7th international workshop on motivational and affective aspects - keynote

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MATEL 2015: 7 th Int. WS on Motivational and Affective Aspects in Technology- Enhanced Learning Ingo Dahn, Christine Kunzmann, Johanna Pirker, Andreas P. Schmidt, Carmen Wolf ECTEL 2016, Lyon, France

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MATEL 2015: 7th Int. WS on Motivational

and Affective Aspects in Technology-

Enhanced LearningIngo Dahn, Christine

Kunzmann, Johanna Pirker,

Andreas P. Schmidt, Carmen Wolf

ECTE

L 20

16, L

yon,

Fran

ce

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Engineering socio-technical systems

Trends towards social-everything• Social project management, social collaboration, social

business process management, …

Engineering such solutions has only partly to do with technical features

Example: why does one messenger app succeed, another disappears in oblivion?

User experience in social systems• Motivational structures• Affective reactions

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However…

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it‘s an art

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Holocher-Ertl, Teresa, Kunzmann, Christine, Müller, Lars, Pelayo, Verónica Rivera, Schmidt, AndreasMotivational & Affective Aspects in Technology Enhanced Learning: Topics, Results, and Research RouteIn: ECTEL 2013

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But how…?

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Idea of patterns

In complex domains, such as motivational & affective aspects it is difficult to come up with cookbook recipes

Pattern-based approaches have proven useful in similar areas, ranging from architecture via software engineering („design patterns“) to educational patterns

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What‘s a pattern?

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What‘s a pattern

In its essence: Pairs of problems and solutions• Described in a way that they allow the user of a pattern

to translate into their situation

Usually enriched structured description with• Context: contexual condition under which the solution

is known to be a solution to the problem• Evidence: examples or evaluation results that show

that the solution is a solution to the problem• Forces: main influencing factors (usually conflicting)

that constitute the deeper core of the problem• Consequences: How the solution resolves the forces

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Why patterns?

Patterns provide a structured description of experiential knowledge on good practices, making explicit the context of the experiences

Patterns are especially useful for newcomers to a domain to gain access to experiential knowledge

Patterns can evolve into a domain language

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Sample structure

Name   Problem Context Analysis

• Forces Known Solution(s)

• Consequences References/evidence Diagrammatic representation of solution Example Related patterns

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What‘s difficult about patterns

It is about decontextualizing experiences

It is about proven solutions

It is about making it accessible to others

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Patterns evolve: Maturing processes of patterns

Kunzmann, Schmidt, Pirker: Pattern-oriented approaches for design-based research in collaborative research projects: A knowledge maturing perspective, EuroPLoP 2016

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Generator patterns

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Generator patterns

To make patterns practical, we have chosen a collection of patterns from collaborative inquiry

Generator is a role in collaborative inquiry• person has an ongoing engine within the self that keeps

on generating curiosity and ideas, • creates new values that would potentially change

peoples’ perspectives• leads the process of inquiry (not as a result of a formal

role, but by its behavior)• Interesting also as the transformed role of teachers and

closely related to others forms of facilitation, such as peer coaching

Masafumi Nagai, Taichi Isaku, Yuma Akado, Takashi Iba: Generator Patterns: A Pattern Language for Collaborative Inquiry, EuroPLoP 2016

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Three Key Characteristics Leading the group inquiry.

• involve the people around her into this process of resolving a doubt and forming a new belief

• nurture communications and a chain of ideas Make the inquiry reflect your person

• a Generator often facilitates conversations among participants

• not afraid to provide/present her own ideas, beliefs, and feelings

• honest to her curiosity, and in most cases, she is the one who is enjoying the inquiry the most

Awaken the participants’ creativity from within.• A Generator is never a self-centered person who just

pursues her curiosity by “using” the people and resources around he

• often gains the trust of the people around her and can also satisfy her creative desires by solving other people’s problems

• Believes that all people can become creative, and interacts with them so that they can start generating ideas themselves.

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Agenda

Familiarize with the idea of generator patterns

Translate them into technology-enhanced learning

Collect experiences that constitute an augmentation of the pattern collections, in an ideal case as a route towards a scientific publication