a 9+ directions
TRANSCRIPT
![Page 1: a 9+ Directions](https://reader030.vdocuments.us/reader030/viewer/2022012622/61a1f7081aae733d455a4d03/html5/thumbnails/1.jpg)
Go fishing. Take the Bullhead
Catfish.
Go fur trapping. Take
the Rabbit.
Gather berries. Take
the Blueberry.
Make barrels. Take
the White Oak.
Build a waterproof
canoe. Take the birch.
Go fishing. Take the Striped
Bass.
You may steal a player’s
card but you must give them one in
return.
Build a ship. Take the
Douglas Fir.
Go fur trapping. Take
the Beaver.
Gather nuts. Take the
Chestnut.
Gather food. Take the
Quahog.
Go Fishing. Take the Blueback
Herring.
Make mats. Take the
Cattail.
Go fishing. Take
the Shortnose Sturgeon.
Make a waterproof
coat. Take the Seal.
Make a bowl. Take
the Horseshoe crab.
Hunt for feathers. Take the Wild
Turkey.
Make tools with
Antlers. Take the Deer.
Replace a ship mast.
Take the White Pine.
Player Start
2 to 5 players
ages 9+
Directions:
Allplayersbeginon“PlayerStart”andtravelcounter-
clockwisearoundtheboard.
Roll to see who goes first.
Order of turn:
1. Rollthedice.2. Movethatnumberof
spaces.3. Ifyoulandonacolored
circle,followthedirectionsonthatcircle.
4. Ifthedirectionssaytotakeacardthatitisalreadytaken,youmaytakethatcardfromtheplayerwhocurrentlyhasit.
Thefirstplayertocollect:
• alltheorangeskincards
OR• allofthebluefishcards
OR• allofthegreenlumbercards
OR• alloftheredgathercards
OR• allofthegraycraftingcards
WINS.
You may steal another
player’s card. You do not need to give
them a card.
If you have cards, you
must give one of your choice to another
player.
You may take any card that does
not already belong to another player.
Make rope. Take the
White Elm.
Collect syrup. Take the
Sugar Maple.
Each player must
choose one of their cards to give
to you.