a cognitive design for user assistance 3: integrated learning: building customer loyalty

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RAY GALLON CULTURECOM Presentation © 2012 Ray Gallon all rights reserved A Cognitive Design for User Assistance 3. Integrated Learning: Building Customer Loyalty Member, Board of Directors

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Third of the series sponsored by Adobe (for which, thanks). In this webinar, we talk about creating real integrated learning communities, to create new value that is recaptured in the product, and build customer loyalty at the same time. Link to complete recording: http://t.co/hzXu1njm

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Page 1: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

RAY  GALLON  CULTURECOM

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

A Cognitive Design for ���User Assistance

3.  Integrated  Learning:    Building  Customer  Loyalty  

Member, Board of Directors

Page 2: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Accept Uncertainty!

Page 3: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

BUT if the user gets lost, does s/he have a map to find the way back?

?!

Page 4: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Emerging from Chaos

•  Complex  problems  are  entanglements  of  many  simple  threads.  They  can  seem  chaotic.  

•  Order  emerges  from  chaos  in  its  own  way.  This  might  not  necessarily  be  positive.  

•  Our  job  is  to  reiteravly  help  users  find  positive,  constructive  emergences  from  complexity.  

•  Our  primary  tool  for  doing  this  is  a  combination  of  psychology,  linguistics,  and  socio-­‐anthropology.  

Page 5: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Common European Framework of Reference for Languages

•  A  Basic  User  •  A1  Breakthrough  or  beginner  •  A2  Waystage  or    

elementary  

•  B  Independent  User  •  B1  Threshold  or  intermediate  •  B2  Vantage  or  upper  intermediate  

•  C  Proficient  User  •  C1  Effective  Operational  

Proficiency  or  advanced  •  C2  Mastery  or  proficiency  

Describes  what  a  learner  is  supposed  to  be  able  to  do  in  reading,  listening,  speaking  and  writing  at  each  level,  and  divides  learners  into  three  broad  divisions  that  can  be  subdivided  into  six  levels:    

Source:  Council  of  Europe  (2011):  http://www.coe.int/t/dg4/linguistic/CADRE_EN.asp  

Page 6: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Integrated Learning: ���Dimensions of Competency

Integrated  Learning  

Literal  Content  

Communication  

Cognition  

Community  

Complexity  Criteria  Selection  

A1  Beginner  

A2  Basic  

B1  Threshold  

C1  Functional  

B2  Advanced  

C2  Mastery   Quantity  

Qua

lity  

When  quantity  of  information  surpasses  the  individual’s  contingent  needs,  the  learner  experiences  confusion,  a  sense  of  chaos,  because    s/he  cannot  keep  track  of  it  all.  

In  moving  from  contingent  need  to  confusion,  we  still  learn  more.  

Interfaces,  hardware,  software,  user  assistance,  hands-­‐on  and  conceptual  combined  

COMPLEXITY  ≠  CHAOS!  

Page 7: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

The Top of the Cognitive Spiral

This  is  where  Integrated  Learing  

takes  place  

Equivalent  to  C  levels  of  linguistic  

competency  

In Community!

Page 8: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Self-Organised Groups We  made  great  UA  and  nobody  uses  it  or  they  can’t  find  it!  

"   Google  is  the  first  instinct!    WHY?  

"   Look  for  community  guidance  

"   Use  social  networks  to  get  answers  

"   Consult  and  contribute  to  crowd  sourced  

materials  

Culture  of  

information

 

sharing  and

 knowledge

 

building,  in

side  and  ou

tside  

the  organi

sation.  

The  user  decodes  information  so  as  to  reconstruct  it.  S/he  then  recodes  it  into  new  knowledge.  

Page 9: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

And needs to come up first…

A Group is not a Community

“Finding is the new Doing” –Ian Barker

Page 10: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Software Integrated ���Learning Communities

•  Not  user  groups  or  user  forums,  but  integrated  communities:  •  Information  developers,  and  preferably  coders  and  interface  

designers,  too  

•  Marketing,  pre-­‐sales,  administration,  anyone  in  the  company  you  can  get  interested  

•  Expert  users  

•  Beginners  

•  The  curious  

•  Primary  objective:  creating  an  integrated,  collaborative  community  that  creates  value  that  is  re-­‐injected  into  the  system  

Page 11: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Organisation of Software ���Integrated Learning Communities

Shared  strategies  and  experiences:  I  have  trouble  doing  this  –  anyone  else?  I’ve  found  a  great  way  to  do  this!  Has  anyone  ever  had  to…?  Integration  of  experiences  back    into  the  product  

Requires  a  well  designed  overall  Content  Strategy  

Page 12: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Organisation of Software ���Integrated Learning Communities

Shared  strategies  and  experiences:  I  have  trouble  doing  this  –  anyone  else?  I’ve  found  a  great  way  to  do  this!  Has  anyone  ever  had  to…?  Integration  of  experiences  back    into  the  product  

Measure Overall Participation Measure Individual Profiles: Knowledge: 2.3 Strategy: 3.5 Principles: 4.7

Page 13: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Some Implications of Software ���Integrated Learning Communities

•  As  co-­‐operation  builds,  the  community’s  self  image  grows  in  stature.  

•  Thinking  goes  beyond  contingent  need,  for  example:  •   “What  I  do  can  be  useful  for  others?”    •  “What  others  do  has  an  effect  on  what  I  can  use”  -­‐  for  example,  “does  my  YouTube  post  have  good  tags  for  findabiity?”  

•  As  value  from  the  community  is  captured  and  fed  back  into  the  system,  customers’  adherence  to  the  product  and  the  company  grows,  since  they  feel  they’ve  contributed  to  its  design  and  development.  

Page 14: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

A Community Needs Animation

•  In  many  Romance  languages,  the  word  for  “moderator”  is  “animator.”    

•  Moderation  implies  damping.    Animation  implies  stimulation.  

•  The  animator  helps  guide  the  community  toward  finding  its  common  vision.  

•  The  animator  is  a  catalyst  to  vectorise  the  community.    

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Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Vectorising = Actions

http://www.acreditacionfada.org/uploads/images/investigacion.jpg  

Product  

SME  

Wiki  

Online  Embedded  

User  Assistance  CRM  

Marketing  

Tech  Comm  

Users   Users  

Impacts

Influences

Interacts with

Integrates Helps Feed into

Facilitates

Feeds into

Fertilizes

Adds value to

Page 16: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

The Simplest Way to Integrate Feedback in Content

•  The  top  level  of  user  feedback  integration  is  simply  to  integrate  questions.  

•  Questions  tell  you  what  a  person  wants  to  know,  but  also  what  s/he  already  knows.  

•  Example:  in  session  2  of  this  webinar,  Ellis  Pratt  asked,    It  strikes  me  that  there's  similarities  with  the  Lean  methodology:  particularly  Kanban,  progressive  disclosure,  the  Neme's  Why?  questioning  and  a  focus  on  interruptions.  Is  this  something  Ray  has  looked  at?  If  so,  does  he  think  there  are  similarities?  

Page 17: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

What Ellis Pratt’s Question ���Tells Us1/2

•  Ellis  has  already  looked  at  the  ideas  of  Lean  Information  Flow,  and  has  some  understanding  of  them.    (Body  of  Knowledge)  

•  Ellis  attended  the  first  webinar  in  the  series,  where  I  talked  about  progressive  disclosure.  (Body  of  Knowledge)  

•  Ellis’  understanding  of  the  ideas  presented  in  session  2  are  functioning  near  the  top  of  the  cognitive  spiral,  as  he  has  been  able  to  integrate  them,  reflect  and  evaluate  them,  and  frame  a  question  that  goes  beyond  what  is  specifically  discussed  in  the  session.  (Shared  Strategy)  

Page 18: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

What Ellis Pratt’s Question ���Tells Us 2/2

•  In  asking  the  question,  Ellis  is  also  sharing  his  observation  with  the  community  –  those  attending  the  session,  and  those  who  will  watch  the  recording.  (Shared  Concepts,  Principles,  Values)  •  Community  members  might  be  motivated  to  look  into  Lean  Information  Flow  and  make  their  own  conclusions.    

•  If  we  had  an  appropriate  forum,  they  also  might  be  motivated  to  express  their  conclusions  to  the  community.  

Page 19: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

The Answer

•  There  are  a  lot  of  similarities,  but  while  Lean  is  primarily  concerned  with  eliminating  waste,  Nemetics  and  Kanban  Information  aim  to  create  efficient  and  effective  information:  •  Directed  at  positive  emergences  •  Ready  to  be  changed  as  situations  evolve  •  Waste  elimination  should  not  be  necessary,  the  system  should  be  self-­‐policing  

•  Contains  a  metaphysical  element  not  present  in  Lean  

Page 20: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Usual Manner of Integrating ���User Feedback

The  Product  

SME’s/Dev  

Intranet  

CRM  

Marketing  

UX  

Internal  Stakeholders  

Wiki  

Extranet  

Social  Nets  

User    groups/forums  

User  Communities  

User  testing    &  research  

Tech  Comm  

Page 21: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Integrated Learning / Integrated ���User Feedback

 The  Product  

 

SME’s/Dev  

Internet  

CRM  

Marketing  

UX  

Wiki   Extranet  

Social  Nets  

User    groups/forums  

Learning  Objects,  SCORM,  

etc.  

Integrated  Learning  Community  

Tech  Comm   User  

testing    &  research  

LMS  

Impacts Influences Interacts with

Integrates

Helps Feed into Facilitates

Feeds into

Fertilizes

Adds value to

Page 22: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Integrated Learning Communities

Let  people  know  what  you  are  tracking.  

Attribute  material

 you  reuse  

in  your  UA  –

 from  both  

Turn  users’  tip

s  and  tricks  

into  training  m

aterials  

Page 23: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Integrated Learning Communities

“Create  More  Val

ue  Than  

You  Capture”

 -­‐Tim  O’Reil

ly  

“And  Capture  a  Lot!”  -­‐RG  

Page 24: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Capturing Value from your���Integrated Learning Community

•  Use  your  animators  to  enable  participants.  

•  Encourage  open  structures  that  facilitate  a  variety  of  interactions  (Google+  circles  rather  than  Facebook  “friends”).  

•  Use  your  own  judgment,  but  first  listen  carefully  to  the  ideas  and  opinions  of  other  participants  in  the  community.  

•  Provide  multiple  venues.  Just  as  people  have  different  learning  styles,  they  have  different  preferences  for  social  collaboration.  

•  Foster  and  encourage  creativity.  

Page 25: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Capturing Value from your���Integrated Learning Community

•  When  deciding  whether  or  not  to  adopt  someone’s  idea,  be  sure  to  take  into  account:  

•  Is  it  viable  for  more  than  one  particular  situation?  

•  Does  it  have  implications  for  a  regulated  environment  or  situation  (if  applicable)?  

•  Can  it  be  generalised  to  other  tasks,  situations,  objects?  

•  Is  it  robust?  

•  Ask  for  input,  don’t  promise  to  publish  it,  do  promise  to  take  it  seriously.  And  follow  up  on  that  promise.  

Page 26: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Wikipedia: At the Top of the Spiral

Page 27: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Wikipedia: At the Top of the Spiral

Page 28: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Creating More Value from ���Your Captured Value

Pull  Stuff  in  from  anywhere  

to  anywhere.  

For  example,  wikis  are  ht

ml,  

easily  imported  into  XML  or  

screen-­‐captured  

Page 29: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Creating More Value from ���Your Captured Value

Pull  Stuff  in  from  anywhere  

to  anywhere.  

For  example,  wikis  are  ht

ml,  

easily  imported  into  XML  or  

screen-­‐captured  

Capture  emails!  

Capture  audio  and  

video  

material  from  user  test

s,  

focus  groups,  etc.  

(get  

participant  permission)  

Page 30: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Creating More Value from ���Your Captured Value

OK,  so  I’ve  Captured  it  –  now  what?  •  Integrate  good  material  everywhere  

•  Make  new  user  assistance  objects  –  with  attribution  

•  Publish  tips  and  tricks  on  your  web  site  –  with  attribution  

•  Use  a  tool  such  as  Captivate  to  create  training  demos  and  videos.  If  a  community  member  is  really  good  at  it,  invite  the  person  to  demonstrate  their  own  techniques.  Publish  via  SCORM  to  an  LMS,  monitor  not  only  how  students  do,  but  how  well  the  training  does.  

•  Create  your  own  YouTube  channel  and  keep  it  populated  with  new  stuff  all  the  time  

Page 31: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Creating More Value from ���Your Captured Value

Make impro

vements

everywhere

all the t

ime

If  something  isn’t  working,  put  it  out  to  the  community  

Let  them  solve  problems,  

control  excessive  nega

tive  

criticism  

Be  a  good  curator  

Encourage  debate

 

Know  when  to  stop  

Page 32: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Remember, it’s an iterative process!

Creating More Value from ���Your Captured Value

Your  SME’s  and  other  colleagues,  too!  

Page 33: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Creating More Value

Be steadfast... ...Only trees that take root are able to change the environment.

Page 34: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

Creating More Value

Be steadfast... ...Only trees that take root are able to change the environment.

Page 35: A Cognitive Design for User Assistance 3: Integrated Learning: Building Customer Loyalty

Presentation  ©  2012  Ray  Gallon  all  rights  reserved  

RAY  GALLON  CULTURECOM

Email:     [email protected]  

Thank  You!!

Google  Plus:  +Ray  Gallon  Twitter:  @RayGallon  LinkedIn:  Ray  Gallon  

Please  visit  my  blog,  Rant  of  a  Humanist  Nerd:  http://humanistnerd.culturecom.net  

 

Portions  of  t

his  presentat

ion  based  on

 research  

by  the  Trans

formation  Societ

y  Research  g

roup.