.6, 3

.9)

Use

s p

lan

nin

g s

kills

wit

h

limit

ed e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h

limit

ed e

ffec

tive

nes

s

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

lim

ited

eff

ecti

ven

ess

Use

s p

lan

nin

g s

kills

wit

h s

om

e ef

fect

iven

ess

Use

s p

roce

ssin

g s

kills

wit

h

som

e ef

fect

iven

ess

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

so

me

effe

ctiv

enes

s

Use

s p

lan

nin

g s

kills

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

co

nsi

der

able

ef

fect

iven

ess

Use

s p

lan

nin

g s

kills

wit

h a

h

igh

deg

ree

of e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h a

hig

h

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

a h

igh

deg

ree

of

effe

ctiv

enes

s

Ap

plic

atio

n o

f kn

ow

led

ge

and

sk

ills

in fa

mili

ar c

on

text

s(1

.3, 1

.6, 1

.9, 1

.12,

2.2

, 2.3

, 2.5

, 2.6

, 2.

8, 2

.9, 2

.11,

2.1

2, 3

.2, 3

.3 3

.4, 3

.5,

3.6,

3.7

, 3.9

, 3.1

0, 3

.11,

4.3

, 4.5

, 4.6

)Tr

ansf

er o

f kn

ow

led

ge

and

sk

ills

to n

ew c

on

text

s(2

.2, 2

.3, 2

.5, 2

.6, 2

.8, 2

.9, 2

.11,

2.1

2,

3.2,

3.3

, 3.4

, 3.5

, 3.6

, 3.7

, 3.9

, 3.1

0,

3.11

, 4.3

, 4.5

, 4.6

)M

akin

g c

on

nec

tio

ns

wit

hin

an

d b

etw

een

var

iou

s co

nte

xts

(3.2

, 3.4

, 3.5

, 3.6

, 3.7

, 3.1

0, 3

.11)

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

lim

ited

eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

lim

ited

ef

fect

ives

nes

s

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

lim

ited

eff

ecti

ven

ess

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

so

me

effe

ctiv

enes

s

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

so

me

effe

ctiv

esn

ess

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

so

me

effe

ctiv

enes

s

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

co

nsi

der

able

eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

con

sid

erab

le e

ffec

tive

snes

s

Mak

es c

on

nn

ecti

on

s w

ith

in a

nd

b

etw

een

var

iou

s co

nte

xts

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

a h

igh

d

egre

e o

f eff

ecti

vesn

ess

Ass

essm

ent

Cat

go

ry

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

co

nsi

der

able

eff

ecti

ven

ess

Exp

ress

ion

an

d o

rgan

izat

ion

of

idea

s an

d in

form

atio

n in

ora

l, vi

sual

, an

d w

ritt

en fo

rms

(1.3

, 1.6

,1.9

, 1.1

2, 4

.1, 4

.2, 4

.3, 4

.4, 4

.6)

Co

mm

un

icat

ion

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

(1.3

, 1.6

,1.9

, 1.1

2, 4

.1, 4

.2, 4

.3, 4

.4, 4

.6)

Use

of c

onv

enti

on

s, vo

cab

ula

ry a

nd

te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral

visu

al, a

nd

wri

tten

form

s(1

.3, 1

.6,1

.9, 1

.12,

4.1

, 4.2

, 4.3

, 4.4

, 4.5

, 4.

6)

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

lim

ited

ef

fect

iven

ess

Co

mm

un

icat

es fo

r diff

eren

t au

die

nce

s in

ora

l, vi

sual

, an

d

wri

tten

form

s w

ith

lim

ited

ef

fect

iven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h li

mit

ed

effe

ctiv

enes

s

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

so

me

effe

ctiv

enes

sC

om

mu

nic

ates

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h s

om

e ef

fect

iven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h s

om

e ef

fect

iven

ess

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

co

nsi

d-

erab

le e

ffec

tive

nes

sC

om

mu

nic

ates

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h c

on

sid

erab

le

effe

ctiv

enes

s

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h c

on

sid

erab

le

effe

ctiv

enes

s

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Co

mm

un

icat

es fo

r diff

eren

t au

die

nce

s in

ora

l, vi

sual

, an

d

wri

tten

form

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h a

hig

h

deg

ree

of e

ffec

tive

nes

s

PROJECT COASTER

Trenton High SchoolTechnology Department

TIJ 101 - Exploring Techonogy:

A Differentiated Project with a Tiered Course Culminating Activity

Heather AideFloyd EllisJay Noack

Ron Furlan

Success Rate DataTIJ 101 - EXPLORING TECHNOLOGIES

In comparison to semesters one’s results, when we used the differentiated approach to teach the TIJ 1O course, the students success rate improved by 5%. Not only is this an indicator of the benefits of differentiated instruction, but we also witnessed an increase of students moving from the unsuccessful and level one categories, into levels three and four.

In semester two, where only one teacher is instructing and therefore unable to accommodate the full breadth of the differentiated approach, you can see the decrease in achievement.

The success rate of this course for students in the Employment Destination Program is highly evident. In some grade 9 technology classroom settings, these students are essentially left behind when facing an Open level curriculum. As you can see, students are able to move from an unsuccessful level one achievement and are achieving levels two and higher as a result of the differentiated approach we have developed.

Year/Semester

Grade 9 Open

Successfully Completed

Level4

Level2

Level3

Level1

NotSuccessful

2008/2009 89% 21% 25% 19% 24% 11%

Semester One2009/2010

94% 44% 24% 14% 12% 6%

Semester Two2009/2010

77% 10% 33% 14% 24% 19%

2009/2010 100% 25% 58% 17% 0% 0%

Year/Semester

Grade 9 EDP

Successfully Completed

Level4

Level2

Level3

Level1

NotSuccessful

2008/2009 92% 25% 58% 0% 9% 8%

Page 5: A Differentiated Project with a Tiered Course Culminating

PROJECT COASTER TIJ 101 COURSE CULMINATING ACTIVITY

EXPLORE

Option Project Component % Value Total

1a Review a Ride 51b Report on Types of Rides 51c History of Roller Coasters 101d Compare Theme Parks 10 15

DESIGN

2a Design a Theme Park Logo 102b Design a Promotional Poster for a new ride 202c Design your own Roller Coaster (CAD) 202d Explore and Develop a New Type of Amusement Ride 30 30

CREATE

3a Design and Build a Roller Coaster Car 303b Paint Roller Coaster Body 53c Create Graphics for Roller Coaster Car 53d Build a Vacuum Formed Body for Roller Coaster Car 10 40

SHARE

4a Document your project in a portfolio presentation 154b Prepare a multi-media presentation of your project 15 15

100

% Value Total

5 5 5 10 10 15

Choose and complete the appropriate number of options in each category in order to add up to the required total.

Example: 5 + 10 = 15

1a Review a Ride

EXPECTATIONS

1.1 Research two different roller coasters

1.2 Compare specifications example - height, speed, track length, features, ride time

1.3 Write a review of your favourite ride including your research and your personal opinion

1b Types of Rides

EXPECTATIONS

1.4 Research four different types of amusement rides (coaster, drop, spinner, swing)

1.5 Compare the operation of each ride (height, speed, features, ride time, scare factor)

1.6 Write a review of your favourite ride including your research and your personal opinion

1c History of Roller Coasters

EXPECTATIONS

1.7 Research the history of Roller Coasters (who, what, when, where, why and how)

1.8 Compare early roller coaster designs to modern roller coasters (features, structure)

1.9 Write a news report outlining the evolution of roller coaster design

1d Compare Theme Parks

EXPECTATIONS

1.10 Research two different theme parks (consider international parks as well) 1.11 Compare each theme park with respect to (attractions, cost, location, history)

1.12 Write a news report advising consumers about why they should attend each park

EXPLORE TIJ 101

2a Theme Park Logo

EXPECTATIONS

2.1 Research existing theme park logos (print out 3 examples)

2.2 Explore logo concepts by drawing a minimum of 1 page of rough thumbnail sketches

2.3 Prepare a final 1 page copy of your logo design (photoshop/illustrator)

2b Promotional Poster

EXPECTATIONS

2.4 Research existing promotional posters (print out 3 examples)

2.5 Prepare a 1 page rough sketch of your poster concept (include explanatory notes)

2.6 Prepare a final 1 page copy of your poster design (can be drawn on computer)

2c Design a Roller Coaster

EXPECTATIONS

2.7 Research roller coaster track designs and components

2.8 Model your own roller coaster design using CAD

2.9 Model your roller coaster environment and export an AVI simulation and 3 JPEGs

2d Design a New Ride Concept

EXPECTATIONS

2.10 Research different types of rides other than Roller Coasters 2.11 Explore 3 new concepts for rides through thumbnail sketches (minimum 3 pages)

2.12 Model your final design in CAD, or build a scale model of your design

DESIGNTIJ 101

3a Roller Coaster Car

EXPECTATIONS

3.1 Research roller coaster car designs, and types of restraint systems

3.2 Create design concepts by drawing a minimum of 1 page of rough thumbnail sketches

3.3 Prepare orthographic drawings of your car design

3.4 Build your Roller Coaster Car with materials provided

EXPECTATIONS

3.8 Explore existing roller coaster car designs

3.9 Explore design concepts through rough sketches

3.10 Prepare orthographic drawings of your car body design

3.11 Create mould of roller coaster car design and vacuum form the body

3b Paint

EXPECTATIONS

3.5 Apply final paint to your Roller Coaster Car

CREATETIJ 101

3d Vacuum Forming

3c Graphics

EXPECTATIONS

3.6 Create a logo and/or graphics to apply to your Roller Coaster Car

3.7 Apply logo or graphics using paint or computer cut decals

4a PORTFOLIO

EXPECTATIONS

* prepare a final Portfolio that includes the following:

4.1 Report Documents

4.2 Graphic Communications (Rough sketches - Final Presentation Drawings)

4.3 Photographic documentation of the Design Process

SHARETIJ 101

4b MULTI-MEDIA

EXPECTATIONS

* prepare a final Multi-media Presentation that includes the following:

4.4 Report Documents

4.5 Graphic Communications (Rough sketches - Final Presentation Drawings - 3d models)

4.6 Photographic and/or Video documentation of the Design Process

OVERALL EXPECTATIONSTechnology Fundamentals

A1 demonstrate an understanding of the fundamental concepts and skills required in the planning and development of a product or service, including the use of a design process and/or other problem solving processes and techniques

A2 demonstrate the ability to use a variety of the appropriate methods to communicate ideas and solutions

A3 evaluate products or services in relation to specifications, user requirements, and operating conditions

B1 use problem-solving processes and project-management strategies in the planning and fabrication of a product or delivery of a service

B2 fabricate products or deliver services, using a variety of resources

C1 demonstrate an awareness of the effects of various technologies on the environment

C2 demonstrate an awareness of how various technologies affect society, as well as how society influences technological developments

D1 follow safe practices and procedures when using materials, tools, and equipment

D2 identify careers in various technological fields, and describe the educational requirements for them

ASSESSMENT PLANTIJ 101 - EXPLORING TECHNOLOGIES

Student Name:

Technological Skills

Technology, the Environment and Society

Professional Practice and Career Opportunities

Course Description

This course enables students to further explore and develop technological knowledge and skills intro-duced in the elementary science and technology program. Students will be given the opportunity to design and create products and /or provide services related to the various technological areas or indus-tries, working with a variety of tools, equipment and software commonly used in industry. Students will develop and awareness of environmental and societal issues, and will begin to explore secondary and post-secondary education and training pathways leading to careers in technology related fields.

UNIT SUMMATIVE ASSIGNMENTSTIJ 101 - EXPLORING TECHNOLOGIES

CRASH CAR PROJECT

Throughout this unit, students will use a variety of auto body tools in a safe manner. Students will gain the skills needed to plan and create a vehicle that uses the elemements of auto body techniques that were demontrated throughout the unit. Student vehicles will travel down a ramp and safely protect the passenger egg. Students must also com-plete a news article activity for their culminating activity.

AUTO BODY

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

CLOCK PROJECT

Throughout this unit, students will use a variety of woodworking tools in a safe manner. Students will gain the skills needed to interpret plans and build and product. Students will also have the opportunity to personal-ize design elements of their own clock. Students must also complete a news article activity for their culminating activity.

WOODWORKING

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

WIND CHIME PROJECT

Throughout this unit, students will use a variety of plumbing tools in a safe manner. Students will gain the skills needed to plan and create a set of wind chimes using plumbing methods they have learned throughout the unit. Students must also complete a news article activity for their culminating activity.

PLUMBING

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

UNIT SUMMATIVE ASSIGNMENTSTIJ 101 - EXPLORING TECHNOLOGIES

VEHICLE OWNERSHIP

Throughout this unit, students will use a vehicle maintenance tools in a safe manner. Students will gain the skills needed to service and maintain s vehicle which will simulate vehicle ownership. Students must also complete a news article activity for their culminating activity.

TRANSPORTATION

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

ANIMATION & COMPUTERS

Throughout this unit, students will learn a variety of computer software skills . Students will gain the skills needed to plan and develop their own company logo, as well as storyboard, film and edit their own stop motion film. Students must also complete a news article activity for their culminating activity.

COMMUNICATION

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

SAIL BOAT PROJECT

Throughout this unit, students will use a variety of fabrication tools in a safe manner. Students will gain an understanding of the design process which will allow them to plan, problem solve, design and create their own sail boat that will compete head-to-head in a wind tunnel. Students must also complete a news article activity for their culminating activity.

DESIGN

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, D1 Level Achieved:

COURSE CULMINATING ACTIVITIES (30%)DIFFERENTIATED TIERED ASSIGNMENT (15%)

For the course culminating activity, students will be required to draw upon all of the elements of tech-nology that have learned throughout the course. Students will be required to design and create a roller coaster car that will travel down a track, while keeping a passenger safe. Students will have the opportu-nity to exploit their strong techology skills when choosing which from many different optional project components.

Overall Expecations: A1, A2, A3, B1, B2, D1

Students will complile photos, video, project samples, and other elements that demonstrate their learning througout the course. Students will use these materials, as well as elements from their Learning and Reflection Journal in order to create and deliver a presentation to the class that outlines their learning experience. The presentation should include a reflection about skills learned, strengths, and areas of improvement. Students will should also highlight information about environmental issues related to the technologies they have learned throughout the course.

Overall Expecations: A1, A2, A3, B1, B2, C1, C2, D1,D2

ASSESSMENT PLANTIJ 101 - EXPLORING TECHNOLOGIES

LEARNING & REFLECTION JOURNAL

Throughout this entire course, students will maintain a learning and reflection journal that allows them to document their work through the course, and reflect upon their personal strengths, needs and next steps. Students will also use their learning and reflection journals to keep their literacy activities completed through several units. Students will use this information when completing their Course Culminating Activity.

CAREERS & PATHWAYS

K/U T C A

Overall Expecations : A1, A2, A3, B1, B2, C1, C2, D1,D2 Level Achieved:

DIFFERENTIATED PRESENTATION (15%)

Differentiated Presentation - Level Achieved:

Differentiated Assignment - Level Achieved:

Leve

l On

e (5

0-59

%)

Le

vel T

wo

(60-

69%

)

Leve

l Th

ree

(70-

79%

)

Leve

l Fo

ur (

80-1

00%

)

CO

UR

SE C

ULM

INA

TIN

G A

CTI

VIT

Y R

UB

RIC

TIJ

10

1

Knowlegde/Understanding Thinking Application Communication

Dem

on

stra

tes

kno

wle

dg

e o

f co

nte

nt

(1.2

, 1.5

, 1.8

, 1.1

1, 3

.1, 3

.8)

Dem

on

stra

tes

un

der

stan

din

go

f co

nte

nt

(1.2

, 1.5

, 1.8

, 1.1

1, 3

.1, 3

.8)

Dem

on

stra

tes

limit

edkn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

limit

edu

nd

erst

and

ing

of c

on

ten

t

Dem

on

stra

tes

som

ekn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

som

e u

nd

erst

and

ing

of c

on

ten

t

Dem

on

stra

tes

con

sid

erab

le

kno

wle

dg

e o

f co

nte

nt

Dem

on

stra

tes

con

sid

erab

le

un

der

stan

din

g o

f co

nte

nt

Dem

on

stra

tes

tho

rou

gh

kn

ow

led

ge

of c

on

ten

t

Dem

on

stra

tes

tho

rou

gh

u

nd

erst

and

ing

of c

on

ten

t

Use

of p

lan

nin

g s

kills

(1.1

, 1.4

, 1.7

, 1.1

0, 2

.1, 2

.2, 2

.4, 2

.5,

2.7,

2.8

, 2.9

, 2.1

0, 2

.11,

2.1

2, 3

.2, 3

.3,

3.6,

3.9

)U

se o

f pro

cess

ing

ski

lls(1

.1, 1

.4, 1

.7, 1

.10,

2.1

, 2.2

, 2.5

, 2.7

, 2.

8, 2

.9, 2

.10,

2.1

1, 2

.12,

3.2

, 3.3

, 3.6

, 3.

9)U

se o

f cri

tica

l/cr

eati

ve t

hin

kin

g

pro

cess

es(2

.1, 2

.2, 2

.5, 2

.8, 2

.9, 2

.10,

2.1

1, 2

.12,

3.

2, 3

.3, 3

.6, 3

.9)

Use

s p

lan

nin

g s

kills

wit

h

limit

ed e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h

limit

ed e

ffec

tive

nes

s

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

lim

ited

eff

ecti

ven

ess

Use

s p

lan

nin

g s

kills

wit

h s

om

e ef

fect

iven

ess

Use

s p

roce

ssin

g s

kills

wit

h

som

e ef

fect

iven

ess

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

so

me

effe

ctiv

enes

s

Use

s p

lan

nin

g s

kills

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

co

nsi

der

able

ef

fect

iven

ess

Use

s p

lan

nin

g s

kills

wit

h a

h

igh

deg

ree

of e

ffec

tive

nes

s

Use

s p

roce

ssin

g s

kills

wit

h a

hig

h

Use

s cr

itic

al/c

reat

ive

thin

kin

g

skill

s w

ith

a h

igh

deg

ree

of

effe

ctiv

enes

s

Ap

plic

atio

n o

f kn

ow

led

ge

and

sk

ills

in fa

mili

ar c

on

text

s(1

.3, 1

.6, 1

.9, 1

.12,

2.2

, 2.3

, 2.5

, 2.6

, 2.

8, 2

.9, 2

.11,

2.1

2, 3

.2, 3

.3 3

.4, 3

.5,

3.6,

3.7

, 3.9

, 3.1

0, 3

.11,

4.3

, 4.5

, 4.6

)Tr

ansf

er o

f kn

ow

led

ge

and

sk

ills

to n

ew c

on

text

s(2

.2, 2

.3, 2

.5, 2

.6, 2

.8, 2

.9, 2

.11,

2.1

2,

3.2,

3.3

, 3.4

, 3.5

, 3.6

, 3.7

, 3.9

, 3.1

0,

3.11

, 4.3

, 4.5

, 4.6

)M

akin

g c

on

nec

tio

ns

wit

hin

an

d b

etw

een

var

iou

s co

nte

xts

(3.2

, 3.4

, 3.5

, 3.6

, 3.7

, 3.1

0, 3

.11)

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

lim

ited

eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

lim

ited

ef

fect

ives

nes

s

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

lim

ited

eff

ecti

ven

ess

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

so

me

effe

ctiv

enes

s

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

so

me

effe

ctiv

esn

ess

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

so

me

effe

ctiv

enes

s

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

co

nsi

der

able

eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

con

sid

erab

le e

ffec

tive

snes

s

Mak

es c

on

nn

ecti

on

s w

ith

in a

nd

b

etw

een

var

iou

s co

nte

xts

wit

h

con

sid

erab

le e

ffec

tive

nes

s

Ap

plie

s kn

ow

led

ge

and

ski

lls

in fa

mili

ar c

on

text

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Tran

sfer

s kn

ow

led

ge

and

ski

lls

to n

ew c

on

text

s w

ith

a h

igh

d

egre

e o

f eff

ecti

vesn

ess

Ass

essm

ent

Cat

go

ry

Mak

es c

on

nn

ecti

on

s w

ith

in

and

bet

wee

n v

ario

us

con

text

s w

ith

co

nsi

der

able

eff

ecti

ven

ess

Exp

ress

ion

an

d o

rgan

izat

ion

of

idea

s an

d in

form

atio

n in

ora

l, vi

sual

, an

d w

ritt

en fo

rms

(1.3

, 1.6

,1.9

, 1.1

2, 4

.1, 4

.2, 4

.3, 4

.4, 4

.6)

Co

mm

un

icat

ion

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

(1.3

, 1.6

,1.9

, 1.1

2, 4

.1, 4

.2, 4

.3, 4

.4, 4

.6)

Use

of c

onv

enti

on

s, vo

cab

ula

ry a

nd

te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral

visu

al, a

nd

wri

tten

form

s(1

.3, 1

.6,1

.9, 1

.12,

4.1

, 4.2

, 4.3

, 4.4

, 4.5

, 4.

6)

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

lim

ited

ef

fect

iven

ess

Co

mm

un

icat

es fo

r diff

eren

t au

die

nce

s in

ora

l, vi

sual

, an

d

wri

tten

form

s w

ith

lim

ited

ef

fect

iven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h li

mit

ed

effe

ctiv

enes

s

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

so

me

effe

ctiv

enes

sC

om

mu

nic

ates

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h s

om

e ef

fect

iven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h s

om

e ef

fect

iven

ess

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

co

nsi

d-

erab

le e

ffec

tive

nes

sC

om

mu

nic

ates

for d

iffer

ent

aud

ien

ces

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h c

on

sid

erab

le

effe

ctiv

enes

s

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h c

on

sid

erab

le

effe

ctiv

enes

s

Exp

ress

es a

nd

org

aniz

es id

eas

and

info

rmat

ion

in o

ral,

visu

al,

and

wri

tten

form

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Co

mm

un

icat

es fo

r diff

eren

t au

die

nce

s in

ora

l, vi

sual

, an

d

wri

tten

form

s w

ith

a h

igh

d

egre

e o

f eff

ecti

ven

ess

Use

s co

nven

tio

ns,

voca

bu

lary

an

d te

rmin

olo

gy

of t

he

dis

cip

line

in o

ral,

visu

al, a

nd

w

ritt

en fo

rms

wit

h a

hig

h

deg

ree

of e

ffec

tive

nes

s

PROJECT COASTER

Trenton High SchoolTechnology Department

TIJ 101 - Exploring Techonogy:

A Differentiated Project with a Tiered Course Culminating Activity

Heather AideFloyd EllisJay Noack

Ron Furlan

Success Rate DataTIJ 101 - EXPLORING TECHNOLOGIES

In comparison to semesters one’s results, when we used the differentiated approach to teach the TIJ 1O course, the students success rate improved by 5%. Not only is this an indicator of the benefits of differentiated instruction, but we also witnessed an increase of students moving from the unsuccessful and level one categories, into levels three and four.

In semester two, where only one teacher is instructing and therefore unable to accommodate the full breadth of the differentiated approach, you can see the decrease in achievement.

The success rate of this course for students in the Employment Destination Program is highly evident. In some grade 9 technology classroom settings, these students are essentially left behind when facing an Open level curriculum. As you can see, students are able to move from an unsuccessful level one achievement and are achieving levels two and higher as a result of the differentiated approach we have developed.

Year/Semester

Grade 9 Open

Successfully Completed

Level4

Level2

Level3

Level1

NotSuccessful

2008/2009 89% 21% 25% 19% 24% 11%

Semester One2009/2010

94% 44% 24% 14% 12% 6%

Semester Two2009/2010

77% 10% 33% 14% 24% 19%

2009/2010 100% 25% 58% 17% 0% 0%

Year/Semester

Grade 9 EDP

Successfully Completed

Level4

Level2

Level3

Level1

NotSuccessful

2008/2009 92% 25% 58% 0% 9% 8%

Page 6: A Differentiated Project with a Tiered Course Culminating

PROJECT COASTER / COMPETITION RULES

1. Each designer will start with an expense budget of $250 000.2. Materials cannot be purchased until concept sketches have been completed.3. Cash bonuses will be added to your budget with the completion of project requirements. Each mark out of 85 is worth and additional $1000.4. Each passenger weighs 1.2g. The minimum number of passengers is 1.5. The roller coaster car with block weighs 66.5g. You should not exceed a total of 92g.6. Use your block carefully. A replacement costs $25 000. Your first one is free.7. Each fatality during final testing will result in a $10 000 lawsuit.8. Each test run conducted before final testing will cost $10 000.9. Passengers must not be in contact with other passengers during ride. A $1000 fine will be assessed for any passengers that are touching when the ride is over.

10. The block can be drilled into, but must be able to attach to roller coaster car.11. To avoid injury, passengers should keep all arms inside the car at all times.12. Passengers must be visible and must be removed easily from the roller coaster car.13. No glue is to be used in the construction of your restraint system.14. Each designer receives a rider bonus of $20 000 for each passenger their car can carry.15. A $20, 000 style bonus will be awarded to the designer with the best looking design.16. Expense sheets must be completed and signed by a park supervisor when purchasing materials and conducting test runs.17. Prizes will be awarded to the top 5 designers who have submitted all of their paper work, and have the highest remaining budget. 18. Paper and plastic can be used to decorate your roller coaster design, but cannot be used as part of the restraint system.19. Passengers must not be in direct contact with the sticky side of tape.

Initial Budget $250 000

+ Project Bonuses

- Lawsuits & Fines

- Total Expenses

= $

Page 7: A Differentiated Project with a Tiered Course Culminating

PROJECT COASTER / MATERIAL LIST

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12. 13.

1

2

3

4

5

6

7

8

9

10

11

12

13

MATERIAL WEIGHT (g) COST ($)

PIPE CLEANER 1.0g $20, 000

STRING (12” piece) 0.2g $1000

SKEWER 2.0g $5000

STRAW 0.4g $8000

STIR STICK 0.9g $1000

WIRE (6” piece) 0.6g $10, 000

TAPE (6” piece) 0.7g $50, 000

POPSICLE STICK 1.3g $5000

TOOTH PICK 0.2g $2000

BOBBY PIN 0.6g $2000

LARGE PAPER CLIP 1.3g $10, 000

SMALL PAPER CLIP 0.4g $4000

ELASTIC 0.2g $10, 000

Page 8: A Differentiated Project with a Tiered Course Culminating

PROJECT COASTER / EXPENSES

DATE ITEM PRICE ($) QTY. TOTAL ($) SIGNATURE

TOTAL EXPENSES($)

Page 9: A Differentiated Project with a Tiered Course Culminating

1a REVIEW A RIDE - THE BEHEMOTH

This is the face you’ll make at the top, 230 feet in the air, facing a 75 degree drop, and speeds of 125 km/hr.

"Behemoth is the biggest investment in Canada's Wonderland's 27 year history at approximately $26 million dollars," said Raffi Kaprelyan, Vice President and General Manager, Canada’s Wonderland.

Restraint System

OMG!You simply have to ride this coaster. For those of you that have never ridden a coaster. I suggest you check this one out. Although you might be afraid of the death defying heights you’ll climb, this is one of the smoothest coasters you’ll ever ride. Don’t initiate yourself on the Mine Buster. It will rattle your bones, and leave you wondering why you waited in line for an aging wooden giant. The 5318 feet of jaw-dropping ups and downs will ease you gently into the world of fast paced fun. You will feel a sense of accomplishment once you’ve tackled this giant. You’ll find yourself craving more loops and turns. You’ll be begging to go faster and be flipped upside down. But you may never find yourself on another ride again. You might just keep running back to the line to try this one over and over again. Try the front, the middle or the back. You won’t be disappointed!!

Half waydon’t puke yet

The Behemoth featuresthree 32 passenger trains.There might be a long line up when you get there, but the ride can accommodate 1545 passengers in an hour. Each car carries 4 passen-gers, and holds them in place with a hydraulic lap bar. If you’re in the back row of the car, you sit precariously close to the edge. Where will you sit?