8 ways vr is for more than just video games
TRANSCRIPT
8 WAYS VIRTUAL REALITY IS FOR MORE THAN JUST VIDEO GAMES
Multiple headsets are on sale to consumers, such as PlayStation VR, HTC Vive, Oculus Rift and Samsung Gear VR
People across different media are using VR technology to tell stories and take users on journeys into far away places
JOURNALISM
In VR, one of the ultimate goals is providing users with a genuine-feeling sense of place, which journalism can utilise to tell stories.
TEACHING
VR can be used similarly in the classroom to visualise certain concepts for students.
HEALTHCARE
Due to the expansion of virtual and augmented reality in Health Care, the value of the virtual reality market is expected to grow by nearly $US1.9 ($3) billion by 2020.
ADULT ENTERTAINMENT
Pairing devices with haptic feedback tools that can provide tactile sensations can increase those feelings of authenticity
By setting up virtual churches, people can potentially feel like they are a part of a community without actually being there.
CULTURE / RELIGION
It's less that VR can make watching movies or TV more exciting, but rather it can provide an alternate environment to watch them in
FILM & ENTERTAINMENT
VR can be a great educational tool for students and provide a direct view of the places that so few of us will get to go in this lifetime
SPACE EXPLORATION
Tours in some of the world's most famous museums can help those who wouldn't be able to ever travel, while others can provide experiences you couldn't get in a crowded, museum setting
MUSEUMS
http://www.gizmodo.com.au/2017/01/8-ways-virtual-reality-is-for-more-than-just-video-games/
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