a deck of fun...– grand theft auto iii – assassin’s creed richard bartle achiever achiever...

128
A DECK OF FUN

Upload: others

Post on 31-Aug-2021

0 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

A DECK OF FUN

Page 2: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

STU

AR

T B

RO

WN

RIC

HA

RD

BA

RT

LE

STU

AR

T B

RO

WN

RO

GE

R C

AIL

LOIS

CI

CO

MPA

NY

NIC

OL

E L

AZ

ZA

RO

MA

RK

LE

BLA

NC

Dev

elop

men

tal

Pla

y

MU

D P

laye

r T

ypes

Pla

yer

Pers

ona

liti

es

4 T

ypes

of

Ga

mes

Ta

xono

my

of F

un

4 K

eys

to F

un

8 K

ind

s of

Fun

Page 3: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

MUD Player Types

RICHARD BARTLE

Page 4: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

RIC

HA

RD

BA

RT

LE19

60Richard Bartle is a writer, professor, and researcher focused on massively multiplayer games and online worlds. His seminal work identified 4 player types found in Multi-User Dungeons (MUDs) and the systemic interactions between them.

KILLER ACHIEVER

SOCIALIZER EXPLORER

people world

act upon

interact with

Page 5: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

EXPLORER

Page 6: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

EXPLORER

Explorers, dubbed “Spades” for their tendency to dig around, are players who prefer discovering areas, creating maps and learning about hidden places. They often feel restricted when a game expects them to move on within a certain time, as that does not allow them to look around at their own pace. They find great joy in discovering an unknown glitch or a hidden easter egg.

EXAMPLE PLAY:

– Lore & Worldbuilding– Attention to Detail– Emergent Systems– Open Worlds– Immersive Experiences

– Minecraft– Grand Theft Auto III– Assassin’s Creed

RICHARD BARTLE

Page 7: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

ACHIEVER

Page 8: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

ACHIEVER

Also known as “Diamonds,” these are players who prefer to gain points, levels, equipment, and other concrete measurements of succeeding in a game. They will go to great lengths to achieve rewards that confer them little or no gameplay benefit simply for the prestige of having it.

EXAMPLE PLAY:

– New Game +– 100% Completion– Leaderboards– Collections

– World of Warcraft– Cookie Clicker– Gamer Score

RICHARD BARTLE

Page 9: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

SOCIALIZER

Page 10: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

SOCIALIZER

SOCIALIZER

There are a multitude of gamers who choose to play games for the social aspect, rather than the actual game itself. These players are known as Socializers or “Hearts.” They gain the most enjoyment from a game by interacting with other players, and on some occasions, NPCs with personality. The game is merely a tool they use to meet others in-game or outside of it.

EXAMPLE PLAY:

– Chat Rooms– Guilds– Gifting– Mentorship

– Role-playing Boards– The Sims Social– World of Warcraft

RICHARD BARTLE

Page 11: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

KILLER

Page 12: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

KILLER

“Clubs” is a very accurate moniker for what the Killer likes to do. They thrive on competition with other players, and prefer fighting them to scripted computer-controlled opponents.

Some genuinely enjoy competition and the well-played game. Others are trolls and derive pleasure from notoriety and schadenfreude.

EXAMPLE PLAY:

– Fighting Games– MOBAs– PvP, PvE Games

– Super Smash Bros.– EVE Online– Street Fighter

RICHARD BARTLE

Page 13: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

Developmental Play

STUART BROWN

Page 14: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

STU

AR

T B

RO

WN

Stuart Brown founded the National Institute for Play to further his studies about the benefits of play to individuals and society. In his research, he identified different types of play that humans engage in throughout their development and how they affect capacities later in life.

ATTUNEMENT SOCIAL

BODY & MOVEMENT STORYTELLING & NARRATIVE

OBJECT

IMAGINATIVETRANSFORMATIVE-INTEGRATIVE & CREATIVE

Page 15: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

TRANSFORMATIVE-INTEGRATIVE& CREATIVE

Page 16: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

TRANSFORMATIVE-INTEGRATIVE & CREATIVE PLAY

“Creative play takes our minds to places we have never been, pioneering new paths that the real world can follow.”

Transformative-Integrative & Creative Play goes beyond imagination and focuses on the tangible real-world effects of play. People are using their playfulness to innovate and create in the real world.

EXAMPLE PLAY*:

– Playful Brainstorming– Daydreaming – Fantasizing– Playtesting– Visualization

*Transformative-Integrative & Creative Play is one of the only types of play defined by its outcome moreso than its activity.

STUART BROWN

Page 17: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

ATTUNEMENT

Page 18: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

“[When mother and child lock eyes...], their brain currents are actually in sync. [...] Their brain rhythms are getting in tune, performing a kind of mind-meld that is a very pure form of intimacy.”

This type of play, also called bonding, is foundational. Without attunement, people are worse at regulating emotions and forming healthy attachments.

EXAMPLE PLAY:

– Flirting– Mirroring– Synchronized Interaction

STUART BROWNATTUNEMENT

ATTUNEMENT

Page 19: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

BODY & MOVEMENT

Page 20: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

“Movement is primal and accompanies all the elements of play we are examining, even word or image movement in imaginative play. [...] Learing about self-movement creates a structure for an individual’s knowledge of the world - it is a way of knowing.”

Movement play fosters learning, innovation, flexibility, adaptability, and resilience.

EXAMPLE PLAY:

– Tag– Dancing– Physical Sports– Skydiving– Yoga– Spatial Conceptualization

STUART BROWNBODY &MOVEMENT PLAY

Page 21: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

OBJECT

Page 22: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

“Curiosity about and manipulation of objects is a pervasive, innately fun pattern of play, and represents its own state (intrinsic pattern) of playfulness.”

Physical manipulation of objects and playing using one’s hands is correlated to better understanding and problem-solving of all sorts.

EXAMPLE PLAY:

– Building/Repairing– Putting Together Puzzles– Yoyos– Juggling– Popping Bubble Wrap– Legos

STUART BROWNOBJECT PLAY

Page 23: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

IMAGINATIVE

Page 24: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

“Imagination is perhaps the most powerful human ability. It allows us to create simulated realities that we can explore without giving up access to the real world.”

Fantasizing, or imagining what life is like for others, is key to developing empathy, understanding, trust of others, and personal coping skills.

EXAMPLE PLAY:

– Playing House– Imaginary Friends– Contexualizing Behaviors– Creative Writing– Nonsense Stories

STUART BROWN

IMAGINATIVE

IMAGINATIVEPLAY

Page 25: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

SOCIAL

Page 26: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

Social Play has three subcategories:

Friendship & BelongingFrom parallel play to fellowship, play creates strong bonds between players.

Rough-And-Tumble PlayTesting limits develops social awareness, cooperation, fairness, and altruism.

Ritual & Celebratory PlayRitual is useful for adults to provide an official excuse to play.

EXAMPLE PLAY:

– Sandox– Cops & Robbers

– Wrestling– Red Rover

– Wedding Reception– 7th Inning Stretch

STUART BROWNSOCIAL PLAY

Page 27: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

STORYTELLING& NARRATIVE

Page 28: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

STORYTELLING &NARRATIVE PLAY

“Storytelling has been identified as the unit of human understanding. [...We] continually make up stories about why things are the way we are, which becomes our understanding of the world.”

Storytelling enables us to make judgments about right and wrong, based on our mental model for what happened and why.

EXAMPLE PLAY:

– Novels– Film– Oral Storytelling

– Mass Effect– Heavy Rain– Howling Dogs

STUART BROWN

Page 29: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

Player Personalities

STUART BROWN

Page 30: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

STU

AR

T B

RO

WN

Stuart Brown identified 8 different “player personalities” - or types of play that people tend to prefer over time. Most people have one dominant personality, but several other types of play they enjoy.

JOKER DIRECTOR

KINESTHETE COLLECTOR

EXPLORER

COMPETITOR

ARTIST/CREATOR

STORYTELLER

Page 31: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

JOKER

Page 32: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

“The most basic and extreme player throughout history is the joker. A joker’s play always revolves around some kind of nonsense.”

From practical jokes to laugh-inducing behavior, Jokers are always eager to get reactions out of others. They fully embrace silliness, nonsense, and foolery.

EXAMPLE PLAY:

– Comedy Clubs– PUNK’d– Whose Line Is It Anyway?– Class Clowns– April Fools Pranks– The Onion

STUART BROWNJOKER

Page 33: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

KINESTHETE

Page 34: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

“Kinesthetes are people who like to move, [... people who] find themselves happiest moving as part of dance, swimming, or walking.”

Movement itself is the reward for Kinesthetes. They derive pleasure from speed, rhythm, and proprioception. Even in sports, competition is not the focus so much as the motion of bodies.

EXAMPLE PLAY:

– Yoga– Football– Running– Trapeze– Trampoline

STUART BROWNKINESTHETE

KINESTHETE

Page 35: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

EXPLORER

Page 36: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

“Each of us started our lives by exploring the world around us. Some people never lose their enthusiasm for it.”

Exploration isn’t just physically wandering the world: it can be mental, emotional, or spiritual exploration and discovery of all kinds.

EXAMPLE PLAY:

– Taking A New Class– Learning An Instrument– Research– Travel

– Proteus– Knytt– Minecraft

STUART BROWNEXPLORER

EXPLORER

Page 37: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

COMPETITOR

Page 38: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

“[These players] enjoy a competitive game with specific rules, and enjoy playing to win.”

Competitors love keeping score, reaching the top of the leaderboard, and crossing the finish line. This isn’t just in games: it can be reaching the top of the career ladder, or being the best athlete in a group of friends.

EXAMPLE PLAY:

– Sports– PvP, PvE Games– Leaderboards– Solo, Quantified Experiences

STUART BROWNCOMPETITOR

COMPETITOR

Page 39: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

DIRECTOR

Page 40: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

“Directors enjoy planning and executing scenes and events. Though many are unconscious of their motives and style of operating, they love the power [...]”

Directors are natural organizers and love to watch their planning unfold. They throw the best events but can sometimes be manipulative.

EXAMPLE PLAY:

– Hosting Parties– Coaching– Managing Teams– Organizing Events

STUART BROWNDIRECTOR

DIRECTOR

Page 41: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

COLLECTOR

Page 42: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

“What good is a world of random objects? The thrill of play for the Collector is to have and to hold the most, the best, the most interesting collection of objects or experiences.”

Collectors organize, maintain, categorize, curate, and hoard physical objects, experiences, and even people. Their play is in managing sets.

EXAMPLE PLAY:

– Pokemon– Stamp Collecting– Travelling to 50 States– Pikmin– Bucket Lists– Wikipedia

STUART BROWNCOLLECTOR

COLLECTOR

Page 43: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

ARTIST/CREATOR

Page 44: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

“For the Artist/Creator, joy is found in making things. [...] The point is to make something - to make something beautiful, something functional, something goofy. Or just to make something work.”

Artist/Creators don’t just derive joy from self expression, but from the visible, tangible output of their efforts.

EXAMPLE PLAY:

– Painting– Sculpture– Construction– Repairing Things

– Minecraft– Little Big Planet– Scribblenauts

STUART BROWNARTIST/CREATOR

Page 45: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

STORYTELLER

Page 46: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

“For the Storyteller, the imagination is the key to the kingdom of play. [...] Because the realm of the Storyteller is in the imagination, they can bring play to almost any activity.”

Storytellers love the inherent joy of narrative and delight in infusing drama and intrigue into their everyday activities.

EXAMPLE PLAY:

– Movie Buffs– Novelists– Actors– Talk Show Hosts

– Mafia– Dungeons & Dragons– Role-playing Boards

STUART BROWNSTORYTELLER

Page 47: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

4 Types of Games

ROGER CAILLOIS

Page 48: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

RO

GE

R C

AIL

LOIS

1913

-197

8Roger Caillois was a French intellectual who studied play, games, and the sacred. In his book, Man, Play and Games, he discusses four fundamental categories or types of games.

AGON / COMPETITION ILINX / VERTIGO

ALEA / CHANCE MIMESIS / ROLEPLAY

Page 49: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

AGON

Page 50: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

AGON

Agon is an ancient Greek word meaning struggle or contest. Caillois uses the term to describe zero sum or competitive games.

“... a rivalry which hinges on a single quality (speed, endurance, strength, memory, skill, ingenuity, etc.) excersized, within defined limits and without outside assistance, in such a way that the winner appears to be better...”

EXAMPLE PLAY:

– Competitive Sports– PvP, PvE Games– Races– Leaderboards– Solo, Quantified Experiences

ROGER CAILLOIS

Page 51: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

ALEA

Page 52: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

ALEA

Alea is the Latin word for dice, used more broadly by Caillois to refer to any game of chance.

“...all games that are based on a decision inependent of the player, an outcome over which he has no control, and in which winning is the result of fate rather than triumphing over an adversary.”

EXAMPLE PLAY:

– Casino Games– Dice Games– Collectible Card Packs– Raffles– Lottery– Spin the Bottle

ROGER CAILLOIS

Page 53: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

ILINX

Page 54: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

ILINX

Ilinx, or vertigo, refers to games that distort player perception.

“[games which consist of] an attempt to momentarily destroy the stability of perception and inflict a kind of voluptuous panic upon an otherwise lucid mind. In all cases, it is a question of surrendering to a kind of spasm, seizure, or shock which destroys reality with sovereign brusqueness.”

EXAMPLE PLAY:

– Ring Around the Rosie– Recreational drugs– Roller Coasters– Tilt-A-Whirl– Somersaults– Merry-Go-Round

ROGER CAILLOIS

Page 55: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

MIMESIS

Page 56: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

MIMESIS

Mimesis, or mimicry, refers to games about role-play.

“Play can consist not only of deploying actions or submitting to one’s fate in an imaginary millieu, but of becoming an illusory character oneself, and of so be-having. [...The player] forgets, disguises, or temporarily sheds his personality in order to feign another.”

EXAMPLE PLAY:

– Theatre– LARP– Role-Playing Games– Cops & Robbers– House– Cosplay

ROGER CAILLOIS

Page 57: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

Taxonomy of Fun

CI COMPANY

Page 58: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

CI

CO

MPA

NY

2008

The Career Innovation Co (Ci) set out to make the workplace more fun, and did so by studying what people find energizing and motivating. This helped them create their taxonomy of 21 different types of fun.

FELLOWSHIPAPPLICATION OF ABILITYALTRUISMDISCOVERYHUMORPROBLEM-SOLVINGCOMPLETION

CREATIONCHALLENGEPOWERLOVEIMMERSIONEXPRESSIONNARRATIVEREFLECTION

SENSATIONDANGERCOMPETITIONIMAGINATIONPHYSICALACTIVITYSUBMISSION

Page 59: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

FELLOWSHIP

Page 60: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

FELLOWSHIP

FELLOWSHIP

Joy or pleasure from interacting and bonding with other people.

EXAMPLE PLAY:

– Social Events– Team Bonding– Collaborative Games– Cooperative Games– Guilds

– World of Warcraft– Speedrun Communities– Mario Party

CI COMPANY

Page 61: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

APPLICATION OF ABILITY

Page 62: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

Joy or pleasure from exercising one’s skills and capacities: mental, physical, or otherwise.

EXAMPLE PLAY:

– E-Sports– Tests– Profession/Career– Master Work

– Super Smash Bros– Spelunky– Chess

CI COMPANYAPPLICATION OF ABILITY

Page 63: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

ALTRUISM

Page 64: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

ALTRUISM

ALTRUISM

Joy or pleasure from bringing positive emotions to others, whether known or anonymous.

EXAMPLE PLAY:

– Charity Donations– Volunteer Work

CI COMPANY

Page 65: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

DISCOVERY

Page 66: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

DISCOVERY

DISCOVERY

Joy or pleasure from novel situations, experiences, or knowledge.

EXAMPLE PLAY:

– Wandering– Reading a New Book– Exploring Wikipedia– Watching Documentaries

– Minecraft– Proteus– Starseed Pilgrim

CI COMPANY

Page 67: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

HUMOR

Page 68: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

HUMOR

HUMOR

Joy or pleasure from comical, nonsensical, or laughter-inducing experiences or material.

EXAMPLE PLAY:

– Sitcoms– Cards Against Humanity– Jokes– Puns– Improv

CI COMPANY

Page 69: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

PROBLEM- SOLVING

Page 70: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

PROBLEM-SOLVING

Joy or pleasure from finding a solution to a problem, puzzle, or sub-optimal situation.

EXAMPLE PLAY:

– Crosswords– Proving Theorems– Point & Click Adventures– Diplomacy– Brain Teasers

CI COMPANY

Page 71: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

COMPLETION

Page 72: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

COMPLETION

COMPLETION

Joy or pleasure from fulfilling a set or finding an intrinsic conclusion to an experience or abstract journey. This can also apply to reaching self-imposed goals or extrinsic benchmarks.

EXAMPLE PLAY:

– 100%, 10/10, A+ etc– Finishing a Project– Earning a Degree– Visiting Every Continent

– Puzzles– Seeing Every Ending– Hitting Level Cap– Hexcells

CI COMPANY

Page 73: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

CREATION

Page 74: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

CREATION

CREATION

Joy or pleasure from producing something as a result of one’s effort.

EXAMPLE PLAY:

– Crafting– Reproduction– Blogging

– Little Big Planet– Breeding Games– Legos

CI COMPANY

Page 75: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

CHALLENGE

Page 76: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

CHALLENGE

CHALLENGE

Joy or pleasure from being pushed to exercise one’s skills and abilities to their fullest. This often requires stretching beyond one’s comfort zone and acting in an exceptional way, physically, mentally, or otherwise.

EXAMPLE PLAY:

– Marathons– Tournaments– Personal Records

– VVVVVV– Ikaruga– Rogue Legacy

CI COMPANY

Page 77: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

POWER

Page 78: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

POWER

POWER

Joy or pleasure from the capacity to influence or control other people or things. This goes beyond physical strength and encompasses authority, hierarchy, domination, and superiority.

EXAMPLE PLAY:

– Wrestling– Blackmail– Leadership– Machine-Assisted Motion

– Prototype– Call of Duty– Sonic the Hedgehog

CI COMPANY

Page 79: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

LOVE

Page 80: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

LOVE

LOVE

Joy or pleasure from a deep emotional connection and affinity towards someone or something. This can be the act of loving or of receiving love from another.

EXAMPLE PLAY:

– Familial Relationships– Romantic Relationships– Patriotism– Friendships

– Portal– The End of Us– Mass Effect

CI COMPANY

Page 81: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

IMMERSION

Page 82: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

IMMERSION

IMMERSION

Joy or pleasure from being enveloped in a cohesive, detailed, rich experience. The type of media does not matter, nor does its proximity to “real life”. Text can be as immersive as film or games.

EXAMPLE PLAY:

– Travel– IMAX– Spas

– Uncharted – Final Fantasy X– Dear Esther

CI COMPANY

Page 83: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

EXPRESSION

Page 84: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

EXPRESSION

EXPRESSION

Joy or pleasure from realizing one’s inner values, personality, preferences, emotions, or experiences. The joy doesn’t necessarily come from outside validation or sharing; it can be purely intrinsic.

EXAMPLE PLAY:

– Sketching– Personality Quizzes– Customization– CYA games– Art & Craft

CI COMPANY

Page 85: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

NARRATIVE

Page 86: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

NARRATIVE

NARRATIVE

Joy or pleasure derived from drama, storytelling, or the way events fit together and change over time.

EXAMPLE PLAY:

– TV Series– Novels– Lost Odyssey– Planetfall– The Rat King

CI COMPANY

Page 87: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

REFLECTION

Page 88: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

REFLECTION

REFLECTION

Joy or pleasure from introspection and consideration of oneself and one’s life.

EXAMPLE PLAY:

– Journaling – Memoirs– Personality Quizzes– Show & Tell– Vesper5

CI COMPANY

Page 89: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

SENSATION

Page 90: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

SENSATION

SENSATION

Joy and pleasure derived from the sensuousness of an object, location, or experience. This can be joy from any sense: tactile, temporal, aural, olfactory, oral, visual, etc.

EXAMPLE PLAY:

– Roller-Coasters– Fine Dining– Perfume– Light Shows– Travel– Textures

CI COMPANY

Page 91: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

DANGER

Page 92: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

DANGER

DANGER

Joy and pleasure derived from risk, not necessarily physical but emotional, financial, mental, and social as well.

EXAMPLE PLAY:

– Gambling– Russian Roulette– Chicken– 5 Finger Filet– Dare Devils

CI COMPANY

Page 93: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

COMPETITION

Page 94: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

COMPETITION

COMPETITION

Joy and pleasure derived from comparing one’s skill either to others’ skill or generally accepted benchmarks (eg: high scores, world records).

EXAMPLE PLAY:

– Competitive Sports– PvP, PvE Games– Races– Leaderboards– World Records

CI COMPANY

Page 95: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

IMAGINATION

Page 96: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

IMAGINATION

IMAGINATION

Joy and pleasure derived from fantasy and mental exploration, storytelling, and creation.

EXAMPLE PLAY:

– Daydreaming– Fantasizing– Brainstorming– Visualizing

CI COMPANY

Page 97: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

PHYSICALACTIVITY

Page 98: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

PHYSICAL ACTIVITY

Joy and pleasure derived from moving one’s body and exerting energy. This doesn’t need to be strenuous, athletic activity. Yoga, Tai Chi, and casual strolls all count.

EXAMPLE PLAY:

– Exercising– Tag– Dancing– Sports– Hiking– Martial Arts

CI COMPANY

Page 99: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

SUBMISSION

Page 100: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

SUBMISSION

SUBMISSION

Joy and pleasure derived from surrendering control, authority, or autonomy to an outside force, such as another person, a system, or an experience.

EXAMPLE PLAY:

– Simon Says– Loved– Stanley Parable– BDSM– Voluntary Servitude

CI COMPANY

Page 101: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

4 Keys to Fun

NICOLE LAZZARO

Page 102: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

NIC

OL

E L

AZ

ZA

RO Nicole Lazzaro studies player experience design with a

focus on fun and emotion. She founded XEODesign to research player engagement with games and discovered four keys to fun, of which the most successful games tend to provide at least three.

HARD FUN SERIOUS FUN

EASY FUN PEOPLE FUN

Page 103: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

EASY FUN

Page 104: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

EASY FUN

EASY FUN

“Grab Attention with Ambiguity, Incompleteness, and Detail”

Easy Fun arises from immersive, enchanting experiences. Ambiguity, incompleteness and detail trigger emotions like awe, wonder, and mystery. These games are often rich, if not graphically or sensuously then in the depth of their stories or systems.

EXAMPLE PLAY:

– Journey– Gone Home– Half-Life– Fallout 3– Proteus

NICOLE LAZZARO

Page 105: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

PEOPLE FUN

Page 106: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

PEOPLE FUN

PEOPLE FUN

“Create Opportunities for Player Competition, Cooperation, Performance, and Spectacle.”

People Fun is derived from fellowship within or outside of the game. Multiplayer games, spectacle games, or games with social structures like guilds or clans all create People Fun.

EXAMPLE PLAY:

– J.S. Joust– Spelunky Challenge– Multiplayer Minecraft– Clash of Clans– Ibb & Obb– Portal 2

NICOLE LAZZARO

Page 107: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

SERIOUS FUN

Page 108: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

SERIOUS FUN

SERIOUS FUN

“Generate Emotion with Perception, Thought, Behavior, and Other People”

Serious Fun is about players entering altered states during play. This can be the pleasure or zen of repeated actions or heightened focus from playing a fast-paced level. It can also refer to real world benefits derived from playing, like self-confidence.

EXAMPLE PLAY:

– FarmVille– Tetris– Flappy Bird– Lumosity– Sudoku

NICOLE LAZZARO

Page 109: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

HARD FUN

Page 110: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

HARD FUN

HARD FUN

“Emotions from Meaningful Challenges, Strategies, and Puzzles”

Hard Fun arises from goals and challenges that focus player attention and bring out their best performance. Hard Fun inspires creative problem-solving and strategizing, and rewards players for their skills with progress and positive feedback.

EXAMPLE PLAY:

– Mario Kart– Crosswords– Escape the Room– Halo– Super Meat Boy

NICOLE LAZZARO

Page 111: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

8 Kinds of Fun

MARCLEBLANC

Page 112: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

MA

RC

LE

BLA

NC

Marc Leblanc is a game developer and theorist whose most popular frameworks are his MDA (Mechanics, Dynamics, Aesthetics) breakdown and his 8 kinds of fun website: 8kindsoffun.com.

“So Far No Children Fell Down Except Abner.”

SENSATION FELLOWSHIP

FANTASY DISCOVERY

NARRATIVE

CHALLENGE

EXPRESSION

ABNEGATION

Page 113: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

SENSATION

Page 114: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

SENSATION

Sensation fun is derived from the sensuousness of stimuli. This can arise from any sense-appeal: physical, auditory, olfactory, oral or visual. Players experience pleasure as a result of different images, textures, sounds, movements, emotions, etc.

EXAMPLE PLAY:

– Far Cry 3– Furby– Kiss Controller– Balls– Gooze– Mirror’s Edge

MARC LEBLANC

Page 115: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

FANTASY

Page 116: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

FANTASY

Fantasy fun is derived from imagination, roleplay, and pretend. When players make believe and conceptualize a world separate from reality, they are free to control, affect, and explore in normally impossible ways. They can also step into new roles and test existence from a new perspective.

EXAMPLE PLAY:

– Dungeons & Dragons– Madden– Dating Sims– Pandemic– Body Swap

MARC LEBLANC

Page 117: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

NARRATIVE

Page 118: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

NARRATIVE

Narrative fun is derived from compelling stories, characters, and worlds. Drama and narrative can be implicit in art, environment, and mechanics without needing written text.

EXAMPLE PLAY:

– Canabalt– BioShock– Phoenix Wright– Fire Emblem– Tales of the Abyss

MARC LEBLANC

Page 119: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

CHALLENGE

Page 120: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

CHALLENGE

CHALLENGE

Challenge fun is derived from exercising one’s skills to their fullest. Players can fail again and again and again and remain motivated, not discouraged, because the game is pushing them to perform better.

EXAMPLE PLAY:

– Ikaruga– Go– Train Games– Plate Spinning– Mountain Climbing– The Impossible Game

MARC LEBLANC

Page 121: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

FELLOWSHIP

Page 122: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

FELLOWSHIP

FELLOWSHIP

Fellowship fun is derived from interacting and bonding with other people. It doesn’t necessarily imply cooperation: competition between two-well matched players creates a bond via the well-played game and pursuit of shared excellence.

EXAMPLE PLAY:

– Sports Teams– Left 4 Dead– Game Communities– Animal Crossing– Monster Hunter

MARC LEBLANC

Page 123: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

DISCOVERY

Page 124: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

DISCOVERY

Discovery fun is derived from uncovering new information of all sorts. It can be physical/spatial discovery, but also learning new facts and theories, finding new interpretations of known information, or experiencing new events and sensations.

EXAMPLE PLAY:

– Starseed Pilgrim– Bobo Explores Light– Proteus– No Man’s Sky– The Sims

MARC LEBLANC

Page 125: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

EXPRESSION

Page 126: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

EXPRESSION

EXPRESSION

Expression fun is derived from putting forth one’s values, morals, experiences, memories, or sense of self.

EXAMPLE PLAY:

– Character Creation– Black & White– Mass Effect– Set Design Games– Roleplaying

MARC LEBLANC

Page 127: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

ABNEGATION

Page 128: A DECK OF FUN...– Grand Theft Auto III – Assassin’s Creed RICHARD BARTLE ACHIEVER ACHIEVER Also known as “Diamonds,” these are players who prefer to gain points, levels,

ABNEGATION

ABNEGATION

Abnegation fun comes from surrender or submission to other forces or activities. It refers to a zen-like mindlessness or automation of action, where consciousness is not at the forefront.

EXAMPLE PLAY:

– FarmVille– Sorting Cards– Cow Clicker– Poppit– Curiosity Cube– Flow

MARC LEBLANC